mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
555 lines
26 KiB
YAML
555 lines
26 KiB
YAML
2018-07-01:
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Denton:
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- tweak: To comply with space OSHA regulations, all toasters (disk compartmentalizers)
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have been put on tables.
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- rscadd: Added a disk compartmentalizer to the seed vault Lavaland ruin.
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Nichlas0010:
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- bugfix: Changelings can now greentext the extract more genomes objective.
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Thunder12345:
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- rscadd: Added a colour picker component for use with circuits.
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2018-07-02:
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AnturK:
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- bugfix: non-player monkeys won't fight when stunned.
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Denton:
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- bugfix: 'Pubbystation: Fixed the QM camera console''s direction.'
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- code_imp: 'Pubbystation: Used the correct aux bomb camera subtype and replaced
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loose tech storage boards with spawners, as is done in the rest of the map.'
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- tweak: Tesla balls no longer blow up disposal outlets/delivery chutes and cameras.
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Irafas:
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- rscadd: Admin spawnable Death Ripley that comes with a version of the Death Clamp
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that actually inflicts damage and rips arms off.
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Naksu:
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- admin: maxHealth is now guarded against invalid values when varediting
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SpaceManiac:
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- bugfix: A single wired glass tile no longer creates unlimited light floor tiles.
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- bugfix: Printing the TEG and circulator boards no longer prints the completed
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machinery instead.
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XDTM:
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- tweak: Nutriment Pump implants no longer require replacing the stomach.
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2018-07-03:
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Dax Dupont:
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- balance: BoH detonations now gib the user.
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Denton:
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- tweak: Engine heaters no longer let gases pass through them.
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- tweak: The Cerestation escape shuttle is now available for purchase!
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Frozenguy5:
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- bugfix: Fixes nitryl gas not applying its effects.
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MrDoomBringer:
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- bugfix: SupplyPod smites work properly once again.
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Naksu:
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- code_imp: Fixed the signatures of several reagent procs, removing useless checks
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- tweak: drunkenness is now handled at the carbon level, allowing monkeys to experience
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ethanol
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- balance: initropidil also works on carbon level, allowing syndicate operatives
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using the poison kit to achieve the silent assassin rating against monkeys
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- tweak: The ladders in the tear in the fabric of reality no longer spawn their
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endpoints when the area is loaded, but only when the tear is made accessible
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via a BoH bomb.
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- tweak: CentCom is no longer accessible via the space ladder in the tear.
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- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
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unless it spawns on an island
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- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
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via the CHANGETURF_INHERIT_AIR flag.
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- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
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the air of the turfs they are replacing. This means the lavaland ladder endpoint
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will have the lavaland airmix, instead of a vacuum.
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- code_imp: navigation beacons are now properly deregistered from their Z-level
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list and re-registered on the correct one if moved across Z-levels by an effect
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such as teleportation or a BoH-induced chasm.
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Nirnael:
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- refactor: Removed an unnecessary volume_pump check
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SpaceManiac:
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- bugfix: Backpack water tanks now work properly when wielded by drones.
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- bugfix: Backpack water tank nozzles can no longer be placed inside bags of holding
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and chem dispensers.
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- bugfix: Moving items between your hands no longer causes them to cross the floor
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(squeaking, lava burning).
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- bugfix: Scrambled research console icons have been fixed, and will be prevented
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in the future.
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Zxaber:
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- tweak: Empty cyborg shells can now be disassembled with a wrench.
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- tweak: Using a screwdriver on an empty shell will now remove the cell, or swap
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it if you're holding a cell in your other hand.
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ninjanomnom:
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- tweak: Shuttle throwing also applies to loose objects on shuttles now.
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- tweak: Closets on shuttles start anchored.
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- tweak: The throw distance of shuttle throws is marginally random, potentialy 10%
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further or shorter
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- rscadd: Tables and racks on shuttles have been installed with inertia dampeners.
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- bugfix: Some very thin barriers didn't stop mobs from being thrown by the shuttle
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under certain circumstances, this has been fixed.
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2018-07-05:
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Cyberboss:
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- bugfix: Setting "default" in maps.txt now will load that map as the first fallback
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when a next_map.json is missing
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Jared-Fogle:
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- bugfix: Fixed the "Remove IV Container" verb on IV drips from showing every nearby
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mob
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Naksu:
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- tweak: shuttles now move the air along with their occupants, instead of magicking
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up new air.
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deathride58:
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- tweak: Lone nuclear operatives now spawn as often as originally intended when
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the disk is immobile. Secure that fuckin' disk.
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2018-07-06:
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Denton:
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- spellcheck: Improved supply shuttle messages and firefighting foam descs.
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- bugfix: Supply shuttles will no longer spill containers on docking.
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Jared-Fogle:
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- imageadd: Medical HUDs will now show an icon if the body has died recently enough
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to be defibbed
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Jegub:
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- imageadd: Glowcaps now have their own sprite.
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MacHac:
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- bugfix: Bedsheets once again properly influence the dreams of those who sleep
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under them.
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2018-07-07:
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Cruix:
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- bugfix: Advaced camera consoles now properly show camera static in the area that
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the eye starts
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Denton:
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- bugfix: Cere Station's escape shuttle has had its turbo encabulator replaced and
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should no longer fly through hyperspace backwards.
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Garen:
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- rscadd: sends a signal for afterattack()
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- code_imp: modified all calls of afterattack() to call the parent proc
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Naksu:
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- bugfix: constructed directional windows no longer leak atmos across them
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- code_imp: setting the value of anchored for objects should be done via the setAnchored
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proc to properly handle things like atmos updates in one place
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Spaceinaba:
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- tweak: Digitigrade legs no longer revert to normal on compatible outfits.
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2018-07-08:
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Affurit:
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- imageadd: Back Sprites for the Godstaffs and Scythe now exist.
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Cruix:
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- rscadd: AI detection multitools can now be toggled to provide a HUD that shows
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the exact viewports of AI eyes, and the location of nearby camera blind spots.
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Floyd:
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- rscdel: removed beauty / dirtyness
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- balance: Mood no longer gives you hallucinations, instead makes you go into crit
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sooner
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Gwolfski:
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- rscadd: autoname APC
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- rscadd: directional autoname APC's
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Naksu:
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- code_imp: fixed mood component
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XDTM:
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- bugfix: Corazone now actually stops heart attacks.
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cacogen:
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- rscadd: Gibs squelch when walked over
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subject217:
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- bugfix: Five months later, wires will again make noise when pulsed or cut while
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hacking.
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2018-07-09:
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Ausops:
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- imageadd: New shuttle chair sprites.
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Jared-Fogle:
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- bugfix: Fixed russian revolvers acting like normal revolvers.
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Nabski:
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- imageadd: Crabs have a movement state sprite
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TerraGS:
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- tweak: Removed tap.ogg from multitool so getting hit by one sounds as painful
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as it really is.
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ninjanomnom:
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- code_imp: The very back-end of movement got some significant reshuffling in preparation
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for some future refactors. Bugs are expected.
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subject217:
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- spellcheck: The Nuke Op uplink no longer lies about how much ammo a C-20r holds.
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- tweak: The L6 SAW now has a small amount of spread. It is still accurate within
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visual range, but it's not as effective at longer ranges.
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2018-07-10:
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Astatineguy12:
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- bugfix: You can now buy energy shields as a nuke op again
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Denton:
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- rscadd: 'Box/Delta/Pubbystation: Nuclear explosive-shaped beerkegs have been added
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to maintenance areas.'
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Naksu:
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- rscadd: Added a new ghost verb that lets you change your ignore settings, allowing
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previously ignored popups to be un-ignored and notifications without an ignore
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button to be ignored
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- bugfix: Chaplains are once again unable to acquire the inquisition ERT commander's
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sword, as intended. The sword has been restored to its former glory
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Supermichael777:
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- bugfix: Changelings are no longer prevented from entering stasis by another form
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of fake death.
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Wjohnston & ninjanomnom:
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- imageadd: Engine heaters and engines have had a minor touch up so they don't meld
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with the floor quite so much.
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- tweak: Engine heaters don't block air anymore.
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XDTM:
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- bugfix: Romerol tumors no longer zombify you if you're alive when the revive timer
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counts down.
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2018-07-11:
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Denton:
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- bugfix: Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium
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stacks.
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- tweak: The Spider Clan holding facility has completed minor renovations. The dojo
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now includes medical and surgical equipment, while the lobby has a fire extinguisher
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and plasmaman equipment.
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- bugfix: Plasma and wooden golems no longer need to breathe, same as all other
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golems.
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- spellcheck: Fixed wrong or incomplete golem spawn info texts.
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- tweak: Added more random golem names.
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Irafas:
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- bugfix: non-silicons can no longer use machines without standing next to them.
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XDTM:
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- bugfix: Automatic emotes no longer spam you saying that you can't perform them
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while unconscious.
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- rscadd: Added a Rest button to the HUD. It allows the user to lie down or get
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back on their feet.
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- balance: Getting back up now takes a second, to avoid people matrix-ing bullets.
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fludd12:
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- rscadd: You can now craft wooden barrels with 30 pieces of wood! They can hold
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up to 300u of reagents.
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- rscadd: Putting hydroponics-grown plants into the barrel lets you ferment them
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for alcohol! Some give bar drinks, while others simply give plain fruit wine.
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ninjanomnom:
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- bugfix: Porta turret rotation on shuttles visually would not turn, this has been
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dealt with.
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- bugfix: Decals weren't rotating properly after the recent signal refactor, a couple
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new procs for dealing with the signals on the parent object have been added
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to deal with this.
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subject217:
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- balance: L6 SAW AP ammo now costs 9 TC per magazine, up from 6.
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- balance: L6 SAW incendiary ammo now deals 20 damage per shot, up from 15.
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2018-07-12:
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AnturK:
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- bugfix: Nuclear rounds will now end properly on nukeop deaths if there are no
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other antags present.
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Denton:
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- rscadd: A new shuttle loan event has been added. Hope you like bees!
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- tweak: The pizza delivery shuttle loan event now has some of each flavor and no
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longer pays the station for accepting it.
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- balance: Syndicate shuttle infiltrators now carry suppressed pistols.
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- spellcheck: Added a missing period to spent bullet casing and pizza shutte loan
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text.
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- bugfix: Zealot's blindfolds now properly prevent non-cultists from using them.
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- bugfix: Cultist legion corpses now wear the correct type of zealot's blindfold.
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Time-Green:
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- rscadd: An overdosing chemist filled the maintenance shafts with unorthodox pills,
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be wary
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ninjanomnom:
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- rscadd: Certain objects which make noise which are thrown in disposals will squeak
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when they hit bends in the piping. This includes clowns.
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tralezab:
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- admin: admins, you can now find martial art granting buttons in your VV dropdown.
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2018-07-13:
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Arithmetics plus:
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- rscadd: Min circuit
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- rscadd: Max circuit
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Cyberboss:
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- rscadd: More interesting recipes to the pizza delivery event
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Deepfreeze2k:
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- balance: Adds 2 carbon dioxide jetpacks to the pirate ship. Also gives the captain
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a renamed bottle of rum in his room.
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Denton:
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- tweak: 'Most static ingame manuals have been replaced with ones that open relevant
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wiki articles. remove: Deleted the "Particle Accelerator User''s Guide" manual,
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since it''s included in the Singulo/Tesla one.'
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- tweak: Machine frames no longer explode when struck by tesla arcs.
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- rscadd: Locators can now be researched and printed at the security protolathe.
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Jared-Fogle:
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- soundadd: Removed delay from rustle1.ogg
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LetterN:
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- rscadd: Adds ratvar plushie and narsie plushie on chaplain vendors
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Naksu:
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- bugfix: deep-frying no longer turns certain objects like limbs invisible
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Time-Green:
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- bugfix: "Fixes an href exploit that lets you grab ID\u2019s out of PDA right from\
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\ another person"
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XDTM:
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- balance: (Real) Zombies no longer die from normal means. They will instead go
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into crit indefinitely and regenerate until they get back up again. To kill
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a zombie permanently you either need to remove the tumor, cut off their head,
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gib them, or use more elaborate methods like a wand of death or driving them
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to suicide.
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- balance: Slowed down zombie regeneration overall, since putting them in crit now
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no longer disables them for a full minute in average.
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Zxaber:
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- bugfix: MMI units inside cyborgs are no longer affected by ash storms.
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ninjanomnom:
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- bugfix: Objects on tables that are thrown by shuttle movement should no longer
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do a silly spin
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- balance: The alien pistol and the xray gun have both received a much belated buff
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to their radiation damage to be on par with other sources of radiation.
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2018-07-14:
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Naksu:
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- balance: stamina damage is no longer softcapped by the unconsciousness trigger
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lowering stamina damage a little bit
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ShizCalev:
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- tweak: "The SM is now even more deadly to \"certain mobs\"\u2122"
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2018-07-15:
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AnturK:
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- tweak: You can now use numbers in religion and deity names
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Denton:
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- bugfix: Bounty console circuit boards no longer construct into supply request
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terminals.
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Naksu:
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- bugfix: fixed some missing args in emote procs called with named args, leading
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to runtimes
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- code_imp: removed unnecessary processing from a few machine types
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SpaceManiac:
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- bugfix: The Shuttle Manipulator admin verb works once more.
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2018-07-16:
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kevinz000:
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- rscadd: 'Integrated circuit clocks now come in 3 flavors: Nanotrasen time (round
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time), Station time (station time), and Bluespace time (server time, therefore
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not affected by lag/time dilation)'
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- rscadd: Integrated circuit clocks now also output a raw value for deciseconds,
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allowing for interesting timer constructions.
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2018-07-17:
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Cyberboss:
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- server: Added BSQL.dll and updated libmariadb.dll for non-blocking SQL support.
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See https://github.com/tgstation/BSQL for instructions on building for non-windows
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systems
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Denton:
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- tweak: Sparks now emit less heat.
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- tweak: Added a storage room to Metastation engineering that both engineers and
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atmos techs can access.
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Naksu:
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- admin: Plasma decontamination can now be triggered via events
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- bugfix: Reebe is no longer airless and completely broken
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Shdorsh:
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- tweak: added UI to the circuit printer. That's all
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XDTM:
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- balance: Limbs no longer need to have full damage to be dismemberable, although
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more damage means higher dismemberment chance.
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- balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding
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still applies normally.
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- rscadd: Limbs that reach max damage will now be disabled until they are healed
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to half health.
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- rscadd: Disabled limbs work similarly to missing limbs, but they can still be
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used to wear items or handcuffs.
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kevinz000:
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- rscadd: Crew pinpointers added to advanced biotechnology, printable from medical
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lathes.
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- rscadd: AIs can now interact with smartfridges by default, but by default they
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will not be able to retrieve items.
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ninjanomnom:
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- bugfix: Mech equipment can be detached again. This probably also fixes any other
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uncaught bugs relating to objects moving out of other objects.
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2018-07-18:
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Cyberboss:
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- bugfix: Deaths now lag the server less
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- bugfix: Ban checks cause less lag
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Denton:
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- tweak: RCDs can now also be loaded with reinforced glass and reinforced plasma
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glass sheets.
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Irafas:
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- bugfix: players can construct while standing on top of a directional window. (machine
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frames, computer frames, etc)
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MrStonedOne:
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- bugfix: synchronizing admin ranks with the database now lags the server less
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- bugfix: saving stats now lags the server less
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- bugfix: jobexp updating now lags the server less
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- bugfix: poll creation now lags the server less.
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Tlaltecuhtli:
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- tweak: putting a cell and other not intended actions dont open the circuit window
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WJohnston:
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- tweak: Abandoned box ship space ruin consoles have been turned into something
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more obviously broken so people stop complaining the ship doesn't work when
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it's not meant to anyway.
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- rscdel: Removed the extra syndie headset from the syndicate listening post space
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ruin so people stumbling on the ruin won't be able to ruin your channel's security
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as often.
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XDTM:
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- bugfix: Fixed a few bugs with imaginary friends, including them not being able
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to hear anyone or surviving past the owner's death.
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- rscadd: Imaginary friends can now move into the owner's head.
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- rscadd: Imaginary friends can now choose to become invisible to the owner at will.
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2018-07-20:
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Cobby:
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- bugfix: having higher sanity is no longer punished by making you enter crit faster
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- balance: you can have 100 mood instead of 99 before it starts slowly decreasing
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- bugfix: Paper doesn't give illegal tech anymore
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CthulhuOnIce:
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- spellcheck: Fixed 'Cybogs' in research nodes.
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Denton:
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- admin: Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft
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Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner
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goggles. Added debug outfit for testing.
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- tweak: Most wardrobe vendor contents have been tweaked. CargoDrobe now has the
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vintage shaft miner jumpsuit available as a premium item.
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WJohn:
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- balance: Caravan ruin overall contains much less firepower, and should be harder
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to cheese due to placement changes and less ammunition to work with.
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- rscadd: The white ship is no longer stuck to flying around the station z level.
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It can now fly around its own spawn's level and the derelict's level too (these
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sometimes will be the same level).
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kevinz000:
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- rscdel: Removed flightsuits
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zaracka:
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- balance: Visible indications of cultist status during deconversion using holy
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water happen more often.
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2018-07-21:
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Jared-Fogle:
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- bugfix: Fixes destroyed non-human bodies cloning as humans.
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WJohnston:
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- balance: Reduced the 180 rounds (6 boxes) of 9mm ammo in the deep storage bunker
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to 45 (3 mags). Removed one of the wt-550s but put a compatible magazine in
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its place for the other to use. Turned the syndicate hardsuit into a regular
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grey space suit.
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2018-07-23:
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BeeSting12:
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- bugfix: Robotics' circuit printers have been changed to science departmental circuit
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printers to allow science to do their job more efficiently.
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Cruix:
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- bugfix: AI eyes will now see static immediately after jumping between cameras.
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Denton:
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- rscadd: Shared engineering storage rooms have been added to Deltastation.
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- bugfix: Fixed access requirements of lockdown buttons in the CE office. On some
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maps, these were set to the wrong department.
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- bugfix: Fixed Box and Metastation's CE locker having no access requirements.
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- bugfix: 'Deltastation: Fixed engineers having access to atmospheric technicians''
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storage room. Fixed engineers having no access to port bow solars (the ones
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at the incinerator by Atmospherics). Also fixed Minisat airlock access requirements.'
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- bugfix: 'Pubbystation: Medbay and Cargo now have a techfab instead of protolathe.'
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- tweak: Charlie/Delta Station (the "old cryogenics pod" ghost role) has been improved.
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Survivors can now finish the singularity engine and will have more minerals
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available inside the Hivebot mothership. The local atmos network is connected
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to an air tank; fire alarms and a bathroom have been added. Keep an eye out
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for a defibrillator too.
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- rscadd: Nuclear Operatives can now purchase Buzzkill grenades for 5TC per box
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of three. Those release a swarm of angry bees with random toxins.
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- spellcheck: Chemical grenades, empty casings and smart metal foam nades now have
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more detailed descriptions.
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- spellcheck: Added examine descriptions to the organ harvester.
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Epoc:
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- rscadd: Adds "Toggle Flashlight" to PDA context menu.
|
|
Hathkar:
|
|
- tweak: Captain's Door Remote now has vault access again.
|
|
Mickyan:
|
|
- bugfix: 'Deltastation: replaced blood decals in maintenance with their dried counterparts'
|
|
SpaceManiac:
|
|
- tweak: RCDs can now be loaded partially by compressed matter cartridges rather
|
|
than always consuming the entire cartridge.
|
|
- bugfix: Fernet Cola's effect has been restored.
|
|
- bugfix: Krokodil's addition stage two warning message has been restored.
|
|
- admin: The party button is back.
|
|
WJohnston:
|
|
- bugfix: Fixed corner decals rotating incorrectly in the small caravan freighter.
|
|
XDTM:
|
|
- bugfix: Limbs disabled by stamina damage no longer appear as broken and mangled.
|
|
obscolene:
|
|
- soundadd: Curator's whip actually makes a whip sound now
|
|
2018-07-25:
|
|
Denton:
|
|
- tweak: H.O.N.K mechs can now play more sounds from the "Sounds of HONK" panel.
|
|
JJRcop:
|
|
- tweak: The item pick up animation tweens to the correct spot if you move
|
|
MrDoomBringer:
|
|
- spellcheck: Changed "cyro" to "cryo" in a few item descriptions and flavortexts.
|
|
SpaceManiac:
|
|
- rscadd: The vault now contains an ore silo where the station's minerals are stored.
|
|
- rscadd: The station's ORM, recycling, and the labor camp send materials to the
|
|
silo via bluespace.
|
|
- rscadd: Protolathes, techfabs, and circuit imprinters all pull materials from
|
|
the silo via bluespace.
|
|
- rscadd: Those with vault access can view mineral logs and pause or remove any
|
|
machine's access, or add machines with a multitool.
|
|
- tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
|
|
Telecomms chat logging:
|
|
- code_imp: Added logging of telecomms chat
|
|
- config: Added LOG_TELECOMMS config flag (enabled by default)
|
|
WJohnston:
|
|
- rscadd: Redesigned deltastation's abandoned white ship into a luxury NT frigate.
|
|
Oh, and there are giant spiders too.
|
|
- bugfix: Med and booze dispensers work again on lavaland's syndie base, and the
|
|
circuit lab there is slightly less tiny.
|
|
subject217:
|
|
- rscadd: The M-90gl is back in the Nuke Ops uplink with rebalanced pricing.
|
|
- bugfix: The revolver cargo bounty no longer accepts double barrel shotguns and
|
|
grenade launchers.
|
|
2018-07-26:
|
|
Iamgoofball:
|
|
- bugfix: The shake now occurs at the same time as the movement, and it now doesn't
|
|
trigger on containers or uplinks.
|
|
Mickyan:
|
|
- balance: Light Step quirk now stops you from leaving footprints
|
|
Naksu:
|
|
- code_imp: gas reactions no longer copy a list needlessly
|
|
SpaceManiac:
|
|
- rscadd: 'The following machines can now be tabled: all-in-one grinder, cell charger,
|
|
dish drive, disk compartmentalizer, microwave, recharger, soda/booze dispenser.'
|
|
- rscadd: Unanchored soda/booze dispensers can now be rotated with alt-click.
|
|
- bugfix: Machinery UIs no longer close immediately upon going out of interaction
|
|
range.
|
|
- rscadd: Washing machines now wiggle slightly while running.
|
|
- rscadd: Washing machines can be unanchored if their panel is open for even more
|
|
wiggle.
|
|
WJohnston:
|
|
- rscadd: Return of the boxstation white ship, with a complete makeover! Box and
|
|
meta no longer share the same ship.
|
|
2018-07-27:
|
|
ShizCalev:
|
|
- bugfix: Destroying a camera will now clear it's alarm.
|
|
ninjanomnom:
|
|
- bugfix: The cargo shuttle should move normally again
|
|
2018-07-28:
|
|
CitrusGender:
|
|
- rscdel: Removed slippery component from water turf
|
|
Denton:
|
|
- balance: The Odysseus mech's movespeed has been increased.
|
|
- tweak: 'Metastation: Spruced up the RnD circuitry lab; no gameplay changes.'
|
|
- tweak: Due to exemplary performance, NanoTrasen has awarded Shaft Miners with
|
|
their very own bathroom, constructed at the mining station dormitories. Construction
|
|
costs will be deducted from their salaries.
|
|
Mickyan:
|
|
- imageadd: insanity static is subtler
|
|
- imageadd: neutral mood icon is now light blue
|
|
SpaceManiac:
|
|
- bugfix: Cyborgs and AIs can now interact with items inside them again.
|
|
Tlaltecuhtli:
|
|
- rscadd: Mouse traps are craftable from cardboard and a metal rod.
|
|
WJohnston:
|
|
- balance: Syndicate and pirate simple animals should have stats that more closely
|
|
resemble fighting a human in those suits, with appropriate health, sounds, and
|
|
space movement limitations.
|
|
- imageadd: Pirates in space suits have more modern space suits.
|
|
2018-07-30:
|
|
Anonmare:
|
|
- balance: Upload boards and AI modules, in addition to Weapon Recharger boards,
|
|
are now more expensive to manufacture
|
|
Basilman:
|
|
- bugfix: fixed BM Speedwagon offsets
|
|
Cobby (based off Wesoda25's idea):
|
|
- rscadd: Adds the PENLITE holobarrier. A holographic barrier which halts individuals
|
|
with bad diseases!
|
|
Denton:
|
|
- tweak: Techweb nodes that are available to exofabs by roundstart have been moved
|
|
to basic research technology.
|
|
- balance: Ripley APLU circuit boards are now printable by roundstart.
|
|
- balance: Odysseus, Gygax, Durand, H.O.N.K. and Phazon mech parts have to be researched
|
|
before becoming printable (same as their circuit boards).
|
|
- tweak: Arrivals shuttles no longer throw objects/players when docking.
|
|
- bugfix: Regular fedoras no longer spawn containing flasks.
|
|
- tweak: Increased the range of handheld T-ray scanners.
|
|
- balance: Cargo bounties that request irreplaceable items have been removed.
|
|
Garen:
|
|
- balance: Throwers no longer deal damage
|
|
- balance: Flashlight circuits are now the same strength as a normal flashlight
|
|
- balance: Grabber circuits are now combat circuits
|
|
- rscdel: Removed smoke circuits
|
|
- rscdel: Removed all screens larger than small
|
|
- tweak: Ntnet circuits can no longer specify the passkey used, it instead always
|
|
uses the access
|
|
Hate9:
|
|
- rscadd: Added pulse multiplexer circuits, to complete the list of data transfers.
|
|
Jared-Fogle:
|
|
- rscadd: NanoTrasen now officially recognizes Moth Week as a holiday.
|
|
- rscdel: Temporarily removes canvases until someone figures out how to fix them.
|
|
Mickyan:
|
|
- balance: Social anxiety trigger range decreased. Stay out of my personal space!
|
|
- bugfix: Social anxiety no longer triggers while nobody is around but you
|
|
WJohnston:
|
|
- rscadd: Redesigned the metastation white ship as a salvage vessel.
|
|
YoYoBatty:
|
|
- bugfix: SMES power terminals not actually deleting the terminal reference when
|
|
by cutting the terminal itself rather than the SMES.
|
|
- bugfix: SMES now reconnect to the grid properly after construction.
|
|
- refactor: SMES now uses wirecutter act to handle terminal deconstruction.
|
|
ninjanomnom:
|
|
- bugfix: Objects picked up from tables blocking throws will no longer be forever
|
|
unthrowable
|