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S.P.L.U.R.T-Station-13/code/modules/modular_computers/hardware/_hardware.dm
2021-10-28 17:34:52 +08:00

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/obj/item/computer_hardware
name = "hardware"
desc = "Unknown Hardware."
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
w_class = WEIGHT_CLASS_TINY // w_class limits which devices can contain this component.
// 1: PDAs/Tablets, 2: Laptops, 3-4: Consoles only
var/obj/item/modular_computer/holder = null
// Computer that holds this hardware, if any.
// If the hardware uses extra power, change this.
var/power_usage = 0
// If the hardware is turned off set this to 0.
var/enabled = TRUE
// Prevent disabling for important component, like the CPU.
var/critical = FALSE
// Prevents direct installation of removable media.
var/can_install = TRUE
// Hardware that fits into expansion bays.
var/expansion_hw = FALSE
// Whether the hardware is removable or not.
var/removable = TRUE
// Current damage level
var/damage = 0
// Maximal damage level.
var/max_damage = 100
// "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
var/damage_malfunction = 20
// "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
var/damage_failure = 50
// Chance of malfunction when the component is damaged
var/malfunction_probability = 10
// What define is used to qualify this piece of hardware? Important for upgraded versions of the same hardware.
var/device_type
/obj/item/computer_hardware/New(obj/L)
..()
pixel_x = initial(pixel_x) + rand(-8, 8)
pixel_y = initial(pixel_y) + rand(-8, 8)
/obj/item/computer_hardware/Destroy()
if(holder)
holder.uninstall_component(src)
return ..()
/obj/item/computer_hardware/attackby(obj/item/I, mob/living/user)
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
if(istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/S = I
if(obj_integrity == max_integrity)
to_chat(user, span_warning("\The [src] doesn't seem to require repairs."))
return 1
if(S.use(1))
to_chat(user, span_notice("You patch up \the [src] with a bit of \the [I]."))
obj_integrity = min(obj_integrity + 10, max_integrity)
return 1
if(try_insert(I, user))
return TRUE
return ..()
/obj/item/computer_hardware/multitool_act(mob/living/user, obj/item/I)
..()
to_chat(user, "***** DIAGNOSTICS REPORT *****")
diagnostics(user)
to_chat(user, "******************************")
return TRUE
// Called on multitool click, prints diagnostic information to the user.
/obj/item/computer_hardware/proc/diagnostics(mob/user)
to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
// Handles damage checks
/obj/item/computer_hardware/proc/check_functionality()
if(!enabled) // Disabled.
return FALSE
if(damage > damage_failure) // Too damaged to work at all.
return FALSE
if(damage > damage_malfunction) // Still working. Well, sometimes...
if(prob(malfunction_probability))
return FALSE
return TRUE // Good to go.
/obj/item/computer_hardware/examine(mob/user)
. = ..()
if(damage > damage_failure)
. += span_danger("It seems to be severely damaged!")
else if(damage > damage_malfunction)
. += span_warning("It seems to be damaged!")
else if(damage)
. += span_notice("It seems to be slightly damaged.")
// Component-side compatibility check.
/obj/item/computer_hardware/proc/can_install(obj/item/modular_computer/M, mob/living/user = null)
return can_install
// Called when component is installed into PC.
/obj/item/computer_hardware/proc/on_install(obj/item/modular_computer/M, mob/living/user = null)
return
// Called when component is removed from PC.
/obj/item/computer_hardware/proc/on_remove(obj/item/modular_computer/M, mob/living/user)
if(M.physical || !QDELETED(M))
try_eject(forced = TRUE)
// Called when someone tries to insert something in it - paper in printer, card in card reader, etc.
/obj/item/computer_hardware/proc/try_insert(obj/item/I, mob/living/user = null)
return FALSE
/**
* Implement this when your hardware contains an object that the user can eject.
*
* Examples include ejecting cells from battery modules, ejecting an ID card from a card reader
* or ejecting an Intellicard from an AI card slot.
* Arguments:
* * user - The mob requesting the eject.
* * forced - Whether this action should be forced in some way.
*/
/obj/item/computer_hardware/proc/try_eject(mob/living/user = null, forced = FALSE)
return FALSE