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69 lines
2.6 KiB
Plaintext
69 lines
2.6 KiB
Plaintext
//Hulk turns your skin green, and allows you to punch through walls.
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/datum/mutation/human/hulk
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name = "Hulk"
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desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition."
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quality = POSITIVE
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locked = TRUE
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difficulty = 16
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text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
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health_req = 25
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instability = 40
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/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
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ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
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ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
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owner.update_body_parts()
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
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RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
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/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity, act_intent, unarmed_attack_flags)
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if(proximity && (act_intent == INTENT_HARM)) //no telekinetic hulk attack
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if(!owner.CheckActionCooldown(CLICK_CD_MELEE))
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return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
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owner.DelayNextAction()
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target.attack_hulk(owner)
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return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
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/**
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*Checks damage of a hulk's arm and applies bone wounds as necessary.
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*
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*Called by specific atoms being attacked, such as walls. If an atom
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*does not call this proc, than punching that atom will not cause
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*arm breaking (even if the atom deals recoil damage to hulks).
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*Arguments:
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*arg1 is the arm to evaluate damage of and possibly break.
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*/
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/datum/mutation/human/hulk/proc/break_an_arm(obj/item/bodypart/arm)
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switch(arm.brute_dam)
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if(45 to 50)
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arm.force_wound_upwards(/datum/wound/blunt/critical)
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if(41 to 45)
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arm.force_wound_upwards(/datum/wound/blunt/severe)
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if(35 to 41)
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arm.force_wound_upwards(/datum/wound/blunt/moderate)
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/datum/mutation/human/hulk/on_life()
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if(owner.health < 0)
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on_losing(owner)
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to_chat(owner, "<span class='danger'>You suddenly feel very weak.</span>")
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/datum/mutation/human/hulk/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
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REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
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REMOVE_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
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owner.update_body_parts()
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SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
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UnregisterSignal(owner, COMSIG_MOB_SAY)
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/datum/mutation/human/hulk/proc/handle_speech(original_message, wrapped_message)
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var/message = wrapped_message[1]
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if(message)
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message = "[replacetext(message, ".", "!")]!!"
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wrapped_message[1] = message
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return COMPONENT_UPPERCASE_SPEECH
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