mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
/obj/item/shrapnel // frag grenades
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name = "shrapnel shard"
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embedding = list(embed_chance=70, ignore_throwspeed_threshold=TRUE, fall_chance=4, embed_chance_turf_mod=-100)
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custom_materials = list(/datum/material/iron=50)
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armour_penetration = -20
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icon = 'icons/obj/shards.dmi'
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icon_state = "large"
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w_class = WEIGHT_CLASS_TINY
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item_flags = DROPDEL
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sharpness = SHARP_EDGED
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/obj/item/shrapnel/stingball // stingbang grenades
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name = "stingball"
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embedding = list(embed_chance=90, fall_chance=3, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.7, pain_mult=5, jostle_pain_mult=6, rip_time=15, embed_chance_turf_mod=-100)
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icon_state = "tiny"
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sharpness = SHARP_NONE
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/obj/item/shrapnel/bullet // bullets
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name = "bullet"
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icon = 'icons/obj/ammo.dmi'
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icon_state = "s-casing"
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item_flags = NONE
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/obj/item/shrapnel/bullet/c38 // .38 round
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name = "\improper .38 bullet"
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/obj/item/shrapnel/bullet/c38/dumdum // .38 DumDum round
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name = "\improper .38 DumDum bullet"
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embedding = list(embed_chance=70, fall_chance=7, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10, embed_chance_turf_mod=-100)
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/obj/item/projectile/bullet/shrapnel
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name = "flying shrapnel shard"
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damage = 14
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range = 20
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armour_penetration = -30
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dismemberment = 5
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ricochets_max = 2
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ricochet_chance = 70
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shrapnel_type = /obj/item/shrapnel
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ricochet_incidence_leeway = 60
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sharpness = SHARP_EDGED
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wound_bonus = 40
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/obj/item/projectile/bullet/shrapnel/mega
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name = "flying shrapnel hunk"
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range = 45
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dismemberment = 15
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ricochets_max = 6
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ricochet_chance = 130
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ricochet_incidence_leeway = 0
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ricochet_decay_chance = 0.9
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/obj/item/projectile/bullet/pellet/stingball
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name = "stingball pellet"
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damage = 3
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stamina = 8
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ricochets_max = 4
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ricochet_chance = 66
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ricochet_decay_chance = 1
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ricochet_decay_damage = 0.9
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ricochet_auto_aim_angle = 10
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ricochet_auto_aim_range = 2
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ricochet_incidence_leeway = 0
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shrapnel_type = /obj/item/shrapnel/stingball
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/obj/item/projectile/bullet/pellet/stingball/mega
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name = "megastingball pellet"
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ricochets_max = 6
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ricochet_chance = 110
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/obj/item/projectile/bullet/pellet/stingball/breaker
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name = "breakbang pellet"
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damage = 10
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wound_bonus = 40
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sharpness = SHARP_NONE
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/obj/item/projectile/bullet/pellet/stingball/shred
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name = "shredbang pellet"
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damage = 10
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wound_bonus = 30
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sharpness = SHARP_EDGED
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