mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
588 lines
33 KiB
YAML
588 lines
33 KiB
YAML
2020-02-26:
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AnturK ported by kevinz000:
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- rscadd: Dueling pistols have been added.
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Arturlang:
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- rscadd: Replaces a lot of ingame UIs with TGUI next, increasing performance drastically.
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- rscadd: Each night for bloodsuckers will last longer due to the sun dimming.
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- tweak: You cant level up for free, now you have to pay blood for power.
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- balance: Bloodsuckers are no longer as resistant to hard stuns and regenerate
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less stamina. and a lot of their cooldowns are a lot higher.
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- rscdel: Removed text macros from the chem dispenser.
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- rscadd: Replaced with dispenser input recording macros.
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- bugfix: Fancifying makeshift switchblades now works
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- balance: Shields will no longer block lasers, and will break if they take too
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much damage.
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- rscadd: Added a TGUI Next interface for crafting
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- rscdel: Removed the old TGUI slow crafting interface
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- tweak: The MK2 hypospray now
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- admin: The debug outfit is now kitted out for whatever debbuging needs.
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- bugfix: Fixed the pandemic naming and the radiation healing symptom UI crashing
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- tweak: Hyposprays now switch modes on CTRL click, instead of alt, as it was already
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reserved for dispension amount.
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- rscadd: Nanite interfaces have gotten a rework to TGUI Next, and can now support
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sub-programs. add:Adds the nanite sting program, which will allow you to manually
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sting people to give them nanites, changeling style.
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- balance: The pandemic can no longer make vaccines or synthblood as quickly.
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- rscadd: The syndicate uplinks interface has been redone in TGUI Next
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- tweak: Valentines can now be converted by bloodsuckers
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Bhijn:
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- tweak: Click-dragging will now only perform the quick item usage behavior if you're
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in combat mode.
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BlueWildrose:
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- bugfix: podpeople tail wagging
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- tweak: lifebringer ghost role fixes
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BuffEngineering, nemvar.:
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- bugfix: Addicts can now feel like they're getting their fix or kicking it.
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- bugfix: Aheals now remove addictions and restore your mood to default.
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CameronWoof:
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- tweak: Lighting looks better now. I can say that because the PR wouldn't be merged
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and you wouldn't be reading this if it wasn't true.
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- rscadd: Ammonia and saltpetre can now be made at the biogenerator.
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Commandersand:
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- tweak: uplink centcomm suit doesn't have sensors
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DeltaFire15:
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- balance: Nar'Sie runes no longer benefit from runed floors.
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Detective-Google:
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- rscadd: 'the POOL. remove: boxstation dorms 7'
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- bugfix: valentines candy no longer prefbreaks
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- rscadd: Loudness Booster pAI program
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- rscadd: Encryption Key pAI program
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EmeraldSundisk:
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- bugfix: Connects mining's disposal unit on Delta.
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- tweak: Slight visual adjustments to the immediate affected area.
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Feasel:
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- balance: Buffed dissection success chances.
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Ghommie:
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- tweak: The anomalous honking crystal should now properly clown your mind.
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- bugfix: Stopped the ellipsis question mark from being displayed twice in the examine
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message for masked/unknown human mobs.
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- tweak: Made the aforementioned ellipsis question mark display on flavor-text-less
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masked/unknown human mobs too for consistency.
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- bugfix: Stopped an APTFT exploit with spray bottles.
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- bugfix: Fixed the detective revolver being quite risky to use.
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- bugfix: Hair styles and undergarments are yet again free from gender restrictions.
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- tweak: Clown ops will find bombananas and clown bomb beacons instead of minibombs
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and bomb beacons in their infiltrator ship now.
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- tweak: For safety, the syndicate shuttle minibombs and bombananas come shipped
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in a box. Please don't instinctively eat any of those nanas, thank you.
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- tweak: Uplink items excluded (such as mulligan, chameleon, ebow) from or exclusive
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(such as cyber implants) to normal nuke ops will now be properly unavailable/available
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to clown ops.
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- bugfix: Fixed bananium energy sword/shield slips.
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- balance: Buffed said slips to ignore no-grav/crawling/flying as well as adding
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some deadly force to the e-sword.
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- bugfix: Fixed the 'stache grenade anti-non-clumsy user check.
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- balance: Doubled the timer for the sticky mustaches effect from the above grenade
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(from 1 to 2 minutes)
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- bugfix: Fixed an edge case with the chaplain armaments beacon spawning the box
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in nullspace.
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- tweak: The playback device's cooldown now proportionally increases with messages
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longer than 60 characters (3 seconds is the default assembly cooldown).
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- bugfix: Fixed space ninjas "Nothing" objective. Now you gotta steal some dandy
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stuff such as corgi meat and pinpointers as a ninja too.
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- bugfix: Fixed maploaded APC terminals direction.
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- balance: Nerfed magnetic rifles/pistols by re(?)adding power cell requirements
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for it. These firearms must be recharged after firing 2 magazines worth of projectiles
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and are slightly more susceptible to EMPs.
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- bugfix: Fixed the tearstache nade not properly working.
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- balance: Buffed it against space helmet internals.
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- tweak: Holographic fans won't display above mobs and other objects anymore.
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- bugfix: Fixed paraplegics appearing as shoeless.
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- bugfix: Fixed the petting element.
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- bugfix: Fixed slipping.
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- refactor: Refactored mob holders into an element.
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- bugfix: Fixed a few minor issues with that feature. such as mismatching sprites
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for certain held mobs and a slight lack of safety checks.
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- rscdel: holdable mobs can't force themselves into people's hands anymore.
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- bugfix: Milkies fix.
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- bugfix: Fixed some mounted defibrillator issue with the altclicking functionality.
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- bugfix: Fixed no-grav lavaland labor/mining shuttle areas.
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- bugfix: Fixed a little issue with sleeper UI and blood types.
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- bugfix: Fixing accidental nerfs to the magpistol magazine.
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- bugfix: The Lavaland's Herald speech sound should only play if they are actually
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speaking.
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- bugfix: Nerfed cargo passive points generation from 500 to 125 creds per minute.
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- bugfix: Fixed whitelisted/donor loadouts
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- bugfix: Childproofs double-esword and hypereuplastic blade toys.
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- balance: Some reagent holders (such as cigarettes, food) are not suitable for
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reagents export anymore, while unprocessed botany crops will only net 1/3 of
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the standard reagents values.
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- bugfix: Export scanners now include the reagents value in the price report.
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- bugfix: Fixed a little inconvenience with the character setup preview dummy having
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extra unwarranted bits.
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- bugfix: Stopped role restricted uplink items from being discounted despite not
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being purchasable most times.
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- bugfix: Missing words replacement file for the gondola mask.
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- bugfix: Fixed an issue with the nearsighted prescription glasses taking over worn
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eyewear.
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- bugfix: Fixed AI unanchoring not properly removing the no teleport trait. My bad.
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- bugfix: Fixed another issue with hering comsig.
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- imageadd: Fixed dozen missing privates sprites.
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- bugfix: A little fix concerning some R&D and reagents.
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- bugfix: Further mob holder fixes.
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- bugfix: Fixed being unable to dump a trash bag's contents directly into disposal
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bins.
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- bugfix: Doubled the halved flavor text maximum length.
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- bugfix: Reduced tongue organ damage and tasting pH message spam.
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- bugfix: Fixed agent IDs not registering the inputted name. Thanks MrPerson.
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- bugfix: Fixed solar panels/trackers (de)construction being a bit wonky.
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- bugfix: Fixed something about slime blood and the law of conservation of mass.
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- bugfix: Fixed flypeople being emetic machine guns.
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- bugfix: Fixed virology being unable to be done with synthetic blood.
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- rscdel: Renamed "blaster carbine" and "blaster rifles" back to "energy gun" and
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"laser gun" respectively
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- bugfix: Fixed magnetic rifles & co being inconsistent with printed energy guns
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and start with an empty power cell.
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- imagedel: Reverted practice laser gun sprites back to their former glory. Mostly.
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- bugfix: Fixed sprint buffer cost and regen being rounded down.
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- balance: Nerfed the fermenting barrel export industry.
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- tweak: Reagent dispensers selling price no longer takes in account the reagents
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volume. It's already handled by reagents export.
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- bugfix: pAIs are yet again unable to perform certain silicon interactions with
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machineries yet again.
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- bugfix: Fixed pAI radios inability to be toggled on/off.
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? Ghommie (original PRs by Floyd/Qustinnus, 4Dplanner, Willox, ninjanomnom, mrdoombringer,
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Fikou, Fox McCloud, TheChosenEvilOne, nemvar, bobbahbrown, Time-Green, Stonebaykyle,
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MrPerson, ArcaneMusic and zxaber)
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: - rscadd: You can now make toolboxes out of almost any solid material in an autolathe
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- rscadd: adds Knight's Armour made out of any materials
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- rscadd: new ruin found in lavaland protected by dark wizards, I wonder what
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they're guarding
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- rscadd: You can now put a bunch more mats in the coin mint and autolathe
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- rscadd: Adamantine and Mythril are now materials (Adamantine still only from
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xenobio, Mythril still only from badminnery). Adamantine boosts an item's
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force by 1.5, Mythril gives an item RPG statistics.
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- rscdel: most custom sprites for coins have been lost
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- rscadd: You can now give your ass acute radiation poisoning
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- rscadd: floydmats now apply to all objs / items
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- rscadd: you can now make tables and chairs out of any material
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- bugfix: Fixes being able to exploit fully upgraded destructive analyzers to
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multiply materials
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- rscadd: An old monastery from a previously abandoned sector of space has recently
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resurfaced in some regions surrounding the station.
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- rscadd: Latent scans of the surrounding systems have picked up trace signs of
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new, smaller cult constructs, however these signatures quickly vanished.
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- rscadd: In other news, scavengers in your sector have been seen occasionally
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with classically recreated maces, so autolathe firmware has been upgraded
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to accommodate this.
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Hatterhat:
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- balance: Zombie powder is now instant when ingested, but delayed when injected
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or applied through touch.
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- tweak: The H.E.C.K. suit is now goliath tentacle resistant and probably better
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for acid resistance.
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- rscadd: The Engineering techfab can now print standard and large RCD compressed
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matter cartridges.
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- rscadd: The Experimental Tools node now has the Combifan projector, blocking both
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temperature and atmospheric changes.
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- tweak: fiddles with the seed extractor upgrade examine to make it not shit
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- rscadd: Formaldehyde prevents organ decay and corpses' miasma production at 1u
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in the body.
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- rscadd: Epinephrine pens now contain 3u formaldehyde. This should not kill you.
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- rscadd: The ships often crashed by Free Golems on Lavaland now have GPSes. They're
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off, by default, but an awakening Golem could easily turn one on.
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- tweak: Standard RCD ammo can now be printed from Engineering-keyed techfabs once
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you hit Industrial Engineering.
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- tweak: Consoleless interfaces are now default - this means unrestricted protolathes
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and circuit imprinters can now be interfaced with by interacting with the machine
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itself.
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- bugfix: Multitools can now actually be printed from Engineering and Science protolathes/techfabs
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once you unlock Basic Tools.
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- rscadd: Husking (from being burned to shit) can now be reverted! 5u rezadone or
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100u synthflesh, at below 50 burn.
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- balance: Turning a body into a burnt husk now takes more effort. 300 burn's worth
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of effort.
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- balance: Buckshot individual pellet damage up from 10 to 12.5. Still firing 6
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pellets.
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- rscadd: Preservahyde! Made with water, bromine, and formaldehyde, it doesn't decay
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into histamine. Instead, it just prevents your organs from rotting into nothing.
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- balance: You can now purify eldritch longswords with a bible. This creates purified
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longswords, which do not have anti-magic properties, but are still good for
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swinging at cultists.
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- rscadd: Extend votes! Ported from Hyper, ported from AUstation.
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- bugfix: mechs with stock parts now have icons
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- balance: Pie reagent transfer now requires an uncovered mouth.
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- bugfix: Biogenerators can now actually generate universal enzyme.
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- bugfix: The Basic Tools node now unlocks the multitool for printing on Engineering
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and Science fabricators.
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- rscadd: The Ash Walkers' nest on Lavaland now starts with three bowyery slabs.
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- rscadd: You can now welder-harden arrows. It might take longer.
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- balance: Silkstring's costs adjusted for bows and whatnot.
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- spellcheck: Grammar adjusted on a lot of things relating to bows.
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- bugfix: Pipe bows' bowstring doesn't look like it replicated itself upon draw.
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IHOPMommyLich:
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- tweak: Changed the multiplicative_slowdown of Stimulants from -1 to -0.5
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IronEleven:
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- balance: Minor stat changes to Choking, Spontaneous Combustion, Autophagocytosis
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Necrosis, Hallucigen, Narcolepsy, Shivering, and Vomiting symptoms.
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KathrinBailey:
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- bugfix: Missing turf_decals in Cargo Office.
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- bugfix: Turns on the docking beacons on Box.
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- bugfix: Fixes Starboard Quarter maint room being spaced. It was never intended
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to be like how it was.
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- bugfix: The aforementioned maint room not having stuff in it.
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- bugfix: varedited photocopier sometimes not opening any UI.
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- bugfix: Atmos differences in Starboard Quarter maint.
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- bugfix: Atmos differences in destroyed shuttle/EVA bridge. Plating replaced with
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airless plating.
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- bugfix: Rotates AI satellite computers. These have probably been like this since
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computers had the old sprites and no directional ones. You shouldn't sit at
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a chair to operate a sideways computer.
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KrabSpider:
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- imageadd: The Van Dyke is no longer Fu Manchu.
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- imagedel: Gets rid of a Fu Manchu imitation.
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Kraseo:
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- bugfix: You can no longer pull before wearing boxing gloves to bypass the grab
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check.
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- bugfix: Nightmares no longer delete entire guns from existence for merely having
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a light on them.
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Linzolle:
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- bugfix: Bows now will not delete an arrow if it cant fire it.
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- bugfix: bows now like and respect sprite changes
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MalricB:
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- rscadd: '"Shaggy" sprite from virgo'
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- rscadd: '"shaggy" option in the character customization'
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MrJWhit:
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- rscdel: Removed meteor defense tech node
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- tweak: TEG
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Naksu:
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- bugfix: Odysseus chem synthesizing now works again.
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Owai-Seek:
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- rscadd: Burger, Cargo Packaging, Dirty Magazine, Air Pump, and Scrubber crates.
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- rscdel: Duplicate Crate, Festive Wrapping Paper Crate, Contraband Monkey Meat
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Crate
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- tweak: Gave Seed Crate Ambrosia Seed, gave Biker Gang Crate Spraypaint.
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- tweak: Organised some crates with sub-categories. Also, moved all vendor refills
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to a new tab.
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- tweak: Moved Grill to Service Tab
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- bugfix: Engineering Hardsuit Access
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- tweak: Blood Crate now has all of the current blood types.
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- tweak: Birthday Cake Recipe is now the same as TG.
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- tweak: Added Soy Sauce and BBQ Packets to Dinnerware Vendor.
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- tweak: Added nurse outfit, nurse cap, and mailman hat to loadout.
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- tweak: Changed the name of scrubs to blue, green, and purple scrubs.
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- rscadd: Bacon and Eggs food item. Delicious! Added a Lemony Poppy Seed Muffin.
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- tweak: Snack Vendor has Chocolates, Tortilla Chips, and a Marshmallow Box
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- balance: Mops can now be printed at service lathe once tools are researched.
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- balance: Biobags can hold most organic limbs/organs, but not brains, implants,
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or cybernetics.
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- balance: Trash Bag can now hold limbs (but not heads.)
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- balance: Most snack vendor items reduced by 1.
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- bugfix: Trash Cans are now actually craftable, and only require metal instead
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of plastic.
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- imageadd: Bacon and Eggs, Drying Agent Bottle.
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- imageadd: Mugs now show reagent colors of contained reagents. Thanks Seris!
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- tweak: Reorganized all food recipes, (hopefully) making things easier to find.
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- balance: Trays now have a whitelist, allowing them to pick up normal sized foods,
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bowls, glassware, booze, ect.
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- bugfix: Easter foods are no longer their own Misc Food Category on the top of
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the menu.
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- spellcheck: fixed a few typos/capitalization consistency.
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- tweak: Mexican Foods are their own Subcategory.
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- tweak: Donuts are their own Subcategory
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- tweak: Moved Sweets from Misc Food in with Pies. Renamed to Pies & Sweets
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- rscadd: BROOM
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- tweak: Janitor Vendor now has gear for two Janitors.
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PersianXerxes:
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- rscadd: 'SMES and PACMAN attached to gulag Security to power electrified windows
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remove: Removed Sec vendor from gulag Security'
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- tweak: Separation of gulag and public mining
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- rscadd: Better clarified the comment explaining the contraband tag.
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- tweak: Cargo nuclear defusal kits now require an emag'd drop pod console to be
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purchased.
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- rscadd: Added Kilo Station
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- tweak: Adjusts Kilo Station to be more in line with Citadel standards
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- imageadd: Added area icons required to make Kilo Station editable on Citadel code
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- code_imp: Fixed a reagent container on Kilo pointing to a nonexistent reagent
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- config: Adds Kilo Station to the maps config file, does not fix Meta Station's
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population requirement
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Psody-Mordheim:
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- rscadd: You can now make synth-flesh with synthetic blood.
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- rscadd: You can now make synthetic blood via mixing saline glucose, iron, stable
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plasma and heating it to 350 temp.
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- rscadd: You can mix synthetic blood and cryoxadone to create synth-meat in addition
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to normal blood.
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- rscadd: Disfiguration Symptom.
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- rscadd: Deoxyribonucleic Acid Saboteur Symptom.
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- rscadd: Polyvitiligo Symptom.
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- rscdel: Revitiligo Symptom.
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- rscdel: Vitiligo Symptom.
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Putnam3145:
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- admin: Added logging to various consent things.
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- rscadd: Lots of new traitor objectives
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- bugfix: gender change potion now respects prefs
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- bugfix: Hypno prefs work better.
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- admin: Panic bunker is now round-to-round persistent
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- tweak: Relief valve now has a TGUI-next UI
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- bugfix: Atmos reaction priority works now.
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- rscadd: map voting doesn't suck anymore
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- bugfix: Dynamic now defaults to "classic" storyteller instead of just failing
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if the vote didn't choose a storyteller.
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- bugfix: antag quirk blacklisting works now
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- tweak: default should be... default
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- balance: all supermatter damage is now hardcapped
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- tweak: Supermatter sabotage objective no longer shows up with no supermatter
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- bugfix: Mining vendors no longer fail and eat your points iff you have precisely
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enough points to pay for an item
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- tweak: Licking pref
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- bugfix: Fixed IRV.
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- bugfix: Runtime if nobody has a chaos pref set
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- bugfix: IRV fixed... again
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- bugfix: temporary flavor text can now be of reasonable length
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- balance: Shooting the supermatter now adds to the supermatter's power. CO2 setups
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beware!
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- rscadd: Logging for renaming
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Raiq & Linzolle:
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- rscadd: Bone bow - Ash walkers crafting , bone arrows - Ash walkers crafting,
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silk string used in bow crafting, harden arrows - Ash walkers crafting, ash
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walker only crafting book, basic pipe bow, and bow & arrow selling. Quivers
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for ash walkers as well, just to hold some arrows well out on the hunt!
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Seris02:
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- tweak: tweaked the way the SM works
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- rscadd: custom reagent pie smite
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- rscadd: hijack implant
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- code_imp: changed mentions of the issilion proc to hasSiliconAccessInArea based
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on what the proc is used for
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- rscadd: recipe for mammal mutation toxin
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- rscadd: polychromic winter coat
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- rscadd: thief's gloves
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- rscadd: crushing magboots
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- bugfix: golden plastitanium toolbox being actually plastitanuium
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- bugfix: character slot amount
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- balance: rebalanced rising bass
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- bugfix: string highlighting whitespace
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- bugfix: glitch with PKA
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- bugfix: meteor hallucinations (again)
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- rscadd: Added naked hallucination
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- rscadd: crowbarring manifests off crates
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- balance: makes RCDs cost a better amount
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- bugfix: apc icons
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- rscadd: rest hotkey
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- rscadd: hsl instead of sum of rgb for spraycan lum check
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- balance: bloodcrawl's cooldown
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ShadeAware:
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- rscadd: Craftable Switchblades, a weaker subtype of normal switchblades that can
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be crafted using a Kitchen Knife, Modular Receiver, Rifle Stock and some Cable
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Coil. Requires a welder to complete.
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- bugfix: You can now actually craft Switchblades.
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- bugfix: Switchblades no longer regain their old Makeshift sprite after retracting
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if you've made them fancy with Silver.
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- rscadd: 'The Captain''s Wardrobe, a special one-of-a-kind and ID-locked wardrobe
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for the Captain that holds all of their snowflakey gear. Remove: Snowflake gear
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from the Captain''s locker, since now it has its own vendor.'
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Tlaltecuhtli, ported by Hatterhat:
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- balance: Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning
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modules and capacitors on construction. This means that they also gain reduced
|
|
power consumption and EMP protection from higher-tier stock parts.
|
|
Trilbyspaceclone:
|
|
- bugfix: Vault hallway door being all access
|
|
- server: Updates change logs
|
|
- rscadd: Crafts are now made of plasteel and can be made with 5 sheets
|
|
- rscadd: Takes away NT's connections to the Aliens that run the Syndicats
|
|
- rscadd: Carps have evolved to take more damage
|
|
- rscadd: restock crates for each vender
|
|
- rscadd: restock units for all station venders
|
|
- bugfix: Sec-vender missing icon
|
|
- bugfix: 'Box station captain office issues maping: Gulag on box can now be accessed'
|
|
- rscadd: Alien stools and chairs
|
|
- tweak: Bone armor/Dagger are now crafting from bones rather then crafting menu
|
|
- rscadd: Firing pins that only works when not on station
|
|
- rscadd: Medical locked crates
|
|
- balance: Russian gear crates have less gear in some cases but all will cost more
|
|
- bugfix: Medical locked crates that were not locked
|
|
- spellcheck: Crates that were out of date are corrected
|
|
- balance: Heads of staff have been better screened by NT before being promoted
|
|
- balance: The suit full of spiders also known as a ninja now is a tactical turtleneck
|
|
- balance: The Wiznerds now dont have suits set to max
|
|
- tweak: Meat wheat no longer has blood
|
|
- bugfix: Flat guns can no longer be suppressed
|
|
- tweak: replaced stickmans .45 caliber with 10mm, for consistency.
|
|
- tweak: Meatwheat and Oats now have rarity
|
|
- balance: Oats now have at lest 50% more flour in them
|
|
- balance: BDM now uses a PKA rather then a normal KA
|
|
- tweak: Gang tower shield is no longer transparent
|
|
- tweak: Cosmic winter coat now glows like the bedsheet, and holds normal winter
|
|
coat gear
|
|
- server: Express console is now logging what it buys, like the normal console should
|
|
- bugfix: Crabs are now made of crab meat.
|
|
- bugfix: AIs now understand the old ways of drunken dwarfs
|
|
- balance: Removes some armored Russian hats from box station round start
|
|
- bugfix: Doner items spawning
|
|
- balance: Engi/Sec Trek suit no longer has 10% melee protection
|
|
- bugfix: IPC hearts are now made of robomeat and roboblood thats emp proof. Heals
|
|
and is all and all just like an normal heart
|
|
- imageadd: All robotic organs now have an animation.
|
|
- imageadd: IPC's now organs now look like robotic ones, even tho thats not the
|
|
case game wise
|
|
- imageadd: Added a new bee themed bar sign
|
|
- imageadd: Makes plywood chair not look as bad.
|
|
- bugfix: corndog sprite being miss-spelled
|
|
- bugfix: Ash from land of lava now is useable for sandstone
|
|
- bugfix: Peach cake slices are no long made by mimes
|
|
Tupinambis:
|
|
- tweak: the portion of laws that require harm prevention by silicons has been removed.
|
|
- server: silicon_laws.txt config file is required to be modified for full implementation.
|
|
- bugfix: masks no longer improperly stick out of helmets when they should be hidden.
|
|
- bugfix: Status Displays should now update correctly.
|
|
- balance: stunbatons now take 4 hits to inflict hard crit, up from 3.
|
|
- balance: stunbatons no longer disarm targets.
|
|
Yakumo Chen:
|
|
- rscadd: Rings for your fingers!
|
|
- rscadd: New cargo crates and loadout options to bling your rings!
|
|
YakumoChen:
|
|
- tweak: Observe is back in the OOC tab
|
|
- imageadd: Rings look nicer. Sprites used from RP.
|
|
- imageadd: Ring on-hands. Diamond rings sparkle!
|
|
- tweak: You can now propose using a diamond ring in your hand.
|
|
- tweak: Legion skulls behave like bees!!!!
|
|
Zellular:
|
|
- imageadd: Movement state for pupdozer and its decals
|
|
- tweak: Tweaked the movement state for the pupdozer's eyes
|
|
ancientpower:
|
|
- bugfix: Fixes an error in pH strips' feedback message.
|
|
- rscadd: Ported drink sliding from /vg/station.
|
|
- bugfix: Fixes color mismatching with the "genitals use skintone" preference.
|
|
- imageadd: Bunny ear style for humanoid species.
|
|
- tweak: Ghosts are now literate.
|
|
bunny232:
|
|
- tweak: Changes the simple animal sentience event from the xenomorph preference
|
|
to sentience potion preference.
|
|
coiax:
|
|
- rscadd: Admin and event only pair pinpointers! They come in a box of two, and
|
|
each pinpointer will always point at its corresponding pair. Aww.
|
|
deathride58:
|
|
- bugfix: Spacemen no longer run at lightspeed on local servers.
|
|
kappa-sama:
|
|
- bugfix: the plant dudes can actually make plant disks now
|
|
keronshb:
|
|
- rscadd: Added repairable turrets
|
|
- rscadd: Adds Tiny Fans to the pirate ship
|
|
- tweak: changes some reinforced windows to plastinanium pirate windows
|
|
- tweak: made the pirate shuttle + turrets bomb resistant
|
|
- tweak: made most pirate machines + consoles indestructible
|
|
- tweak: increased pirate turret health
|
|
- rscadd: Adds the CogChamp drink and Sprite
|
|
- rscadd: Added burn and knockback to stunhand during HALOS on cult.
|
|
- balance: Added burn and knockback to stunhand during HALOS on cult.
|
|
- bugfix: fixed accelerated regeneration nanites
|
|
- bugfix: fixed mechanical repair nanites
|
|
- bugfix: fixed bio reconstruction nanites
|
|
kevinz000:
|
|
- refactor: Custom snowflake plushies are now in config rather than code.
|
|
- balance: Abductor mindsnapping (aka abductee objectives) can now be "cured" with
|
|
brain surgery.
|
|
- rscadd: Shuttle hijacking has been completely reworked. Alt-click the shuttle
|
|
as a hijack-capable mind (so traitors, and especially traitors with hijack)
|
|
to begin or continue a hacking process.
|
|
- refactor: 'A good amount of the blood RGB rework was cleaned up/reverted, with
|
|
some notable gameplay changes including: Gibs and blood not having max blood
|
|
by default (no more easy rampages, cultists), infinite gib streaking, etc etc.'
|
|
- balance: meteor waves are now directional and announces the direction on the command
|
|
report.
|
|
- rscadd: CTF CLAYMORES
|
|
- balance: shoves buffed, now shoving into a wall twice rapidly will also disarm
|
|
their weapon.
|
|
- balance: traitor+bro gamemode minimum population set to 25 until there can be
|
|
more in depth configuration systems for gamemodes.
|
|
- bugfix: no more bluespace skittish locker diving,
|
|
- rscadd: moths now have unique laughs and can *chitter.
|
|
- tweak: nuke explosion is now full dev radius for anti lag purposes
|
|
- balance: Gangs can now only tag with a gang uplink bought spraycan.
|
|
- tweak: dueling pistol accesses have been changed to be more accessible.
|
|
- bugfix: mechs no longer have admin logs flooding into IC control console log viewing
|
|
- refactor: Guncode and energy guns have been refactored a bit.
|
|
- rscadd: You can now combat mode ight click on an energy gun to attempt to switch
|
|
firing modes. This only works on guns without right click functions overridden.
|
|
- balance: shoes can now fit magpistols again.
|
|
- balance: Projectiles now always hit chest if targeting chest, snipers have 100%
|
|
targeting zone accuracy. All other cases are unchanged.
|
|
- tweak: The lawyer's PDA cartridge has been rebranded to something more accurate
|
|
to its true nature.
|
|
- refactor: Refactored ghostreading/etc
|
|
- balance: Cyborgization will now de-gang people, even gangheads.
|
|
- bugfix: reactive repulse armor now has an item limit
|
|
- bugfix: beam rifle runtime fix during aiming_beam
|
|
- bugfix: 'fail2topic runtime fix: taking out an ip while incrementing index resulted
|
|
in accessing the next-next entry instead of the next and results in out of bound
|
|
errors.'
|
|
- rscadd: gravity gun repulse and chaos now work in all angles, rather than just
|
|
basic cardinals and diagonals. fun.
|
|
- balance: Public autolathes can no longer be hacked.
|
|
- bugfix: Energy weapons now once again have their lens in contents.
|
|
- bugfix: pais are no longer muted for literally a whole hour on emp.
|
|
- rscadd: auto profiler subsystem from tg
|
|
- bugfix: Brig cells now are more accurate by using timeofday instead of realtime
|
|
- bugfix: Cryo now actually transfers reagents at tier 4 on enter rather than every
|
|
80 machine fire()-process()s regardless of if it was "reset" by open/close.
|
|
- rscadd: cmo now gets advanced surgery drapes that techweb-sync for advanced surgeries
|
|
without an operating console.
|
|
- bugfix: ctf claymores now actually spawn (and fit).
|
|
- bugfix: STOP_PROCESSING now removes from currentrun to prevent another process
|
|
cycle from happening where it shouldn't.
|
|
- balance: hand teleporters now require 30 deciseconds of still movement by the
|
|
user to dispel portals. there's a beam effect too.
|
|
- balance: Sort of a bugfix but cult blood magic and all guns now respect stamina
|
|
softcrit.
|
|
- balance: Organ healing rate doubled. Organ decay rate halved to match its define
|
|
(15 minutes for full decay, so at around 8-10 minutes it'll be really fucked).
|
|
- tweak: Storage now caches max screen size and only stores when being opened by
|
|
a non ghost, meaning ghosts will no longer distort living player screens when
|
|
viewing storage.
|
|
- balance: Stunbatons changed yet again.
|
|
- tweak: the game's built in autoclicker aka CanMobAutoclick no longer triggers
|
|
client/Click()'s anti clickspam guard.
|
|
- balance: pais can no longer bodyblock bullets
|
|
- balance: pai radio short changed to 3 minutes down from 5
|
|
- balance: pais are no longer fulltile click opacity.
|
|
- refactor: vampire "immortal haste" has been reworked to be more reliable and consistent.
|
|
- tweak: hand teles use a less atrocious beam
|
|
necromanceranne:
|
|
- rscadd: Ebows now disarm people hit by them.
|
|
- rscadd: Ebows now do 60 stamina damage on hit.
|
|
- rscdel: Ebows no longer inflict drowsiness
|
|
- balance: Miniature ebows do 15 toxin damage, up from 8.
|
|
- balance: Ebows have considerably shorter knockdowns.
|
|
- balance: Ebows now make you slur rather than stutter.
|
|
- balance: Large ebows are now heavy and bulky.
|
|
- rscdel: You can no longer order spinfusors or their ammo from cargo.
|
|
- rscdel: Removed the formal security officer jacket from the secdrobe
|
|
- tweak: formal security jackets are now armor vests
|
|
- rscdel: Bullets causing bleed rates equal to unmitigated damage through all forms
|
|
of defense.
|
|
- balance: 'Reverted #9092, crew mecha no longer spawn with tracking beacons.'
|
|
- balance: '[Port] Mecha ballistics weapons now require ammo created from an Exosuit
|
|
Fabricator or the Security Protolathe, though they will start with a full magazine
|
|
and in most cases enough for one full reload. Reloading these weapons no longer
|
|
chunks your power cell. Clown (and mime) mecha equipment have not changed.'
|
|
- balance: '[Port] The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching
|
|
Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8).'
|
|
- balance: '[Port] Both Missile Launchers and the Clusterbang Launcher do not have
|
|
an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded
|
|
ammo has been spent, you can use the appropriate ammo box to load the weapon
|
|
directly.'
|
|
- rscadd: '[Port] Utility mechs that have a clamp equipped can load ammo from their
|
|
own cargo hold into other mechs.'
|
|
- rscadd: '[Port] Nuke Ops can purchase spare ammo duffel bags for their mecha weapons,
|
|
should they run low.'
|
|
- bugfix: Literally unclickability with a cham projector
|
|
nemvar:
|
|
- code_imp: Slight changes the self-repair borg module. It no longer references
|
|
the borg that owns it.
|
|
- bugfix: Trash from food now gets generated at the location of the food item, instead
|
|
of in the hands of the eater.
|
|
- code_imp: Changed mob biotypes from lists to flags.
|
|
r4d6:
|
|
- rscadd: Added a dwarf language
|
|
- rscadd: Added more engines
|
|
- tweak: RPD subcategories and preview icons reorganized.
|
|
- rscadd: RPD now starts with painting turned off, hitting pipes with build and
|
|
no paint will target the turf underneath instead. Bye bye turf pixelhunting.
|
|
- config: Made dwarves into a roundstart races
|
|
- tweak: Meteor Timer back to 3-5 minutes
|
|
- bugfix: Mining no longer lead to spess
|
|
- rscadd: Added Plasteel Pickaxe
|
|
- rscadd: Added Titanium Pickaxe
|
|
- bugfix: fixed a missing tile
|
|
tralezab, bandit, Skoglol:
|
|
- rscadd: The mime's PDA messages are silent now!
|
|
- rscadd: 30 new emoji have been added. Mime buff, mime now OP.
|