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* changes * ok * changes * sigh * fixes * changes * fix * fix * alright * fixes git pus * fix * fix * fix * test * ok * Update code/modules/paperwork/ticketmachine.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> * ok * compile and other stuff * ok * fix * fix * Fix * Update menu.dm * Update view.dm * Update preferences.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com>
239 lines
8.4 KiB
Plaintext
239 lines
8.4 KiB
Plaintext
/// Controls how many buckets should be kept, each representing a tick. (30 seconds worth)
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#define BUCKET_LEN (world.fps * 1 * 30)
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/// Helper for getting the correct bucket for a given chatmessage
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#define BUCKET_POS(scheduled_destruction) (((round((scheduled_destruction - SSrunechat.head_offset) / world.tick_lag) + 1) % BUCKET_LEN) || BUCKET_LEN)
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/// Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue
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#define BUCKET_LIMIT (world.time + TICKS2DS(min(BUCKET_LEN - (SSrunechat.practical_offset - DS2TICKS(world.time - SSrunechat.head_offset)) - 1, BUCKET_LEN - 1)))
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/**
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* # Runechat Subsystem
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*
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* Maintains a timer-like system to handle destruction of runechat messages. Much of this code is modeled
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* after or adapted from the timer subsystem.
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*
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* Note that this has the same structure for storing and queueing messages as the timer subsystem does
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* for handling timers: the bucket_list is a list of chatmessage datums, each of which are the head
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* of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.
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*/
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SUBSYSTEM_DEF(runechat)
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name = "Runechat"
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flags = SS_TICKER | SS_NO_INIT
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wait = 1
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priority = FIRE_PRIORITY_RUNECHAT
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/// world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
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var/head_offset = 0
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/// Index of the first non-empty bucket
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var/practical_offset = 1
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/// world.tick_lag the bucket was designed for
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var/bucket_resolution = 0
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/// How many messages are in the buckets
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var/bucket_count = 0
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/// List of buckets, each bucket holds every message that has to be killed that byond tick
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var/list/bucket_list = list()
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/// Queue used for storing messages that are scheduled for deletion too far in the future for the buckets
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var/list/datum/chatmessage/second_queue = list()
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/datum/controller/subsystem/runechat/PreInit()
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bucket_list.len = BUCKET_LEN
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head_offset = world.time
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bucket_resolution = world.tick_lag
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/datum/controller/subsystem/runechat/stat_entry(msg)
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msg = "ActMsgs:[bucket_count] SecQueue:[length(second_queue)]"
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return msg
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/datum/controller/subsystem/runechat/fire(resumed = FALSE)
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// Store local references to datum vars as it is faster to access them this way
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var/list/bucket_list = src.bucket_list
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if (MC_TICK_CHECK)
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return
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// Check for when we need to loop the buckets, this occurs when
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// the head_offset is approaching BUCKET_LEN ticks in the past
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if (practical_offset > BUCKET_LEN)
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head_offset += TICKS2DS(BUCKET_LEN)
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practical_offset = 1
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resumed = FALSE
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// Check for when we have to reset buckets, typically from auto-reset
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if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
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reset_buckets()
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bucket_list = src.bucket_list
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resumed = FALSE
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// Store a reference to the 'working' chatmessage so that we can resume if the MC
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// has us stop mid-way through processing
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var/static/datum/chatmessage/cm
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if (!resumed)
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cm = null
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// Iterate through each bucket starting from the practical offset
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while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset - 1) * world.tick_lag) <= world.time)
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var/datum/chatmessage/bucket_head = bucket_list[practical_offset]
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if (!cm || !bucket_head || cm == bucket_head)
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bucket_head = bucket_list[practical_offset]
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cm = bucket_head
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while (cm)
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// If the chatmessage hasn't yet had its life ended then do that now
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var/datum/chatmessage/next = cm.next
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if (!cm.eol_complete)
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cm.end_of_life()
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else if (!QDELETED(cm)) // otherwise if we haven't deleted it yet, do so (this is after EOL completion)
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qdel(cm)
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if (MC_TICK_CHECK)
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return
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// Break once we've processed the entire bucket
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cm = next
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if (cm == bucket_head)
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break
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// Empty the bucket, check if anything in the secondary queue should be shifted to this bucket
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bucket_list[practical_offset++] = null
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var/i = 0
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for (i in 1 to length(second_queue))
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cm = second_queue[i]
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if (cm.scheduled_destruction >= BUCKET_LIMIT)
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i--
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break
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// Transfer the message into the bucket, performing necessary circular doubly-linked list operations
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bucket_count++
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var/bucket_pos = max(1, BUCKET_POS(cm.scheduled_destruction))
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var/datum/timedevent/head = bucket_list[bucket_pos]
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if (!head)
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bucket_list[bucket_pos] = cm
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cm.next = null
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cm.prev = null
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continue
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if (!head.prev)
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head.prev = head
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cm.next = head
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cm.prev = head.prev
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cm.next.prev = cm
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cm.prev.next = cm
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if (i)
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second_queue.Cut(1, i + 1)
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cm = null
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/datum/controller/subsystem/runechat/Recover()
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bucket_list |= SSrunechat.bucket_list
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second_queue |= SSrunechat.second_queue
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/datum/controller/subsystem/runechat/proc/reset_buckets()
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bucket_list.len = BUCKET_LEN
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head_offset = world.time
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bucket_resolution = world.tick_lag
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/**
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* Enters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue
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*
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* This will also account for a chatmessage already being registered, and in which case
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* the position will be updated to remove it from the previous location if necessary
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*
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* Arguments:
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* * new_sched_destruction Optional, when provided is used to update an existing message with the new specified time
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*/
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/datum/chatmessage/proc/enter_subsystem(new_sched_destruction = 0)
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// Get local references from subsystem as they are faster to access than the datum references
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var/list/bucket_list = SSrunechat.bucket_list
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var/list/second_queue = SSrunechat.second_queue
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// When necessary, de-list the chatmessage from its previous position
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if (new_sched_destruction)
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if (scheduled_destruction >= BUCKET_LIMIT)
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second_queue -= src
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else
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SSrunechat.bucket_count--
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var/bucket_pos = BUCKET_POS(scheduled_destruction)
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if (bucket_pos > 0)
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var/datum/chatmessage/bucket_head = bucket_list[bucket_pos]
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if (bucket_head == src)
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bucket_list[bucket_pos] = next
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if (prev != next)
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prev.next = next
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next.prev = prev
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else
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prev?.next = null
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next?.prev = null
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prev = next = null
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scheduled_destruction = new_sched_destruction
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// Ensure the scheduled destruction time is properly bound to avoid missing a scheduled event
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scheduled_destruction = max(CEILING(scheduled_destruction, world.tick_lag), world.time + world.tick_lag)
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// Handle insertion into the secondary queue if the required time is outside our tracked amounts
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if (scheduled_destruction >= BUCKET_LIMIT)
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BINARY_INSERT(src, SSrunechat.second_queue, datum/chatmessage, src, scheduled_destruction, COMPARE_KEY)
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return
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// Get bucket position and a local reference to the datum var, it's faster to access this way
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var/bucket_pos = BUCKET_POS(scheduled_destruction)
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// Get the bucket head for that bucket, increment the bucket count
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var/datum/chatmessage/bucket_head = bucket_list[bucket_pos]
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SSrunechat.bucket_count++
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// If there is no existing head of this bucket, we can set this message to be that head
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if (!bucket_head)
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bucket_list[bucket_pos] = src
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return
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// Otherwise it's a simple insertion into the circularly doubly-linked list
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if (!bucket_head.prev)
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bucket_head.prev = bucket_head
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next = bucket_head
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prev = bucket_head.prev
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next.prev = src
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prev.next = src
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/**
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* Removes this chatmessage datum from the runechat subsystem
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*/
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/datum/chatmessage/proc/leave_subsystem()
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// Attempt to find the bucket that contains this chat message
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var/bucket_pos = BUCKET_POS(scheduled_destruction)
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// Get local references to the subsystem's vars, faster than accessing on the datum
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var/list/bucket_list = SSrunechat.bucket_list
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var/list/second_queue = SSrunechat.second_queue
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// Attempt to get the head of the bucket
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var/datum/chatmessage/bucket_head
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if (bucket_pos > 0)
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bucket_head = bucket_list[bucket_pos]
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// Decrement the number of messages in buckets if the message is
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// the head of the bucket, or has a SD less than BUCKET_LIMIT implying it fits
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// into an existing bucket, or is otherwise not present in the secondary queue
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if(bucket_head == src)
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bucket_list[bucket_pos] = next
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SSrunechat.bucket_count--
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else if(scheduled_destruction < BUCKET_LIMIT)
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SSrunechat.bucket_count--
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else
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var/l = length(second_queue)
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second_queue -= src
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if(l == length(second_queue))
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SSrunechat.bucket_count--
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// Remove the message from the bucket, ensuring to maintain
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// the integrity of the bucket's list if relevant
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if(prev != next)
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prev.next = next
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next.prev = prev
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else
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prev?.next = null
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next?.prev = null
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prev = next = null
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#undef BUCKET_LEN
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#undef BUCKET_POS
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#undef BUCKET_LIMIT
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