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S.P.L.U.R.T-Station-13/html/changelogs/archive/2020-03.yml
2022-02-02 02:01:04 -03:00

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2020-03-28:
Arreksuru and Detective Google:
- rscadd: new HUDpatches for medical, diagnostic, and mesons.
- rscadd: crafting and de-crafting recipes for new HUDpatches.
- bugfix: silly typo with "singlasses" in one of the crafting recipes for HUDglasses.
Arturlang:
- balance: Bloodsuckers can no longer get usable blood from blood tomatoes.
- bugfix: Fixed reagent container transfer amount cycling.
Bhijn:
- tweak: Clicking an open closet with harm intent no longer attempts to place your
currently held item inside, but rather attacks it.
Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522):
- rscadd: Synths, the open source and free-as-in-freedom species by FA user vader-san,
have been ported from Skyrat.
- rscadd: Ported VOREStation's synthetic taursprites
- rscadd: Markings that don't match very well with your selected species are now
hidden from the markings list by default. You can still use these mismatched
markings to create horrendous sparkledog abominations by using the "Show mismatched
markings" button ingame.
- bugfix: Body markings who's iconstates don't match their name will now actually
render properly.
- code_imp: Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale
have been removed in favor of the species-level `icon_limbs` var and the bodypart-level
`base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch
bodypart rendering code a whole lot if they want to add custom species. Downstreams
that have already added species with digitigrade leg support will have to append
species IDs to the digitigrade leg sprites, but aside from that, the migration
process to this more modularity-friendly system should be fairly smooth.
BlackMajor:
- tweak: Adjusted the ash walker camp's storm proofing.
- rscadd: Added a tip about creating areas to the ash walker spawn text.
Bumtickley00:
- tweak: Iron sheets build the normal metal table again
Crystal9156:
- bugfix: Fixes Chocolate Jelly Donut icon
Dennok, ported by Hatterhat:
- bugfix: Lava rivers no longer burn into basalt.
- code_imp: The river generator can now specify baseturfs.
Detective-Google:
- bugfix: absurd dong sizes.
- bugfix: my dumb stupid paramedics
- balance: Medical no longer spawns with syringe guns, Medical now spawns with medidart
guns.
EmeraldSundisk:
- rscadd: Adds CogStation's shuttles to-be.
- rscadd: Adds the "NES Classic" escape shuttle.
- refactor: Accounts for the new shuttles.
Ghommie:
- tweak: Added a few cooldowns to chill nuclear bomb and communications console
security level change spam, as well as the emergency shuttle's authorization
announcements.
- bugfix: Fixed viruses not working on anthros and some others species.
- sounddel: Made the cogchamp mixing sound less annoying.
- rscdel: Removed makeshift switchblades.
- bugfix: pAIs, drones, monkys and lizards can be worn over the head again.
- bugfix: Fixed cargo passive point generation to not go into decimals.
- bugfix: Syndicate ninjas are slightly less friendly now.
- balance: Allowed blobbernauts to drag objects (but not mobs) again.
- bugfix: The examiner circuit now works better for mobs.
- tweak: Chances are monkeys won't end up gorillizing as quickly after being exposed
to a rad storm for a minute or so.
- bugfix: Vampire mesmerize doesn't permanently disable combat mode.
- bugfix: The flying speed slowdown while hurt now actually affects flying mobs
and not floating ones.
- bugfix: Joining in as a positronic brain won't break the spawner menu anymore.
- bugfix: Fixed dynamic voting.
- bugfix: The autotransfer subsystem is slightly more modulable now.
- imageadd: Resprited some sprite_accessory icon states.
Ghommie (plus a fix originally done by Skogol):
- bugfix: Drinks dispensers now only show the container they are holding.
- bugfix: Ghost cafe patrons are warded against a few more events now.
- bugfix: Fixed RnD machineries UI displaying designs' required reagents' typepaths
instead of names.
Hatterhat:
- bugfix: Red and blue boxes are now actually red or blue.
- rscadd: Beegions! Like Legions, but with actual bees. As in, the bees from the
holodeck sim with the randomly-generated toxic bees.
- rscdel: Mining cyborgs are no longer physically capable of claiming points nor
wielding a premium accelerator.
- tweak: Arrow crafting has been finagled with, preventing fire-hardened arrows
from being fire-hardened repeatedly. Or something.
- bugfix: Space hermits (those quirky fellas stuck in a rock with carp surrounding
them) now have gravity! But they lost their perpetual generators.
- balance: Space hermits now have to mine for their research tech (golem vendor
board, ORM board). They have slightly less bad parts, though. And better(?)
rocks.
InnocentFire made the sprites all thanks to them!:
- imageadd: All bows now have inhand sprites once again
KathrinBailey:
- rscadd: Nine new posters!
- rscadd: Shower curtains can be crafted.
- rscadd: New sofas!
- rscadd: Green and purple comfy chairs to the crafting menu to fit green and purple
carpets.
- bugfix: Shower curtains now let you see through them once open, and don't once
closed.
Kraseo:
- balance: If you have the powersink objective, you will now receive a free beacon.
- rscadd: Lavaland flora have more traits now, to encourage harvesting and sending
these off to the botanists.
- bugfix: Napalm will now properly remove weeds from a tray if the plant in it has
the fireproof gene.
- balance: Gangs no longer get soporific rounds for their sniper rifles.
- rscadd: Syndicate Contracts. Use the new contract uplink to select a contract,
and bring the assigned target dead or alive to the designated drop off. Call
for the extraction pod and send them off for your TC payment, with much higher
rewards for keeping them alive. A high risk, high reward choice for a traitor
who wants a real challenge.
- rscadd: New 20 TC contract kit - supplies you with your contractor loadout and
uplink.
- rscadd: Targets successfully extracted will be held for ransom by the Syndicate
after their use to them is fulfilled. Central command covers the cost, but they'll
be taking a cut out of station funds to offset their loss...
- rscadd: Adds a third random item, as well as a small guide on using the contract
kit. Also added new possible items that can appear.
- tweak: Supplied space suit in the contract kit is now an improved variant on the
normal Syndicate version.
- balance: TC payouts adjusted to be a bit more fair to the contractor. Total payout
can never be below a certain threshold.
- bugfix: Broken dropoff locations work again, and general bugfixes.
- rscadd: Contract kit comes with a contractor baton - a unique, lightly electrified
weapon to help complete your contracts.
- tweak: Finalized payment system for contracts; much more balanced for contractors.
No more extremely low paying contract sets.
- tweak: Generated contracts will all have unique targets, no more duplicates.
- tweak: Extraction droppod explosion has been removed, it'll only damage the tile
it lands on.
- bugfix: Extraction pods get sent to the jail immediately again.
- refactor: Refactored classic_baton code.
- rscadd: Contractor Hub. A unique store for contractors to buy items with Contractor
Rep, with two Rep being given when completing a contract.
- rscadd: Contractor pinpointer, available through the Hub. A very inaccurate pinpointer
that ignores suit sensors.
- rscadd: Call reinforcements, available through the Hub. Limited to a one-time
buy for a contractor, you can purchase an agent to be sent down to help in your
mission. Role is polled to ghosts.
- rscadd: Blackout, available through the Hub. Disable station power for a small
duration - an expensive, but powerful option of getting into secure areas.
- rscadd: Fulton extraction, available through the Hub. Purchase a fulton extraction
kit to help move your targets across the station for those difficult dropoffs.
- tweak: Assigning yourself to another tablet will give you another contract set.
- rscadd: Contractors can now reroll their contracts a small number of times.
- rscadd: Brand new sprites! A redesign of the specialist space suit, and the kit's
own unique tablet. Done by Mey Ha Zah.
- tweak: Displays contract target jobs under their name.
- tweak: New locations, such as maintenance, are now possible dropoff locations.
- balance: Contractor kit pop cap reduced from 20 to 15.
- balance: You can no longer get haunted 8balls from contractor kits.
- bugfix: Pods and shuttles should no longer be valid dropoff locations.
- bugfix: Contract tablets will no longer break when one of your contracts is deleted
from the world.
- bugfix: Baton inhands for the right hand now shows the right direction.
- bugfix: Mice don't chew on wires anymore while they're on your person.
- bugfix: Bloodsucker heart theft objective now completes successfully.
- tweak: Blacklists turret protected areas, the toxins test range, asteroid ruins,
and solars from being valid dropoff locations for contracts.
Linzolle:
- tweak: pacifists can no longer meatspike living things
- bugfix: flypeople being unable to gain nutrition from eating vomit
- bugfix: targetting mouth on help intent now properly nose boops
- tweak: cmo hypokit now holds the same amount of items as normal kits
Moonlit Protector:
- rscadd: Introducing the 'Heroic Beacon', standing vigil over service the curator
can assume one three different historic heroes, each determining their equipment
and emergent playstyle to suit the player; a beacon can be found in the curator's
backpack upon spawning
- rscadd: Become the Braveheart, a fierce scottish warrior armed with a ceremonial
claymore, spraycan, kilt and a disregard for underwear with the scottish themed
hero pack.
- rscadd: A unique mention is the "First man on the Moon" heroic pack, with a two
piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment
in history.
- tweak: The Curadrobe has been stripped & refilled full of helpful library supplies,
including varieties of pens and glasses including the jamjar's.
- tweak: The curator's explorer equipment & whip has been moved into the 'Courageous
Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.
MrJWhit:
- tweak: Added minor station things
- balance: re balanced r-walls
- tweak: Evens both sides of the gas containers TEG with reinforced windows
- tweak: Removed egun in every head locker, replaces RPD with air pump in science,
fixes a computer in sec, moves hand teleporter, and removes decals under lockers.
MrPerson:
- rscadd: Solar panels will visually rotate a lot more smoothly instead of being
locked to only 8 directions.
- rscadd: Timed solar tracking is in degrees per minute. You're still not gonna
use it though.
Naksu:
- rscadd: Time based free rerolls
- refactor: Refactored Blobs
- balance: Blob rerolls now give the blob 4 different options to choose from, rather
than forcing a single random one.
NecromancerAnne and goldnharl:
- imageadd: Sprite cleanups and animations for energy guns.
NecromancerAnne and zawo and zeroisthebiggay and carlarctg:
- rscadd: The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!
- rscadd: Some pajamas for nukies to get plenty of bed rest.
- rscadd: halved firefight carry delay with latex or nitrile gloves
- tweak: headset upgrade is cheaper
Owai-Seek:
- rscadd: Butter Bear
- rscadd: Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger,
Chicken Nugget box.
- tweak: +++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.
- tweak: Tweaked Crab Recipes
- imageadd: Butter Bear aka Terrygold
- balance: Food Crafting is now 5 deciseconds instead of 30.
Putnam:
- tweak: Swarmers, portal storm, wormholes are now controlled by dynamic.
- tweak: Dynamic-controlled events can now have a minimum start time.
- balance: Threatening meteors are more common (though still have pretty strict
requirements)
- balance: Different storytellers now balance around different expected players-per-antag;
default was 5, now intrigue/story/random have 7 and calm has 10.
- rscadd: Clown ops is now available as a roundstart antag in dynamic.
- balance: Sentient disease and revenant are now in the event pool rather than the
antag pool (with the logic that they're both completely useless and unfun to
play if people are actually playing against them).
- rscadd: A new formulation of extended was added to the storytellers; no antags,
but still spending threat on events.
- bugfix: Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero
- rscdel: Made conversion storyteller 0-weight-by-default.
Putnam3145:
- tweak: Salbutamol causes jittering now.
- bugfix: Made lickable pref save
- rscadd: 'Traitor classes for traitors: a new way for traitors to have objectives
assigned.'
- bugfix: Actually made things work as intended.
- code_imp: Removed a redundant turf melting check from the supermatter.
- rscdel: Removed "realistic tcomms lag"
- rscdel: Removed some particularly bad flavor objectives.
- balance: Power sink objective is 10x as easy to get
- bugfix: Processing objectives now properly stop once won
- rscdel: MKUltra no longer explodes into lovegas when it fermi explodes, instead
causing a regular ol' fireball.
- tweak: Eigenstasium OD flavor text less restrictive
- bugfix: Dynamic voting should work absent of a config.
- tweak: Autotransfer vote now requires actual transfer votes to transfer.
- bugfix: More dynamic fixes
- bugfix: Server-run votes aren't subject to vote cooldown
- rscadd: Mass hallucination can better be admemed
- tweak: Waffle co objective rewritten to make more clear it's not a murderbone
objective
- rscadd: CTF spawns, random animals and possessed blades can now be pinged for
ghost roles.
- bugfix: A bunch of polls now work with ghost role eligible non-observers.
- bugfix: Removes superfluous line in supermatter processing.
- code_imp: Power sink objective processing now makes sense.
Qustinnus/floyd, Ghommie:
- bugfix: To save costs, Nanotrasen has removed the emergency battery ejection systems
in modular computers. We realized saving the batteries isn't really important.
- bugfix: You can squash spiderlings with your bare hands now.
- bugfix: Being deafened properly stops jukebox music from playing.
- bugfix: admin multicam toggles no longer tells everyone but only admins and AIs
Ragolution:
- rscadd: All winter coats and hoods might be different if slightly from one a other.
- tweak: Adjusted Bartender's Drink Flinging print message to not include name of
target turf and save immersion.
Seris02:
- rscadd: tg genetics
- balance: illegal technology
- balance: rebalanced rising bass's buttom actions from repulse to side kick
- bugfix: projectiles and rising bass and items and rising bass
- bugfix: a very specific fix with tails and wagging
- rscadd: duffel bags of holding
- bugfix: quirk blacklist fixing
- bugfix: robotics console button swapping
- bugfix: fixed thieving gloves not pickpocketing fast
- rscadd: mentor de/rementor button
- bugfix: mentor !msg
- balance: bloodsuckers being unable to accept genes
- balance: removes xray from the gene pool
Skoglol:
- bugfix: Fixed gibber exploit.
Timberpoes:
- bugfix: 'Shuttle countdowns once again read like "01:05" instead of "01: 5".'
Trilbyspaceclone:
- rscadd: Three new arm implants, shield for sec, janitor and service
- rscadd: Two new legion drop. Assistant and Bee-Activist
- rscadd: Three new posters have been issued to the printing press
- rscadd: Well contruction, grubs to ash walker home, more seeds for ash walkers.
- rscadd: Wooden buckets can be made from 2 planks of wood, Tower caps also can
be used on a fire to make coal
- tweak: Makes all ashwalker round start seeds 5 yield and 50 harvest so that they
can get good crops in rather then failing after 1 harvest
- bugfix: arrow crafting has been fixed
- balance: Blobs now can store 250 points.
- spellcheck: Alien bar stool is no longer bronze
- server: 28 days log changlogs have been added well 56+ day old changlogs have
been removed
- balance: Added sunglasses that are able to be huds AND prescription
- rscadd: Prescription sunglasses and crafting of each new type for - Diagnostic,
Med and Sec
- rscadd: Diagnostic Sunglasses
- bugfix: Blackists Prescription HUDs from sunglasses crafting
- tweak: Cotton/Durathread now stack to 80 bundles
- rscadd: Medical hardsuits now have a Medi-Hud built into its helm
- rscdel: Removed old unused Techweb Node selling
- imageadd: Corrects snowcones names and a pixle. Corrects Space Wind snowcone as
well
- bugfix: Arrow crafting has been fixed... Again...
- rscadd: Soidifaction of and uranium can be done as well as making new bluespace
shards
- balance: Xeno and Fountain Hall will no longer spawn more then once
- tweak: Makes the game want to spawn in more then one tumor maybe
- tweak: Number of paper work in the crate "freelance paperwork" is half
- code_imp: A few cases were something their is unneeded copy past replaced with
many 1 in spawns
- rscadd: Potass Iodide has been fitted into standered borgs as well as medical
ones. Upgraded hypos now have Prussian Blue as well.
- tweak: Syndi borgs Potass Iodide has been swapped for Prussian Blue
- bugfix: No longer can you get the The End and Russian Flask without being the
donator
- balance: Pipes are small now
- bugfix: Edaggers now enbed as intended
- rscadd: The sleeper agents can be outfitted with some larger then normal sunglasses
for 1TC in Badass category
- rscadd: The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~
MediCo Gear on the market
- rscadd: Ninjas may be asked to steal the CMO's smart drapes
- tweak: Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH
goal now wants a type of BoH rather then the normal default one.
- rscadd: Gutlunches have gotten teeth now and will eat legs, arms, and organs!
- Tho are picky and will not eat the brain just laying about!
Useroth:
- bugfix: contractor tablets spawned with invalid icon_state
Xantholne:
- rscadd: Bumbles is now actually in every station's hydroponics.
- bugfix: Bumbles will now actually rest, sit up, and buzz
YakumoChen:
- imageadd: Nekomata (double cat) tails.
- imageadd: 2CAT LMAO
- bugfix: Mining base looks more natural where it's spawned.
- server: Templates Headers will now correctly use the Citadel Official Wiki Link
Yenwodyah:
- bugfix: Bear traps and bolas apply slowdown correctly again
- bugfix: Recycler doesn't delete people in mechs, cardboard boxes, spells, etc.
anymore.
actioninja, ninjanomnom:
- tweak: Being fat is no longer lessened by flying.
- bugfix: The slowdown from grabbing someone no longer applies when you're floating.
bunny232:
- rscadd: Box bar now has a lightswitch.
- bugfix: fixes several piping issues around box station
- bugfix: moved a scrubber and vent down 5 pixels
- rscadd: Box station captain office now has a standard issue renault
- bugfix: Box bridge now actually has the air distro connected
dapnee:
- rscadd: Lambdastation and it's accompanying files
- rscadd: Robotic's APC, a few missing buttons (bridge shutters and crematorium),
paramedic has spawn locations now, two rapid cable deployers to engineering
- tweak: Renamed some doors and edited engineering to be a bit more open in one
spot
- bugfix: a few APCs with bad area tags, access on maintenance doors fixed, engine
APC is now connected to the grid instead of power created by the engine
- rscdel: the two syringe guns in medical were removed
- rscadd: couple gas masks around atmos
- bugfix: direction on turbine plasma pressure tank, cloning actually has a cloning
console now
floyd:
- bugfix: Everything made from glass in the game has a little more tegridy and doesnt
break from a single punch.
kappa-sama:
- rscdel: removed laptops giving slowdown when open
- balance: removed (mostly aesthetic) requirement to become hulk
- bugfix: changed add to remove on crit
- rscadd: a super combat shotgun that loads and fires 2 shells at a time
- balance: replaces bubblegum's blood contract drop with the super shotgun
- balance: 60 seconds instead of 120 for firebreath
keronshb:
- balance: blobs now receive a 50% cost refund on attacks that don't spread
- balance: reflector blobs are considerably tougher
- bugfix: fixed an integrity
- bugfix: attempting to turn a damaged strong blob into a reflector blob now refunds
points
- bugfix: also fixes blob node camera jump (from another PR)
kevinz000:
- code_imp: Mobility flags are here. Fixed some edge cases with xeno hardstuns and
similar stuff like warden's shotgun hardstuns and yeah.
- rscadd: Security now has riot quarterstaves in their lethal shotgun locker.
- tweak: Pushing is no longer free space movement.
- tweak: You can now right click to point the tip of some sharp tipped weapons at
people.
- bugfix: compact defibs have 10k cells again
- tweak: music max characters per line is now 150 instead of 50.
- bugfix: storage no longer closes while being dragged
- balance: disabler taser alt fire shots are faster and have a 14 tile range now
- balance: HoS taser now only applies tased effect for 1 second and warden's pump
action stun blaster no longer applies it at all.
- balance: Nanite adrenals have been nerfed.
- balance: Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better
than stunbatons).
- tweak: Batons now also trigger disarm behavior in disarm intent and not just on
right click.
- refactor: combat mode/sprint/resisting lying down/attempting to crawl under all
refactored, added combat/sprint mode lockouts, being locked out of combat mode
no longer disables it and allows right click interactions etc etc
- bugfix: hands free actions no longer check mobility and only consciousness.
- rscadd: Minimaps, accessible via a button on OOC.
- bugfix: unnecessary blindness post-unconsciouss has been fixed with a hack that's
almost as garbage as the code that caused it in the first place.
- bugfix: synthflesh and rezadone now take total amounts of both applied and existing
reagents rather than only existing and only applied respectively.
- balance: reverts bubblegum bloodling swarming.
- balance: Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders
properly for reflections against blobs and some other things.
- bugfix: being stunned no longer stops an ai from undeploying from a shell.
- bugfix: beam rifles are less terrible code
- code_imp: slowdown on items should now be set by set_slowdown().
- bugfix: hypereutactic blades properly slow down their wielders when being used
and vv-editing an item's slowdown will once again properly update someone's
slowdown to take the new value into account.
- balance: stunprods knockdown again.
monster860:
- tweak: You can now moan in soft crit
- rscadd: Use Ctrl-Shift-direction key to shift your characters position. Use for
ERP.
necromanceranne:
- rscadd: Ports New Sleeping Carp
- refactor: Ports the martial arts refactors, which includes things like moving
martial into the martial subfolder and renaming it _martial, and cleans up human_defense
rising bass/sleeping carp exclusive code.
- balance: Particle Defender is now a much more sane weapon.
- balance: Tasers are no longer ignoring stimulants.
- bugfix: Blood beam can't create harvesters out of mech pilots.
- code_imp: Some minor fixes to fakedeath and a tg fix port.
- bugfix: Bleeding out all your blood from getting love tapped by a toolbox.
- bugfix: Diagnostic HUDSunglasses are better than ever!
- bugfix: Sprite fixes I hope
- balance: You can no longer acquire stun bullets in the .45 calibre. You can get
the 30 damage version out of the autolathe instead.
- balance: KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!
- bugfix: Fixed turrets not allowing their guns to be recovered.
- balance: Altered the plastitanium rapier from a perfect AP but weaker esword equivalent
to a more unique sleep inducing melee weapon.
- rscadd: Touched up all the relevant sprites.
- balance: Nightvision goggles are nerfed all-round. Flashes have actual use against
people using nightvision, as do flashbangs.
- balance: Syndicate nuclear agents get to live peacefully knowing their eyes are
well protected by their special night vision goggles. Spider clan also get these
goggles.
raspyosu:
- rscadd: some flavor text for lunge, cloak
- tweak: mesmerize, cloak functionality/requirements
- balance: mesmerize, lunge, cloak
- soundadd: lunge telegraph sound
- spellcheck: mesmerized status icon flavor text
- bugfix: cloak sometimes not restoring initial move intent
- tweak: mesmerize (line of sight checking system and remove progress bar)
- balance: 'nerf: lunge, mesmerize'
spookydonut:
- code_imp: adds selective duplicate component mode
wesoda25:
- code_imp: You no longer hit fermenting barrels when taking reagents from them
zeroisthebiggay:
- rscadd: kilo shuttle less bad
- rscadd: tauric contractor space suits
- tweak: ghost hud and nv defaults on
- bugfix: syndicate elite hardsuit helmet doesnt hide masks anymore
- balance: syndicate contractor helmets are no longer secretly lead
- rscadd: Space Fashion has discovered a new way to wear bandannas. With some simple
minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
- rscadd: Box Station has gotten a brand new brig. Go and check it out and discover
all the quirky little soulbits.
- bugfix: box brig miscellaneous issues
- bugfix: box station hos office