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S.P.L.U.R.T-Station-13/code/modules/mining/abandoned_crates.dm

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//Originally coded by ISaidNo, later modified by Kelenius. Ported from Baystation12.
/obj/structure/closet/crate/secure/loot
name = "abandoned crate"
desc = "What could be inside?"
icon_state = "securecrate"
var/code = null
var/lastattempt = null
var/attempts = 10
var/codelen = 4
/obj/structure/closet/crate/secure/loot/New()
..()
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "z")
code = ""
for(var/i = 0, i < codelen, i++)
var/dig = pick(digits)
code += dig
digits -= dig //Player can enter codes with matching digits, but there are never matching digits in the answer
var/loot = rand(1,100) //100 different crates with varying chances of spawning
switch(loot)
if(1 to 5) //5% chance
new /obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
new /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus(src)
new /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey(src)
new /obj/item/weapon/lighter(src)
if(6 to 10)
new /obj/item/weapon/bedsheet(src)
new /obj/item/weapon/kitchen/knife(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/hatchet(src)
new /obj/item/weapon/crowbar(src)
if(11 to 15)
new /obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
if(16 to 20)
for(var/i in 1 to 10)
new /obj/item/weapon/ore/diamond(src)
if(21 to 25)
for(var/i in 1 to 5)
new /obj/item/weapon/poster/contraband(src)
if(26 to 30)
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
if(31 to 35)
new /obj/item/seeds/cash(src)
if(36 to 40)
new /obj/item/weapon/melee/baton(src)
if(41 to 45)
new /obj/item/clothing/under/shorts/red(src)
new /obj/item/clothing/under/shorts/blue(src)
if(46 to 50)
new /obj/item/clothing/under/chameleon(src)
for(var/i in 1 to 7)
new /obj/item/clothing/tie/horrible(src)
if(51 to 52) // 2% chance
new /obj/item/weapon/melee/classic_baton(src)
if(53 to 54)
new /obj/item/toy/balloon(src)
if(55 to 56)
var/newitem = pick(subtypesof(/obj/item/toy/prize))
new newitem(src)
if(57 to 58)
new /obj/item/toy/syndicateballoon(src)
if(59 to 60)
new /obj/item/weapon/gun/energy/kinetic_accelerator/hyper(src)
new /obj/item/clothing/suit/space(src)
new /obj/item/clothing/head/helmet/space(src)
if(61 to 62)
for(var/i in 1 to 5)
new /obj/item/clothing/head/kitty(src)
new /obj/item/clothing/tie/petcollar(src)
if(63 to 64)
for(var/i in 1 to rand(4, 7))
var/newcoin = pick(/obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/diamond, /obj/item/weapon/coin/plasma, /obj/item/weapon/coin/uranium)
new newcoin(src)
if(65 to 66)
new /obj/item/clothing/suit/ianshirt(src)
new /obj/item/clothing/suit/hooded/ian_costume(src)
if(67 to 68)
for(var/i in 1 to rand(4, 7))
var /newitem = pick(subtypesof(/obj/item/weapon/stock_parts) - /obj/item/weapon/stock_parts/subspace)
new newitem(src)
if(69 to 70)
for(var/i in 1 to 5)
new /obj/item/weapon/ore/bluespace_crystal(src)
if(71 to 72)
new /obj/item/weapon/pickaxe/drill(src)
if(73 to 74)
new /obj/item/weapon/pickaxe/drill/jackhammer(src)
if(75 to 76)
new /obj/item/weapon/pickaxe/diamond(src)
if(77 to 78)
new /obj/item/weapon/pickaxe/drill/diamonddrill(src)
if(79 to 80)
new /obj/item/weapon/cane(src)
new /obj/item/clothing/head/collectable/tophat(src)
if(81 to 82)
new /obj/item/weapon/gun/energy/plasmacutter(src)
if(83 to 84)
new /obj/item/toy/katana(src)
if(85 to 86)
new /obj/item/weapon/defibrillator/compact(src)
if(87) //1% chance
new /obj/item/weed_extract(src)
if(88)
new /obj/item/organ/brain(src)
if(89)
new /obj/item/organ/brain/alien(src)
if(90)
new /obj/item/organ/heart(src)
if(91)
new /obj/item/device/soulstone/anybody(src)
if(92)
new /obj/item/weapon/katana(src)
if(93)
new /obj/item/weapon/dnainjector/xraymut(src)
if(94)
new /obj/item/weapon/storage/backpack/clown(src)
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/device/pda/clown(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/weapon/bikehorn(src)
new /obj/item/toy/crayon/rainbow(src)
new /obj/item/weapon/reagent_containers/spray/waterflower(src)
if(95)
new /obj/item/clothing/under/rank/mime(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/device/pda/mime(src)
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/clothing/mask/gas/mime(src)
new /obj/item/clothing/head/beret(src)
new /obj/item/clothing/suit/suspenders(src)
new /obj/item/toy/crayon/mime(src)
new /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing(src)
if(96)
new /obj/item/weapon/hand_tele(src)
if(97)
new /obj/item/clothing/mask/balaclava
new /obj/item/weapon/gun/projectile/automatic/pistol(src)
new /obj/item/ammo_box/magazine/m10mm(src)
if(98)
new /obj/item/weapon/katana/cursed(src)
if(99)
new /obj/item/weapon/storage/belt/champion(src)
new /obj/item/clothing/mask/luchador(src)
if(100)
new /obj/item/clothing/head/bearpelt(src)
/obj/structure/closet/crate/secure/loot/attack_hand(mob/user)
if(locked)
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
if(user.canUseTopic(src, 1))
if (input == code)
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
cut_overlays()
add_overlay("securecrateg")
else if (input == null || length(input) != codelen)
user << "<span class='notice'>You leave the crate alone.</span>"
else
user << "<span class='warning'>A red light flashes.</span>"
lastattempt = replacetext(input, 0, "z")
attempts--
if(attempts == 0)
boom(user)
else
return ..()
/obj/structure/closet/crate/secure/loot/attack_animal(mob/user)
boom(user)
/obj/structure/closet/crate/secure/loot/AltClick(mob/living/user)
if(!user.canUseTopic(src))
return
attack_hand(user)
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W, mob/user)
if(locked)
if(istype(W, /obj/item/weapon/card/emag))
boom(user)
return
else if(istype(W, /obj/item/device/multitool))
user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
if(attempts == 1)
user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
else
user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
if(lastattempt != null)
var/list/guess = list()
var/bulls = 0
var/cows = 0
for(var/i = 1, i < codelen + 1, i++)
var/a = copytext(lastattempt, i, i+1) //Stuff the code into the list
guess += a
guess[a] = i
for(var/i in guess) //Go through list and count matches
var/a = findtext(code, i)
if(a == guess[i])
++bulls
else if(a)
++cows
user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
return
return ..()
/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
if(locked)
boom(user)
else
..()
/obj/structure/closet/crate/secure/loot/proc/boom(mob/user)
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
for(var/atom/movable/AM in src)
qdel(AM)
var/turf/T = get_turf(src)
explosion(T, -1, -1, 1, 1)
qdel(src)