mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
294 lines
12 KiB
Plaintext
294 lines
12 KiB
Plaintext
/obj/structure/closet/secure_closet/captains
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name = "\proper captain's locker"
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req_access = list(ACCESS_CAPTAIN)
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icon_state = "cap"
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/obj/structure/closet/secure_closet/captains/PopulateContents() //Excess clothing and such can be found in the Captain's Wardrobe. You can also find this file in code/modules/vending/wardrobes.
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..()
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new /obj/item/clothing/neck/petcollar(src) //I considered removing the pet stuff too but eh, who knows. We might get Renault back. Plus I guess you could use that collar for... other means. Aren't you supposed to be guarding the disk?
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new /obj/item/pet_carrier(src)
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new /obj/item/clothing/suit/armor/vest/capcarapace(src)
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new /obj/item/clothing/suit/toggle/captains_parade(src)
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new /obj/item/clothing/head/crown/fancy(src)
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new /obj/item/cartridge/captain(src)
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new /obj/item/storage/box/silver_ids(src)
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new /obj/item/radio/headset/heads/captain/alt(src)
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new /obj/item/radio/headset/heads/captain(src)
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new /obj/item/storage/belt/sabre(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/door_remote/captain(src)
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new /obj/item/storage/photo_album/Captain(src)
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new /obj/item/mod/construction/armor/magnate(src)
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new /obj/item/mod/module/holster(src)
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/obj/structure/closet/secure_closet/hop
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name = "\proper head of personnel's locker"
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req_access = list(ACCESS_HOP)
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icon_state = "hop"
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/obj/structure/closet/secure_closet/hop/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/hop(src)
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new /obj/item/clothing/under/rank/civilian/head_of_personnel/whimsy(src)
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new /obj/item/clothing/under/rank/civilian/head_of_personnel(src)
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new /obj/item/clothing/under/rank/civilian/head_of_personnel/skirt(src)
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new /obj/item/clothing/head/hopcap(src)
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new /obj/item/clothing/head/hopcap/beret(src)
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new /obj/item/cartridge/hop(src)
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new /obj/item/radio/headset/heads/hop(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/storage/box/ids(src)
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new /obj/item/storage/box/ids(src)
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new /obj/item/megaphone/command(src)
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new /obj/item/clothing/suit/armor/vest/alt(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/restraints/handcuffs/cable/zipties(src)
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/pet_carrier(src)
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new /obj/item/door_remote/civillian(src)
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new /obj/item/circuitboard/machine/techfab/department/service(src)
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new /obj/item/storage/photo_album/HoP(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
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new /obj/item/clothing/head/hopcap/beret/white(src)
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/obj/structure/closet/secure_closet/hos
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name = "\proper head of security's locker"
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req_access = list(ACCESS_HOS)
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icon_state = "hos"
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/obj/structure/closet/secure_closet/hos/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/hos(src)
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new /obj/item/clothing/suit/toggle/armor/hos/hos_formal(src)
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new /obj/item/cartridge/hos(src)
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new /obj/item/radio/headset/heads/hos(src)
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new /obj/item/clothing/under/rank/security/head_of_security/parade/female(src)
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new /obj/item/clothing/under/rank/security/head_of_security/parade(src)
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new /obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/hoscorp(src)
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new /obj/item/clothing/suit/armor/vest/leather(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/suit/armor/hos/platecarrier(src)
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new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/alt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
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new /obj/item/clothing/head/HoS(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
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new /obj/item/clothing/under/rank/security/head_of_security/grey(src)
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new /obj/item/storage/lockbox/medal/sec(src)
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new /obj/item/megaphone/sec(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/storage/lockbox/loyalty(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/shield/riot/tele(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/choice_beacon/hosgun(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/pinpointer/nuke(src)
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new /obj/item/circuitboard/machine/techfab/department/security(src)
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new /obj/item/storage/photo_album/HoS(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hos(src)
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new /obj/item/mod/construction/armor/safeguard(src)
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new /obj/item/mod/module/jetpack(src)
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new /obj/item/mod/module/holster(src)
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/obj/structure/closet/secure_closet/warden
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name = "\proper warden's locker"
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req_access = list(ACCESS_ARMORY)
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icon_state = "warden"
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/obj/structure/closet/secure_closet/warden/PopulateContents()
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..()
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/clothing/head/warden/drill(src)
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new /obj/item/clothing/head/beret/sec/navywarden(src)
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new /obj/item/clothing/suit/armor/vest/warden/alt(src)
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new /obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/wardencorp(src)
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new /obj/item/clothing/under/rank/security/warden/formal(src)
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new /obj/item/clothing/under/rank/security/warden/skirt(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/storage/box/zipties(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/clothing/gloves/krav_maga/sec(src)
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new /obj/item/door_remote/head_of_security(src)
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new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
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new /obj/item/clothing/head/beret/sec/corporatewarden(src)
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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req_access = list(ACCESS_SECURITY)
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icon_state = "sec"
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/obj/structure/closet/secure_closet/security/PopulateContents()
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..()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/sec(src)
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/radio/headset/headset_sec/alt(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/flashlight/seclite(src)
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/obj/structure/closet/secure_closet/security/sec
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/obj/structure/closet/secure_closet/security/sec/PopulateContents()
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..()
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new /obj/item/storage/belt/security/full(src)
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/obj/structure/closet/secure_closet/security/cargo
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/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
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..()
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new /obj/item/clothing/accessory/armband/cargo(src)
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new /obj/item/encryptionkey/headset_cargo(src)
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/obj/structure/closet/secure_closet/security/engine
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/obj/structure/closet/secure_closet/security/engine/PopulateContents()
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..()
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new /obj/item/clothing/accessory/armband/engine(src)
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new /obj/item/encryptionkey/headset_eng(src)
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/obj/structure/closet/secure_closet/security/science
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/obj/structure/closet/secure_closet/security/science/PopulateContents()
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..()
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new /obj/item/clothing/accessory/armband/science(src)
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new /obj/item/encryptionkey/headset_sci(src)
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/obj/structure/closet/secure_closet/security/med
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/obj/structure/closet/secure_closet/security/med/PopulateContents()
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..()
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new /obj/item/clothing/accessory/armband/medblue(src)
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new /obj/item/encryptionkey/headset_med(src)
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/obj/structure/closet/secure_closet/detective
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name = "\improper detective's cabinet"
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req_access = list(ACCESS_FORENSICS_LOCKERS)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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material_drop = /obj/item/stack/sheet/mineral/wood
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cutting_tool = TOOL_SCREWDRIVER
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/obj/structure/closet/secure_closet/detective/PopulateContents()
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..()
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new /obj/item/storage/box/evidence(src)
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new /obj/item/radio/headset/headset_sec(src)
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new /obj/item/detective_scanner(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/holosign_creator/security(src)
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new /obj/item/reagent_containers/spray/pepper(src)
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new /obj/item/clothing/suit/armor/vest/det_suit(src)
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new /obj/item/storage/belt/holster/full(src)
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new /obj/item/pinpointer/crew(src)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections"
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req_access = list(ACCESS_HOS)
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/obj/structure/closet/secure_closet/injection/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/syringe/lethal/execution(src)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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req_access = list(ACCESS_BRIG)
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anchored = TRUE
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var/id = null
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/obj/structure/closet/secure_closet/evidence
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anchored = TRUE
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name = "Secure Evidence Closet"
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req_access_txt = "0"
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req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
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/obj/structure/closet/secure_closet/brig/PopulateContents()
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..()
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new /obj/item/clothing/under/rank/prisoner( src )
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new /obj/item/clothing/under/rank/prisoner/skirt( src )
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new /obj/item/clothing/shoes/sneakers/orange( src )
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new /obj/item/radio/headset/headset_prisoner( src )
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(ACCESS_COURT)
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/obj/structure/closet/secure_closet/courtroom/PopulateContents()
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..()
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new /obj/item/clothing/shoes/sneakers/brown(src)
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for(var/i in 1 to 3)
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new /obj/item/paper/fluff/jobs/security/court_judgement (src)
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new /obj/item/pen (src)
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new /obj/item/clothing/suit/judgerobe (src)
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new /obj/item/clothing/head/powdered_wig (src)
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new /obj/item/storage/briefcase(src)
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/obj/structure/closet/secure_closet/contraband/armory
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anchored = TRUE
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name = "Contraband Locker"
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req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/contraband/heads
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anchored = TRUE
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name = "Contraband Locker"
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req_access = list(ACCESS_HEADS)
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/obj/structure/closet/secure_closet/armory1
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name = "armory armor locker"
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req_access = list(ACCESS_ARMORY)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory1/PopulateContents()
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..()
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new /obj/item/clothing/suit/armor/laserproof(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/riot(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/helmet/riot(src)
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for(var/i in 1 to 3)
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new /obj/item/shield/riot(src)
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/obj/structure/closet/secure_closet/armory2
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name = "armory ballistics locker"
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req_access = list(ACCESS_ARMORY)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory2/PopulateContents()
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..()
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new /obj/item/storage/box/firingpins(src)
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for(var/i in 1 to 3)
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new /obj/item/storage/box/rubbershot(src)
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for(var/i in 1 to 3)
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new /obj/item/gun/ballistic/shotgun/riot(src)
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/obj/structure/closet/secure_closet/armory3
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name = "armory energy gun locker"
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req_access = list(ACCESS_ARMORY)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory3/PopulateContents()
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..()
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new /obj/item/storage/box/firingpins(src)
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new /obj/item/gun/energy/ionrifle(src)
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for(var/i in 1 to 3)
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new /obj/item/gun/energy/e_gun(src)
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for(var/i in 1 to 3)
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new /obj/item/gun/energy/laser(src)
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/obj/structure/closet/secure_closet/tac
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name = "armory tac locker"
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req_access = list(ACCESS_ARMORY)
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icon_state = "tac"
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/obj/structure/closet/secure_closet/tac/PopulateContents()
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..()
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new /obj/item/gun/ballistic/automatic/wt550(src)
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new /obj/item/clothing/head/helmet/alt(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/clothing/suit/armor/bulletproof(src)
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/obj/structure/closet/secure_closet/lethalshots
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name = "lethal ammunition and riot staves"
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req_access = list(ACCESS_ARMORY)
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icon_state = "tac"
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/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
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..()
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new /obj/item/electrostaff(src)
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new /obj/item/electrostaff(src)
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for(var/i in 1 to 3)
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new /obj/item/storage/box/lethalshot(src)
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/obj/structure/closet/secure_closet/labor_camp_security
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name = "labor camp security locker"
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req_access = list(ACCESS_SECURITY)
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icon_state = "sec"
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/obj/structure/closet/secure_closet/labor_camp_security/PopulateContents()
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..()
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet/sec(src)
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new /obj/item/clothing/under/rank/security/officer(src)
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new /obj/item/clothing/under/rank/security/officer/skirt(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/flashlight/seclite(src)
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