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S.P.L.U.R.T-Station-13/code/game/machinery/computer/crew.dm
2020-01-12 14:28:01 +00:00

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#define SENSORS_UPDATE_PERIOD 100 //How often the sensor data updates.
/obj/machinery/computer/crew
name = "crew monitoring console"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
icon_screen = "crew"
icon_keyboard = "med_key"
use_power = IDLE_POWER_USE
idle_power_usage = 250
active_power_usage = 500
circuit = /obj/item/circuitboard/computer/crew
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/crew/syndie
icon_keyboard = "syndie_key"
/obj/machinery/computer/crew/interact(mob/user)
GLOB.crewmonitor.show(user,src)
GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
/datum/crewmonitor
var/list/ui_sources = list() //List of user -> ui source
var/list/jobs
var/list/data_by_z = list()
var/list/last_update = list()
/datum/crewmonitor/New()
. = ..()
var/list/jobs = new/list()
jobs["Captain"] = 00
jobs["Head of Security"] = 10
jobs["Warden"] = 11
jobs["Security Officer"] = 12
jobs["Detective"] = 13
jobs["Chief Medical Officer"] = 20
jobs["Chemist"] = 21
jobs["Geneticist"] = 22
jobs["Virologist"] = 23
jobs["Medical Doctor"] = 24
jobs["Research Director"] = 30
jobs["Scientist"] = 31
jobs["Roboticist"] = 32
jobs["Chief Engineer"] = 40
jobs["Station Engineer"] = 41
jobs["Atmospheric Technician"] = 42
jobs["Quartermaster"] = 50
jobs["Shaft Miner"] = 51
jobs["Cargo Technician"] = 52
jobs["Head of Personnel"] = 60
jobs["Bartender"] = 61
jobs["Cook"] = 62
jobs["Botanist"] = 63
jobs["Curator"] = 64
jobs["Chaplain"] = 65
jobs["Clown"] = 66
jobs["Mime"] = 67
jobs["Janitor"] = 68
jobs["Lawyer"] = 69
jobs["Admiral"] = 200
jobs["CentCom Commander"] = 210
jobs["Custodian"] = 211
jobs["Medical Officer"] = 212
jobs["Research Officer"] = 213
jobs["Emergency Response Team Commander"] = 220
jobs["Security Response Officer"] = 221
jobs["Engineer Response Officer"] = 222
jobs["Medical Response Officer"] = 223
jobs["Assistant"] = 999 //Unknowns/custom jobs should appear after civilians, and before assistants
src.jobs = jobs
/datum/crewmonitor/Destroy()
return ..()
/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "crew", "crew monitor", 800, 600 , master_ui, state)
ui.open()
/datum/crewmonitor/proc/show(mob/M, source)
ui_sources[M] = source
ui_interact(M)
/datum/crewmonitor/ui_host(mob/user)
return ui_sources[user]
/datum/crewmonitor/ui_data(mob/user)
var/z = user.z
if(!z)
var/turf/T = get_turf(user)
z = T.z
var/list/zdata = update_data(z)
. = list()
.["sensors"] = zdata
.["link_allowed"] = isAI(user)
/datum/crewmonitor/proc/update_data(z)
if(data_by_z["[z]"] && last_update["[z]"] && world.time <= last_update["[z]"] + SENSORS_UPDATE_PERIOD)
return data_by_z["[z]"]
var/list/results_damaged = list()
var/list/results_undamaged = list()
var/obj/item/clothing/under/U
var/obj/item/card/id/I
var/turf/pos
var/ijob
var/name
var/assignment
var/oxydam
var/toxdam
var/burndam
var/brutedam
var/totaldam
var/area
var/pos_x
var/pos_y
var/life_status
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
var/nanite_sensors = FALSE
if(H in SSnanites.nanite_monitored_mobs)
nanite_sensors = TRUE
// Check if their z-level is correct and if they are wearing a uniform.
// Accept H.z==0 as well in case the mob is inside an object.
if ((H.z == 0 || H.z == z) && istype(H.w_uniform, /obj/item/clothing/under) || nanite_sensors)
U = H.w_uniform
// Are the suit sensors on?
if (nanite_sensors || ((U.has_sensor > 0) && U.sensor_mode))
pos = H.z == 0 || (nanite_sensors || U.sensor_mode == SENSOR_COORDS) ? get_turf(H) : null
// Special case: If the mob is inside an object confirm the z-level on turf level.
if (H.z == 0 && (!pos || pos.z != z))
continue
I = H.wear_id ? H.wear_id.GetID() : null
if (I)
name = I.registered_name
assignment = I.assignment
ijob = jobs[I.assignment]
else
name = "Unknown"
assignment = ""
ijob = 80
if (nanite_sensors || U.sensor_mode >= SENSOR_LIVING)
life_status = (!H.stat ? TRUE : FALSE)
else
life_status = null
if (nanite_sensors || U.sensor_mode >= SENSOR_VITALS)
oxydam = round(H.getOxyLoss(),1)
toxdam = round(H.getToxLoss(),1)
burndam = round(H.getFireLoss(),1)
brutedam = round(H.getBruteLoss(),1)
totaldam = oxydam + toxdam + burndam + brutedam
else
oxydam = null
toxdam = null
burndam = null
brutedam = null
totaldam = 0
if (nanite_sensors || U.sensor_mode >= SENSOR_COORDS)
if (!pos)
pos = get_turf(H)
area = get_area_name(H, TRUE)
pos_x = pos.x
pos_y = pos.y
else
area = null
pos_x = null
pos_y = null
var/total_list = list("name" = name, "assignment" = assignment, "ijob" = ijob, "life_status" = life_status, "oxydam" = oxydam, "toxdam" = toxdam, "burndam" = burndam, "brutedam" = brutedam, "totaldam" = totaldam, "area" = area, "pos_x" = pos_x, "pos_y" = pos_y, "can_track" = H.can_track(null))
if(totaldam)
results_damaged[++results_damaged.len] = total_list
else
results_undamaged[++results_undamaged.len] = total_list
var/list/returning = sortTim(results_damaged,/proc/damage_compare) + sortTim(results_undamaged,/proc/ijob_compare)
data_by_z["[z]"] = returning
last_update["[z]"] = world.time
return returning
/proc/ijob_compare(list/a,list/b)
return a["ijob"] - b["ijob"]
/proc/damage_compare(list/a,list/b)
return b["totaldam"] - a["totaldam"]
/datum/crewmonitor/ui_act(action,params)
var/mob/living/silicon/ai/AI = usr
if(!istype(AI))
return
switch (action)
if ("select_person")
AI.ai_camera_track(params["name"])
#undef SENSORS_UPDATE_PERIOD