mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
215 lines
7.8 KiB
Plaintext
215 lines
7.8 KiB
Plaintext
// trait accessor defines
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#define ADD_TRAIT(target, trait, source) \
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do { \
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var/list/_L; \
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if (!target.status_traits) { \
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target.status_traits = list(); \
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_L = target.status_traits; \
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_L[trait] = list(source); \
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} else { \
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_L = target.status_traits; \
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if (_L[trait]) { \
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_L[trait] |= list(source); \
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} else { \
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_L[trait] = list(source); \
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} \
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} \
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} while (0)
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#define REMOVE_TRAIT(target, trait, sources) \
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do { \
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var/list/_L = target.status_traits; \
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var/list/_S; \
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if (sources && !islist(sources)) { \
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_S = list(sources); \
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} else { \
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_S = sources\
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}; \
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if (_L && _L[trait]) { \
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for (var/_T in _L[trait]) { \
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if ((!_S && (_T != ROUNDSTART_TRAIT)) || (_T in _S)) { \
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_L[trait] -= _T \
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} \
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};\
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if (!length(_L[trait])) { \
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_L -= trait \
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}; \
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if (!length(_L)) { \
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target.status_traits = null \
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}; \
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} \
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} while (0)
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#define REMOVE_TRAITS_NOT_IN(target, sources) \
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do { \
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var/list/_L = target.status_traits; \
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var/list/_S = sources; \
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if (_L) { \
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for (var/_T in _L) { \
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_L[_T] &= _S;\
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if (!length(_L[_T])) { \
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_L -= _T } \
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};\
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if (!length(_L)) { \
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target.status_traits = null\
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};\
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}\
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} while (0)
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#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
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#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
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//mob traits
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#define TRAIT_BLIND "blind"
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#define TRAIT_MUTE "mute"
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#define TRAIT_EMOTEMUTE "emotemute"
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#define TRAIT_DEAF "deaf"
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#define TRAIT_NEARSIGHT "nearsighted"
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#define TRAIT_FAT "fat"
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#define TRAIT_HUSK "husk"
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#define TRAIT_NOCLONE "noclone"
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#define TRAIT_CLUMSY "clumsy"
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#define TRAIT_DUMB "dumb"
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#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
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#define TRAIT_PACIFISM "pacifism"
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#define TRAIT_IGNORESLOWDOWN "ignoreslow"
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#define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness
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#define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination
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#define TRAIT_DISFIGURED "disfigured"
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#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
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#define TRAIT_STUNIMMUNE "stun_immunity"
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#define TRAIT_SLEEPIMMUNE "sleep_immunity"
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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#define TRAIT_STABLEHEART "stable_heart"
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#define TRAIT_STABLELIVER "stable_liver"
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#define TRAIT_RESISTHEAT "resist_heat"
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#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
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#define TRAIT_RESISTCOLD "resist_cold"
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#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
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#define TRAIT_RESISTLOWPRESSURE "resist_low_pressure"
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#define TRAIT_RADIMMUNE "rad_immunity"
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#define TRAIT_VIRUSIMMUNE "virus_immunity"
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#define TRAIT_PIERCEIMMUNE "pierce_immunity"
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#define TRAIT_NODISMEMBER "dismember_immunity"
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#define TRAIT_NOFIRE "nonflammable"
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#define TRAIT_NOGUNS "no_guns"
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#define TRAIT_NOHUNGER "no_hunger"
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#define TRAIT_EASYDISMEMBER "easy_dismember"
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#define TRAIT_LIMBATTACHMENT "limb_attach"
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#define TRAIT_NOLIMBDISABLE "no_limb_disable"
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#define TRAIT_EASYLIMBDISABLE "easy_limb_disable"
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#define TRAIT_TOXINLOVER "toxinlover"
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#define TRAIT_NOBREATH "no_breath"
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#define TRAIT_ANTIMAGIC "anti_magic"
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#define TRAIT_HOLY "holy"
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#define TRAIT_DEPRESSION "depression"
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#define TRAIT_JOLLY "jolly"
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#define TRAIT_NOCRITDAMAGE "no_crit"
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#define TRAIT_NOSLIPWATER "noslip_water"
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#define TRAIT_NOSLIPALL "noslip_all"
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#define TRAIT_NODEATH "nodeath"
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#define TRAIT_NOHARDCRIT "nohardcrit"
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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#define TRAIT_MINDSHIELD "mindshield"
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#define TRAIT_DISSECTED "dissected"
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#define TRAIT_FEARLESS "fearless"
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#define TRAIT_UNSTABLE "unstable"
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#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
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#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
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#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
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#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
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#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
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#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
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#define TRAIT_SURGEON "surgeon"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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// item traits
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#define TRAIT_NODROP "nodrop"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SILENT_STEP "silent_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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#define TRAIT_SELF_AWARE "self_aware"
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#define TRAIT_FREERUNNING "freerunning"
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#define TRAIT_SKITTISH "skittish"
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#define TRAIT_POOR_AIM "poor_aim"
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#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
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#define TRAIT_DRUNK_HEALING "drunk_healing"
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PHARMA "hepatic_pharmacokinesis"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_ASSBLASTUSA "assblastusa"
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#define TRAIT_CULT_EYES "cult_eyes"
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// common trait sources
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#define TRAIT_GENERIC "generic"
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#define EYE_DAMAGE "eye_damage"
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#define GENETIC_MUTATION "genetic"
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#define OBESITY "obesity"
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#define MAGIC_TRAIT "magic"
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#define TRAUMA_TRAIT "trauma"
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#define DISEASE_TRAIT "disease"
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#define SPECIES_TRAIT "species"
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#define ORGAN_TRAIT "organ"
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#define JOB_TRAIT "job"
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#define CYBORG_ITEM_TRAIT "cyborg-item"
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#define ADMIN_TRAIT "admin" // (B)admins only.
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#define CHANGELING_TRAIT "changeling"
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#define CULT_TRAIT "cult"
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#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
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#define ABSTRACT_ITEM_TRAIT "abstract-item"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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#define CLONING_POD_TRAIT "cloning-pod"
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#define CHANGELING_DRAIN "drain"
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#define CHANGELING_HIVEMIND_MUTE "ling_mute"
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#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
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#define HIGHLANDER "highlander"
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#define TRAIT_HULK "hulk"
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#define STASIS_MUTE "stasis"
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#define GENETICS_SPELL "genetics_spell"
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#define EYES_COVERED "eyes_covered"
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#define CULT_TRAIT "cult"
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#define CLOWN_NUKE_TRAIT "clown-nuke"
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#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
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#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
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#define CHRONO_GUN_TRAIT "chrono-gun"
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#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap"
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#define GLUED_ITEM_TRAIT "glued-item"
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#define CURSED_MASK_TRAIT "cursed-mask"
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#define HIS_GRACE_TRAIT "his-grace"
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#define HAND_REPLACEMENT_TRAIT "magic-hand"
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#define HOT_POTATO_TRAIT "hot-potato"
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#define SABRE_SUICIDE_TRAIT "sabre-suicide"
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#define ABDUCTOR_VEST_TRAIT "abductor-vest"
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#define CAPTURE_THE_FLAG_TRAIT "capture-the-flag"
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#define EYE_OF_GOD_TRAIT "eye-of-god"
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#define SHAMEBRERO_TRAIT "shamebrero"
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#define CHRONOSUIT_TRAIT "chronosuit"
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#define FLIGHTSUIT_TRAIT "flightsuit"
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist" |