mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
183 lines
5.9 KiB
Plaintext
183 lines
5.9 KiB
Plaintext
//Defines for atom layers and planes
|
|
//KEEP THESE IN A NICE ACSCENDING ORDER, PLEASE
|
|
|
|
#define PLANE_VOID -100
|
|
|
|
#define CLICKCATCHER_PLANE -99
|
|
|
|
#define PLANE_SPACE -95
|
|
#define PLANE_SPACE_RENDER_TARGET "PLANE_SPACE"
|
|
#define PLANE_SPACE_PARALLAX -90
|
|
#define PLANE_SPACE_PARALLAX_RENDER_TARGET "PLANE_SPACE_PARALLAX"
|
|
|
|
#define OPENSPACE_LAYER 17 //Openspace layer over all
|
|
#define OPENSPACE_PLANE -10 //Openspace plane below all turfs
|
|
#define OPENSPACE_BACKDROP_PLANE -9 //Black square just over openspace plane to guaranteed cover all in openspace turf
|
|
|
|
#define FLOOR_PLANE -8
|
|
#define FLOOR_PLANE_RENDER_TARGET "FLOOR_PLANE"
|
|
|
|
#define WALL_PLANE -7
|
|
#define WALL_PLANE_RENDER_TARGET "WALL_PLANE"
|
|
|
|
#define ABOVE_WALL_PLANE -6
|
|
#define ABOVE_WALL_PLANE_RENDER_TARGET "ABOVE_WALL_PLANE"
|
|
|
|
#define FIELD_OF_VISION_BLOCKER_PLANE -5
|
|
#define FIELD_OF_VISION_BLOCKER_RENDER_TARGET "*FIELD_OF_VISION_BLOCKER_PLANE"
|
|
|
|
#define FIELD_OF_VISION_PLANE -4
|
|
#define FIELD_OF_VISION_RENDER_TARGET "*FIELD_OF_VISION_PLANE"
|
|
#define FIELD_OF_VISION_LAYER 17 //used to place the visual (not the mask) shadow cone above any other floor plane stuff.
|
|
|
|
#define GAME_PLANE -3
|
|
#define GAME_PLANE_RENDER_TARGET "GAME_PLANE"
|
|
|
|
#define FIELD_OF_VISION_VISUAL_PLANE -2 //Yea, FoV does require quite a few planes to work with 513 filters to a decent degree.
|
|
#define FIELD_OF_VISION_VISUAL_RENDER_TARGET "FIELD_OF_VISION_VISUAL_PLANE"
|
|
|
|
#define CHAT_PLANE -1 //We don't want heard messages to be hidden by FoV.
|
|
|
|
#define CHAT_LAYER 12.0001 // Do not insert layers between these two values
|
|
#define CHAT_LAYER_MAX 12.9999
|
|
|
|
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
|
|
#define BLACKNESS_PLANE_RENDER_TARGET "BLACKNESS_PLANE"
|
|
|
|
///Layers most often used by atoms of plane lower than GAME_PLANE
|
|
#define SPACE_LAYER 1.8
|
|
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
|
|
#define MID_TURF_LAYER 2.02
|
|
#define HIGH_TURF_LAYER 2.03
|
|
#define TURF_PLATING_DECAL_LAYER 2.031
|
|
#define TURF_DECAL_LAYER 2.039 //Makes turf decals appear in DM how they will look inworld.
|
|
#define ABOVE_OPEN_TURF_LAYER 2.04
|
|
#define CLOSED_TURF_LAYER 2.05
|
|
#define BULLET_HOLE_LAYER 2.06
|
|
#define ABOVE_NORMAL_TURF_LAYER 2.08
|
|
#define LATTICE_LAYER 2.2
|
|
#define DISPOSAL_PIPE_LAYER 2.3
|
|
#define GAS_PIPE_HIDDEN_LAYER 2.35
|
|
#define WIRE_LAYER 2.4
|
|
#define WIRE_TERMINAL_LAYER 2.45
|
|
#define GAS_SCRUBBER_LAYER 2.46
|
|
#define GAS_PIPE_VISIBLE_LAYER 2.47
|
|
#define GAS_FILTER_LAYER 2.48
|
|
#define GAS_PUMP_LAYER 2.49
|
|
|
|
#define LOW_OBJ_LAYER 2.5
|
|
#define LOW_SIGIL_LAYER 2.52
|
|
#define SIGIL_LAYER 2.54
|
|
#define HIGH_SIGIL_LAYER 2.56
|
|
///Layers most often used by atoms of plane equal or higher than GAME_PLANE
|
|
#define BELOW_OPEN_DOOR_LAYER 2.6
|
|
#define BLASTDOOR_LAYER 2.65
|
|
#define OPEN_DOOR_LAYER 2.7
|
|
#define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER
|
|
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
|
|
#define TABLE_LAYER 2.8
|
|
#define TRAY_LAYER 2.85
|
|
#define GATEWAY_UNDERLAY_LAYER 2.85
|
|
#define BELOW_OBJ_LAYER 2.9
|
|
#define LOW_ITEM_LAYER 2.95
|
|
//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
|
|
#define CLOSED_BLASTDOOR_LAYER 3.05
|
|
#define CLOSED_DOOR_LAYER 3.1
|
|
#define CLOSED_FIREDOOR_LAYER 3.11
|
|
#define SHUTTER_LAYER 3.12 // HERE BE DRAGONS
|
|
#define ABOVE_OBJ_LAYER 3.2
|
|
#define ABOVE_WINDOW_LAYER 3.3
|
|
#define SIGN_LAYER 3.4
|
|
#define NOT_HIGH_OBJ_LAYER 3.5
|
|
#define HIGH_OBJ_LAYER 3.6
|
|
|
|
#define BELOW_MOB_LAYER 3.7
|
|
#define LYING_MOB_LAYER 3.8
|
|
#define MOB_LOWER_LAYER 3.95
|
|
//#define MOB_LAYER 4 //For easy recordkeeping; this is a byond define
|
|
#define MOB_UPPER_LAYER 4.05
|
|
#define ABOVE_MOB_LAYER 4.1
|
|
#define WALL_OBJ_LAYER 4.25
|
|
#define EDGED_TURF_LAYER 4.3
|
|
#define ON_EDGED_TURF_LAYER 4.35
|
|
#define LARGE_MOB_LAYER 4.4
|
|
#define ABOVE_ALL_MOB_LAYER 4.5
|
|
|
|
#define SPACEVINE_LAYER 4.8
|
|
#define SPACEVINE_MOB_LAYER 4.9
|
|
//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
|
|
#define ABOVE_FLY_LAYER 5.1
|
|
#define GASFIRE_LAYER 5.2
|
|
#define RIPPLE_LAYER 5.3
|
|
|
|
#define GHOST_LAYER 6
|
|
#define LOW_LANDMARK_LAYER 9
|
|
#define MID_LANDMARK_LAYER 9.1
|
|
#define HIGH_LANDMARK_LAYER 9.2
|
|
#define AREA_LAYER 10
|
|
#define MASSIVE_OBJ_LAYER 11
|
|
#define POINT_LAYER 12
|
|
|
|
#define EMISSIVE_BLOCKER_PLANE 12
|
|
#define EMISSIVE_BLOCKER_LAYER 12
|
|
#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
|
|
|
|
#define EMISSIVE_PLANE 13
|
|
#define EMISSIVE_LAYER 13
|
|
#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
|
|
|
|
#define EMISSIVE_UNBLOCKABLE_PLANE 14
|
|
#define EMISSIVE_UNBLOCKABLE_LAYER 14
|
|
#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE"
|
|
|
|
#define LIGHTING_PLANE 15
|
|
#define LIGHTING_LAYER 15
|
|
#define LIGHTING_RENDER_TARGET "LIGHT_PLANE"
|
|
|
|
#define RAD_TEXT_LAYER 15.1
|
|
|
|
#define ABOVE_LIGHTING_PLANE 16
|
|
#define ABOVE_LIGHTING_LAYER 16
|
|
#define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE"
|
|
|
|
#define BYOND_LIGHTING_PLANE 18
|
|
#define BYOND_LIGHTING_LAYER 18
|
|
#define BYOND_LIGHTING_RENDER_TARGET "BYOND_LIGHTING_PLANE"
|
|
|
|
#define CAMERA_STATIC_PLANE 19
|
|
#define CAMERA_STATIC_LAYER 19
|
|
#define CAMERA_STATIC_RENDER_TARGET "CAMERA_STATIC_PLANE"
|
|
|
|
//HUD layer defines
|
|
|
|
#define FULLSCREEN_PLANE 20
|
|
#define FLASH_LAYER 20
|
|
#define FULLSCREEN_LAYER 20.1
|
|
#define UI_DAMAGE_LAYER 20.2
|
|
#define BLIND_LAYER 20.3
|
|
#define CRIT_LAYER 20.4
|
|
#define CURSE_LAYER 20.5
|
|
#define FULLSCREEN_RENDER_TARGET "FULLSCREEN_PLANE"
|
|
|
|
#define HUD_PLANE 21
|
|
#define HUD_LAYER 21
|
|
#define HUD_RENDER_TARGET "HUD_PLANE"
|
|
|
|
#define VOLUMETRIC_STORAGE_BOX_PLANE 22
|
|
#define VOLUMETRIC_STORAGE_BOX_LAYER 22
|
|
#define VOLUMETRIC_STORAGE_BOX_RENDER_TARGET "VOLUME_STORAGE_BOX_PLANE"
|
|
|
|
#define VOLUMETRIC_STORAGE_ITEM_PLANE 23
|
|
#define VOLUMETRIC_STORAGE_ITEM_LAYER 23
|
|
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER 25
|
|
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE 25
|
|
#define VOLUMETRIC_STORAGE_ITEM_RENDER_TARGET "VOLUME_STORAGE_ITEM_PLANE"
|
|
|
|
#define ABOVE_HUD_PLANE 30
|
|
#define ABOVE_HUD_LAYER 30
|
|
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
|
|
|
|
#define SPLASHSCREEN_LAYER 90
|
|
#define SPLASHSCREEN_PLANE 90
|
|
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
|