mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
314 lines
11 KiB
Plaintext
314 lines
11 KiB
Plaintext
/**
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* Two Handed Component
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*
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* When applied to an item it will make it two handed
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*
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*/
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/datum/component/two_handed
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // Only one of the component can exist on an item
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var/wielded = FALSE /// Are we holding the two handed item properly
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var/force_multiplier = 0 /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
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var/force_wielded = 0 /// The force of the item when weilded
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var/force_unwielded = 0 /// The force of the item when unweilded
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var/wieldsound = FALSE /// Play sound when wielded
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var/unwieldsound = FALSE /// Play sound when unwielded
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var/attacksound = FALSE /// Play sound on attack when wielded
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var/require_twohands = FALSE /// Does it have to be held in both hands
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var/icon_wielded = FALSE /// The icon that will be used when wielded
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var/obj/item/offhand/offhand_item = null /// Reference to the offhand created for the item
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var/sharpened_increase = 0 /// The amount of increase recived from sharpening the item
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/**
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* Two Handed component
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*
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* vars:
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* * require_twohands (optional) Does the item need both hands to be carried
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* * wieldsound (optional) The sound to play when wielded
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* * unwieldsound (optional) The sound to play when unwielded
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* * attacksound (optional) The sound to play when wielded and attacking
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* * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded
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* * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier
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* * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier
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* * icon_wielded (optional) The icon to be used when wielded
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*/
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/datum/component/two_handed/Initialize(require_twohands=FALSE, wieldsound=FALSE, unwieldsound=FALSE, attacksound=FALSE, \
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force_multiplier=0, force_wielded=0, force_unwielded=0, icon_wielded=FALSE)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.require_twohands = require_twohands
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src.wieldsound = wieldsound
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src.unwieldsound = unwieldsound
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src.attacksound = attacksound
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src.force_multiplier = force_multiplier
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src.force_wielded = force_wielded
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src.force_unwielded = force_unwielded
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src.icon_wielded = icon_wielded
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// Inherit the new values passed to the component
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/datum/component/two_handed/InheritComponent(datum/component/two_handed/new_comp, original, require_twohands, wieldsound, unwieldsound, \
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force_multiplier, force_wielded, force_unwielded, icon_wielded)
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if(!original)
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return
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if(require_twohands)
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src.require_twohands = require_twohands
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if(wieldsound)
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src.wieldsound = wieldsound
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if(unwieldsound)
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src.unwieldsound = unwieldsound
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if(attacksound)
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src.attacksound = attacksound
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if(force_multiplier)
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src.force_multiplier = force_multiplier
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if(force_wielded)
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src.force_wielded = force_wielded
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if(force_unwielded)
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src.force_unwielded = force_unwielded
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if(icon_wielded)
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src.icon_wielded = icon_wielded
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// register signals withthe parent item
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/datum/component/two_handed/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/on_attack_self)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack)
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, .proc/on_update_icon)
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_moved)
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RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, .proc/on_sharpen)
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// Remove all siginals registered to the parent item
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/datum/component/two_handed/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED,
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COMSIG_ITEM_DROPPED,
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COMSIG_ITEM_ATTACK_SELF,
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COMSIG_ITEM_ATTACK,
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COMSIG_ATOM_UPDATE_ICON,
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COMSIG_MOVABLE_MOVED,
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COMSIG_ITEM_SHARPEN_ACT))
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/// Triggered on equip of the item containing the component
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/datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot)
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if(require_twohands && slot == SLOT_HANDS) // force equip the item
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wield(user)
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if(!user.is_holding(parent) && wielded && !require_twohands)
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unwield(user)
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/// Triggered on drop of item containing the component
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/datum/component/two_handed/proc/on_drop(datum/source, mob/user)
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if(require_twohands)
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unwield(user, show_message=TRUE)
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if(wielded)
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unwield(user)
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if(source == offhand_item && !QDELETED(src))
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qdel(src)
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/// Triggered on attack self of the item containing the component
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/datum/component/two_handed/proc/on_attack_self(datum/source, mob/user)
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if(!user.is_holding(parent))
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return //give no quarter to telekinesis powergaemrs (telekinetic wielding will desync the offhand and result in all sorts of bugs so no until someone codes it properly)
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if(wielded)
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unwield(user)
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else
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wield(user)
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/**
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* Wield the two handed item in both hands
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*
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* vars:
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* * user The mob/living/carbon that is wielding the item
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*/
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/datum/component/two_handed/proc/wield(mob/living/carbon/user)
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if(wielded)
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return
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if(ismonkey(user))
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to_chat(user, "<span class='warning'>It's too heavy for you to wield fully.</span>")
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return
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if(user.get_inactive_held_item())
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if(require_twohands)
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to_chat(user, "<span class='notice'>[parent] is too cumbersome to carry in one hand!</span>")
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user.dropItemToGround(parent, force=TRUE)
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else
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to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
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return
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if(user.get_num_arms() < 2)
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if(require_twohands)
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user.dropItemToGround(parent, force=TRUE)
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to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
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return
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// wield update status
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if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD)
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return // blocked wield from item
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wielded = TRUE
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RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, .proc/on_swap_hands)
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// update item stats and name
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var/obj/item/parent_item = parent
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if(force_multiplier)
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parent_item.force *= force_multiplier
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else if(force_wielded)
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parent_item.force = force_wielded
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if(sharpened_increase)
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parent_item.force += sharpened_increase
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parent_item.name = "[parent_item.name] (Wielded)"
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parent_item.update_icon()
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if(iscyborg(user))
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to_chat(user, "<span class='notice'>You dedicate your module to [parent].</span>")
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else
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to_chat(user, "<span class='notice'>You grab [parent] with both hands.</span>")
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// Play sound if one is set
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if(wieldsound)
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playsound(parent_item.loc, wieldsound, 50, TRUE)
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// Let's reserve the other hand
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offhand_item = new(user)
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offhand_item.name = "[parent_item.name] - offhand"
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offhand_item.desc = "Your second grip on [parent_item]."
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offhand_item.wielded = TRUE
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RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, .proc/on_drop)
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user.put_in_inactive_hand(offhand_item)
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/**
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* Unwield the two handed item
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*
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* vars:
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* * user The mob/living/carbon that is unwielding the item
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* * show_message (option) show a message to chat on unwield
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*/
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/datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE)
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if(!wielded || !user)
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return
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// wield update status
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wielded = FALSE
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UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS)
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SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user)
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// update item stats
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var/obj/item/parent_item = parent
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if(sharpened_increase)
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parent_item.force -= sharpened_increase
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if(force_multiplier)
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parent_item.force /= force_multiplier
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else if(force_unwielded)
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parent_item.force = force_unwielded
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// update the items name to remove the wielded status
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var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)")
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if(sf)
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parent_item.name = copytext(parent_item.name, 1, sf)
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else
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parent_item.name = "[initial(parent_item.name)]"
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// Update icons
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parent_item.update_icon()
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if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent)
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user.update_inv_back()
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else
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user.update_inv_hands()
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// if the item requires two handed drop the item on unwield
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if(require_twohands)
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user.dropItemToGround(parent, force=TRUE)
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// Show message if requested
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if(show_message)
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if(iscyborg(user))
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to_chat(user, "<span class='notice'>You free up your module.</span>")
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else if(require_twohands)
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to_chat(user, "<span class='notice'>You drop [parent].</span>")
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else
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to_chat(user, "<span class='notice'>You are now carrying [parent] with one hand.</span>")
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// Play sound if set
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if(unwieldsound)
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playsound(parent_item.loc, unwieldsound, 50, TRUE)
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// Remove the object in the offhand
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if(offhand_item)
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UnregisterSignal(offhand_item, COMSIG_ITEM_DROPPED)
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qdel(offhand_item)
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// Clear any old refrence to an item that should be gone now
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offhand_item = null
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/**
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* on_attack triggers on attack with the parent item
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*/
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/datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user)
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if(wielded && attacksound)
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var/obj/item/parent_item = parent
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playsound(parent_item.loc, attacksound, 50, TRUE)
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/**
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* on_update_icon triggers on call to update parent items icon
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*
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* Updates the icon using icon_wielded if set
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*/
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/datum/component/two_handed/proc/on_update_icon(datum/source)
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if(icon_wielded && wielded)
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var/obj/item/parent_item = parent
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if(parent_item)
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parent_item.icon_state = icon_wielded
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return COMSIG_ATOM_NO_UPDATE_ICON_STATE
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/**
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* on_moved Triggers on item moved
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*/
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/datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir)
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unwield(user)
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/**
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* on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
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*/
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/datum/component/two_handed/proc/on_swap_hands(mob/user, obj/item/held_item)
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if(!held_item)
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return
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if(held_item == parent)
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return COMPONENT_BLOCK_SWAP
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/**
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* on_sharpen Triggers on usage of a sharpening stone on the item
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*/
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/datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount)
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if(!item)
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return COMPONENT_BLOCK_SHARPEN_BLOCKED
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if(sharpened_increase)
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return COMPONENT_BLOCK_SHARPEN_ALREADY
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var/wielded_val = 0
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if(force_multiplier)
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var/obj/item/parent_item = parent
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if(wielded)
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wielded_val = parent_item.force
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else
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wielded_val = parent_item.force * force_multiplier
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else
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wielded_val = force_wielded
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if(wielded_val > max_amount)
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return COMPONENT_BLOCK_SHARPEN_MAXED
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sharpened_increase = min(amount, (max_amount - wielded_val))
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return COMPONENT_BLOCK_SHARPEN_APPLIED
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/**
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* The offhand dummy item for two handed items
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*
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*/
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/obj/item/offhand
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name = "offhand"
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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item_flags = ABSTRACT
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/wielded = FALSE // Off Hand tracking of wielded status
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/obj/item/offhand/Destroy()
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wielded = FALSE
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return ..()
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/obj/item/offhand/equipped(mob/user, slot)
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. = ..()
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if(wielded && !user.is_holding(src) && !QDELETED(src))
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qdel(src)
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