mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
191 lines
6.2 KiB
Plaintext
191 lines
6.2 KiB
Plaintext
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/atom/movable
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var/can_buckle = 0
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var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1
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var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
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var/list/mob/living/buckled_mobs = null //list()
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var/max_buckled_mobs = 1
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var/buckle_prevents_pull = FALSE
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//Interaction
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/atom/movable/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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if(can_buckle && has_buckled_mobs())
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if(ishuman(src)) //prevent people from unbuckling fireman-carried/piggybacked people unless on disarm or harm intents
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if(act_intent == INTENT_HELP || act_intent == INTENT_GRAB)
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return
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if(buckled_mobs.len > 1)
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var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
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if(user_unbuckle_mob(unbuckled,user))
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return TRUE
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else
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if(user_unbuckle_mob(buckled_mobs[1],user))
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return TRUE
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/atom/movable/attackby(obj/item/attacking_item, mob/user, params)
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if(!can_buckle || !istype(attacking_item, /obj/item/riding_offhand) || !user.Adjacent(src))
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return ..()
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var/obj/item/riding_offhand/riding_item = attacking_item
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var/mob/living/carried_mob = riding_item.rider
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if(carried_mob == user) //Piggyback user.
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return
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user.unbuckle_mob(carried_mob)
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carried_mob.forceMove(get_turf(src))
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return mouse_buckle_handling(carried_mob, user)
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/atom/movable/MouseDrop_T(mob/living/M, mob/living/user)
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. = ..()
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if(. & COMSIG_MOB_CANCEL_CLICKON) //SPLURT edit
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return
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return mouse_buckle_handling(M, user)
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/**
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* Does some typechecks and then calls user_buckle_mob
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*
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* Arguments:
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* M - The mob being buckled to src
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* user - The mob buckling M to src
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*/
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/atom/movable/proc/mouse_buckle_handling(mob/living/M, mob/living/user)
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if(can_buckle && istype(M) && istype(user))
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return user_buckle_mob(M, user, check_loc = FALSE)
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/atom/movable/proc/has_buckled_mobs()
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if(!buckled_mobs)
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return FALSE
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if(buckled_mobs.len)
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return TRUE
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//procs that handle the actual buckling and unbuckling
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/atom/movable/proc/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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LAZYINITLIST(buckled_mobs)
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if(!istype(M))
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return FALSE
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if(check_loc && M.loc != loc && !(M.Adjacent(src) || src.Adjacent(M)))
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return FALSE
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if((!can_buckle && !force) || M.buckled || (buckled_mobs.len >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
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return FALSE
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M.buckling = src
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if(!M.can_buckle() && !force)
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if(M == usr)
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to_chat(M, "<span class='warning'>You are unable to buckle yourself to [src]!</span>")
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else
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to_chat(usr, "<span class='warning'>You are unable to buckle [M] to [src]!</span>")
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M.buckling = null
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return FALSE
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if(M.pulledby)
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if(buckle_prevents_pull)
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M.pulledby.stop_pulling()
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else if(isliving(M.pulledby))
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var/mob/living/L = M.pulledby
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L.reset_pull_offsets(M, TRUE)
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// if(!check_loc && M.loc != loc)
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if(M.loc != loc)
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M.forceMove(loc)
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M.buckling = null
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M.buckled = src
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M.setDir(dir)
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buckled_mobs |= M
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M.update_mobility()
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M.throw_alert("buckled", /atom/movable/screen/alert/restrained/buckled)
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post_buckle_mob(M)
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SEND_SIGNAL(src, COMSIG_MOVABLE_BUCKLE, M, force)
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return TRUE
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/obj/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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. = ..()
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if(.)
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if(resistance_flags & ON_FIRE) //Sets the mob on fire if you buckle them to a burning atom/movableect
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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/atom/movable/proc/unbuckle_mob(mob/living/buckled_mob, force=FALSE)
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if(!isliving(buckled_mob))
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CRASH("Non-living [buckled_mob] thing called unbuckle_mob() for source.")
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if(buckled_mob.buckled != src)
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CRASH("[buckled_mob] called unbuckle_mob() for source while having buckled as [buckled_mob.buckled].")
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if(!force && !buckled_mob.can_unbuckle())
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return
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. = buckled_mob
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buckled_mob.buckled = null
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buckled_mob.anchored = initial(buckled_mob.anchored)
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buckled_mob.update_mobility()
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buckled_mob.clear_alert("buckled")
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buckled_mob.set_glide_size(DELAY_TO_GLIDE_SIZE(buckled_mob.total_multiplicative_slowdown()))
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buckled_mobs -= buckled_mob
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SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
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post_unbuckle_mob(.)
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/atom/movable/proc/unbuckle_all_mobs(force=FALSE)
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if(!has_buckled_mobs())
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return
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for(var/m in buckled_mobs)
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unbuckle_mob(m, force)
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//Handle any extras after buckling
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//Called on buckle_mob()
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/atom/movable/proc/post_buckle_mob(mob/living/M)
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//same but for unbuckle
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/atom/movable/proc/post_unbuckle_mob(mob/living/M)
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//Wrapper procs that handle sanity and user feedback
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/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
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if(!in_range(user, src) || !isturf(user.loc) || user.incapacitated() || M.anchored || !user.can_buckle_others(M, src))
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return FALSE
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add_fingerprint(user)
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. = buckle_mob(M, check_loc = check_loc)
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if(.)
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if(M == user)
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M.visible_message(\
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"<span class='notice'>[M] buckles [M.p_them()]self to [src].</span>",\
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"<span class='notice'>You buckle yourself to [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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else
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M.visible_message(\
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"<span class='warning'>[user] buckles [M] to [src]!</span>",\
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"<span class='warning'>[user] buckles you to [src]!</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
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var/mob/living/M = unbuckle_mob(buckled_mob)
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if(M)
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if(M != user)
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M.visible_message(\
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"<span class='notice'>[user] unbuckles [M] from [src].</span>",\
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"<span class='notice'>[user] unbuckles you from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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else
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M.visible_message(\
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"<span class='notice'>[M] unbuckles [M.p_them()]self from [src].</span>",\
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"<span class='notice'>You unbuckle yourself from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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add_fingerprint(user)
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if(isliving(M.pulledby))
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var/mob/living/L = M.pulledby
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L.set_pull_offsets(M, L.grab_state)
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return M
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/atom/movable/proc/precise_user_unbuckle_mob(mob/user)
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if(!buckled_mobs)
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return
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else if(length(buckled_mobs) == 1)
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return user_unbuckle_mob(buckled_mobs[1], user)
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else
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var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
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return user_unbuckle_mob(unbuckled, user)
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