mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
341 lines
11 KiB
Plaintext
341 lines
11 KiB
Plaintext
/datum/nanite_program
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var/name = "Generic Nanite Program"
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var/desc = "Warn a coder if you can read this."
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var/datum/component/nanites/nanites
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var/mob/living/host_mob
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var/use_rate = 0 //Amount of nanites used while active
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var/unique = TRUE //If there can be more than one copy in the same nanites
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var/can_trigger = FALSE //If the nanites have a trigger function (used for the programming UI)
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var/trigger_cost = 0 //Amount of nanites required to trigger
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var/trigger_cooldown = 50 //Deciseconds required between each trigger activation
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var/next_trigger = 0 //World time required for the next trigger activation
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var/program_flags = NONE
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var/passive_enabled = FALSE //If the nanites have an on/off-style effect, it's tracked by this var
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var/list/rogue_types = list(/datum/nanite_program/glitch) //What this can turn into if it glitches.
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//As a rule of thumb, these should be:
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//A: simpler
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//B: negative
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//C: affecting the same parts of the body, roughly
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//B is mostly a consequence of A: it's always going to be simpler to cause damage than to repair it, so a software bug will not randomly make the flesh eating
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//nanites learn how to repair cells.
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//Given enough glitch-swapping you'll end up with stuff like necrotic or toxic nanites, which are very simple as they just try to eat what's in front of them
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//or just lie around polluting the blood
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//The following vars are customizable
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var/activated = TRUE //If FALSE, the program won't process, disables passive effects, can't trigger and doesn't consume nanites
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var/timer_restart = 0 //When deactivated, the program will wait X deciseconds before self-reactivating. Also works if the program begins deactivated.
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var/timer_shutdown = 0 //When activated, the program will wait X deciseconds before self-deactivating. Also works if the program begins activated.
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var/timer_trigger = 0 //[Trigger only] While active, the program will attempt to trigger once every x deciseconds.
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var/timer_trigger_delay = 0 //[Trigger only] While active, the program will delay trigger signals by X deciseconds.
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//Indicates the next world.time tick where these timers will act
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var/timer_restart_next = 0
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var/timer_shutdown_next = 0
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var/timer_trigger_next = 0
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var/timer_trigger_delay_next = 0
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//Signal codes, these handle remote input to the nanites. If set to 0 they'll ignore signals.
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var/activation_code = 0 //Code that activates the program [1-9999]
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var/deactivation_code = 0 //Code that deactivates the program [1-9999]
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var/kill_code = 0 //Code that permanently removes the program [1-9999]
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var/trigger_code = 0 //Code that triggers the program (if available) [1-9999]
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//Extra settings
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///Don't ever override this or I will come to your house and stand menacingly behind a bush
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var/list/extra_settings = list()
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//Rules
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//Rules that automatically manage if the program's active without requiring separate sensor programs
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var/list/datum/nanite_rule/rules = list()
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/// Corruptable - able to have code/configuration changed
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var/corruptable = TRUE
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/// error flicking - able to be randomly toggled by errors
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var/error_flicking = TRUE
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/// immutable - cannot be overwritten by other programs
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var/immutable = FALSE
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/datum/nanite_program/New()
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. = ..()
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register_extra_settings()
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/datum/nanite_program/Destroy()
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extra_settings = null
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if(host_mob)
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if(activated)
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deactivate()
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if(passive_enabled)
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disable_passive_effect()
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on_mob_remove()
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if(nanites)
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nanites.programs -= src
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nanites.permanent_programs -= src
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return ..()
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/**
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* Checks if we're a permanent program
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*/
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/datum/nanite_program/proc/is_permanent()
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return nanites && (src in nanites.permanent_programs)
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/datum/nanite_program/proc/copy()
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var/datum/nanite_program/new_program = new type()
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copy_programming(new_program, TRUE)
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return new_program
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/datum/nanite_program/proc/copy_programming(datum/nanite_program/target, copy_activated = TRUE)
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if(target.immutable)
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return
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if(copy_activated)
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target.activated = activated
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target.timer_restart = timer_restart
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target.timer_shutdown = timer_shutdown
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target.timer_trigger = timer_trigger
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target.timer_trigger_delay = timer_trigger_delay
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target.activation_code = activation_code
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target.deactivation_code = deactivation_code
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target.kill_code = kill_code
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target.trigger_code = trigger_code
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target.rules = list()
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for(var/R in rules)
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var/datum/nanite_rule/rule = R
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rule.copy_to(target)
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if(istype(target,src))
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copy_extra_settings_to(target)
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///Register extra settings by overriding this.
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///extra_settings[name] = new typepath() for each extra setting
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/datum/nanite_program/proc/register_extra_settings()
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return
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///You can override this if you need to have special behavior after setting certain settings.
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/datum/nanite_program/proc/set_extra_setting(setting, value)
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var/datum/nanite_extra_setting/ES = extra_settings[setting]
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return ES.set_value(value)
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///You probably shouldn't be overriding this one, but I'm not a cop.
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/datum/nanite_program/proc/get_extra_setting_value(setting)
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var/datum/nanite_extra_setting/ES = extra_settings[setting]
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return ES.get_value()
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///Used for getting information about the extra settings to the frontend
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/datum/nanite_program/proc/get_extra_settings_frontend()
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var/list/out = list()
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for(var/name in extra_settings)
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var/datum/nanite_extra_setting/ES = extra_settings[name]
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out += ES.get_frontend_list(name)
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return out
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///Copy of the list instead of direct reference for obvious reasons
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/datum/nanite_program/proc/copy_extra_settings_to(datum/nanite_program/target)
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var/list/copy_list = list()
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for(var/ns_name in extra_settings)
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var/datum/nanite_extra_setting/extra_setting = extra_settings[ns_name]
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copy_list[ns_name] = extra_setting.get_copy()
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target.extra_settings = copy_list
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/datum/nanite_program/proc/on_add(datum/component/nanites/_nanites)
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nanites = _nanites
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if(nanites.host_mob)
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on_mob_add()
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/datum/nanite_program/proc/on_mob_add()
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host_mob = nanites.host_mob
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if(activated) //apply activation effects depending on initial status; starts the restart and shutdown timers
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activate()
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else
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deactivate()
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/datum/nanite_program/proc/on_mob_remove()
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return
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/datum/nanite_program/proc/toggle()
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if(!activated)
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activate()
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else
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deactivate()
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/datum/nanite_program/proc/activate()
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activated = TRUE
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if(timer_shutdown)
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timer_shutdown_next = world.time + timer_shutdown
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/datum/nanite_program/proc/deactivate()
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if(passive_enabled)
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disable_passive_effect()
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activated = FALSE
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if(timer_restart)
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timer_restart_next = world.time + timer_restart
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/datum/nanite_program/proc/on_process()
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if(!activated)
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if(timer_restart_next && world.time > timer_restart_next)
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activate()
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timer_restart_next = 0
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return
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if(timer_shutdown_next && world.time > timer_shutdown_next)
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deactivate()
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timer_shutdown_next = 0
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if(timer_trigger && world.time > timer_trigger_next)
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trigger()
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timer_trigger_next = world.time + timer_trigger
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if(timer_trigger_delay_next && world.time > timer_trigger_delay_next)
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trigger(delayed = TRUE)
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timer_trigger_delay_next = 0
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if(check_conditions() && consume_nanites(use_rate))
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if(!passive_enabled)
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enable_passive_effect()
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active_effect()
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else
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if(passive_enabled)
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disable_passive_effect()
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//If false, disables active and passive effects, but doesn't consume nanites
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//Can be used to avoid consuming nanites for nothing
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/datum/nanite_program/proc/check_conditions()
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for(var/R in rules)
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var/datum/nanite_rule/rule = R
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if(!rule.check_rule())
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return FALSE
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return TRUE
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//Constantly procs as long as the program is active
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/datum/nanite_program/proc/active_effect()
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return
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//Procs once when the program activates
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/datum/nanite_program/proc/enable_passive_effect()
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passive_enabled = TRUE
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//Procs once when the program deactivates
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/datum/nanite_program/proc/disable_passive_effect()
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passive_enabled = FALSE
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//Checks conditions then fires the nanite trigger effect
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/datum/nanite_program/proc/trigger(delayed = FALSE, comm_message)
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if(!can_trigger)
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return
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if(!activated)
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return
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if(timer_trigger_delay && !delayed)
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timer_trigger_delay_next = world.time + timer_trigger_delay
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return
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if(world.time < next_trigger)
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return
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if(!consume_nanites(trigger_cost))
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return
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next_trigger = world.time + trigger_cooldown
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on_trigger(comm_message)
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//Nanite trigger effect, requires can_trigger to be used
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/datum/nanite_program/proc/on_trigger(comm_message)
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return
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/datum/nanite_program/proc/consume_nanites(amount, force = FALSE)
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return nanites.consume_nanites(amount, force)
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/datum/nanite_program/proc/on_emp(severity)
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if(program_flags & NANITE_EMP_IMMUNE)
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return
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if(prob(severity / 2))
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software_error()
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/datum/nanite_program/proc/on_shock(shock_damage)
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if(!(program_flags & NANITE_SHOCK_IMMUNE))
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if(prob(10))
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software_error()
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else if(prob(33))
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self_destruct()
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/datum/nanite_program/proc/on_minor_shock()
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if(!(program_flags & NANITE_SHOCK_IMMUNE))
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if(prob(10))
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software_error()
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/datum/nanite_program/proc/on_death()
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return
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/datum/nanite_program/proc/software_error(type)
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if(!type)
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type = rand(1,is_permanent()? 4 : 5)
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switch(type)
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if(1)
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self_destruct() //kill switch
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return
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if(2) //deprogram codes
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if(corruptable)
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activation_code = 0
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deactivation_code = 0
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kill_code = 0
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trigger_code = 0
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if(3)
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if(error_flicking)
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toggle() //enable/disable
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if(4)
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if(error_flicking && can_trigger)
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trigger()
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if(5) //Program is scrambled and does something different
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if(corruptable)
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var/rogue_type = pick(rogue_types)
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var/datum/nanite_program/rogue = new rogue_type
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nanites.add_program(null, rogue, src)
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self_destruct()
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/datum/nanite_program/proc/receive_signal(code, source)
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if(activation_code && code == activation_code && !activated)
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activate()
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host_mob.investigate_log("'s [name] nanite program was activated by [source] with code [code].", INVESTIGATE_NANITES)
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else if(deactivation_code && code == deactivation_code && activated)
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deactivate()
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host_mob.investigate_log("'s [name] nanite program was deactivated by [source] with code [code].", INVESTIGATE_NANITES)
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if(can_trigger && trigger_code && code == trigger_code)
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trigger()
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host_mob.investigate_log("'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES)
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if((kill_code && code == kill_code) && !is_permanent())
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host_mob.investigate_log("'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES)
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qdel(src)
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/**
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* Attempts to destroy ourselves
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*/
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/datum/nanite_program/proc/self_destruct()
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if(is_permanent())
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return
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qdel(src)
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///A nanite program containing a behaviour protocol. Only one protocol of each class can be active at once.
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//Moved to being 'normally' researched due to lack of B.E.P.I.S.
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/datum/nanite_program/protocol
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name = "Nanite Protocol"
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var/protocol_class = NONE
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/datum/nanite_program/protocol/check_conditions()
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. = ..()
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for(var/protocol in nanites.protocols)
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var/datum/nanite_program/protocol/P = protocol
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if(P != src && P.activated && P.protocol_class == protocol_class)
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return FALSE
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/datum/nanite_program/protocol/on_add(datum/component/nanites/_nanites)
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..()
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nanites.protocols += src
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/datum/nanite_program/protocol/Destroy()
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if(nanites)
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nanites.protocols -= src
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return ..()
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