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S.P.L.U.R.T-Station-13/html/changelogs/archive/2018-01.yml
2022-02-02 02:01:04 -03:00

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2018-01-01:
Dax Dupont:
- bugfix: PDA messages have been fixed.
2018-01-02:
Dax Dupont:
- bugfix: The bank vault is no longer metagaming. It will now display the IC station
name.
DaxDupont:
- bugfix: Solar control consoles are no longer pointing to the wrong direction,
you can now turn tracking off again and manual positioning of solar panels have
been fixed.
Frozenguy5:
- rscadd: Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation
for creating the goon bee sprite.)
Okand37:
- rscadd: Overhauled aesthetic of some portions of Omegastation
- rscadd: Overhauled Omegastation's departure lounge, fitting it with the rest of
the station's theme
- rscadd: Replaced the personal closets with wardrobes in Omegastation's Lockerroom
- rscadd: Made Omegastation's engine room floortiles reinforced
- rscadd: Replaced the cola and snack machines with their random counterparts on
Omegastation
- bugfix: Fixed Omegastation's self destruct console being a doomsday device
- bugfix: Fixed Omegastation's chemistry shutters not all being synced and rearranged
the chemmaster.
- rscadd: Added a small technology storage in maintenance near departures on Omegastation
- rscadd: Added additional loot and emergency supplies to maintenance on Omegastation
- rscadd: Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault,
Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage
on Omegastation
XDTM:
- bugfix: Fixed Runic Golem's Abyssal Gaze blinding permanently.
- balance: Ocular Restoration has been removed, its effect transfered on Sensory
Restoration.
- balance: Sensory Restoration now heals both eye and ear damage.
- balance: Mind Restoration now no longer heals ear damage, but now heals brain
damage by default.
- balance: Mind Restoration's thresholds can now let the symptoms cure mild brain
traumas at 6 resistance and severe ones at 9.
ninjanomnom:
- bugfix: Turfs are construct-able again
2018-01-03:
Cyberboss:
- bugfix: Fixed lathe power consumption being too high
- bugfix: You no longer cut yourself with shards when clicking a portal
Dax Dupont:
- bugfix: After 2 years and 2 separate issues the paper mache wizard robe has finally
been fixed.
Naksu:
- rscadd: A damaged core AI module may now spawn in AI uploads. It contains a random
amount of ionic laws with normal law priorities.
- bugfix: splash-fried food is now actually edible
SpaceManiac:
- bugfix: Mimes now laugh silently.
deathride58:
- tweak: Explosions will no longer give everyone and their mothers motion sickness
from a mile away.
2018-01-04:
Cyberboss:
- bugfix: The bloodcult sacrifice objective description won't change when the target
is sacrificed
Dax Dupont:
- rscadd: PDA Interface color is now a preference.
- bugfix: Fixed PDA font style not applying at round start.
- rscadd: 'The following messages have been added to dead chat: Security level change,
(re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing
server messages and announcements,'
MrStonedOne:
- bugfix: The changelog hadn't been updating. This has been fixed.
ShiggyDiggyDo:
- tweak: Syndicate experts were able to create more sophisticated copies of the
nuclear authentication disk. While still unable to detonate the nuclear fission
explosive with them, they're practically identical to the real disk if not examined
closely.
2018-01-05:
Cruix:
- bugfix: Chameleon PDAs now have their chameleon action.
Okand37:
- rscadd: Added a fully functioning A.I. satellite to Omegastation!
- rscadd: Added the CE's magboots to the gravity room on Omegastation!
- rscadd: Added a medical wrench to cryo for Omegastation!
Shadowlight213:
- bugfix: Devils will no longer be permanently stuck if interrupted while trying
to jaunt.
- bugfix: Devils will now properly clear the fake fire if failing to jaunt.
SpaceManiac:
- bugfix: The startup load time of away missions has been drastically reduced.
- bugfix: The admin notification for the pulse rifle prize now shows the correct
coordinates.
deathride58:
- bugfix: Explosions now function properly again!
2018-01-10:
Robustin:
- bugfix: Blood cultists will now properly display a "reverted to their old faith"
message when deconverted.
2018-01-11:
Cyberboss:
- spellcheck: Fixed mechanical arms grammar when failing to activate
- bugfix: You will now no longer hit closets when attempting to anchor them
ExcessiveUseOfCobblestone:
- code_imp: Adds Stat Tracking to Techwebs by node and order.
Selea:
- rscadd: pulling claw.Integrated circuit, which allow assemblies to pull things.
ShizCalev:
- bugfix: 'Meta: The UI for the captain''s cigarette vendor now works again.'
- tweak: 'Meta: Removed the omnizine filled syndicate cigarettes from the captain''s
cigarette vendor.'
- tweak: Medbots are no longer able to inject you if you do not have any exposed
flesh.
Someguynamedpie:
- bugfix: Use world.timeofday instead of world.realtime
SpaceManiac:
- spellcheck: Replaced "CentComm" with "CentCom" in communications console deadchat
announcement.
- refactor: Information about the properties of z-levels is now less hardcoded than
before.
Tortellini Tony:
- rscadd: 'New hotkey for admin say command: F3.'
yorii:
- spellcheck: Renamed the ChemMaster eject button to highlight the fact that the
buffer does not get cleared
2018-01-12:
Cobby:
- tweak: As a human, you will now point with your legs when you have no arms, falling
over each time.
- tweak: As a human, you will bump your head on the ground trying to motion towards
something when you have no arms or legs.
Cyberboss:
- spellcheck: Fixed message grammar when lifting someone off a brass skewer
- bugfix: Fixed the original poker tables not being deleted after Narsie converted
them to a wooden table
Dax Dupont:
- rscadd: Thanks to the extensive disco and plasma research gathered by the Disco
Inferno shuttles, an indestructible mark V disco machine is now available. The
latest edition of the Disco Inferno shuttle now carries it.
JJRcop:
- code_imp: Removes some links intended for admins from game logs.
More Robust Than You:
- balance: Sigils of submission now uncuff upon successful conversion
PKPenguin321:
- tweak: Cyborgs that take enough damage to have a module disabled will now automatically
announce that they've had a module disabled to anybody nearby. Now if you want
to stop a cyborg from interfering with your business but don't want to kill
it, you can simply bash until you see the CRITICAL ERROR message.
- soundadd: Borgs will play an alarm sound in addition to displaying this message
as they have their modules disabled.
ShizCalev:
- bugfix: You can now attach collars to pets again!
- bugfix: Corrected pet collars icon mismatch.
- bugfix: Pets will now drop their collars when gibbed.
- tweak: You will no longer be able to rename unique pets, such as Ian or Runtime.
You can still rename pets without a special name.
- bugfix: Secbot assemblies will no longer lose their weld hole when dragged North
- imageadd: Secbot assemblies now have new North facing sprites!
- imageadd: Cleaned up a rogue pixel on beepsky's sprite.
- bugfix: Defibrillators now have inhands again!
- bugfix: Defibrillators will no longer stay in your hands after you die.
- bugfix: Losing an arm while wielding a two handed weapon will now cause you to
drop the weapon.
- bugfix: Losing an arm while carrying an item that requires two hands to hold will
now cause you to drop the item.
- spellcheck: Improved user feedback from chem dispenser macros.
- bugfix: Fixed Tests Areas debug verb.
- bugfix: Only the chaplain can now purify a bloody bastard sword.
- bugfix: Fully healing a mob as an admin now cures disabilities properly.
- bugfix: Non-cultists hulks can no longer withstand the immense powers of Ratvar's
influence while holding a bloody bastard sword.
- bugfix: The average body temperature has been corrected to 98.6F.
- tweak: Safe dials will now present itself in 1 number increments, instead of 5.
- bugfix: Relabeled canisters will no longer switch to an incorrect sprite when
broken.
SpaceManiac:
- bugfix: Relabelled canisters once again have the correct description.
- bugfix: The interface of airlock consoles has been restored to normalcy.
YPOQ:
- bugfix: Securitrons/ED-209s/Honkbots will only activate their emag functions after
their internals are emagged
2018-01-14:
Dax Dupont:
- bugfix: The NT Violet Lepton shuttle has been retrofitted with lava proof windows
for the lava engine. They will no longer catch fire and violently decompress
the shuttle.
Leshana:
- bugfix: Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work
that way.
- admin: SS_NO_FIRE subsystems will no longer display pointless cost statistics
in MC panel
QualityVan:
- balance: Due to budget cuts, the vault safe is now slightly less resistant to
explosions.
ShizCalev:
- bugfix: Constructed security/honk/ect bots will now drop the correct parts when
destroyed.
- bugfix: "Some areas will no longer present themselves at \"\xC3\xBFUnexplored\
\ Area\""
SpaceManiac:
- bugfix: The R&D console design icon for slot machines is no longer mangled.
- bugfix: The Ark's teleportation checks now take mechs and sleepers into account
correctly.
- spellcheck: Activating internals via the right-side button produces better messages
on success.
- bugfix: The RPD will no longer fail to paint and layer pipes in some situations.
- bugfix: Unwrenching canisters from connector ports on non-default layers now resets
their pixel offset.
Thunder12345:
- bugfix: The NES Port emergency shuttle will no longer drain the CentComm emergency
dock of air
XDTM:
- tweak: Dreams are now more immersive and interesting.
deathride58:
- admin: You can now choose an outfit to be equipped while transforming a mob to
human via rudimentary transform.
2018-01-15:
Cruix:
- rscadd: Roundend traitor purchase logs now have tooltips showing the name, cost,
and description of the items.
F-OS:
- rscadd: NT has disabled their automatic APC lock
- tweak: The space heater now has a warning on it about use in the SM.
Half of coderbus ended up working on this somehow:
- rscadd: Goats will now dismember plant people when attacking them.
Iamgoofball:
- bugfix: The Express Console emag effect is now worth using.
JohnGinnane:
- bugfix: Fixed not being able to alt click on a stack
More Robust Than You:
- bugfix: Monkey Leaders should now properly get Jungle Fever
- bugfix: Monkeymode roundend report should now properly show Major/Minor victory
- bugfix: Monkeys should now get the jungle fever objective in monkeymode
- imageadd: Wirecutters can come in even more colors now!
ShizCalev:
- bugfix: RPDs and pipe painters now have more colorssssssssssssssssss
SpaceManiac:
- bugfix: Title screens without multiple dots in their filename will now be chosen
again.
- bugfix: MMIs in mechs or held by humans wearing fireproof suits are no longer
burnt by ash storms.
WJohnston:
- rscadd: Encrypted radio waves have been detected airing around station space.
Watch for possible enemy communications.
- rscadd: The space syndicate listening post has been remade from scratch, and now
has an actual ghost role to help spy on the station and relay info to traitors!
Xhuis:
- tweak: Added some new tips to the list for fighting the clockcult!
- rscadd: Added a new bar sign, The Lightbulb.
YPOQ:
- bugfix: Players are immune to their own slime time stops again
coiax:
- rscadd: A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie
down, and they'll clean your face.
ninjanomnom:
- admin: There are 3 new helpers in the secrets menu for messing with movement controls
- bugfix: Mining base walls when broken turn into plating which in turn breaks down
to the basalt surface.
theo2003:
- tweak: The autolathes on MetaStation, and DeltaStation next to R&D are now accessible
from R&D via windoor.
2018-01-16:
AnturK:
- bugfix: Photos now properly capture everything again.
DaedalusGame:
- bugfix: fixed duplicate reagent definitions in chem macros
SpaceManiac:
- bugfix: Heat exchange manifold pipes facing east/west now work again.
Thunder12345:
- bugfix: The asteroid with engines strapped to it will no longer vent both the
CentCom docks and its own entrance.
XDTM:
- rscadd: Reworked the species side of xenobiology.
- rscadd: Instead of an universal unstable mutation toxin, green slimes can now
produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard
mutation toxin (radium).
- balance: Slime mutation toxin requires several units and some time before acting,
unless you're already a slimeperson (in which case it will randomize your subspecies)
- rscadd: Two new jellypeople subspecies have been added to make up for the lost
species.
- rscadd: Stargazers have telepathic abilities; they can Send Thoughts, privately
and anonimously, to any target they can see, and they can Link Minds with any
aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit
but expire when the Stargazer dies or changes species.
- rscadd: Luminescents glow faintly and can absorb slime cores to gain special abilities.
Each core has a minor and a major ability, generally based on what they normally
do. Using these abilities does not use up the cores, but it has a cooldown depending
on the ability's power.
- balance: Slimepeople can now switch bodies on death or when unconscious, as long
as they have another one.
2018-01-17:
DaedalusGame:
- balance: you can't get 12 syndi bomb cores from stripping the syndi lava base
for parts anymore
- bugfix: fixed the syndi lava base blowing up from stray colossus shots, goliaths
breaking in or miners throwing gibtonite at it.
F-OS:
- tweak: Air alarms start unlocked
- bugfix: Air alarms no longer think they are fire alarms
- bugfix: Drone dispensers no longer hide drones
- bugfix: Ash storms aren't at ear-rapey volumes inside shielded areas.
ShizCalev:
- bugfix: Gas tanks are now made of metal! Honk
SpaceManiac:
- bugfix: Clicking lattices and girders with the RPD now succeeds instead of appearing
to place a pipe but failing.
- bugfix: The debug verbs "Display Air Status" and "Air Status in Location" now
format their reports the same and actually work more often.
- bugfix: The Camera Failure event no longer crashes the server if the station has
no cameras.
- admin: SDQL "select" outputs now have buttons to jump to the coordinates of the
found objects.
Xhuis:
- balance: You now have to climb through rifts to Reebe by walking into them, instead
of instantly warping away when you bump into one.
- balance: The separation line between the crew spawn and servant spawn in Reebe
now blocks airflow.
- rscadd: Added a new bar sign, The Lightbulb.
- bugfix: The Eminence's mass recall ability should now work properly
coiax:
- rscadd: If enough people vote to start CTF (by clicking on a CTF controller as
a ghost), then CTF will automatically begin.
deathride58:
- rscadd: By using a multitool on a radiation collector, you can use it to generate
research points! This requires a tank filled with a mix of tritium and oxygen.
- tweak: The display of rad collectors' power production rates has been moved from
a multitool interaction to examine text.
- tweak: Radiation collectors now emit a ding when they run out of fuel.
kevinz000:
- bugfix: Flashes can no longer work from inside containers to flash people outside.
- balance: Research export cargo points have been halved
nicbn:
- tweak: The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old
"there are no rules" is now the second rule.
2018-01-18:
Buggy123:
- tweak: full-tile plasmaglass windows have had their integrity increased to the
correct value.
2018-01-19:
AverageJoe82:
- tweak: Reduce clock work mob death sound file's volume to 80%
Buggy123:
- rscadd: Observers can now view the atmospheric contents of the tile they're floating
above.
Cyberboss:
- refactor: Added test run mode which checks for runtimes in startup/shutdown and
runs tests (if they were enabled during compilation). Invoke it with the "test-run"
world parameter
Dax Dupont:
- bugfix: Autolathe now consumes reasonable amounts of power when inserting materials
- bugfix: Fixed conveyor belt power usage.
Frozenguy5:
- code_imp: Travis now builds on BYOND 512.1403
Joan and More Robust Than You:
- rscadd: Adds moths! They're a new species that is able to fly in pressurized areas
provided gravity is off... and that they still have wings.
More Robust Than You:
- rscadd: Added some useful sec officer tips
OrdoM:
- rscadd: Adds morphine recipe to chemistry.
- rscdel: Removed ability for bartender to steal all morphine on the map
Robustin:
- bugfix: Fixed frost oil (cryosting) sending insulated crewmembers below absolute
zero temperatures.
- bugfix: Fixed damaging cold temps being a death sentence to simple mobs (they
wouldn't heat back up to safe temps at room temperature).
- refactor: Refactored human temperature code, insulating clothing now helps you
stay warm but going unprotected will help you cool off. However, you will now
benefit from colder temps when you're overheating even in full EVA/hardsuit
gear and you will warm up faster at room temperature in insulated gear as well
(i.e. putting on a winter coat will no longer suppress your temperature if your
already cold).
- bugfix: All crew can now purify bloody bastard swords with a bible (available
from cargo religion crates, library, or chapel) once again.
Shadowlight213:
- rscadd: Players can now have a verb in the ooc tab to see their own tracked playtime
- bugfix: fixed admin bypass not using the right proc
- bugfix: Lavaland ghost roles should now show up in the playtime report
ShizCalev:
- bugfix: Floors that look damaged / burned are now ACTUALLY damaged / burned, and
can be repaired!
SpaceManiac:
- bugfix: PDA messages sent by the message monitor console are now included in the
talk logs.
XDTM:
- tweak: Mass Hallucination now will give everyone the same hallucination.
- bugfix: Slimepeople can now properly swap between bodies.
- bugfix: Slimes no longer attack people with their same faction.
Xhuis:
- tweak: Servants can now cancel warps by clicking the button again, instead of
having to manually interrupt it by doing something like picking up an item from
their pocket.
coiax:
- rscdel: The Free Golem Ship no longer has a teleport beacon.
- rscdel: Jaunters no longer have a special effect when teleporting golems.
deathride58:
- rscadd: Mappers can now color individual tiles of floors via turf decals.
- bugfix: Cancelling the "Change equipment" command now works as expected again.
uraniummeltdown:
- bugfix: Jaunting wraiths should now always be facing the correct direction
yorii:
- bugfix: fixed the syringe getting a transfer amount of 0 if the contents of it
are 0, intended feature was probably to check the target and not the syringe
itself for clamp.
2018-01-20:
MrDoomBringer:
- rscadd: All Cargo Techs now come equipped with a standard supply Export Scanner!
Get to selling!
XDTM:
- bugfix: Fixed a bug where slimes wouldn't eat neutral mobs.
uraniummeltdown:
- tweak: Emagged airlocks can now be deconstructed simply by crowbarring when the
panel is open
2018-01-21:
Dax Dupont:
- bugfix: Moth wings will now respect your preferences.
WJohnston:
- rscadd: We've lost contact with one of our trade caravans in your sector, be on
the lookout for possible enemy activity.
- rscadd: Redesigned the syndicate ambush space ruin. It now boasts multiple flyable
shuttles and looks a lot prettier.
- imageadd: Wirecutter greyscaling is now less ugly
2018-01-22:
DaedalusGame:
- balance: foam and smoke now get 4x the reagents as they should according to the
comments
- bugfix: fixes pyrosium and cryostylane not heating or cooling humans at all
- bugfix: fixes cryostylane cooling beakers to negative kelvin, it's now limited
to what the description says
- bugfix: fixes cryostylane cooling people to negative body temperature
- code_imp: removed redundant check in trans_to
- code_imp: fixes a runtime when total_volume is 0 in copy_to
- tweak: Gas reagents (o2, plasma, ...) now dump out gas based on container temperature
instead of room temperature
Dax Dupont:
- rscadd: Fans of clown photography have successfully lobbied Nanotrasen to include
camera and camera accessories designs in the autolathe.
- tweak: Brings material values for the camera in line with other devices.
- tweak: The tapes printed by autolathes now come in random colors.
Dax Dupont & Coiax:
- rscadd: Praise the lord for he has granted thy chaplains, wizards, revenants and
eminences with holy vision. They can now see blessed tiles.
MMMiracles:
- rscadd: Syndicate and pirate mobs now give off light when appropriate
More Robust Than You:
- bugfix: Fixed monkey teams
- tweak: The Lepidopterian language now has less spaces in it
Robustin:
- bugfix: Fixed monkeys slowly freezing to death
ShizCalev:
- bugfix: Clockcultists and revolutionaries can no longer be mindswapped.
SpaceManiac:
- refactor: Weather and certain events have been updated to use Z traits.
- bugfix: The Staff of Storms now correctly starts and ends storms if used from
inside lockers.
- bugfix: Weather telegraph messages are now shown to those inside lockers and mechs.
- bugfix: Radio jammers no longer affect other z-levels.
Tlaltecuhtli:
- tweak: min player req for rev is 30 now
Xhuis:
- bugfix: Emergency lights now function correctly.
deathride58:
- code_imp: Light fixtures no longer use hardcoded values for their power and colour.
ninjanomnom:
- bugfix: Functions that aren't intending on actually moving the shuttle yet don't
send error messages to admins anymore when seeing if a shuttle *can* move.
scrubs2009:
- tweak: Candles last longer
uraniummeltdown:
- bugfix: Bananium shows up on mining scanners again
2018-01-23:
Cruix:
- bugfix: engine goggles set to t-ray mode will no longer show pipes with the wrong
rotation.
- bugfix: cables now show up on t-ray scans.
Dax Dupont:
- bugfix: Fixed missing tile under autolathes
MrDoomBringer:
- rscadd: NanoTrasen's Creative Psychology Initiative has brought new training to
all crewmembers to foster rapid, innovative problem-solving! You can now kill
yourself in so many more ways!
- rscadd: The RnD department can now develop firmware upgrades to the Express Supply
Console, unlocking advanced cargo drop pods!
Naksu:
- code_imp: removed a bunch of unnecessary vars, combining them into a bitfield
SpaceManiac:
- bugfix: Fixed occasional runtimes when ion storms or overflow would replace an
existing law.
WJohnston:
- bugfix: Space syndie listening post now has a real microwave, and a book management
console. Lava listening post comms room intercom now no longer starts with broadcast
on.
- rscadd: the syndicate drop ship and fighter pods from the caravan ambush can now
be flown to the syndicate listening post. The fighter pods also now have xray
cameras because regular ones were super useless.
XDTM:
- rscadd: Added Regenerative Jelly, made with tricordrazine and slime jelly. It
regenerates a bit faster, and won't harm jellypeople.
- rscadd: Added Energized Jelly, made with teslium and jelly. It works as an anti-stun
chemical for slimepeople and speeds up luminescents' power cooldown, but non-jellypeople
will just get shocked.
- rscadd: 'Added Pyroxadone, made with cryoxadone and slime jelly. It''s basically
inverse cryoxadone: it heals faster the hotter your body temperature is.'
- tweak: Cryoxadone no longer deals toxin damage to jellypeople.
- tweak: Purple Slime Extracts no longer have their sugar->slime jelly reaction
(obsolete with extract grinding), and instead have a blood->regen jelly reaction.
- tweak: Purple Extract's major activation by Luminescents now give regenerative
jelly instead of tricordrazine.
coiax:
- rscadd: Fake nuclear disks can only be identified by the captain, observers, nuclear
operatives, seeing where the pinpointer points, or attempting to put it into
a nuclear device.
- rscadd: Fake nuclear disks "respawn" on the station just like the real one.
kevinz000:
- rscdel: pulling claw can now only passively grab
- bugfix: Infrared beams now update instantly.
ninjanomnom:
- bugfix: Changeling clothing can get bloodied again.
the hatchet man (i eat garbage code):
- bugfix: 'you shitlords picked the wrong virtual anime tits to fuck so im takin
away your space bases experimental: lets be fair all you guys did in those was
jack off to hentai, and not real man''s gachimuchi'
2018-01-24:
Dax Dupont:
- bugfix: Fixed missing wheat fridge on omega and removes a duplicate pipe.
- rscadd: Beakers and beaker-like objects now get put in your hand on ejection from
chemistry devices.
Shadowlight213:
- bugfix: Fixed eye damage not being applied if it was exactly 3.
YPOQ:
- bugfix: Emergency lights will give off light again
ninjanomnom:
- bugfix: Pointing at squeaky things doesn't make them squeak anymore.
2018-01-25:
Dax Dupont:
- imageadd: Autolathe now repeats it's animation while printing.
- tweak: You now need to examine engravings to pop open the menu.
- bugfix: People can no longer extract 300 supermatter shard slivers without it
exploding.
- bugfix: Fixed thongs not dusting people on use.
Jittai:
- tweak: All color inputs now use the current color, of the thing being colored,
as default choice.
More Robust Than You:
- rscadd: You can now defib monkeys and aliums
- tweak: Monkeys can also use defibs now, too!
Naksu:
- code_imp: Slightly refactored object armor code
Ordo:
- rscadd: Adds Ketrazine, a powerful but dangerous combat stim which the crew can
synthesize
Robustin:
- balance: Clockwork marauders now take more time (+3s) and power (7x) to create.
- balance: The "recent marauder" time limit is now 60 seconds, up from 20. The limit
now has a significantly smaller effect on summon time but will act as a further
cap on marauder summoning until it has passed.
- tweak: The marauder cap will now only account for living cultists.
- rscadd: 'A new cocktail: The Nar''Sour. Made from blood, demonsblood, and lemon
juice, this cocktail is known to induce a slightly different type of slurring
when imbibed.'
SPACE CONDUCTOR:
- tweak: Shuttles will throw you around if ya don't buckle in
Shadowlight213:
- balance: Moths are now more susceptible to bright lights
Togopal, Armhulenn, Naksu, Jordie & oranges:
- rscadd: Snakes! They hunt vermin on the station! Curators have a natural phobia
to them.
- rscadd: They can be purchased in cargo.
XDTM:
- rscadd: Slimepeople and Jellypeople can now speak the slime language.
- tweak: Slimes now only speak slime language, although they still understand common.
- balance: Slimepeople are no longer virus immune.
- bugfix: The above change fixes a bug that made black slime cure itself.
Xhuis:
- balance: Fleshmend can no longer be stacked several times at once.
- balance: Fleshmend no longer heals changelings who are on fire, and heals burn
damage half as quickly as brute and oxygen damage.
- code_imp: Fleshmend has been refactored into a status effect.
coiax:
- rscadd: Nuclear operatives that wish to fail in style can purchase Centcom Official
and Clown costumes. They can also buy a defective chameleon kit.
- rscadd: The majority of shuttles are now loaded at the start of the round from
template, rather than being premapped. As a side effect, Delta's mining shuttle
now docks facing down at Lavaland.
imsxz:
- rscadd: Traitor clowns are now able to purchase clown bombs from their uplinks.
Honk!
- rscadd: Clown bombs can now be placed via a small beacon, the same way normal
syndicate bombs can be.
- tweak: clown bomb payload now summons 50 clowns instead of 100
nicbn:
- bugfix: Now if you lose arms you won't be able to see through your uniform.
ninjanomnom:
- bugfix: Loaded templates now get placed on top of existing terrain so as to preserve
baseturfs. This fixes survival pods walls breaking to lava as well as allows
some future fixes.
2018-01-26:
Cruix:
- bugfix: Fixed being able to rotate things in only one direction.
DaedalusGame:
- rscadd: Firefighting Foam reagent, better alternative to water and corn oil for
firefighting purposes
Dax Dupont:
- rscadd: You can now rename and copy holodisks!
- rscadd: Holorecordings now can be looped.
- tweak: Holodisks now have materials and the autolathe cost has been adjusted.
- bugfix: Fixed holodisk speaker name not getting set when on non-prerecorded messages.
Epoc:
- bugfix: Slows Simple Clown mobs
GuppyLaxx:
- bugfix: Fixes the Ketrazine recipe
Iamgoofball:
- balance: Power cells explosions are now logarithmic
Naksu:
- code_imp: Cleaned up some /obj/item vars
- bugfix: Pneumatic cannons no longer misbehave when their contents such as primed
grenades get deleted (explode)
Robustin:
- rscadd: The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent,
which prevents the subject from carrying out many forms of direct harm.
SpaceManiac:
- spellcheck: Clockwork armaments are no longer named "arnaments".
- bugfix: The Syndicate Listening Post's medicine closet now has the correct access.
coiax:
- rscadd: Syndicate intelligence potions also grant an internal syndicate ID card
to the simple animal granted intelligence. This effectively means that Cayenne
can open the airlocks on the Infiltrator.
uraniummeltdown:
- bugfix: You can no longer weld airlock assemblies for infinite materials
2018-01-27:
Anonmare:
- balance: The Syndicate Chameleon Kit is now available during rounds of lower population.
Because of course you can have an e-sword and revolver without restriction but
disguising and RP is verboten because we deathmatch station now.
Dax Dupont:
- bugfix: Eminence won't get spammed by tile crossing now.
Denton ShizCalev Kor Kevinz000 (original idea):
- balance: Due to budget cuts, the shoes shipped with chameleon kits no longer prevent
slipping. The premium version is unchanged and still sold separately.
- balance: To compensate, the chameleon kit cost was lowered by 2 TC and the minimum
crew limit removed.
Jittai:
- imageadd: New Morgue Tray sprites.
- imageadd: New Crematorium sprites.
Naksu:
- bugfix: Away missions no longer require manually adjusting subsystem mob/client
lists in order to not have the AI break.
WJohnston:
- bugfix: The lavaland syndie base is now packed with considerably fewer explosives,
and should lag far less brutally when exploding.
coiax:
- balance: Mobs will now start with a random nutrition amount, between hungry and
mildly well fed.
- rscadd: Nanotrasen Security Division has reported that syndicate comms agents,
both on lavaland and in space, have had training in "Codespeak", a top secret
language for stealthy communication.
uraniummeltdown:
- imageadd: Ore boxes have a new sprite
2018-01-29:
ACCount:
- rscadd: Having station blueprints in your hands now reveals function of wires
in station objects.
DaedalusGame:
- bugfix: fixed a strange pipenet issue that happens when a singular pipe or manifold
is placed directly between two or more components and wrenched last.
Dax Dupont:
- bugfix: After 3 years of intensive research by Nanotrasen's elite team of chefs,
rice dishes such as rice pudding are no longer considered salads.
Denton:
- spellcheck: Fixed Bubblegum's description.
F-OS:
- tweak: Academy is now part of the random station names.
Mark9013100:
- rscadd: Cloning data disks can now be constructed after researching the Genetic
Engineering technode.
MrStonedOne:
- tweak: 511 Clients can see atmos gases
- rscdel: This reverts the fix that prevents atmos gas overlays from stealing clicks.
Naksu:
- bugfix: Attempting to join into a command role as a nonhuman species no longer
lets you keep your nonhuman species languages if you are transformed into a
human because of a config option
- bugfix: Warp whistle can no longer pick up its user from inside various animation/in-between
states and effects such as transformations, jellypeople split, talisman of immortality
effect period or rod form.
WJohnston:
- bugfix: The centcom ferry shuttle now works again.
XDTM:
- balance: Peacekeeper cyborgs have synth-pax instead of normal pax, which has the
same effect but wears out faster.
- rscadd: Xenobiology consoles can now scan slimes and apply potions remotely. Use
potions on the console to load them.
- rscadd: Abductors now have the chemical, electric and trauma glands.
- rscdel: Removed the bloody, bodysnatch and EMP glands.
- tweak: The abductor viral gland now generates a random advanced virus instead
of a basic one.
- tweak: The abductor heal gland now also heals toxin damage.
- tweak: The abductor mindshock gland can now cause different reactions.
- tweak: The abductor slime gland now gives the slime faction.
- tweak: The abductor species gland now randomizes the victim's appearance and name
on top of the species.
- rscadd: 'Abductors have a new surgery type: violence neutralization. It has the
same steps as brain surgery, but it will instead inflict a Pacifism trauma upon
the victim, making them mostly harmless in the future.'
- rscadd: Bath Salts now give complete stun immunity while they last.
- balance: Ketrazine now gives immuity to sleeping.
improvedname:
- rscadd: Adds bz to cargo
ninjanomnom:
- rscdel: Removed the ability to create new shuttle areas or expand existing ones
with blueprints.
- bugfix: Special areas like rooms which require no power can no longer be expanded.
You can still expand into them however.
- bugfix: Turning to face a direction with control no longer moves you in the faced
direction after releasing control.
uraniummeltdown:
- rscadd: You can alt-click microwaves to turn them on
2018-01-30:
Cyberboss:
- bugfix: Blood contracts now only show living players and real names
DaedalusGame:
- tweak: made fire colored according to blackbody radiation and rule of cool.
- imageadd: some kind of lightning texture
Dax Dupont:
- rscadd: Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!
ExcessiveUseOfCobblestone:
- bugfix: Turrets now check for borgs. Syndicate turrets are nice to emagged borgs
too!
Iamgoofball:
- bugfix: Minor code cleanup on the wirer
Jalleo:
- balance: nerfs power cells from a insane max possibility
Jittai:
- imageadd: Crematoriums and Morgue Trays now have directional states.
- bugfix: Morgue Trays now checks for cloneable people like the dna-scanner does.
(ghosts can roam now)
- bugfix: Cremated mice no longer leave behind snackable bodies.
- bugfix: Ash does not get instantly deleted in the crematorium upon creation. Ash
also piles up. (aesthetically only)
- tweak: Morgue/Crematorium Trays make a slight rolling sound.
More Robust Than You:
- tweak: Announcing messages while drunk will be slurred
Naksu:
- bugfix: Subjects without hearts now display as unsuitable for abductor experiments
when probed with the advanced baton.
- balance: BZ gas now makes lings lose their chems and hivemind access. The chem
loss is gradual.
- rscdel: 'Removed actual reagent quadrupling added in #34485'
- rscdel: Removed the foam effect combining feature, hopefully to be replaced with
something less completely and utterly broken
PKPenguin321:
- rscadd: Attention, space explorers! Nothing is out of your reach with the ACME
Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or
punch your friends from a whole 3 feet away! Win one from an arcade machine
or make one in the Misc. tab of your crafting menu today!
Robustin:
- rscadd: Blood magic. The next generation of talismans - you can create 2 spells
without a rune, up to 5 with a rune of empowerment. Preparing spells without
a rune will cost a significant amount of blood. Every talisman has been rebalanced
for its spell form. With a few exceptions, blood magic exists as a "touch" spell
that is very similar in behavior/appearance to the wizard touch spells.
- rscadd: New UI system for cultists.
- rscdel: Removed talismans, Talisman Creation Rune replaced by Rune of Empowerment.
Supply talisman has been replaced by a ritual dagger and 10 runed metal.
- rscadd: Ritual Dagger, replacing the Arcane Tome. This is largely a thematic alteration
but its to reinforce that your primary tool is also a weapon.
- bugfix: Cyborgs and AI are finally unable to see runes again
- tweak: Only the cult master can forge Bastard swords now, regular cultists can
get a mirror shield.
- rscadd: 'The mirror shield, it blocks, it reflects, it creates illusions, and
an incredible throwing weapon! The mirror shield also bears a unique weakness:
Shotgun slugs, .357 rounds, and other high damage projectiles will instantly
shatter it and briefly stun the holder.'
- balance: Nar'sien Bolas will not longer ensnare cultists and non-cultists will
ensnare themselves when attempting to use them. The bolas are now comparable
in effectiveness with reinforced bolas.
- rscadd: Rune of Spirits. This merges the Spirit Sight and Manifest Ghost rune.
The user will now choose which effect when invoking.
- rscadd: The Spirit Sight function has received several major improvements, allowing
the ghost to commune with the cult and mark objects similar how the cult master
can. The user has a unique appearance while ghosted and manifested cult ghosts
can see ghosts as well - allowing their summoner to lead them from the spirit
realm.
- balance: The Form Barrier rune will now last significantly longer and examining
the rune as a cultist will tell you how long it will remain.
- rscadd: The Apocalypse Rune. Replaces the EMP runes. Has a fixed invoker requirement
and added usage limitations. It scales depending on the crew's strength relative
to the cult. Effect includes a massive EMP, unique hallucination for non-cultists,
and if the cult is doing poorly, certain events. The rune can only occur in
the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there
in the future.
- rscdel: No more EMP rune.
- balance: The conceal/reveal spell now has 10 charges and will conceal far more,
including cult structures and flooring.
- balance: The stun spell will now stun for ~4 less seconds and silence for 2 more
seconds.
- balance: The EMP spell now costs 10 health to use, up from 5, and has had its
heavy/light EMP range nerfed by 1 and 2 respectively (now 3 and 6).
- balance: The shackles spell now has a silence effect similar to the stun talisman.
- balance: The hallucination spell now has multiple charges.
- tweak: The teleport spell can now be used on other adjacent cultists.
- tweak: Summon Tome and Summon Armor have been combined into "Summon Equipment",
which lets you choose between summoning a Ritual Dagger or Combat Gear (same
loadout that Summon Armor used to provide).
- balance: Standard cult robes now have -10 melee and -10 laser armor.
- balance: The "Construction" spell will now convert airlocks into cult airlocks
and cyborgs (after ~10 seconds) into constructs. The airlock is the most fragile
in the game, with reduced integrity, armor, and render it vulnerable to most
attacks. Cyborg "reconstruction" will be accompanied by an obvious effect/sound.
- rscadd: Blood Rites. This spell allows you to absorb blood from your surroundings
or adjacent non-cultists. You can use the blood rites as a convenient heal (self-healing
is significantly more costly though) or you can try to gather large quantities
of blood for unique and powerful relics.
- rscadd: Blood spear, a fragile but robust spear with a special recall ability
- rscadd: Blood bolts, the cultist's version of arcane barrage. The bolts will infuse
cultists with unholy water and damage anything else.
- rscadd: Blood beam, the ultimate blood rite. After a channeling period it will
fire 12 powerful beams across a long distance, piercing almost any surface (except
blessed turf), and damaging all non-cult life caught in the beam.
- tweak: All cult structures now generate significantly less light.
- balance: Pylons will now heal constructs faster and restore slightly more blood
than before.
- balance: Cult floors are now highly resistant to atmospheric changes.
- bugfix: Unholy water will now splash victims properly.
- balance: Unholy Water Vials created at altars now contains 50 units, and is better
at healing brute, and deals slightly more damage to non-cultists, the splash
ratio was reduced to 20% to compensate for the increased volume and damage.
- balance: Holy water will purge any and all blood spells from cultists.
- rscadd: Artificers, Wraiths and Juggernauts can now scribe revive, teleport, and
barrier runes respectively with a 3 minute cooldown.
- balance: Juggernauts' forcewall is now 3x1 but it has a ~30% longer cooldown.
Juggernauts got a modest speed increase (2.5 from 3) but lost a modest amount
of HP (200 from 250).
- rscadd: Juggernauts now get a ranged attack "Gauntlet Echo", a single projectile
that moves about as fast as them and does 30 damage with 5 seconds of stun and
a 35s cooldown.
- balance: The number of ghosts summonable by the manifest spirit rune is 3, down
from 5.
- balance: It now takes ~20% less water (~25 units) and ~30 seconds less to deconvert
cultists via holy water.
- tweak: The emagged library console will now distribute ritual daggers.
- tweak: Using the dagger on a rune will now take a 1-second channel to destroy
it, to avoid incidents where people instantly wipe a critical rune by accident.
- balance: Standard runed airlocks now have a lower damage deflection so they can
be destroyed with most respectable melee weapons (10+).
- balance: Teleporter runes that are used from space or lavaland will result in
the destination rune giving off a unique effect for 60 seconds. This effect
includes a long distance (but not obvious antagonistic) sound, a bright lighting
effect, and a visual cue that will indicate where the cultist arrived from.
Shadowlight213:
- tweak: Pluoxium is no longer considered dangerous for air alarms.
XDTM:
- tweak: Slimepeople can now host multiple minds in their body pool; occupied bodies
will be marked as such in the bodyswap panel.
- tweak: Slimepeople now retain 45% of their slime volume upon splitting instead
of a fixed amount.
Xhuis:
- rscadd: Defibrillator mounts can now be found in the CMO's locker or produced
from a medical protolathe after Biotech is unlocked. They can be attached to
walls, and hold defibrillators for public use. You can swipe an ID to clamp
the defibrillator in place, and it will automatically draw from the powernet
to recharge it. Being one tile away from the mount will force you to drop the
paddles.
- balance: Stargazers have been removed.
- balance: The clockwork cult now has a power cap of 50 kW.
- balance: Script scripture is now unlocked at 25 kW, and Application at 40 kW,
instead of 50 kW and 100 kW.
- tweak: Important scriptures are now displayed with italicized names.
Xhuis & Jigsaw:
- rscadd: Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted
execution device, for five telecrystals.
kevinz000:
- rscadd: Chameleon laser guns now have a special firing mode, activated by using
them in hand! Only certain gun disguises will allow this to work!
nicbn:
- bugfix: Bloodpacks will have their colors defined by the reagents
- imageadd: MMI dead sprite will now show a red light and no eyes instead of X-crossed
eyes
uraniummeltdown:
- imageadd: Solar panels have new sprites
- imageadd: Coffins have a new sprite