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S.P.L.U.R.T-Station-13/code/game/objects/structures/crates_lockers/crates/large.dm

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/obj/structure/closet/crate/large
name = "large crate"
desc = "A hefty wooden crate."
icon_state = "largecrate"
density = 1
material_drop = /obj/item/stack/sheet/mineral/wood
/obj/structure/closet/crate/large/attack_hand(mob/user)
add_fingerprint(user)
if(manifest)
tear_manifest(user)
else
user << "<span class='warning'>You need a crowbar to pry this open!</span>"
/obj/structure/closet/crate/large/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/crowbar))
var/turf/T = get_turf(src)
if(manifest)
tear_manifest(user)
user.visible_message("[user] pries \the [src] open.", \
"<span class='notice'>You pry open \the [src].</span>", \
"<span class='italics'>You hear splitting wood.</span>")
playsound(src.loc, 'sound/weapons/slashmiss.ogg', 75, 1)
for(var/i in 1 to rand(2, 5))
new material_drop(src)
for(var/atom/movable/AM in contents)
AM.forceMove(T)
qdel(src)
else
return ..()