mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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* changes * ok * changes * sigh * fixes * changes * fix * fix * alright * fixes git pus * fix * fix * fix * test * ok * Update code/modules/paperwork/ticketmachine.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> * ok * compile and other stuff * ok * fix * fix * Fix * Update menu.dm * Update view.dm * Update preferences.dm Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com>
91 lines
2.0 KiB
Plaintext
91 lines
2.0 KiB
Plaintext
//The effect when you wrap a dead body in gift wrap
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/obj/effect/spresent
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name = "strange present"
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desc = "It's a ... present?"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "strangepresent"
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density = TRUE
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anchored = FALSE
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/obj/effect/beam
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name = "beam"
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var/def_zone
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pass_flags = PASSTABLE
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/obj/effect/beam/singularity_act()
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return
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/obj/effect/beam/singularity_pull()
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return
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/obj/effect/spawner
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name = "object spawner"
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/obj/effect/list_container
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name = "list container"
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/obj/effect/list_container/mobl
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name = "mobl"
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var/master = null
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var/list/container = list( )
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/obj/effect/overlay/thermite
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name = "thermite"
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desc = "Looks hot."
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icon = 'icons/effects/fire.dmi'
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icon_state = "2" //what?
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anchored = TRUE
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opacity = TRUE
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density = TRUE
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layer = FLY_LAYER
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//Makes a tile fully lit no matter what
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/obj/effect/fullbright
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icon = 'icons/effects/alphacolors.dmi'
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icon_state = "white"
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plane = LIGHTING_PLANE
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layer = LIGHTING_LAYER
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blend_mode = BLEND_ADD
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/obj/effect/abstract/marker
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name = "marker"
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icon = 'icons/effects/effects.dmi'
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anchored = TRUE
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icon_state = "wave3"
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layer = RIPPLE_LAYER
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/obj/effect/abstract/marker/Initialize(mapload)
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. = ..()
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GLOB.all_abstract_markers += src
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/obj/effect/abstract/marker/Destroy()
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GLOB.all_abstract_markers -= src
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. = ..()
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/obj/effect/abstract/marker/at
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name = "active turf marker"
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/obj/effect/dummy/lighting_obj
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name = "lighting fx obj"
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desc = "Tell a coder if you're seeing this."
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icon_state = "nothing"
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light_color = "#FFFFFF"
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/dummy/lighting_obj/Initialize(mapload, _color, _range, _power, _duration)
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. = ..()
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set_light(_range ? _range : light_range, _power ? _power : light_power, _color ? _color : light_color)
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if(_duration)
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QDEL_IN(src, _duration)
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/obj/effect/dummy/lighting_obj/moblight
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name = "mob lighting fx"
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/obj/effect/dummy/lighting_obj/moblight/Initialize(mapload, _color, _range, _power, _duration)
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. = ..()
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if(!ismob(loc))
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return INITIALIZE_HINT_QDEL
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