Files
S.P.L.U.R.T-Station-13/code/modules/client/preferences.dm
2020-01-31 05:32:00 +01:00

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101 KiB
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/* CAUTION! CAUTION! CAUTION! CAUTION! CAUTION! *\
| THIS FILE CONTAINS HOOKS FOR FOR |
| CHANGES SPECIFIC TO CITADEL. IF |
| YOU'RE FIXING A MERGE CONFLICT |
| HERE, PLEASE ASK FOR REVIEW FROM |
| ANOTHER MAINTAINER TO ENSURE YOU |
| DON'T INTRODUCE REGRESSIONS. |
\* */
GLOBAL_LIST_EMPTY(preferences_datums)
/datum/preferences
var/client/parent
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/max_save_slots = 16
//non-preference stuff
var/muted = 0
var/last_ip
var/last_id
var/icon/custom_holoform_icon
var/list/cached_holoform_icons
var/last_custom_holoform = 0
//Cooldowns for saving/loading. These are four are all separate due to loading code calling these one after another
var/saveprefcooldown
var/loadprefcooldown
var/savecharcooldown
var/loadcharcooldown
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = "#c43b23"
var/aooccolor = "#ce254f"
var/enable_tips = TRUE
var/tip_delay = 500 //tip delay in milliseconds
//Antag preferences
var/list/be_special = list() //Special role selection
var/tmp/old_be_special = 0 //Bitflag version of be_special, used to update old savefiles and nothing more
//If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were,
//autocorrected this round, not that you'd need to check that.
var/UI_style = null
var/buttons_locked = FALSE
var/hotkeys = FALSE
var/tgui_fancy = TRUE
var/tgui_lock = TRUE
var/windowflashing = TRUE
var/toggles = TOGGLES_DEFAULT
var/db_flags
var/chat_toggles = TOGGLES_DEFAULT_CHAT
var/ghost_form = "ghost"
var/ghost_orbit = GHOST_ORBIT_CIRCLE
var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
var/ghost_hud = 1
var/inquisitive_ghost = 1
var/allow_midround_antag = 1
var/preferred_map = null
var/preferred_chaos = null
var/pda_style = MONO
var/pda_color = "#808000"
var/pda_skin = PDA_SKIN_ALT
var/uses_glasses_colour = 0
//character preferences
var/real_name //our character's name
var/nameless = FALSE //whether or not our character is nameless
var/be_random_name = 0 //whether we'll have a random name every round
var/be_random_body = 0 //whether we'll have a random body every round
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/underwear = "Nude" //underwear type
var/undie_color = "FFF"
var/undershirt = "Nude" //undershirt type
var/shirt_color = "FFF"
var/socks = "Nude" //socks type
var/socks_color = "FFF"
var/backbag = DBACKPACK //backpack type
var/jumpsuit_style = PREF_SUIT //suit/skirt
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
var/facial_hair_color = "000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
var/horn_color = "85615a" //Horn color
var/wing_color = "fff" //Wing color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF",
"tail_lizard" = "Smooth",
"tail_human" = "None",
"snout" = "Round",
"horns" = "None",
"ears" = "None",
"wings" = "None",
"frills" = "None",
"deco_wings" = "None",
"spines" = "None",
"body_markings" = "None",
"legs" = "Plantigrade",
"insect_wings" = "Plain",
"insect_fluff" = "None",
"insect_markings" = "None",
"mcolor2" = "FFF",
"mcolor3" = "FFF",
"mam_body_markings" = "Plain",
"mam_ears" = "None",
"mam_snouts" = "None",
"mam_tail" = "None",
"mam_tail_animated" = "None",
"xenodorsal" = "Standard",
"xenohead" = "Standard",
"xenotail" = "Xenomorph Tail",
"taur" = "None",
"genitals_use_skintone" = FALSE,
"has_cock" = FALSE,
"cock_shape" = "Human",
"cock_length" = 6,
"cock_girth_ratio" = COCK_GIRTH_RATIO_DEF,
"cock_color" = "fff",
"has_sheath" = FALSE,
"sheath_color" = "fff",
"has_balls" = FALSE,
"balls_internal" = FALSE,
"balls_color" = "fff",
"balls_amount" = 2,
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
"balls_shape" = "Single",
"balls_size" = BALLS_SIZE_DEF,
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
"balls_fluid" = "semen",
"has_ovi" = FALSE,
"ovi_shape" = "knotted",
"ovi_length" = 6,
"ovi_color" = "fff",
"has_eggsack" = FALSE,
"eggsack_internal" = TRUE,
"eggsack_color" = "fff",
"eggsack_size" = BALLS_SACK_SIZE_DEF,
"eggsack_egg_color" = "fff",
"eggsack_egg_size" = EGG_GIRTH_DEF,
"has_breasts" = FALSE,
"breasts_color" = "fff",
"breasts_size" = "C",
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = "Human",
"vag_color" = "fff",
"vag_clits" = 1,
"vag_clit_diam" = 0.25,
"has_womb" = FALSE,
"womb_cum_rate" = CUM_RATE,
"womb_cum_mult" = CUM_RATE_MULT,
"womb_efficiency" = CUM_EFFICIENCY,
"womb_fluid" = "femcum",
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
"flavor_text" = "",
"meat_type" = "Mammalian"
)
var/list/custom_names = list()
var/preferred_ai_core_display = "Blue"
var/prefered_security_department = SEC_DEPT_RANDOM
var/custom_species = null
//Quirk list
var/list/all_quirks = list()
//Job preferences 2.0 - indexed by job title , no key or value implies never
var/list/job_preferences = list()
// Want randomjob if preferences already filled - Donkie
var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
// 0 = character settings, 1 = game preferences
var/current_tab = 0
var/unlock_content = 0
var/list/ignoring = list()
var/clientfps = 0
var/parallax
var/ambientocclusion = TRUE
var/auto_fit_viewport = TRUE
var/uplink_spawn_loc = UPLINK_PDA
var/sprint_spacebar = FALSE
var/sprint_toggle = FALSE
var/list/exp = list()
var/list/menuoptions
var/action_buttons_screen_locs = list()
//backgrounds
var/mutable_appearance/character_background
var/icon/bgstate = "steel"
var/list/bgstate_options = list("000", "midgrey", "FFF", "white", "steel", "techmaint", "dark", "plating", "reinforced")
/datum/preferences/New(client/C)
parent = C
for(var/custom_name_id in GLOB.preferences_custom_names)
custom_names[custom_name_id] = get_default_name(custom_name_id)
UI_style = GLOB.available_ui_styles[1]
if(istype(C))
if(!IsGuestKey(C.key))
load_path(C.ckey)
unlock_content = C.IsByondMember()
if(unlock_content)
max_save_slots = 24
var/loaded_preferences_successfully = load_preferences()
if(loaded_preferences_successfully)
if(load_character())
return
//we couldn't load character data so just randomize the character appearance + name
random_character() //let's create a random character then - rather than a fat, bald and naked man.
real_name = pref_species.random_name(gender,1)
if(!loaded_preferences_successfully)
save_preferences()
save_character() //let's save this new random character so it doesn't keep generating new ones.
menuoptions = list()
return
#define APPEARANCE_CATEGORY_COLUMN "<td valign='top' width='17%'>"
#define MAX_MUTANT_ROWS 5
/datum/preferences/proc/ShowChoices(mob/user)
if(!user || !user.client)
return
update_preview_icon(current_tab != 2)
var/list/dat = list("<center>")
dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
if(!path)
dat += "<div class='notice'>Please create an account to save your preferences</div>"
dat += "</center>"
dat += "<HR>"
switch(current_tab)
if (0) // Character Settings#
if(path)
var/savefile/S = new /savefile(path)
if(S)
dat += "<center>"
var/name
var/unspaced_slots = 0
for(var/i=1, i<=max_save_slots, i++)
unspaced_slots++
if(unspaced_slots > 4)
dat += "<br>"
unspaced_slots = 0
S.cd = "/character[i]"
S["real_name"] >> name
if(!name)
name = "Character[i]"
dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
dat += "</center>"
dat += "<center><h2>Occupation Choices</h2>"
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
if(CONFIG_GET(flag/roundstart_traits))
dat += "<center><h2>Quirk Setup</h2>"
dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Quirks</a><br></center>"
dat += "<center><b>Current Quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
if(jobban_isbanned(user, "appearance"))
dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
dat += "<b>Always Random Name:</b><a style='display:block;width:30px' href='?_src_=prefs;preference=name'>[be_random_name ? "Yes" : "No"]</a><BR>"
dat += "<b>[nameless ? "Default designation" : "Name"]:</b>"
dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
dat += "<a href='?_src_=prefs;preference=nameless'>Be nameless: [nameless ? "Yes" : "No"]</a><BR>"
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
dat += "<b>Age:</b> <a style='display:block;width:30px' href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
dat += "<b>Special Names:</b><BR>"
var/old_group
for(var/custom_name_id in GLOB.preferences_custom_names)
var/namedata = GLOB.preferences_custom_names[custom_name_id]
if(!old_group)
old_group = namedata["group"]
else if(old_group != namedata["group"])
old_group = namedata["group"]
dat += "<br>"
dat += "<a href ='?_src_=prefs;preference=[custom_name_id];task=input'><b>[namedata["pref_name"]]:</b> [custom_names[custom_name_id]]</a> "
dat += "<br><br>"
dat += "<b>Custom job preferences:</b><BR>"
dat += "<a href='?_src_=prefs;preference=ai_core_icon;task=input'><b>Preferred AI Core Display:</b> [preferred_ai_core_display]</a><br>"
dat += "<a href='?_src_=prefs;preference=sec_dept;task=input'><b>Preferred Security Department:</b> [prefered_security_department]</a><BR></td>"
dat += "</tr></table>"
//Character Appearance
if(2)
if(path)
var/savefile/S = new /savefile(path)
if(S)
dat += "<center>"
var/name
var/unspaced_slots = 0
for(var/i=1, i<=max_save_slots, i++)
unspaced_slots++
if(unspaced_slots > 4)
dat += "<br>"
unspaced_slots = 0
S.cd = "/character[i]"
S["real_name"] >> name
if(!name)
name = "Character[i]"
dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
dat += "</center>"
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Flavor Text</h2>"
dat += "<a href='?_src_=prefs;preference=flavor_text;task=input'><b>Set Examine Text</b></a><br>"
if(length(features["flavor_text"]) <= 40)
if(!length(features["flavor_text"]))
dat += "\[...\]"
else
dat += "[features["flavor_text"]]"
else
dat += "[TextPreview(features["flavor_text"])]...<BR>"
dat += "<h2>Body</h2>"
dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
dat += "<b>Species:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
dat += "<b>Custom Species Name:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=custom_species;task=input'>[custom_species ? custom_species : "None"]</a><BR>"
dat += "<b>Random Body:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=all;task=random'>Randomize!</A><BR>"
dat += "<b>Always Random Body:</b><a href='?_src_=prefs;preference=all'>[be_random_body ? "Yes" : "No"]</A><BR>"
dat += "<br><b>Cycle background:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=cycle_bg;task=input'>[bgstate]</a><BR>"
var/use_skintones = pref_species.use_skintones
if(use_skintones)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Skin Tone</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
var/mutant_colors
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
if(!use_skintones)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h2>Body Colors</h2>"
dat += "<b>Primary Color:</b><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
dat += "<b>Secondary Color:</b><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor2"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color2;task=input'>Change</a><BR>"
dat += "<b>Tertiary Color:</b><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
mutant_colors = TRUE
if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
if(!use_skintones && !mutant_colors)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Eye Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
dat += "</td>"
else if(use_skintones || mutant_colors)
dat += "</td>"
if(HAIR in pref_species.species_traits)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Hair Style</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a>"
dat += "<a href='?_src_=prefs;preference=previous_hair_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_hair_style;task=input'>&gt;</a><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
dat += "<h3>Facial Hair Style</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a>"
dat += "<a href='?_src_=prefs;preference=previous_facehair_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>&gt;</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
dat += "</td>"
//Mutant stuff
var/mutant_category = 0
if("tail_lizard" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Tail</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("mam_tail" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Tail</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=mam_tail;task=input'>[features["mam_tail"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("tail_human" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Tail</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("meat_type" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Meat Type</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=meats;task=input'>[features["meat_type"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("snout" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Snout</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("horns" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Horns</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a>"
dat += "<span style='border:1px solid #161616; background-color: #[horn_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=horns_color;task=input'>Change</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
if("frills" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Frills</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("spines" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Spines</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("body_markings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Body Markings</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("mam_body_markings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Species Markings</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=mam_body_markings;task=input'>[features["mam_body_markings"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
if("mam_ears" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Ears</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=mam_ears;task=input'>[features["mam_ears"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ears" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Ears</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("mam_snouts" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Snout</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=mam_snouts;task=input'>[features["mam_snouts"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("legs" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Legs</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("deco_wings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Decorative wings</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=deco_wings;task=input'>[features["deco_wings"]]</a>"
dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
if("insect_wings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Insect wings</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("insect_fluff" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Insect Fluff</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_fluffs;task=input'>[features["insect_fluff"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("taur" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Tauric Body</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a>"
if("insect_markings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Insect markings</h3>"
dat += "<a href='?_src_=prefs;preference=insect_markings;task=input'>[features["insect_markings"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("wings" in pref_species.mutant_bodyparts && GLOB.r_wings_list.len >1)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Wings</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("xenohead" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Caste Head</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=xenohead;task=input'>[features["xenohead"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("xenotail" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Tail</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=xenotail;task=input'>[features["xenotail"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("xenodorsal" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Dorsal Spines</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=xenodorsal;task=input'>[features["xenodorsal"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ipc_screen" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Screen</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=ipc_screen;task=input'>[features["ipc_screen"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ipc_antenna" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Antenna</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=ipc_antenna;task=input'>[features["ipc_antenna"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if(mutant_category)
dat += "</td>"
mutant_category = 0
dat += "</tr></table>"
dat += "</td>"
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Clothing & Equipment</h2>"
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
if(GLOB.underwear_list[underwear]?.has_color)
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
if(GLOB.undershirt_list[undershirt]?.has_color)
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
if(GLOB.socks_list[socks]?.has_color)
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
dat += "</td>"
dat +="<td width='220px' height='300px' valign='top'>"
if(NOGENITALS in pref_species.species_traits)
dat += "<b>Your species ([pref_species.name]) does not support genitals!</b><br>"
else
if(pref_species.use_skintones)
dat += "<b>Genitals use skintone:</b><a href='?_src_=prefs;preference=genital_colour'>[features["genitals_use_skintone"] == TRUE ? "Yes" : "No"]</a>"
dat += "<h3>Penis</h3>"
dat += "<a style='display:block;width:50px' href='?_src_=prefs;preference=has_cock'>[features["has_cock"] == TRUE ? "Yes" : "No"]</a>"
if(features["has_cock"])
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Penis Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)</a><br>"
else
dat += "<b>Penis Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["cock_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=cock_color;task=input'>Change</a><br>"
dat += "<b>Penis Shape:</b> <a style='display:block;width:120px' href='?_src_=prefs;preference=cock_shape;task=input'>[features["cock_shape"]]</a>"
dat += "<b>Penis Length:</b> <a style='display:block;width:120px' href='?_src_=prefs;preference=cock_length;task=input'>[features["cock_length"]] inch(es)</a>"
dat += "<b>Has Testicles:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=has_balls'>[features["has_balls"] == TRUE ? "Yes" : "No"]</a>"
if(features["has_balls"])
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Testicles Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
else
dat += "<b>Testicles Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><br>"
dat += "<b>Testicles showing:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=balls_shape;task=input'>[features["balls_shape"]]</a>"
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Vagina</h3>"
dat += "<a style='display:block;width:50px' href='?_src_=prefs;preference=has_vag'>[features["has_vag"] == TRUE ? "Yes" : "No"]</a>"
if(features["has_vag"])
dat += "<b>Vagina Type:</b> <a style='display:block;width:100px' href='?_src_=prefs;preference=vag_shape;task=input'>[features["vag_shape"]]</a>"
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Vagina Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
else
dat += "<b>Vagina Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><br>"
dat += "<b>Has Womb:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=has_womb'>[features["has_womb"] == TRUE ? "Yes" : "No"]</a>"
dat += "</td>"
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Breasts</h3>"
dat += "<a style='display:block;width:50px' href='?_src_=prefs;preference=has_breasts'>[features["has_breasts"] == TRUE ? "Yes" : "No"]</a>"
if(features["has_breasts"])
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
dat += "<b>Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'>&nbsp;&nbsp;&nbsp;</span>(Skin tone overriding)<br>"
else
dat += "<b>Color:</b></a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><br>"
dat += "<b>Cup Size:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a>"
dat += "<b>Breast Shape:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a>"
dat += "<b>Lactates:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_producing'>[features["breasts_producing"] == TRUE ? "Yes" : "No"]</a>"
dat += "</td>"
dat += "</td>"
dat += "</tr></table>"
if (1) // Game Preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<br>"
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
dat += "<br>"
dat += "<b>PDA Color:</b> <span style='border:1px solid #161616; background-color: [pda_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=pda_color;task=input'>Change</a><BR>"
dat += "<b>PDA Style:</b> <a href='?_src_=prefs;task=input;preference=pda_style'>[pda_style]</a><br>"
dat += "<b>PDA Reskin:</b> <a href='?_src_=prefs;task=input;preference=pda_skin'>[pda_skin]</a><br>"
dat += "<br>"
dat += "<b>Ghost Ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost Radio:</b> <a href='?_src_=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "All Messages":"No Messages"]</a><br>"
dat += "<b>Ghost Sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost Whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost PDA:</b> <a href='?_src_=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Enabled":"Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Enabled":"Disabled"]</a><br>"
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Enabled":"Disabled"]</a><br>"
dat += "<b>See Pull Requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Enabled":"Disabled"]</a><br>"
dat += "<br>"
if(user.client)
if(unlock_content)
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
if(unlock_content || check_rights_for(user.client, R_ADMIN))
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
dat += "<b>Antag OOC Color:</b> <span style='border: 1px solid #161616; background-color: [aooccolor ? aooccolor : GLOB.normal_aooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=aooccolor;task=input'>Change</a><br>"
dat += "</td>"
if(user.client.holder)
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Admin Settings</h2>"
dat += "<b>Adminhelp Sounds:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"Enabled":"Disabled"]</a><br>"
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"Enabled":"Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Combo HUD Lighting:</b> <a href = '?_src_=prefs;preference=combohud_lighting'>[(toggles & COMBOHUD_LIGHTING)?"Full-bright":"No Change"]</a><br>"
dat += "</td>"
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
if (user && user.client && !user.client.prefs.screenshake==0)
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
var/p_chaos
if (!preferred_chaos)
p_chaos = "No preference"
else
p_chaos = preferred_chaos
dat += "<b>Preferred Chaos Amount:</b> <a href='?_src_=prefs;preference=preferred_chaos;task=input'>[p_chaos]</a><br>"
dat += "<br>"
dat += "</td>"
dat += "</tr></table>"
if(unlock_content)
dat += "<b>Ghost Form:</b> <a href='?_src_=prefs;task=input;preference=ghostform'>[ghost_form]</a><br>"
dat += "<B>Ghost Orbit: </B> <a href='?_src_=prefs;task=input;preference=ghostorbit'>[ghost_orbit]</a><br>"
var/button_name = "If you see this something went wrong."
switch(ghost_accs)
if(GHOST_ACCS_FULL)
button_name = GHOST_ACCS_FULL_NAME
if(GHOST_ACCS_DIR)
button_name = GHOST_ACCS_DIR_NAME
if(GHOST_ACCS_NONE)
button_name = GHOST_ACCS_NONE_NAME
dat += "<b>Ghost Accessories:</b> <a href='?_src_=prefs;task=input;preference=ghostaccs'>[button_name]</a><br>"
switch(ghost_others)
if(GHOST_OTHERS_THEIR_SETTING)
button_name = GHOST_OTHERS_THEIR_SETTING_NAME
if(GHOST_OTHERS_DEFAULT_SPRITE)
button_name = GHOST_OTHERS_DEFAULT_SPRITE_NAME
if(GHOST_OTHERS_SIMPLE)
button_name = GHOST_OTHERS_SIMPLE_NAME
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
dat += "<br>"
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
switch (parallax)
if (PARALLAX_LOW)
dat += "Low"
if (PARALLAX_MED)
dat += "Medium"
if (PARALLAX_INSANE)
dat += "Insane"
if (PARALLAX_DISABLE)
dat += "Disabled"
else
dat += "High"
dat += "</a><br>"
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
dat += "<b>Sprint Key:</b> <a href='?_src_=prefs;preference=sprint_key'>[sprint_spacebar ? "Space" : "Shift"]</a><br>"
dat += "<b>Toggle Sprint:</b> <a href='?_src_=prefs;preference=sprint_toggle'>[sprint_toggle ? "Enabled" : "Disabled"]</a><br>"
if (CONFIG_GET(flag/maprotation) && CONFIG_GET(flag/tgstyle_maprotation))
var/p_map = preferred_map
if (!p_map)
p_map = "Default"
if (config.defaultmap)
p_map += " ([config.defaultmap.map_name])"
else
if (p_map in config.maplist)
var/datum/map_config/VM = config.maplist[p_map]
if (!VM)
p_map += " (No longer exists)"
else
p_map = VM.map_name
else
p_map += " (No longer exists)"
if(CONFIG_GET(flag/allow_map_voting))
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Special Role Settings</h2>"
if(jobban_isbanned(user, ROLE_SYNDICATE))
dat += "<font color=red><b>You are banned from antagonist roles.</b></font>"
src.be_special = list()
for (var/i in GLOB.special_roles)
if(jobban_isbanned(user, i))
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;jobbancheck=[i]'>BANNED</a><br>"
else
var/days_remaining = null
if(ispath(GLOB.special_roles[i]) && CONFIG_GET(flag/use_age_restriction_for_jobs)) //If it's a game mode antag, check if the player meets the minimum age
var/mode_path = GLOB.special_roles[i]
var/datum/game_mode/temp_mode = new mode_path
days_remaining = temp_mode.get_remaining_days(user.client)
if(days_remaining)
dat += "<b>Be [capitalize(i)]:</b> <font color=red> \[IN [days_remaining] DAYS]</font><br>"
else
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;be_special_type=[i]'>[(i in be_special) ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Enabled" : "Disabled"]</a><br>"
dat += "<br>"
if(3)
if(!gear_tab)
gear_tab = GLOB.loadout_items[1]
dat += "<table align='center' width='100%'>"
dat += "<tr><td colspan=4><center><b><font color='[gear_points == 0 ? "#E62100" : "#CCDDFF"]'>[gear_points]</font> loadout points remaining.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
dat += "<tr><td colspan=4><center>You can only choose one item per category, unless it's an item that spawns in your backpack or hands.</center></td></tr>"
dat += "<tr><td colspan=4><center><b>"
var/firstcat = TRUE
for(var/i in GLOB.loadout_items)
if(firstcat)
firstcat = FALSE
else
dat += " |"
if(i == gear_tab)
dat += " <span class='linkOn'>[i]</span> "
else
dat += " <a href='?_src_=prefs;preference=gear;select_category=[i]'>[i]</a> "
dat += "</b></center></td></tr>"
dat += "<tr><td colspan=4><hr></td></tr>"
dat += "<tr><td colspan=4><b><center>[gear_tab]</center></b></td></tr>"
dat += "<tr><td colspan=4><hr></td></tr>"
dat += "<tr width=10% style='vertical-align:top;'><td width=15%><b>Name</b></td>"
dat += "<td style='vertical-align:top'><b>Cost</b></td>"
dat += "<td width=10%><font size=2><b>Restrictions</b></font></td>"
dat += "<td width=80%><font size=2><b>Description</b></font></td></tr>"
for(var/j in GLOB.loadout_items[gear_tab])
var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
var/donoritem = gear.donoritem
if(donoritem && !gear.donator_ckey_check(user.ckey))
continue
var/class_link = ""
if(gear.type in chosen_gear)
class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'"
else if(gear_points <= 0)
class_link = "style='white-space:normal;' class='linkOff'"
else if(donoritem)
class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'"
else
class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'"
dat += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[j]</a></td>"
dat += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
if(islist(gear.restricted_roles))
if(gear.restricted_roles.len)
if(gear.restricted_desc)
dat += "<font size=2>"
dat += gear.restricted_desc
dat += "</font>"
else
dat += "<font size=2>"
dat += gear.restricted_roles.Join(";")
dat += "</font>"
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
dat += "</table>"
if(4) // Content preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Fetish content prefs</h2>"
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Bimbofication:</b> <a href='?_src_=prefs;preference=bimbo'>[(cit_toggles & BIMBOFICATION) ? "Allowed" : "Disallowed"]</a><br>"
dat += "</td>"
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Other content prefs</h2>"
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
dat += "</tr></table>"
dat += "<br>"
dat += "<hr><center>"
if(!IsGuestKey(user.key))
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> "
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> "
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center>"
winshow(user, "preferences_window", TRUE)
var/datum/browser/popup = new(user, "preferences_browser", "<div align='center'>Character Setup</div>", 640, 770)
popup.set_content(dat.Join())
popup.open(FALSE)
onclose(user, "preferences_window", src)
#undef APPEARANCE_CATEGORY_COLUMN
#undef MAX_MUTANT_ROWS
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
if(!SSjob)
return
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
//widthPerColumn - Screen's width for every column.
//height - Screen's height.
var/width = widthPerColumn
var/HTML = "<center>"
if(SSjob.occupations.len <= 0)
HTML += "The job SSticker is not yet finished creating jobs, please try again later"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
else
HTML += "<b>Choose occupation chances</b><br>"
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
for(var/datum/job/job in sortList(SSjob.occupations, /proc/cmp_job_display_asc))
index += 1
if((index >= limit) || (job.title in splitJobs))
width += widthPerColumn
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;bancheck=[rank]'> BANNED</a></td></tr>"
continue
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
if(required_playtime_remaining)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[ [get_exp_format(required_playtime_remaining)] as [job.get_exp_req_type()] \] </font></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if(!user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
else
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b><span class='dark'>[rank]</span></b>"
else
HTML += "<span class='dark'>[rank]</span>"
HTML += "</td><td width='40%'>"
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
switch(job_preferences["[job.title]"])
if(JP_HIGH)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
if(JP_MEDIUM)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
if(JP_LOW)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(rank == SSjob.overflow_role)//Overflow is special
if(job_preferences["[SSjob.overflow_role]"] == JP_LOW)
HTML += "<font color=green>Yes</font>"
else
HTML += "<font color=red>No</font>"
HTML += "</a></td></tr>"
continue
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
HTML += "</a></td></tr>"
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
var/message = "Be an [SSjob.overflow_role] if preferences unavailable"
if(joblessrole == BERANDOMJOB)
message = "Get random job if preferences unavailable"
else if(joblessrole == RETURNTOLOBBY)
message = "Return to lobby if preferences unavailable"
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[message]</a></center>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
popup.set_window_options("can_close=0")
popup.set_content(HTML)
popup.open(FALSE)
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
if (!job)
return FALSE
if (level == JP_HIGH) // to high
//Set all other high to medium
for(var/j in job_preferences)
if(job_preferences["[j]"] == JP_HIGH)
job_preferences["[j]"] = JP_MEDIUM
//technically break here
job_preferences["[job.title]"] = level
return TRUE
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
if(!SSjob || SSjob.occupations.len <= 0)
return
var/datum/job/job = SSjob.GetJob(role)
if(!job)
user << browse(null, "window=mob_occupation")
ShowChoices(user)
return
if (!isnum(desiredLvl))
to_chat(user, "<span class='danger'>UpdateJobPreference - desired level was not a number. Please notify coders!</span>")
ShowChoices(user)
return
var/jpval = null
switch(desiredLvl)
if(3)
jpval = JP_LOW
if(2)
jpval = JP_MEDIUM
if(1)
jpval = JP_HIGH
if(role == SSjob.overflow_role)
if(job_preferences["[job.title]"] == JP_LOW)
jpval = null
else
jpval = JP_LOW
SetJobPreferenceLevel(job, jpval)
SetChoices(user)
return 1
/datum/preferences/proc/ResetJobs()
job_preferences = list()
/datum/preferences/proc/SetQuirks(mob/user)
if(!SSquirks)
to_chat(user, "<span class='danger'>The quirk subsystem is still initializing! Try again in a minute.</span>")
return
var/list/dat = list()
if(!SSquirks.quirks.len)
dat += "The quirk subsystem hasn't finished initializing, please hold..."
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
else
dat += "<center><b>Choose quirk setup</b></center><br>"
dat += "<div align='center'>Left-click to add or remove quirks. You need negative quirks to have positive ones.<br>\
Quirks are applied at roundstart and cannot normally be removed.</div>"
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
dat += "<hr>"
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
dat += "<center>[GetPositiveQuirkCount()] / [MAX_QUIRKS] max positive quirks<br>\
<b>Quirk balance remaining:</b> [GetQuirkBalance()]</center><br>"
for(var/V in SSquirks.quirks)
var/datum/quirk/T = SSquirks.quirks[V]
var/quirk_name = initial(T.name)
var/has_quirk
var/quirk_cost = initial(T.value) * -1
var/lock_reason = "This trait is unavailable."
var/quirk_conflict = FALSE
for(var/_V in all_quirks)
if(_V == quirk_name)
has_quirk = TRUE
if(initial(T.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
lock_reason = "Mood is disabled."
quirk_conflict = TRUE
if(has_quirk)
if(quirk_conflict)
all_quirks -= quirk_name
has_quirk = FALSE
else
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
if(quirk_cost > 0)
quirk_cost = "+[quirk_cost]"
var/font_color = "#AAAAFF"
if(initial(T.value) != 0)
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
if(quirk_conflict)
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
<font color='red'><b>LOCKED: [lock_reason]</b></font><br>"
else
if(has_quirk)
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
<b><font color='[font_color]'>[quirk_name]</font></b> - [initial(T.desc)]<br>"
else
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)]<br>"
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Quirks</a></center>"
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Quirk Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
popup.set_window_options("can_close=0")
popup.set_content(dat.Join())
popup.open(FALSE)
/datum/preferences/proc/GetQuirkBalance()
var/bal = 0
for(var/V in all_quirks)
var/datum/quirk/T = SSquirks.quirks[V]
bal -= initial(T.value)
return bal
/datum/preferences/proc/GetPositiveQuirkCount()
. = 0
for(var/q in all_quirks)
if(SSquirks.quirk_points[q] > 0)
.++
/datum/preferences/Topic(href, href_list, hsrc) //yeah, gotta do this I guess..
. = ..()
if(href_list["close"])
var/client/C = usr.client
if(C)
C.clear_character_previews()
/datum/preferences/proc/process_link(mob/user, list/href_list)
if(href_list["jobbancheck"])
var/job = sanitizeSQL(href_list["jobbancheck"])
var/sql_ckey = sanitizeSQL(user.ckey)
var/datum/DBQuery/query_get_jobban = SSdbcore.NewQuery("SELECT reason, bantime, duration, expiration_time, IFNULL((SELECT byond_key FROM [format_table_name("player")] WHERE [format_table_name("player")].ckey = [format_table_name("ban")].a_ckey), a_ckey) FROM [format_table_name("ban")] WHERE ckey = '[sql_ckey]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned) AND job = '[job]'")
if(!query_get_jobban.warn_execute())
qdel(query_get_jobban)
return
if(query_get_jobban.NextRow())
var/reason = query_get_jobban.item[1]
var/bantime = query_get_jobban.item[2]
var/duration = query_get_jobban.item[3]
var/expiration_time = query_get_jobban.item[4]
var/admin_key = query_get_jobban.item[5]
var/text
text = "<span class='redtext'>You, or another user of this computer, ([user.key]) is banned from playing [job]. The ban reason is:<br>[reason]<br>This ban was applied by [admin_key] on [bantime]"
if(text2num(duration) > 0)
text += ". The ban is for [duration] minutes and expires on [expiration_time] (server time)"
text += ".</span>"
to_chat(user, text)
qdel(query_get_jobban)
return
if(href_list["preference"] == "job")
switch(href_list["task"])
if("close")
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("reset")
ResetJobs()
SetChoices(user)
if("random")
switch(joblessrole)
if(RETURNTOLOBBY)
if(jobban_isbanned(user, SSjob.overflow_role))
joblessrole = BERANDOMJOB
else
joblessrole = BEOVERFLOW
if(BEOVERFLOW)
joblessrole = BERANDOMJOB
if(BERANDOMJOB)
joblessrole = RETURNTOLOBBY
SetChoices(user)
if("setJobLevel")
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
else
SetChoices(user)
return 1
else if(href_list["preference"] == "trait")
switch(href_list["task"])
if("close")
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("update")
var/quirk = href_list["trait"]
if(!SSquirks.quirks[quirk])
return
for(var/V in SSquirks.quirk_blacklist) //V is a list
var/list/L = V
for(var/Q in all_quirks)
if((quirk in L) && (Q in L) && !(Q == quirk)) //two quirks have lined up in the list of the list of quirks that conflict with each other, so return (see quirks.dm for more details)
to_chat(user, "<span class='danger'>[quirk] is incompatible with [Q].</span>")
return
var/value = SSquirks.quirk_points[quirk]
var/balance = GetQuirkBalance()
if(quirk in all_quirks)
if(balance + value < 0)
to_chat(user, "<span class='warning'>Refunding this would cause you to go below your balance!</span>")
return
all_quirks -= quirk
else
if(GetPositiveQuirkCount() >= MAX_QUIRKS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_QUIRKS] positive quirks!</span>")
return
if(balance - value < 0)
to_chat(user, "<span class='warning'>You don't have enough balance to gain this quirk!</span>")
return
all_quirks += quirk
SetQuirks(user)
if("reset")
all_quirks = list()
SetQuirks(user)
else
SetQuirks(user)
return TRUE
switch(href_list["task"])
if("random")
switch(href_list["preference"])
if("name")
real_name = pref_species.random_name(gender,1)
if("age")
age = rand(AGE_MIN, AGE_MAX)
if("hair")
hair_color = random_short_color()
if("hair_style")
hair_style = random_hair_style(gender)
if("facial")
facial_hair_color = random_short_color()
if("facial_hair_style")
facial_hair_style = random_facial_hair_style(gender)
if("underwear")
underwear = random_underwear(gender)
undie_color = random_short_color()
if("undershirt")
undershirt = random_undershirt(gender)
shirt_color = random_short_color()
if("socks")
socks = random_socks()
socks_color = random_short_color()
if(BODY_ZONE_PRECISE_EYES)
eye_color = random_eye_color()
if("s_tone")
skin_tone = random_skin_tone()
if("bag")
backbag = pick(GLOB.backbaglist)
if("suit")
jumpsuit_style = pick(GLOB.jumpsuitlist)
if("all")
random_character()
if("input")
if(href_list["preference"] in GLOB.preferences_custom_names)
ask_for_custom_name(user,href_list["preference"])
switch(href_list["preference"])
if("ghostform")
if(unlock_content)
var/new_form = input(user, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
if(new_form)
ghost_form = new_form
if("ghostorbit")
if(unlock_content)
var/new_orbit = input(user, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND", null) as null|anything in GLOB.ghost_orbits
if(new_orbit)
ghost_orbit = new_orbit
if("ghostaccs")
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,GHOST_ACCS_FULL_NAME, GHOST_ACCS_DIR_NAME, GHOST_ACCS_NONE_NAME)
switch(new_ghost_accs)
if(GHOST_ACCS_FULL_NAME)
ghost_accs = GHOST_ACCS_FULL
if(GHOST_ACCS_DIR_NAME)
ghost_accs = GHOST_ACCS_DIR
if(GHOST_ACCS_NONE_NAME)
ghost_accs = GHOST_ACCS_NONE
if("ghostothers")
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,GHOST_OTHERS_THEIR_SETTING_NAME, GHOST_OTHERS_DEFAULT_SPRITE_NAME, GHOST_OTHERS_SIMPLE_NAME)
switch(new_ghost_others)
if(GHOST_OTHERS_THEIR_SETTING_NAME)
ghost_others = GHOST_OTHERS_THEIR_SETTING
if(GHOST_OTHERS_DEFAULT_SPRITE_NAME)
ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
if(GHOST_OTHERS_SIMPLE_NAME)
ghost_others = GHOST_OTHERS_SIMPLE
if("name")
var/new_name = input(user, "Choose your character's name:", "Character Preference") as text|null
if(new_name)
new_name = reject_bad_name(new_name)
if(new_name)
real_name = new_name
else
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
if("age")
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
if(new_age)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
if("flavor_text")
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
if(msg)
msg = msg
features["flavor_text"] = msg
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
if(new_hair)
hair_color = sanitize_hexcolor(new_hair)
if("hair_style")
var/new_hair_style
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in GLOB.hair_styles_list
if(new_hair_style)
hair_style = new_hair_style
if("next_hair_style")
hair_style = next_list_item(hair_style, GLOB.hair_styles_list)
if("previous_hair_style")
hair_style = previous_list_item(hair_style, GLOB.hair_styles_list)
if("facial")
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference","#"+facial_hair_color) as color|null
if(new_facial)
facial_hair_color = sanitize_hexcolor(new_facial)
if("facial_hair_style")
var/new_facial_hair_style
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in GLOB.facial_hair_styles_list
if(new_facial_hair_style)
facial_hair_style = new_facial_hair_style
if("next_facehair_style")
facial_hair_style = next_list_item(facial_hair_style, GLOB.facial_hair_styles_list)
if("previous_facehair_style")
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_list)
if("cycle_bg")
bgstate = next_list_item(bgstate, bgstate_options)
if("underwear")
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_list
if(new_underwear)
underwear = new_underwear
if("undie_color")
var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", undie_color) as color|null
if(n_undie_color)
undie_color = sanitize_hexcolor(n_undie_color)
if("undershirt")
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_list
if(new_undershirt)
undershirt = new_undershirt
if("shirt_color")
var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", shirt_color) as color|null
if(n_shirt_color)
shirt_color = sanitize_hexcolor(n_shirt_color)
if("socks")
var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
if(new_socks)
socks = new_socks
if("socks_color")
var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", socks_color) as color|null
if(n_socks_color)
socks_color = sanitize_hexcolor(n_socks_color)
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
if(new_eyes)
eye_color = sanitize_hexcolor(new_eyes)
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_race_names
if(result)
var/newtype = GLOB.species_list[GLOB.roundstart_race_names[result]]
pref_species = new newtype()
//let's ensure that no weird shit happens on species swapping.
custom_species = null
if(!("body_markings" in pref_species.default_features))
features["body_markings"] = "None"
if(!("mam_body_markings" in pref_species.default_features))
features["mam_body_markings"] = "None"
if("mam_body_markings" in pref_species.default_features)
if(features["mam_body_markings"] == "None")
features["mam_body_markings"] = "Plain"
if("tail_lizard" in pref_species.default_features)
features["tail_lizard"] = "Smooth"
if(pref_species.id == "felinid")
features["mam_tail"] = "Cat"
features["mam_ears"] = "Cat"
//Now that we changed our species, we must verify that the mutant colour is still allowed.
var/temp_hsv = RGBtoHSV(features["mcolor"])
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor"] = pref_species.default_color
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor2"] = pref_species.default_color
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor3"] = pref_species.default_color
if("custom_species")
var/new_species = reject_bad_name(input(user, "Choose your species subtype, if unique. This will show up on examinations and health scans. Do not abuse this:", "Character Preference", custom_species) as null|text)
if(new_species)
custom_species = new_species
else
custom_species = null
if("mutant_color")
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("mutant_color2")
var/new_mutantcolor = input(user, "Choose your character's secondary alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor2"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("mutant_color3")
var/new_mutantcolor = input(user, "Choose your character's tertiary alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor3"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("ipc_screen")
var/new_ipc_screen
new_ipc_screen = input(user, "Choose your character's screen:", "Character Preference") as null|anything in GLOB.ipc_screens_list
if(new_ipc_screen)
features["ipc_screen"] = new_ipc_screen
if("ipc_antenna")
var/new_ipc_antenna
new_ipc_antenna = input(user, "Choose your character's antenna:", "Character Preference") as null|anything in GLOB.ipc_antennas_list
if(new_ipc_antenna)
features["ipc_antenna"] = new_ipc_antenna
if("tail_lizard")
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_lizard
if(new_tail)
features["tail_lizard"] = new_tail
if(new_tail != "None")
features["taur"] = "None"
features["tail_human"] = "None"
features["mam_tail"] = "None"
if("tail_human")
var/list/snowflake_tails_list = list()
for(var/path in GLOB.tails_list_human)
var/datum/sprite_accessory/tails/human/instance = GLOB.tails_list_human[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_tails_list[S.name] = path
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in snowflake_tails_list
if(new_tail)
features["tail_human"] = new_tail
if(new_tail != "None")
features["taur"] = "None"
features["tail_lizard"] = "None"
features["mam_tail"] = "None"
if("mam_tail")
var/list/snowflake_tails_list = list()
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_tails_list[S.name] = path
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in snowflake_tails_list
if(new_tail)
features["mam_tail"] = new_tail
if(new_tail != "None")
features["taur"] = "None"
features["tail_human"] = "None"
features["tail_lizard"] = "None"
if("meats")
var/new_meat
new_meat = input(user, "Choose your character's meat type:", "Character Preference") as null|anything in GLOB.meat_types
if(new_meat)
features["meat_type"] = new_meat
if("snout")
var/list/snowflake_snouts_list = list()
for(var/path in GLOB.snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_snouts_list[S.name] = path
var/new_snout
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in snowflake_snouts_list
if(new_snout)
features["snout"] = new_snout
features["mam_snouts"] = "None"
if("mam_snouts")
var/list/snowflake_mam_snouts_list = list()
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_mam_snouts_list[S.name] = path
var/new_mam_snouts
new_mam_snouts = input(user, "Choose your character's snout:", "Character Preference") as null|anything in snowflake_mam_snouts_list
if(new_mam_snouts)
features["mam_snouts"] = new_mam_snouts
features["snout"] = "None"
if("horns")
var/new_horns
new_horns = input(user, "Choose your character's horns:", "Character Preference") as null|anything in GLOB.horns_list
if(new_horns)
features["horns"] = new_horns
if("horns_color")
var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
if(new_horn_color)
if (new_horn_color == "#000000")
horn_color = "#85615A"
else
horn_color = sanitize_hexcolor(new_horn_color)
if("wings")
var/new_wings
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
if(new_wings)
features["wings"] = new_wings
if("wings_color")
var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
if(new_wing_color)
if (new_wing_color == "#000000")
wing_color = "#FFFFFF"
else
wing_color = sanitize_hexcolor(new_wing_color)
if("frills")
var/new_frills
new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list
if(new_frills)
features["frills"] = new_frills
if("spines")
var/new_spines
new_spines = input(user, "Choose your character's spines:", "Character Preference") as null|anything in GLOB.spines_list
if(new_spines)
features["spines"] = new_spines
if("body_markings")
var/new_body_markings
new_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in GLOB.body_markings_list
if(new_body_markings)
features["body_markings"] = new_body_markings
if(new_body_markings != "None")
features["mam_body_markings"] = "None"
if("legs")
var/new_legs
new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in GLOB.legs_list
if(new_legs)
features["legs"] = new_legs
if("insect_wings")
var/new_insect_wings
new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list
if(new_insect_wings)
features["insect_wings"] = new_insect_wings
if("deco_wings")
var/new_deco_wings
new_deco_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.deco_wings_list
if(new_deco_wings)
features["deco_wings"] = new_deco_wings
if("insect_fluffs")
var/new_insect_fluff
new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list
if(new_insect_fluff)
features["insect_fluff"] = new_insect_fluff
if("insect_markings")
var/new_insect_markings
new_insect_markings = input(user, "Choose your character's markings:", "Character Preference") as null|anything in GLOB.insect_markings_list
if(new_insect_markings)
features["insect_markings"] = new_insect_markings
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
if(new_s_tone)
skin_tone = new_s_tone
if("taur")
var/list/snowflake_taur_list = list()
for(var/path in GLOB.taur_list)
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_taur_list[S.name] = path
var/new_taur
new_taur = input(user, "Choose your character's tauric body:", "Character Preference") as null|anything in snowflake_taur_list
if(new_taur)
features["taur"] = new_taur
if(new_taur != "None")
features["mam_tail"] = "None"
features["xenotail"] = "None"
features["tail_human"] = "None"
features["tail_lizard"] = "None"
if("ears")
var/list/snowflake_ears_list = list()
for(var/path in GLOB.ears_list)
var/datum/sprite_accessory/ears/instance = GLOB.ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_ears_list[S.name] = path
var/new_ears
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in snowflake_ears_list
if(new_ears)
features["ears"] = new_ears
if("mam_ears")
var/list/snowflake_ears_list = list()
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_ears_list[S.name] = path
var/new_ears
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in snowflake_ears_list
if(new_ears)
features["mam_ears"] = new_ears
if("mam_body_markings")
var/list/snowflake_markings_list = list()
for(var/path in GLOB.mam_body_markings_list)
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(user.client.ckey)))
snowflake_markings_list[S.name] = path
var/new_mam_body_markings
new_mam_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in snowflake_markings_list
if(new_mam_body_markings)
features["mam_body_markings"] = new_mam_body_markings
if(new_mam_body_markings != "None")
features["body_markings"] = "None"
else if(new_mam_body_markings == "None")
features["mam_body_markings"] = "Plain"
features["body_markings"] = "None"
//Xeno Bodyparts
if("xenohead")//Head or caste type
var/new_head
new_head = input(user, "Choose your character's caste:", "Character Preference") as null|anything in GLOB.xeno_head_list
if(new_head)
features["xenohead"] = new_head
if("xenotail")//Currently one one type, more maybe later if someone sprites them. Might include animated variants in the future.
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.xeno_tail_list
if(new_tail)
features["xenotail"] = new_tail
if(new_tail != "None")
features["mam_tail"] = "None"
features["taur"] = "None"
features["tail_human"] = "None"
features["tail_lizard"] = "None"
if("xenodorsal")
var/new_dors
new_dors = input(user, "Choose your character's dorsal tube type:", "Character Preference") as null|anything in GLOB.xeno_dorsal_list
if(new_dors)
features["xenodorsal"] = new_dors
//Genital code
if("cock_color")
var/new_cockcolor = input(user, "Penis color:", "Character Preference") as color|null
if(new_cockcolor)
var/temp_hsv = RGBtoHSV(new_cockcolor)
if(new_cockcolor == "#000000")
features["cock_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
else
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("cock_length")
var/new_length = input(user, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Character Preference") as num|null
if(new_length)
features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
if("cock_shape")
var/new_shape
new_shape = input(user, "Penis shape:", "Character Preference") as null|anything in GLOB.cock_shapes_list
if(new_shape)
features["cock_shape"] = new_shape
if("balls_color")
var/new_ballscolor = input(user, "Testicle Color:", "Character Preference") as color|null
if(new_ballscolor)
var/temp_hsv = RGBtoHSV(new_ballscolor)
if(new_ballscolor == "#000000")
features["balls_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
else
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("balls_shape")
var/new_shape
new_shape = input(user, "Testicle Type:", "Character Preference") as null|anything in GLOB.balls_shapes_list
if(new_shape)
features["balls_shape"] = new_shape
if("egg_size")
var/new_size
var/list/egg_sizes = list(1,2,3)
new_size = input(user, "Egg Diameter(inches):", "Egg Size") as null|anything in egg_sizes
if(new_size)
features["eggsack_egg_size"] = new_size
if("egg_color")
var/new_egg_color = input(user, "Egg Color:", "Character Preference") as color|null
if(new_egg_color)
var/temp_hsv = RGBtoHSV(new_egg_color)
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["eggsack_egg_color"] = sanitize_hexcolor(new_egg_color)
else
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("breasts_size")
var/new_size
new_size = input(user, "Breast Size", "Character Preference") as null|anything in GLOB.breasts_size_list
if(new_size)
features["breasts_size"] = new_size
if("breasts_shape")
var/new_shape
new_shape = input(user, "Breast Shape", "Character Preference") as null|anything in GLOB.breasts_shapes_list
if(new_shape)
features["breasts_shape"] = new_shape
if("breasts_color")
var/new_breasts_color = input(user, "Breast Color:", "Character Preference") as color|null
if(new_breasts_color)
var/temp_hsv = RGBtoHSV(new_breasts_color)
if(new_breasts_color == "#000000")
features["breasts_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
else
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("vag_shape")
var/new_shape
new_shape = input(user, "Vagina Type", "Character Preference") as null|anything in GLOB.vagina_shapes_list
if(new_shape)
features["vag_shape"] = new_shape
if("vag_color")
var/new_vagcolor = input(user, "Vagina color:", "Character Preference") as color|null
if(new_vagcolor)
var/temp_hsv = RGBtoHSV(new_vagcolor)
if(new_vagcolor == "#000000")
features["vag_color"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
else
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference",ooccolor) as color|null
if(new_ooccolor)
ooccolor = new_ooccolor
if("aooccolor")
var/new_aooccolor = input(user, "Choose your Antag OOC colour:", "Game Preference",ooccolor) as color|null
if(new_aooccolor)
aooccolor = new_aooccolor
if("bag")
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backbaglist
if(new_backbag)
backbag = new_backbag
if("suit")
if(jumpsuit_style == PREF_SUIT)
jumpsuit_style = PREF_SKIRT
else
jumpsuit_style = PREF_SUIT
if("uplink_loc")
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
if(new_loc)
uplink_spawn_loc = new_loc
if("ai_core_icon")
var/ai_core_icon = input(user, "Choose your preferred AI core display screen:", "AI Core Display Screen Selection") as null|anything in GLOB.ai_core_display_screens
if(ai_core_icon)
preferred_ai_core_display = ai_core_icon
if("sec_dept")
var/department = input(user, "Choose your preferred security department:", "Security Departments") as null|anything in GLOB.security_depts_prefs
if(department)
prefered_security_department = department
if ("preferred_map")
var/maplist = list()
var/default = "Default"
if (config.defaultmap)
default += " ([config.defaultmap.map_name])"
for (var/M in config.maplist)
var/datum/map_config/VM = config.maplist[M]
var/friendlyname = "[VM.map_name] "
if (VM.voteweight <= 0)
friendlyname += " (disabled)"
maplist[friendlyname] = VM.map_name
maplist[default] = null
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in maplist
if (pickedmap)
preferred_map = maplist[pickedmap]
if ("preferred_chaos")
var/pickedchaos = input(user, "Choose your preferred level of chaos. This will help with dynamic threat level ratings.", "Character Preference") as null|anything in list(CHAOS_NONE,CHAOS_LOW,CHAOS_MED,CHAOS_HIGH,CHAOS_MAX)
preferred_chaos = pickedchaos
if ("clientfps")
var/desiredfps = input(user, "Choose your desired fps. (0 = synced with server tick rate (currently:[world.fps]))", "Character Preference", clientfps) as null|num
if (!isnull(desiredfps))
clientfps = desiredfps
parent.fps = desiredfps
if("ui")
var/pickedui = input(user, "Choose your UI style.", "Character Preference", UI_style) as null|anything in GLOB.available_ui_styles
if(pickedui)
UI_style = pickedui
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_ui_style(ui_style2icon(UI_style))
if("pda_style")
var/pickedPDAStyle = input(user, "Choose your PDA style.", "Character Preference", pda_style) as null|anything in GLOB.pda_styles
if(pickedPDAStyle)
pda_style = pickedPDAStyle
if("pda_color")
var/pickedPDAColor = input(user, "Choose your PDA Interface color.", "Character Preference",pda_color) as color|null
if(pickedPDAColor)
pda_color = pickedPDAColor
if("pda_skin")
var/pickedPDASkin = input(user, "Choose your PDA reskin.", "Character Preference", pda_skin) as null|anything in GLOB.pda_reskins
if(pickedPDASkin)
pda_skin = pickedPDASkin
else
switch(href_list["preference"])
//CITADEL PREFERENCES EDIT - I can't figure out how to modularize these, so they have to go here. :c -Pooj
if("genital_colour")
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
if("arousable")
arousable = !arousable
if("has_cock")
features["has_cock"] = !features["has_cock"]
if(features["has_cock"] == FALSE)
features["has_balls"] = FALSE
if("has_balls")
features["has_balls"] = !features["has_balls"]
if("has_ovi")
features["has_ovi"] = !features["has_ovi"]
if("has_eggsack")
features["has_eggsack"] = !features["has_eggsack"]
if("balls_internal")
features["balls_internal"] = !features["balls_internal"]
if("eggsack_internal")
features["eggsack_internal"] = !features["eggsack_internal"]
if("has_breasts")
features["has_breasts"] = !features["has_breasts"]
if(features["has_breasts"] == FALSE)
features["breasts_producing"] = FALSE
if("breasts_producing")
features["breasts_producing"] = !features["breasts_producing"]
if("has_vag")
features["has_vag"] = !features["has_vag"]
if(features["has_vag"] == FALSE)
features["has_womb"] = FALSE
if("has_womb")
features["has_womb"] = !features["has_womb"]
if("widescreenpref")
widescreenpref = !widescreenpref
user.client.change_view(CONFIG_GET(string/default_view))
if("autostand")
autostand = !autostand
if("auto_ooc")
auto_ooc = !auto_ooc
if ("screenshake")
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
if (!isnull(desiredshake))
screenshake = desiredshake
if("damagescreenshake")
switch(damagescreenshake)
if(0)
damagescreenshake = 1
if(1)
damagescreenshake = 2
if(2)
damagescreenshake = 0
else
damagescreenshake = 1
if("nameless")
nameless = !nameless
//END CITADEL EDIT
if("publicity")
if(unlock_content)
toggles ^= MEMBER_PUBLIC
if("gender")
var/chosengender = input(user, "Select your character's gender.", "Gender Selection", gender) in list(MALE,FEMALE,"nonbinary","object")
switch(chosengender)
if("nonbinary")
chosengender = PLURAL
if("object")
chosengender = NEUTER
gender = chosengender
facial_hair_style = random_facial_hair_style(gender)
hair_style = random_hair_style(gender)
if("hotkeys")
hotkeys = !hotkeys
if(hotkeys)
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
else
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
if("action_buttons")
buttons_locked = !buttons_locked
if("tgui_fancy")
tgui_fancy = !tgui_fancy
if("tgui_lock")
tgui_lock = !tgui_lock
if("winflash")
windowflashing = !windowflashing
if("hear_adminhelps")
toggles ^= SOUND_ADMINHELP
if("announce_login")
toggles ^= ANNOUNCE_LOGIN
if("combohud_lighting")
toggles ^= COMBOHUD_LIGHTING
if("be_special")
var/be_special_type = href_list["be_special_type"]
if(be_special_type in be_special)
be_special -= be_special_type
else
be_special += be_special_type
if("name")
be_random_name = !be_random_name
if("all")
be_random_body = !be_random_body
if("hear_midis")
toggles ^= SOUND_MIDI
if("lobby_music")
toggles ^= SOUND_LOBBY
if((toggles & SOUND_LOBBY) && user.client && isnewplayer(user))
user.client.playtitlemusic()
else
user.stop_sound_channel(CHANNEL_LOBBYMUSIC)
if("ghost_ears")
chat_toggles ^= CHAT_GHOSTEARS
if("ghost_sight")
chat_toggles ^= CHAT_GHOSTSIGHT
if("ghost_whispers")
chat_toggles ^= CHAT_GHOSTWHISPER
if("ghost_radio")
chat_toggles ^= CHAT_GHOSTRADIO
if("ghost_pda")
chat_toggles ^= CHAT_GHOSTPDA
if("pull_requests")
chat_toggles ^= CHAT_PULLR
if("allow_midround_antag")
toggles ^= MIDROUND_ANTAG
if("parallaxup")
parallax = WRAP(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref(parent.mob)
if("parallaxdown")
parallax = WRAP(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref(parent.mob)
// Citadel edit - Prefs don't work outside of this. :c
if("hound_sleeper")
cit_toggles ^= MEDIHOUND_SLEEPER
if("toggleeatingnoise")
cit_toggles ^= EATING_NOISES
if("toggledigestionnoise")
cit_toggles ^= DIGESTION_NOISES
if("breast_enlargement")
cit_toggles ^= BREAST_ENLARGEMENT
if("penis_enlargement")
cit_toggles ^= PENIS_ENLARGEMENT
if("feminization")
cit_toggles ^= FORCED_FEM
if("masculinization")
cit_toggles ^= FORCED_MASC
if("hypno")
cit_toggles ^= HYPNO
if("never_hypno")
cit_toggles ^= NEVER_HYPNO
if("aphro")
cit_toggles ^= NO_APHRO
if("ass_slap")
cit_toggles ^= NO_ASS_SLAP
if("bimbo")
cit_toggles ^= BIMBOFICATION
//END CITADEL EDIT
if("ambientocclusion")
ambientocclusion = !ambientocclusion
if(parent && parent.screen && parent.screen.len)
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
PM.backdrop(parent.mob)
if("auto_fit_viewport")
auto_fit_viewport = !auto_fit_viewport
if(auto_fit_viewport && parent)
parent.fit_viewport()
if("sprint_key")
sprint_spacebar = !sprint_spacebar
if("sprint_toggle")
sprint_toggle = !sprint_toggle
if("save")
save_preferences()
save_character()
if("load")
load_preferences()
load_character()
if(parent && parent.prefs_vr)
attempt_vr(parent.prefs_vr,"load_vore","")
if("changeslot")
if(!load_character(text2num(href_list["num"])))
random_character()
real_name = random_unique_name(gender)
save_character()
if(parent && parent.prefs_vr)
attempt_vr(parent.prefs_vr,"load_vore","")
if("tab")
if (href_list["tab"])
current_tab = text2num(href_list["tab"])
if(href_list["preference"] == "gear")
if(href_list["clear_loadout"])
LAZYCLEARLIST(chosen_gear)
gear_points = initial(gear_points)
save_preferences()
if(href_list["select_category"])
for(var/i in GLOB.loadout_items)
if(i == href_list["select_category"])
gear_tab = i
if(href_list["toggle_gear_path"])
var/datum/gear/G = GLOB.loadout_items[gear_tab][html_decode(href_list["toggle_gear_path"])]
if(!G)
return
var/toggle = text2num(href_list["toggle_gear"])
if(!toggle && (G.type in chosen_gear))//toggling off and the item effectively is in chosen gear)
LAZYREMOVE(chosen_gear, G.type)
gear_points += initial(G.cost)
else if(toggle && (!(is_type_in_ref_list(G, chosen_gear))))
if(!is_loadout_slot_available(G.category))
to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
return
if(G.donoritem && !G.donator_ckey_check(user.ckey))
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
return
if(gear_points >= initial(G.cost))
LAZYADD(chosen_gear, G.type)
gear_points -= initial(G.cost)
ShowChoices(user)
return 1
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1, roundstart_checks = TRUE)
if(be_random_name)
real_name = pref_species.random_name(gender)
if(be_random_body)
random_character(gender)
if(roundstart_checks)
if(CONFIG_GET(flag/humans_need_surnames) && (pref_species.id == "human"))
var/firstspace = findtext(real_name, " ")
var/name_length = length(real_name)
if(!firstspace) //we need a surname
real_name += " [pick(GLOB.last_names)]"
else if(firstspace == name_length)
real_name += "[pick(GLOB.last_names)]"
character.real_name = nameless ? "[real_name] #[rand(10000, 99999)]" : real_name
character.name = character.real_name
character.nameless = nameless
character.custom_species = custom_species
character.gender = gender
character.age = age
character.eye_color = eye_color
var/obj/item/organ/eyes/organ_eyes = character.getorgan(/obj/item/organ/eyes)
if(organ_eyes)
if(!initial(organ_eyes.eye_color))
organ_eyes.eye_color = eye_color
organ_eyes.old_eye_color = eye_color
character.hair_color = hair_color
character.facial_hair_color = facial_hair_color
character.horn_color = horn_color
character.wing_color = wing_color
character.skin_tone = skin_tone
character.hair_style = hair_style
character.facial_hair_style = facial_hair_style
character.underwear = underwear
character.saved_underwear = underwear
character.undershirt = undershirt
character.saved_undershirt = undershirt
character.socks = socks
character.saved_socks = socks
character.undie_color = undie_color
character.shirt_color = shirt_color
character.socks_color = socks_color
var/datum/species/chosen_species
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
chosen_species = pref_species.type
else
chosen_species = /datum/species/human
pref_species = new /datum/species/human
save_character()
character.dna.features = features.Copy()
character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
character.dna.real_name = character.real_name
character.dna.nameless = character.nameless
character.dna.custom_species = character.custom_species
if("tail_lizard" in pref_species.default_features)
character.dna.species.mutant_bodyparts |= "tail_lizard"
if("mam_tail" in pref_species.default_features)
character.dna.species.mutant_bodyparts |= "mam_tail"
if("xenotail" in pref_species.default_features)
character.dna.species.mutant_bodyparts |= "xenotail"
if("meat_type" in pref_species.default_features)
character.type_of_meat = GLOB.meat_types[features["meat_type"]]
if(("legs" in character.dna.species.mutant_bodyparts) && (character.dna.features["legs"] == "Digitigrade" || character.dna.features["legs"] == "Avian"))
pref_species.species_traits |= DIGITIGRADE
else
pref_species.species_traits -= DIGITIGRADE
if(DIGITIGRADE in pref_species.species_traits)
character.Digitigrade_Leg_Swap(FALSE)
else
character.Digitigrade_Leg_Swap(TRUE)
//let's be sure the character updates
if(icon_updates)
character.update_body()
character.update_hair()
/datum/preferences/proc/get_default_name(name_id)
switch(name_id)
if("human")
return random_unique_name()
if("ai")
return pick(GLOB.ai_names)
if("cyborg")
return DEFAULT_CYBORG_NAME
if("clown")
return pick(GLOB.clown_names)
if("mime")
return pick(GLOB.mime_names)
return random_unique_name()
/datum/preferences/proc/ask_for_custom_name(mob/user,name_id)
var/namedata = GLOB.preferences_custom_names[name_id]
if(!namedata)
return
var/raw_name = input(user, "Choose your character's [namedata["qdesc"]]:","Character Preference") as text|null
if(!raw_name)
if(namedata["allow_null"])
custom_names[name_id] = get_default_name(name_id)
else
return
else
var/sanitized_name = reject_bad_name(raw_name,namedata["allow_numbers"])
if(!sanitized_name)
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z,[namedata["allow_numbers"] ? ",0-9," : ""] -, ' and .</font>")
return
else
custom_names[name_id] = sanitized_name
/datum/preferences/proc/get_filtered_holoform(filter_type)
if(!custom_holoform_icon)
return
LAZYINITLIST(cached_holoform_icons)
if(!cached_holoform_icons[filter_type])
cached_holoform_icons[filter_type] = process_holoform_icon_filter(custom_holoform_icon, filter_type)
return cached_holoform_icons[filter_type]