mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
/datum/round_event_control/alien_infestation
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name = "Alien Infestation"
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typepath = /datum/round_event/ghost_role/alien_infestation
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weight = 5
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min_players = 10
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max_occurrences = 1
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/datum/round_event/ghost_role/alien_infestation
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announceWhen = 400
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minimum_required = 1
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role_name = "alien larva"
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// 50% chance of being incremented by one
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var/spawncount = 1
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var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
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/datum/round_event/ghost_role/alien_infestation/setup()
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announceWhen = rand(announceWhen, announceWhen + 50)
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if(prob(50))
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spawncount++
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/datum/round_event/ghost_role/alien_infestation/kill()
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if(!successSpawn && control)
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// This never happened, so let's not deny the future of this round
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// some xenolovin
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control.occurrences--
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return ..()
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/datum/round_event/ghost_role/alien_infestation/announce()
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if(successSpawn)
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priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/AI/aliens.ogg')
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/datum/round_event/ghost_role/alien_infestation/spawn_role()
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in machines)
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if(qdeleted(temp_vent))
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continue
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if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
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var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
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//Stops Aliens getting stuck in small networks.
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//See: Security, Virology
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if(temp_vent_parent.other_atmosmch.len > 20)
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vents += temp_vent
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if(!vents.len)
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message_admins("An event attempted to spawn an alien but no suitable vents were found. Shutting down.")
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return MAP_ERROR
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var/list/candidates = get_candidates("alien", null, ROLE_ALIEN)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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while(spawncount > 0 && vents.len && candidates.len)
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var/obj/vent = pick_n_take(vents)
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var/client/C = popleft(candidates)
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var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
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new_xeno.key = C.key
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spawncount--
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successSpawn = TRUE
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message_admins("[new_xeno.key] has been made into an alien by an event.")
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log_game("[new_xeno.key] was spawned as an alien by an event.")
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spawned_mobs += new_xeno
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if(successSpawn)
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return SUCCESSFUL_SPAWN
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else
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// Like how did we get here?
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return FALSE
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