mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
467 lines
26 KiB
YAML
467 lines
26 KiB
YAML
2020-03-28:
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Arreksuru and Detective Google:
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- rscadd: new HUDpatches for medical, diagnostic, and mesons.
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- rscadd: crafting and de-crafting recipes for new HUDpatches.
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- bugfix: silly typo with "singlasses" in one of the crafting recipes for HUDglasses.
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Arturlang:
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- balance: Bloodsuckers can no longer get usable blood from blood tomatoes.
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- bugfix: Fixed reagent container transfer amount cycling.
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Bhijn:
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- tweak: Clicking an open closet with harm intent no longer attempts to place your
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currently held item inside, but rather attacks it.
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Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522):
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- rscadd: Synths, the open source and free-as-in-freedom species by FA user vader-san,
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have been ported from Skyrat.
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- rscadd: Ported VOREStation's synthetic taursprites
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- rscadd: Markings that don't match very well with your selected species are now
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hidden from the markings list by default. You can still use these mismatched
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markings to create horrendous sparkledog abominations by using the "Show mismatched
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markings" button ingame.
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- bugfix: Body markings who's iconstates don't match their name will now actually
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render properly.
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- code_imp: Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale
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have been removed in favor of the species-level `icon_limbs` var and the bodypart-level
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`base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch
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bodypart rendering code a whole lot if they want to add custom species. Downstreams
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that have already added species with digitigrade leg support will have to append
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species IDs to the digitigrade leg sprites, but aside from that, the migration
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process to this more modularity-friendly system should be fairly smooth.
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BlackMajor:
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- tweak: Adjusted the ash walker camp's storm proofing.
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- rscadd: Added a tip about creating areas to the ash walker spawn text.
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Bumtickley00:
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- tweak: Iron sheets build the normal metal table again
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Crystal9156:
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- bugfix: Fixes Chocolate Jelly Donut icon
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Dennok, ported by Hatterhat:
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- bugfix: Lava rivers no longer burn into basalt.
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- code_imp: The river generator can now specify baseturfs.
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Detective-Google:
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- bugfix: absurd dong sizes.
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- bugfix: my dumb stupid paramedics
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- balance: Medical no longer spawns with syringe guns, Medical now spawns with medidart
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guns.
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EmeraldSundisk:
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- rscadd: Adds CogStation's shuttles to-be.
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- rscadd: Adds the "NES Classic" escape shuttle.
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- refactor: Accounts for the new shuttles.
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Ghommie:
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- tweak: Added a few cooldowns to chill nuclear bomb and communications console
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security level change spam, as well as the emergency shuttle's authorization
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announcements.
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- bugfix: Fixed viruses not working on anthros and some others species.
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- sounddel: Made the cogchamp mixing sound less annoying.
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- rscdel: Removed makeshift switchblades.
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- bugfix: pAIs, drones, monkys and lizards can be worn over the head again.
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- bugfix: Fixed cargo passive point generation to not go into decimals.
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- bugfix: Syndicate ninjas are slightly less friendly now.
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- balance: Allowed blobbernauts to drag objects (but not mobs) again.
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- bugfix: The examiner circuit now works better for mobs.
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- tweak: Chances are monkeys won't end up gorillizing as quickly after being exposed
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to a rad storm for a minute or so.
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- bugfix: Vampire mesmerize doesn't permanently disable combat mode.
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- bugfix: The flying speed slowdown while hurt now actually affects flying mobs
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and not floating ones.
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- bugfix: Joining in as a positronic brain won't break the spawner menu anymore.
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- bugfix: Fixed dynamic voting.
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- bugfix: The autotransfer subsystem is slightly more modulable now.
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- imageadd: Resprited some sprite_accessory icon states.
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Ghommie (plus a fix originally done by Skogol):
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- bugfix: Drinks dispensers now only show the container they are holding.
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- bugfix: Ghost cafe patrons are warded against a few more events now.
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- bugfix: Fixed RnD machineries UI displaying designs' required reagents' typepaths
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instead of names.
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Hatterhat:
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- bugfix: Red and blue boxes are now actually red or blue.
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- rscadd: Beegions! Like Legions, but with actual bees. As in, the bees from the
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holodeck sim with the randomly-generated toxic bees.
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- rscdel: Mining cyborgs are no longer physically capable of claiming points nor
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wielding a premium accelerator.
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- tweak: Arrow crafting has been finagled with, preventing fire-hardened arrows
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from being fire-hardened repeatedly. Or something.
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- bugfix: Space hermits (those quirky fellas stuck in a rock with carp surrounding
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them) now have gravity! But they lost their perpetual generators.
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- balance: Space hermits now have to mine for their research tech (golem vendor
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board, ORM board). They have slightly less bad parts, though. And better(?)
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rocks.
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InnocentFire made the sprites all thanks to them!:
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- imageadd: All bows now have inhand sprites once again
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KathrinBailey:
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- rscadd: Nine new posters!
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- rscadd: Shower curtains can be crafted.
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- rscadd: New sofas!
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- rscadd: Green and purple comfy chairs to the crafting menu to fit green and purple
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carpets.
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- bugfix: Shower curtains now let you see through them once open, and don't once
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closed.
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Kraseo:
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- balance: If you have the powersink objective, you will now receive a free beacon.
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- rscadd: Lavaland flora have more traits now, to encourage harvesting and sending
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these off to the botanists.
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- bugfix: Napalm will now properly remove weeds from a tray if the plant in it has
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the fireproof gene.
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- balance: Gangs no longer get soporific rounds for their sniper rifles.
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- rscadd: Syndicate Contracts. Use the new contract uplink to select a contract,
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and bring the assigned target dead or alive to the designated drop off. Call
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for the extraction pod and send them off for your TC payment, with much higher
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rewards for keeping them alive. A high risk, high reward choice for a traitor
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who wants a real challenge.
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- rscadd: New 20 TC contract kit - supplies you with your contractor loadout and
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uplink.
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- rscadd: Targets successfully extracted will be held for ransom by the Syndicate
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after their use to them is fulfilled. Central command covers the cost, but they'll
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be taking a cut out of station funds to offset their loss...
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- rscadd: Adds a third random item, as well as a small guide on using the contract
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kit. Also added new possible items that can appear.
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- tweak: Supplied space suit in the contract kit is now an improved variant on the
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normal Syndicate version.
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- balance: TC payouts adjusted to be a bit more fair to the contractor. Total payout
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can never be below a certain threshold.
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- bugfix: Broken dropoff locations work again, and general bugfixes.
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- rscadd: Contract kit comes with a contractor baton - a unique, lightly electrified
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weapon to help complete your contracts.
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- tweak: Finalized payment system for contracts; much more balanced for contractors.
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No more extremely low paying contract sets.
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- tweak: Generated contracts will all have unique targets, no more duplicates.
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- tweak: Extraction droppod explosion has been removed, it'll only damage the tile
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it lands on.
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- bugfix: Extraction pods get sent to the jail immediately again.
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- refactor: Refactored classic_baton code.
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- rscadd: Contractor Hub. A unique store for contractors to buy items with Contractor
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Rep, with two Rep being given when completing a contract.
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- rscadd: Contractor pinpointer, available through the Hub. A very inaccurate pinpointer
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that ignores suit sensors.
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- rscadd: Call reinforcements, available through the Hub. Limited to a one-time
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buy for a contractor, you can purchase an agent to be sent down to help in your
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mission. Role is polled to ghosts.
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- rscadd: Blackout, available through the Hub. Disable station power for a small
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duration - an expensive, but powerful option of getting into secure areas.
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- rscadd: Fulton extraction, available through the Hub. Purchase a fulton extraction
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kit to help move your targets across the station for those difficult dropoffs.
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- tweak: Assigning yourself to another tablet will give you another contract set.
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- rscadd: Contractors can now reroll their contracts a small number of times.
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- rscadd: Brand new sprites! A redesign of the specialist space suit, and the kit's
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own unique tablet. Done by Mey Ha Zah.
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- tweak: Displays contract target jobs under their name.
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- tweak: New locations, such as maintenance, are now possible dropoff locations.
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- balance: Contractor kit pop cap reduced from 20 to 15.
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- balance: You can no longer get haunted 8balls from contractor kits.
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- bugfix: Pods and shuttles should no longer be valid dropoff locations.
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- bugfix: Contract tablets will no longer break when one of your contracts is deleted
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from the world.
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- bugfix: Baton inhands for the right hand now shows the right direction.
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- bugfix: Mice don't chew on wires anymore while they're on your person.
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- bugfix: Bloodsucker heart theft objective now completes successfully.
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- tweak: Blacklists turret protected areas, the toxins test range, asteroid ruins,
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and solars from being valid dropoff locations for contracts.
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Linzolle:
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- tweak: pacifists can no longer meatspike living things
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- bugfix: flypeople being unable to gain nutrition from eating vomit
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- bugfix: targetting mouth on help intent now properly nose boops
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- tweak: cmo hypokit now holds the same amount of items as normal kits
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Moonlit Protector:
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- rscadd: Introducing the 'Heroic Beacon', standing vigil over service the curator
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can assume one three different historic heroes, each determining their equipment
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and emergent playstyle to suit the player; a beacon can be found in the curator's
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backpack upon spawning
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- rscadd: Become the Braveheart, a fierce scottish warrior armed with a ceremonial
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claymore, spraycan, kilt and a disregard for underwear with the scottish themed
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hero pack.
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- rscadd: A unique mention is the "First man on the Moon" heroic pack, with a two
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piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment
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in history.
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- tweak: The Curadrobe has been stripped & refilled full of helpful library supplies,
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including varieties of pens and glasses including the jamjar's.
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- tweak: The curator's explorer equipment & whip has been moved into the 'Courageous
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Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.
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MrJWhit:
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- tweak: Added minor station things
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- balance: re balanced r-walls
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- tweak: Evens both sides of the gas containers TEG with reinforced windows
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- tweak: Removed egun in every head locker, replaces RPD with air pump in science,
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fixes a computer in sec, moves hand teleporter, and removes decals under lockers.
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MrPerson:
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- rscadd: Solar panels will visually rotate a lot more smoothly instead of being
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locked to only 8 directions.
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- rscadd: Timed solar tracking is in degrees per minute. You're still not gonna
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use it though.
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Naksu:
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- rscadd: Time based free rerolls
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- refactor: Refactored Blobs
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- balance: Blob rerolls now give the blob 4 different options to choose from, rather
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than forcing a single random one.
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NecromancerAnne and goldnharl:
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- imageadd: Sprite cleanups and animations for energy guns.
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NecromancerAnne and zawo and zeroisthebiggay and carlarctg:
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- rscadd: The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!
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- rscadd: Some pajamas for nukies to get plenty of bed rest.
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- rscadd: halved firefight carry delay with latex or nitrile gloves
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- tweak: headset upgrade is cheaper
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Owai-Seek:
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- rscadd: Butter Bear
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- rscadd: Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger,
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Chicken Nugget box.
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- tweak: +++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.
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- tweak: Tweaked Crab Recipes
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- imageadd: Butter Bear aka Terrygold
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- balance: Food Crafting is now 5 deciseconds instead of 30.
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Putnam:
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- tweak: Swarmers, portal storm, wormholes are now controlled by dynamic.
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- tweak: Dynamic-controlled events can now have a minimum start time.
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- balance: Threatening meteors are more common (though still have pretty strict
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requirements)
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- balance: Different storytellers now balance around different expected players-per-antag;
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default was 5, now intrigue/story/random have 7 and calm has 10.
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- rscadd: Clown ops is now available as a roundstart antag in dynamic.
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- balance: Sentient disease and revenant are now in the event pool rather than the
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antag pool (with the logic that they're both completely useless and unfun to
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play if people are actually playing against them).
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- rscadd: A new formulation of extended was added to the storytellers; no antags,
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but still spending threat on events.
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- bugfix: Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero
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- rscdel: Made conversion storyteller 0-weight-by-default.
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Putnam3145:
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- tweak: Salbutamol causes jittering now.
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- bugfix: Made lickable pref save
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- rscadd: 'Traitor classes for traitors: a new way for traitors to have objectives
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assigned.'
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- bugfix: Actually made things work as intended.
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- code_imp: Removed a redundant turf melting check from the supermatter.
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- rscdel: Removed "realistic tcomms lag"
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- rscdel: Removed some particularly bad flavor objectives.
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- balance: Power sink objective is 10x as easy to get
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- bugfix: Processing objectives now properly stop once won
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- rscdel: MKUltra no longer explodes into lovegas when it fermi explodes, instead
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causing a regular ol' fireball.
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- tweak: Eigenstasium OD flavor text less restrictive
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- bugfix: Dynamic voting should work absent of a config.
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- tweak: Autotransfer vote now requires actual transfer votes to transfer.
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- bugfix: More dynamic fixes
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- bugfix: Server-run votes aren't subject to vote cooldown
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- rscadd: Mass hallucination can better be admemed
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- tweak: Waffle co objective rewritten to make more clear it's not a murderbone
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objective
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- rscadd: CTF spawns, random animals and possessed blades can now be pinged for
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ghost roles.
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- bugfix: A bunch of polls now work with ghost role eligible non-observers.
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- bugfix: Removes superfluous line in supermatter processing.
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- code_imp: Power sink objective processing now makes sense.
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Qustinnus/floyd, Ghommie:
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- bugfix: To save costs, Nanotrasen has removed the emergency battery ejection systems
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in modular computers. We realized saving the batteries isn't really important.
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- bugfix: You can squash spiderlings with your bare hands now.
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- bugfix: Being deafened properly stops jukebox music from playing.
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- bugfix: admin multicam toggles no longer tells everyone but only admins and AIs
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Ragolution:
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- rscadd: All winter coats and hoods might be different if slightly from one a other.
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- tweak: Adjusted Bartender's Drink Flinging print message to not include name of
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target turf and save immersion.
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Seris02:
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- rscadd: tg genetics
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- balance: illegal technology
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- balance: rebalanced rising bass's buttom actions from repulse to side kick
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- bugfix: projectiles and rising bass and items and rising bass
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- bugfix: a very specific fix with tails and wagging
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- rscadd: duffel bags of holding
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- bugfix: quirk blacklist fixing
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- bugfix: robotics console button swapping
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- bugfix: fixed thieving gloves not pickpocketing fast
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- rscadd: mentor de/rementor button
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- bugfix: mentor !msg
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- balance: bloodsuckers being unable to accept genes
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- balance: removes xray from the gene pool
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Skoglol:
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- bugfix: Fixed gibber exploit.
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Timberpoes:
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- bugfix: 'Shuttle countdowns once again read like "01:05" instead of "01: 5".'
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Trilbyspaceclone:
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- rscadd: Three new arm implants, shield for sec, janitor and service
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- rscadd: Two new legion drop. Assistant and Bee-Activist
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- rscadd: Three new posters have been issued to the printing press
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- rscadd: Well contruction, grubs to ash walker home, more seeds for ash walkers.
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- rscadd: Wooden buckets can be made from 2 planks of wood, Tower caps also can
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be used on a fire to make coal
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- tweak: Makes all ashwalker round start seeds 5 yield and 50 harvest so that they
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can get good crops in rather then failing after 1 harvest
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- bugfix: arrow crafting has been fixed
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- balance: Blobs now can store 250 points.
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- spellcheck: Alien bar stool is no longer bronze
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- server: 28 days log changlogs have been added well 56+ day old changlogs have
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been removed
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- balance: Added sunglasses that are able to be huds AND prescription
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- rscadd: Prescription sunglasses and crafting of each new type for - Diagnostic,
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Med and Sec
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- rscadd: Diagnostic Sunglasses
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- bugfix: Blackists Prescription HUDs from sunglasses crafting
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- tweak: Cotton/Durathread now stack to 80 bundles
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- rscadd: Medical hardsuits now have a Medi-Hud built into its helm
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- rscdel: Removed old unused Techweb Node selling
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- imageadd: Corrects snowcones names and a pixle. Corrects Space Wind snowcone as
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well
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- bugfix: Arrow crafting has been fixed... Again...
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- rscadd: Soidifaction of and uranium can be done as well as making new bluespace
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shards
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- balance: Xeno and Fountain Hall will no longer spawn more then once
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- tweak: Makes the game want to spawn in more then one tumor maybe
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- tweak: Number of paper work in the crate "freelance paperwork" is half
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- code_imp: A few cases were something their is unneeded copy past replaced with
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many 1 in spawns
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- rscadd: Potass Iodide has been fitted into standered borgs as well as medical
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ones. Upgraded hypos now have Prussian Blue as well.
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- tweak: Syndi borgs Potass Iodide has been swapped for Prussian Blue
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- bugfix: No longer can you get the The End and Russian Flask without being the
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donator
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- balance: Pipes are small now
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- bugfix: Edaggers now enbed as intended
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- rscadd: The sleeper agents can be outfitted with some larger then normal sunglasses
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for 1TC in Badass category
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- rscadd: The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~
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MediCo Gear on the market
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- rscadd: Ninjas may be asked to steal the CMO's smart drapes
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- tweak: Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH
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goal now wants a type of BoH rather then the normal default one.
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- rscadd: Gutlunches have gotten teeth now and will eat legs, arms, and organs!
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- Tho are picky and will not eat the brain just laying about!
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Useroth:
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- bugfix: contractor tablets spawned with invalid icon_state
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Xantholne:
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- rscadd: Bumbles is now actually in every station's hydroponics.
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- bugfix: Bumbles will now actually rest, sit up, and buzz
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YakumoChen:
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- imageadd: Nekomata (double cat) tails.
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- imageadd: 2CAT LMAO
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- bugfix: Mining base looks more natural where it's spawned.
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- server: Templates Headers will now correctly use the Citadel Official Wiki Link
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Yenwodyah:
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- bugfix: Bear traps and bolas apply slowdown correctly again
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- bugfix: Recycler doesn't delete people in mechs, cardboard boxes, spells, etc.
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anymore.
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actioninja, ninjanomnom:
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- tweak: Being fat is no longer lessened by flying.
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- bugfix: The slowdown from grabbing someone no longer applies when you're floating.
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bunny232:
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- rscadd: Box bar now has a lightswitch.
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- bugfix: fixes several piping issues around box station
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- bugfix: moved a scrubber and vent down 5 pixels
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- rscadd: Box station captain office now has a standard issue renault
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- bugfix: Box bridge now actually has the air distro connected
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dapnee:
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- rscadd: Lambdastation and it's accompanying files
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- rscadd: Robotic's APC, a few missing buttons (bridge shutters and crematorium),
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paramedic has spawn locations now, two rapid cable deployers to engineering
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- tweak: Renamed some doors and edited engineering to be a bit more open in one
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spot
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- bugfix: a few APCs with bad area tags, access on maintenance doors fixed, engine
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APC is now connected to the grid instead of power created by the engine
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- rscdel: the two syringe guns in medical were removed
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- rscadd: couple gas masks around atmos
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- bugfix: direction on turbine plasma pressure tank, cloning actually has a cloning
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console now
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floyd:
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- bugfix: Everything made from glass in the game has a little more tegridy and doesnt
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break from a single punch.
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kappa-sama:
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- rscdel: removed laptops giving slowdown when open
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- balance: removed (mostly aesthetic) requirement to become hulk
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- bugfix: changed add to remove on crit
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- rscadd: a super combat shotgun that loads and fires 2 shells at a time
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- balance: replaces bubblegum's blood contract drop with the super shotgun
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- balance: 60 seconds instead of 120 for firebreath
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keronshb:
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- balance: blobs now receive a 50% cost refund on attacks that don't spread
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- balance: reflector blobs are considerably tougher
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- bugfix: fixed an integrity
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- bugfix: attempting to turn a damaged strong blob into a reflector blob now refunds
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points
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- bugfix: also fixes blob node camera jump (from another PR)
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kevinz000:
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- code_imp: Mobility flags are here. Fixed some edge cases with xeno hardstuns and
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similar stuff like warden's shotgun hardstuns and yeah.
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|
- rscadd: Security now has riot quarterstaves in their lethal shotgun locker.
|
|
- tweak: Pushing is no longer free space movement.
|
|
- tweak: You can now right click to point the tip of some sharp tipped weapons at
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|
people.
|
|
- bugfix: compact defibs have 10k cells again
|
|
- tweak: music max characters per line is now 150 instead of 50.
|
|
- bugfix: storage no longer closes while being dragged
|
|
- balance: disabler taser alt fire shots are faster and have a 14 tile range now
|
|
- balance: HoS taser now only applies tased effect for 1 second and warden's pump
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|
action stun blaster no longer applies it at all.
|
|
- balance: Nanite adrenals have been nerfed.
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|
- balance: Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better
|
|
than stunbatons).
|
|
- tweak: Batons now also trigger disarm behavior in disarm intent and not just on
|
|
right click.
|
|
- refactor: combat mode/sprint/resisting lying down/attempting to crawl under all
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|
refactored, added combat/sprint mode lockouts, being locked out of combat mode
|
|
no longer disables it and allows right click interactions etc etc
|
|
- bugfix: hands free actions no longer check mobility and only consciousness.
|
|
- rscadd: Minimaps, accessible via a button on OOC.
|
|
- bugfix: unnecessary blindness post-unconsciouss has been fixed with a hack that's
|
|
almost as garbage as the code that caused it in the first place.
|
|
- bugfix: synthflesh and rezadone now take total amounts of both applied and existing
|
|
reagents rather than only existing and only applied respectively.
|
|
- balance: reverts bubblegum bloodling swarming.
|
|
- balance: Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders
|
|
properly for reflections against blobs and some other things.
|
|
- bugfix: being stunned no longer stops an ai from undeploying from a shell.
|
|
- bugfix: beam rifles are less terrible code
|
|
- code_imp: slowdown on items should now be set by set_slowdown().
|
|
- bugfix: hypereutactic blades properly slow down their wielders when being used
|
|
and vv-editing an item's slowdown will once again properly update someone's
|
|
slowdown to take the new value into account.
|
|
- balance: stunprods knockdown again.
|
|
monster860:
|
|
- tweak: You can now moan in soft crit
|
|
- rscadd: Use Ctrl-Shift-direction key to shift your characters position. Use for
|
|
ERP.
|
|
necromanceranne:
|
|
- rscadd: Ports New Sleeping Carp
|
|
- refactor: Ports the martial arts refactors, which includes things like moving
|
|
martial into the martial subfolder and renaming it _martial, and cleans up human_defense
|
|
rising bass/sleeping carp exclusive code.
|
|
- balance: Particle Defender is now a much more sane weapon.
|
|
- balance: Tasers are no longer ignoring stimulants.
|
|
- bugfix: Blood beam can't create harvesters out of mech pilots.
|
|
- code_imp: Some minor fixes to fakedeath and a tg fix port.
|
|
- bugfix: Bleeding out all your blood from getting love tapped by a toolbox.
|
|
- bugfix: Diagnostic HUDSunglasses are better than ever!
|
|
- bugfix: Sprite fixes I hope
|
|
- balance: You can no longer acquire stun bullets in the .45 calibre. You can get
|
|
the 30 damage version out of the autolathe instead.
|
|
- balance: KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!
|
|
- bugfix: Fixed turrets not allowing their guns to be recovered.
|
|
- balance: Altered the plastitanium rapier from a perfect AP but weaker esword equivalent
|
|
to a more unique sleep inducing melee weapon.
|
|
- rscadd: Touched up all the relevant sprites.
|
|
- balance: Nightvision goggles are nerfed all-round. Flashes have actual use against
|
|
people using nightvision, as do flashbangs.
|
|
- balance: Syndicate nuclear agents get to live peacefully knowing their eyes are
|
|
well protected by their special night vision goggles. Spider clan also get these
|
|
goggles.
|
|
raspyosu:
|
|
- rscadd: some flavor text for lunge, cloak
|
|
- tweak: mesmerize, cloak functionality/requirements
|
|
- balance: mesmerize, lunge, cloak
|
|
- soundadd: lunge telegraph sound
|
|
- spellcheck: mesmerized status icon flavor text
|
|
- bugfix: cloak sometimes not restoring initial move intent
|
|
- tweak: mesmerize (line of sight checking system and remove progress bar)
|
|
- balance: 'nerf: lunge, mesmerize'
|
|
spookydonut:
|
|
- code_imp: adds selective duplicate component mode
|
|
wesoda25:
|
|
- code_imp: You no longer hit fermenting barrels when taking reagents from them
|
|
zeroisthebiggay:
|
|
- rscadd: kilo shuttle less bad
|
|
- rscadd: tauric contractor space suits
|
|
- tweak: ghost hud and nv defaults on
|
|
- bugfix: syndicate elite hardsuit helmet doesnt hide masks anymore
|
|
- balance: syndicate contractor helmets are no longer secretly lead
|
|
- rscadd: Space Fashion has discovered a new way to wear bandannas. With some simple
|
|
minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
|
|
- rscadd: Box Station has gotten a brand new brig. Go and check it out and discover
|
|
all the quirky little soulbits.
|
|
- bugfix: box brig miscellaneous issues
|
|
- bugfix: box station hos office
|