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S.P.L.U.R.T-Station-13/html/changelogs/archive/2018-07.yml
2022-02-02 02:01:04 -03:00

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2018-07-01:
Denton:
- tweak: To comply with space OSHA regulations, all toasters (disk compartmentalizers)
have been put on tables.
- rscadd: Added a disk compartmentalizer to the seed vault Lavaland ruin.
Nichlas0010:
- bugfix: Changelings can now greentext the extract more genomes objective.
Thunder12345:
- rscadd: Added a colour picker component for use with circuits.
2018-07-02:
AnturK:
- bugfix: non-player monkeys won't fight when stunned.
Denton:
- bugfix: 'Pubbystation: Fixed the QM camera console''s direction.'
- code_imp: 'Pubbystation: Used the correct aux bomb camera subtype and replaced
loose tech storage boards with spawners, as is done in the rest of the map.'
- tweak: Tesla balls no longer blow up disposal outlets/delivery chutes and cameras.
Irafas:
- rscadd: Admin spawnable Death Ripley that comes with a version of the Death Clamp
that actually inflicts damage and rips arms off.
Naksu:
- admin: maxHealth is now guarded against invalid values when varediting
SpaceManiac:
- bugfix: A single wired glass tile no longer creates unlimited light floor tiles.
- bugfix: Printing the TEG and circulator boards no longer prints the completed
machinery instead.
XDTM:
- tweak: Nutriment Pump implants no longer require replacing the stomach.
2018-07-03:
Dax Dupont:
- balance: BoH detonations now gib the user.
Denton:
- tweak: Engine heaters no longer let gases pass through them.
- tweak: The Cerestation escape shuttle is now available for purchase!
Frozenguy5:
- bugfix: Fixes nitryl gas not applying its effects.
MrDoomBringer:
- bugfix: SupplyPod smites work properly once again.
Naksu:
- code_imp: Fixed the signatures of several reagent procs, removing useless checks
- tweak: drunkenness is now handled at the carbon level, allowing monkeys to experience
ethanol
- balance: initropidil also works on carbon level, allowing syndicate operatives
using the poison kit to achieve the silent assassin rating against monkeys
- tweak: The ladders in the tear in the fabric of reality no longer spawn their
endpoints when the area is loaded, but only when the tear is made accessible
via a BoH bomb.
- tweak: CentCom is no longer accessible via the space ladder in the tear.
- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
unless it spawns on an island
- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
via the CHANGETURF_INHERIT_AIR flag.
- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
the air of the turfs they are replacing. This means the lavaland ladder endpoint
will have the lavaland airmix, instead of a vacuum.
- code_imp: navigation beacons are now properly deregistered from their Z-level
list and re-registered on the correct one if moved across Z-levels by an effect
such as teleportation or a BoH-induced chasm.
Nirnael:
- refactor: Removed an unnecessary volume_pump check
SpaceManiac:
- bugfix: Backpack water tanks now work properly when wielded by drones.
- bugfix: Backpack water tank nozzles can no longer be placed inside bags of holding
and chem dispensers.
- bugfix: Moving items between your hands no longer causes them to cross the floor
(squeaking, lava burning).
- bugfix: Scrambled research console icons have been fixed, and will be prevented
in the future.
Zxaber:
- tweak: Empty cyborg shells can now be disassembled with a wrench.
- tweak: Using a screwdriver on an empty shell will now remove the cell, or swap
it if you're holding a cell in your other hand.
ninjanomnom:
- tweak: Shuttle throwing also applies to loose objects on shuttles now.
- tweak: Closets on shuttles start anchored.
- tweak: The throw distance of shuttle throws is marginally random, potentialy 10%
further or shorter
- rscadd: Tables and racks on shuttles have been installed with inertia dampeners.
- bugfix: Some very thin barriers didn't stop mobs from being thrown by the shuttle
under certain circumstances, this has been fixed.
2018-07-05:
Cyberboss:
- bugfix: Setting "default" in maps.txt now will load that map as the first fallback
when a next_map.json is missing
Jared-Fogle:
- bugfix: Fixed the "Remove IV Container" verb on IV drips from showing every nearby
mob
Naksu:
- tweak: shuttles now move the air along with their occupants, instead of magicking
up new air.
deathride58:
- tweak: Lone nuclear operatives now spawn as often as originally intended when
the disk is immobile. Secure that fuckin' disk.
2018-07-06:
Denton:
- spellcheck: Improved supply shuttle messages and firefighting foam descs.
- bugfix: Supply shuttles will no longer spill containers on docking.
Jared-Fogle:
- imageadd: Medical HUDs will now show an icon if the body has died recently enough
to be defibbed
Jegub:
- imageadd: Glowcaps now have their own sprite.
MacHac:
- bugfix: Bedsheets once again properly influence the dreams of those who sleep
under them.
2018-07-07:
Cruix:
- bugfix: Advaced camera consoles now properly show camera static in the area that
the eye starts
Denton:
- bugfix: Cere Station's escape shuttle has had its turbo encabulator replaced and
should no longer fly through hyperspace backwards.
Garen:
- rscadd: sends a signal for afterattack()
- code_imp: modified all calls of afterattack() to call the parent proc
Naksu:
- bugfix: constructed directional windows no longer leak atmos across them
- code_imp: setting the value of anchored for objects should be done via the setAnchored
proc to properly handle things like atmos updates in one place
Spaceinaba:
- tweak: Digitigrade legs no longer revert to normal on compatible outfits.
2018-07-08:
Affurit:
- imageadd: Back Sprites for the Godstaffs and Scythe now exist.
Cruix:
- rscadd: AI detection multitools can now be toggled to provide a HUD that shows
the exact viewports of AI eyes, and the location of nearby camera blind spots.
Floyd:
- rscdel: removed beauty / dirtyness
- balance: Mood no longer gives you hallucinations, instead makes you go into crit
sooner
Gwolfski:
- rscadd: autoname APC
- rscadd: directional autoname APC's
Naksu:
- code_imp: fixed mood component
XDTM:
- bugfix: Corazone now actually stops heart attacks.
cacogen:
- rscadd: Gibs squelch when walked over
subject217:
- bugfix: Five months later, wires will again make noise when pulsed or cut while
hacking.
2018-07-09:
Ausops:
- imageadd: New shuttle chair sprites.
Jared-Fogle:
- bugfix: Fixed russian revolvers acting like normal revolvers.
Nabski:
- imageadd: Crabs have a movement state sprite
TerraGS:
- tweak: Removed tap.ogg from multitool so getting hit by one sounds as painful
as it really is.
ninjanomnom:
- code_imp: The very back-end of movement got some significant reshuffling in preparation
for some future refactors. Bugs are expected.
subject217:
- spellcheck: The Nuke Op uplink no longer lies about how much ammo a C-20r holds.
- tweak: The L6 SAW now has a small amount of spread. It is still accurate within
visual range, but it's not as effective at longer ranges.
2018-07-10:
Astatineguy12:
- bugfix: You can now buy energy shields as a nuke op again
Denton:
- rscadd: 'Box/Delta/Pubbystation: Nuclear explosive-shaped beerkegs have been added
to maintenance areas.'
Naksu:
- rscadd: Added a new ghost verb that lets you change your ignore settings, allowing
previously ignored popups to be un-ignored and notifications without an ignore
button to be ignored
- bugfix: Chaplains are once again unable to acquire the inquisition ERT commander's
sword, as intended. The sword has been restored to its former glory
Supermichael777:
- bugfix: Changelings are no longer prevented from entering stasis by another form
of fake death.
Wjohnston & ninjanomnom:
- imageadd: Engine heaters and engines have had a minor touch up so they don't meld
with the floor quite so much.
- tweak: Engine heaters don't block air anymore.
XDTM:
- bugfix: Romerol tumors no longer zombify you if you're alive when the revive timer
counts down.
2018-07-11:
Denton:
- bugfix: Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium
stacks.
- tweak: The Spider Clan holding facility has completed minor renovations. The dojo
now includes medical and surgical equipment, while the lobby has a fire extinguisher
and plasmaman equipment.
- bugfix: Plasma and wooden golems no longer need to breathe, same as all other
golems.
- spellcheck: Fixed wrong or incomplete golem spawn info texts.
- tweak: Added more random golem names.
Irafas:
- bugfix: non-silicons can no longer use machines without standing next to them.
XDTM:
- bugfix: Automatic emotes no longer spam you saying that you can't perform them
while unconscious.
- rscadd: Added a Rest button to the HUD. It allows the user to lie down or get
back on their feet.
- balance: Getting back up now takes a second, to avoid people matrix-ing bullets.
fludd12:
- rscadd: You can now craft wooden barrels with 30 pieces of wood! They can hold
up to 300u of reagents.
- rscadd: Putting hydroponics-grown plants into the barrel lets you ferment them
for alcohol! Some give bar drinks, while others simply give plain fruit wine.
ninjanomnom:
- bugfix: Porta turret rotation on shuttles visually would not turn, this has been
dealt with.
- bugfix: Decals weren't rotating properly after the recent signal refactor, a couple
new procs for dealing with the signals on the parent object have been added
to deal with this.
subject217:
- balance: L6 SAW AP ammo now costs 9 TC per magazine, up from 6.
- balance: L6 SAW incendiary ammo now deals 20 damage per shot, up from 15.
2018-07-12:
AnturK:
- bugfix: Nuclear rounds will now end properly on nukeop deaths if there are no
other antags present.
Denton:
- rscadd: A new shuttle loan event has been added. Hope you like bees!
- tweak: The pizza delivery shuttle loan event now has some of each flavor and no
longer pays the station for accepting it.
- balance: Syndicate shuttle infiltrators now carry suppressed pistols.
- spellcheck: Added a missing period to spent bullet casing and pizza shutte loan
text.
- bugfix: Zealot's blindfolds now properly prevent non-cultists from using them.
- bugfix: Cultist legion corpses now wear the correct type of zealot's blindfold.
Time-Green:
- rscadd: An overdosing chemist filled the maintenance shafts with unorthodox pills,
be wary
ninjanomnom:
- rscadd: Certain objects which make noise which are thrown in disposals will squeak
when they hit bends in the piping. This includes clowns.
tralezab:
- admin: admins, you can now find martial art granting buttons in your VV dropdown.
2018-07-13:
Arithmetics plus:
- rscadd: Min circuit
- rscadd: Max circuit
Cyberboss:
- rscadd: More interesting recipes to the pizza delivery event
Deepfreeze2k:
- balance: Adds 2 carbon dioxide jetpacks to the pirate ship. Also gives the captain
a renamed bottle of rum in his room.
Denton:
- tweak: 'Most static ingame manuals have been replaced with ones that open relevant
wiki articles. remove: Deleted the "Particle Accelerator User''s Guide" manual,
since it''s included in the Singulo/Tesla one.'
- tweak: Machine frames no longer explode when struck by tesla arcs.
- rscadd: Locators can now be researched and printed at the security protolathe.
Jared-Fogle:
- soundadd: Removed delay from rustle1.ogg
LetterN:
- rscadd: Adds ratvar plushie and narsie plushie on chaplain vendors
Naksu:
- bugfix: deep-frying no longer turns certain objects like limbs invisible
Time-Green:
- bugfix: "Fixes an href exploit that lets you grab ID\u2019s out of PDA right from\
\ another person"
XDTM:
- balance: (Real) Zombies no longer die from normal means. They will instead go
into crit indefinitely and regenerate until they get back up again. To kill
a zombie permanently you either need to remove the tumor, cut off their head,
gib them, or use more elaborate methods like a wand of death or driving them
to suicide.
- balance: Slowed down zombie regeneration overall, since putting them in crit now
no longer disables them for a full minute in average.
Zxaber:
- bugfix: MMI units inside cyborgs are no longer affected by ash storms.
ninjanomnom:
- bugfix: Objects on tables that are thrown by shuttle movement should no longer
do a silly spin
- balance: The alien pistol and the xray gun have both received a much belated buff
to their radiation damage to be on par with other sources of radiation.
2018-07-14:
Naksu:
- balance: stamina damage is no longer softcapped by the unconsciousness trigger
lowering stamina damage a little bit
ShizCalev:
- tweak: "The SM is now even more deadly to \"certain mobs\"\u2122"
2018-07-15:
AnturK:
- tweak: You can now use numbers in religion and deity names
Denton:
- bugfix: Bounty console circuit boards no longer construct into supply request
terminals.
Naksu:
- bugfix: fixed some missing args in emote procs called with named args, leading
to runtimes
- code_imp: removed unnecessary processing from a few machine types
SpaceManiac:
- bugfix: The Shuttle Manipulator admin verb works once more.
2018-07-16:
kevinz000:
- rscadd: 'Integrated circuit clocks now come in 3 flavors: Nanotrasen time (round
time), Station time (station time), and Bluespace time (server time, therefore
not affected by lag/time dilation)'
- rscadd: Integrated circuit clocks now also output a raw value for deciseconds,
allowing for interesting timer constructions.
2018-07-17:
Cyberboss:
- server: Added BSQL.dll and updated libmariadb.dll for non-blocking SQL support.
See https://github.com/tgstation/BSQL for instructions on building for non-windows
systems
Denton:
- tweak: Sparks now emit less heat.
- tweak: Added a storage room to Metastation engineering that both engineers and
atmos techs can access.
Naksu:
- admin: Plasma decontamination can now be triggered via events
- bugfix: Reebe is no longer airless and completely broken
Shdorsh:
- tweak: added UI to the circuit printer. That's all
XDTM:
- balance: Limbs no longer need to have full damage to be dismemberable, although
more damage means higher dismemberment chance.
- balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding
still applies normally.
- rscadd: Limbs that reach max damage will now be disabled until they are healed
to half health.
- rscadd: Disabled limbs work similarly to missing limbs, but they can still be
used to wear items or handcuffs.
kevinz000:
- rscadd: Crew pinpointers added to advanced biotechnology, printable from medical
lathes.
- rscadd: AIs can now interact with smartfridges by default, but by default they
will not be able to retrieve items.
ninjanomnom:
- bugfix: Mech equipment can be detached again. This probably also fixes any other
uncaught bugs relating to objects moving out of other objects.
2018-07-18:
Cyberboss:
- bugfix: Deaths now lag the server less
- bugfix: Ban checks cause less lag
Denton:
- tweak: RCDs can now also be loaded with reinforced glass and reinforced plasma
glass sheets.
Irafas:
- bugfix: players can construct while standing on top of a directional window. (machine
frames, computer frames, etc)
MrStonedOne:
- bugfix: synchronizing admin ranks with the database now lags the server less
- bugfix: saving stats now lags the server less
- bugfix: jobexp updating now lags the server less
- bugfix: poll creation now lags the server less.
Tlaltecuhtli:
- tweak: putting a cell and other not intended actions dont open the circuit window
WJohnston:
- tweak: Abandoned box ship space ruin consoles have been turned into something
more obviously broken so people stop complaining the ship doesn't work when
it's not meant to anyway.
- rscdel: Removed the extra syndie headset from the syndicate listening post space
ruin so people stumbling on the ruin won't be able to ruin your channel's security
as often.
XDTM:
- bugfix: Fixed a few bugs with imaginary friends, including them not being able
to hear anyone or surviving past the owner's death.
- rscadd: Imaginary friends can now move into the owner's head.
- rscadd: Imaginary friends can now choose to become invisible to the owner at will.
2018-07-20:
Cobby:
- bugfix: having higher sanity is no longer punished by making you enter crit faster
- balance: you can have 100 mood instead of 99 before it starts slowly decreasing
- bugfix: Paper doesn't give illegal tech anymore
CthulhuOnIce:
- spellcheck: Fixed 'Cybogs' in research nodes.
Denton:
- admin: Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft
Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner
goggles. Added debug outfit for testing.
- tweak: Most wardrobe vendor contents have been tweaked. CargoDrobe now has the
vintage shaft miner jumpsuit available as a premium item.
WJohn:
- balance: Caravan ruin overall contains much less firepower, and should be harder
to cheese due to placement changes and less ammunition to work with.
- rscadd: The white ship is no longer stuck to flying around the station z level.
It can now fly around its own spawn's level and the derelict's level too (these
sometimes will be the same level).
kevinz000:
- rscdel: Removed flightsuits
zaracka:
- balance: Visible indications of cultist status during deconversion using holy
water happen more often.
2018-07-21:
Jared-Fogle:
- bugfix: Fixes destroyed non-human bodies cloning as humans.
WJohnston:
- balance: Reduced the 180 rounds (6 boxes) of 9mm ammo in the deep storage bunker
to 45 (3 mags). Removed one of the wt-550s but put a compatible magazine in
its place for the other to use. Turned the syndicate hardsuit into a regular
grey space suit.
2018-07-23:
BeeSting12:
- bugfix: Robotics' circuit printers have been changed to science departmental circuit
printers to allow science to do their job more efficiently.
Cruix:
- bugfix: AI eyes will now see static immediately after jumping between cameras.
Denton:
- rscadd: Shared engineering storage rooms have been added to Deltastation.
- bugfix: Fixed access requirements of lockdown buttons in the CE office. On some
maps, these were set to the wrong department.
- bugfix: Fixed Box and Metastation's CE locker having no access requirements.
- bugfix: 'Deltastation: Fixed engineers having access to atmospheric technicians''
storage room. Fixed engineers having no access to port bow solars (the ones
at the incinerator by Atmospherics). Also fixed Minisat airlock access requirements.'
- bugfix: 'Pubbystation: Medbay and Cargo now have a techfab instead of protolathe.'
- tweak: Charlie/Delta Station (the "old cryogenics pod" ghost role) has been improved.
Survivors can now finish the singularity engine and will have more minerals
available inside the Hivebot mothership. The local atmos network is connected
to an air tank; fire alarms and a bathroom have been added. Keep an eye out
for a defibrillator too.
- rscadd: Nuclear Operatives can now purchase Buzzkill grenades for 5TC per box
of three. Those release a swarm of angry bees with random toxins.
- spellcheck: Chemical grenades, empty casings and smart metal foam nades now have
more detailed descriptions.
- spellcheck: Added examine descriptions to the organ harvester.
Epoc:
- rscadd: Adds "Toggle Flashlight" to PDA context menu.
Hathkar:
- tweak: Captain's Door Remote now has vault access again.
Mickyan:
- bugfix: 'Deltastation: replaced blood decals in maintenance with their dried counterparts'
SpaceManiac:
- tweak: RCDs can now be loaded partially by compressed matter cartridges rather
than always consuming the entire cartridge.
- bugfix: Fernet Cola's effect has been restored.
- bugfix: Krokodil's addition stage two warning message has been restored.
- admin: The party button is back.
WJohnston:
- bugfix: Fixed corner decals rotating incorrectly in the small caravan freighter.
XDTM:
- bugfix: Limbs disabled by stamina damage no longer appear as broken and mangled.
obscolene:
- soundadd: Curator's whip actually makes a whip sound now
2018-07-25:
Denton:
- tweak: H.O.N.K mechs can now play more sounds from the "Sounds of HONK" panel.
JJRcop:
- tweak: The item pick up animation tweens to the correct spot if you move
MrDoomBringer:
- spellcheck: Changed "cyro" to "cryo" in a few item descriptions and flavortexts.
SpaceManiac:
- rscadd: The vault now contains an ore silo where the station's minerals are stored.
- rscadd: The station's ORM, recycling, and the labor camp send materials to the
silo via bluespace.
- rscadd: Protolathes, techfabs, and circuit imprinters all pull materials from
the silo via bluespace.
- rscadd: Those with vault access can view mineral logs and pause or remove any
machine's access, or add machines with a multitool.
- tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
Telecomms chat logging:
- code_imp: Added logging of telecomms chat
- config: Added LOG_TELECOMMS config flag (enabled by default)
WJohnston:
- rscadd: Redesigned deltastation's abandoned white ship into a luxury NT frigate.
Oh, and there are giant spiders too.
- bugfix: Med and booze dispensers work again on lavaland's syndie base, and the
circuit lab there is slightly less tiny.
subject217:
- rscadd: The M-90gl is back in the Nuke Ops uplink with rebalanced pricing.
- bugfix: The revolver cargo bounty no longer accepts double barrel shotguns and
grenade launchers.
2018-07-26:
Iamgoofball:
- bugfix: The shake now occurs at the same time as the movement, and it now doesn't
trigger on containers or uplinks.
Mickyan:
- balance: Light Step quirk now stops you from leaving footprints
Naksu:
- code_imp: gas reactions no longer copy a list needlessly
SpaceManiac:
- rscadd: 'The following machines can now be tabled: all-in-one grinder, cell charger,
dish drive, disk compartmentalizer, microwave, recharger, soda/booze dispenser.'
- rscadd: Unanchored soda/booze dispensers can now be rotated with alt-click.
- bugfix: Machinery UIs no longer close immediately upon going out of interaction
range.
- rscadd: Washing machines now wiggle slightly while running.
- rscadd: Washing machines can be unanchored if their panel is open for even more
wiggle.
WJohnston:
- rscadd: Return of the boxstation white ship, with a complete makeover! Box and
meta no longer share the same ship.
2018-07-27:
ShizCalev:
- bugfix: Destroying a camera will now clear it's alarm.
ninjanomnom:
- bugfix: The cargo shuttle should move normally again
2018-07-28:
CitrusGender:
- rscdel: Removed slippery component from water turf
Denton:
- balance: The Odysseus mech's movespeed has been increased.
- tweak: 'Metastation: Spruced up the RnD circuitry lab; no gameplay changes.'
- tweak: Due to exemplary performance, NanoTrasen has awarded Shaft Miners with
their very own bathroom, constructed at the mining station dormitories. Construction
costs will be deducted from their salaries.
Mickyan:
- imageadd: insanity static is subtler
- imageadd: neutral mood icon is now light blue
SpaceManiac:
- bugfix: Cyborgs and AIs can now interact with items inside them again.
Tlaltecuhtli:
- rscadd: Mouse traps are craftable from cardboard and a metal rod.
WJohnston:
- balance: Syndicate and pirate simple animals should have stats that more closely
resemble fighting a human in those suits, with appropriate health, sounds, and
space movement limitations.
- imageadd: Pirates in space suits have more modern space suits.
2018-07-30:
Anonmare:
- balance: Upload boards and AI modules, in addition to Weapon Recharger boards,
are now more expensive to manufacture
Basilman:
- bugfix: fixed BM Speedwagon offsets
Cobby (based off Wesoda25's idea):
- rscadd: Adds the PENLITE holobarrier. A holographic barrier which halts individuals
with bad diseases!
Denton:
- tweak: Techweb nodes that are available to exofabs by roundstart have been moved
to basic research technology.
- balance: Ripley APLU circuit boards are now printable by roundstart.
- balance: Odysseus, Gygax, Durand, H.O.N.K. and Phazon mech parts have to be researched
before becoming printable (same as their circuit boards).
- tweak: Arrivals shuttles no longer throw objects/players when docking.
- bugfix: Regular fedoras no longer spawn containing flasks.
- tweak: Increased the range of handheld T-ray scanners.
- balance: Cargo bounties that request irreplaceable items have been removed.
Garen:
- balance: Throwers no longer deal damage
- balance: Flashlight circuits are now the same strength as a normal flashlight
- balance: Grabber circuits are now combat circuits
- rscdel: Removed smoke circuits
- rscdel: Removed all screens larger than small
- tweak: Ntnet circuits can no longer specify the passkey used, it instead always
uses the access
Hate9:
- rscadd: Added pulse multiplexer circuits, to complete the list of data transfers.
Jared-Fogle:
- rscadd: NanoTrasen now officially recognizes Moth Week as a holiday.
- rscdel: Temporarily removes canvases until someone figures out how to fix them.
Mickyan:
- balance: Social anxiety trigger range decreased. Stay out of my personal space!
- bugfix: Social anxiety no longer triggers while nobody is around but you
WJohnston:
- rscadd: Redesigned the metastation white ship as a salvage vessel.
YoYoBatty:
- bugfix: SMES power terminals not actually deleting the terminal reference when
by cutting the terminal itself rather than the SMES.
- bugfix: SMES now reconnect to the grid properly after construction.
- refactor: SMES now uses wirecutter act to handle terminal deconstruction.
ninjanomnom:
- bugfix: Objects picked up from tables blocking throws will no longer be forever
unthrowable