Files
S.P.L.U.R.T-Station-13/code/modules/client/client_defines.dm
Poojawa b393789f19 Character Creation Overhaul (#7987)
* Rebase fail. good thing I made back ups. c:

* Tails more or less done

* wouldn't update cleanly otherwise

* It's completly working now. holy fuck I did it

Just need the refurbished body markings done, then to chop 'em up for full PR status

* MARKINGS DONE AAAAAAAAAAAAA

* fixes digi legs that didn't convert correctly

* ports the refractored preferences

Kinda ugly now tbh. but fuckit

* quality sweep, things should should properly now in general

* Taurs converted and improved! BODYMARKING -> MATRIXED

* oops. s'what I get for not compile checking

* remember to throw shade at furries

* vigorously update markings upon switching species and colors

* re-adds old wolf ears, Big Wolf fixes snout bugs

* few more snout tweaks

* cut the lists, cut everything. reeee

* This code I s2g

* Adds context clues to preferences

Hopefully people will read them before making an OOC fuss

* Fixes hands and feet markings with this one weird trick

remember kids, proper layering and order of operations is important

* Sprite tweaking and polishing

Sergal stuff being worked on

* a few QoL things for species swapping

* how the fuck did I miss these markings

* fleshes out sprites in preperation for marking experimentation later

* fixes catboy problems

* Mam_snout is a thing now,

* pixel adjusted tails, cleaned up wah tail a bit better

also gets digitgate legs missing pixels fixed

* cleans up more shit. ree

* force "plain" instead of none to avoid missing pixel reports

* tweaks to reinspire mapdiff

* Clean up Preference UI

Looks a little better now

* k

* doubly ensure None markings aren't valid

* reee spessman barbie

* brightens pixels around tiger head markings

* YEENS

* Cat ears tweaked because it triggers Kev otherwise

* another session of quality control

* Crows and crow accessories

* husk fixes

* works good enough, mission accomplished

* fixes the proc properly

* cleans up brute force code that isn't needed

* c a t
2019-02-22 05:59:05 -08:00

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/client
//////////////////////
//BLACK MAGIC THINGS//
//////////////////////
parent_type = /datum
////////////////
//ADMIN THINGS//
////////////////
var/datum/admins/holder = null
var/datum/click_intercept = null // Needs to implement InterceptClickOn(user,params,atom) proc
var/AI_Interact = 0
var/jobbancache = null //Used to cache this client's jobbans to save on DB queries
var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent.
var/ircreplyamount = 0
/////////
//OTHER//
/////////
var/datum/preferences/prefs = null
var/last_turn = 0
var/move_delay = 0
var/area = null
///////////////
//SOUND STUFF//
///////////////
var/ambience_playing= null
var/played = 0
////////////
//SECURITY//
////////////
// comment out the line below when debugging locally to enable the options & messages menu
control_freak = 1
////////////////////////////////////
//things that require the database//
////////////////////////////////////
var/player_age = -1 //Used to determine how old the account is - in days.
var/player_join_date = null //Date that this account was first seen in the server
var/related_accounts_ip = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
var/related_accounts_cid = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
var/account_join_date = null //Date of byond account creation in ISO 8601 format
var/account_age = -1 //Age of byond account in days
preload_rsc = PRELOAD_RSC
var/obj/screen/click_catcher/void
//These two vars are used to make a special mouse cursor, with a unique icon for clicking
var/mouse_up_icon = null
var/mouse_down_icon = null
var/ip_intel = "Disabled"
//datum that controls the displaying and hiding of tooltips
var/datum/tooltip/tooltips
var/lastping = 0
var/avgping = 0
var/connection_time //world.time they connected
var/connection_realtime //world.realtime they connected
var/connection_timeofday //world.timeofday they connected
var/inprefs = FALSE
var/list/topiclimiter
var/list/clicklimiter
var/datum/chatOutput/chatOutput
var/list/credits //lazy list of all credit object bound to this client
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.