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S.P.L.U.R.T-Station-13/code/modules/hydroponics/grown/towercap.dm
Solaris-Shade 2fdb70b2b9 [DNM][DNM][WIP] Projectile backend code port and update
Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
2022-03-06 15:20:23 -05:00

295 lines
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/obj/item/seeds/tower
name = "pack of tower-cap mycelium"
desc = "This mycelium grows into tower-cap mushrooms."
icon_state = "mycelium-tower"
species = "towercap"
plantname = "Tower Caps"
product = /obj/item/grown/log
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 5
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
icon_dead = "towercap-dead"
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
mutatelist = list(/obj/item/seeds/tower/steel)
reagents_add = list(/datum/reagent/cellulose = 0.05)
/obj/item/seeds/tower/steel
name = "pack of steel-cap mycelium"
desc = "This mycelium grows into steel logs."
icon_state = "mycelium-steelcap"
species = "steelcap"
plantname = "Steel Caps"
product = /obj/item/grown/log/steel
mutatelist = list()
reagents_add = list(/datum/reagent/cellulose = 0.05, /datum/reagent/iron = 0.05)
rarity = 20
/obj/item/grown/log
seed = /obj/item/seeds/tower
name = "tower-cap log"
desc = "It's better than bad, it's good!"
icon_state = "logs"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
var/plank_type = /obj/item/stack/sheet/mineral/wood
var/plank_name = "wooden planks"
var/static/list/accepted = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown/tobacco,
/obj/item/reagent_containers/food/snacks/grown/tea,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/deus,
/obj/item/reagent_containers/food/snacks/grown/wheat))
/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
if(W.sharpness)
user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", MSG_VISUAL)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/plank = new plank_type(user.loc, 1 + seed_modifier)
var/old_plank_amount = plank.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != plank && istype(ST, plank_type) && ST.amount < ST.max_amount)
ST.attackby(plank, user) //we try to transfer all old unfinished stacks to the new stack we created.
if(plank.amount > old_plank_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>")
qdel(src)
if(CheckAccepted(W))
var/obj/item/reagent_containers/food/snacks/grown/leaf = W
if(leaf.dry)
user.show_message("<span class='notice'>You wrap \the [W] around the log, turning it into a torch!</span>")
var/obj/item/flashlight/flare/torch/T = new /obj/item/flashlight/flare/torch(user.loc)
usr.dropItemToGround(W)
usr.put_in_active_hand(T)
qdel(leaf)
qdel(src)
return
else
to_chat(usr, "<span class ='warning'>You must dry this first!</span>")
else
return ..()
/obj/item/grown/log/proc/CheckAccepted(obj/item/I)
return is_type_in_typecache(I, accepted)
/obj/item/grown/log/tree
seed = null
name = "wood log"
desc = "TIMMMMM-BERRRRRRRRRRR!"
/obj/item/grown/log/steel
seed = /obj/item/seeds/tower/steel
name = "steel-cap log"
desc = "It's made of metal."
icon_state = "steellogs"
plank_type = /obj/item/stack/rods
plank_name = "rods"
/obj/item/grown/log/steel/CheckAccepted(obj/item/I)
return FALSE
/obj/item/seeds/bamboo
name = "pack of bamboo seeds"
desc = "A plant known for its flexible and resistant logs."
icon_state = "seed-bamboo"
species = "bamboo"
plantname = "Bamboo"
product = /obj/item/grown/log/bamboo
lifespan = 80
endurance = 70
maturation = 15
production = 2
yield = 5
potency = 50
growthstages = 2
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "bamboo-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
/obj/item/grown/log/bamboo
seed = /obj/item/seeds/bamboo
name = "bamboo log"
desc = "A long and resistant bamboo log."
icon_state = "bamboo"
plank_type = /obj/item/stack/sheet/mineral/bamboo
plank_name = "bamboo sticks"
/obj/item/grown/log/bamboo/CheckAccepted(obj/item/I)
return FALSE
/obj/structure/punji_sticks
name = "punji sticks"
desc = "Don't step on this."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "punji"
resistance_flags = FLAMMABLE
max_integrity = 30
density = FALSE
anchored = TRUE
/obj/structure/punji_sticks/Initialize(mapload)
. = ..()
AddComponent(/datum/component/caltrop, 20, 30, 100, CALTROP_BYPASS_SHOES)
/////////BONFIRES//////////
/obj/structure/bonfire
name = "bonfire"
desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "bonfire"
light_color = LIGHT_COLOR_FIRE
density = FALSE
anchored = TRUE
buckle_lying = 0
pass_flags_self = PASSTABLE | LETPASSTHROW
var/burning = 0
var/burn_icon = "bonfire_on_fire" //for a softer more burning embers icon, use "bonfire_warm"
var/grill = FALSE
var/fire_stack_strength = 5
/obj/structure/bonfire/dense
density = TRUE
/obj/structure/bonfire/prelit/Initialize()
. = ..()
StartBurning()
/obj/structure/bonfire/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/rods) && !can_buckle && !grill)
var/obj/item/stack/rods/R = W
var/choice = input(user, "What would you like to construct?", "Bonfire") as null|anything in list("Stake","Grill")
switch(choice)
if("Stake")
R.use(1)
can_buckle = TRUE
buckle_requires_restraints = TRUE
to_chat(user, "<span class='italics'>You add a rod to \the [src].")
var/mutable_appearance/rod_underlay = mutable_appearance('icons/obj/hydroponics/equipment.dmi', "bonfire_rod")
rod_underlay.pixel_y = 16
underlays += rod_underlay
if("Grill")
R.use(1)
grill = TRUE
to_chat(user, "<span class='italics'>You add a grill to \the [src].")
add_overlay("bonfire_grill")
else
return ..()
if(W.get_temperature())
StartBurning()
if(grill)
if(user.a_intent != INTENT_HARM && !(W.item_flags & ABSTRACT))
if(user.temporarilyRemoveItemFromInventory(W))
W.forceMove(get_turf(src))
var/list/click_params = params2list(params)
//Center the icon where the user clicked.
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
W.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
W.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
else
return ..()
/obj/structure/bonfire/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(burning)
to_chat(user, "<span class='warning'>You need to extinguish [src] before removing the logs!</span>")
return
if(!has_buckled_mobs() && do_after(user, 50, target = src))
for(var/I in 1 to 5)
var/obj/item/grown/log/L = new /obj/item/grown/log(src.loc)
L.pixel_x += rand(1,4)
L.pixel_y += rand(1,4)
if(can_buckle || grill)
new /obj/item/stack/rods(loc, 1)
qdel(src)
return
/obj/structure/bonfire/proc/CheckOxygen()
if(isopenturf(loc))
var/turf/open/O = loc
if(O.air)
var/datum/gas_mixture/loc_air = O.air
if(loc_air.get_moles(GAS_O2) > 3)
return TRUE
return FALSE
/obj/structure/bonfire/proc/StartBurning()
if(!burning && CheckOxygen())
icon_state = burn_icon
burning = TRUE
set_light(6)
Burn()
START_PROCESSING(SSobj, src)
/obj/structure/bonfire/fire_act(exposed_temperature, exposed_volume)
StartBurning()
/obj/structure/bonfire/Crossed(atom/movable/AM)
if(burning & !grill)
Burn()
/obj/structure/bonfire/proc/Burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(1000,100,1)
for(var/A in current_location)
if(A == src)
continue
if(isobj(A))
var/obj/O = A
O.fire_act(1000, 500)
else if(isliving(A))
var/mob/living/L = A
L.adjust_fire_stacks(fire_stack_strength)
L.IgniteMob()
/obj/structure/bonfire/proc/Cook()
var/turf/current_location = get_turf(src)
for(var/A in current_location)
if(A == src)
continue
else if(isliving(A)) //It's still a fire, idiot.
var/mob/living/L = A
L.adjust_fire_stacks(fire_stack_strength)
L.IgniteMob()
else if(istype(A, /obj/item) && prob(20))
var/obj/item/O = A
O.microwave_act()
else if(istype(A, /obj/item/grown/log))
qdel(A)
new /obj/item/stack/sheet/mineral/coal(loc, 1)
/obj/structure/bonfire/process()
if(!CheckOxygen())
extinguish()
return
if(!grill)
Burn()
else
Cook()
/obj/structure/bonfire/extinguish()
if(burning)
icon_state = "bonfire"
burning = 0
set_light(0)
STOP_PROCESSING(SSobj, src)
/obj/structure/bonfire/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(..())
M.pixel_y += 13
/obj/structure/bonfire/unbuckle_mob(mob/living/buckled_mob, force=FALSE)
if(..())
buckled_mob.pixel_y -= 13