Files
S.P.L.U.R.T-Station-13/code/game/machinery/computer/camera_advanced.dm
DeltaFire15 9f8547d42d Another sync (#4)
AAAAAAAAA
2019-11-16 16:12:12 +01:00

377 lines
12 KiB
Plaintext

/obj/machinery/computer/camera_advanced
name = "advanced camera console"
desc = "Used to access the various cameras on the station."
icon_screen = "cameras"
icon_keyboard = "security_key"
var/list/z_lock = list() // Lock use to these z levels
var/lock_override = NONE
var/mob/camera/aiEye/remote/eyeobj
var/mob/living/current_user = null
var/list/networks = list("ss13")
var/datum/action/innate/camera_off/off_action = new
var/datum/action/innate/camera_jump/jump_action = new
var/list/actions = list()
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/camera_advanced/Initialize()
. = ..()
for(var/i in networks)
networks -= i
networks += lowertext(i)
if(lock_override)
if(lock_override & CAMERA_LOCK_STATION)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_STATION)
if(lock_override & CAMERA_LOCK_MINING)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_MINING)
if(lock_override & CAMERA_LOCK_CENTCOM)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_CENTCOM)
if(lock_override & CAMERA_LOCK_REEBE)
z_lock |= SSmapping.levels_by_trait(ZTRAIT_REEBE)
/obj/machinery/computer/camera_advanced/syndie
icon_keyboard = "syndie_key"
/obj/machinery/computer/camera_advanced/proc/CreateEye()
eyeobj = new()
eyeobj.origin = src
/obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/user)
if(off_action)
off_action.target = user
off_action.Grant(user)
actions += off_action
if(jump_action)
jump_action.target = user
jump_action.Grant(user)
actions += jump_action
/obj/machinery/computer/camera_advanced/proc/remove_eye_control(mob/living/user)
if(!user)
return
for(var/V in actions)
var/datum/action/A = V
A.Remove(user)
actions.Cut()
for(var/V in eyeobj.visibleCameraChunks)
var/datum/camerachunk/C = V
C.remove(eyeobj)
if(user.client)
user.reset_perspective(null)
if(eyeobj.visible_icon && user.client)
user.client.images -= eyeobj.user_image
eyeobj.eye_user = null
user.remote_control = null
current_user = null
user.unset_machine()
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
/obj/machinery/computer/camera_advanced/check_eye(mob/user)
if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && !user.has_unlimited_silicon_privilege) || user.eye_blind || user.incapacitated() )
user.unset_machine()
/obj/machinery/computer/camera_advanced/Destroy()
if(current_user)
current_user.unset_machine()
if(eyeobj)
qdel(eyeobj)
QDEL_LIST(actions)
return ..()
/obj/machinery/computer/camera_advanced/on_unset_machine(mob/M)
if(M == current_user)
remove_eye_control(M)
/obj/machinery/computer/camera_advanced/proc/can_use(mob/living/user)
return TRUE
/obj/machinery/computer/camera_advanced/abductor/can_use(mob/user)
if(!isabductor(user))
return FALSE
return ..()
/obj/machinery/computer/camera_advanced/attack_hand(mob/user)
. = ..()
if(.)
return
if(current_user)
to_chat(user, "The console is already in use!")
return
var/mob/living/L = user
if(!can_use(user))
return
if(!eyeobj)
CreateEye()
if(!eyeobj.eye_initialized)
var/camera_location
var/turf/myturf = get_turf(src)
if(eyeobj.use_static != USE_STATIC_NONE)
if((!z_lock.len || (myturf.z in z_lock)) && GLOB.cameranet.checkTurfVis(myturf))
camera_location = myturf
else
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
if(!C.can_use() || z_lock.len && !(C.z in z_lock))
continue
var/list/network_overlap = networks & C.network
if(network_overlap.len)
camera_location = get_turf(C)
break
else
camera_location = myturf
if(z_lock.len && !(myturf.z in z_lock))
camera_location = locate(round(world.maxx/2), round(world.maxy/2), z_lock[1])
if(camera_location)
eyeobj.eye_initialized = TRUE
give_eye_control(L)
eyeobj.setLoc(camera_location)
else
user.unset_machine()
else
give_eye_control(L)
eyeobj.setLoc(eyeobj.loc)
/obj/machinery/computer/camera_advanced/attack_robot(mob/user)
return attack_hand(user)
/obj/machinery/computer/camera_advanced/attack_ai(mob/user)
return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise.
/obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user)
GrantActions(user)
current_user = user
eyeobj.eye_user = user
eyeobj.name = "Camera Eye ([user.name])"
user.remote_control = eyeobj
user.reset_perspective(eyeobj)
eyeobj.setLoc(eyeobj.loc)
/mob/camera/aiEye/remote
name = "Inactive Camera Eye"
ai_detector_visible = FALSE
var/sprint = 10
var/cooldown = 0
var/acceleration = 1
var/mob/living/eye_user = null
var/obj/machinery/computer/camera_advanced/origin
var/eye_initialized = 0
var/visible_icon = 0
var/image/user_image = null
/mob/camera/aiEye/remote/update_remote_sight(mob/living/user)
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras
user.sight = SEE_TURFS | SEE_BLACKNESS
user.see_in_dark = 2
return 1
/mob/camera/aiEye/remote/Destroy()
if(origin && eye_user)
origin.remove_eye_control(eye_user)
origin = null
. = ..()
eye_user = null
/mob/camera/aiEye/remote/GetViewerClient()
if(eye_user)
return eye_user.client
return null
/mob/camera/aiEye/remote/setLoc(T)
if(eye_user)
T = get_turf(T)
if (T)
forceMove(T)
else
moveToNullspace()
update_ai_detect_hud()
if(use_static != USE_STATIC_NONE)
GLOB.cameranet.visibility(src, GetViewerClient(), null, use_static)
if(visible_icon)
if(eye_user.client)
eye_user.client.images -= user_image
user_image = image(icon,loc,icon_state,FLY_LAYER)
eye_user.client.images += user_image
/mob/camera/aiEye/remote/relaymove(mob/user,direct)
var/initial = initial(sprint)
var/max_sprint = 50
if(cooldown && cooldown < world.timeofday) // 3 seconds
sprint = initial
for(var/i = 0; i < max(sprint, initial); i += 20)
var/turf/step = get_turf(get_step(src, direct))
if(step)
setLoc(step)
cooldown = world.timeofday + 5
if(acceleration)
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
/datum/action/innate/camera_off
name = "End Camera View"
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "camera_off"
/datum/action/innate/camera_off/Activate()
if(!target || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/console = remote_eye.origin
console.remove_eye_control(target)
/datum/action/innate/camera_jump
name = "Jump To Camera"
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "camera_jump"
/datum/action/innate/camera_jump/Activate()
if(!target || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/origin = remote_eye.origin
var/list/L = list()
for (var/obj/machinery/camera/cam in GLOB.cameranet.cameras)
if(origin.z_lock.len && !(cam.z in origin.z_lock))
continue
L.Add(cam)
camera_sort(L)
var/list/T = list()
for (var/obj/machinery/camera/netcam in L)
var/list/tempnetwork = netcam.network & origin.networks
if (tempnetwork.len)
T["[netcam.c_tag][netcam.can_use() ? null : " (Deactivated)"]"] = netcam
playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, 0)
var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T
var/obj/machinery/camera/final = T[camera]
playsound(src, "terminal_type", 25, 0)
if(final)
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
remote_eye.setLoc(get_turf(final))
C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
else
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
//Used by servants of Ratvar! They let you beam to the station.
/obj/machinery/computer/camera_advanced/ratvar
name = "ratvarian camera observer"
desc = "A console used to snoop on the station's goings-on. A jet of steam occasionally whooshes out from slats on its sides."
use_power = FALSE
networks = list("ss13", "minisat") //:eye:
var/datum/action/innate/servant_warp/warp_action = new
/obj/machinery/computer/camera_advanced/ratvar/Initialize()
. = ..()
ratvar_act()
/obj/machinery/computer/camera_advanced/ratvar/process()
if(prob(1))
playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 25, TRUE)
new/obj/effect/temp_visual/steam_release(get_turf(src))
/obj/machinery/computer/camera_advanced/ratvar/CreateEye()
..()
eyeobj.visible_icon = TRUE
eyeobj.icon = 'icons/mob/cameramob.dmi' //in case you still had any doubts
eyeobj.icon_state = "generic_camera"
/obj/machinery/computer/camera_advanced/ratvar/GrantActions(mob/living/carbon/user)
..()
if(warp_action)
warp_action.Grant(user)
warp_action.target = src
actions += warp_action
/obj/machinery/computer/camera_advanced/ratvar/can_use(mob/living/user)
if(!is_servant_of_ratvar(user))
to_chat(user, "<span class='warning'>[src]'s keys are in a language foreign to you, and you don't understand anything on its screen.</span>")
return
if(clockwork_ark_active())
to_chat(user, "<span class='warning'>The Ark is active, and [src] has shut down.</span>")
return
. = ..()
/datum/action/innate/servant_warp
name = "Warp"
desc = "Warps to the tile you're viewing. You can use the Abscond scripture to return. Clicking this button again cancels the warp."
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
button_icon_state = "warp_down"
background_icon_state = "bg_clock"
buttontooltipstyle = "clockcult"
var/cancel = FALSE //if TRUE, an active warp will be canceled
var/obj/effect/temp_visual/ratvar/warp_marker/warping
/datum/action/innate/servant_warp/Activate()
if(QDELETED(target) || !(ishuman(owner) || iscyborg(owner)) || !owner.canUseTopic(target))
return
if(!GLOB.servants_active) //No leaving unless there's servants from the get-go
return
if(warping)
cancel = TRUE
return
var/mob/living/carbon/human/user = owner
var/mob/camera/aiEye/remote/remote_eye = user.remote_control
var/obj/machinery/computer/camera_advanced/ratvar/R = target
var/turf/T = get_turf(remote_eye)
if(!is_reebe(user.z) || !is_station_level(T.z))
return
if(isclosedturf(T))
to_chat(user, "<span class='sevtug_small'>You can't teleport into a wall.</span>")
return
else if(isspaceturf(T))
to_chat(user, "<span class='sevtug_small'>[prob(1) ? "Servant cannot into space." : "You can't teleport into space."]</span>")
return
else if(T.flags_1 & NOJAUNT_1)
to_chat(user, "<span class='sevtug_small'>This tile is blessed by holy water and deflects the warp.</span>")
return
var/area/AR = get_area(T)
if(!AR.clockwork_warp_allowed)
to_chat(user, "<span class='sevtug_small'>[AR.clockwork_warp_fail]</span>")
return
if(alert(user, "Are you sure you want to warp to [AR]?", target.name, "Warp", "Cancel") == "Cancel" || QDELETED(R) || !user.canUseTopic(R))
return
do_sparks(5, TRUE, user)
do_sparks(5, TRUE, T)
warping = new(T)
user.visible_message("<span class='warning'>[user]'s [target.name] flares!</span>", "<span class='bold sevtug_small'>You begin warping to [AR]...</span>")
button_icon_state = "warp_cancel"
owner.update_action_buttons()
if(!do_after(user, 50, target = warping, extra_checks = CALLBACK(src, .proc/is_canceled)))
to_chat(user, "<span class='bold sevtug_small'>Warp interrupted.</span>")
QDEL_NULL(warping)
button_icon_state = "warp_down"
owner.update_action_buttons()
cancel = FALSE
return
button_icon_state = "warp_down"
owner.update_action_buttons()
QDEL_NULL(warping)
if(!do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
to_chat(user, "<span class='bold sevtug_small'>Warp Failed. Something deflected our attempt to warp to [AR].</span>")
return
T.visible_message("<span class='warning'>[user] warps in!</span>")
playsound(user, 'sound/magic/magic_missile.ogg', 50, TRUE)
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
user.setDir(SOUTH)
flash_color(user, flash_color = "#AF0AAF", flash_time = 5)
R.remove_eye_control(user)
/datum/action/innate/servant_warp/proc/is_canceled()
return !cancel