mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
878 lines
45 KiB
YAML
878 lines
45 KiB
YAML
2018-01-01:
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Dax Dupont:
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- bugfix: PDA messages have been fixed.
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2018-01-02:
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Dax Dupont:
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- bugfix: The bank vault is no longer metagaming. It will now display the IC station
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name.
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DaxDupont:
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- bugfix: Solar control consoles are no longer pointing to the wrong direction,
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you can now turn tracking off again and manual positioning of solar panels have
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been fixed.
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Frozenguy5:
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- rscadd: Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation
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for creating the goon bee sprite.)
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Okand37:
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- rscadd: Overhauled aesthetic of some portions of Omegastation
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- rscadd: Overhauled Omegastation's departure lounge, fitting it with the rest of
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the station's theme
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- rscadd: Replaced the personal closets with wardrobes in Omegastation's Lockerroom
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- rscadd: Made Omegastation's engine room floortiles reinforced
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- rscadd: Replaced the cola and snack machines with their random counterparts on
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Omegastation
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- bugfix: Fixed Omegastation's self destruct console being a doomsday device
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- bugfix: Fixed Omegastation's chemistry shutters not all being synced and rearranged
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the chemmaster.
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- rscadd: Added a small technology storage in maintenance near departures on Omegastation
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- rscadd: Added additional loot and emergency supplies to maintenance on Omegastation
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- rscadd: Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault,
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Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage
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on Omegastation
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XDTM:
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- bugfix: Fixed Runic Golem's Abyssal Gaze blinding permanently.
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- balance: Ocular Restoration has been removed, its effect transfered on Sensory
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Restoration.
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- balance: Sensory Restoration now heals both eye and ear damage.
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- balance: Mind Restoration now no longer heals ear damage, but now heals brain
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damage by default.
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- balance: Mind Restoration's thresholds can now let the symptoms cure mild brain
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traumas at 6 resistance and severe ones at 9.
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ninjanomnom:
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- bugfix: Turfs are construct-able again
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2018-01-03:
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Cyberboss:
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- bugfix: Fixed lathe power consumption being too high
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- bugfix: You no longer cut yourself with shards when clicking a portal
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Dax Dupont:
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- bugfix: After 2 years and 2 separate issues the paper mache wizard robe has finally
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been fixed.
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Naksu:
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- rscadd: A damaged core AI module may now spawn in AI uploads. It contains a random
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amount of ionic laws with normal law priorities.
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- bugfix: splash-fried food is now actually edible
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SpaceManiac:
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- bugfix: Mimes now laugh silently.
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deathride58:
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- tweak: Explosions will no longer give everyone and their mothers motion sickness
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from a mile away.
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2018-01-04:
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Cyberboss:
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- bugfix: The bloodcult sacrifice objective description won't change when the target
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is sacrificed
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Dax Dupont:
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- rscadd: PDA Interface color is now a preference.
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- bugfix: Fixed PDA font style not applying at round start.
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- rscadd: 'The following messages have been added to dead chat: Security level change,
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(re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing
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server messages and announcements,'
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MrStonedOne:
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- bugfix: The changelog hadn't been updating. This has been fixed.
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ShiggyDiggyDo:
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- tweak: Syndicate experts were able to create more sophisticated copies of the
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nuclear authentication disk. While still unable to detonate the nuclear fission
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explosive with them, they're practically identical to the real disk if not examined
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closely.
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2018-01-05:
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Cruix:
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- bugfix: Chameleon PDAs now have their chameleon action.
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Okand37:
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- rscadd: Added a fully functioning A.I. satellite to Omegastation!
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- rscadd: Added the CE's magboots to the gravity room on Omegastation!
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- rscadd: Added a medical wrench to cryo for Omegastation!
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Shadowlight213:
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- bugfix: Devils will no longer be permanently stuck if interrupted while trying
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to jaunt.
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- bugfix: Devils will now properly clear the fake fire if failing to jaunt.
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SpaceManiac:
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- bugfix: The startup load time of away missions has been drastically reduced.
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- bugfix: The admin notification for the pulse rifle prize now shows the correct
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coordinates.
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deathride58:
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- bugfix: Explosions now function properly again!
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2018-01-10:
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Robustin:
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- bugfix: Blood cultists will now properly display a "reverted to their old faith"
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message when deconverted.
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2018-01-11:
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Cyberboss:
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- spellcheck: Fixed mechanical arms grammar when failing to activate
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- bugfix: You will now no longer hit closets when attempting to anchor them
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ExcessiveUseOfCobblestone:
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- code_imp: Adds Stat Tracking to Techwebs by node and order.
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Selea:
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- rscadd: pulling claw.Integrated circuit, which allow assemblies to pull things.
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ShizCalev:
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- bugfix: 'Meta: The UI for the captain''s cigarette vendor now works again.'
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- tweak: 'Meta: Removed the omnizine filled syndicate cigarettes from the captain''s
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cigarette vendor.'
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- tweak: Medbots are no longer able to inject you if you do not have any exposed
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flesh.
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Someguynamedpie:
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- bugfix: Use world.timeofday instead of world.realtime
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SpaceManiac:
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- spellcheck: Replaced "CentComm" with "CentCom" in communications console deadchat
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announcement.
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- refactor: Information about the properties of z-levels is now less hardcoded than
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before.
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Tortellini Tony:
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- rscadd: 'New hotkey for admin say command: F3.'
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yorii:
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- spellcheck: Renamed the ChemMaster eject button to highlight the fact that the
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buffer does not get cleared
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2018-01-12:
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Cobby:
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- tweak: As a human, you will now point with your legs when you have no arms, falling
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over each time.
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- tweak: As a human, you will bump your head on the ground trying to motion towards
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something when you have no arms or legs.
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Cyberboss:
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- spellcheck: Fixed message grammar when lifting someone off a brass skewer
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- bugfix: Fixed the original poker tables not being deleted after Narsie converted
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them to a wooden table
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Dax Dupont:
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- rscadd: Thanks to the extensive disco and plasma research gathered by the Disco
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Inferno shuttles, an indestructible mark V disco machine is now available. The
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latest edition of the Disco Inferno shuttle now carries it.
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JJRcop:
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- code_imp: Removes some links intended for admins from game logs.
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More Robust Than You:
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- balance: Sigils of submission now uncuff upon successful conversion
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PKPenguin321:
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- tweak: Cyborgs that take enough damage to have a module disabled will now automatically
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announce that they've had a module disabled to anybody nearby. Now if you want
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to stop a cyborg from interfering with your business but don't want to kill
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it, you can simply bash until you see the CRITICAL ERROR message.
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- soundadd: Borgs will play an alarm sound in addition to displaying this message
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as they have their modules disabled.
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ShizCalev:
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- bugfix: You can now attach collars to pets again!
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- bugfix: Corrected pet collars icon mismatch.
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- bugfix: Pets will now drop their collars when gibbed.
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- tweak: You will no longer be able to rename unique pets, such as Ian or Runtime.
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You can still rename pets without a special name.
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- bugfix: Secbot assemblies will no longer lose their weld hole when dragged North
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- imageadd: Secbot assemblies now have new North facing sprites!
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- imageadd: Cleaned up a rogue pixel on beepsky's sprite.
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- bugfix: Defibrillators now have inhands again!
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- bugfix: Defibrillators will no longer stay in your hands after you die.
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- bugfix: Losing an arm while wielding a two handed weapon will now cause you to
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drop the weapon.
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- bugfix: Losing an arm while carrying an item that requires two hands to hold will
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now cause you to drop the item.
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- spellcheck: Improved user feedback from chem dispenser macros.
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- bugfix: Fixed Tests Areas debug verb.
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- bugfix: Only the chaplain can now purify a bloody bastard sword.
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- bugfix: Fully healing a mob as an admin now cures disabilities properly.
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- bugfix: Non-cultists hulks can no longer withstand the immense powers of Ratvar's
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influence while holding a bloody bastard sword.
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- bugfix: The average body temperature has been corrected to 98.6F.
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- tweak: Safe dials will now present itself in 1 number increments, instead of 5.
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- bugfix: Relabeled canisters will no longer switch to an incorrect sprite when
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broken.
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SpaceManiac:
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- bugfix: Relabelled canisters once again have the correct description.
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- bugfix: The interface of airlock consoles has been restored to normalcy.
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YPOQ:
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- bugfix: Securitrons/ED-209s/Honkbots will only activate their emag functions after
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their internals are emagged
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2018-01-14:
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Dax Dupont:
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- bugfix: The NT Violet Lepton shuttle has been retrofitted with lava proof windows
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for the lava engine. They will no longer catch fire and violently decompress
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the shuttle.
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Leshana:
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- bugfix: Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work
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that way.
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- admin: SS_NO_FIRE subsystems will no longer display pointless cost statistics
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in MC panel
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QualityVan:
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- balance: Due to budget cuts, the vault safe is now slightly less resistant to
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explosions.
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ShizCalev:
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- bugfix: Constructed security/honk/ect bots will now drop the correct parts when
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destroyed.
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- bugfix: "Some areas will no longer present themselves at \"\xC3\xBFUnexplored\
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\ Area\""
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SpaceManiac:
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- bugfix: The R&D console design icon for slot machines is no longer mangled.
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- bugfix: The Ark's teleportation checks now take mechs and sleepers into account
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correctly.
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- spellcheck: Activating internals via the right-side button produces better messages
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on success.
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- bugfix: The RPD will no longer fail to paint and layer pipes in some situations.
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- bugfix: Unwrenching canisters from connector ports on non-default layers now resets
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their pixel offset.
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Thunder12345:
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- bugfix: The NES Port emergency shuttle will no longer drain the CentComm emergency
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dock of air
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XDTM:
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- tweak: Dreams are now more immersive and interesting.
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deathride58:
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- admin: You can now choose an outfit to be equipped while transforming a mob to
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human via rudimentary transform.
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2018-01-15:
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Cruix:
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- rscadd: Roundend traitor purchase logs now have tooltips showing the name, cost,
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and description of the items.
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F-OS:
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- rscadd: NT has disabled their automatic APC lock
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- tweak: The space heater now has a warning on it about use in the SM.
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Half of coderbus ended up working on this somehow:
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- rscadd: Goats will now dismember plant people when attacking them.
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Iamgoofball:
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- bugfix: The Express Console emag effect is now worth using.
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JohnGinnane:
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- bugfix: Fixed not being able to alt click on a stack
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More Robust Than You:
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- bugfix: Monkey Leaders should now properly get Jungle Fever
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- bugfix: Monkeymode roundend report should now properly show Major/Minor victory
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- bugfix: Monkeys should now get the jungle fever objective in monkeymode
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- imageadd: Wirecutters can come in even more colors now!
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ShizCalev:
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- bugfix: RPDs and pipe painters now have more colorssssssssssssssssss
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SpaceManiac:
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- bugfix: Title screens without multiple dots in their filename will now be chosen
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again.
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- bugfix: MMIs in mechs or held by humans wearing fireproof suits are no longer
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burnt by ash storms.
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WJohnston:
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- rscadd: Encrypted radio waves have been detected airing around station space.
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Watch for possible enemy communications.
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- rscadd: The space syndicate listening post has been remade from scratch, and now
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has an actual ghost role to help spy on the station and relay info to traitors!
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Xhuis:
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- tweak: Added some new tips to the list for fighting the clockcult!
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- rscadd: Added a new bar sign, The Lightbulb.
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YPOQ:
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- bugfix: Players are immune to their own slime time stops again
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coiax:
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- rscadd: A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie
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down, and they'll clean your face.
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ninjanomnom:
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- admin: There are 3 new helpers in the secrets menu for messing with movement controls
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- bugfix: Mining base walls when broken turn into plating which in turn breaks down
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to the basalt surface.
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theo2003:
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- tweak: The autolathes on MetaStation, and DeltaStation next to R&D are now accessible
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from R&D via windoor.
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2018-01-16:
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AnturK:
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- bugfix: Photos now properly capture everything again.
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DaedalusGame:
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- bugfix: fixed duplicate reagent definitions in chem macros
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SpaceManiac:
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- bugfix: Heat exchange manifold pipes facing east/west now work again.
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Thunder12345:
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- bugfix: The asteroid with engines strapped to it will no longer vent both the
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CentCom docks and its own entrance.
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XDTM:
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- rscadd: Reworked the species side of xenobiology.
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- rscadd: Instead of an universal unstable mutation toxin, green slimes can now
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produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard
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mutation toxin (radium).
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- balance: Slime mutation toxin requires several units and some time before acting,
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unless you're already a slimeperson (in which case it will randomize your subspecies)
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- rscadd: Two new jellypeople subspecies have been added to make up for the lost
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species.
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- rscadd: Stargazers have telepathic abilities; they can Send Thoughts, privately
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and anonimously, to any target they can see, and they can Link Minds with any
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aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit
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but expire when the Stargazer dies or changes species.
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- rscadd: Luminescents glow faintly and can absorb slime cores to gain special abilities.
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Each core has a minor and a major ability, generally based on what they normally
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do. Using these abilities does not use up the cores, but it has a cooldown depending
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on the ability's power.
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- balance: Slimepeople can now switch bodies on death or when unconscious, as long
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as they have another one.
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2018-01-17:
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DaedalusGame:
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- balance: you can't get 12 syndi bomb cores from stripping the syndi lava base
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for parts anymore
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- bugfix: fixed the syndi lava base blowing up from stray colossus shots, goliaths
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breaking in or miners throwing gibtonite at it.
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F-OS:
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- tweak: Air alarms start unlocked
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- bugfix: Air alarms no longer think they are fire alarms
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- bugfix: Drone dispensers no longer hide drones
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- bugfix: Ash storms aren't at ear-rapey volumes inside shielded areas.
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ShizCalev:
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- bugfix: Gas tanks are now made of metal! Honk
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SpaceManiac:
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- bugfix: Clicking lattices and girders with the RPD now succeeds instead of appearing
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to place a pipe but failing.
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- bugfix: The debug verbs "Display Air Status" and "Air Status in Location" now
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format their reports the same and actually work more often.
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- bugfix: The Camera Failure event no longer crashes the server if the station has
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no cameras.
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- admin: SDQL "select" outputs now have buttons to jump to the coordinates of the
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found objects.
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Xhuis:
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- balance: You now have to climb through rifts to Reebe by walking into them, instead
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of instantly warping away when you bump into one.
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- balance: The separation line between the crew spawn and servant spawn in Reebe
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now blocks airflow.
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- rscadd: Added a new bar sign, The Lightbulb.
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- bugfix: The Eminence's mass recall ability should now work properly
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coiax:
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- rscadd: If enough people vote to start CTF (by clicking on a CTF controller as
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a ghost), then CTF will automatically begin.
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deathride58:
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- rscadd: By using a multitool on a radiation collector, you can use it to generate
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research points! This requires a tank filled with a mix of tritium and oxygen.
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- tweak: The display of rad collectors' power production rates has been moved from
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a multitool interaction to examine text.
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- tweak: Radiation collectors now emit a ding when they run out of fuel.
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kevinz000:
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- bugfix: Flashes can no longer work from inside containers to flash people outside.
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- balance: Research export cargo points have been halved
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nicbn:
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- tweak: The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old
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"there are no rules" is now the second rule.
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2018-01-18:
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Buggy123:
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- tweak: full-tile plasmaglass windows have had their integrity increased to the
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correct value.
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2018-01-19:
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AverageJoe82:
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- tweak: Reduce clock work mob death sound file's volume to 80%
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Buggy123:
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- rscadd: Observers can now view the atmospheric contents of the tile they're floating
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above.
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Cyberboss:
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- refactor: Added test run mode which checks for runtimes in startup/shutdown and
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runs tests (if they were enabled during compilation). Invoke it with the "test-run"
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world parameter
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Dax Dupont:
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- bugfix: Autolathe now consumes reasonable amounts of power when inserting materials
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- bugfix: Fixed conveyor belt power usage.
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Frozenguy5:
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- code_imp: Travis now builds on BYOND 512.1403
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Joan and More Robust Than You:
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- rscadd: Adds moths! They're a new species that is able to fly in pressurized areas
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provided gravity is off... and that they still have wings.
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More Robust Than You:
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- rscadd: Added some useful sec officer tips
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OrdoM:
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- rscadd: Adds morphine recipe to chemistry.
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- rscdel: Removed ability for bartender to steal all morphine on the map
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Robustin:
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- bugfix: Fixed frost oil (cryosting) sending insulated crewmembers below absolute
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zero temperatures.
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- bugfix: Fixed damaging cold temps being a death sentence to simple mobs (they
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wouldn't heat back up to safe temps at room temperature).
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- refactor: Refactored human temperature code, insulating clothing now helps you
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stay warm but going unprotected will help you cool off. However, you will now
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benefit from colder temps when you're overheating even in full EVA/hardsuit
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gear and you will warm up faster at room temperature in insulated gear as well
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(i.e. putting on a winter coat will no longer suppress your temperature if your
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already cold).
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- bugfix: All crew can now purify bloody bastard swords with a bible (available
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from cargo religion crates, library, or chapel) once again.
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Shadowlight213:
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- rscadd: Players can now have a verb in the ooc tab to see their own tracked playtime
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- bugfix: fixed admin bypass not using the right proc
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- bugfix: Lavaland ghost roles should now show up in the playtime report
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ShizCalev:
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- bugfix: Floors that look damaged / burned are now ACTUALLY damaged / burned, and
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can be repaired!
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SpaceManiac:
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- bugfix: PDA messages sent by the message monitor console are now included in the
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talk logs.
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XDTM:
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- tweak: Mass Hallucination now will give everyone the same hallucination.
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- bugfix: Slimepeople can now properly swap between bodies.
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- bugfix: Slimes no longer attack people with their same faction.
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Xhuis:
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- tweak: Servants can now cancel warps by clicking the button again, instead of
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having to manually interrupt it by doing something like picking up an item from
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their pocket.
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coiax:
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- rscdel: The Free Golem Ship no longer has a teleport beacon.
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- rscdel: Jaunters no longer have a special effect when teleporting golems.
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deathride58:
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- rscadd: Mappers can now color individual tiles of floors via turf decals.
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- bugfix: Cancelling the "Change equipment" command now works as expected again.
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uraniummeltdown:
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- bugfix: Jaunting wraiths should now always be facing the correct direction
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yorii:
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- bugfix: fixed the syringe getting a transfer amount of 0 if the contents of it
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are 0, intended feature was probably to check the target and not the syringe
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itself for clamp.
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2018-01-20:
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MrDoomBringer:
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- rscadd: All Cargo Techs now come equipped with a standard supply Export Scanner!
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Get to selling!
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XDTM:
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- bugfix: Fixed a bug where slimes wouldn't eat neutral mobs.
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uraniummeltdown:
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- tweak: Emagged airlocks can now be deconstructed simply by crowbarring when the
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panel is open
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2018-01-21:
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Dax Dupont:
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- bugfix: Moth wings will now respect your preferences.
|
|
WJohnston:
|
|
- rscadd: We've lost contact with one of our trade caravans in your sector, be on
|
|
the lookout for possible enemy activity.
|
|
- rscadd: Redesigned the syndicate ambush space ruin. It now boasts multiple flyable
|
|
shuttles and looks a lot prettier.
|
|
- imageadd: Wirecutter greyscaling is now less ugly
|
|
2018-01-22:
|
|
DaedalusGame:
|
|
- balance: foam and smoke now get 4x the reagents as they should according to the
|
|
comments
|
|
- bugfix: fixes pyrosium and cryostylane not heating or cooling humans at all
|
|
- bugfix: fixes cryostylane cooling beakers to negative kelvin, it's now limited
|
|
to what the description says
|
|
- bugfix: fixes cryostylane cooling people to negative body temperature
|
|
- code_imp: removed redundant check in trans_to
|
|
- code_imp: fixes a runtime when total_volume is 0 in copy_to
|
|
- tweak: Gas reagents (o2, plasma, ...) now dump out gas based on container temperature
|
|
instead of room temperature
|
|
Dax Dupont:
|
|
- rscadd: Fans of clown photography have successfully lobbied Nanotrasen to include
|
|
camera and camera accessories designs in the autolathe.
|
|
- tweak: Brings material values for the camera in line with other devices.
|
|
- tweak: The tapes printed by autolathes now come in random colors.
|
|
Dax Dupont & Coiax:
|
|
- rscadd: Praise the lord for he has granted thy chaplains, wizards, revenants and
|
|
eminences with holy vision. They can now see blessed tiles.
|
|
MMMiracles:
|
|
- rscadd: Syndicate and pirate mobs now give off light when appropriate
|
|
More Robust Than You:
|
|
- bugfix: Fixed monkey teams
|
|
- tweak: The Lepidopterian language now has less spaces in it
|
|
Robustin:
|
|
- bugfix: Fixed monkeys slowly freezing to death
|
|
ShizCalev:
|
|
- bugfix: Clockcultists and revolutionaries can no longer be mindswapped.
|
|
SpaceManiac:
|
|
- refactor: Weather and certain events have been updated to use Z traits.
|
|
- bugfix: The Staff of Storms now correctly starts and ends storms if used from
|
|
inside lockers.
|
|
- bugfix: Weather telegraph messages are now shown to those inside lockers and mechs.
|
|
- bugfix: Radio jammers no longer affect other z-levels.
|
|
Tlaltecuhtli:
|
|
- tweak: min player req for rev is 30 now
|
|
Xhuis:
|
|
- bugfix: Emergency lights now function correctly.
|
|
deathride58:
|
|
- code_imp: Light fixtures no longer use hardcoded values for their power and colour.
|
|
ninjanomnom:
|
|
- bugfix: Functions that aren't intending on actually moving the shuttle yet don't
|
|
send error messages to admins anymore when seeing if a shuttle *can* move.
|
|
scrubs2009:
|
|
- tweak: Candles last longer
|
|
uraniummeltdown:
|
|
- bugfix: Bananium shows up on mining scanners again
|
|
2018-01-23:
|
|
Cruix:
|
|
- bugfix: engine goggles set to t-ray mode will no longer show pipes with the wrong
|
|
rotation.
|
|
- bugfix: cables now show up on t-ray scans.
|
|
Dax Dupont:
|
|
- bugfix: Fixed missing tile under autolathes
|
|
MrDoomBringer:
|
|
- rscadd: NanoTrasen's Creative Psychology Initiative has brought new training to
|
|
all crewmembers to foster rapid, innovative problem-solving! You can now kill
|
|
yourself in so many more ways!
|
|
- rscadd: The RnD department can now develop firmware upgrades to the Express Supply
|
|
Console, unlocking advanced cargo drop pods!
|
|
Naksu:
|
|
- code_imp: removed a bunch of unnecessary vars, combining them into a bitfield
|
|
SpaceManiac:
|
|
- bugfix: Fixed occasional runtimes when ion storms or overflow would replace an
|
|
existing law.
|
|
WJohnston:
|
|
- bugfix: Space syndie listening post now has a real microwave, and a book management
|
|
console. Lava listening post comms room intercom now no longer starts with broadcast
|
|
on.
|
|
- rscadd: the syndicate drop ship and fighter pods from the caravan ambush can now
|
|
be flown to the syndicate listening post. The fighter pods also now have xray
|
|
cameras because regular ones were super useless.
|
|
XDTM:
|
|
- rscadd: Added Regenerative Jelly, made with tricordrazine and slime jelly. It
|
|
regenerates a bit faster, and won't harm jellypeople.
|
|
- rscadd: Added Energized Jelly, made with teslium and jelly. It works as an anti-stun
|
|
chemical for slimepeople and speeds up luminescents' power cooldown, but non-jellypeople
|
|
will just get shocked.
|
|
- rscadd: 'Added Pyroxadone, made with cryoxadone and slime jelly. It''s basically
|
|
inverse cryoxadone: it heals faster the hotter your body temperature is.'
|
|
- tweak: Cryoxadone no longer deals toxin damage to jellypeople.
|
|
- tweak: Purple Slime Extracts no longer have their sugar->slime jelly reaction
|
|
(obsolete with extract grinding), and instead have a blood->regen jelly reaction.
|
|
- tweak: Purple Extract's major activation by Luminescents now give regenerative
|
|
jelly instead of tricordrazine.
|
|
coiax:
|
|
- rscadd: Fake nuclear disks can only be identified by the captain, observers, nuclear
|
|
operatives, seeing where the pinpointer points, or attempting to put it into
|
|
a nuclear device.
|
|
- rscadd: Fake nuclear disks "respawn" on the station just like the real one.
|
|
kevinz000:
|
|
- rscdel: pulling claw can now only passively grab
|
|
- bugfix: Infrared beams now update instantly.
|
|
ninjanomnom:
|
|
- bugfix: Changeling clothing can get bloodied again.
|
|
the hatchet man (i eat garbage code):
|
|
- bugfix: 'you shitlords picked the wrong virtual anime tits to fuck so im takin
|
|
away your space bases experimental: lets be fair all you guys did in those was
|
|
jack off to hentai, and not real man''s gachimuchi'
|
|
2018-01-24:
|
|
Dax Dupont:
|
|
- bugfix: Fixed missing wheat fridge on omega and removes a duplicate pipe.
|
|
- rscadd: Beakers and beaker-like objects now get put in your hand on ejection from
|
|
chemistry devices.
|
|
Shadowlight213:
|
|
- bugfix: Fixed eye damage not being applied if it was exactly 3.
|
|
YPOQ:
|
|
- bugfix: Emergency lights will give off light again
|
|
ninjanomnom:
|
|
- bugfix: Pointing at squeaky things doesn't make them squeak anymore.
|
|
2018-01-25:
|
|
Dax Dupont:
|
|
- imageadd: Autolathe now repeats it's animation while printing.
|
|
- tweak: You now need to examine engravings to pop open the menu.
|
|
- bugfix: People can no longer extract 300 supermatter shard slivers without it
|
|
exploding.
|
|
- bugfix: Fixed thongs not dusting people on use.
|
|
Jittai:
|
|
- tweak: All color inputs now use the current color, of the thing being colored,
|
|
as default choice.
|
|
More Robust Than You:
|
|
- rscadd: You can now defib monkeys and aliums
|
|
- tweak: Monkeys can also use defibs now, too!
|
|
Naksu:
|
|
- code_imp: Slightly refactored object armor code
|
|
Ordo:
|
|
- rscadd: Adds Ketrazine, a powerful but dangerous combat stim which the crew can
|
|
synthesize
|
|
Robustin:
|
|
- balance: Clockwork marauders now take more time (+3s) and power (7x) to create.
|
|
- balance: The "recent marauder" time limit is now 60 seconds, up from 20. The limit
|
|
now has a significantly smaller effect on summon time but will act as a further
|
|
cap on marauder summoning until it has passed.
|
|
- tweak: The marauder cap will now only account for living cultists.
|
|
- rscadd: 'A new cocktail: The Nar''Sour. Made from blood, demonsblood, and lemon
|
|
juice, this cocktail is known to induce a slightly different type of slurring
|
|
when imbibed.'
|
|
SPACE CONDUCTOR:
|
|
- tweak: Shuttles will throw you around if ya don't buckle in
|
|
Shadowlight213:
|
|
- balance: Moths are now more susceptible to bright lights
|
|
Togopal, Armhulenn, Naksu, Jordie & oranges:
|
|
- rscadd: Snakes! They hunt vermin on the station! Curators have a natural phobia
|
|
to them.
|
|
- rscadd: They can be purchased in cargo.
|
|
XDTM:
|
|
- rscadd: Slimepeople and Jellypeople can now speak the slime language.
|
|
- tweak: Slimes now only speak slime language, although they still understand common.
|
|
- balance: Slimepeople are no longer virus immune.
|
|
- bugfix: The above change fixes a bug that made black slime cure itself.
|
|
Xhuis:
|
|
- balance: Fleshmend can no longer be stacked several times at once.
|
|
- balance: Fleshmend no longer heals changelings who are on fire, and heals burn
|
|
damage half as quickly as brute and oxygen damage.
|
|
- code_imp: Fleshmend has been refactored into a status effect.
|
|
coiax:
|
|
- rscadd: Nuclear operatives that wish to fail in style can purchase Centcom Official
|
|
and Clown costumes. They can also buy a defective chameleon kit.
|
|
- rscadd: The majority of shuttles are now loaded at the start of the round from
|
|
template, rather than being premapped. As a side effect, Delta's mining shuttle
|
|
now docks facing down at Lavaland.
|
|
imsxz:
|
|
- rscadd: Traitor clowns are now able to purchase clown bombs from their uplinks.
|
|
Honk!
|
|
- rscadd: Clown bombs can now be placed via a small beacon, the same way normal
|
|
syndicate bombs can be.
|
|
- tweak: clown bomb payload now summons 50 clowns instead of 100
|
|
nicbn:
|
|
- bugfix: Now if you lose arms you won't be able to see through your uniform.
|
|
ninjanomnom:
|
|
- bugfix: Loaded templates now get placed on top of existing terrain so as to preserve
|
|
baseturfs. This fixes survival pods walls breaking to lava as well as allows
|
|
some future fixes.
|
|
2018-01-26:
|
|
Cruix:
|
|
- bugfix: Fixed being able to rotate things in only one direction.
|
|
DaedalusGame:
|
|
- rscadd: Firefighting Foam reagent, better alternative to water and corn oil for
|
|
firefighting purposes
|
|
Dax Dupont:
|
|
- rscadd: You can now rename and copy holodisks!
|
|
- rscadd: Holorecordings now can be looped.
|
|
- tweak: Holodisks now have materials and the autolathe cost has been adjusted.
|
|
- bugfix: Fixed holodisk speaker name not getting set when on non-prerecorded messages.
|
|
Epoc:
|
|
- bugfix: Slows Simple Clown mobs
|
|
GuppyLaxx:
|
|
- bugfix: Fixes the Ketrazine recipe
|
|
Iamgoofball:
|
|
- balance: Power cells explosions are now logarithmic
|
|
Naksu:
|
|
- code_imp: Cleaned up some /obj/item vars
|
|
- bugfix: Pneumatic cannons no longer misbehave when their contents such as primed
|
|
grenades get deleted (explode)
|
|
Robustin:
|
|
- rscadd: The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent,
|
|
which prevents the subject from carrying out many forms of direct harm.
|
|
SpaceManiac:
|
|
- spellcheck: Clockwork armaments are no longer named "arnaments".
|
|
- bugfix: The Syndicate Listening Post's medicine closet now has the correct access.
|
|
coiax:
|
|
- rscadd: Syndicate intelligence potions also grant an internal syndicate ID card
|
|
to the simple animal granted intelligence. This effectively means that Cayenne
|
|
can open the airlocks on the Infiltrator.
|
|
uraniummeltdown:
|
|
- bugfix: You can no longer weld airlock assemblies for infinite materials
|
|
2018-01-27:
|
|
Anonmare:
|
|
- balance: The Syndicate Chameleon Kit is now available during rounds of lower population.
|
|
Because of course you can have an e-sword and revolver without restriction but
|
|
disguising and RP is verboten because we deathmatch station now.
|
|
Dax Dupont:
|
|
- bugfix: Eminence won't get spammed by tile crossing now.
|
|
Denton ShizCalev Kor Kevinz000 (original idea):
|
|
- balance: Due to budget cuts, the shoes shipped with chameleon kits no longer prevent
|
|
slipping. The premium version is unchanged and still sold separately.
|
|
- balance: To compensate, the chameleon kit cost was lowered by 2 TC and the minimum
|
|
crew limit removed.
|
|
Jittai:
|
|
- imageadd: New Morgue Tray sprites.
|
|
- imageadd: New Crematorium sprites.
|
|
Naksu:
|
|
- bugfix: Away missions no longer require manually adjusting subsystem mob/client
|
|
lists in order to not have the AI break.
|
|
WJohnston:
|
|
- bugfix: The lavaland syndie base is now packed with considerably fewer explosives,
|
|
and should lag far less brutally when exploding.
|
|
coiax:
|
|
- balance: Mobs will now start with a random nutrition amount, between hungry and
|
|
mildly well fed.
|
|
- rscadd: Nanotrasen Security Division has reported that syndicate comms agents,
|
|
both on lavaland and in space, have had training in "Codespeak", a top secret
|
|
language for stealthy communication.
|
|
uraniummeltdown:
|
|
- imageadd: Ore boxes have a new sprite
|
|
2018-01-29:
|
|
ACCount:
|
|
- rscadd: Having station blueprints in your hands now reveals function of wires
|
|
in station objects.
|
|
DaedalusGame:
|
|
- bugfix: fixed a strange pipenet issue that happens when a singular pipe or manifold
|
|
is placed directly between two or more components and wrenched last.
|
|
Dax Dupont:
|
|
- bugfix: After 3 years of intensive research by Nanotrasen's elite team of chefs,
|
|
rice dishes such as rice pudding are no longer considered salads.
|
|
Denton:
|
|
- spellcheck: Fixed Bubblegum's description.
|
|
F-OS:
|
|
- tweak: Academy is now part of the random station names.
|
|
Mark9013100:
|
|
- rscadd: Cloning data disks can now be constructed after researching the Genetic
|
|
Engineering technode.
|
|
MrStonedOne:
|
|
- tweak: 511 Clients can see atmos gases
|
|
- rscdel: This reverts the fix that prevents atmos gas overlays from stealing clicks.
|
|
Naksu:
|
|
- bugfix: Attempting to join into a command role as a nonhuman species no longer
|
|
lets you keep your nonhuman species languages if you are transformed into a
|
|
human because of a config option
|
|
- bugfix: Warp whistle can no longer pick up its user from inside various animation/in-between
|
|
states and effects such as transformations, jellypeople split, talisman of immortality
|
|
effect period or rod form.
|
|
WJohnston:
|
|
- bugfix: The centcom ferry shuttle now works again.
|
|
XDTM:
|
|
- balance: Peacekeeper cyborgs have synth-pax instead of normal pax, which has the
|
|
same effect but wears out faster.
|
|
- rscadd: Xenobiology consoles can now scan slimes and apply potions remotely. Use
|
|
potions on the console to load them.
|
|
- rscadd: Abductors now have the chemical, electric and trauma glands.
|
|
- rscdel: Removed the bloody, bodysnatch and EMP glands.
|
|
- tweak: The abductor viral gland now generates a random advanced virus instead
|
|
of a basic one.
|
|
- tweak: The abductor heal gland now also heals toxin damage.
|
|
- tweak: The abductor mindshock gland can now cause different reactions.
|
|
- tweak: The abductor slime gland now gives the slime faction.
|
|
- tweak: The abductor species gland now randomizes the victim's appearance and name
|
|
on top of the species.
|
|
- rscadd: 'Abductors have a new surgery type: violence neutralization. It has the
|
|
same steps as brain surgery, but it will instead inflict a Pacifism trauma upon
|
|
the victim, making them mostly harmless in the future.'
|
|
- rscadd: Bath Salts now give complete stun immunity while they last.
|
|
- balance: Ketrazine now gives immuity to sleeping.
|
|
improvedname:
|
|
- rscadd: Adds bz to cargo
|
|
ninjanomnom:
|
|
- rscdel: Removed the ability to create new shuttle areas or expand existing ones
|
|
with blueprints.
|
|
- bugfix: Special areas like rooms which require no power can no longer be expanded.
|
|
You can still expand into them however.
|
|
- bugfix: Turning to face a direction with control no longer moves you in the faced
|
|
direction after releasing control.
|
|
uraniummeltdown:
|
|
- rscadd: You can alt-click microwaves to turn them on
|
|
2018-01-30:
|
|
Cyberboss:
|
|
- bugfix: Blood contracts now only show living players and real names
|
|
DaedalusGame:
|
|
- tweak: made fire colored according to blackbody radiation and rule of cool.
|
|
- imageadd: some kind of lightning texture
|
|
Dax Dupont:
|
|
- rscadd: Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!
|
|
ExcessiveUseOfCobblestone:
|
|
- bugfix: Turrets now check for borgs. Syndicate turrets are nice to emagged borgs
|
|
too!
|
|
Iamgoofball:
|
|
- bugfix: Minor code cleanup on the wirer
|
|
Jalleo:
|
|
- balance: nerfs power cells from a insane max possibility
|
|
Jittai:
|
|
- imageadd: Crematoriums and Morgue Trays now have directional states.
|
|
- bugfix: Morgue Trays now checks for cloneable people like the dna-scanner does.
|
|
(ghosts can roam now)
|
|
- bugfix: Cremated mice no longer leave behind snackable bodies.
|
|
- bugfix: Ash does not get instantly deleted in the crematorium upon creation. Ash
|
|
also piles up. (aesthetically only)
|
|
- tweak: Morgue/Crematorium Trays make a slight rolling sound.
|
|
More Robust Than You:
|
|
- tweak: Announcing messages while drunk will be slurred
|
|
Naksu:
|
|
- bugfix: Subjects without hearts now display as unsuitable for abductor experiments
|
|
when probed with the advanced baton.
|
|
- balance: BZ gas now makes lings lose their chems and hivemind access. The chem
|
|
loss is gradual.
|
|
- rscdel: 'Removed actual reagent quadrupling added in #34485'
|
|
- rscdel: Removed the foam effect combining feature, hopefully to be replaced with
|
|
something less completely and utterly broken
|
|
PKPenguin321:
|
|
- rscadd: Attention, space explorers! Nothing is out of your reach with the ACME
|
|
Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or
|
|
punch your friends from a whole 3 feet away! Win one from an arcade machine
|
|
or make one in the Misc. tab of your crafting menu today!
|
|
Robustin:
|
|
- rscadd: Blood magic. The next generation of talismans - you can create 2 spells
|
|
without a rune, up to 5 with a rune of empowerment. Preparing spells without
|
|
a rune will cost a significant amount of blood. Every talisman has been rebalanced
|
|
for its spell form. With a few exceptions, blood magic exists as a "touch" spell
|
|
that is very similar in behavior/appearance to the wizard touch spells.
|
|
- rscadd: New UI system for cultists.
|
|
- rscdel: Removed talismans, Talisman Creation Rune replaced by Rune of Empowerment.
|
|
Supply talisman has been replaced by a ritual dagger and 10 runed metal.
|
|
- rscadd: Ritual Dagger, replacing the Arcane Tome. This is largely a thematic alteration
|
|
but its to reinforce that your primary tool is also a weapon.
|
|
- bugfix: Cyborgs and AI are finally unable to see runes again
|
|
- tweak: Only the cult master can forge Bastard swords now, regular cultists can
|
|
get a mirror shield.
|
|
- rscadd: 'The mirror shield, it blocks, it reflects, it creates illusions, and
|
|
an incredible throwing weapon! The mirror shield also bears a unique weakness:
|
|
Shotgun slugs, .357 rounds, and other high damage projectiles will instantly
|
|
shatter it and briefly stun the holder.'
|
|
- balance: Nar'sien Bolas will not longer ensnare cultists and non-cultists will
|
|
ensnare themselves when attempting to use them. The bolas are now comparable
|
|
in effectiveness with reinforced bolas.
|
|
- rscadd: Rune of Spirits. This merges the Spirit Sight and Manifest Ghost rune.
|
|
The user will now choose which effect when invoking.
|
|
- rscadd: The Spirit Sight function has received several major improvements, allowing
|
|
the ghost to commune with the cult and mark objects similar how the cult master
|
|
can. The user has a unique appearance while ghosted and manifested cult ghosts
|
|
can see ghosts as well - allowing their summoner to lead them from the spirit
|
|
realm.
|
|
- balance: The Form Barrier rune will now last significantly longer and examining
|
|
the rune as a cultist will tell you how long it will remain.
|
|
- rscadd: The Apocalypse Rune. Replaces the EMP runes. Has a fixed invoker requirement
|
|
and added usage limitations. It scales depending on the crew's strength relative
|
|
to the cult. Effect includes a massive EMP, unique hallucination for non-cultists,
|
|
and if the cult is doing poorly, certain events. The rune can only occur in
|
|
the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there
|
|
in the future.
|
|
- rscdel: No more EMP rune.
|
|
- balance: The conceal/reveal spell now has 10 charges and will conceal far more,
|
|
including cult structures and flooring.
|
|
- balance: The stun spell will now stun for ~4 less seconds and silence for 2 more
|
|
seconds.
|
|
- balance: The EMP spell now costs 10 health to use, up from 5, and has had its
|
|
heavy/light EMP range nerfed by 1 and 2 respectively (now 3 and 6).
|
|
- balance: The shackles spell now has a silence effect similar to the stun talisman.
|
|
- balance: The hallucination spell now has multiple charges.
|
|
- tweak: The teleport spell can now be used on other adjacent cultists.
|
|
- tweak: Summon Tome and Summon Armor have been combined into "Summon Equipment",
|
|
which lets you choose between summoning a Ritual Dagger or Combat Gear (same
|
|
loadout that Summon Armor used to provide).
|
|
- balance: Standard cult robes now have -10 melee and -10 laser armor.
|
|
- balance: The "Construction" spell will now convert airlocks into cult airlocks
|
|
and cyborgs (after ~10 seconds) into constructs. The airlock is the most fragile
|
|
in the game, with reduced integrity, armor, and render it vulnerable to most
|
|
attacks. Cyborg "reconstruction" will be accompanied by an obvious effect/sound.
|
|
- rscadd: Blood Rites. This spell allows you to absorb blood from your surroundings
|
|
or adjacent non-cultists. You can use the blood rites as a convenient heal (self-healing
|
|
is significantly more costly though) or you can try to gather large quantities
|
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of blood for unique and powerful relics.
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- rscadd: Blood spear, a fragile but robust spear with a special recall ability
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|
- rscadd: Blood bolts, the cultist's version of arcane barrage. The bolts will infuse
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cultists with unholy water and damage anything else.
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|
- rscadd: Blood beam, the ultimate blood rite. After a channeling period it will
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|
fire 12 powerful beams across a long distance, piercing almost any surface (except
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|
blessed turf), and damaging all non-cult life caught in the beam.
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|
- tweak: All cult structures now generate significantly less light.
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|
- balance: Pylons will now heal constructs faster and restore slightly more blood
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|
than before.
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|
- balance: Cult floors are now highly resistant to atmospheric changes.
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|
- bugfix: Unholy water will now splash victims properly.
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|
- balance: Unholy Water Vials created at altars now contains 50 units, and is better
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|
at healing brute, and deals slightly more damage to non-cultists, the splash
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|
ratio was reduced to 20% to compensate for the increased volume and damage.
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|
- balance: Holy water will purge any and all blood spells from cultists.
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|
- rscadd: Artificers, Wraiths and Juggernauts can now scribe revive, teleport, and
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|
barrier runes respectively with a 3 minute cooldown.
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|
- balance: Juggernauts' forcewall is now 3x1 but it has a ~30% longer cooldown.
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|
Juggernauts got a modest speed increase (2.5 from 3) but lost a modest amount
|
|
of HP (200 from 250).
|
|
- rscadd: Juggernauts now get a ranged attack "Gauntlet Echo", a single projectile
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|
that moves about as fast as them and does 30 damage with 5 seconds of stun and
|
|
a 35s cooldown.
|
|
- balance: The number of ghosts summonable by the manifest spirit rune is 3, down
|
|
from 5.
|
|
- balance: It now takes ~20% less water (~25 units) and ~30 seconds less to deconvert
|
|
cultists via holy water.
|
|
- tweak: The emagged library console will now distribute ritual daggers.
|
|
- tweak: Using the dagger on a rune will now take a 1-second channel to destroy
|
|
it, to avoid incidents where people instantly wipe a critical rune by accident.
|
|
- balance: Standard runed airlocks now have a lower damage deflection so they can
|
|
be destroyed with most respectable melee weapons (10+).
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|
- balance: Teleporter runes that are used from space or lavaland will result in
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|
the destination rune giving off a unique effect for 60 seconds. This effect
|
|
includes a long distance (but not obvious antagonistic) sound, a bright lighting
|
|
effect, and a visual cue that will indicate where the cultist arrived from.
|
|
Shadowlight213:
|
|
- tweak: Pluoxium is no longer considered dangerous for air alarms.
|
|
XDTM:
|
|
- tweak: Slimepeople can now host multiple minds in their body pool; occupied bodies
|
|
will be marked as such in the bodyswap panel.
|
|
- tweak: Slimepeople now retain 45% of their slime volume upon splitting instead
|
|
of a fixed amount.
|
|
Xhuis:
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|
- rscadd: Defibrillator mounts can now be found in the CMO's locker or produced
|
|
from a medical protolathe after Biotech is unlocked. They can be attached to
|
|
walls, and hold defibrillators for public use. You can swipe an ID to clamp
|
|
the defibrillator in place, and it will automatically draw from the powernet
|
|
to recharge it. Being one tile away from the mount will force you to drop the
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|
paddles.
|
|
- balance: Stargazers have been removed.
|
|
- balance: The clockwork cult now has a power cap of 50 kW.
|
|
- balance: Script scripture is now unlocked at 25 kW, and Application at 40 kW,
|
|
instead of 50 kW and 100 kW.
|
|
- tweak: Important scriptures are now displayed with italicized names.
|
|
Xhuis & Jigsaw:
|
|
- rscadd: Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted
|
|
execution device, for five telecrystals.
|
|
kevinz000:
|
|
- rscadd: Chameleon laser guns now have a special firing mode, activated by using
|
|
them in hand! Only certain gun disguises will allow this to work!
|
|
nicbn:
|
|
- bugfix: Bloodpacks will have their colors defined by the reagents
|
|
- imageadd: MMI dead sprite will now show a red light and no eyes instead of X-crossed
|
|
eyes
|
|
uraniummeltdown:
|
|
- imageadd: Solar panels have new sprites
|
|
- imageadd: Coffins have a new sprite
|