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S.P.L.U.R.T-Station-13/code/game/objects/items/eightball.dm
2020-01-22 20:17:42 +01:00

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/obj/item/toy/eightball
name = "magic eightball"
desc = "A black ball with a stenciled number eight in white on the side. It seems full of dark liquid.\nThe instructions state that you should ask your question aloud, and then shake."
icon = 'icons/obj/toy.dmi'
icon_state = "eightball"
w_class = WEIGHT_CLASS_TINY
verb_say = "rattles"
var/shaking = FALSE
var/on_cooldown = FALSE
var/shake_time = 50
var/cooldown_time = 100
var/static/list/possible_answers = list(
"It is certain",
"It is decidedly so",
"Without a doubt",
"Yes definitely",
"You may rely on it",
"As I see it, yes",
"Most likely",
"Outlook good",
"Yes",
"Signs point to yes",
"Reply hazy try again",
"Ask again later",
"Better not tell you now",
"Cannot predict now",
"Concentrate and ask again",
"Don't count on it",
"My reply is no",
"My sources say no",
"Outlook not so good",
"Very doubtful")
/obj/item/toy/eightball/Initialize(mapload)
. = ..()
if(MakeHaunted())
return INITIALIZE_HINT_QDEL
/obj/item/toy/eightball/proc/MakeHaunted()
. = prob(1)
if(.)
new /obj/item/toy/eightball/haunted(loc)
/obj/item/toy/eightball/attack_self(mob/user)
if(shaking)
return
if(on_cooldown)
to_chat(user, "<span class='warning'>[src] was shaken recently, it needs time to settle.</span>")
return
user.visible_message("<span class='notice'>[user] starts shaking [src].</span>", "<span class='notice'>You start shaking [src].</span>", "<span class='hear'>You hear shaking and sloshing.</span>")
shaking = TRUE
start_shaking(user)
if(do_after(user, shake_time, needhand=TRUE, target=user, progress=TRUE))
var/answer = get_answer()
say(answer)
on_cooldown = TRUE
addtimer(CALLBACK(src, .proc/clear_cooldown), cooldown_time)
shaking = FALSE
/obj/item/toy/eightball/proc/start_shaking(user)
return
/obj/item/toy/eightball/proc/get_answer()
return pick(possible_answers)
/obj/item/toy/eightball/proc/clear_cooldown()
on_cooldown = FALSE
// A broken magic eightball, it only says "YOU SUCK" over and over again.
/obj/item/toy/eightball/broken
name = "broken magic eightball"
desc = "A black ball with a stenciled number eight in white on the side. It is cracked and seems empty."
var/fixed_answer
/obj/item/toy/eightball/broken/Initialize(mapload)
. = ..()
fixed_answer = pick(possible_answers)
/obj/item/toy/eightball/broken/get_answer()
return fixed_answer
// Haunted eightball is identical in description and function to toy,
// except it actually ASKS THE DEAD (wooooo)
/obj/item/toy/eightball/haunted
shake_time = 30 SECONDS
cooldown_time = 3 MINUTES
flags_1 = HEAR_1
var/last_message
var/selected_message
//these kind of store the same thing but one is easier to work with.
var/list/votes = list()
var/list/voted = list()
var/static/list/haunted_answers = list(
"yes" = list(
"It is certain",
"It is decidedly so",
"Without a doubt",
"Yes definitely",
"You may rely on it",
"As I see it, yes",
"Most likely",
"Outlook good",
"Yes",
"Signs point to yes"
),
"maybe" = list(
"Reply hazy try again",
"Ask again later",
"Better not tell you now",
"Cannot predict now",
"Concentrate and ask again"
),
"no" = list(
"Don't count on it",
"My reply is no",
"My sources say no",
"Outlook not so good",
"Very doubtful"
)
)
/obj/item/toy/eightball/haunted/Initialize(mapload)
. = ..()
for (var/answer in haunted_answers)
votes[answer] = 0
GLOB.poi_list |= src
/obj/item/toy/eightball/haunted/Destroy()
GLOB.poi_list -= src
. = ..()
/obj/item/toy/eightball/haunted/MakeHaunted()
return FALSE
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/item/toy/eightball/haunted/attack_ghost(mob/user)
if(!shaking)
to_chat(user, "<span class='warning'>[src] is not currently being shaken.</span>")
return
interact(user)
return ..()
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
. = ..()
last_message = raw_message
/obj/item/toy/eightball/haunted/start_shaking(mob/user)
// notify ghosts that someone's shaking a haunted eightball
// and inform them of the message, (hopefully a yes/no question)
selected_message = last_message
notify_ghosts("[user] is shaking [src], hoping to get an answer to \"[selected_message]\"", source=src, enter_link="<a href=?src=[REF(src)];interact=1>(Click to help)</a>", action=NOTIFY_ATTACK)
/obj/item/toy/eightball/haunted/Topic(href, href_list)
if(href_list["interact"])
if(isobserver(usr))
interact(usr)
/obj/item/toy/eightball/haunted/get_answer()
var/top_amount = 0
var/top_vote
for(var/vote in votes)
var/amount_of_votes = length(votes[vote])
if(amount_of_votes > top_amount)
top_vote = vote
top_amount = amount_of_votes
//If one option actually has votes and there's a tie, pick between them 50/50
else if(top_amount && amount_of_votes == top_amount && prob(50))
top_vote = vote
top_amount = amount_of_votes
if(isnull(top_vote))
top_vote = pick(votes)
for(var/vote in votes)
votes[vote] = 0
voted.Cut()
return top_vote
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "eightball", name, 400, 600, master_ui, state)
ui.open()
/obj/item/toy/eightball/haunted/ui_data(mob/user)
var/list/data = list()
data["shaking"] = shaking
data["question"] = selected_message
data["answers"] = list()
for(var/pa in haunted_answers)
var/list/L = list()
L["answer"] = pa
L["amount"] = votes[pa]
L["selected"] = voted[user.ckey]
data["answers"] += list(L)
return data
/obj/item/toy/eightball/haunted/ui_act(action, params)
if(..())
return
var/mob/user = usr
switch(action)
if("vote")
var/selected_answer = params["answer"]
if(!(selected_answer in haunted_answers))
return
if(user.ckey in voted)
return
else
votes[selected_answer] += 1
voted[user.ckey] = selected_answer
. = TRUE