mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
267 lines
7.0 KiB
Plaintext
267 lines
7.0 KiB
Plaintext
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/obj/structure/transit_tube
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name = "transit tube"
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icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
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icon_state = "straight"
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desc = "A transit tube for moving things around."
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density = TRUE
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layer = LOW_ITEM_LAYER
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anchored = TRUE
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climbable = 1
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pass_flags_self = PASSGLASS
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var/tube_construction = /obj/structure/c_transit_tube
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var/list/tube_dirs //list of directions this tube section can connect to.
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var/exit_delay = 1
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var/enter_delay = 0
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var/const/time_to_unwrench = 2 SECONDS
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/obj/structure/transit_tube/New(loc, newdirection)
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..(loc)
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if(newdirection)
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setDir(newdirection)
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init_tube_dirs()
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generate_tube_overlays()
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/obj/structure/transit_tube/Destroy()
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for(var/obj/structure/transit_tube_pod/P in loc)
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P.deconstruct(FALSE)
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return ..()
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/obj/structure/transit_tube/singularity_pull(S, current_size)
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..()
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if(current_size >= STAGE_FIVE)
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deconstruct(FALSE)
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/obj/structure/transit_tube/attackby(obj/item/W, mob/user, params)
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if(W.tool_behaviour == TOOL_WRENCH)
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if(tube_construction)
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for(var/obj/structure/transit_tube_pod/pod in src.loc)
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to_chat(user, "<span class='warning'>Remove the pod first!</span>")
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return
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user.visible_message("[user] starts to detach \the [src].", "<span class='notice'>You start to detach the [name]...</span>")
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if(W.use_tool(src, user, time_to_unwrench, volume=50))
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to_chat(user, "<span class='notice'>You detach the [name].</span>")
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var/obj/structure/c_transit_tube/R = new tube_construction(loc)
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R.setDir(dir)
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transfer_fingerprints_to(R)
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R.add_fingerprint(user)
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qdel(src)
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else if(W.tool_behaviour == TOOL_CROWBAR)
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for(var/obj/structure/transit_tube_pod/pod in src.loc)
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pod.attackby(W, user)
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else
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return ..()
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// Called to check if a pod should stop upon entering this tube.
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/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
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return 0
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// Called when a pod stops in this tube section.
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/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
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return
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/obj/structure/transit_tube/proc/has_entrance(from_dir)
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from_dir = turn(from_dir, 180)
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for(var/direction in tube_dirs)
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if(direction == from_dir)
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return 1
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return 0
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/obj/structure/transit_tube/proc/has_exit(in_dir)
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for(var/direction in tube_dirs)
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if(direction == in_dir)
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return 1
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return 0
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// Searches for an exit direction within 45 degrees of the
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// specified dir. Returns that direction, or 0 if none match.
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/obj/structure/transit_tube/proc/get_exit(in_dir)
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var/near_dir = 0
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var/in_dir_cw = turn(in_dir, -45)
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var/in_dir_ccw = turn(in_dir, 45)
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for(var/direction in tube_dirs)
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if(direction == in_dir)
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return direction
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else if(direction == in_dir_cw)
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near_dir = direction
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else if(direction == in_dir_ccw)
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near_dir = direction
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return near_dir
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// Return how many BYOND ticks to wait before entering/exiting
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// the tube section. Default action is to return the value of
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// a var, which wouldn't need a proc, but it makes it possible
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// for later tube types to interact in more interesting ways
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// such as being very fast in one direction, but slow in others
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/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
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return exit_delay
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/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
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return enter_delay
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/obj/structure/transit_tube/proc/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTH)
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if(SOUTH)
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tube_dirs = list(NORTH, SOUTH)
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if(EAST)
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tube_dirs = list(EAST, WEST)
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if(WEST)
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tube_dirs = list(EAST, WEST)
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/obj/structure/transit_tube/proc/generate_tube_overlays()
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for(var/direction in tube_dirs)
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if(direction in GLOB.diagonals)
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if(direction & NORTH)
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create_tube_overlay(direction ^ 3, NORTH)
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if(direction & EAST)
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create_tube_overlay(direction ^ 12, EAST)
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else
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create_tube_overlay(direction ^ 12, WEST)
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else
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create_tube_overlay(direction)
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/obj/structure/transit_tube/proc/create_tube_overlay(direction, shift_dir)
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var/image/tube_overlay = new(dir = direction)
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if(shift_dir)
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tube_overlay.icon_state = "decorative_diag"
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switch(shift_dir)
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if(NORTH)
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tube_overlay.pixel_y = 32
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if(SOUTH)
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tube_overlay.pixel_y = -32
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if(EAST)
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tube_overlay.pixel_x = 32
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if(WEST)
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tube_overlay.pixel_x = -32
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else
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tube_overlay.icon_state = "decorative"
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add_overlay(tube_overlay)
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//Some of these are mostly for mapping use
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/obj/structure/transit_tube/horizontal
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dir = WEST
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/obj/structure/transit_tube/diagonal
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icon_state = "diagonal"
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tube_construction = /obj/structure/c_transit_tube/diagonal
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/obj/structure/transit_tube/diagonal/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTHEAST, SOUTHWEST)
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if(SOUTH)
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tube_dirs = list(NORTHEAST, SOUTHWEST)
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if(EAST)
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tube_dirs = list(NORTHWEST, SOUTHEAST)
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if(WEST)
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tube_dirs = list(NORTHWEST, SOUTHEAST)
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//mostly for mapping use
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/obj/structure/transit_tube/diagonal/topleft
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dir = WEST
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/obj/structure/transit_tube/diagonal/crossing
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density = FALSE
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icon_state = "diagonal_crossing"
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tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
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//mostly for mapping use
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/obj/structure/transit_tube/diagonal/crossing/topleft
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dir = WEST
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/obj/structure/transit_tube/curved
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icon_state = "curved0"
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tube_construction = /obj/structure/c_transit_tube/curved
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/obj/structure/transit_tube/curved/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHWEST)
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHEAST)
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if(EAST)
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tube_dirs = list(EAST, NORTHWEST)
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if(WEST)
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tube_dirs = list(SOUTHEAST, WEST)
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/obj/structure/transit_tube/curved/flipped
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icon_state = "curved1"
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tube_construction = /obj/structure/c_transit_tube/curved/flipped
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/obj/structure/transit_tube/curved/flipped/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHEAST)
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHWEST)
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if(EAST)
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tube_dirs = list(EAST, SOUTHWEST)
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if(WEST)
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tube_dirs = list(NORTHEAST, WEST)
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/obj/structure/transit_tube/junction
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icon_state = "junction0"
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tube_construction = /obj/structure/c_transit_tube/junction
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/obj/structure/transit_tube/junction/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHEAST, SOUTHWEST)//ending with the prefered direction
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHWEST, NORTHEAST)
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if(EAST)
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tube_dirs = list(EAST, SOUTHWEST, NORTHWEST)
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if(WEST)
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tube_dirs = list(WEST, NORTHEAST, SOUTHEAST)
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/obj/structure/transit_tube/junction/flipped
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icon_state = "junction1"
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tube_construction = /obj/structure/c_transit_tube/junction/flipped
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/obj/structure/transit_tube/junction/flipped/init_tube_dirs()
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switch(dir)
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if(NORTH)
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tube_dirs = list(NORTH, SOUTHWEST, SOUTHEAST)//ending with the prefered direction
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if(SOUTH)
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tube_dirs = list(SOUTH, NORTHEAST, NORTHWEST)
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if(EAST)
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tube_dirs = list(EAST, NORTHWEST, SOUTHWEST)
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if(WEST)
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tube_dirs = list(WEST, SOUTHEAST, NORTHEAST)
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/obj/structure/transit_tube/crossing
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icon_state = "crossing"
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tube_construction = /obj/structure/c_transit_tube/crossing
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density = FALSE
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//mostly for mapping use
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/obj/structure/transit_tube/crossing/horizontal
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dir = WEST
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