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S.P.L.U.R.T-Station-13/code/game/machinery/poweredfans.dm
2020-09-15 19:27:58 -03:00

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/obj/machinery/poweredfans
icon = 'icons/obj/poweredfans.dmi'
icon_state = "mfan_powered"
name = "placeholder big fan"
desc = "A large machine releasing a constant gust of air."
anchored = TRUE
density = TRUE
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 5
CanAtmosPass = ATMOS_PASS_NO
/obj/machinery/poweredfans/mpfan
name = "micro powered fan"
desc = "A handmade fan, releasing a thin gust of air."
layer = ABOVE_NORMAL_TURF_LAYER
density = FALSE
icon_state = "mfan_powered"
buildstackamount = 2
use_power = ACTIVE_POWER_USE
idle_power_usage = 1
active_power_usage = 3
CanAtmosPass = ATMOS_PASS_NO
/obj/machinery/poweredfans/deconstruct()
if(!(flags_1 & NODECONSTRUCT_1))
if(buildstacktype)
new buildstacktype(loc,buildstackamount)
qdel(src)
/obj/machinery/poweredfans/wrench_act(mob/living/user, obj/item/I)
if(flags_1 & NODECONSTRUCT_1)
return TRUE
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
if(I.use_tool(src, user, 20, volume=50))
deconstruct()
return TRUE
/obj/machinery/poweredfans/Initialize(mapload)
. = ..()
air_update_turf(1)
/obj/machinery/poweredfans/power_change()
..()
update_icon()
/obj/machinery/poweredfans/update_icon()
//if(state & NOPOWER)
if(powered())
icon_state = "mfan_powered"
CanAtmosPass = ATMOS_PASS_NO
air_update_turf(1)
return
else
icon_state = "mfan_unpowered"
CanAtmosPass = ATMOS_PASS_YES
air_update_turf(1)
return