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S.P.L.U.R.T-Station-13/code/game/objects/structures/transit_tubes/transit_tube.dm
Solaris-Shade 2fdb70b2b9 [DNM][DNM][WIP] Projectile backend code port and update
Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
2022-03-06 15:20:23 -05:00

267 lines
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/obj/structure/transit_tube
name = "transit tube"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "straight"
desc = "A transit tube for moving things around."
density = TRUE
layer = LOW_ITEM_LAYER
anchored = TRUE
climbable = 1
pass_flags_self = PASSGLASS
var/tube_construction = /obj/structure/c_transit_tube
var/list/tube_dirs //list of directions this tube section can connect to.
var/exit_delay = 1
var/enter_delay = 0
var/const/time_to_unwrench = 2 SECONDS
/obj/structure/transit_tube/New(loc, newdirection)
..(loc)
if(newdirection)
setDir(newdirection)
init_tube_dirs()
generate_tube_overlays()
/obj/structure/transit_tube/Destroy()
for(var/obj/structure/transit_tube_pod/P in loc)
P.deconstruct(FALSE)
return ..()
/obj/structure/transit_tube/singularity_pull(S, current_size)
..()
if(current_size >= STAGE_FIVE)
deconstruct(FALSE)
/obj/structure/transit_tube/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_WRENCH)
if(tube_construction)
for(var/obj/structure/transit_tube_pod/pod in src.loc)
to_chat(user, "<span class='warning'>Remove the pod first!</span>")
return
user.visible_message("[user] starts to detach \the [src].", "<span class='notice'>You start to detach the [name]...</span>")
if(W.use_tool(src, user, time_to_unwrench, volume=50))
to_chat(user, "<span class='notice'>You detach the [name].</span>")
var/obj/structure/c_transit_tube/R = new tube_construction(loc)
R.setDir(dir)
transfer_fingerprints_to(R)
R.add_fingerprint(user)
qdel(src)
else if(W.tool_behaviour == TOOL_CROWBAR)
for(var/obj/structure/transit_tube_pod/pod in src.loc)
pod.attackby(W, user)
else
return ..()
// Called to check if a pod should stop upon entering this tube.
/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
return 0
// Called when a pod stops in this tube section.
/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
return
/obj/structure/transit_tube/proc/has_entrance(from_dir)
from_dir = turn(from_dir, 180)
for(var/direction in tube_dirs)
if(direction == from_dir)
return 1
return 0
/obj/structure/transit_tube/proc/has_exit(in_dir)
for(var/direction in tube_dirs)
if(direction == in_dir)
return 1
return 0
// Searches for an exit direction within 45 degrees of the
// specified dir. Returns that direction, or 0 if none match.
/obj/structure/transit_tube/proc/get_exit(in_dir)
var/near_dir = 0
var/in_dir_cw = turn(in_dir, -45)
var/in_dir_ccw = turn(in_dir, 45)
for(var/direction in tube_dirs)
if(direction == in_dir)
return direction
else if(direction == in_dir_cw)
near_dir = direction
else if(direction == in_dir_ccw)
near_dir = direction
return near_dir
// Return how many BYOND ticks to wait before entering/exiting
// the tube section. Default action is to return the value of
// a var, which wouldn't need a proc, but it makes it possible
// for later tube types to interact in more interesting ways
// such as being very fast in one direction, but slow in others
/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
return exit_delay
/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
return enter_delay
/obj/structure/transit_tube/proc/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTH)
if(SOUTH)
tube_dirs = list(NORTH, SOUTH)
if(EAST)
tube_dirs = list(EAST, WEST)
if(WEST)
tube_dirs = list(EAST, WEST)
/obj/structure/transit_tube/proc/generate_tube_overlays()
for(var/direction in tube_dirs)
if(direction in GLOB.diagonals)
if(direction & NORTH)
create_tube_overlay(direction ^ 3, NORTH)
if(direction & EAST)
create_tube_overlay(direction ^ 12, EAST)
else
create_tube_overlay(direction ^ 12, WEST)
else
create_tube_overlay(direction)
/obj/structure/transit_tube/proc/create_tube_overlay(direction, shift_dir)
var/image/tube_overlay = new(dir = direction)
if(shift_dir)
tube_overlay.icon_state = "decorative_diag"
switch(shift_dir)
if(NORTH)
tube_overlay.pixel_y = 32
if(SOUTH)
tube_overlay.pixel_y = -32
if(EAST)
tube_overlay.pixel_x = 32
if(WEST)
tube_overlay.pixel_x = -32
else
tube_overlay.icon_state = "decorative"
add_overlay(tube_overlay)
//Some of these are mostly for mapping use
/obj/structure/transit_tube/horizontal
dir = WEST
/obj/structure/transit_tube/diagonal
icon_state = "diagonal"
tube_construction = /obj/structure/c_transit_tube/diagonal
/obj/structure/transit_tube/diagonal/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTHEAST, SOUTHWEST)
if(SOUTH)
tube_dirs = list(NORTHEAST, SOUTHWEST)
if(EAST)
tube_dirs = list(NORTHWEST, SOUTHEAST)
if(WEST)
tube_dirs = list(NORTHWEST, SOUTHEAST)
//mostly for mapping use
/obj/structure/transit_tube/diagonal/topleft
dir = WEST
/obj/structure/transit_tube/diagonal/crossing
density = FALSE
icon_state = "diagonal_crossing"
tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
//mostly for mapping use
/obj/structure/transit_tube/diagonal/crossing/topleft
dir = WEST
/obj/structure/transit_tube/curved
icon_state = "curved0"
tube_construction = /obj/structure/c_transit_tube/curved
/obj/structure/transit_tube/curved/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHWEST)
if(SOUTH)
tube_dirs = list(SOUTH, NORTHEAST)
if(EAST)
tube_dirs = list(EAST, NORTHWEST)
if(WEST)
tube_dirs = list(SOUTHEAST, WEST)
/obj/structure/transit_tube/curved/flipped
icon_state = "curved1"
tube_construction = /obj/structure/c_transit_tube/curved/flipped
/obj/structure/transit_tube/curved/flipped/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHEAST)
if(SOUTH)
tube_dirs = list(SOUTH, NORTHWEST)
if(EAST)
tube_dirs = list(EAST, SOUTHWEST)
if(WEST)
tube_dirs = list(NORTHEAST, WEST)
/obj/structure/transit_tube/junction
icon_state = "junction0"
tube_construction = /obj/structure/c_transit_tube/junction
/obj/structure/transit_tube/junction/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHEAST, SOUTHWEST)//ending with the prefered direction
if(SOUTH)
tube_dirs = list(SOUTH, NORTHWEST, NORTHEAST)
if(EAST)
tube_dirs = list(EAST, SOUTHWEST, NORTHWEST)
if(WEST)
tube_dirs = list(WEST, NORTHEAST, SOUTHEAST)
/obj/structure/transit_tube/junction/flipped
icon_state = "junction1"
tube_construction = /obj/structure/c_transit_tube/junction/flipped
/obj/structure/transit_tube/junction/flipped/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(NORTH, SOUTHWEST, SOUTHEAST)//ending with the prefered direction
if(SOUTH)
tube_dirs = list(SOUTH, NORTHEAST, NORTHWEST)
if(EAST)
tube_dirs = list(EAST, NORTHWEST, SOUTHWEST)
if(WEST)
tube_dirs = list(WEST, SOUTHEAST, NORTHEAST)
/obj/structure/transit_tube/crossing
icon_state = "crossing"
tube_construction = /obj/structure/c_transit_tube/crossing
density = FALSE
//mostly for mapping use
/obj/structure/transit_tube/crossing/horizontal
dir = WEST