mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
435 lines
15 KiB
Plaintext
435 lines
15 KiB
Plaintext
#define DRAKE_SWOOP_HEIGHT 270 //how high up drakes go, in pixels
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#define DRAKE_SWOOP_DIRECTION_CHANGE_RANGE 5 //the range our x has to be within to not change the direction we slam from
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#define SWOOP_DAMAGEABLE 1
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#define SWOOP_INVULNERABLE 2
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///used whenever the drake generates a hotspot
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#define DRAKE_FIRE_TEMP 500
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///used whenever the drake generates a hotspot
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#define DRAKE_FIRE_EXPOSURE 50
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/*
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ASH DRAKE
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Ash drakes spawn randomly wherever a lavaland creature is able to spawn. They are the draconic guardians of the Necropolis.
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It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
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Whenever possible, the drake will breathe fire in the four cardinal directions, igniting and heavily damaging anything caught in the blast.
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It also often causes fire to rain from the sky - many nearby turfs will flash red as a fireball crashes into them, dealing damage to anything on the turfs.
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The drake also utilizes its wings to fly into the sky, flying after its target and attempting to slam down on them. Anything near when it slams down takes huge damage.
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- Sometimes it will chain these swooping attacks over and over, making swiftness a necessity.
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- Sometimes, it will spew fire while flying at its target.
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When an ash drake dies, it leaves behind a chest that can contain four things:
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1. A spectral blade that allows its wielder to call ghosts to it, enhancing its power
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2. A lava staff that allows its wielder to create lava
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3. A spellbook and wand of fireballs
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4. A bottle of dragon's blood with several effects, including turning its imbiber into a drake themselves.
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When butchered, they leave behind diamonds, sinew, bone, and ash drake hide. Ash drake hide can be used to create a hooded cloak that protects its wearer from ash storms.
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Difficulty: Medium
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*/
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/mob/living/simple_animal/hostile/megafauna/dragon
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name = "ash drake"
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desc = "Guardians of the necropolis."
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health = 2500
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maxHealth = 2500
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spacewalk = TRUE
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attack_verb_continuous = "chomps"
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attack_verb_simple = "chomp"
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attack_sound = 'sound/magic/demon_attack1.ogg'
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icon = 'icons/mob/lavaland/64x64megafauna.dmi'
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icon_state = "dragon"
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icon_living = "dragon"
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icon_dead = "dragon_dead"
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friendly_verb_continuous = "stares down"
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friendly_verb_simple = "stare down"
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speak_emote = list("roars")
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armour_penetration = 40
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melee_damage_lower = 40
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melee_damage_upper = 40
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speed = 1
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move_to_delay = 5
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ranged = 1
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pixel_x = -16
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crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
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loot = list(/obj/structure/closet/crate/necropolis/dragon)
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butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
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guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/ashdrake = 10)
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var/swooping = NONE
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var/swoop_cooldown = 0
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medal_type = BOSS_MEDAL_DRAKE
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score_type = DRAKE_SCORE
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deathmessage = "collapses into a pile of bones, its flesh sloughing away."
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death_sound = 'sound/magic/demon_dies.ogg'
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var/datum/action/small_sprite/smallsprite = new/datum/action/small_sprite/drake()
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footstep_type = FOOTSTEP_MOB_HEAVY
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/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
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smallsprite.Grant(src)
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. = ..()
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internal = new/obj/item/gps/internal/dragon(src)
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/mob/living/simple_animal/hostile/megafauna/dragon/ex_act(severity, target)
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if(severity == 3)
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return
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..()
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/mob/living/simple_animal/hostile/megafauna/dragon/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && (swooping & SWOOP_INVULNERABLE))
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return FALSE
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return ..()
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/mob/living/simple_animal/hostile/megafauna/dragon/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs, mob/target, target_message, omni = FALSE)
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if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
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return
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return ..()
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/mob/living/simple_animal/hostile/megafauna/dragon/AttackingTarget()
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if(!swooping)
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return ..()
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/mob/living/simple_animal/hostile/megafauna/dragon/DestroySurroundings()
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if(!swooping)
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..()
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/mob/living/simple_animal/hostile/megafauna/dragon/Move()
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if(!swooping)
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..()
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/mob/living/simple_animal/hostile/megafauna/dragon/Goto(target, delay, minimum_distance)
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if(!swooping)
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..()
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/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
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if(swooping)
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return
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anger_modifier = clamp(((maxHealth - health)/50),0,20)
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ranged_cooldown = world.time + ranged_cooldown_time
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if(prob(15 + anger_modifier) && !client)
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if(health < maxHealth/2)
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INVOKE_ASYNC(src, .proc/swoop_attack, TRUE, null, 50)
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else
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fire_rain()
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else if(prob(10+anger_modifier) && !client)
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if(health > maxHealth/2)
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INVOKE_ASYNC(src, .proc/swoop_attack)
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else
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INVOKE_ASYNC(src, .proc/triple_swoop)
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else
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fire_walls()
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
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if(!target)
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return
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target.visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
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for(var/turf/turf in range(9,get_turf(target)))
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if(prob(11))
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new /obj/effect/temp_visual/target(turf)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
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playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
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for(var/d in GLOB.cardinals)
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INVOKE_ASYNC(src, .proc/fire_wall, d)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_wall(dir)
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var/list/hit_things = list(src)
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var/turf/E = get_edge_target_turf(src, dir)
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var/range = 10
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var/turf/previousturf = get_turf(src)
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for(var/turf/J in getline(src,E))
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if(!range || (J != previousturf && (!previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])))
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break
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range--
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new /obj/effect/hotspot(J)
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J.hotspot_expose(DRAKE_FIRE_TEMP, DRAKE_FIRE_EXPOSURE, 1)
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for(var/mob/living/L in J.contents - hit_things)
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if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
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continue
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L.adjustFireLoss(20)
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to_chat(L, "<span class='userdanger'>You're hit by the drake's fire breath!</span>")
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hit_things += L
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previousturf = J
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sleep(1)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/triple_swoop()
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swoop_attack(swoop_duration = 30)
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swoop_attack(swoop_duration = 30)
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swoop_attack(swoop_duration = 30)
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/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain, atom/movable/manual_target, swoop_duration = 40)
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if(stat || swooping)
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return
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if(manual_target)
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target = manual_target
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if(!target)
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return
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swoop_cooldown = world.time + 200
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stop_automated_movement = TRUE
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swooping |= SWOOP_DAMAGEABLE
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density = FALSE
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icon_state = "shadow"
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visible_message("<span class='boldwarning'>[src] swoops up high!</span>")
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var/negative
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var/initial_x = x
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if(target.x < initial_x) //if the target's x is lower than ours, swoop to the left
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negative = TRUE
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else if(target.x > initial_x)
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negative = FALSE
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else if(target.x == initial_x) //if their x is the same, pick a direction
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negative = prob(50)
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var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative)
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negative = !negative //invert it for the swoop down later
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var/oldtransform = transform
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alpha = 255
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animate(src, alpha = 204, transform = matrix()*0.9, time = 3, easing = BOUNCE_EASING)
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for(var/i in 1 to 3)
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sleep(1)
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if(QDELETED(src) || stat == DEAD) //we got hit and died, rip us
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qdel(F)
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if(stat == DEAD)
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swooping &= ~SWOOP_DAMAGEABLE
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animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
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return
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animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
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swooping |= SWOOP_INVULNERABLE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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sleep(7)
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var/list/flame_hit = list()
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while(swoop_duration > 0)
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if(!target && !FindTarget())
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break //we lost our target while chasing it down and couldn't get a new one
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if(swoop_duration < 7)
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fire_rain = FALSE //stop raining fire near the end of the swoop
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if(loc == get_turf(target))
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if(!fire_rain)
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break //we're not spewing fire at our target, slam they
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat == DEAD)
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break //target is dead and we're on em, slam they
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if(fire_rain)
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new /obj/effect/temp_visual/target(loc, flame_hit)
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forceMove(get_step(src, get_dir(src, target)))
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if(loc == get_turf(target))
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if(!fire_rain)
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break
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat == DEAD)
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break
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var/swoop_speed = 1.5
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swoop_duration -= swoop_speed
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sleep(swoop_speed)
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//ensure swoop direction continuity.
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if(negative)
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if(ISINRANGE(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
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negative = FALSE
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else
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if(ISINRANGE(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
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negative = TRUE
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new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
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new /obj/effect/temp_visual/dragon_swoop(loc)
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animate(src, alpha = 255, transform = oldtransform, time = 5)
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sleep(5)
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swooping &= ~SWOOP_INVULNERABLE
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mouse_opacity = initial(mouse_opacity)
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icon_state = "dragon"
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playsound(loc, 'sound/effects/meteorimpact.ogg', 200, 1)
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for(var/mob/living/L in orange(1, src))
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if(L.stat)
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visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
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L.gib()
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else
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L.adjustBruteLoss(75)
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if(L && !QDELETED(L)) // Some mobs are deleted on death
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var/throw_dir = get_dir(src, L)
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if(L.loc == loc)
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throw_dir = pick(GLOB.alldirs)
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var/throwtarget = get_edge_target_turf(src, throw_dir)
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L.throw_at(throwtarget, 3)
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visible_message("<span class='warning'>[L] is thrown clear of [src]!</span>")
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for(var/mob/M in range(7, src))
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shake_camera(M, 15, 1)
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density = TRUE
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sleep(1)
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swooping &= ~SWOOP_DAMAGEABLE
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SetRecoveryTime(MEGAFAUNA_DEFAULT_RECOVERY_TIME)
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/mob/living/simple_animal/hostile/megafauna/dragon/AltClickOn(atom/movable/A)
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if(!istype(A))
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AltClickNoInteract(src, A)
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return
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if(swoop_cooldown >= world.time)
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to_chat(src, "<span class='warning'>You need to wait 20 seconds between swoop attacks!</span>")
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return
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swoop_attack(TRUE, A, 25)
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/obj/item/gps/internal/dragon
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icon_state = null
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gpstag = "Fiery Signal"
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desc = "Here there be dragons."
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invisibility = 100
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/obj/effect/temp_visual/fireball
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icon = 'icons/obj/wizard.dmi'
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icon_state = "fireball"
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name = "fireball"
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desc = "Get out of the way!"
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layer = FLY_LAYER
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randomdir = FALSE
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duration = 9
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pixel_z = DRAKE_SWOOP_HEIGHT
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/obj/effect/temp_visual/fireball/Initialize()
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. = ..()
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animate(src, pixel_z = 0, time = duration)
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/obj/effect/temp_visual/target
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icon = 'icons/mob/actions/actions_items.dmi'
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icon_state = "sniper_zoom"
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layer = BELOW_MOB_LAYER
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light_range = 2
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duration = 9
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/obj/effect/temp_visual/target/ex_act()
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return
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/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
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. = ..()
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INVOKE_ASYNC(src, .proc/fall, flame_hit)
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/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
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var/turf/T = get_turf(src)
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playsound(T,'sound/magic/fleshtostone.ogg', 80, 1)
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new /obj/effect/temp_visual/fireball(T)
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sleep(duration)
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if(ismineralturf(T))
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var/turf/closed/mineral/M = T
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M.gets_drilled()
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playsound(T, "explosion", 80, 1)
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new /obj/effect/hotspot(T)
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T.hotspot_expose(700, 50, 1)
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for(var/mob/living/L in T.contents)
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if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
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continue
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if(islist(flame_hit) && !flame_hit[L])
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L.adjustFireLoss(40)
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to_chat(L, "<span class='userdanger'>You're hit by the drake's fire breath!</span>")
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flame_hit[L] = TRUE
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else
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L.adjustFireLoss(10) //if we've already hit them, do way less damage
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/obj/effect/temp_visual/dragon_swoop
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name = "certain death"
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desc = "Don't just stand there, move!"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "landing"
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layer = BELOW_MOB_LAYER
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pixel_x = -32
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pixel_y = -32
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color = "#FF0000"
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duration = 5
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/obj/effect/temp_visual/dragon_flight
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icon = 'icons/mob/lavaland/64x64megafauna.dmi'
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icon_state = "dragon"
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layer = ABOVE_ALL_MOB_LAYER
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pixel_x = -16
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duration = 10
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randomdir = FALSE
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/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
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. = ..()
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INVOKE_ASYNC(src, .proc/flight, negative)
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/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
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if(negative)
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animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
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else
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animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
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sleep(3)
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icon_state = "swoop"
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if(negative)
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animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
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else
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animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
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/obj/effect/temp_visual/dragon_flight/end
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pixel_x = DRAKE_SWOOP_HEIGHT
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pixel_z = DRAKE_SWOOP_HEIGHT
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duration = 5
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/obj/effect/temp_visual/dragon_flight/end/flight(negative)
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if(negative)
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pixel_x = -DRAKE_SWOOP_HEIGHT
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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else
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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/mob/living/simple_animal/hostile/megafauna/dragon/lesser
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name = "lesser ash drake"
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maxHealth = 200
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health = 200
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faction = list("neutral")
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obj_damage = 80
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melee_damage_upper = 30
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melee_damage_lower = 30
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mouse_opacity = MOUSE_OPACITY_ICON
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
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loot = list()
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crusher_loot = list()
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butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
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/mob/living/simple_animal/hostile/megafauna/dragon/lesser/transformed //ash drake balanced around player control
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name = "transformed ash drake"
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desc = "A sentient being transformed into an ash drake"
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mob_size = MOB_SIZE_HUMAN //prevents crusher vulnerability
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move_force = MOVE_FORCE_NORMAL //stops them from destroying and unanchoring shit by walking into it
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //no we dont want sentient megafauna be able to delete the entire station in a minute flat
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damage_coeff = list(BRUTE = 0.7, BURN = 0.5, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) //200 health but not locked to standard movespeed, needs armor befitting of a dragon
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/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
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return
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//fire line keeps going even if dragon is deleted
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/proc/dragon_fire_line(source, list/turfs)
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var/list/hit_list = list()
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for(var/turf/T in turfs)
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if(istype(T, /turf/closed))
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break
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new /obj/effect/hotspot(T)
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T.hotspot_expose(DRAKE_FIRE_TEMP,DRAKE_FIRE_EXPOSURE,1)
|
|
for(var/mob/living/L in T.contents)
|
|
if(L in hit_list || L == source)
|
|
continue
|
|
hit_list += L
|
|
L.adjustFireLoss(5)
|
|
L.adjust_fire_stacks(6)
|
|
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
|
|
|
|
// deals damage to mechs
|
|
for(var/obj/mecha/M in T.contents)
|
|
if(M in hit_list)
|
|
continue
|
|
hit_list += M
|
|
M.take_damage(45, BRUTE, "melee", 1)
|
|
sleep(1.5)
|