mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
194 lines
7.8 KiB
Markdown
194 lines
7.8 KiB
Markdown
# tgui
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## Introduction
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tgui is a robust user interface framework of /tg/station.
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tgui is very different from most UIs you will encounter in BYOND programming.
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It is heavily reliant on Javascript and web technologies as opposed to DM.
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If you are familiar with NanoUI (a library which can be found on almost
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every other SS13 codebase), tgui should be fairly easy to pick up.
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## Learn tgui
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People come to tgui from different backgrounds and with different
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learning styles. Whether you prefer a more theoretical or a practical
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approach, we hope you’ll find this section helpful.
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### Practical Tutorial
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If you are completely new to frontend and prefer to **learn by doing**,
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start with our [practical tutorial](docs/tutorial-and-examples.md).
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### Guides
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This project uses **Inferno** - a very fast UI rendering engine with a similar
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API to React. Take your time to read these guides:
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- [React guide](https://reactjs.org/docs/hello-world.html)
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- [Inferno documentation](https://infernojs.org/docs/guides/components) -
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highlights differences with React.
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If you were already familiar with an older, Ractive-based tgui, and want
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to translate concepts between old and new tgui, read this
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[interface conversion guide](docs/converting-old-tgui-interfaces.md).
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## Pre-requisites
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You will need these programs to start developing in tgui:
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- [Node v12.18.3+](https://nodejs.org/en/download/)
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- [Yarn v1.22.4+](https://yarnpkg.com/getting-started/install) (optional)
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- [Git Bash](https://git-scm.com/downloads)
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or [MSys2](https://www.msys2.org/) (optional)
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**DO NOT install Chocolatey if Node installer asks you to!**
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## Usage
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**For Git Bash, MSys2, WSL, Linux or macOS users:**
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Change your directory to `tgui`.
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Run `bin/tgui --install-git-hooks` to install merge drivers which will
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assist you in conflict resolution when rebasing your branches. Only has
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to be done once.
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Run `bin/tgui` with any of the options listed below.
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**For Windows CMD or PowerShell users:**
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If you haven't opened the console already, you can do that by holding
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Shift and right clicking on the `tgui` folder, then pressing
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either `Open command window here` or `Open PowerShell window here`.
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Run `.\bin\tgui.bat` with any of the options listed below.
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> If using PowerShell, you will receive errors if trying to run
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> `.\bin\tgui.ps1`, because default Windows policy does not allow direct
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> execution of PS1 scripts. Run `.\bin\tgui.bat` instead.
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**Available commands:**
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- `bin/tgui` - Build the project in production mode.
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- `bin/tgui --dev` - Launch a development server.
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- tgui development server provides you with incremental compilation,
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hot module replacement and logging facilities in all running instances
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of tgui. In short, this means that you will instantly see changes in the
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game as you code it. Very useful, highly recommended.
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- In order to use it, you should start the game server first, connect to it
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and wait until the world has been properly loaded and you are no longer
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in the lobby. Start tgui dev server, and once it has finished building,
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press F5 on any tgui window. You'll know that it's hooked correctly if
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you see a green bug icon in titlebar and data gets dumped to the console.
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- `bin/tgui --dev --reload` - Reload byond cache once.
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- `bin/tgui --dev --debug` - Run server with debug logging enabled.
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- `bin/tgui --dev --no-hot` - Disable hot module replacement (helps when
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doing development on IE8).
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- `bin/tgui --lint` - Show problems with the code.
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- `bin/tgui --fix` - Auto-fix problems with the code.
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- `bin/tgui --analyze` - Run a bundle analyzer.
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- `bin/tgui --clean` - Clean up project repo.
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- `bin/tgui [webpack options]` - Build the project with custom webpack
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options.
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**For virgins:**
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You can double-click these batch files to achieve the same thing:
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- `bin\tgui.bat` - Build the project in production mode.
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- `bin\tgui-dev-server.bat` - Launch a development server.
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> Remember to always run a full build before submitting a PR. It creates
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> a compressed javascript bundle which is then referenced from DM code.
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> We prefer to keep it version controlled, so that people could build the
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> game just by using Dream Maker.
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## Troubleshooting
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**Development server is crashing**
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Make sure path to your working directory does not contain spaces or special
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unicode characters. If so, move codebase to a location which does not contain
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spaces or unicode characters.
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This is a known issue with Yarn Berry, and fix is going to happen someday.
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**Development server doesn't find my BYOND cache!**
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This happens if your Documents folder in Windows has a custom location, for
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example in `E:\Libraries\Documents`. Development server tries its best to find
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this non-standard location (searches for a Windows Registry key), but it can
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fail. You have to run the dev server with an additional environmental
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variable, with a full path to BYOND cache.
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```
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BYOND_CACHE="E:/Libraries/Documents/BYOND/cache"
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```
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## Developer Tools
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When developing with `tgui-dev-server`, you will have access to certain
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development only features.
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**Debug Logs.**
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When running server via `bin/tgui --dev --debug`, server will print debug
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logs and time spent on rendering. Use this information to optimize your
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code, and try to keep re-renders below 16ms.
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**Kitchen Sink.**
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Press `F12` to open the KitchenSink interface. This interface is a
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playground to test various tgui components.
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**Layout Debugger.**
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Press `F11` to toggle the *layout debugger*. It will show outlines of
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all tgui elements, which makes it easy to understand how everything comes
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together, and can reveal certain layout bugs which are not normally visible.
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## Project Structure
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- `/packages` - Each folder here represents a self-contained Node module.
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- `/packages/common` - Helper functions
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- `/packages/tgui/index.js` - Application entry point.
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- `/packages/tgui/components` - Basic UI building blocks.
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- `/packages/tgui/interfaces` - Actual in-game interfaces.
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Interface takes data via the `state` prop and outputs an html-like stucture,
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which you can build using existing UI components.
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- `/packages/tgui/layouts` - Root level UI components, that affect the final
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look and feel of the browser window. They usually hold various window
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elements, like the titlebar and resize handlers, and control the UI theme.
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- `/packages/tgui/routes.js` - This is where tgui decides which interface to
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pull and render.
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- `/packages/tgui/layout.js` - A root-level component, holding the
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window elements, like the titlebar, buttons, resize handlers. Calls
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`routes.js` to decide which component to render.
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- `/packages/tgui/styles/main.scss` - CSS entry point.
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- `/packages/tgui/styles/functions.scss` - Useful SASS functions.
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Stuff like `lighten`, `darken`, `luminance` are defined here.
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- `/packages/tgui/styles/atomic` - Atomic CSS classes.
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These are very simple, tiny, reusable CSS classes which you can use and
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combine to change appearance of your elements. Keep them small.
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- `/packages/tgui/styles/components` - CSS classes which are used
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in UI components. These stylesheets closely follow the
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[BEM](https://en.bem.info/methodology/) methodology.
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- `/packages/tgui/styles/interfaces` - Custom stylesheets for your interfaces.
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Add stylesheets here if you really need a fine control over your UI styles.
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- `/packages/tgui/styles/layouts` - Layout-related styles.
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- `/packages/tgui/styles/themes` - Contains all the various themes you can
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use in tgui. Each theme must be registered in `webpack.config.js` file.
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## Component Reference
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See: [Component Reference](docs/component-reference.md).
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## License
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Source code is covered by /tg/station's parent license - **AGPL-3.0**
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(see the main [README](../README.md)), unless otherwise indicated.
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Some files are annotated with a copyright header, which explicitly states
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the copyright holder and license of the file. Most of the core tgui
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source code is available under the **MIT** license.
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The Authors retain all copyright to their respective work here submitted.
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