mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
91 lines
2.2 KiB
Plaintext
91 lines
2.2 KiB
Plaintext
//Just new and forget
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/datum/forced_movement
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var/atom/movable/victim
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var/atom/target
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var/last_processed
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var/steps_per_tick
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var/allow_climbing
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var/datum/callback/on_step
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var/moved_at_all = FALSE
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//as fast as ssfastprocess
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/datum/forced_movement/New(atom/movable/_victim, atom/_target, _steps_per_tick = 0.5, _allow_climbing = FALSE, datum/callback/_on_step = null)
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victim = _victim
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target = _target
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steps_per_tick = _steps_per_tick
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allow_climbing = _allow_climbing
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on_step = _on_step
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. = ..()
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if(_victim && _target && _steps_per_tick && !_victim.force_moving)
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last_processed = world.time
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_victim.force_moving = src
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START_PROCESSING(SSfastprocess, src)
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else
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qdel(src) //if you want to overwrite the current forced movement, call qdel(victim.force_moving) before creating this
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/datum/forced_movement/Destroy()
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if(victim.force_moving == src)
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victim.force_moving = null
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if(moved_at_all)
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victim.forceMove(victim.loc) //get the side effects of moving here that require us to currently not be force_moving aka reslipping on ice
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STOP_PROCESSING(SSfastprocess, src)
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victim = null
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target = null
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return ..()
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/datum/forced_movement/process()
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if(QDELETED(victim) || !victim.loc || QDELETED(target) || !target.loc)
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qdel(src)
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return
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var/steps_to_take = round(steps_per_tick * (world.time - last_processed))
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if(steps_to_take)
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for(var/i in 1 to steps_to_take)
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if(TryMove())
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moved_at_all = TRUE
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if(on_step)
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on_step.InvokeAsync()
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else
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qdel(src)
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return
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last_processed = world.time
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/datum/forced_movement/proc/TryMove(recursive = FALSE)
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var/atom/movable/vic = victim //sanic
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var/atom/tar = target
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if(!recursive)
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. = step_towards(vic, tar)
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//shit way for getting around corners
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if(!.)
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if(tar.x > vic.x)
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if(step(vic, EAST))
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. = TRUE
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else if(tar.x < vic.x)
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if(step(vic, WEST))
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. = TRUE
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if(!.)
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if(tar.y > vic.y)
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if(step(vic, NORTH))
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. = TRUE
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else if(tar.y < vic.y)
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if(step(vic, SOUTH))
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. = TRUE
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if(!.)
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if(recursive)
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return FALSE
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else
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. = TryMove(TRUE)
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. = . && (vic.loc != tar.loc)
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/mob/Bump(atom/A)
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. = ..()
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if(force_moving && force_moving.allow_climbing && isstructure(A))
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var/obj/structure/S = A
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if(S.climbable)
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S.do_climb(src)
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