Files
S.P.L.U.R.T-Station-13/code/modules/client/preferences.dm
TalkingCactus 890f38d910 fixes compilation errors
kpcode_race_getlist() pointed at the user's ckey
2016-07-25 11:20:53 -04:00

1327 lines
49 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/list/preferences_datums = list()
/datum/preferences
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/max_save_slots = 3
//non-preference stuff
var/muted = 0
var/last_ip
var/last_id
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = null
//Antag preferences
var/list/be_special = list() //Special role selection
var/tmp/old_be_special = 0 //Bitflag version of be_special, used to update old savefiles and nothing more
//If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were,
//autocorrected this round, not that you'd need to check that.
var/UI_style = "Midnight"
var/hotkeys = FALSE
var/tgui_fancy = TRUE
var/tgui_lock = TRUE
var/toggles = TOGGLES_DEFAULT
var/chat_toggles = TOGGLES_DEFAULT_CHAT
var/ghost_form = "ghost"
var/ghost_orbit = GHOST_ORBIT_CIRCLE
var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
var/ghost_hud = 1
var/inquisitive_ghost = 1
var/allow_midround_antag = 1
var/preferred_map = null
//vore code
var/mutant_tail = "none"
var/mutant_wing = "none"
var/wingcolor = "FFF"
var/special_color[COLOUR_LIST_SIZE]
//var/special_color_one = null
//var/special_color_two = null
var/vore_banned_methods = 0
var/vore_extra_bans = 65535
var/list/vore_ability = list(
"1"=2,
"2"=0,
"4"=0,
"8"=0,
"16"=0,
"32"=0,
"64"=1,
"128"=0,
"256"=2) //BAAAAD way to do this
var/character_size="normal"
var/be_taur=0
var/list/p_cock=list("has"=0,"type"="human","color"="900","sheath"="FFF")
var/p_vagina=0
//character preferences
var/real_name //our character's name
var/be_random_name = 0 //whether we'll have a random name every round
var/be_random_body = 0 //whether we'll have a random body every round
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/underwear = "Nude" //underwear type
var/undershirt = "Nude" //undershirt type
var/socks = "Nude" //socks type
var/backbag = DBACKPACK //backpack type
var/hair_style = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hair_style = "Shaved" //Face hair type
var/facial_hair_color = "000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None")
var/list/custom_names = list("clown", "mime", "ai", "cyborg", "religion", "deity")
//Mob preview
var/icon/preview_icon = null
//Jobs, uses bitflags
var/job_civilian_high = 0
var/job_civilian_med = 0
var/job_civilian_low = 0
var/job_medsci_high = 0
var/job_medsci_med = 0
var/job_medsci_low = 0
var/job_engsec_high = 0
var/job_engsec_med = 0
var/job_engsec_low = 0
// Want randomjob if preferences already filled - Donkie
var/userandomjob = 1 //defaults to 1 for fewer assistants
// 0 = character settings, 1 = game preferences
var/current_tab = 0
// OOC Metadata:
//var/metadata = ""
var/flavor_text = ""
var/unlock_content = 0
var/list/ignoring = list()
/datum/preferences/New(client/C)
custom_names["ai"] = pick(ai_names)
custom_names["cyborg"] = pick(ai_names)
custom_names["clown"] = pick(clown_names)
custom_names["mime"] = pick(mime_names)
if(istype(C))
if(!IsGuestKey(C.key))
load_path(C.ckey)
unlock_content = C.IsByondMember()
if(unlock_content)
max_save_slots = 8
var/loaded_preferences_successfully = load_preferences()
if(loaded_preferences_successfully)
if(load_character())
return
//we couldn't load character data so just randomize the character appearance + name
random_character() //let's create a random character then - rather than a fat, bald and naked man.
real_name = pref_species.random_name(gender,1)
if(!loaded_preferences_successfully)
save_preferences()
save_character() //let's save this new random character so it doesn't keep generating new ones.
return
/datum/preferences/proc/ShowChoices(mob/user)
if(!user || !user.client)
return
update_preview_icon()
user << browse_rsc(preview_icon, "previewicon.png")
var/dat = "<center>"
dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a> "
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
if(!path)
dat += "<div class='notice'>Please create an account to save your preferences</div>"
dat += "</center>"
dat += "<HR>"
switch(current_tab)
if (0) // Character Settings#
if(path)
var/savefile/S = new /savefile(path)
if(S)
dat += "<center>"
var/name
for(var/i=1, i<=max_save_slots, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(!name)
name = "Character[i]"
//if(i!=1) dat += " | "
dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
dat += "</center>"
dat += "<center><h2>Occupation Choices</h2>"
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
if(appearance_isbanned(user))
dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
dat += "<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><BR>"
dat += "<b>Name:</b> "
dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
dat += "<b>Special Names:</b><BR>"
dat += "<a href ='?_src_=prefs;preference=clown_name;task=input'><b>Clown:</b> [custom_names["clown"]]</a> "
dat += "<a href ='?_src_=prefs;preference=mime_name;task=input'><b>Mime:</b>[custom_names["mime"]]</a><BR>"
dat += "<a href ='?_src_=prefs;preference=ai_name;task=input'><b>AI:</b> [custom_names["ai"]]</a> "
dat += "<a href ='?_src_=prefs;preference=cyborg_name;task=input'><b>Cyborg:</b> [custom_names["cyborg"]]</a><BR>"
dat += "<a href ='?_src_=prefs;preference=religion_name;task=input'><b>Chaplain religion:</b> [custom_names["religion"]] </a>"
dat += "<a href ='?_src_=prefs;preference=deity_name;task=input'><b>Chaplain deity:</b> [custom_names["deity"]]</a><BR></td>"
dat += "<td valign='center'>"
dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
dat += "</td></tr></table>"
dat += "<h2>Body</h2>"
dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A> "
dat += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><br>"
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
if(config.mutant_races)
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
dat += "<b>Human Tail:</b><a href='?_src_=prefs;preference=mutant_tail;task=input'>[mutant_tail]</a><BR>"
dat += "<b>Taur:</b><a href='?_src_=prefs;preference=be_taur;task=input'>[be_taur ? "Yes" : "No"]</a>"
if(!kpcode_cantaur(pref_species.id))
dat += " (not available for [pref_species.id])"
dat += "<BR>"
if(special_color[1])
dat += "<span style='border:1px solid #161616; background-color: #[special_color[1]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=special_color;which=1;task=input'>Primary</a><BR>"
else
dat += "<a href='?_src_=prefs;preference=special_color;which=1;task=input'>Primary?</a><BR>"
if(special_color[2])
dat += "<span style='border:1px solid #161616; background-color: #[special_color[2]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=special_color;which=2;task=input'>Secondary</a><BR>"
else
dat += "<a href='?_src_=prefs;preference=special_color;which=2;task=input'>Secondary?</a><BR>"
if(special_color[3])
dat += "<span style='border:1px solid #161616; background-color: #[special_color[3]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=special_color;which=3;task=input'>Tertiary</a><BR>"
else
dat += "<a href='?_src_=prefs;preference=special_color;which=3;task=input'>Tertiary?</a><BR>"
else
dat += "<b>Species:</b> Human<BR>"
dat += "<b>Size:</b> <a href='?_src_=prefs;preference=character_size;task=input'>[character_size]</a><BR>"
dat += "<b>Vore Preferences:</b> <a href='?_src_=prefs;preference=vore_panel;task=input'>Open</a><BR>"
dat += "<h3>Wings</h3>"
dat += "<a href='?_src_=prefs;preference=mutant_wing;task=input'>[mutant_wing]</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[wingcolor];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=wingcolor;task=input'>Change</a><BR>"
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
if(lentext(flavor_text) <= 40)
if(!lentext(flavor_text))
dat += "\[...\]"
else
dat += "[flavor_text]"
else
dat += "[TextPreview(flavor_text)]...<br>"
dat += "<br>"
if(pref_species.use_skintones)
dat += "<td valign='top' width='21%'>"
dat += "<h3>Skin Tone</h3>"
dat += "<a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
dat += "</td>"
if(HAIR in pref_species.specflags)
dat += "<td valign='top' width='21%'>"
dat += "<h3>Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
dat += "<a href='?_src_=prefs;preference=previous_hair_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_hair_style;task=input'>&gt;</a><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
dat += "</td><td valign='top' width='21%'>"
dat += "<h3>Facial Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
dat += "<a href='?_src_=prefs;preference=previous_facehair_style;task=input'>&lt;</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>&gt;</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
dat += "</td>"
if(EYECOLOR in pref_species.specflags)
dat += "<td valign='top' width='21%'>"
dat += "<h3>Eye Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
dat += "</td>"
/*if(config.mutant_races) //We don't allow mutant bodyparts for humans either unless this is true.
if((MUTCOLORS in pref_species.specflags) || (MUTCOLORS_PARTSONLY in pref_species.specflags))
dat += "<td valign='top' width='21%'>"
dat += "<h3>Alien/Mutant Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
dat += "</td>"
if("tail_lizard" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Tail</h3>"
dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
dat += "</td>"
if("snout" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Snout</h3>"
dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
dat += "</td>"
if("horns" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Horns</h3>"
dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
dat += "</td>"
if("frills" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Frills</h3>"
dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
dat += "</td>"
if("spines" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Spines</h3>"
dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
dat += "</td>"
if("body_markings" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Body Markings</h3>"
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
dat += "</td>"
if(config.mutant_humans)
if("tail_human" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Tail</h3>"
dat += "<a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
dat += "</td>"
if("ears" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Ears</h3>"
dat += "<a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
dat += "</td>"
if("wings" in pref_species.mutant_bodyparts && r_wings_list.len >1)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Wings</h3>"
dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
dat += "</td>"
dat += "</tr></table>"*/
if (1) // Game Preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'>[UI_style]</a><br>"
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</a><br>"
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "Yes" : "No"]</a><br>"
dat += "<b>Ghost pda:</b> <a href='?_src=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
dat += "<b>Pull requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Yes" : "No"]</a><br>"
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Yes" : "No"]</a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'>Edit </a><br>"
if(user.client)
if(user.client.holder)
dat += "<b>Adminhelp Sound:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"On":"Off"]</a><br>"
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"On":"Off"]</a><br>"
if(unlock_content || check_rights_for(user.client, R_ADMIN))
dat += "<b>OOC:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
if(unlock_content)
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
dat += "<b>Ghost Form:</b> <a href='?_src_=prefs;task=input;preference=ghostform'>[ghost_form]</a><br>"
dat += "<B>Ghost Orbit: </B> <a href='?_src_=prefs;task=input;preference=ghostorbit'>[ghost_orbit]</a><br>"
var/button_name = "If you see this something went wrong."
switch(ghost_accs)
if(GHOST_ACCS_FULL)
button_name = GHOST_ACCS_FULL_NAME
if(GHOST_ACCS_DIR)
button_name = GHOST_ACCS_DIR_NAME
if(GHOST_ACCS_NONE)
button_name = GHOST_ACCS_NONE_NAME
dat += "<b>Ghost Accessories:</b> <a href='?_src_=prefs;task=input;preference=ghostaccs'>[button_name]</a><br>"
switch(ghost_others)
if(GHOST_OTHERS_THEIR_SETTING)
button_name = GHOST_OTHERS_THEIR_SETTING_NAME
if(GHOST_OTHERS_DEFAULT_SPRITE)
button_name = GHOST_OTHERS_DEFAULT_SPRITE_NAME
if(GHOST_OTHERS_SIMPLE)
button_name = GHOST_OTHERS_SIMPLE_NAME
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
if (SERVERTOOLS && config.maprotation)
var/p_map = preferred_map
if (!p_map)
p_map = "Default"
if (config.defaultmap)
p_map += " ([config.defaultmap.friendlyname])"
else
if (p_map in config.maplist)
var/datum/votablemap/VM = config.maplist[p_map]
if (!VM)
p_map += " (No longer exists)"
else
p_map = VM.friendlyname
else
p_map += " (No longer exists)"
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a>"
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Special Role Settings</h2>"
if(jobban_isbanned(user, "Syndicate"))
dat += "<font color=red><b>You are banned from antagonist roles.</b></font>"
src.be_special = list()
for (var/i in special_roles)
if(jobban_isbanned(user, i))
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;jobbancheck=[i]'>BANNED</a><br>"
else
var/days_remaining = null
if(config.use_age_restriction_for_jobs && ispath(special_roles[i])) //If it's a game mode antag, check if the player meets the minimum age
var/mode_path = special_roles[i]
var/datum/game_mode/temp_mode = new mode_path
days_remaining = temp_mode.get_remaining_days(user.client)
if(days_remaining)
dat += "<b>Be [capitalize(i)]:</b> <font color=red> \[IN [days_remaining] DAYS]</font><br>"
else
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;be_special_type=[i]'>[(i in be_special) ? "Yes" : "No"]</a><br>"
dat += "</td></tr></table>"
dat += "<hr><center>"
if(!IsGuestKey(user.key))
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> "
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> "
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center>"
//user << browse(dat, "window=preferences;size=560x560")
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 640, 750)
popup.set_content(dat)
popup.open(0)
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
if(!SSjob)
return
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
//widthPerColumn - Screen's width for every column.
//height - Screen's height.
var/width = widthPerColumn
var/HTML = "<center>"
HTML += "<b>Choose occupation chances</b><br>"
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
for(var/datum/job/job in SSjob.occupations)
index += 1
if((index >= limit) || (job.title in splitJobs))
width += widthPerColumn
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if((job_civilian_low & ASSISTANT) && (rank != "Assistant") && !jobban_isbanned(user, "Assistant"))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if(config.enforce_human_authority && !user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
else
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b><span class='dark'>[rank]</span></b>"
else
HTML += "<span class='dark'>[rank]</span>"
HTML += "</td><td width='40%'>"
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
if(GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
else if(GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
else if(GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
HTML += "<font color=green>Yes</font>"
else
HTML += "<font color=red>No</font>"
HTML += "</a></td></tr>"
continue
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
HTML += "</a></td></tr>"
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[userandomjob ? "Get random job if preferences unavailable" : "Be an Assistant if preference unavailable"]</a></center>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
user << browse(null, "window=preferences")
//user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
popup.set_window_options("can_close=0")
popup.set_content(HTML)
popup.open(0)
return
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
if (!job)
return 0
if (level == 1) // to high
// remove any other job(s) set to high
job_civilian_med |= job_civilian_high
job_engsec_med |= job_engsec_high
job_medsci_med |= job_medsci_high
job_civilian_high = 0
job_engsec_high = 0
job_medsci_high = 0
if (job.department_flag == CIVILIAN)
job_civilian_low &= ~job.flag
job_civilian_med &= ~job.flag
job_civilian_high &= ~job.flag
switch(level)
if (1)
job_civilian_high |= job.flag
if (2)
job_civilian_med |= job.flag
if (3)
job_civilian_low |= job.flag
return 1
else if (job.department_flag == ENGSEC)
job_engsec_low &= ~job.flag
job_engsec_med &= ~job.flag
job_engsec_high &= ~job.flag
switch(level)
if (1)
job_engsec_high |= job.flag
if (2)
job_engsec_med |= job.flag
if (3)
job_engsec_low |= job.flag
return 1
else if (job.department_flag == MEDSCI)
job_medsci_low &= ~job.flag
job_medsci_med &= ~job.flag
job_medsci_high &= ~job.flag
switch(level)
if (1)
job_medsci_high |= job.flag
if (2)
job_medsci_med |= job.flag
if (3)
job_medsci_low |= job.flag
return 1
return 0
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
if(!SSjob)
return
var/datum/job/job = SSjob.GetJob(role)
if(!job)
user << browse(null, "window=mob_occupation")
ShowChoices(user)
return
if (!isnum(desiredLvl))
user << "<span class='danger'>UpdateJobPreference - desired level was not a number. Please notify coders!</span>"
ShowChoices(user)
return
if(role == "Assistant")
if(job_civilian_low & job.flag)
job_civilian_low &= ~job.flag
else
job_civilian_low |= job.flag
SetChoices(user)
return 1
SetJobPreferenceLevel(job, desiredLvl)
SetChoices(user)
return 1
/datum/preferences/proc/ResetJobs()
job_civilian_high = 0
job_civilian_med = 0
job_civilian_low = 0
job_medsci_high = 0
job_medsci_med = 0
job_medsci_low = 0
job_engsec_high = 0
job_engsec_med = 0
job_engsec_low = 0
/datum/preferences/proc/GetJobDepartment(datum/job/job, level)
if(!job || !level)
return 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(1)
return job_civilian_high
if(2)
return job_civilian_med
if(3)
return job_civilian_low
if(MEDSCI)
switch(level)
if(1)
return job_medsci_high
if(2)
return job_medsci_med
if(3)
return job_medsci_low
if(ENGSEC)
switch(level)
if(1)
return job_engsec_high
if(2)
return job_engsec_med
if(3)
return job_engsec_low
return 0
/datum/preferences/proc/process_link(mob/user, list/href_list)
if(href_list["jobbancheck"])
var/job = sanitizeSQL(href_list["jobbancheck"])
var/sql_ckey = sanitizeSQL(user.ckey)
var/DBQuery/query_get_jobban = dbcon.NewQuery("SELECT reason, bantime, duration, expiration_time, a_ckey FROM [format_table_name("ban")] WHERE ckey = '[sql_ckey]' AND job = '[job]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned)")
if(!query_get_jobban.Execute())
var/err = query_get_jobban.ErrorMsg()
log_game("SQL ERROR obtaining reason from ban table. Error : \[[err]\]\n")
return
if(query_get_jobban.NextRow())
var/reason = query_get_jobban.item[1]
var/bantime = query_get_jobban.item[2]
var/duration = query_get_jobban.item[3]
var/expiration_time = query_get_jobban.item[4]
var/a_ckey = query_get_jobban.item[5]
var/text
text = "<span class='redtext'>You, or another user of this computer, ([user.ckey]) is banned from playing [job]. The ban reason is:<br>[reason]<br>This ban was applied by [a_ckey] on [bantime]"
if(text2num(duration) > 0)
text += ". The ban is for [duration] minutes and expires on [expiration_time] (server time)"
text += ".</span>"
user << text
return
if(href_list["preference"] == "job")
switch(href_list["task"])
if("close")
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("reset")
ResetJobs()
SetChoices(user)
if("random")
if(jobban_isbanned(user, "Assistant"))
userandomjob = 1
else
userandomjob = !userandomjob
SetChoices(user)
if("setJobLevel")
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
else
SetChoices(user)
return 1
switch(href_list["task"])
if("random")
switch(href_list["preference"])
if("name")
real_name = pref_species.random_name(gender,1)
if("age")
age = rand(AGE_MIN, AGE_MAX)
if("hair")
hair_color = random_short_color()
if("hair_style")
hair_style = random_hair_style(gender)
if("facial")
facial_hair_color = random_short_color()
if("facial_hair_style")
facial_hair_style = random_facial_hair_style(gender)
if("underwear")
underwear = random_underwear(gender)
if("undershirt")
undershirt = random_undershirt(gender)
if("socks")
socks = random_socks()
if("eyes")
eye_color = random_eye_color()
if("s_tone")
skin_tone = random_skin_tone()
if("bag")
backbag = pick(backbaglist)
if("all")
random_character()
if("input")
switch(href_list["preference"])
if("ghostform")
if(unlock_content)
var/new_form = input(user, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in ghost_forms
if(new_form)
ghost_form = new_form
if("ghostorbit")
if(unlock_content)
var/new_orbit = input(user, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND", null) as null|anything in ghost_orbits
if(new_orbit)
ghost_orbit = new_orbit
if("ghostaccs")
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,GHOST_ACCS_FULL_NAME, GHOST_ACCS_DIR_NAME, GHOST_ACCS_NONE_NAME)
switch(new_ghost_accs)
if(GHOST_ACCS_FULL_NAME)
ghost_accs = GHOST_ACCS_FULL
if(GHOST_ACCS_DIR_NAME)
ghost_accs = GHOST_ACCS_DIR
if(GHOST_ACCS_NONE_NAME)
ghost_accs = GHOST_ACCS_NONE
if("ghostothers")
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,GHOST_OTHERS_THEIR_SETTING_NAME, GHOST_OTHERS_DEFAULT_SPRITE_NAME, GHOST_OTHERS_SIMPLE_NAME)
switch(new_ghost_others)
if(GHOST_OTHERS_THEIR_SETTING_NAME)
ghost_others = GHOST_OTHERS_THEIR_SETTING
if(GHOST_OTHERS_DEFAULT_SPRITE_NAME)
ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
if(GHOST_OTHERS_SIMPLE_NAME)
ghost_others = GHOST_OTHERS_SIMPLE
if("name")
var/new_name = reject_bad_name( input(user, "Choose your character's name:", "Character Preference") as text|null )
if(new_name)
real_name = new_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if("age")
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
if(new_age)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
/*if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))*/
if("flavor_text")
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
if(msg != null)
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = html_encode(msg)
flavor_text = msg
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as null|color
if(new_hair)
hair_color = sanitize_hexcolor(new_hair)
if("hair_style")
var/new_hair_style
if(gender == MALE)
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_male_list
else
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_female_list
if(new_hair_style)
hair_style = new_hair_style
if("next_hair_style")
if (gender == MALE)
hair_style = next_list_item(hair_style, hair_styles_male_list)
else
hair_style = next_list_item(hair_style, hair_styles_female_list)
if("previous_hair_style")
if (gender == MALE)
hair_style = previous_list_item(hair_style, hair_styles_male_list)
else
hair_style = previous_list_item(hair_style, hair_styles_female_list)
if("facial")
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as null|color
if(new_facial)
facial_hair_color = sanitize_hexcolor(new_facial)
if("facial_hair_style")
var/new_facial_hair_style
if(gender == MALE)
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_male_list
else
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_female_list
if(new_facial_hair_style)
facial_hair_style = new_facial_hair_style
if("next_facehair_style")
if (gender == MALE)
facial_hair_style = next_list_item(facial_hair_style, facial_hair_styles_male_list)
else
facial_hair_style = next_list_item(facial_hair_style, facial_hair_styles_female_list)
if("previous_facehair_style")
if (gender == MALE)
facial_hair_style = previous_list_item(facial_hair_style, facial_hair_styles_male_list)
else
facial_hair_style = previous_list_item(facial_hair_style, facial_hair_styles_female_list)
if("underwear")
var/new_underwear
if(gender == MALE)
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_m
else
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_f
if(new_underwear)
underwear = new_underwear
if("undershirt")
var/new_undershirt
if(gender == MALE)
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_m
else
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_f
if(new_undershirt)
undershirt = new_undershirt
if("socks")
var/new_socks
new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in socks_list
if(new_socks)
socks = new_socks
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
if(new_eyes)
eye_color = sanitize_hexcolor(new_eyes)
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in kpcode_race_getlist(user.ckey)
if(result)
var/newtype = species_list[result]
pref_species = new newtype()
//if(mutant_color == "#000")
// mutant_color = pref_species.default_color
if("mutant_color")
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.specflags) || ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
if("mutant_tail")
var/new_mutant_tail = input(user, "Choose your character's tail for when they are human:", "Character Preference") as null|anything in mutant_tails
if(new_mutant_tail)
mutant_tail = new_mutant_tail
if("mutant_wing")
var/new_mutant_wing = input(user, "Choose your character's wings:", "Character Preference") as null|anything in mutant_wings
if(new_mutant_wing)
mutant_wing = new_mutant_wing
if("wingcolor")
var/new_wingcolor = input(user, "Choose your character's wing colour:", "Character Preference") as color|null
if(new_wingcolor)
wingcolor = sanitize_hexcolor(new_wingcolor)
if("special_color")
var/index_tc=href_list["which"]
switch(alert("Use a special colour for #[index_tc]?","Character Preference","Yes","No","Cancel"))
if("Yes")
var/new_color = input(user, "Choose colour #[index_tc]:", "Character Preference") as null|color
if(new_color)
special_color[text2num(index_tc)] = sanitize_hexcolor(new_color)
if("No")
special_color[text2num(index_tc)]=null
if("character_size")
var/new_size = input(user, "Choose your character's size:", "Character Preference") in list("huge", "large", "normal", "small", "tiny")
if(new_size)
character_size=new_size
if("vore_panel")
var/obj/vore_preferences/VP=new()
VP.target=src
VP.ShowChoices(user)
if("be_taur")
be_taur = !be_taur
/*if("tail_lizard")
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in tails_list_lizard
if(new_tail)
features["tail_lizard"] = new_tail
if("tail_human")
var/new_tail
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in tails_list_human
if(new_tail)
features["tail_human"] = new_tail
if("snout")
var/new_snout
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in snouts_list
if(new_snout)
features["snout"] = new_snout
if("horns")
var/new_horns
new_horns = input(user, "Choose your character's horns:", "Character Preference") as null|anything in horns_list
if(new_horns)
features["horns"] = new_horns
if("ears")
var/new_ears
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in ears_list
if(new_ears)
features["ears"] = new_ears
if("wings")
var/new_wings
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in r_wings_list
if(new_wings)
features["wings"] = new_wings
if("frills")
var/new_frills
new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in frills_list
if(new_frills)
features["frills"] = new_frills
if("spines")
var/new_spines
new_spines = input(user, "Choose your character's spines:", "Character Preference") as null|anything in spines_list
if(new_spines)
features["spines"] = new_spines
if("body_markings")
var/new_body_markings
new_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in body_markings_list
if(new_body_markings)
features["body_markings"] = new_body_markings*/
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in skin_tones
if(new_s_tone)
skin_tone = new_s_tone
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
if(new_ooccolor)
ooccolor = sanitize_ooccolor(new_ooccolor)
if("bag")
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
if(new_backbag)
backbag = new_backbag
if("clown_name")
var/new_clown_name = reject_bad_name( input(user, "Choose your character's clown name:", "Character Preference") as text|null )
if(new_clown_name)
custom_names["clown"] = new_clown_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if("mime_name")
var/new_mime_name = reject_bad_name( input(user, "Choose your character's mime name:", "Character Preference") as text|null )
if(new_mime_name)
custom_names["mime"] = new_mime_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if("ai_name")
var/new_ai_name = reject_bad_name( input(user, "Choose your character's AI name:", "Character Preference") as text|null, 1 )
if(new_ai_name)
custom_names["ai"] = new_ai_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, 0-9, -, ' and .</font>"
if("cyborg_name")
var/new_cyborg_name = reject_bad_name( input(user, "Choose your character's cyborg name:", "Character Preference") as text|null, 1 )
if(new_cyborg_name)
custom_names["cyborg"] = new_cyborg_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, 0-9, -, ' and .</font>"
if("religion_name")
var/new_religion_name = reject_bad_name( input(user, "Choose your character's religion:", "Character Preference") as text|null )
if(new_religion_name)
custom_names["religion"] = new_religion_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if("deity_name")
var/new_deity_name = reject_bad_name( input(user, "Choose your character's deity:", "Character Preference") as text|null )
if(new_deity_name)
custom_names["deity"] = new_deity_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if ("preferred_map")
var/maplist = list()
var/default = "Default"
if (config.defaultmap)
default += " ([config.defaultmap.friendlyname])"
for (var/M in config.maplist)
var/datum/votablemap/VM = config.maplist[M]
var/friendlyname = "[VM.friendlyname] "
if (VM.voteweight <= 0)
friendlyname += " (disabled)"
maplist[friendlyname] = VM.name
maplist[default] = null
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in maplist
if (pickedmap)
preferred_map = maplist[pickedmap]
else
switch(href_list["preference"])
if("publicity")
if(unlock_content)
toggles ^= MEMBER_PUBLIC
if("gender")
if(gender == MALE)
gender = FEMALE
else
gender = MALE
underwear = random_underwear(gender)
undershirt = random_undershirt(gender)
socks = random_socks()
facial_hair_style = random_facial_hair_style(gender)
hair_style = random_hair_style(gender)
if("ui")
switch(UI_style)
if("Midnight")
UI_style = "Plasmafire"
if("Plasmafire")
UI_style = "Retro"
if("Retro")
UI_style = "Slimecore"
if("Slimecore")
UI_style = "Operative"
else
UI_style = "Midnight"
if("hotkeys")
hotkeys = !hotkeys
if("tgui_fancy")
tgui_fancy = !tgui_fancy
if("tgui_lock")
tgui_lock = !tgui_lock
if("hear_adminhelps")
toggles ^= SOUND_ADMINHELP
if("announce_login")
toggles ^= ANNOUNCE_LOGIN
if("be_special")
var/be_special_type = href_list["be_special_type"]
if(be_special_type in be_special)
be_special -= be_special_type
else
be_special += be_special_type
if("name")
be_random_name = !be_random_name
if("all")
be_random_body = !be_random_body
if("hear_midis")
toggles ^= SOUND_MIDI
if("lobby_music")
toggles ^= SOUND_LOBBY
if(toggles & SOUND_LOBBY)
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
else
user.stopLobbySound()
if("ghost_ears")
chat_toggles ^= CHAT_GHOSTEARS
if("ghost_sight")
chat_toggles ^= CHAT_GHOSTSIGHT
if("ghost_whispers")
chat_toggles ^= CHAT_GHOSTWHISPER
if("ghost_radio")
chat_toggles ^= CHAT_GHOSTRADIO
if("ghost_pda")
chat_toggles ^= CHAT_GHOSTPDA
if("pull_requests")
chat_toggles ^= CHAT_PULLR
if("allow_midround_antag")
toggles ^= MIDROUND_ANTAG
if("save")
save_preferences()
save_character()
if("load")
load_preferences()
load_character()
if("changeslot")
if(!load_character(text2num(href_list["num"])))
random_character()
real_name = random_unique_name(gender)
save_character()
if("tab")
if (href_list["tab"])
current_tab = text2num(href_list["tab"])
ShowChoices(user)
return 1
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1)
if(be_random_name)
real_name = pref_species.random_name(gender)
if(be_random_body)
random_character(gender)
if(config.humans_need_surnames)
var/firstspace = findtext(real_name, " ")
var/name_length = length(real_name)
if(!firstspace) //we need a surname
real_name += " [pick(last_names)]"
else if(firstspace == name_length)
real_name += "[pick(last_names)]"
character.real_name = real_name
character.name = character.real_name
character.gender = gender
character.age = age
if(mutant_tail != "none" && config.mutant_races)
character.dna.mutanttail = mutant_tail
if(mutant_wing != "none" && config.mutant_races)
character.dna.mutantwing = mutant_wing
character.dna.wingcolor=wingcolor
if(be_taur)
character.dna.taur=1
character.dna.special_color = special_color
character.dna.cock=p_cock
character.dna.vagina=p_vagina
character.vore_banned_methods=vore_banned_methods
character.vore_extra_bans=vore_extra_bans
character.vore_ability=vore_ability
if(character_size!="normal")
if(character_size=="small")
character.sizeplay_set(SIZEPLAY_MICRO)
else if(character_size=="tiny")
character.sizeplay_set(SIZEPLAY_TINY)
else if(character_size=="large")
character.sizeplay_set(SIZEPLAY_MACRO)
else
character.sizeplay_set(SIZEPLAY_HUGE)
character.eye_color = eye_color
character.hair_color = hair_color
character.facial_hair_color = facial_hair_color
character.skin_tone = skin_tone
character.hair_style = hair_style
character.facial_hair_style = facial_hair_style
character.underwear = underwear
character.undershirt = undershirt
character.socks = socks
character.backbag = backbag
character.dna.features = features.Copy()
character.dna.real_name = character.real_name
var/datum/species/chosen_species
if(pref_species != /datum/species/human && config.mutant_races)
chosen_species = pref_species.type
else
chosen_species = /datum/species/human
character.set_species(chosen_species, icon_update=0)
if(icon_updates)
character.update_body()
character.update_hair()
character.update_body_parts()