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S.P.L.U.R.T-Station-13/html/changelogs/.all_changelog.yml
LetterJay 4fda0af454 changelog
2016-08-15 00:16:56 -05:00

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2015-04-04:
ACCount:
- rscadd: Emergency welding tool added to emergency toolbox.
- rscadd: Changed industrial welding tool sprite.
- tweak: Replaced welder in syndicate toolbox with industrial one.
- tweak: All tools in syndicate toolbox are red. Corporate style!
- tweak: Red crowbar is a bit more robust.
- bugfix: 'Fixed two bugs: welder icon disappearing and drone toolbox spawning with
invisible cable coil.'
AnturK:
- rscadd: 'Picket signs: table crafted with a rod and two cardboard sheets, write
on them with pen or crayon.'
Cheridan:
- wip: The bar's layout has been changed with a poker table and re-arranged seating.
Dannno:
- rscadd: Added gun lockers for shotguns and energy guns. Click on the lockers with
an item to close them if they're full.
Gun Hog:
- rscadd: Nanotrasen research has finalized improvements for the experimental Reactive
Teleport Armor. The armor is now made of a thinner, lightweight material which
will not hinder movement. In addition, the armor shows an increase in responsiveness,
activating in at least 50% of tests.
Incoming:
- rscadd: The iconic blood-red hardsuits of nuke ops can now be purchased for a
moderate sum of 8 TC by traitors.
Jordie0608:
- tweak: Cyborg mining drills now use up their internal battery before drawing power
from a borg's cell.
- bugfix: Fixes cyborg mining drills not recharging.
RemieRichards:
- rscadd: Burning mobs will ignite others they bump into or when they are stepped
on.
Xhuis:
- tweak: Malfunctioning AIs can no longer leave the station z-level. Upon doing
this, they will fail the round.
- tweak: Phazon exosuits now require an anomaly core as the final step in their
construction.
xxalpha:
- rscadd: Added Nutriment Pump, Nutriment Pump Plus and Reviver implants.
- tweak: Added origin technologies to all implants.
- tweak: 'The following implants are now much harder to obtain: X-ray, Thermals,
Anti-Stun, Nutriment Pump Plus, Reviver.'
- tweak: Cauterizing a surgery wound will now heal some of the damage done by the
bonesaw if it was used as part of the same surgery.
- tweak: Added ability for Medical HUDs to detect cybernetic implants in humans.
2015-04-09:
Iamgoofball:
- rscadd: Quite a lot of cleanables can now be scooped up with a beaker in order
to acquire the contents.
- rscadd: Light a piece of paper on fire with a lighter, and scoop up the ashes!
- rscadd: Scoop up the flour the clown sprayed everywhere as a 'joke'!
- rscadd: Scoop up the oil left behind by exploding robots for re-usage in chemistry!
- rscadd: You can splash the contents of a beaker onto the floor to create a Chemical
Pile! This pile can be heated or blown up and have the reagents take the effects.
Make a string of black powder around a department in maint. and then heat it
with a welder today!
- rscadd: Reagents now can have processing effects when just sitting in a beaker.
- rscadd: Pyrosium and Cryostylane now feed off of oxygen and heat/cool the beaker
without having to be inside of a person!
- rscadd: Reagents can now respond to explosions!
- rscadd: Black Powder now instantly detonates if there is an explosion that effects
it.
- rscadd: Fire now heats up beakers and their contents!
- rscadd: Activate some smoke powder in style by lighting the beaker on fire with
a burning hot plasma fire!
RemieRichards:
- tweak: Ninja stars are summoned to your hand to be thrown rather than automatically
targetting nearby mobs.
- rscadd: 'Added Sword Recall: pulls your katana towards you, hitting mobs in the
way. Free if within sight, cost scales with distance otherwise.'
- rscadd: Enemies can be electrocuted by a ninja as the cost of his energy, stunning
and injuring them.
- rscdel: Removed SpiderOS, functions moved to status panel.
- bugfix: Fixed energy nets not anchoring target, katana emag spam and sound delay.
optimumtact:
- bugfix: Mimes can't use megaphone without breaking their vow anymore.
phil235:
- tweak: Flying animals no longer triggers mouse traps, bear traps or mines.
2015-04-11:
Gun Hog:
- tweak: Nanotrasen has approved an access upgrade for Cargo Technicians! They are
now authorized to release minerals from the ore redemption machine, to allow
proper inventory management and shipping.
Iamgoofball:
- tweak: Blobbernauts no longer deal chemical damage, brute damage increased however.
Ikarrus:
- experiment: Getting converted by a rev or cultist will stun you for a few seconds.
Incoming5643:
- bugfix: Fixes some AI malf powers being usable when dead.
MrPerson:
- tweak: Reduces movement speed penalty from being cold.
Xhuis:
- rscadd: Adds a pizza bomb traitor item for 4 telecrystals. It's a bomb, diguised
as a pizza box. You can also attempt to defuse it by using wirecutters.
kingofkosmos:
- rscadd: Activating internals with an adjusted breath mask will automatically push
it up to normal state.
- tweak: Masks can now be adjusted when buckled to a chair.
optimumtact:
- tweak: Stun batons no longer lose charge over time when on.
phil235:
- tweak: The AI holopads now use a popup window just like computers and other machines.
- rscdel: Nerfs kinetic accelerator and plasma cutters. Plasma cutter is no longer
in the mining vendor. Reduces the drilling cost of all drills.
- rscadd: Adding 40+ new food and drink recipes, mostly using the newest plants.
Notably rice recipes, burritos, nachos, salads, pizzas.
- tweak: Opening the tablecrafting window can now also be done by dragging the mouse
from any food (that's on a table) onto you.
- rscadd: The kitchen cabinet starts with one rice pack.
- tweak: Glasses with unknown reagent will no longer be always brown but will take
the color of their reagents.
2015-04-13:
AnturK:
- rscadd: 'Spacemen have learned the basics of martial arts: Boxing, unleash it''s
power by wearing Boxing Gloves.'
- rscadd: While boxing you can't grab or disarm, but you hit harder with a knockout
chance that scales off stamina damage above 50.
- rscadd: Rumors have been heard of powerful martial styles avaliable only to the
gods themselves.
CosmicScientist:
- rscadd: Added a dehydrated space carp to traitor items, bought with telecrystals.
Use dehydrated space carp in hand to school them on loyalty. Add water to create
a vicious murder machine just for the halibut.
- tweak: The toy carp plushie now has attack verbs for fun, hit your friend with
one today. I put my sole into this mod.
- wip: If you can think of a better fish pun let minnow but I shouldn't leave it
to salmon else.
Ikarrus:
- tweak: Gang bosses can no longer purchase certain potent traitor items but instead
have access to some of a nuke op's arsenal of weapons.
Incoming5643:
- rscadd: 'Three new chemical types of blob can occur: Omnizine, Morphine and Space
Drugs.'
MrPerson:
- experiment: New lighting system! Lighting now smoothly transfers from one lighting
level to the next.
Xhuis:
- rscadd: There have been... odd sighting in Space Station 13's sector. Alien organisms
have appeared on stations 57, 23, and outlying.
- rscadd: Nanotrasen personnel have reason to believe that Space Station 13 is under
attack by shadowlings. We have little intel on these creatures, but be on the
lookout for odd behavior and dark areas. Use plenty of lights.
Zelacks:
- tweak: Defibs no longer have a minimum damage requirement for a successful revive.
Patients will have 150 total damage on a successful revive.
- tweak: Additional feedback is given for several failure states of the defib.
xxalpha:
- wip: Airlock crushing damage increased.
2015-04-16:
AnturK:
- rscadd: Nanotrasen authorities are reporting sightings of unidentified space craft
near space station 13. Report any strange sightings or mental breakdowns to
central command.
- rscadd: 'PS : Abductions are not covered by health insurance.'
- rscadd: Shadowlings and their thralls now have HUD icons.
- rscadd: Thralls learn their master's objectives when enthralled.
- rscadd: Regenerate Chitin ability lets shadowlings re-equip their armor if lost.
- tweak: Loyalty implanted people take 25% longer to enthrall, but lose their implant
and become immune to re-implanting.
- experiment: Shadowlings now have a message in their spawning text which specifies
that cooperation is mandatory.
- bugfix: Veil now works on equipped lights.
- bugfix: Shadowlings now take correct amount of burn damage and in light and heal
clone and brain damage in darkness.
- bugfix: Fixes 'Round end code broke' displaying every round.
- bugfix: Shadowlings who ascend will nore greentext properly.
Gun Hog:
- rscadd: Thinktronic Systems, LTD. has increased the Value of the Value-PAK PDA
cartridge! Standard issue for Captain PDAs, it can now access security bots,
medibots, cleanbots, and floorbots ALL AT ONCE! In addition, it can also connect
to your station's Newscaster network at NO EXTRA CHARGE! As a Thank you for
our contract with them, they have thrown in Newscaster access for the HumanResources9001
cartridge, Heads of Personnel rejoice!
- tweak: The Newscaster app has also gotten a free upgrade which allows it to display
images and comments inside of posts!
- bugfix: Nanotrasen has concurrently released a patch for bots which will allow
off-station bots to properly patrol.
Incoming5643:
- rscadd: Changeling head slugs have been given player control, ventcrawling, and
a short escape period after egg laying.
MrStonedOne:
- rscadd: Admin ghosts can now drag ghosts to mobs to put that ghost in control
of that mob.
Xhuis:
- rscadd: Nanotrasen scientists have recently observed a strange genome shift in
green slimes. Experiments have shown that injection of radium into an active
green slime extract will create a very unstable mutation toxin. Use with caution.
2015-04-19:
AnturK:
- bugfix: Observers can now see abductor hivemind messages.
- rscadd: 'Adds advanced baton for abductors: Stun, Sleep and Cuff in one tool.'
- rscadd: Abductor agents now have vest cameras.
- imageadd: New sprites for abductors and their gear made by Ausops.
Fayrik:
- rscadd: Added jobban options for Abductors and Deathsquads.
- tweak: Made admin antag spawning buttons more efficient and less prone to failure.
Xhuis:
- rscadd: Recent sightings aboard space stations shows that spirits seem to be manifesting
as malevolent revenants and draining the life of crew. The chaplain may be helpful
in stopping this new threat.
kingofkosmos:
- wip: Girder and machine frame construction protocols has been changed. They can
now be secured/unsecured with a wrench and disassembled with a welder.
2015-04-20:
Fayrik:
- rscadd: Abductors now get advanced camera consoles.
- tweak: Redesigned Centcom again. There's a bar at the thunderdome now.
- rscadd: Headsets can now be locked to a spesific frequency, this only occurs for
nuke ops and deathsquads.
- rscadd: The Centcom channel is now available over all z-levels, regardless of
telecomms status.
- tweak: The Deathsquad space suits have been upgraded to hardsuits.
- rscadd: The Deathsquad now have thermal imaging huds, which can swap which hud
they display on the fly.
phil235:
- tweak: Reagents are now back to being metabolized every tick. Fixes frost oil
and capsaicin not working.
- tweak: Fixes not being able to make sterilizine.
- rscadd: Adding overdose to space drug, causing mild hallucination and toxin and
brain damage.
- tweak: Nerfed healing power of stimulant reagent. Buffed ephedrine a bit.
- rscadd: Nitroglycerin can now be stabilized with stabilizing agent, and explodes
when heated.
2015-04-21:
Ikarrus:
- wip: Gang mode has had some considerable work done on it, including a new objective
and currency dynamic.
- rscadd: <b>New objective:</b> Claim half the station as territory by tagging it
with spray cans supplied to gang bosses, but usable by any member.
- wip: An area can only be tagged by one gang at a time, remove your opponent's
tag or spray over it.
- rscadd: <b>New recruitment:</b> Recruiment pens replace flashes, stab people to
recruit them.
- experiment: Recruitment is silent, but causes brief seizures and has a cooldown
that scales upwards with a gang's size.
- rscadd: <b>New tool:</b> The Gangtool is used by bosses and lieutenants to recall
the shuttle and purchase supplies.
- rscadd: Pistols, ammo, spraycans, recruitment pens and additional gangtools can
all be bought.
- tweak: Gangtools also alert the user of promotions, purchases and territory changes
within the gang.
- rscadd: Lieutenants are promoted from gang members when given their own gangtool;
they're immune to deconversion and able to do anything a boss can except promotion.
- rscadd: <b>New currency:</b> Influence is used to purchase with the gangtool and
is generated every 5 minutes by each territory owned by the gang.
- tweak: Thermite can be cleaned off walls now.
2015-04-22:
Incoming5643:
- rscadd: 'Adds a new fun button for admins: ''Set Round End Sound''. You can use
the set round end sound button to set the round end sound. Glad we cleared that
up!'
Miauw62:
- wip: Very slightly expanded atmos and added an external airlock.
Xhuis:
- bugfix: A few issues have been fixed for revenants. In addition, the Mind Blast/Mind
Spike sound effect has been removed.
- rscadd: Adds the Hypnotize ability to revenants. It will cause a target to fall
asleep after a short time.
xxalpha:
- rscadd: Added an Exosuit Mining Scanner to the robotics fabricator.
- tweak: Buffed Ripley's movement and drilling speed in low pressure environments.
2015-04-25:
Boggart:
- rscadd: Generalizes handheld instrument code and Ports Nienhaus's guitar, sounds
by BartNixon of Tau Ceti.
- rscadd: Fixes being unable to build disposal pipes on walls, makes changing the
RPD's settings not affect pipes that are currently building, makes the RPD use
the datum/browser ui, makes it use categories and makes it show the selected
mode.
Gun Hog:
- rscadd: Nanotrasen has provided designs for fabrication of APC power control modules.
You may print them at any autolathe.
Ikarrus:
- rscadd: Gangs can now purchase switchblades, a relatively cheap and decently robust
melee weapon.
- tweak: Gangs now require at least 66% control of the station to win.
- tweak: Gang spraycan uses reduced to 15.
- tweak: Pistol cost increased to 30 Influence
- tweak: Promotions now start off cheap at 20 influence but get more expensive the
more people you promote.
Xhuis:
- rscadd: Added a Create Antagonist button for revenants.
- rscdel: Removed Mind Blast.
- bugfix: Revenants no longer get killed by explosions.
- tweak: Mind spike cooldown increased to 4 seconds.
- tweak: Harvest now takes 8 seconds and requires you to be adjacent to the target.
- tweak: Hypnotise sleeps targets for longer.
- tweak: Revenant now starts with 3 strikes.
phil235:
- tweak: Telecom machines are now deconstructed the same way as all other constructable
machines.
- tweak: You can no longer overdose on nicotine but you can get addicted (very mild
effects).
2015-04-29:
AndroidSFV:
- tweak: Dehydrated carp now are friendly to both the imprinter of the plushie as
well as any coded-in allies (I.E. Nuke Ops team), and unfriendly to carp of
other origin othan than yourself or your coded-in allies. Dehydrated carp that
are not imprinted will still have the same behavior as regular carp.
AnturK:
- rscadd: Advanced cameras now have all functionality of the abductor consoles.
- tweak: Pinpoint teleportation takes 8 seconds and spawns a flashy silhouette at
the target location. Can be used as distraction since it appears even if teleporter
is empty.
- bugfix: Abductors are now immune to viruses.
- bugfix: Dissection surgery ignores clothes.
- bugfix: Non-abductors can escape the ship by fiddling with consoles enough.
- rscadd: Three new negative glands.
- rscadd: Bloody glands spray blood everywhere and injure the host.
- rscadd: Bodysnatch glands turn the host into a cocoon that hatches doppelgangers.
- rscadd: Plasma glands cause the host to explode into a cloud of plasma.
GoonOnMoon:
- rscadd: Added a new assault rifle to the game for use by Nanotrasen fighting forces
in special events. Also happens to be available in the Liberation Station vending
machine and the summon guns spell usable by the wizard and badminnery.
Iamgoofball:
- rscdel: Acid blob has been removed.
- tweak: Charcoal and Silver Sulf are more powerful now.
- tweak: Styptic power and Silver Sulf metabolize at the default rate.
Ikarrus:
- rscadd: Spraycans and crayons can now draw Poseur Tags, aka Fake Gang Tags, as
grafiti.
- tweak: Influence income changed to provide weaker gangs a bigger boost, while
slowing down stronger gangs to promote opportunity for comebacks.
- tweak: Gangs only earn influence on territories they have held on to since the
previous Status Report (the income calculation every 5 minutes). This places
more significance on defending your existing territory.
- bugfix: You must be in the territory physically to tag it now. So no more tagging
everything from maint.
- tweak: Gang income delay reduced to 3 minutes intervals.
- tweak: Gang Capture goal reduced to 50%
- tweak: Gang spraycan use increased to 20
- tweak: Gang Boss icon is now a red [G] icon to make it stand out better from regular
gang icons
JJRcop:
- tweak: TED's kill duration has been halved.
- tweak: Escaping from the TED's field no longer kills you.
RemieRichards:
- rscadd: Adds Easels and canvases for custom drawings.
- imageadd: Place a canvas on an easel and draw on it with crayons, clean one pixel
with a rag or soap and activate it in-hand to erase the whole canvas.
- rscadd: Ports VG's Ventcrawling overhaul!
- tweak: Crawling through vents is no longer instant, you now have to move and navigate
manually
- rscadd: While inside pipes and other atmos machinery, you now see pipe vision
phil235:
- bugfix: Podplants are no longer unharvestable.
- tweak: Choosing your clown, mime, cyborg and AI name as well as religion and deity
is now done in the preferences window. As a chaplain , your bible's icon is
now chosen by clicking the bible.
2015-04-30:
Fayrik:
- rscadd: Ported NanoUI to most atmospherics equipment.
TheVekter:
- tweak: Hooch is now made with 2 parts Ethanol, 1 part Welder fuel and 1 part Universal
Enzyme as a catalyst.
- tweak: No-slip shoes are paintable, painting them doesn't remove no-slip properties.
2015-05-01:
Ikarrus:
- rscadd: Gang bosses can now rally their gang to their location with their gangtool.
- rscadd: Gangtools can no longer recall the shuttle if station integrity is lower
than 70%
- rscdel: Removed requirement to be in the territory to tag it.
- tweak: Recruitment Pen cost reduced to 40.
- bugfix: Communications console should now accurately print the (lack of a) location
of the last shuttle call.
Xhuis:
- rscdel: Revenants will no longer spawn without admin intervention. They are pending
a remake.
2015-05-02:
Boggart:
- bugfix: Cryo tubes can no longer be used for ventcrawling.
Ikarrus:
- rscadd: Admins can choose the strength and size of Centcom teams to send, ranging
from officials to deathsquads, with the 'Make Centcom Respone Team' button.
phil235:
- tweak: Space carps can no longer knock down anyone, but they now deal additional
stamina damage to humans.
- tweak: Radiation effects from uranium walls are nerfed to the level of uranium
floor.
- rscadd: You can no longer put an inactive MMI in a cyborg shell. Ghosted brains
now get an alert when someone puts their brain in a MMI. You can now examine
the MMI to see if its brain is active.
2015-05-03:
AnturK:
- rscadd: Abductors can purchase spare gear with experimentation points.
Ikarrus:
- rscadd: Admins can now adjust the pre-game delay time.
MrStonedOne:
- experiment: MasterController and subsystem rejiggering!
- rscadd: The MC can now dynamcially change the rate a subsystem is triggered based
on how laggy it's being. This has been applied to atmos to allow for faster
air processing without lagging the server
- tweak: Pipes and atmos machinery now processes in tune with air, rather than seperately.
- bugfix: Fixed hotspots and fire causing more lag than they needed to
- bugfix: Fixed some objects not getting garbage collected because they didn't properly
clear references in Destory()
- tweak: The qdel subsystem will now limit its processing time to a 5th of a second
each tick to prevent lag when a lot of deletes happen
- bugfix: Fixed the ticker not showing a tip of the round if an admin forces the
round to start immediately
2015-05-04:
Firecage:
- bugfix: Emagged windoors can now be deconstructed.
RemieRichards:
- rscadd: Adds Plasmamen, a species that breathes plasma and bursts into flames
if they don't wear special suits.
- imageadd: New burning icon for all humanoid mobs.
- imageadd: New sprite for Skeletons to match Plasmamen.
oranges:
- tweak: Thanks to recent advances in fork science, you no longer need to aim at
your eyes to eat the food off a fork
xxalpha:
- rscadd: 'Adds a new barsign: ''The Net''.'
2015-05-05:
Firecage:
- bugfix: Golems and skeletons no longer fall over when stepping on shards.
Gun Hog:
- bugfix: Mining borg diamond drill upgrade now functional.
Ikarrus:
- tweak: Doubled the initial charge of SMESs in Engineering.
- tweak: Influence cap for gangs has been increased.
incoming5643:
- bugfix: All modes now select their antagonists before job selection, this means
that a player who prefers roles normally immune to being certain antagonists
(implanted roles/silicons) can still have a fair shot at every antagonist roll
they opt into. If they're selected they simply will not end up with an incompatible
job.
- bugfix: As an example if someone loved to play Head of Security (humor me here)
and had it set to high, and the only other jobs he had set were security officer
at medium and botanist at low but he was selected to be a traitor, he would
spawn as a botanist even if there ended up being no Head of Security.
- experiment: Please give playing security another chance if you'd written it off
because it affected your antag chances.
xxalpha:
- bugfix: Hulks can now break windoors.
- bugfix: Fixed smoking pipe messages. Fixed emptying a smoking pipe with nothing
in it.
2015-05-06:
Jordie0608:
- bugfix: Borgs can now open lockers with the 'Toggle Open' verb.
Thunder12345:
- bugfix: Severed the cryo tube's connection to the spirit world. Ghosts will no
longer be able to eject people from cryo. Please report further instances of
poltergeist activity to your local exorcist.
Xhuis:
- tweak: Many minor technical changes have been made to cult.
- rscadd: Cultist communications now show the name of the person using them. Emergency
communications do not do this.
- rscadd: Emergency communication does less damage.
xxalpha:
- rscadd: Engineering cyborgs can now pick their cable coil color whenever they
want.
2015-05-07:
Xhuis:
- rscadd: Emagged defibrillators will now do burn damage and stop the patient's
heart if used in harm intent.
- tweak: The previous stunning functionality of the emagged defibrillator has been
moved to disarm intent.
phil235:
- tweak: Temperature effects from frost oil and capsaicin reagents and basilisk
have been buffed to be significant again.
xxalpha:
- tweak: Hulks can now break windoors.
2015-05-08:
Firecage:
- tweak: Mobs can now be buckled to operating tables.
Gun Hog:
- rscadd: 'Top scientists at Nanotrasen have made strong progress in Artificial
Intelligence technology, and have completed a design for replicating a human
mind: Positronic Brains. Prototypes produced on your research station should
be compatible with all Man-Machine Interface compliant machines, be it Mechs,
AIs, and even Cyborg bodies. Please note that Cyborgs created from artificial
brains are called Androids.'
- tweak: The pAI role preference and related jobbans have been renamed to properly
reflect that they are not soley for pAI, but include drones and positroinc prains.
astralenigma:
- tweak: Cargo packages are now delivered with their manifests taped to the outside.
Click on them with an open hand to remove them.
optimumtact:
- tweak: Machine frame and girder deconstruction now uses a screwdriver instead
of welding tool.
2015-05-09:
Firecage:
- tweak: Increased the manifestation chance of super powers.
Ikarrus:
- experiment: 'Loyalty implants will no longer survive deconverting a gangster.
Security now needs to use two of them if they want the permanent effects: The
first to deconvert them, and the second to make them loyal.'
KorPhaeron:
- tweak: Slime mutation chance now starts at 30%.
- rscadd: Baby slimes have a -5% to 5% difference of their parent's mutation chance,
allowing you to breed slimes that are more likely to mutate.
- rscdel: Plasma and epinephrine no longer affect mutation chance of slimes.
- rscadd: Red slime extract and plasma makes a potion that can increase mutation
chance, Blue slime extract and plasma potions will decrease it.
2015-05-10:
AnturK:
- bugfix: Fixed borg's cells draining much faster than they're meant to.
Gun Hog:
- tweak: Station bot performance greatly increased.
- rscadd: Captain PDA cartridge now includes nearly all utilities and functions,
including signaller and all bots! HoP now has janitor and quartermaster functions!
The RD and Roboticists now have access to Floor, Clean, and Medibots!
- tweak: Bot access on PDA is now one button across all PDAs. You will only see
what bots you can access, however.
- rscadd: Cartridges that include a signaller have been improved so they will work
on a larger frequency range.
- tweak: All bots now have Robotics access, so they may be set to patrol and released
once constructed.
- tweak: Roboticists now have access to bot navigation beacons. They are found under
the floor tiles as patrol route nodes.
2015-05-11:
Firecage:
- imageadd: New icons for Industrial and Experimental welding tools.
Gun Hog:
- rscdel: The power mechanic for mining drills and the jackhammer has been removed.
They no longer require cells or recharging.
- bugfix: The diamond drill upgrade for mining cyborgs has been fixed.
Xhuis:
- rscadd: Adds the pneumatic cannon, attach an air tank and shoot anything out of
it.
- rscadd: Improvised pneumatic cannons can be tablecrafted with a wrench, 4 metal,
2 pipes, a pipe manifold, a pipe valve and 8 package wrappers.
spasticVerbalizer:
- bugfix: False walls no longer stackable.
2015-05-13:
Firecage:
- rscadd: Kudzu is now admin-logged in Investigate.
GunHog:
- tweak: Positronic brains are now entered by clicking on an empty one, in the same
manner as drones.
- rscadd: Ghosts are alerted when a new posibrain is made.
Jordie0608:
- rscadd: Borg reagent containers (beakers, spraybottles, shakers etc.) are no longer
emptied when stowed.
- bugfix: Fixes North and West Mining Outposts having empty SMESs.
- bugfix: Aliens and slimes can smash metal foam again.
- rscdel: Deconstructing reinforced walls no longer creates additional rods out
of nowhere.
- imageadd: Pepperspray now has inhand sprites.
Xhuis:
- bugfix: Fixes the recipe for pneumatic cannons; it now only requires a wrench,
4 metal, 2 pipes and 8 package wrappers .
2015-05-15:
xxalpha:
- bugfix: Fixed emitter beams not being reflectable.
2015-05-16:
MartiUK:
- bugfix: Fixed a typo when cleaning a Microwave.
- bugfix: Fixed a typo when burning someone with a lighter.
2015-05-20:
xxalpha:
- rscadd: Added three drone shells to the derelict.
2015-05-22:
Jordie0608:
- tweak: Smothering someone with a damp rag when in harm intent will apply reagents
onto them, for acid-burning their face; otherwise it will inject them, for drugging
with chloral hydrate.
- imageadd: The healthdoll is now blue when at full health to make it more clear
when a body part is injured.
2015-05-25:
spasticVerbalizer:
- tweak: Glass airlocks can now be made heat-proof by using a sheet of reinforced
glass to create the window, regular glass creates a normal glass airlock.
xxalpha:
- bugfix: You can no longer drop items inside mechas nor machinery (this includes
gas pipes, disposal pipes, cryopods, sleepers, etc.).
- bugfix: Fixed exploit of changelings being able to keep thermal vision after resetting
their powers.
- bugfix: Fixed being able to implant NODROP items with cavity implant surgery.
2015-05-26:
CosmicScientist:
- spellcheck: Corrected wording for the pAI, donksoft riot darts and some tip of
the round tips.
xxalpha:
- bugfix: Fixed changeling revival.
2015-05-30:
duncathan:
- bugfix: Fixes passive gates not auto-coloring.
spasticVerbalizer:
- tweak: Players trying to speak but unable to will now get a message.
2015-05-31:
duncathan:
- tweak: Clarified the ability to retract changeling armblades.
2015-06-04:
Cuboos:
- rscadd: Added casting and firing sounds for wizard spells and staves.
- rscadd: A new title theme has been added.
Gun Hog:
- rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers
in the autolathe.
Palpatine213:
- tweak: Allows sechuds to have their id locks removed via emag as well as EMP
2015-06-05:
CandyClown:
- tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
CorruptComputer:
- bugfix: Security lockers no longer spawn in front of each other on Box.
- bugfix: Hooked up the scrubbers in QM's office on Box.
- bugfix: Fixed bar disposals on Box
- bugfix: Fixed the stacked heater+freezer in expirementor maint on Box
- tweak: Made the turbine into Atmos and Engineering access only, and renamed the
doors to Turbine on Box.
Ikarrus:
- rscadd: Gang Bosses will now be able to discreetly send messages to everyone in
their gang for 5 influence a message.
- tweak: Conversion pens now use a flat 60sec cooldown rate.
KorPhaeron:
- rscadd: You can now lay tiles on the asteroid. Go nuts building forts.
2015-06-06:
Incoming5643:
- rscadd: Antagonists with escape alone can now escape with others on the shuttle,
so long as they are also antagonists.
- rscadd: Antagonists with escape alone can also win if non-antagonists are on the
shuttle provided they are locked in the brig.
- rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid
way to escape the station.
Jordie0608:
- rscadd: Admin-delaying the round now works once it has finished.
2015-06-07:
Aranclanos:
- rscadd: Malfunctioning AIs can preview placement of a Robotic Factory.
Iamgoofball:
- rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine
have been re-added.
RemieRichards:
- rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
kingofkosmos:
- tweak: Mops can now be wet from normal buckets and sinks.
2015-06-08:
AnturK:
- imageadd: Improved the interface of Spellbooks.
Cheridan:
- tweak: Push-force from Atmospherics now depends on an entity's weight, heavier
objects are less prone to being pushed.
- rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind.
Firecage:
- rscadd: Protolathes can now build Experimental Welding Tools.
2015-06-09:
Aranclanos:
- wip: Structures and machines can now be built on shuttles.
Iamgoofball:
- rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock
parts and can be used to upgrade machines at range without needing to open their
maintenance panel.'
- rscadd: A new tier of stock parts have been added, they're very expensive to produce
but provide ample improvements.
- experiment: Many machines can now also be upgraded.
- tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.'
- tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation
time, at high level can gib creatures with clothes.'
- tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply
seed production.'
- tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced
and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.'
- tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase
chance to yield materials, at high level there is a chance for rarer materials.'
- tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.'
- tweak: 'Smartfridge: Matter Bins increase storage.'
- tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation
time.'
- tweak: 'Microwave: Matter Bins increase storage.'
- tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase
points per ore and Manipulators speed up operation time.'
- tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.'
- tweak: 'Biogenerator: Matter Bins increase storage.'
bananacreampie:
- rscadd: Added several new options to the ghostform sprites
2015-06-11:
Cheridan:
- rscdel: Removes the powerdrain for individiual active modules on cyborgs.
2015-06-12:
Ikarrus:
- experiment: <B>Gang Updates</b>
- rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence)
and defend it for a varying time frame.<br>* The location of the dominator is
broadcasted to the entire station the moment it is activated<br>* The more territories
the gang controls, the less time it will take<br>* Gangs no longer win by capturing
territories'
- rscadd: A choice of gang outfits are now purchasable for 1 influence each
- rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
- rscadd: Bulletproof armor vests are now purchasable for 10 influence
- tweak: Gang messages are now free to send
- tweak: Prices of pistols and pens reduced to 20 and 30, respectively
- tweak: Gang spraycans have been made a lot less obvious. They look nearly identical
to regular ones, now.
- rscdel: Gangs will no longer be notified how much territory the enemy controls
Incoming5643:
- rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously
sactioned the dark path of lichdom. Beware of the powerful lich who hides his
phylactery well, for he is immortal!
- rscadd: The trick to defeating liches is to destroy either their body or their
phylactery item before they can ressurect to it. The more a lich is slain the
longer it will take him to make use of his phylactery and the more likely the
crew is to catch him during a vunerable moment.
- rscremove: Due to the addition of proper liching, skeletons as a choosable race
from magic mirrors has been discontinued. My apologies to the powergamers. A
special admin version of the mirror that allows for skeletons has also been
added to the code.
Miauw:
- tweak: 'AIs have received several minor nerfs in order to increase antagonist
counterplay:'
- tweak: AI tracking is no longer instant, it takes an amount of time that increases
with distance from the AI eye, up to 4 seconds. The AI detector item will light
up when an AI begins tracking.
- tweak: A random camera failure event has been added, which will break one or two
random cameras.
- tweak: You can no longer keep tracking people that are outside of your camera
vision.
- tweak: Camera wires have been removed. Screwdriver a camera to open the panel,
then use wirecutters to disable it or a multitool to change the focus.
- tweak: You can now hit cameras with items to break them. To repair a camera, simply
open the panel and use wirecutters on it.
- tweak: Camera alerts now only happen after a camera is reactivated.
RemieRichards:
- rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions
that are affected by Walls and Doors
2015-06-14:
Ikarrus:
- rscadd: White suits added to gang outfits
- tweak: Gang outfits are now free, but are now limited in stock (that replenishes
over time)
- tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead,
the takeover timer will be reduced by how many territories they control.
- tweak: Spraycan cost reduced to 5 influence.
- tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the
enemy gang has more members than yours.
- tweak: Tommy guns no longer deal stamina damage.
- rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang
War
2015-06-15:
Incoming5643:
- rscadd: Lizards can now choose from a wide varity of physical appearances in character
creation! Sprites made by WJohn. Hiss Responsibly.
Kor:
- rscadd: A terrible new creature stalks the halls of SS13.
- rscadd: The wizard has a new artefact related to said creature.
- rscadd: Added a new sepia slime plasma reaction. Try it out!
spasticVerbalizer:
- bugfix: Drones can now properly quick-equip.
2015-06-18:
AnturK:
- rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
your next message!
Ikarrus:
- rscadd: Department Management consoles have been added to Head of Staff offices.
These will enable heads to modify ID's access to their department, as well as
preform demotions.
Miauw:
- tweak: Bullets can now damage cameras.
- tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead
of when all EMP pulses run out.
- tweak: Makes the force required to damage cameras greater than or equal to ten
instead of greater than ten.
- tweak: Camera alarms now trigger when cameras are disabled with brute force or
bullets.
Xhuis:
- rscadd: Nanotrasen scientists have determined that a delaminating supermatter
shard combining with a gravitational singularity is an extremely bad idea. They
advise keeping the two as far apart as possible.
phil235:
- rscdel: Nerfed the xray gun. Its range is now 15 tiles.
2015-06-20:
Dorsisdwarf:
- tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
- rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
Ikarrus:
- rscadd: Wearing your gang's outfit now increases influence and shortens takeover
time faster.
- rscadd: Added several more options for gang outfits
- rscadd: Pinpointers will now point at active dominators.
- tweak: Gang outfits are now slightly armored
- tweak: Gang tags are now named 'graffiti' to make them harder to detect
- tweak: Initial takeover timer is now capped at 5 minutes (50% control)
- tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
if your game_options.txt is up to date.'
- rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
longer deconvert gangsters, but it can still prevent recruitments.
- tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
Unlike tommy guns gangs will be able to purchase ammo for uzis.
Jordie0608:
- tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow
(FLW).'
- rscadd: Message and Follow links added to many notifications.
- rscadd: New buttons to toggle nuke and set security level.
- spellcheck: Flamethrowers are logged in attack_log.
Thunder12345:
- rscadd: Combat shotguns are now semi automatic, and will be pumped automatically
after firing.
- tweak: Combat shotgun capacity has been reduced to six shells.
Xhuis:
- rscadd: You will now trip over securitrons if you run over them whilst they are
chasing a target.
- rscadd: An admin-spawnable drone dispenser has been added that will automatically
create drone shells when supplied with materials.
- rscadd: Airlock charges are available to traitors and will cause a lethal explosion
on the next person to open the door.
- rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns
filled with lethal poison-filled darts.
- rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will
begin flashing red.
- rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
rejoice!
- rscadd: More suicide messages have been added for a few items.
2015-06-21:
GunHog:
- tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
- tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
lasers instead of simply shooting faster.
- rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
of exosuit technology, from the Ripley APLU design to even experimental Phazon
units. Simply upload your AI to the exosuit's internal computer via the InteliCard
device. Per safety regulations, the exosuit must have maintenance protocols
enabled in order to remove an AI from it.
- rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
be gibbed if the mech is destroyed - they cannot be carded out of the mech or
shunt to an APC.
Iamgoofball:
- rscdel: Blobs can no longer have Morphine as their chemical.
duncathan:
- tweak: Heat exchangers now update their color to match that of the pipe connected
to them.
- tweak: Heat exchangers are on longer dense.
2015-06-22:
Iamgoofball:
- rscdel: Removed failure chance and delay when emagging an APC.
KorPhaeron:
- tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
laser damage reduction of all armor suits.
LaharlMontogmmery:
- rscadd: You can now click and drag a storage container to empty it's contents
into another container, disposal bin or floor tile.
Xhuis:
- experiment: Revenants have received a considerable overhaul.
- rscadd: Revenants will no longer share spawn points with space carp and will spawn
in locations like the morgue and prisoner transfer center.
- rscadd: Revenants can no longer cross tiles covered in holy water.
- rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
to malfunction, holy water over tiles to evaporate, and a few other effects.
- rscadd: Upon death, revenants will appear and play a sound before rapidly fading
away and leaving behind glimmering residue as evidence of their demise.
- rscadd: This residue lingers with the essence of the revenant. If left unattended,
it may reform into a new revenant. Simply scattering it is enough to stop this,
but it also has high research levels.
- rscadd: Revenants now have fluff objectives as well as a set essence goal.
- tweak: Revenanants will be revealed for longer when using abilities and also receive
feedback on this revealing.
- tweak: Revenants can now only spawn via random event with a specific amount of
dead mobs on the station. The default for this is 10.
- bugfix: Revenants can no longer use abilities from inside walls.
- rscdel: Directly lethal abilities have been removed from revenants. In addition,
they can no longer harvest unconscious people, only the dead.
2015-06-23:
Fayrik:
- rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI
interfaces are read only at a distance.
- tweak: Refactored all NanoUI interfaces to use a more universal proc.
- tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will
update less, but register mouse clicks faster.
- bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making
them respond to button clicks much faster.
- bugfix: Atmos alarm reset buttons work now. Probably.
Iamgoofball:
- rscadd: Adds a progress bar when performing actions.
Ikarrus:
- rscadd: New gang names with tags created by Joan
- rscadd: C4 explosive can be purchased by gangs for 10 influence.
- tweak: Recruitment pen cost increased to 50.
- rscadd: Lieutenants recieve one free recruitment pen.
- tweak: Recruitment pens are now stealthy and no longer give a tiny prick message.
- tweak: Increased chance of deconversion with head trauma
- tweak: Recalling the shuttle now takes about a minute to work, during which you
won't be able to use your gangtool.
- rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep
while active.
- rscadd: Added puffer jackets and vests.
- tweak: Increased gang outfit armor. It is moderately resistant to bullets now.
- rscdel: Removed bulletproof vests from gangtool menu.
Jordie0608:
- rscadd: Admins can now flag ckeys to be alerted when they connect to the server.
MrStonedOne:
- rscadd: Admins can now reject poor adminhelps. This will tell the player how to
construct a useful adminhelp and give them back their adminhelp verb
RemieRichards:
- tweak: Cumulative armour damage resistance is now capped at 90%, you will now
always take at bare minimum, 10% of the incoming damage.
- rscadd: Added a system for Armour Penetration to items, it works by temporarily
(It does NOT damage the armour or anything) reducing the armour values by the
AP value during the attack instance.
- rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour
is used for all the remaining calculations instead of Armour (Eg: 80 Melee -
15 AP = 65 Melee).'
- rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of
10.
- tweak: You can now unwrench pipes who's internal pressures are greater than that
of their environment...
- rscadd: However it will throw you away from the pipe at extreme speed! (You are
warned beforehand if the pipe will do this, allowing you to cancel)
Vekter:
- bugfix: Finally fixed immovable rods! They will now properly bisect the station
(and crit anyone unlucky enough to be in their path).
- tweak: Increased Meteor activity detected in the vicinity of the station. Be advised
that many storms may be more violent than they once were.
- rscadd: Gravitational anomalies will now throw items at mobs in their vicinity.
Take care while scanning them.
- rscadd: Flux anomalies explode much more violently now. Get there and destroy
them, or risk losing half a department.
xxalpha:
- rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness
rather than death.'
- rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke
Ops uplink.
- bugfix: Fixed Nutriment pump implant printing.
- tweak: Health Analyzers now have the ability to detect cybernetic implants.
- tweak: X-Ray implants are now much harder to unlock.
2015-06-24:
Ikarrus:
- rscadd: Request Console message sent to major departments will now be broadcasted
on that department's radio.
- rscadd: Request Consoles can be used to quicly declare a security, medical, or
engineering emergency.
2015-06-25:
Iamgoofball:
- rscadd: Changes up how Explosive Implants work.
- rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant
you inject increases the size of the explosion. You gib on usage, regardless
of explosion size.
- rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting
20 microbombs.
- rscadd: Nuke Ops start with microbomb implants again.
2015-06-26:
Ikarrus:
- imageadd: Added a couple of new gang tag resprites by Joan.
Kor:
- tweak: Summon Guns has returned to its former glory. The spell will once again
create antagonists, now with the objective to steal as many guns as possible.
- tweak: Summon Guns once again costs a spell point, rather than granting one.
phil235:
- tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against
stuns/knockdowns.
pudl:
- rscadd: You can now play games of mastermind to unlock abandoned crates found
throughout space.
2015-06-27:
Ikarrus:
- rscadd: Some objects can be burned now.
- rscadd: Bombs will shred your clothes, with respect to their layering and armor
values. Exterior clothing will shield clothing underneath. Storage items will
drop their contents when bombed this way.
Laharl Montogmmery:
- rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the
content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7
tiles.'
MrStonedOne:
- tweak: Admins will now receive a notification when one of them starts to reply
to an adminhelp to cut down on multiple responses to adminhelps and let admins
know when an adminhelp isn't getting replied to.
- rscadd: The keyword finder in admin helps (adds a (?) link next to player names
in the text of adminhelps) has been added for all player to admin pms, as well
as admin say.
NullQuery:
- wip: Introduces html_interface, a module to streamline the management of browser
windows.
- rscadd: Adds playing cards that utilize a new HTML window management system.
Vekter:
- rscadd: Added a new military jacket to the Autodrobe and ClothesMate.
2015-06-28:
Ikarrus:
- rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the
original boss
- rscadd: Gang leaders can register additional gangtools to themselves for use as
spares.
- tweak: Number of maximum lieutenants lowered to 2
- tweak: Pistol cost increased to 25 influence
- tweak: Uzi cost increased to 50 influence
- tweak: Uzi Ammo decreased to 20 influence
- rscadd: Overcoats added to items the biogenerator can produce.
- rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode.
phil235:
- tweak: Smoke (and foam) no longer distribute more reagents than they have. The
amount of clouds in a smoke now depends on the amount of smoke created. Acid
no longer melts items on a mob at low volume, and the chances to melt them increases
with the amount applied on the mob. Sprays can now contain acid again.
2015-06-29:
Ikarrus:
- rscadd: Clothing has been separated out of equipment lockers into wardrobes to
reduce clutter.
Incoming5643:
- rscadd: The secrets of the rainbow slimes have finally been revealed. To attain
this rare blob you must breed a slime with a 100% mutation chance!
- rscadd: Rainbow slime cores will generate a randomly colored slime when injected
with plasma. It's a good plan B if the slimes aren't cooperating in terms of
colors. You can get any color slime this way, pray to the RNG!
Xhuis:
- rscadd: The Sleeping Carp clan has made its presence known on Space Station 13.
Some gangs will name themselves after this group and practice martial arts rather
than using traditional gang weaponry. These shadowboxers are not to be taken
lightly.
oranges:
- tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand
jetpacks have been greatly improved in speed and handling
2015-07-01:
Ikarrus:
- rscadd: Multiple gang leaders are spawned at round start, the number which depends
on server population
- rscdel: Gangsters can no longer be promoted mid-game.
- rscadd: Security can once again deconvert gangsters with loyalty implants
- rscadd: Added an Implant Breaker item to the gangtool as a purchasable item for
10 influence each<BR>* They are a one-use item that destroys all implants in
the target, including loyalty implants<BR>* They will also attempt to recruit
the target before destroying itself
- rscdel: Implanters no longer work if the target is wearing headgear. Remove them
first.
NullQuery:
- tweak: The crew monitoring computer, AI crew monitoring popup and the handheld
crew monitor now update automatically.
- tweak: 'Crew monitoring: The health information has been turned into a health
indicator. It goes from green to red. Hovering over the icon shows detailed
information (if available).'
- tweak: 'Crew monitoring: The location coordinates have been hidden. You can see
them by hovering over the ''Location'' column.'
- rscadd: 'Crew monitoring: A minimap has been added so you can easily see where
people are.'
- tweak: 'Crew monitoring: Players who are not in range of a camera are not shown
on the minimap.'
- tweak: 'Crew monitoring: AI players can quickly move to other locations or track
players by clicking the minimap or items in the table.'
- tweak: 'Crew monitoring: For AI players, health information always shows a white
indicator instead of green-to-red. This is a deliberate limitation to prevent
the AI from becoming too omnipresent.'
phil235:
- tweak: Space drug overdose no longer cause brute/brain damage but you hallucinate
more. Space Drug Blob now makes you hallucinate even if you don't overdose on
its space drug.
xxalpha:
- rscadd: 'Added a new traitor objective: steal the station''s self-destruct nuke
plutonium core.'
2015-07-02:
Ikarrus:
- rscadd: Throwing reagent containers such as drinks or beakers may spill their
contents onto whatever they hit
- rscadd: Slipping while carrying items in your hand may cause ~accidents~
- tweak: Mounted and portable flashers can now only be burned out from overuse,
similar to flashes.
oranges:
- tweak: Thanks to department budget cuts we've had to remove the security cameras
built into officer helmets, Nanotrasen apologies for this inconvenience.
2015-07-03:
Ikarrus:
- experiment: Added support for up to six gangs at a time. Admins may add additional
gangs to any round.
- experiment: Gang mode now has a chance to start with a third gang.
- rscadd: Promotion of lieutenants have been re-added
- rscadd: Every lieutenant promoted will lengthen the gang's recruitment cooldowns
by one minute.
- rscdel: Only gang bosses will be able to recall the shuttle from their gangtool.
- rscadd: A recruitment pen that has not been used for a while will accumilate charges,
so you are no longer punished for waiting to convert people.
- rscadd: Gangs are now fully functional outside of gang mode.
Ricotez:
- rscadd: 'Added two categories of mutant bodyparts for humans with the same system
that lizards use: ears and tails. Right now only admins can edit these.'
- rscadd: Updated the system that checks for which jobs your character qualifies
to be species-dependant. At this moment you won't notice any differences, but
in the future coders can use this to be more specific about which jobs a species
is allowed in under which circumstances.
- imageadd: 'Added one option to both categories, taken from the kitty ears: a cat
tail and cat ears.'
- rscadd: 'Added a new button to the VV menu drop-down list for admins: Toggle Purrbation.
Putting a human on purrbation will give them cat ears and a cat tail, and send
them the message ''You suddenly feel valid.'' Using the button a second time
removes the effects.'
- wip: 'Adding categories for tattoos and scars is in the works. (Read: I need sprites!)'
oranges:
- tweak: Engineers in nanotrasen's safety equipment department announced the release
of a new and improved version of the X25 taser trigger, previous triggers, which
suffered from a long line of misfire problems were recalled enmasse. Nanotrasen
refused to comment on rumours that the previous trigger design was the work
of a saboteur.
2015-07-04:
Gun Hog:
- tweak: The Ore Redemption Machine now allows users to release minerals without
having to insert an ID first.
Ikarrus:
- bugfix: Fixed items that logically shouldn't spill, spilling their contents when
thrown
- bugfix: Fixed Bartender's non-spilling powers
- bugfix: Fixed thrown beakers not applying their contents onto floors
- bugfix: Fixed unable to transfer reagents between beakers you are holding
- bugfix: Fixed bombs shredding clothes that should have been protected by covering
clothes
- bugfix: Fixed gang mode.
MMMiracles:
- rscadd: Added patriotic underwear apparel due to the most god damn american holiday
being just around the corner.
- rscadd: Also adds some other stuff for those inferior countires too, I guess.
2015-07-05:
AlexanderUlanH & Xhuis:
- rscadd: Shadowling Ascendants have a new ability to send messages to the world.
- bugfix: Glare now properly silences targets.
- bugfix: Veil now turns off held lights.
- tweak: Drain Thralls replaced with Drain Life, which targets all nearby humans.
- rscadd: Spatial Relocation replaced with Black Recuperation which lets you revive
a dead thrall every five minutes.
- rscdel: Removed Vortex.
- tweak: Shadowlings can now only enthrall five people before being forced to hatch;
Hatched shadowlings can continue to enthrall however non-hatched ones can't
pass the global limit.
- tweak: Enthralling sends a message to all nearby humans.
- tweak: Removed cooldown on Glacial Freeze.
Ikarrus:
- tweak: Reactive armor may now teleport user to space tiles. Be careful using it
around space.
Razharas:
- tweak: Firing pins can now be removed by tablecrafting a gun with a plasmacutter,
screwdriver and wirecutters.
RemieRichards:
- imageadd: Melee attacks with weapons now display and animation of the weapon over
the target.
- rscadd: Tablecrafting window now shows all recipies and has been split into categorized
tabs.
- rscdel: 30 item limit removed.
Sabbat:
- rscadd: Updated the cult armor rune to let you get additional equipment or abilities
based on what you're wearing or holding. Some nerfed versions of wizard spells
can be used by the cult in exchange for unique clothing, these spells require
the cult robes or armor in order to use. No armor choices are mandatory, you
will always have the option of the default choice.
- rscadd: Zealot - Default armor rune. If none of the required clothing is worn
this will be chosen automatically. Is the same as ever.
- rscadd: Summoner - If you are wearing the wizard robe and hat when using the armor
rune this choice will be available. User will receive magus robes and hat and
nerfed versions of the summon shard and summon shell spells.
- rscadd: Traveler - Available to people wearing EVA suit and helmet. Replaces the
EVA suit and helmet with the cult space suit and space helmet. Gives you a sword.
- rscadd: Marauder - Available to people wearing the captain's space suit and helmet.
Same as Traveler except user is given a spell of summon creature (two creatures).
They can and will attack the user.
- rscadd: Trickster - Available if wearing the RD's reactive teleport armor. Gives
you magus robes, a wand of doors, and a nerfed version of Blink.
- rscadd: Physician - Available if wearing the CMO's labcoat. Gives you a wand of
life.
TheVekter:
- rscadd: Ian now has a dog-bed in the HoP's office.
nukeop:
- rscadd: Uplinks now have a syndicate surgery bag containing surgery tools, a muzzle,
a straightjacket and a syndicate MMI.
- rscadd: Syndicate MMIs can only be placed in cyborgs to create an unlinked cyborg
with syndicate laws.
2015-07-06:
Ikarrus:
- tweak: Increased Uzi SMG cost to 60 influence.
- tweak: Increased Uzi ammo cost to 40 influence.
- tweak: Domination attempt limit is reduced to 1 per gang while the shuttle is
docked with the station.
- tweak: Gang bosses can promote and recall the shuttle using spare gangtools
- bugfix: Fixed Gang bosses getting deconverted with head trauma
- rscadd: Lizard characters can now get random names unique from humans.
2015-07-07:
Ikarrus:
- bugfix: Fixed bug where gang messages would occasionally fail to send.
- bugfix: Fixed bug that prevented implant breakers from recruiting security.
- tweak: Implanters are now only blocked by helmets with THICKMATERIAL
- rscdel: Light severity explosions no longer shred clothes.
MMMiracles:
- rscadd: Adds a new crate to cargo in the security section, for when desperate
times call for desperate measures.
NullQuery:
- bugfix: Crew monitoring computers now sort by department and rank again.
- tweak: 'Crew monitoring computer: Hovering over a dot on the minimap will now
jump to the appropriate entry in the table.'
- bugfix: sNPCs were given ID cards with blank assignments.
2015-07-09:
AlexanderUlanH:
- rscadd: Riot Shotguns now spawn loaded with rubber pellet shells that deal high
stamina damage.
kingofkosmos:
- tweak: Both beakers and drinking glasses can now be be drunk from, fed to mobs
and splashed on mobs, turfs and most objects with harm intent.
nukeop:
- tweak: RCDs have a larger storage and can be loaded with glass, metal and plasteel.
- rscadd: Grilles and Windows can be made with an RCD.
- rscadd: Engi-Vend machine now has three RCDs.
- rscdel: Removed RCD as a steal objective.
2015-07-10:
Ikarrus:
- rscadd: 'New Changeling Ability: False Armblade Sting. It creates an undroppable
armblade on the target temporarily. It will appear exactly like a real one,
except you can''t do anything with it.'
- tweak: Transform stings are no longer stealthy.
2015-07-11:
Dorsidwarf:
- tweak: Due to a new Syndicate budget, uplink implants are now only 14 TC.
- tweak: In order to facilitate inter-agent communication, Syndicate Encryption
Keys have been reduced to 2TC. They retain the ability to intercept all channels
and speak on a private frequency.
Ikarrus:
- tweak: Robotic augmentations have been made a bit more difficult to maintain.
2015-07-13:
Ikarrus:
- imageadd: Loyalty Implant HUD Icon has been updated.
duncathan:
- tweak: Greatly shortened the time it takes to lay pipes with the RPD and to unwrench
pipes in general.
- rscadd: Added Optical T-Ray scanners to R&D and Atmospheric Technician closets.
Optical T-Ray Scanners function identically to a handheld scanner.
2015-07-14:
AnturK:
- rscadd: New species of mimic was spotted in the wilderness of space. Watch out!
Jordie0608:
- rscadd: Added a Local Narrate verb for admins.
2015-07-17:
Ikarrus:
- bugfix: Virology is no longer all-access.
- rscadd: Changelings now have the ability to swap forms with another being.
- tweak: Halved Domination Time.
- tweak: Reinforced windows and windoors are a bit more resistant to fires and blasts.
MrStonedOne:
- tweak: 'Scrubbers now use power: 10w + 10w for every gas its configured to filter.
(60w for siphon)'
- rscadd: Scrubbers can now be configured to operate on a 3x3 range via the air
alarm at a high cost (ranging from 100w to 1000w depending on how many tiles
are near it that aren't blocked and how much power it's using normally)
- tweak: Huge portable scrubbers (like in toxins storage) now use a 3x3 range rather
then a higher volume rate
- bugfix: Fixed issue with atmos not allowing low levels of plasma to spread
- bugfix: Fixed issue with atmos not adding or removing plasma overlays in some
cases
- tweak: Panic siphon now uses a 3x3 area range rather then increasing the scrubbers
intake rate by 8x
- tweak: Replace air uses 3x3 range for the first stage
- rscadd: 'Air alarms now have 3 new environmental modes:'
- rscadd: Siphon - Panic siphon without the panic, operates on a 1 tile range
- rscadd: Contaminated - Activates all gas filters and 3x3 scrubbing mode
- rscadd: Refill Air - 3 times the normal vent output
2015-07-18:
AlexanderUlanH:
- tweak: Reduced stun duration of tabling to be closer to other stuns.
Iamgoofball:
- tweak: The Bioterror Chemical Sprayer is now filled with a more deadly mix of
chemicals.
RemieRichards:
- tweak: Changelings now regenerate chemicals and geneticdamage while dead, but
only up to specific caps (50% of their max chem storage, and 50 geneticdamage)
- tweak: Fakedeath's length has been reduced from 80s dead (1 minute 20) to 40s
dead
- rscadd: Changelings now get to see the last 8 messages the person they absorbed
said, to allow them to better impersonate their victim's speech patterns
Steelpoint:
- tweak: Reduced weight of Sechailer, it now fits in boxes.
phil:
- tweak: Smoke and foam touch reactions gets buffed.
- rscadd: Reagent dispensers (watertank, fueltank) tells you how much reagents they
have left when examined.
- tweak: Liquid dark matter blob spore smoke now cannot throw you. The effects of
sorium, blob sorium, liquid dark matter and blob liquid dark matter are now
scaled by their volume. Sorium/LDM blob's touch now throws the mobs who are
close but simply moves the mobs that are further away.
2015-07-19:
Gun Hog:
- rscadd: Nanotrasen advancements in cyborg technology now allow for integrated
headlamps! As such, the flashlight package normally used as a module is now
seamlessly merged with their systems!
Ikarrus:
- rscadd: Asimov's subject of "human beings" can now be modified by uploaders.
- rscadd: Eaxmining AI modules while adjacent to them will show you what laws it
will upload.
MMMiracles:
- soundadd: Adds a TWANG sound effect when hitting things with a guitar.
2015-07-20:
AnturK:
- tweak: Lightning Bolt now always bounces 5 times and deals 15 to 50 burn damage
to each target depending on the chargeup
KorPaheron:
- rscadd: Added the Multiverse Sword, a new wizard artifact that can summon clones
of yourself from other universes, allowing for dangerous amounts of recursion.
phil235:
- tweak: Mechs no longer use object verbs and the exosuit interface tab. They now
use action buttons. Mechs now have a cycle equipment action button to change
weapon faster than by using the view stats window. Mechs get two special alerts
when their battery or health is low. Mechs now properly consume energy when
moving and having their lights on. Using a mech tool that takes time to act
now shows a progress bar (e.g. mech drill).
- rscadd: Mechs now have a cycle equipment action button to change weapon faster
than by using the view stats window.
- rscadd: Mechs get two special alerts when their battery or health is low.
- tweak: Mechs now properly consume energy when moving and having their lights on.
- rscadd: Using a mech tool that takes time to act now shows a progress bar (e.g.
mech drill).
2015-07-21:
Fayrik:
- tweak: Syndicate Donksoft gear now costs less.
Xhuis:
- rscadd: Firelocks may now be constructed and deconstructed with standard tools.
Circuit boards can be produced at a standard autolathe.
phil235:
- tweak: Thrown things no longer bounces off walls, unless they're in no gravity.
Heavy items and mobs thrown can push the mobs and non anchored objects they
land on. Throwing a mob onto a mob in no gravity will push each one in opposite
direction. Thrown mobs landing on wall, or dense object or mob gets stunned
and a bit injured. The damage when mob hit a wall is nerfed.
2015-07-23:
NullQuery:
- tweak: 'Crew monitoring: The minimap now supports scaling. You can zoom in and
out using the buttons. Hovering over an entry in the table centers the minimap
on that part of the screen.'
- tweak: 'Crew monitoring: If the window is wide enough the health indicator will
expand to show full health data (if available).'
- tweak: 'Crew monitoring: Clicking on the area name will now copy the coordinates
to your clipboard.'
- tweak: 'Crew monitoring: The AI can view health information again, but there is
a 5 second delay between updates for everyone watching.'
freerealestate:
- rscadd: Added resist hotkeys for borgs and humans. With hotkeys mode, use CTRL+C
or C as a human and CTRL+C, C or END as a borg. With hotkeys mode off, use CTRL+C
as a human and END as a borg.
xxalpha:
- bugfix: Changeling augmented eyesight night vision is now working.
2015-07-24:
Incoming5643:
- rscadd: The spells disintegrate and flesh to stone have had their mechanics changed.
Using these spells will spawn a special touch weapon in a free hand (your dominant
hand if possible) that can then be used to inflict the spell on the target of
your choice. Having the touch weapon out is obvious, this is not a stealth based
change. Clicking the spell while the hand is out will let you return the charge
without using it.
- rscdel: The spell won't begin to recharge until the hand attack is either used
or returned. Additionally these changes mean you can no longer use these spells
while stunned or handcuffed. As a suggestion remember that the mutate spell
allows you to break out of cuffs very easily, and warping abilities will keep
you from getting cuffed to begin with!
2015-07-25:
Dorsisdwarf:
- tweak: Due to a fire sale at Syndicate HQ, many of the more interesting traitor
gadgets have been cut in price dramatically. Please take this opportunity to
make full use, as we cannot guarantee that the sale will last!
bgobandit:
- bugfix: Under pressure from the Animal Rights Consortium, Nanotrasen has improved
conditions at its cat and dog breeding facilities. Cats and pugs are now much
more responsive to their owners.
duncathan:
- tweak: Restores RPD delay on disposals machines.
xxalpha:
- tweak: Agent IDs are now rewrittable.
2015-07-26:
Phil235:
- rscadd: Sechailers will now break when used too often.
- imageadd: Mechs now have new action button sprites.
Steelpoint:
- rscadd: Security Officers now spawn with a security breathmask in their internals
box.
- imageadd: Abductor's batons now changes color with modes.
- imageadd: Unique sprites for Abductor hand cuffs and paper.
goosefraba19:
- imageadd: Updated the Power Monitoring Console with better alignment and colorized
readouts.
2015-07-27:
Bgobandit:
- bugfix: Burgers can now be made from corgi meat again.
Ikarrus:
- rscadd: Added shutters to the armory to allow quick access when needed.
- bugfix: Security can now use the Brig external airlocks.
- rscadd: Added a join queue when the server has exceeded the population cap.
- tweak: Decreased the cost of Body Swap and removed it's genetic damage.
kingofkosmos:
- rscadd: Added a link to re-enter corpse to alert when your body is placed in a
cloning scanner.
2015-07-28:
Anonus:
- imageadd: New gang tags for Omni and Prima gangs.
Chiefwaffles:
- rscadd: After realizing how often AIs tend to 'disappear', Central Command has
authorized the shipment of the Automated Announcement System to take over the
AI's responsibility of announcing new arrivals.
- rscadd: In addition, users are able to configure the messages to their liking.
Early testing has shown that this feature may be vulnerable to malicious external
elements!
- rscadd: The station's R&D software has been updated so it can now succesfully
create its own prototype AAS board once the prerequisite levels have been met.
Dorsisdwarf:
- tweak: Increased the cost of Bioterror darts to 6TC.
Incoming5643:
- experiment: Double Agents no longer know they're Double Agents and not just standard
Traitors.
xxalpha:
- rscdel: Removed Anti-Drop and Nutriment Pump implants from Nuclear Operative's
uplink.
2015-07-29:
AnturK:
- rscadd: Aliens can now mine through asteroid rock.
GunHog:
- tweak: Cyborg headlamps have a short cooldown before reactivation when forcibly
deactivated.
- bugfix: Shadowling's Veil now shuts down headlamps for the ability's entire duration.
Kor:
- rscadd: Eating the heart of a Slaughter Demon will grant you dark powers.
freerealestate:
- bugfix: Fixed bug where copying with ctrl+C didn't work due to it being assigned
to resist.
- rscadd: Changed resist to B (hotkeys mode) and ctrl+B (either mode) instead.
- rscdel: Removed End resist from cyborgs.
2015-07-30:
Gun Hog:
- tweak: The Reactivate Camera power for Malfunctining AIs now costs 10 CPU, and
works on the entire camera network, up to 30 cameras fixed.
- tweak: The Upgrade Cameras power now costs 35 CPU, upgrades all cameras in the
network to have EMP proofing, X-ray, and gives the AI night-vision.
Ikarrus:
- rscadd: Door Access buttons can now be emagged to remove access restrictions.
LordPidey:
- rscadd: Added a new medication, Miner's Salve. It heals brute/burn damage over
time, and has the side effect of making the patient think their wounds are fully
healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal,
and a sheet of plasma.
- rscadd: Added a grinder to the mining station.
Midaychi:
- rscadd: Random loot has been added to the derelict as salvage for drones.
Scones:
- rscadd: Adds a Rice Hat to the biogenerator.
2015-08-02:
Incoming5643:
- rscadd: Syndicate toolboxes now come with never before seen red insulated gloves.
Steelpoint:
- bugfix: Fixed multiple mapping errors for Boxstation and the mining base.
- rscadd: A circuit imprinter and exosuit fabrication board have been added to tech
storage.
SvartaSvansen:
- rscadd: Our lizard engineers have worked hard and managed to improve Centcom airlocks
so they no longer disintegrate when the electronics are removed!
- tweak: Put a safety net in place so future airlocks without assemblies produce
the default assembly instead of disintegrating.
2015-08-04:
Kor:
- rscadd: Soulstones will now attempt to pull ghosts from beyond if the targeted
corpse has no soul.
Summoner99:
- rscadd: Added the *roar emote back to Alien Larva
- bugfix: Fixed aliens not being able to do the *hiss and *screech emotes
- tweak: 'Changed how the plural emote system works and now some emotes have plural
versions, example is: *hiss and *hisses.'
2015-08-05:
CoreOverload:
- rscadd: Implants, implant cases and implanters got RnD levels and can be DA'ed
for science.
- rscadd: Surgically removed implant can be placed into an implant case. Remove
implant with empty implant case in inactive hand.
- rscadd: Surgical steps now got progress bars.
- rscadd: You can cancel a surgery by using drape on operable body part again. This
works only before you perform surgery's first step.
- rscadd: Operating computer shows next step for surgeries. No more alt-tabbing
to view next step on wiki while operating.
- tweak: You cannot start two surgeries on one body part at once. You can start
two multiloc surgeries (i.e. two augumentations) on diffirent body parts at
once.
- tweak: Monkey <-> Human transformations now keep your internal organs, cyberimplants
and xeno embryos included.
Ikarrus:
- rscdel: Head beatings no longer deconvert gangsters.
LordPidey:
- rscadd: 'Added a new chemical. Spray tan. It is made by mixing orange juice with
oil or corn oil. Warning: overexposure may result in orange douchebaggery.'
Xhuis:
- rscadd: Shadowling thralls can now be deconverted via surgery or borging.
- rscadd: Thralls can be revealed by examining them. They can hide this by wearing
a mask.
- rscadd: Thralls have a few minor abilities they can use in addition to night vision.
- rscadd: Hatch-exclusive abilities can no longer be used if you are not the shadowling
mutant race.
- rscadd: Ascendants are now immune to bombs and singularities. Honk.
- rscadd: A Centcom report has been added for shadowlings.
- tweak: Ascending no longer kills all shadowling thralls. This allows antagonists
who were enthralled to succeed along with the ascendants.
- tweak: Annihilate now has different sound and a shorter delay before the target
explodes. In addition, it now works on all mobs, instead of just humans.
- bugfix: Glacial Blast now properly has no cooldown if used while phase shifting.
- bugfix: Fixes a runtime if a target with no mind is enthralled.
bgobandit:
- rscadd: Nanotrasen scientists have achieved the tremendous breakthrough of injecting
gold slime extracts with water. Pets ensued.
2015-08-06:
AnturK:
- rscadd: Adds the voodoo doll as a mining treasure, link it with a victim with
an item previously held by them.
- rscadd: Once linked the voodoo doll can be used to injure, confuse and control
the victim.
Core0verlad:
- tweak: Items can now be removed from storage containers inside storage containers.
- imageadd: Beds and bedsheets have new sprites.
- rscdel: MMIs are no longer ID locked.
KorPhaeron:
- tweak: Slaughter Demon's have had their health reduced to 200 and their speed
reduced but they get a speed boost when exiting blood.
MrPerson:
- rscadd: Items stacks now automatically merge unless thrown when moved onto the
same tile.
2015-08-07:
KorPhaeron:
- rscadd: Added a new Guardian Mob that can be summoned to manifest inside a mob.
- rscadd: Guardians can communicate with their host and materialize themselves to
protect their host with magic powers.
- rscadd: Guardians are invincible but cannot live without or too far from their
host, they also relay injuries they suffer to the host.
Phil235:
- bugfix: Fixed being able to run into your own bullet.
RemieRichards:
- rscadd: You no longer need to click on an item in a storage container to remove
it, clicking anywhere around the item works.
bustygoku:
- rscdel: Removed the chance for a disease to make you a carrier on transfer.
phil235:
- tweak: The plasma cutter's fire rate is now a bit lower but its projectile can
pierce multiple asteroid walls and its range isn't lowered in pressurized environment
anymore.
2015-08-09:
RemieRichards:
- rscadd: 'Nanotrasen Mandatory FunCo Subsidiary: CoderbusGames, would like to announce
an update to Orion Trail!'
- rscadd: 'Spaceports: Buy/Sell Crew, Trade Fuel for Food, Trade Food for Fuel,
Buy Spare Electronics, Engine Parts and Hull Plates, or maybe you think you''re
tough enough to attack the spaceport?'
- rscadd: 'Changelings: Changelings can now sneak into your crew, Changelings eat
double the standard food ration and have a chance to Ambush the rest of the
crew!'
- rscadd: 'Kill Crewmembers: Do you suspect changelings? or dont feel you have enough
food rations? Just shoot somebody in the head, at any time!'
2015-08-12:
CosmicScientist:
- rscadd: Added Space Carp costume to the code, get it from an autodrobe near you.
- rscadd: Added Ian costume to the code, take his place under the HoP's hand, get
it from an autodrobe or corgi hide, keep it away from washing machines or it'll
meat its end as clothing.
- rscadd: Added Space Carp spacesuit to the code, I know what I'm praying for.
bgobandit:
- rscadd: After multiple complaints from WaffleCo food activists, Nanotrasen has
added real chocolate, berry juice and blue flavouring to its ice cream products.
2015-08-13:
CoreOverload:
- rscadd: 'Added a new 8TC traitor item: subspace storage implant. It allows you
to store two box-sized items in (almost) undetectable storage. '
- tweak: Changed the way most of the surgical operations work. See wiki for new
steps.
- tweak: You can cancel step 2+ surgeries with drapes and cautery in inactive hand.
- tweak: Defib no longer works on humans who have no heart. Changeling/thrall/cult/strange
reagent revives are still working, and this is intended.
- rscadd: You can eat all organs raw now, with exception for brains and cyberimplants.
- rscadd: Some xenos abilities are linked to their organs. Play with xenos' guts
for fun and profit!
RemieRichards:
- rscadd: Modifying a string (Text) variable with View Variables or View Variables
Mass Modify now allows you to embed variables like real byond strings, For example
the variable real_name; you could set a text var to [real_name] and it would
be replaced with the actual contents of the var, This allows for Mass fixing
of certain variables but it's also useful for badmin gimmickery
2015-08-15:
Miauw:
- rscadd: Changeling transformations have been upgraded to also include clothing
instead of just DNA.
- tweak: Patches no longer work on dead people.
- rscadd: Added 15-force edaggers that function like pens when off.
MrPerson:
- rscadd: Objects being dragged will no longer get shoved out of your grasp by space
wind. Retrieving dead bodies should be possible.
RemieRichards:
- rscadd: Added Changeling Team Objectives, these are handed out to all lings, with
the chance of a round having one being 20*number_of_lings% (3 lings = 60%)
- rscadd: 'Impersonate Department (Team Objective): As many members of a department
as can reasonably be picked are chosen for the lings to kill, replace and escape
as'
- rscadd: 'Impersonate Heads (Team Objective): 3 to 6 Heads of Staff are chosen
for the lings to kill, replace and escape as'
- tweak: If the Changelings have a Team Objective, their usual Kill, Maroon, Etc.
objectives will not pick other changelings, to discourage backstabbing in teamling
- tweak: Changeling Engorged Glands is now the default storage and regen rate, Engorged
Glands remains for an extra boost
- rscadd: Armblades can now be used to open powered doors, however it takes 10 seconds
of the changeling standing still, Their ability to instantly open unpowered
doors remains unchanged
- rscdel: Debrain objective is no longer handed out to lings, it's as good as broken
these days
- rscadd: Changelings may now purchase a togglable version of the Chameleon Skin
genetics mutation, for 2 DNA
2015-08-16:
Joan:
- rscadd: Revenants will now occasionally spawn as an event.
- tweak: Revenants gain more energy from Harvesting, and can Harvest from people
in crit.
- tweak: Revenant powers are more effective, and no longer freeze you in place,
besides Harvest.
- tweak: Slain Revenants will respawn much faster.
- bugfix: Fixed a whole bunch of revenant bugs, including one that caused the objective
to always fail.
Kor:
- rscadd: The wizard can now stop time.
MMMiracles:
- tweak: Revamps bioterror darts into a less-lethal, syringe form. Removed the coniine
and spore toxins to keep it solely for quiet take-downs.
2015-08-18:
CoreOverload:
- rscadd: Added a new low-tech eye cyberimplant in RnD - welding shield implant.
- rscadd: Implanter and empty implant case added to protolathe.
- rscadd: You can sell tech disks and maxed reliability design disks in cargo for
supply points.
- tweak: DA menu shows current research levels.
- tweak: You can print cyberimplants in updated mech fab.
Supermichael777:
- bugfix: Added an ooc hotkey for borgs = O. They simply didn't have one and it
was a consistency issue
- rscadd: Also added Ctrl+O as an any mode keycombo so you dont have to backspace
and type ooc. Added to hotkey mode to remain consistent with all other Ctrl
combos
bustygoku:
- tweak: Most backpacks now have 21 or more slots, but are still weight restricted.
What this means is that you can have a lot of tiny weight items, but only 7
medium items just like before.
phil235:
- tweak: Janicart rider no longer slip on wet floor or bananas. Moving on a floor
tile with lube while buckled (chair, roller bed, etc) will make you fall off.
2015-08-19:
Joan:
- rscadd: Added a new revenant ability; Malfunction. It does bad stuff to machines.
- tweak: Defile and Overload Lights now briefly stun the revenant.
- tweak: You can now Harvest a target by clicking on them while next to them.
- bugfix: Harvesting no longer leaves you draining if the target is deleted mid-drain
attempt.
- rscdel: Defile no longer emags bots or disables cyborgs, Malfunction does that
now.
Kor:
- rscadd: The Ranged and Scout guardian types have been merged, and gained a new
surveillance snare ability.
SconesC:
- rscadd: Added Military Belts to traitor uplinks.
bgobandit:
- rscadd: CentComm now offers its cargo department toys, as well as detective gear
so their boss can figure out which tech wasted all the points on them.
phil235:
- rscadd: You can now partially protect yourself from blob attack effects by wearing
impermeable clothes like hardsuits, medical clothes, masks, etc. Max protection
effect is capped at 50%.
- rscdel: Splashing someone with chemicals no longer injects those chemicals in
their body.
- bugfix: Fixes splashing acid on items or floor with items not having any effect.
2015-08-28:
bgobandit:
- bugfix: 'Overheard at CentComm: ''This burn kit said salicyclic acid would heal
my burns! WHO MADE THIS SHIT?'' A muffled honking is heard in the background.
(Burn first-aid kits now contain an appropriate burn pill.)'
- rscadd: Oxandrolone, a new burn healing medication, has been added to burn first-aid
kits and to chemistry. Ingesting 25 units or more causes burn and brute damage.
2015-09-01:
Dorsidwarf:
- tweak: Changelings' Digital Camoflague ability now renders them totally invisible
to the AI
ExcessiveUseOfCobblestone:
- rscadd: Added health analyzer to the autolathe.
- tweak: Moved Cloning board to Medical Machinery section.
- tweak: Moved Telesci stuff to Teleporter section.
Fox P McCloud:
- tweak: Adds the emitter board to to the circuit imprinter for R&D.
Gun Hog:
- tweak: The Disable RCD Malfunction power is now Destroy RCDs! It costs 25 CPU
(down from 50), causes RCDs to explode, can be used multiple times, and no longer
affects cyborgs.
Kor:
- rscadd: Revheads and Gang leaders now spawn with chameleon security HUDs, for
keeping track of loyalty implanted crew.
- rscadd: Syndicate thermals now have a chameleon function as well, allowing you
to disguise the goggles to match your job.
Miauw:
- tweak: Edaggers actually work now and have been buffed to 18 brute and 2 TC.
Oisin100:
- rscadd: Nanotransen discover ancient human knowledge confirming that trees produce
Oxygen From Carbon Dioxide
- tweak: Trees now require Oxygen to live. And will die in extreme temperatures
Xhuis:
- rscadd: The arcade machines have been stocked with a xenomorph action figure that
comes with realistic sounds!
- rscadd: Darksight now has its own icon.
- rscadd: Empowered thralls have been added. While obvious, they are more powerful
and can resist dethralling while conscious. Only 5 can exist at one time.
- rscadd: Shadowlings can now change their night vision radius by using the action
button their eyes (glasses) now provide.
- tweak: Torches are dimmer, being as bright as flashlights, and no longer fit on
belts.
- tweak: Black Recuperation now has a 1 minute cooldown, down from 5. It can also
be used to empower living thralls.
- tweak: Guise can now be used outside of darkness and makes the user more invisible
than before.
- bugfix: Enthrall now functions properly when a shadowling is not hatched, allowing
them to enthrall up to 5 people before hatching.
xxalpha:
- tweak: Blood crawling is now a spell.
- rscadd: Engineering cyborgs now have a constant magpulse.
- tweak: Changed foam spreading to be like gas spreading.
2015-09-05:
Shadowlight213:
- rscadd: The syndicate have taken notice of the camera bug's woeful underuse, and
have managed to combine all of its upgrades into one!
2015-09-06:
Fox P McCloud:
- bugfix: Fixes gold sheets having plasma as their material.
Xhuis:
- bugfix: Nanotrasen inspectors have discovered a fault in the buckles of chairs
and beds. This has been fixed and you are now able to buckle again.
2015-09-07:
xxalpha:
- tweak: Changed xeno weed spread to be like gas spread.
2015-09-09:
Joan:
- rscadd: New blob chemical; Cryogenic Liquid. Cools down targets.
- tweak: Tweaked names, colors, and effects of remaining blob chemicals;
- tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition
to the brute damage.
- tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin
and causes hallucinations, in addition to the toxin damage.
- tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead
of toxin damage. The oxygen loss it causes can also no longer crit you in one
hit.
- tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage,
instead of randomly exploding targets.
- rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals
are gone.
bgobandit:
- rscadd: Nanotrasen has commissioned two new corporate motivational posters for
your perusal and edification.
- rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters
ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
2015-09-11:
CosmicScientist:
- tweak: Drone dispenser now has a var for its cooldown, get var editing.
2015-09-13:
Fox P McCloud:
- bugfix: Fixes an exploit and inconsistency issue with a few material amounts on
a few items and designs.
- bugfix: Fixes Bibles/holy books not properly revealing runes.
- bugfix: fixes stimulants not properly applying its speedbuff.
Gun Hog:
- tweak: Nanotrasen scientists have proposed a refined prototype design for the
nuclear powered Advanced Energy guns to include a taser function along with
the disable and kill modes. Addtionally, they have modified the chassis blueprint
to include a hardpoint for attachable seclites.
Iamgoofball:
- tweak: Reduced the cost of changeling armor to 1 and increased it's armor values.
Jordie0608:
- rscadd: You can now view the reason of a jobban from character setup.
xxalpha:
- rscadd: Drying agent splashed on galoshes will turn them into absorbent galoshes
that dry wet floors they walk on.
- rscadd: Drying agent can be made with ethanol, sodium and stable plasma.
2015-09-14:
Fox P McCloud:
- tweak: Adds a mining voucher to the Quartermaster's locker.
Thunder12345:
- rscadd: The captain has been issued with a new jacket for formal occasions.
- tweak: Research has shown that is is possible to build technological shotshells
without the need for silver. The design blueprints supplied to your station
have been updated accordingly.
xxalpha:
- bugfix: Fixed not being able to grab things from storage while inside aliens.
- bugfix: Fixed two progress bars when devouring.
- rscadd: Shields will now block alien hunter pounces.
- tweak: Alien hunters health reduced to 125 from 150. Alien sentinels health increased
to 150 from 125.
- tweak: Alien hunters will no longer be transparent when stalking, this ability
was given to alien sentinels.
- tweak: Alien slashing now deals constant 20 damage but has a chance to miss.
- tweak: Reduced alien disarm stun duration vs cyborgs, from 7 seconds to 2 seconds.
- tweak: Alien sentinels now move as fast as humans.
- tweak: Facehuggers and alien eggs layers increased to be higher than resin walls.
2015-09-16:
Razharas:
- tweak: Replaces the space cube with space torus. Space levels are now each round
randomly placed on the grid with at least one neigbour, any side of the space
level that doesnt have neigbour will loop either onto itself or onto the opposite
side of the furthest straight-connected space level on the same axis.
Supermichael777:
- tweak: The detomax pda cartridge no longer blows its user up.
Xhuis:
- experimental: Cultists will now be able to create all runes without needing to
research or collect words. This is subject to change.
- tweak: Cult code has been significantly improved and will run much faster and
be more responsive.
- tweak: Conversion runes can now be invoked with less than three cultists, but
take a small amount of time to convert the target.
- tweak: Armor runes will only outfit the user with standard armor, rather than
having different loadouts for different worn clothing items.
- tweak: Astral Journey runes will now pull the user back to the rune if they are
moved. The user also has a different color while on the rune.
- tweak: Free Cultist has been removed. Summon Cultist now works even if the target
is restrained.
- tweak: Sacrifice and Raise Dead runes now offer more precise target selection.
- soundadd: Sacrifice runes now have different sounds, and gib rather than dust
(assuming the target is not a silicon).
- tweak: There is no longer a maximum cap on active runes.
- tweak: Runes have been renamed to Rites. For instance, the Teleport rune is now
the Rite of Translocation. The only exception to this is the rune to summon
Nar-Sie, which is a Ritual.
- tweak: Nar-Sie now has a new summon sound.
- tweak: The Nar-Sie summon rune has a new 3x3 sprite.
- tweak: The stun rune no longer stuns cultists.
- rscadd: The Rite of False Truths had been added, that will make all nearby runes
appear as if they were drawn in crayon.
- rscadd: Runes can now be examined by cultists to determine their name, function,
and words.
phil235:
- tweak: Riot and energy shield users now have a chance to block things thrown at
them as well as xeno leaping at them.
2015-09-17:
bgobandit:
- rscadd: Meatspikes can now be constructed and deconstructed with metal and rods,
as well as wrenched and unwrenched! Humans and corgis can be used on them as
well.
xxalpha:
- tweak: 'Reworked nuke deconstruction: Standardized steps, partial reparation (use
metal) to contain radiation.'
- rscadd: New portable nuke, self-destruct terminal, syndie screwdriver sprites
by WJohnston.
2015-09-19:
Xhuis:
- rscadd: Shadowlings are now able to sacrifice a thrall to extend the shuttle timer
by 15 minutes. This will not stack.
- bugfix: Additional abilities granted by Collective Mind will now properly have
icons.
- bugfix: Shadowlings now have their antagonism removed if turned into a silicon.
- tweak: The order of abilities unlocked by Collective Mind has been changed. It
now starts with Sonic Screech.
- tweak: Veil now destroys glowshrooms in a much larger radius than before.
2015-09-20:
Xhuis:
- tweak: Rites have been renamed to their old runes, which reflect their functionality.
- tweak: Examining a talisman no longer opens the paper GUI.
- tweak: Armor talismans have been re-added.
- tweak: EMP talismans now have the same range as their rune counterpart.
- tweak: Some talismans now cost health to use, costing more or less depending on
their effect.
- tweak: Scribing runes now deals 0.1 brute damage instead of 1.
- tweak: Bind Talisman runes no longer deal 5 brute damage when invoking.
- tweak: Rune shapes and colors are now identical to their old versions.
- tweak: Conversion runes can no longer be used by yourself, and require a static
2 cultists.
2015-09-22:
Kor:
- rscadd: A new admin command, Offer Control to Ghosts, can be found in the view
variables menu. It will randomly select a willing candidate from among dead
players, providing a fair method of replacing antagonists.
Xhuis:
- tweak: When a morph changes form, a message is shown to nearby people. This also
happens upon undisguising.
- tweak: Morphs now have an attack sound and message.
- tweak: The Spawn Morph event now plays a sound to the chosen candidate.
- tweak: Slaughter demons (and other creatures with blood crawl) now take two seconds
to emerge from blood pools. Entering is still instantaneous.
- tweak: The demon heart's sprite has been updated.
- tweak: Eating a demon heart now surgically implants the heart into your chest.
If the heart is removed from you, you lose the ability. Someone else can eat
the heart to gain the ability.
- tweak: Blood Crawl no longer has a 1-second cooldown, instead having none.
- tweak: You can no longer hold items when attempting to Blood Crawl, nor can you
use any items while Blood Crawling.
- tweak: Creatures that can Blood Crawl now take two seconds to emerge from blood
pools.
- tweak: Slaughter demons now store devoured creatures, and will drop them upon
death.
- tweak: Revenants now have the ability to speak to the dead.
- tweak: Revenant abilities now have icons.
- tweak: Malfunction no longer EMPs a specific area - it will instead EMP nearby
machines directly and stun cyborgs. Dominators are immune to this.
- tweak: Revenants now have directional sprites.
- tweak: Overload Lights now has a smaller radius.
- tweak: Defile no longer corrupts tiles.
- tweak: When glimmering residue reforms, the game will attempt to place the old
revenant in control of the new one. If this cannot be done, it will find a random
candidate.
- tweak: Revenants can no longer see ghosts. They can see other revenants, however,
and ghosts can still see revenants.
- tweak: The Spawn Slaughter Demon event now plays a sound to the chosen candidate.
phil235:
- rscdel: Lizards and other non human species can no longer acquire the hulk mutation.
Hulks no longer have red eyes
- bugfix: Monkeys now always have dna and a blood type (compatible with humans).
- bugfix: Monkey transformation no longer deletes the human's clothes.
- bugfix: Space Retrovirus now correctly transfers dna SE to the infected human.
- bugfix: Changeling's Anatomic Panacea removes alien embryo again.
- bugfix: Cloning someone now correctly sets up their dna UE.
- bugfix: Fixes the laser eyes mutation not giving glowing red eyes to the human.
- bugfix: Using changeling readaptation now properly removes all evolutions bought
(arm blade, chameleon skin, organic suit).
xxalpha:
- rscadd: Added a researchable cyborg self-repair module to the robotics fabricator.
2015-09-23:
Xhuis:
- rscadd: Syndicate medical cyborgs have been added.
- rscadd: The Dart Pistol is now available from the uplink for 4 telecrystals. It
functions as a pocket-sized syringe gun with a quieter firing sound.
- tweak: Boxes of riot foam darts now cost 2 telecrystals, down from 10, and are
available to traitors.
- tweak: Foam dart pistols now cost 3 telecrystals, down from 6.
- tweak: Syndicate cyborg teleporters now allow a choice between Assault and Medical
cyborgs.
- tweak: Syndicate cyborgs are now distinguished as Syndicate Assault.
- tweak: Syndicate cyborg energy swords now cost 50 energy per use, down from 500.
- tweak: Airlock charges now cost 2 telecrystals, down from 5.
- tweak: Airlock charges are much more powerful.
- tweak: There is no longer a 25% chance to detonate an airlock charge while removing
it.
- tweak: The description of many uplink items has been changed to better reflect
their use.
2015-09-24:
Jordie0608:
- tweak: Advanced energy guns now only critically fail after successive minor failures.
Cease firing after multiple recent minor failures to avoid critical ones.
Kor:
- rscadd: Guardian Spirit types and powers have been heavily reworked. Full details
of each type are available on the wiki.
- rscadd: Guardian damage transfer to users now deals cloneloss if their user is
in crit.
- rscadd: Guardians are now undergoing a trial run in the traitor uplink, under
the name of Holoparasites.
- rscadd: You can now hang human mobs (dead or alive) from meatspikes. Escaping
the meatspike will further damage the victim.
- rscdel: You can no longer slam humans into the meatspike as an attack.
2015-09-25:
Xhuis:
- rscadd: Changelings have a new ablity, Biodegrade. Costing 30 chemicals and having
an unlock cost of 1, it allows them to dissolve handcuffs and straight jackets
in 3 seconds, and escape from lockers in 7.
- tweak: Fleshmend's effectiveness is now halved each time it is used in a short
time span.
- tweak: Last Resort now blinds and confuses nearby humans and briefly disables
silicons upon use.
- tweak: Headslugs now have 50 health, up from 20.
2015-09-26:
MMMiracles:
- rscadd: Nanotrasen's genetic researchers have rediscovered the inactive dwarfism
genetic defect inside all bipedal humanoids. Suffer not the short to live.
WJohnston:
- tweak: Repiped the entire station. Atmosia and the disposals loop were not touched.
- tweak: Moved mulebot delivery from misc lab to RnD.
2015-09-28:
Feemjmeem:
- bugfix: Rechargers can now be wrenched and unwrenched by cyborgs.
- bugfix: Rechargers no longer stop working forever if you move them from an unpowered
area to a powered area, and now actually look powered off when they are.
- bugfix: Guns and batons can no longer be placed in unwrenched chargers.
Razharas:
- rscadd: Added button to preferences menu that kills all currently playing sounds
when pressed, now you can kill midis and any other sounds for real.
phil235:
- bugfix: Fixed the syndicate cyborg's grenade launcher.
- tweak: You can modify the dna of corpses again.
2015-09-29:
Kor:
- bugfix: The Chaos holoparasite can now actually set people on fire properly.
- tweak: Guardian powers are now used via alt+click rather than shift+click.
- tweak: Added an alert chime for ghosts when someone is summoning a Guardian.
2015-10-04:
Fox P McCloud:
- tweak: Adds a bar of soap to the janitor's locker.
- rscadd: Re-adds the advanced mop as a researchable R&D item.
- rscadd: Adds a bluespace trashbag as a researchable R&D item; can hold large quantities
of garbage.
Jordie0608:
- rscadd: Added Special Verb 'Create Poll', an in-game interface to create server
polls for admins with +permissions.
MrPerson:
- rscdel: Removed NTSL. Sorry. People could write scripts that crashed the server,
and this is the only thing that can be done to prevent them from doing that.
MrStonedOne:
- rscdel: Removed feature where quick consecutive ghost orbits while moving could
be used to fuck with your sprite
- bugfix: Fixed ghosts losing floating animation when returning from an orbit
- bugfix: Fixed logic error that prevented orbit's automatic cancel when the orbiting
thing moved in certain situations.
- rscadd: Ghost Orbit size now changes based on the icon size of the thing they
are orbiting (for that sweet sweet singulo orbiting action)
- tweak: Removed needless checks in ghost orbit, you can now orbit yourself and
restart an orbit around the thing you are already orbiting
Xhuis:
- rscadd: Syndicate Medical cyborgs now have cryptographic sequencers.
- rscdel: Syndicate Medical cyborgs no longer have syringes.
- tweak: Restorative Nanites now heal much more damage per type.
- bugfix: Operative pinpointers now actually point toward the nearest operative.
- bugfix: Syndicate Assault cyborgs no longer start with medical supplies.
- bugfix: Energy saws now have a proper icon.
- bugfix: Non-operatives can now longer use operative pinpointers or Syndicate cyborg
teleporters.
- tweak: Doctor's Delight now requires cryoxadone in its recipe instead of omnizine.
- tweak: Doctor's Delight now restores half a point of brute, burn, toxin, and oxygen
damage per tick.
- tweak: Doctor's Delight now drains nutrition while it's in your system (that is,
unless you're a doctor).
- bugfix: Syndicate roboticists have given Syndicate medical cyborgs sharper hypospray
needles - they are now able to penetrate armor.
2015-10-06:
Gun Hog, for WJohnston:
- rscadd: 'Add new Xenomorph caste: The Praetorian. Drones may become this on their
way to growing into a full queen, and a queen may promote one if there is not
one already.'
- tweak: Xenomorph queens are now GIGANTIC, along with the new Praetorian. Together,
they are considered royals.
- tweak: Queens are now significantly tougher to make up for their huge size.
- bugfix: All forms of dead xenomorph may now be grabbed and placed on a surgery
table for organ harvesting!
Xhuis:
- rscadd: Maintenance drones now have a more descriptive message when examined.
- tweak: A recent Nanotrasen firmware update to drones has increased vulnerability
to foreign influences. Please periodically check drones for abnormal behavior
or status LED malfunction. Note, however, that cryptographic sequencers will
not incur this behavior.
- tweak: In response to complaints about rogue drones, Nanotrasen engineers have
allowed factory resets on all drones by simply using a wrench.
- experiment: Central Command reminds drones to immediately retreat, if possible,
when a law override is begun. Not doing so may anger the gods and incur their
wrath!
- rscadd: Some virus symptoms that had no messages now have them.
- rscadd: 'New virology symptom: Weakness. This will cause stamina damage and fainting
spells.'
- tweak: Many virus symptom messages have been changed to be more threatening.
2015-10-07:
Kor:
- rscadd: The alien queen can now perform a tail sweep attack, throwing back and
stunning all nearby foes.
2015-10-13:
AnturK:
- rscadd: Display cases can now be built using 5 wood planks and 10 glass sheets.
- rscadd: Add airlock electronics to open it with id later, otherwise you'll have
to use crowbar
- tweak: Broken display cases can be fixed with glass sheets or removed using crowbar
- tweak: Added start_showpiece_type variable for mappers to create custom displays
- rscadd: Syndicate Lone Operatives spotted near the nanotrasen stations! Keep the
disk safe!
- tweak: Admin spawned nuclear operatives will now have access to nukeop equipment
Gun Hog:
- rscadd: Nanotrasen's research team has released a new, high tech design for Science
Goggles, which previously did nothing! They new come fitted with a portable
scanning module which will display the potential research data gained from experimenting
with an object. Nanotrasen has also released drivers which shall enable the
prototype hardsuit's built in scan visor.
- rscadd: Supporting this new design, Nanotrasen has seen fit to provide blueprints
for Science Goggles to the station's protolathe.
Kor:
- tweak: Gang implanters now only break implants/deconvert gangsters, meaning you
will have to use a pen to convert them afterwards.
- rscadd: An important function, accessible via alt+click, has been restored to
the detectives hat.
- sounddel: When Nar-Sie is created, they now use the old sound effect.
Steelpoint:
- rscadd: The Chief Medical Officers 'Medical Hardsuit' has been added to the CMO's
office. Boasts the usage of lightweight materials allowing fast movement while
wearing the suit as well as complete biological protection to airborne and similar
pathogens.
- rscadd: The Head of Security's personal 'HoS Hardsuit' has been added to the HoS's
office. This Hardsuit is slightly more armored than the regular Security Hardsuit.
- rscadd: The Research Directors 'Prototype Hardsuit' has been added to the RD's
office. This Hardsuit offers the highest levels of protection against explosive,
as well as biological, attacks, as well as fireproofing.
- rscdel: The Command EVA space suits, due to budget concerns, have been removed
and reloacted to another space station.
Xhuis:
- rscdel: All instances of autorifles have been removed from Security.
- rscadd: The armory has been re-mapped.
- tweak: The spell book has received a rebalancing! There are now ten uses by default,
but most spells cost two uses. Some underused spells, like Blind, Smoke, and
Forcewall, only cost a single use.
- experiment: After searching through the Sleeping Carp's ancient monastery in deep
space, more secrets have been uncovered of their traditional fighting techniques.
- tweak: Members of the Sleeping Carp gang are now able to deflect all ranged projectiles.
- tweak: Members of the Sleeping Carp gang are now uanble to use any type of ranged
weaponry. Doing so would be dishonorable.
- tweak: The Sleeping Carp martial art's effects are more damaging, and many stuns
have been increased in duration.
phil235:
- bugfix: Fixes critical bug causing multiple hits from single projectile.
- bugfix: Fixes not being able to shoot a mob on same tile as the shooter.
- bugfix: Clicking your mob (without targeting your mouth) no longer causes you
to shoot yourself.
- bugfix: Fixes not being able to shoot non human mobs at point blank.
- rscdel: Morphs no longer automatically drop the things they swallowed, you have
to butcher their corpse to retrieve their contents.
- bugfix: butchering a corpse no longer also attacks it.
- rscdel: Dipping cigarette (to asbsorb liquids) in a glass can now only be done
with an unlit cigarette. Lit cigarette now heats up the glass content (like
other heat sources).
- bugfix: Fixes trashbag not being able to pickup drinks and ammo casings.
- tweak: Slimes now attaches themselves to mobs via buckling.
2015-10-16:
MrStonedOne:
- rscadd: Added a reconnect option to the file menu. This will allow you to reconnect
to the game server without closing and re-opening the game window. This should
also prevent another byond ad from playing during reconnections.
Xhuis:
- rscadd: A gamebreaking bug has been fixed with buckets. You can now wear them
on your head.
bgobandit:
- rscadd: The Grape Growers Consortium has complained that Nanotrasen kitchens do
not use their products enough. HQ has come up with a few recipes to pacify them.
Goddamn winos.
2015-10-19:
AnturK:
- rscadd: Handheld T-Ray Scanners now detect critters in pipes.
Kor:
- tweak: Weapons and projectiles that are armour piercing now have an increased
chance to bypass riot shields.
- tweak: Slipping on lube now deals slightly more damage, but is concentrated on
a random body part, rather than spread to your entire body.
- tweak: Slipping on water no longer deals damage
- rscadd: You can now attach grenades and C4 to spears to create explosive lances.
This is done via table crafting. Alt+click the spear to set a war cry.
Shadowlight213:
- rscadd: In response to reports of stranded drones, Nanotrasen has added magnets
to drone legs. They are no longer affected by lack of gravity or spacewind!
- bugfix: Drones can now set Airlock access on RCDs.
bgobandit:
- rscadd: Nanotrasen loves recycling! In the highly unlikely occasion that your
space station accumulates gibs, scoop 'em up and bring them to chemistry to
recycle into soap, candles, or even delicious meat product!
- rscadd: L3 biohazard closets now contain bio-bag satchels for the safe collection
of biowaste products, such as slime extracts.
phil235:
- rscdel: Removing Smile, Swedish, Chav and Elvis mutations from genetics. These
mutation can still be acquired via adminspawned dna injector.
- rscadd: Added a dna injector for laser eyes mutation for admin use.
- bugfix: Fixes winter coat hood sprite appearing as a bucket.
- bugfix: Fixes using razor on non human shaving non existent hair.
- bugfix: Fixes chair deconstruction dropping too much metal.
- bugfix: Fixes snapcorn not giving seeds.
- bugfix: Fixes portable chem dispenser.
- tweak: Changing the transfer amount of all reagent containers (beaker, bucket,
glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank,
fueltank, pepperspray dispenser) no longer have their own transfer amounts and
use the reagent container's transfer amount instead (except for sprays which
get 50u for faster refilling).
2015-10-23:
Incoming5643:
- rscadd: 'Syndicate bomb payloads will now detonate if set on fire long enough.
Note that the casings for the bombs is fireproof, so if you want to set fire
to a bombcore you''ll need to remove it from the case first (cut all wires,
then crowbar it out). A reassurance from our explosives department: it is, and
always has been, impossible to detonate a syndicate bomb that isn''t ticking
with wirecutters alone.'
Xhuis:
- rscadd: Geiger counters have been added and are obtainable from autolathes and
EngiVends. They will measure the severity of radiation pulses while in your
pockets, belt, or hands. One can scan a mob's radiation level by switching to
Help intent and clicking on it. These counters never really discard the radiation
they store, and rumor has it this can be used in nefarious ways...
- tweak: When a mob is impacted by radiation, the radiation is now relayed to all
items on the mob.
2015-10-24:
Kor:
- rscadd: The friendly gold slime reaction now spawns three mobs.
phil235:
- tweak: Changed the effects of alcohol to be more realistic. The effects of alcohol
now appear twice as fast. Drunkenness now scales with how much alcohol is in
you, not how long you've been drinking. This means drinking very little but
continuously no longer makes you very drunk, or confused/slurring for a long
time or give you alcohol poisoning. The dizziness and slurring effects now properly
scale with how drunk you are (and dizziness is generally more pronounced).
2015-10-25:
Incoming5643:
- rscadd: The spell Charge has been added to the spellbook. It can be used to extend
the life of magic and energy weapons and even reset the cooldowns of held wizards!
It cannot reset your own cooldowns.
- rscadd: The Staff of Healing has been added to the spellbook. Heals all damage
and raises the dead! Can't be used on yourself however.
- bugfix: The exploit that allowed you to use the staff of healing on yourself by
suicide has been fixed.
Jordie0608:
- rscadd: You can now selectively mute non-admin players from OOC with the Ignore
verb in the OOC tab.
Tkdrg:
- rscadd: Added chainsaws. They can be tablecrafted using a circular saw, a plasteel
sheet, some cable coil, and a welding tool. Don't forget to turn it on!
2015-10-26:
Fox P McCloud:
- tweak: Standardizes the slowdown of most spacesuits to 1 as opposed to 2.
Incoming5643:
- rscadd: 48x48 pixel mode (x1.5 zoom) has been added to the Icons menu (top left).
While playing in 32x32 or 64x64 will still provide a clearer looking station,
for those of us with resolutions that fall into the gap between the two zooms
this can provide a more consistant looking station than stretch to fit.
- rscadd: 96x96 pixel mode (x3 zoom) has also been added for our players who enjoy
looking at spacemen on their 4k monitors at a crisp and consistent scale.
- tweak: The lich spell has been subjected to some gentle nerfing. When you die
a string of energy will tie your new body to your old body for a short time,
aiding others in determining your location. The duration of this beam scales
with the number of deaths you've avoided.
- tweak: Additionally the post revival stun now also scales in this way.
- tweak: The spell will also fail if the item and the wizard don't share the same
z level, though the nature of space means the odds of the item (or the wizard)
looping around back to the station is pretty high.
- rscadd: The spell is still really good.
2015-10-27:
Joan:
- bugfix: You can now click on things under timestop effects, instead of clicking
the effect and looking like a fool.
Kor:
- rscadd: Added a zombie mob that turns its kills into more zombies. Currently adminspawn
and xenobio only.
- rscadd: Using water with a red slime extract will now yield a speed potion. Using
the speed potion on an item of clothing will paint it red and remove its slowdown.
MrStonedOne:
- rscadd: You may now access the setup character screen when not in the lobby via
the game preferences verb in the preferences tab
- rscadd: The round end restart delay can now be configured by server operators.
New servers will default to 90 seconds while old servers will default to the
old 25 seconds until they import the config option to their server.
2015-10-28:
Tkdrg:
- rscadd: Added a Ghost On-screen HUD. It can be toggled using the "Toggle Ghost
HUD" verb. Thank you Razharas for the sprites!
- rscadd: Ghosts can now use the "Toggle med/sec HUD" verb to see the basic secHUD
(jobs only) or the medHUD of humans.
- rscadd: Ghost will now get clickable icon alerts from events such as being put
in a cloner, drones being created, Nar-sie being summoned, among others. The
older chat messages were kept. These alerts can not be toggled.
2015-10-29:
Kor:
- tweak: Slightly changed what items spawn on the captain vs in his locker, hopefully
saving some annoying inventory shuffle at roundstart.
2015-10-30:
Incoming5643:
- rscadd: Slimepeople can now split if they contain 200 units of slime jelly, and
slimepeople will now slowly generate slime jelly up to 200 units provided they
are very well fed. Split slimepeople are NOT player controlled, but rather the
original slime person can swap between the two mobs at will. If one of the slimepeople
should die under player control, the player won't be able to swap back to their
living body. Splitting only creates a new body, any items you have on you are
not duplicated.
- rscadd: Slimepeople now take half damage from sources of heat, but double damage
from sources of cold. Lasers good, Space bad.
2015-11-01:
Gun Hog:
- rscadd: Nanotrasen listens! After numerous complaints and petitions from Security
personnel regarding energy weapon upkeep, we have authorized the construction
and maintenance of your station's weapon rechargers. As an added bonus, we have
also provided a more modular design for the devices, allowing for greater recharge
rates if fitted with a more efficient capacitor!
- rscadd: Added Diagnostic HUDs! They can be used to view the health and cell status
of borgs and mechs. Silicons have them built in, Roboticists get two in their
locker, and the RD's hardsuit has one built in.
Incoming5643:
- rscadd: The number of roundstart head revolutionaries nows depends on the roundstart
security force as well as the roundstart heads
- rscadd: The maximum number of head revs is 3, the minimum is 1. If there is fewer
than three station heads there will never be more than that number of head revs
at roundstart. For every three vacant security roles (Head of Security/Warden/Security
Officer/Detective) at roundstart the number of starting head revs will be reduced
by 1.
- rscadd: Head revolutionaries can be gained during play if the security/head roles
are filled. They are drawn from existing revolutionaries.
- rscadd: Added dental implant surgery. While targeting the mouth drill a hole in
a tooth then stick a pill in there for hands free later use.
Kor:
- rscadd: Added an experimental control console for Xenobiology. Ask the admins
if you'd like to try it out. It may not work on maps other than Box if they
have renamed the Xenobiology Lab.
- rscadd: Injecting blood into a cerulean slime will yield a special one use set
of blueprints that will allow you to expand the territory your camera can cover.
Kor and Remie:
- rscadd: Added as series of laser reflector structures, the frame of which can
be built with 5 metal sheets.
- rscadd: Completing the frame with 5 glass sheets creates a mirror that will reflect
lasers at a 90 degree angle.
- rscadd: Completing the frame with 10 reinforced glass sheets creates a double
sided mirror that reflects lasers at a 90 degree angle.
- rscadd: Completing the frame with a single diamond sheet creates a box that will
redirect all lasers that hit it from any angle in a single direction.
MMMiracles:
- tweak: Energy Swords can now embed when thrown for a 75% chance. Embedding
2015-11-05:
AnturK:
- rscadd: Added wild shapeshift spell for wizards.
2015-11-08:
Cuboos:
- soundadd: Added a new and better sounding flashbang sound and a ringing sound
for flashbang deaf effect
JJRcop:
- tweak: Chronosuits have had their movement revised, they now take time to teleport
depending on how far you've traveled, and don't teleport automatically anymore
unless you stop moving for a short moment, or press the new ' Teleport Now'
button.
- rscadd: Added new outfit that allows admins to dress people up in the chrono equipment
easier.
Jalleo:
- tweak: Due to a recently discovered report it turns out The Wizard Federation
has devised a way for CEOs to stop having some teas from their Smartfridges
due to this change all smartfridges will temporarily be unable to stack contents.
Joan:
- tweak: Revenant draining now takes about 5 seconds to complete and can be interrupted
by dragging the target away.
- tweak: Revenants can now tell if they are currently visible.
- tweak: Revenant ability costs tweaked; Defile now costs 40 essence to cast, Overload
Lights now costs 45 essence to cast, and Malfunction now costs 50 essence to
cast.
- tweak: Malfunction now affects non-machine objects, even if they're not being
held by a human.
- tweak: Defile does an extremely low amount of toxin damage to humans and confuses,
but does much less stamina damage and stuns the revenant for slightly longer.
- tweak: Overload Lights will no longer shock if the light is broken after a light
is chosen to shock an area.
Kor:
- rscadd: Using water on a dark blue slime extract will now yield a new potion capable
of completely fireproofing clothing items.
- rscadd: You can once again click+drag mobs into disposal units. Xenobiologists
rejoice.
Xhuis:
- tweak: Shadowling abilities now require the user to be human.
- tweak: Enthralling now takes 21 seconds (down from 30).
- tweak: Regenerate Chitin has been renamed to Rapid Re-Hatch.
- tweak: Dethralling surgery's final step now requires a flash, penlight, or flashlight.
- tweak: Dethralling surgery now produces a black tumor, which has a high biological
tech origin but dies quickly in the light.
- rscdel: Shadowlings no longer have Enthrall before hatching.
- rscadd: Shadowling clothing now has icons to better reflect its existence.
- rscdel: Ascendant Broadcast has been removed.
- rscdel: Destroy Engines is now removed from the user after it is used once.
2015-11-11:
AnturK:
- tweak: DNA Injectors now grant temporary powers on every use. Duration dependent
on activated powers and machine upgrades
- rscadd: 'Delayed Transfer added to DNA Scanner - It will activate on the next
closing of scanner door '
- rscadd: 'UI+UE injectors/buffer transfers added for convinience '
- tweak: Injector creation timeout cut in half
Firecage:
- rscadd: NanoTrasen specialists has developed a new type of operating table. You
can now make one yourself with only some rods and a sheet of silver!
Kor:
- rscadd: Adds immovable and indestructible reflector structures for badmin use.
- rscadd: The Mjolnir has been added to the wizards spellbook.
- rscadd: The Singularity Hammer has been added to the wizards spellbook.
- rscadd: The Supermatter Sword has been added to the wizards spellbook.
- rscadd: The Veil Render has been added to the wizards spellbook.
- rscadd: Trigger Multiverse War (give the entire crew multiswords) has been added
to the wizards spellbook, at a cost of 8 points.
- rscadd: Converting (to cultist, rev, or gangster) a jobbaned player will now automatically
offer control of their character to ghosts.
- rscadd: Emergency Response Teams and Deathsquads no longer accept non-human members
if the server is configured to bar mutants from being heads of staff.
LordPidey:
- rscadd: Nanotransen doctors have re-approved Saline-Glucose Solution for usage
in IV drips, when blood supplies are low. Simple pills will not suffice.
MMMiracles:
- tweak: Water slips have been nerfed to a more reasonable duration. It is still
a guaranteed way to disarm an opponent and obtain their weapon, but you can
no longer manage to cuff/choke everyone who manages to slip without a problem.
MrStonedOne:
- bugfix: Fixes the smartfridge not stacking items.
Xhuis:
- soundadd: The emergency shuttle now plays unique sounds (thanks to Cuboos for
creating them) when launching from the station and arriving at Central Command.
torger597:
- rscadd: Added a syringe to boxed poison kits.
2015-11-12:
Dunc:
- rscdel: DNA injectors have been restored to their original permanent RNG state
from the impermanent guaranteed state.
Xhuis:
- rscadd: Reagents can no longer be determined by examining a reagent container
without the proper apparatus. Silicons and ghosts can always see reagents.
- rscadd: Science goggles now allow reagents to be seen on examine. In addition,
chemists now start wearing them. The bartender has a pair that looks and functions
like sunglasses.
2015-11-13:
as334:
- rscadd: Nanotrasen has hired a brand new supply of ~~expendable labor~~ *LOYAL
CREW MEMBERS* please welcome them with open arms.
- rscadd: Plasmamen are now a playable race. They require plasma gas to survive
and will ignite in oxygen environments.
2015-11-15:
CosmicScientist:
- tweak: Hopefully made the dehydrated carp's uplink description 100% clear.
- tweak: Made the dehydrated carp cost 1 TC (instead of 3) to help with your traitor
gear combos.
Incoming5643:
- tweak: The supermatter sword was being far too kind in the hands of men. They
should now have <b>the desired effect</b> when swung at people.
Joan:
- tweak: Anomalies move more often, are resistant to explosions and will only be
destroyed if they are in devastation range. You shouldn't bomb them, though.
- tweak: Hyper-energetic flux anomaly will shock mobs that run into it, or if it
runs into them.
- tweak: Bluespace anomaly will occasionally teleport mobs away from it in a small
radius.
- tweak: Vortex anomalies will sometimes throw objects at nearby living mobs.
- tweak: Pyroclastic anomalies will produce bigger, hotter fires, and if not disabled,
it will release an additional burst of flame. In addition, the resulting slime
will be rabid and thus attack much more aggressively.
- bugfix: Gravitational anomalies will now properly throw objects at nearby living
things.
MrStonedOne:
- bugfix: Away mission loading will no longer improperly expand the width of the
game world to two times the size of the away mission map.
- tweak: This should also improve the speed of loading away missions, since the
game doesn't have to resize the world
RemieRichards:
- rscadd: Deities now start off with the ability to place 1 free turret
- tweak: HoG Claymores now do 30 Brute (Down from 40) but now have 15 Armour Penetration
(Up from 0)
- bugfix: Killing the other god objective is fixed
- tweak: Turrets will no longer attack handcuffed people
- rscadd: Followers are now informed of their god's death
- rscadd: Followers are now informed of the location of their god's nexus when it
is placed
- tweak: Gods can no longer place structures near the enemy god's nexus
2015-11-16:
Gun Hog:
- tweak: The Combat tech requirement for Loyalty Firing Pins has been reduced from
6 to 5.
Joan:
- tweak: Plasmamen can now man the bar.
- tweak: Defile no longer directly affects mobs. Instead, it rips up floors and
opens most machines and lockers.
- rscadd: Blight added. Blight infects humans with a virus that does a set amount
of damage over time and is relatively easily cured. Blight also badly affects
nonhuman mobs and other living things.
- experiment: While the cure to Blight is simple, it's not in this changelog. Use
a medical analyzer to find the cure.
- tweak: Tweaked costs and stuntimes of abilities;
- tweak: Defile now costs 30 essence and stuns for about a second.
- tweak: Overload Lights now costs 40 essence.
- tweak: Malfunction now costs 45 essence.
- rscadd: Blight costs 50 essence and 200 essence to unlock.
- imageadd: Transmit has a new, spookier icon.
- bugfix: Revenant abilities can be given to non-revenants, and will work as normal
spells instead of runtiming.
bgobandit:
- rscadd: Blood packs can now be labeled with a pen.
2015-11-17:
Xhuis:
- tweak: Many medicines have received rebalancing. Expect underused chemicals like
Oxandralone to be much more effective in restoring damage.
- tweak: Many toxins are now more or less efficient.
- tweak: The descriptions of many reagents have been made more accurate.
- rscadd: 'New poison: Heparin. Made from Formaldehyde, Sodium, Chlorine, and Lithium.
Functions as an anticoagulant, inducing uncontrollable bleeding and small amounts
of bruising.'
- rscadd: 'New poison: Teslium. Made from Plasma, Silver, and Black Powder, heated
to 400K. Modifies examine text and induces periodic shocks in the victim as
well as making all shocks against them more damaging.'
- rscadd: Two Chemistry books have been placed in the lab. When used, they will
link to the wiki page for chemistry in the same vein as other wiki books.
2015-11-18:
oranges:
- tweak: Nanotrasen apologies for a recent bad batch of synthflesh that was shipped
to the station, any rumours of death or serious injury are false and should
be reported to your nearest political officer. At most, only light burns would
result.
phil235:
- bugfix: Remotely detonating a planted c4 with a signaler now works again.
2015-11-19:
Joan:
- rscadd: Constructs have action buttons for their spells.
- imageadd: The Juggernaut forcewall now has a new, more cult-appropriate sprite.
- imageadd: Cult floors and walls now have a glow effect when being created.
- bugfix: Nar-Sie and Artificers will properly produce cult flooring.
- spellcheck: Nar-Sie is a she.
2015-11-20:
AnturK:
- tweak: Staff of Doors now creates random types of doors.
Incoming5643:
- bugfix: Setting your species to something other than human (if available) once
again saves properly. Note that if you join a round where your species setting
is no longer valid it will be reset to human.
PKPenguin321:
- tweak: Healing Fountains in Hand of God now give cultists a better and more culty
healing chemical instead of Doctor's Delight.
kingofkosmos:
- rscadd: Added the ability to upgrade your grab by clicking the grabbed mob repeatedly.
octareenroon91:
- rscadd: Add the four-color pen, which writes in black, red, green, and blue.
- rscadd: Adds two such pens to the Bureaucracy supply pack.
2015-11-21:
Joan:
- rscadd: Blobs now have a hud, with jump to node, create storage blob, create resource
blob, create node blob, create factory blob, readapt chemical, relocate core,
and jump to core buttons.
- tweak: Manual blob expansion is now triggered by clicking anything next to a blob
tile, instead of by ctrl-click.
- tweak: 'Rally Spores no longer has a cost. Reminder: You can middle-click anything
you can see to rally spores to it.'
- tweak: Creating a Shield Blob with hotkeys is now ctrl-click instead of alt-click.
- rscadd: Removing a blob now refunds some points based on the blob type, usually
around 40% of initial cost. Hotkey for removal is alt-click.
- rscadd: Blobs now have the *Blob Help* verb which will pull up useful information,
including what your reagent does.
- tweak: Storage Blobs now cost 20, from 40. Storage Blobs also cannot be removed
by blob removal.
- tweak: Readapt Chemical now costs 40, from 50.
octareenroon91:
- rscadd: Add numbers and a star graffiti to crayon/spraycan designs.
2015-11-23:
octareenroon91:
- rscadd: Spilling oxygen or nitrogen will obtain a release of the corresponding
atmospheric gas in the effected tile.
- rscadd: 'Carbon Dioxide has been added as a reagent. Recipe: 2:1 carbon:oxygen,
heated to 777K.'
- rscadd: Spilling CO2 will produce CO2 gas.
2015-11-24:
Kor:
- rscadd: Added a lava turf. Expect to see it in away missions or in admin 'events'
2015-11-25:
Incoming5643:
- experiment: A number of popular stunning spells have undergone balance changes.
Note that for the most part the stuns themselves are untouched.
- experiment: 'Lightning Bolt Changes:'
- rscdel: You can no longer throw the bolt whenever you want, it will fire itself
once it's done charging.
- rscadd: Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling
with how long the wizard spent charging the spell. Unless said wizard made a
habit of charging lightning bolt to near maximum every time this is a buff to
damage.
- rscdel: Every time the bolt jumps the next shock will do five less burn damage.
- rscadd: Lightning bolts can still jump back to the same body, so the maximum number
of bolts you can be hit by in a single casting is three, and the maximum amount
of damage you could take for that is 60 burn.
- experiment: 'Magic Missile Changes:'
- rscdel: Cooldown raised to 20 seconds, up from 15
- rscadd: Cooldown reduction from taking the spell multiple times raised from 1.5
seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds,
down from 9, and is effectively a permastun.
- experiment: 'Time Stop Changes:'
- rscadd: Time Stop field now persists for 10 seconds, up from 9
- rscdel: Cooldown raised to 50 seconds, up from 40
- rscadd: Cooldown reduction from taking the spell multiple times raised from 7.75
seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up
from 9, and is effectively a permastun.
Kor:
- rscadd: Escape pods can now be launched to the asteroid during red and delta level
security alerts. Pods launched in this manner will not travel to Centcomm at
the end of the round.
- rscadd: Each pod is now equipped with a safe that contains two emergency space
suits and mining pickaxes. This safe will only open during red or delta level
security alerts.
MrStonedOne:
- bugfix: fixes interfaces (like the "ready" button) being unresponsive for the
first minute or two after connecting.
- tweak: Burn related code has been changed
- tweak: This will give a small buff to fires by making them burn for longer
- tweak: This will give a massive nerf to plasma related bombs
- tweak: I am actively seeking feedback, if the nerf to bombs is too bad we can
still tweak stuff
PKPenguin321:
- rscadd: Chainsaws (both arm-mounted and not arm-mounted) can now be used in surgeries
as a ghetto sawing tool. Arm-mounted chainsaws are a teeny bit more precise
than regular ol' everyday chainsaws.
YotaXP:
- tweak: Spruced up the preview icons on the Character Setup dialog.
incoming5643:
- rscdel: Citing shenanigan quality concerns the wizard federation has withdrawn
supermatter swords and veil renderers from spellbooks.
neersighted:
- bugfix: Make Airlock Electronics use standard ID checks, allowing Drones to use
them.
2015-11-26:
neersighted:
- tweak: Cyborg Toner is now refilled by recharging stations.
oranges:
- tweak: Removed the 'gloves' from the sailor dress which looked weird since it
was a blouse basically
- tweak: Made the skirt on the blue/red skirts less blocky,
- tweak: Made the striped dress consistent at every direction
2015-11-27:
AnturK:
- rscadd: Turret control panels can now be made through frames available at autolathe.
- rscadd: Unlocked turrets can be linked with built controls with multiool
JJRcop:
- bugfix: Restores golem shock immunity.
Kor and Ausops:
- rscadd: Added four different suits of medieval plate armour.
- rscadd: The Chaplain starts with a suit of Templar armour in his locker. God wills
it!
- rscadd: Rumour has it that Nanotrasen is now training a new elite unit of soldiers
to deal with paranormal threats. Corporate was unable to be reached for comment.
MMMiracles:
- rscadd: Adds a brand new away mission for the gateway called 'Caves'.
- rscadd: The away mission has multiple levels to explore and could be quite dangerous,
running in without proper preparation is unadvised.
YotaXP:
- bugfix: Drones can now use the pick-up verb, and watertanks no longer get jammed
in their internal storage.
bgobandit:
- rscadd: Due to changes in Nanotrasen's mining supply chain, ore redemption machines
now offer a variety of upgraded items! However, certain items are more expensive.
Point values for minerals have been adjusted to reflect their scarcity.
- rscadd: Nanotrasen R&D has discovered how to improve upon the resonator and kinetic
accelerator.
- rscadd: After a colossal tectonic event on Nanotrasen's asteroid, ores are distributed
more randomly.
- rscadd: Bluespace crystals have been discovered to be ore. They will now fit into
satchels and ore boxes.
- rscadd: Mech advanced mining scanners now include meson functionality.
neersighted:
- bugfix: Wooden Barricades now take bullet damage.
- tweak: Rebalance Wooden Barricade damage.
2015-11-28:
TechnoAlchemisto:
- tweak: Cloaks are now worn in your exosuit slot!
2015-11-29:
Firecage:
- rscadd: Hand tools now have variable operating speeds.
GunHog:
- tweak: Nanotrasen has improved the interface for the hand-held teleportation device.
It will now provide the user with the name of the destination tracking beacon.
JJRcop:
- bugfix: Fixes changeling Hive Absorb DNA ability runtime.
Joan:
- imageadd: When sacrificing a target with the sacrifice rune, Nar-Sie herself will
briefly appear to consume them.
- imageadd: When an artificer repairs a construct, there is a visible beam between
it and the target.
- imageadd: When reviving a target with the raise dead rune, there is a visible
beam between the two corpses used.
- imageadd: When draining a target with the blood drain rune, there is a visible
beam between you and the rune.
- imageadd: Construct sprites are now consistent and all bob in the air.
- rscadd: Most cult messages now use the cult span classes, though visible messages
from cult things generally do not.
- bugfix: Examining a cultist talisman as a cultist no longer causes the paper popup
to appear.
- bugfix: You no longer need to press two buttons to read a cultist tome.
- spellcheck: Cult should have a few less typos and grammatical errors.
- spellcheck: The sacrifice rune now uses the proper invocation.
KorPhaeron:
- rscadd: Guardians and holoparasites can now be manually recalled by their master.
- rscadd: The ghost controlling a guardian or holoparasite can be repicked by their
master, only one use which is removed when a new ghost is chosen.
MrStonedOne:
- rscadd: Re-adds 100% chance timed injectors, as it was removed over a misunderstanding.
- bugfix: Fixes bug with injectors having a 100% power chance despite not being
timed
- bugfix: Fixes the excessive amount of time it took the game to initialize.
- bugfix: Fixes some interface bugs.
- rscadd: when an interface window has to send a lot of resources before it can
open, it will now tell you with a "sending resources" line so you know why it's
not opening right away.
PKPenguin321:
- rscadd: Teleprods can now be constructed. Make them via tablecrafting, or by putting
a bluespace crystal onto a stunprod. They warp the target to a random nearby
area (which may include space/the inside of a wall) in addition to giving the
victim a brief stun. Like stunprods, they require a power cell to function.
- rscadd: Teleprods can have their crystal removed and be made back into stunprods
by using them in your hand when they have no cell installed.
- imageadd: Mounted chainsaws now have a unique inhand sprite.
Remie + Kor:
- tweak: Holopads now use AltClick to request the AI
Shadowlight213:
- tweak: Syndie melee mobs have been buffed.
TheNightingale:
- rscadd: Nuclear operatives can now buy the Elite Syndicate Hardsuit for 8 TC that
has better armor and fireproofing.
- tweak: Added throwing stars and Syndicate playing cards to nuclear operative's
uplink.
Yolopanther12:
- rscadd: Added the ability to use a box of lights on a light replacer to more quickly
refill it to capacity.
incoming5643:
- rscadd: OOC will now take steps to try and prevent accidental IC from people who
mistakenly use OOC instead of say. This doesn't catch all mistakes, so please
don't test it.
ktccd:
- bugfix: Blob pieces on some areas no longer count for blob mode victory (Such
as space or asteroid).
- bugfix: Blobcode no longer spawns and destroys blobs uselessly, which fixes other
stuff too.
- bugfix: Asteroid areas are no longer valid gang territory.
neersighted:
- experiment: Nanotrasen would like to announce NanoUI 2.0, now being rolled out
across all our stations. Existing NanoUI devices have been updated, and more
will be added soon. Please report any bugs to Nanotrasen Support.
- tweak: Many NanoUI interfaces have had +/- buttons replaced with input fields.
- tweak: Some NanoUI interfaces have had more information added.
- bugfix: Drones can now interact with NanoUI windows.
swankcookie:
- bugfix: Fixes issue of space-Christians forgetting about the true, humbling values
of space-Christmas.
- rscadd: Adds snowmen outfits
2015-11-30:
neersighted:
- bugfix: Nanotrasen would like to apologize for Chemistry being stuck on NanoUI
1.0... Please report any further bugs to Nanotrasen Support.
- tweak: NanoUI becomes... difficult to operate with brain damage. Who would have
guessed?
- tweak: Telekinesis enables you to use NanoUI at a distance.
- bugfix: Canisters require physical proximity to actuate...
- bugfix: NanoUI no longer leaks memory on click.
2015-12-01:
Kor:
- rscadd: The away mission Listening Post, originally mapped by Petethegoat, has
removed as a mission. It is now present in normal deep space.
neersighted:
- tweak: Attack animations are now directional!
- rscadd: Nanotrasen brand Airlock Electronics now sport our latest NanoUI interface!
Upgrade your electronics today!
- bugfix: Cryo now knocks you out.
- bugfix: Resisting out of cryo has a delay.
- rscadd: Cryo auto-ejection can now be configured.
- rscdel: Remove Cryo eject verb (resist out).
- bugfix: Cryo works... Love, neersighted
swankcookie:
- tweak: Switches cloak usage to overclothing slot
2015-12-02:
GunHog:
- bugfix: Nanotrasen has discovered a flaw in the weapon recharging station's design
that makes it incompatible with the Rapid Part Exchange Device. This has been
corrected.
neersighted:
- tweak: You can now stop pulling by trying to pull the same object again.
- rscadd: Nanotrasen is proud to announce that even the dead can use our state of
the art NanoUI technology.
2015-12-03:
Joan:
- rscadd: Artificers now have feedback when healing other constructs, showing how
much health the target has.
- tweak: Constructs can move in space.
- imageadd: Fixes cult flooring not lining up with normal floors.
- imageadd: Fixes a juggernaut back spine not glowing where it should.
Spudboy:
- tweak: Realigned the librarian's PDA.
Swankcookie:
- bugfix: Cakehat now creates light
YotaXP:
- rscadd: Rolled out a new line of space heaters around the station. This new model
has the functionality to cool down the environment, as well as heat it. Additionally,
they can be built and upgraded like any other machine.
neersighted:
- bugfix: Dominator now shows the correct area name on non-Box maps.
- bugfix: Unwrenching atmos pipes is less... nuts...
- bugfix: You don't get hopelessly spun when standing on a unwrenched pipe... Don't
try it, though.
- tweak: You can now cancel pulling by Ctrl+Clicking anything else
- tweak: Chemistry Dispensers now have a built-in drain!
2015-12-05:
Joan:
- rscdel: Magic missiles no longer do damage.
2015-12-06:
Gun Hog:
- rscadd: Nanotrasen is proud to announce that it has improved its Diagnostic HUD
firmware to include the station's automated robot population! New features include
integrity tracking, Off/On status, and mode tracking! If your little robot friend
suddenly manages to acquire free will, you will be able to track that as well!
- tweak: Artificial Intelligence units may find that their bot management interface
now shows when a robot gains free will. This is also displayed on the Personal
Data Assistant's bot control interface.
neersighted:
- bugfix: Cryo now properly checks it is on before healing...
2015-12-07:
octareenroon91:
- rscadd: Wallets now use the access of all IDs stored inside them.
- rscadd: As the accesses of all IDs are merged, two IDs in a wallet may grant access
to a door that neither one alone would open.
- bugfix: Wallets used to be useless for access if the first ID card put into it
was taken out, until another ID card was put back in. That should not happen
anymore.
2015-12-08:
Joan:
- experiment: Revenants can no longer move through walls and windows while revealed,
though they can move through tables, plastic flaps, mobs, and other similarly
thin objects.
- tweak: Defile now reveals for 4 seconds, from 8.
- tweak: Overload lights now reveals for 10 seconds, from 8.
- tweak: Blight now reveals for 6 seconds, from 8.
- rscadd: Blight has a higher chance of applying stamina damage to the infected.
Kor:
- rscadd: The blocking system has been completely overhauled. Any held item, exosuit,
or jumpsuit can now have a chance to block, or a custom on hit effect. Different
shields can now have different block chances.
- rscadd: The clowns jumpsuit now honks when you beat the owner.
- rscadd: There is a new (admin only for now) suit of reactive armour that ignites
attackers instead of warping you.
- rscadd: Shields will no longer block hugs. Give peace a chance.
neersighted:
- tweak: MC tab reworked, more items made available.
- rscadd: Admins can now click entries in the MC tab to debug.
2015-12-09:
GunHog:
- tweak: Nanotrasen has discovered new strains of Xenomorph which resist penetration
by known injection devices, including syringes. This seems to only extend to
the large 'Royal' strains, designed 'Queen' and 'Praetorian'. Extreme caution
is advised should these specimens escape containment.
- rscadd: Ghosts may now use Diagnostic HUD.
- tweak: Feedback added for which HUD is active.
Kor:
- rscadd: Security barricades now block gunfire 80% of the time while deployed.
- rscadd: Standing adjacent to barricades will allow you to shoot over them.
MrStonedOne:
- rscadd: noslip floors make you slightly faster
Shadowlight213:
- rscadd: Admins can now interact with mos of the station's machinery as if they
were an AI when ghosting.
incoming5643:
- rscadd: a mutation of glowshrooms, glowcaps, have recently been discovered in
botany.
ktccd:
- bugfix: Blobs now require the correct amount of blobs to win that scales depending
on number of blobs, instead of a set value of 700.
2015-12-12:
Joan:
- tweak: The blob Split Consciousness ability now requires a node under the overmind's
selector, instead of picking the oldest living node to spawn a core on.
- bugfix: Revenant antagonist preference can once again be toggled from the Game
Preferences menu.
Kor:
- rscadd: You now have a chance to flip while attacking with a dualsaber.
- rscadd: Bluespace survival capsules have been added to escape pod safes.
- rscadd: Standing between activating shield generators now has disastrous consequences.
Lo6a4evskiy:
- bugfix: Ninja drains power properly, no more infinite stealth.
RemieRichards:
- rscadd: Adds a Synth Species
- rscadd: Species can now react to being force set by admins, used for Synth species
2015-12-13:
Kor:
- rscadd: Adds reactive stealth armor. Admin spawn only.
2015-12-15:
Incoming5643:
- rscadd: The summon events... event "RPG loot" now allows for items to have bonuses
of up to +15!
- rscadd: The "RPG loot" event now also improves the damage reduction of armor!
- rscadd: <s>Check out the item mall for new item fortification scrolls!</s>
as334:
- rscadd: New research has shown that when when plasma reaches a high enough temperature
in the presence of a carbon catalyst, it undergoes a violent and powerful fusion
reaction.
- rscadd: Adds a new gas reaction, fusion. Heat up plasma and carbon dioxide in
order to produce large amounts of energy and heat.
oranges:
- tweak: hulk no longer stuns
- tweak: John Cena
2015-12-16:
AnturK:
- rscadd: Medical Beam Gun now available for Nuclear Operatives and ERT Medics.
Joan:
- tweak: Revenant Overload Lights reveal time lowered from 10 seconds to 8 seconds,
shock damage increased from 18 to 20.
- tweak: Revenant Blight reveal time lowered from 6 seconds to 5 seconds.
Kor:
- rscadd: Styptic once again works in patches.
- rscadd: Nuke Op team leaders can now activate challenge mode if more than 50 players
are online.
- rscadd: Xenobio mobs will no longer spontaneously murder their friends if you
give them sentience
The-Albinobigfoot:
- bugfix: The Wishgranter now displays its faith in humans with curbed enthusiasm.
Tkdrg:
- experiment: Cult has been overhauled in an attempt to make the gamemode more fun.
- rscdel: Cult onversion and stunpapers have been removed. So have most cult objectives.
- tweak: The cult's single objective is now defend and feed a large construct shell
in order to summon the Geometer.
- tweak: The cult must sacrifice souls in order to acquire summoning orbs, which
must be inserted inside said shell.
- tweak: The large construct shell can be procured by using a summoning orb in hand,
but it is vulnerable to attack.
- tweak: Once enough orbs are inserted, the station will go Delta. After three minutes,
the cult will have won.
- rscadd: Cult communications now no longer damage you when done without a tome.
- rscadd: Cultists now start with a sacrificial dagger, with bleeding effects and
high throwing damage.
- rscadd: Most existing runes were buffed, merged, or removed. A Immolate rune and
a Time Stop rune were added. Experiment!
- experiment: Each cultist now gets a random set of runes in their tomes. Pool together
your knowledge in order to thrive.
neersighted:
- experiment: NanoUI 3.0
- experiment: Completely rewrite NanoUI frontend; rework backend.
- tweak: Re-design NanoUI interface to be much more attractive.
- tweak: Reduce NanoUI LOC count/resource size.
- tweak: Reduce NanoUI tickrate; make UIs update properly.
- rscadd: Add chromeless NanoUI mode.
- rscadd: NanoUI's chromeless mode can be toggled with the 'Fancy NanoUI' preference.
- bugfix: Allow NanoUI to work on IE8-IE11, and Edge.
- bugfix: Close holes that allow NanoUI href spoofing.
2015-12-17:
Kor:
- rscadd: Security barricades are now deployed via grenade. You can no longer move
them after they've been deployed, you must destroy them.
- rscadd: You can now shoot through wooden barricades while adjacent, while any
other gunfire has a 50% chance of being blocked.
- rscadd: There are no longer restrictions against implanting the nuclear disk in
people.
- rscadd: If the station is destroyed in a nuclear blast, any surviving traitors
will complete their "escape alive" objective regardless of their location.
- rscadd: Hulks now lose hulk when going into crit, rather than at 25 health.
- rscadd: Shuttles will no longer drag random tiles of space with them. This means
you can be thrown out of partially destroyed escape shuttles very easily.
- rscadd: The people and objects on destroyed tiles won't be along for the ride
when the shuttle moves either.
- rscadd: Adds hardsuits with built in energy shielding. CTF and security versions
are admin only.
- rscadd: Nuclear operatives can buy a shielded hardsuit for 30tc.
- rscadd: Traitors can now buy a Mulligan for 4 telecrystals, a syringe that completely
randomizes your name and appearance.
- rscadd: The spy bundle now includes a switchblade and Mulligan.
MMMiracles:
- rscadd: A set of coordinates have recently reappeared on the Nanotrasen gateway
project. Ask your local central official about participation.
MrStonedOne:
- tweak: 'Ghosts can now double click on ANY movable thing (ie: not a turf) to orbit
it'
PKPenguin321:
- rscadd: Dope golden necklaces have been added. They're a jumpsuit attachment like
ties and are completely cosmetic.
- rscadd: Dope necklaces can be bought from the clothesmate with a coin. Three are
in the clothesmate by default, so you can get your posse going. Gangs that aren't
Sleeping Carp can also purchase necklaces for 1 influence each. Dope.
xxalpha:
- tweak: Restores the ability to bolt and unbolt operating airlocks.
2015-12-18:
Incoming5643:
- rscadd: Soon to be blobs in blob mode can now burst at their choosing. However
they will still burst if they wait too long.
- rscadd: Burst responsibly.
Joan:
- rscadd: 'New blob chemicals:'
- rscadd: Pressurized Slime, which is grey, does low brute, oxygen, and stamina
damage, but releases water when damaged or destroyed.
- rscadd: Energized Fibers, which is light yellow, does low burn damage, high stamina
damage, and heals if hit with stamina damage.
- rscadd: Hallucinogenic Nectar, which is pink, does low toxin damage, causes vivid
hallucinations, and does some bonus toxin damage over time.
- tweak: Replaces Kinetic Gelatin with Reactive Gelatin, which does less brute damage,
but if hit with brute damage in melee, damages all nearby objects.
- wip: 'Changes three of the old blob chemicals:'
- tweak: Ripping Tendrils does slightly more stamina damage
- tweak: Envenomed Filaments no longer causes hallucinations, but does some stamina
damage in addition to toxin damage over time.
- tweak: Cryogenic Liquid will freeze targets more effectively.
Kor:
- rscadd: Shooting someone who is holding a grenade has a chance to set the grenade
off.
- rscadd: Shooting someone who is holding a flamethrower has a chance to rupture
the fuel tank.
- tweak: Shields have a bonus against blocking thrown projectiles.
Swankcookie:
- rscadd: lanterns no longer turn into flashlights when you pick them up.
bgobandit:
- rscadd: Lizard tails can now be severed by surgeons with a circular saw and cautery,
and attached the same way augmented limbs are.
- rscadd: The Animal Rights Consortium is horrified by Nanotrasen stations' sudden
rise of illegal lizard tail trade, with such atrocities as lizardskin hats,
lizard whips, lizard clubs and even lizard kebab!
neersighted:
- tweak: NanoUI should now load much faster, as the filesize and file count have
been reduced
2015-12-20:
Joan:
- tweak: Reduces Lexorin Jelly's oxygen damage significantly.
- experiment: Blobbernaut chemical application on attack is back, but much less
absurd this time; blobbernauts with an overmind will do 70% of the normal chem
damage(plus 4) and attack at a much slower rate than the blob itself can.
- wip: As an example, a blobbernaut with the Ripping Tendrils chemical would do
14.5 brute and 10.5 stamina damage per hit.
Kor:
- rscadd: Adds reactive tesla armour. Adminspawn only.
- rscadd: Adds the legendary spear, Grey Tide. Admin only.
- rscadd: Nuke Ops can now purchase penetrator rounds for their sniper rifles.
- rscadd: Nuke ops can now purchase additional team members for 25 telecrystals.
They don't come with any gear other than a pistol however, so remember to save
some points for them.
- rscadd: Nuke Ops now have an assault pod. A 30tc targeting device will allow you
to select any area on the station as its landing zone. The pod is one way, so
don't forget your nuke.
- rscdel: The teleporter board is no longer available for purchase in the uplink.
- rscdel: After finding absolutely nothing of value, Nanotrasen away teams placed
charges and scuttled the abandoned space hotel.
- rscadd: Metastation now has xenobiology computers.
- rscadd: Metastation now has escape pod computers.
- rscadd: A distress signal has been detected broadcasting in an asteroid field
near Space Station 13.
- rscadd: Clicking the (F) follow link for AI speech will now make you orbit their
camera eye.
MMMiracles:
- tweak: The SAW has been revamped slightly. It now requires a free hand to fire,
but includes 4 new ammo variants along with a TC cost decrease for both the
gun and the ammo boxes.
MrStonedOne:
- bugfix: Fixes ghost orbit breaking ghost floating
- bugfix: Fixes orbiting ever breaking golem spawning
- bugfix: 'Fixes orbiting ever preventing that ghost from showing up in pictures
taken by ghost cameras resdel: Fixes being able to break your ghost sprite by
multiple quick consecutive orbits (FINAL SOLUTION, PROVE ME WRONG YOU CAN''T)'
Remie:
- rscadd: 'Byond members can now choose how their ghost orbits things, their choices
are: Circle, Triangle, Square, Pentagon and Hexagon!'
- tweak: orbit() should be much cheaper for clients now, allowing those of you with
potato PCs to survive mega ghost swirling better.
incoming5643:
- bugfix: the terror of double tailed lizards and featureless clones should now
be over
- rscdel: the emote *stopwag no longer works, just *wag again to stop instead
2015-12-21:
AnturK:
- tweak: Ghost HUD and Ghost Inquisitiveness toggles are now persistent between
rounds.
Kor:
- rscadd: Malfunctioning AIs have been merged with traitor AIs. They no longer appear
in their own mode.
- rscadd: Hacking APCs now gives you points to spend on your modules. Save up enough
points and you can buy a doomsday device on a 450 second timer.
- rscadd: The detectives revolver reskins on alt click now.
- rscadd: You can now dual wield guns. Firing a gun will automatically fire the
gun held in your off hand if you are on harm intent.
LanCartwright:
- tweak: The TC costs for nuke ops have been rebalanced. Guns, viscerators and mechs
are cheaper, ammo and borgs are more expensive.
- rscadd: Most guns can now be bought in bundles, together with some ammo and freebies
for a special discount.
The-Albinobigfoot:
- rscadd: Nuclear Operative families may once again requisition ultra-adhesive footwear.
2015-12-22:
Iamgoofball:
- rscadd: Tesla engine has been added alongside the singularity engine to all maps.
Joan:
- wip: 'Adds three new blob chemicals:'
- rscadd: Replicating Foam, which is brown, does brute damage, has bonus expansion,
and has a chance to expand when damaged.
- rscadd: Sporing Pods, which is light orange, does low toxin damage, and has a
chance to produce weak spores when expanding or killed.
- rscadd: Synchronous Mesh, which is teal, does brute damage and bonus damage for
each blob tile near the target, and splits damage taken between nearby blobs.
- experiment: Synchronous Mesh blobs take 25% more damage, to compensate for the
spread damage.
Kor:
- rscadd: Cayenne will no longer be targeted by the syndicate turrets.
- tweak: Energy shields now only reflect energy projectiles.
- rscadd: Added accelerator sniper rounds to uplink, a weak projectile that ramps
up damage the farther it flies.
MMMiracles:
- bugfix: Saber magazines have been dropped to 21 per magazine. When asked, Nanotrasens
official ballistic department replied "There is indeed such a thing as too much
bullet."
Xhuis:
- tweak: Stun batons can now be blocked by shields, blocked hits don't deduct charge.
xxalpha:
- rscadd: Janitor cyborgs now have a bottle of drying agent.
2015-12-25:
Joan:
- rscdel: The blob Split Consciousness ability has been removed.
- tweak: The blob mode now spawns more roundstart blobs, instead.
Kor:
- rscadd: AI holograms no longer drift in zero gravity
LanCartwright:
- tweak: Shotguns shells now have one extra pellet.
MrStonedOne:
- bugfix: Screen shakes will no longer allow you to see through walls
- tweak: Screen shakes will now move with you when moving rather than lag your client
behind your mob
- tweak: Screen shakes are now less laggy in higher tickrates
2015-12-26:
Buggy123:
- tweak: Salicyclic Acid now rapidly heals severe bruising and slowly heals minor
ones.
Iamgoofball:
- tweak: Telsa energy ball now shoots only a single, powerful beam of lightning
that can arc between mobs.
- soundadd: Energy ball can now be heard when near-by.
Incoming5643:
- tweak: Animated objects now revert if they have no one to attack for a while.
- rscadd: Added Golden revolver, a powerful sounding gun with large recoil.
Kor:
- rscadd: Transform Sting is now actually functional.
MrStonedOne:
- tweak: Movement in no gravity now allows you to push off of things only dense
to some mobs if it is dense to you (such as tables/blob tiles) rather than just
objects that are only dense to all mobs.
- bugfix: Long/timed actions will now cancel properly if you move and quickly move
back to the right location.
2015-12-27:
Joan:
- rscadd: Overmind-created blobbernauts are now player-controlled if possible.
- tweak: Creating a blobbernaut no longer destroys the factory, instead doing heavy
damage to it and preventing it from spawning spores for one minute.
- tweak: You cannot spawn blobbernauts from overly damaged factories.
- rscadd: Procedure 5-6 may be issued for biohazard containment under certain situations.
- tweak: Blobs will now burst slightly later on average, and the nuke report with
the nuke code will arrive slightly earlier.
Kor:
- soundadd: Spacemen now announce when they are changing magazines.
- rscadd: Command headsets now have a toggle to let you have larger radio speech.
LanCartwright:
- rscdel: The Syndicate Ship no longer spawns with Bulldog shotguns, operative have
been given 10 extra telecrystals instead.
MrStonedOne:
- bugfix: Flashes that were emp'ed were incorrectly flashing people in range of
the emper, not in range of the flash.
- tweak: Flashes in a mob's inventory that are emp'ed will only aoe stun if it is
not inside of a container like a backpack/box
2015-12-28:
AnturK:
- rscadd: You can now write an entire word with crayons by setting it as a buffer
and then clicking the target tiles in the right order.
Joan:
- rscdel: Blobbernauts can no longer smash walls of any type.
MrStonedOne:
- tweak: Progress bars now have 20 states instead of 5.
- bugfix: Bump mining should be fixed.
- tweak: Long actions now checks for movement/changed hands/etc more often to prevent
edge cases.
- tweak: Multiple progress bars will now stack properly, rather than fight each
other for focus.
Ressler:
- rscadd: Adds the reagent Haloperidol.
- rscadd: It is an anti-drug reagent, good for stopping assistants hyped up on meth,
bath salts, and equally illegal drugs.
- rscadd: It can be made with Chlorine, Fluorine, Aluminum, Potassium Iodide, and
Oil.
neersighted:
- bugfix: Make NanoUIs transfer upon (un)ghosting.
- bugfix: Fix NanoUIs jumping when resized/dragged.
- bugfix: Lots of other NanoUI bugs.
2015-12-31:
Bawhoppen:
- rscadd: Nanotrasen has opened the availability of tactical SWAT gear to station's
cargo department
- rscadd: Due to a new trade agreement with Chinese space suit manufacturers, Nanotrasen
can now obtain basic space suits much cheaper; This has been reflected in the
cargo prices
- rscadd: Amateur medieval enthusiasts have found a quick way to easily make wooden
bucklers.
Joan:
- imageadd: Replaced every book sprite in the game with new, consistent versions.
- imageadd: Except the one-use wizard spellbooks, which already got new sprites.
PKPenguin321:
- rscadd: Chest implants have been added that allow you to morph your arms into
a gun and back at will. There are two variants, a taser version and a laser
version. Both versions are self-charging. Getting EMPed with one of these implants
results in the implant breaking and loads of fire damage. The implants are currently
admin-only.
- tweak: The telecrystal price for thermal imaging goggles has been lowered from
6 to 4.
incoming5643:
- rscadd: The wizard federation has finally updated their assortment of guns for
the summon guns event. Look forward to getting shot in the face with a whole
new batch of interesting and rarely seen weaponry!
2016-01-01:
Iamgoofball:
- experiment: Redid how objectives are assigned, they're now a lot more random in
terms of what you can get.
Incoming5643:
- tweak: Removed gender restrictions from socks.
Joan:
- rscdel: Storage Blobs are gone; they were effectively a waste of resources, as
there are more or less no points at which you should need them, unless you were
winning excessively hard.
- rscdel: Blobs can no longer burst early; instead, the button gives some early
help and serves to indicate you're a blob.
- wip: Blobbernauts now poll candidates instead of grabbing a candidate immediately.
The poll is 5 seconds, so that there's no significant pause between making a
blobbernaut and it doing stuff.
- rscadd: Blobbernaut creation replaces Storage Blob creation on the blob HUD.
- tweak: Overmind communication is now much larger and easier to see, and blob mobs,
such as blobbernauts, will hear it.
Kor:
- rscadd: The wizard has a new spell, Lesser Summon Guns. This summons an unending
stream of single shot bolt action rifles into his hands, automatically replacing
themselves as you fire.
- bugfix: Fixes successive generations of grey tide clones not despawning.
- tweak: Using challenge ops now delays shuttle refuel.
- rscadd: Added a new wizard event, Advanced Darkness.
MrStonedOne:
- experiment: GHOST POPUP RE-WORK
- bugfix: Ghost popups will no longer steal focus
- bugfix: Ghost popups will no longer submit on key press (regardless of focus)
unless you tab to a button first
- tweak: Ghost popups will close themselves after the time out has ended
- rscadd: Ghost popups are now themed.
- tweak: Long actions (like resisting out of handcuffs) will no longer count space/nograv
drifting as the user moving.
- tweak: This does not apply to the target of a long action if that target isn't
you. Pulling something while space drifting and working on it intentionally
won't work.
2016-01-02:
Kor:
- rscadd: Guardians/Parasites are now named after constellations, and have new sprites
from Ausops.
Kor and GunHog:
- rscadd: Malfunctioning AIs can now purchase Enhanced Surveillance for 30 points,
which allows them to "hear" with their camera eye.
MMMiracles:
- rscadd: A distress signal was recently discovered with gateway coordinates attached
to a far-off research facility owned by Nanotrasen. The signal was sent out
in hopes of someone competent receiving it, unfortunately, your station was
the only one to respond. Local security forces may not be welcoming your arrival
group with open arms.
2016-01-07:
KorPhaeron:
- tweak: Doubled cost of Lesser Summon Guns to 4 and increased charge time to 75
seconds.
TrustyGun:
- rscadd: 'Added two new UI styles: black and green Operative and pale green Slimecore.'
2016-01-09:
Wjohnston:
- wip: AI Satellite has been remapped to make it more secure.
2016-01-11:
Joan:
- rscdel: Blob cores and nodes no longer cause normal pulsed blobs to animate. Factories
and resource nodes will still animate.
- imageadd: Holoparasite sprites have been updated again, are now named after silvery
metals and flowers and can also be colored purple, blue or yellow.
xxalpha:
- tweak: Pipes and cables under walls, intact floors, grilles and reinforced windows
will now be shielded from explosions until exposed.
2016-01-13:
Joan:
- imageadd: Alien whisper ability has a new icon
MrStonedOne:
- tweak: Control clicking on the thing you are pulling will no longer unpull, instead
control clicking on anything too far away to be pulled will unpull. (reminder
that the delete key also unpulls)
OneArmedYeti:
- imageadd: To help with colorblindness, gang HUDs have been changed so leaders
have a border and normal gangster icons are smaller.
2016-01-15:
Joan:
- bugfix: Holoparasites can no longer beat their owner to death while inside of
them.
- spellcheck: Updates traitor holoparasite descriptions for accuracy.
- spellcheck: Adds 8 additional silvery metals to the holoparasite name pool.
- imageadd: Adds two new holoparasite colors, light purple and red.
- imageadd: Holoparasite HUD buttons now have new sprites.
- imageadd: Adds glow effects when guardians teleport or recall, including fire
guardian teleporting and support guardian teleporting.
Kor:
- rscadd: Washing machines are activated via alt+click rather than a right click
verb.
2016-01-16:
Joan:
- imageadd: Alien queens and praetorians have suitably large speechbubbles.
- imageadd: Syndicate cyborgs and syndrones have suitably evil robotic speechbubbles.
- imageadd: Blob mobs have suitably uncomfortable-looking speechbubbles.
- imageadd: Holoparasites and guardians have suitably robotic and magical speechbubbles.
- imageadd: Swarmers have suitably holographic speechbubbles.
- imageadd: Slimes have suitably slimy speechbubbles.
2016-01-17:
Joan:
- bugfix: You can once again repair a hacked APC by using an APC frame on it instead
of welding it off the wall, at the same stage as you'd weld it off the wall.
MrStonedOne:
- bugfix: Control clicking on a turf now un-pulls
2016-01-19:
neersighted:
- rscadd: Many many interfaces have been ported to tgui; uplinks and MULEbots being
the most important
- rscadd: You can now tune radios by entering a frequency
- bugfix: Air Alarms now support any gas
2016-01-23:
neersighted:
- experiment: Refactor wires; port wire interface to tgui.
- rscadd: Wire colors are now fully randomized.
- rscdel: Remove pizza bombs, as the code and sprites were terrible.
- rscadd: Add pizza bomb cores, which can be combined with a pizza box to make a
pizza bomb.
octareenroon91:
- bugfix: Chemistry machinery should now all equally accept beakers, drinking glasses,
etc.
2016-01-27:
Joan:
- tweak: Golems have about a 40% chance to stun with punches, from about 60%.
- tweak: Millitary Synths have about a 50% chance to stun with punches, from literally
100%.
- wip: Blobbernaut creation costs 30 points, and does much more damage to the factory.
- rscdel: Blob factories regenerate at half normal rate.
- tweak: Blob reagents tweaked;
- rscadd: Ripping Tendrils does slightly more brute damage, but less stamina damage.
- rscdel: Lexorin Jelly does less brute damage.
- rscadd: Energized Fibers does slightly more burn damage.
- rscadd: Sporing Pods does slightly more toxin damage.
- rscadd: Replicating Foam will try to replicate when hit more often.
- rscadd: Hallucinogenic Nectar does slightly more toxin damage and causes hallucinations
for longer.
- rscadd: Cryogenic Liquid does more burn damage.
- experiment: Synchronous Mesh does slightly less damage with one blob but massive
damage with more than one nearby blob.
- rscdel: Dark Matter does less brute damage.
- rscdel: Sorium does slightly less brute damage.
- rscdel: Pressurized Slime has a lower chance to emit water when killed and when
attacking targets.
- tweak: Supermatter explosion is no longer capped, and under normal conditions
will produce a 8/16/24 explosion when delaminating.
- imageadd: Blob tiles now do an attack animation when failing to expand into a
turf.
- imageadd: Overmind-directed expansion is more visible than automatic expansion.
Kor:
- rscadd: Capture the flag has been added in space near central command. The spawners
are disabled by default, so be sure to harass admins when you die until they
let you play. The arena was mapped by Ausops.
- rscadd: Nuke ops can purchase mosin nagants for 2 telecrystals.
MrStonedOne:
- bugfix: Fixes the powersink drawing less power than the smeses put out.
- tweak: Made the powersink hold significantly more power before overloading and
going boom.
- tweak: Buffed the explosion of the power sink when it overloads. You are suggested
to think twice about wiring the engine to the grid.
PKPenguin321:
- rscadd: The Autoimplanter, a device that can insert cyberimplants into humans
instantly and without the need of surgery, has been added to the game. It is
currently only obtainable by nuke ops, by way of being included in the Box of
Implants.
2016-01-28:
Joan:
- rscadd: Blobs can communicate before bursting to allow for more coordination.
Kor:
- rscadd: Butchering mobs by attacking them with sharp objects will only happen
on harm intent. This means it is possible to do surgery on aliens again.
2016-01-29:
Joan:
- rscadd: Holoparasites can now see their summoner's health at all times. The health
displayed is a percentage, with 0 being dead.
- imageadd: Holoparasites now have visual flashes on the summoner's location when
recalled due to range limits and when manifesting.
Kor:
- rscadd: Red xenobio potions now work on vehicles (janitor cart, ATV, secway, etc),
causing them to go faster.
- rscadd: Stuffing people in bins uses clickdrag instead of grab.
2016-01-30:
Boredone:
- tweak: Due to an experiment gone wrong, the Research Director's Teleport Armor
now causes some mild radiation poisoning on teleportation to the wearer.
Francinum:
- rscadd: Added two new female underwear styles.
Kor:
- rscadd: You can now use the abandoned white ship as an escape route at round end.
This is possible on Box, Meta, and Dream.
- rscadd: Added support so that mappers can make any shuttle function as an escape
shuttle.
MMMiracles:
- rscadd: Three new bra sets have been added for the ladies out there who want to
show their patriotism.
xxalpha:
- rscadd: Blueprints will now allow the expansion of an existing area by giving
its name to a new adjacent area.
- rscadd: Added a no power warning cyborg verb to Robot Commands.
2016-01-31:
Kor:
- rscadd: Added a special AI upgrade disk that allows normal AIs to use malf modules
and hack APCs. It is admin only.
- rscadd: Added an AI upgrade disk that grants AIs the lipreading power. It is admin
only.
2016-02-01:
Erwgd:
- rscadd: The Kitchen Vending machine now stocks salt shakers and pepper mills!
- rscadd: The NutriMax now stocks spades, cultivators and plant analyzers.
- rscadd: Rice seeds are now stocked in the MegaSeed Servitor, and the seeds supply
crate now contains a pack of rice seeds.
- rscdel: Botanists should be aware that wheat stalks can no longer mutate into
rice.
Fayrik:
- rscadd: pAI cards can now be inserted into simple robots, to allow for more robust
robot personalities.
PKPenguin321:
- rscadd: You can now store knives, pens, switchblades, and energy daggers in certain
types of shoes (such as jackboots, workboots, winter boots, combat boots, or
no-slips).
- rscadd: Horns can now be stored in clown shoes. Honk.
TrustyGun:
- rscadd: Adds gag handcuffs to the prize pool for arcade machines. They act like
regular handcuffs, but you break out of them in a second.
WJohnston:
- rscadd: Adds missing booze & soda dispenser, library console, fixes door access
and a few other minor things to Efficiency Station
- rscadd: Also adds direction tags so people can find their way around better.
bgobandit:
- rscadd: On Valentine's Day, all spacemen will receive candy hearts and valentines
for their special someones! Label valentines with a pen.
- rscadd: Note that today is not Valentine's Day.
2016-02-05:
Joan:
- experiment: Blob expansion is faster near the expanding blob, but slower further
away from it.
- tweak: Blob spores produce a slightly larger smoke cloud when dying. Sporing Pods
spores and blob zombies produce the current small cloud.
- rscdel: Blobbernauts can no longer pull anything at all.
- tweak: Blobbernauts health reduced to 200, but blobbernauts now take half brute
damage.
- tweak: Blobbernauts now take massive damage from fire.
- tweak: Blobbernauts do approximately 3 more damage when attacking.
- wip: Replicating Foam will expand more actively when damaged.
- rscadd: Adds Electromagnetic Web, which is light blue, does burn damage and EMPs
targets, and causes a small EMP when dying.
- rscadd: Electromagnetic Web takes more damage; a normal blob that hasn't been
near a node or the core for 6~ seconds can be oneshotted by a laser.
- rscadd: Anomalies, such as pyroclastic and vortex anomalies, now appear at the
bottom of the ghost orbit and observe menus.
Kor:
- rscadd: Nuke ops can purchase sentience potions for 4tc
MMMiracles:
- tweak: Bulldog now starts with stun-slugs instead of its usual 60-brute slugs.
Slugs now cost 3 TC instead of 2.
- tweak: Most SAW ammo has been slightly buffed in damage so maybe it'll be worth
buying now along with a slight cost decrease for the gun itself.
- tweak: Incen shells for the shotgun now apply extra firestacks on hit so it actually
sets people on fire instead of turning them into a light show.
- tweak: Incen rounds for the SAW now leave a fire trail similar to the bulldog's
dragonsbreath round.
- rscadd: Nuke Ops now have the ability to purchase breaching shells, a weaker variant
of the meteorslugs that can still push back people/airlocks/mechs/corgis.
- bugfix: SAW should now use its in-hand sprites for an open-closed magazine
PKPenguin321:
- rscadd: You can now sharpen carrots into shivs by using a knife or hatchet on
them.
bgobandit:
- rscadd: Seven new emoji have been added to hasten the death of the English language.
octareenroon91:
- rscadd: Player-controlled medibots can examine a patient to know what chems are
in the patient's body.
- bugfix: autolathes have been showing extra copies of the hacked designs, but no
more.
2016-02-06:
LordPidey:
- rscadd: Added suicide command for pipe valves. It's quite messy.
Lzimann:
- tweak: Combat Mechas now have a increased chance of destroying a wall with punches
(40% for walls and 20% for reinforced walls)!
- rscadd: Combat mechas can now destroy tables and racks with a punch!
neersighted:
- rscadd: The Syndicate has stolen the latest tgui improvements from Nanotrasen!
All uplinks now feature filtering/search.
- rscadd: Nanotrasen is proud to announce its next generation sleepers, featuring
tgui!
- rscadd: Portable atmospheric components have been overhauled to use the latest
interface technology.
- rscdel: The Area Atmosphere Computer has been removed.
- rscadd: Huge scrubbers now require power.
- rscdel: Borg jetpacks are now refilled from a recharger and not a canister.
- rscadd: Power monitors now have a state of the art graph. Hopefully they're actually
useful to someone.
- rscadd: Cargo consoles have been redesigned and now feature search and a shopping
cart!
2016-02-08:
Incoming5643:
- rscadd: Poly will now speak a line or emote when pet.
- rscadd: Poly now responds to getting fed crackers by becoming more annoying for
the round.
- experiment: Every day he is growing stronger
Kor:
- rscadd: A certain hygiene obsessed alien is now obtainable via xenobiology gold
cores.
- rscadd: Add laserguns with swappable, rechargeable magazines. They are adminspawn
only.
- rscadd: Operatives now get their pinpointers in their pocket when they spawn,
meaning reinforcements automatically come with them (and hopefully people stop
forgetting them in general).
- rscadd: Capture the flag now features a high speed instagib mode, with guns courtesy
of MMMiracles.
phil235:
- tweak: The vision updates for mobs are now instantaneous (e.g. you don't have
to wait one second to see again when removing your welding helmet)
- tweak: Your vision is now affected when you're inside something or viewing through
a camera. You can no longer see mobs or objects when ventcrawling (unless you
have xray for example), an xray user viewing through a camera do not see through
walls around the camera. On the other hand, cameras with an xray upgrade let
you see through walls. Unfocused camera now give you the same effect as when
you are nearsighted. Being inside closets, morgue container and disposal bins
give you some vision impairments.
- rscadd: The ability to toggle your hud on and off (with f12) is now available
to all mobs not just humans.
2016-02-09:
AnturK:
- rscadd: Syndicate Operatives can now buy bags full of plastic explosives for 9
TC.
Gun Hog:
- rscadd: '"Nanotrasen has drafted a design for an exosuit version of the medical
nanite projector normally issued to its Emergency Response Personnel. With sufficient
research, a prototype may be fabricated for field testing!"'
incoming5643:
- rscadd: The wizard spell wild shapeshift has been made less terrible.
neersighted:
- rscadd: Internals tanks now provide an action button
- rscadd: Jetpacks now emit the gas consumed for propulsion onto their turf
- rscdel: Jetpacks no longer have object verbs
- rscdel: tgui no longer has internals buttons
- bugfix: Malf AI's flood ability now correctly sets vent pressure bounds -- the
results are devastating... Try it!
2016-02-10:
Joan:
- rscadd: Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically
whenever they're on blobs near a node or the core.
- tweak: Blob expansion no longer has a chance to fail inversely proportional with
the expanding blob's health. Blobs still, however, expand at roughly the same
rate as they do currently.
- experiment: Adds five new blob chemicals.
- rscadd: Adds Penetrating Spines, which is sea green and does brute damage through
armor. The damage can still be reduced by bio protection.
- rscadd: Adds Explosive Lattice, which is dark orange and does brute damage to
all mobs near the target. Explosive Lattice is very resistant to explosions.
- rscadd: Adds Cyclonic Grid, which is a light blueish green and does oxygen damage,
in addition to randomly throwing or pulling nearby objects.
- rscadd: Adds Zombifying Feelers, which is a fleshy zombie color and does toxin
damage, in addition to killing and reviving unconscious humans as blob zombies.
- rscadd: Adds Regenerative Materia, which is light pink and does toxin damage,
in addition to making the attacked mob think it is at full health.
- wip: Tweaks some of the existing blob chemicals slightly.
- rscadd: Sporing Pods can produce spores when killed by damage less than 21, from
less than 20. This means lasers can produce spores.
- rscadd: Reactive Gelatin has a slightly higher maximum damage and will attack
the nearby area when hit with brute damage projectiles, from just when attacked
by brute damage in melee.
- tweak: Sorium, Dark Matter, and the new Cyclonic Grid will not throw mobs with
the 'blob' faction, such as blobbernauts and spores.
Kor:
- rscadd: The chaplain can now transform the null rod into a holy weapon of his
choice by using it in hand. Each one has different strengths and drawbacks.
MrStonedOne:
- tweak: Tesla balance changes
- tweak: Tesla will now require increasingly more energy to trigger new orbiting
balls. First ball comes with 32 energy (down from 300), fourth requires 256
(down from 1200), and so on and on, doubling with each new ball. Balls after
7 are increasingly harder to get than before, whereas balls before 6 are easier
to get.
- rscadd: MULTIBOLT IS BACK!
- tweak: Be warned that in multibolt all but 1 primary bolt now have a random shocking
range, meaning they may still target a close human over a far away grounding
rod as the rod may be out of range.
- tweak: Power output of tesla massively dropped, it should no longer put out almost
twice the power of a stage 3 singulo with maxed collectors without any balls,
you'll need at least 3 balls for that now.
- tweak: Tesla can now lose power, causing ball count to drop. Tesla will never
shrink out of existence, just lose its balls.
- tweak: Tesla is now more likely to head in the direction of the thing it last
zapped.
PKPenguin321:
- rscadd: Chameleon Jumpsuits now have slight melee, bullet, and laser protection.
- tweak: The armor values for security helmets, caps, and berets have all been brought
in line. Consequently, helmets and berets are a teeny bit better, and caps now
have the slight bomb protection that the other two had.
- experiment: The time needed to complete most tablecrafting recipes has been cut
in half to make tablecrafting less annoying to use.
Shadowlight213:
- rscadd: pAI controlled mulebots can now run people over.
- tweak: Mulebot health has been greatly decreased.
neersighted:
- rscadd: Horizontal (lying) mobs now fit into crates
- rscadd: Mobs may now be stuffed into crates, as with lockers
- rscadd: Stuffing into a locker deals a mild stun (the same as tabling)
octareenroon91:
- rscadd: New designs can now be added to Autolathes via a design disk. Simply use
a disk containing a suitable design on your autolathe.
2016-02-11:
neersighted:
- rscdel: Remove all cyborg jetpacks... They were awful...
- rscadd: Adds borg ion thrusters, which are available as an upgrade module for
any borg.
- rscdel: Jetpack stabilizers are always on, but now we have...
- rscadd: Jetpack turbo mode, to move at sanic speed in space.
2016-02-12:
Kor:
- rscadd: Malf AIs can now get the objective to have a robot army by the end of
the round.
- rscadd: Malf AIs can now get the objective to ensure only human crew (no mutants)
are on the shuttle at round end.
- rscadd: Malf AIs can now get the objective to prevent a crewmember from escaping
the station, while requiring that crewmember still be alive.
neersighted:
- rscadd: Cybernetic implants purchased from the uplink now include a free autoimplanter!
octareenroon91:
- rscdel: You can no longer kill yourself with the SORD
- rscadd: Suicide attempts with the SORD will inflict 200 stamina damage. You will
only die of shame.
- bugfix: Cleanup to suicide verb code.
2016-02-13:
Buggy123:
- rscadd: You can now build cable coils using the autolathe.
Fox McCloud:
- bugfix: Fixes the sleeping carp martial arts grab not being an instant aggressive
grab
KazeEspada:
- rscadd: 'New backpack options available! New options include: Department Bags,
Leather Satchels, and Dufflebags!'
Kor:
- rscadd: Chainsaw sword, force weapon, and war hammer have all been added as Chaplain
weapon options.
Malkevin:
- tweak: Tracking implants have been upgraded. The old clunky manually adjusted
number system has been replaced with an automated ID scanner, this will show
the implant carrier's name on both the Prisoner Management Console and the hand
tracker. Happy deep striking!
PKPenguin321:
- tweak: 'Traitor EMP kits have had their cost reduced from 5 to 2, and no longer
contain the EMP flashlight. rcsadd: EMP flashlights can now be bought separately
for 2 TCs.'
Zerrien:
- rscadd: Conveyor pieces can be placed as corner pieces when building in non-cardinal
directions.
- rscadd: Using a wrench on a conveyor rotates it while in place.
neersighted:
- tweak: Gibtonite can now be pulled.
- tweak: Slowdown factors are ignored when in zero gravity.
phil235:
- rscadd: Brains can no longer be blinded.
- bugfix: Fixes brain being immortal. They are immune to everything but melee weapon
attacks. Brains not inside a MMI can now be attacked just like MMIs. Damaged
brain can't be put into a robot, they can still be put inside a brainless humanoid
corpse and cloned, but deffibing the corpse always fails (can't revive someone
with a brain beaten to a pulp).
2016-02-14:
Joan:
- rscadd: Blobbernauts can now speak to overminds and other blobbernauts with :b
- rscadd: Blobs can now expand onto lattices and catwalks.
- rscdel: Blob expansion on space tiles with no supports is much slower.
- tweak: Blob Sorium and Dark Matter now have less range on targets with bio protection.
- tweak: Blob Sorium does slightly less damage.
2016-02-17:
Fox McCloud:
- tweak: Laser eyes mutation no longer drains nutrition
Joan:
- rscdel: The sleeping carp gang no longer has special equipment and an inability
to use pneumatic cannons.
PKPenguin321:
- tweak: The traitor surgery bag now costs 3 TC, down from 4.
Zerrien:
- rscadd: adds unique icons for the two medical patch types
2016-02-18:
Kor:
- rscadd: 'Four more chaplain weapon options have been added: hanzo steel, light
energy sword, dark energy sword, and monk''s staff.'
2016-02-19:
AnturK:
- rscadd: Chairs and stools can now be picked up and used as weapons by dragging
them over your character.
PKPenguin321:
- rscadd: The cleanbot uprising has begun.
- rscadd: Emagged cleanbots are much scarier now. Standing on top of one will yield
very devastating results, namely in the form of powerful flesh-eating acid.
2016-02-20:
CPTANT:
- tweak: Due to new crystals Nanotrasen lasers weapons may now set you on FIRE.
Joan:
- imageadd: Blobbernauts and blob spores now have a visual healing effect when being
healed by the blob.
xxalpha:
- rscadd: 'New event: Portal Storm.'
- rscadd: Kinetic accelerators now reload automatically.
2016-02-24:
CPTANT:
- tweak: stamina regeneration is now 50% faster.
Joan:
- rscadd: Revenants now have an essence display on their HUD
- rscadd: Revenants retain the essence cap from the previous revenant when reforming,
minus any perfect souls.
- rscadd: Revenants can now toggle their night vision.
- tweak: Revenant Defile has one tile more of range, but does less damage to windows.
- tweak: Revenant Blight kills space vines and glowshrooms slightly more rapidly.
- tweak: Delays before appearing when harvesting are slightly randomized.
- tweak: Revenant fluff objectives have been changed to be slightly more interesting.
RemieRichards:
- rscadd: Cursed heart item for wizards, allows them to heal themselves in exchange
for having to MANUALLY beat their heart every 6 seconds. Heals 25 brute/burn/oxy
damage per correctly timed pump.
Steelpoint:
- tweak: Syndicate engineers have reinforced the exterior of their stealth attack
ships. Nuclear Operative ship hull walls are now, once again, indestructible.
- tweak: In addition Syndicate engineers had the opportunity to revamp the interior
of stealth attack ships. The inside of Op ships now has a slightly new layout,
including a expanded medbay, as well as additional medical and explosive equipment.
- rscadd: Thanks to covert Syndicate operatives, strike teams can now bring the
stealth attack ship within very close proximity to the station codenamed 'Boxstation'.
A new ship destination labeled 'south maintenance airlock' is now available
to Op strike teams.
phil235:
- rscadd: Holo tape is replaced by holo barriers.
- rscadd: The action button of gas tanks and jetpacks now turn green when you turn
your internals on.
2016-02-26:
Iamgoofball:
- rscadd: Adds the Chameleon Kit to uplinks for 4 telecrystals containing a Chameleon
Jumpsuit/Exosuit/Gloves/Shoes/Glasses/Hat/Mask/Backpack/Radio/Stamp/Gun/PDA.
- rscadd: The chameleon gun fires no-damage lasers regardless of what it looks like.
- rscadd: The Voice Changer has been merged into the Chameleon Mask.
- rscadd: No-slip shoes have been combined into Chameleon Shoes.
- rscdel: Space Ninjas no longer have voice changing capabilities.
- rscdel: The Chameleon Jumpsuit has been replaced by the Chameleon Kit in the uplink
for the same price.
- tweak: All chameleon clothing items have lost EMP vulnerability.
- tweak: Chameleon equipment provides very minor armor.
- experimental: Agent ID Cards can now use chameleon technology to look like any
other ID card.
- bugfix: The Chameleon Kit is actually purchasable now. It doesn't give a single
chameleon jumpsuit anymore.
PKPenguin321:
- rscadd: The kitchen vendor now contains two sharpening blocks.
- rscadd: Only items that are already sharp (such as fire axes, knives, etc) can
be sharpened. Items used on sharpening blocks become sharper and deadlier. The
sharpening blocks themselves can only be used once, and you can only sharpen
items once.
- tweak: The EMP kit has been buffed. It now contains five EMP grenades, up from
two.
- tweak: The EMP implant found in the EMP kit has been buffed. It now has three
uses, up from two.
2016-03-02:
CoreOverload:
- rscadd: A new "breathing tube" mouth implant. It allows you to use internals without
a mask and protects you from being choked. It doesn't protect you from the grab
itself.
- tweak: Arm cannon implants are now actually implanted into the arms, not into
the chest.
- bugfix: Arm cannons have an action button again.
- tweak: Heart removal is no longer instakill. It puts you in condition similar
to heart attack instead. You can fix it by installing a new heart and applying
defibrillator if it wasn't beating.
- rscadd: You can now make a stopped heart beat again by squeezing it. It will stop
beating very soon, so you better be quick if you want to install it without
using defibrillator.
- rscadd: There is now a chance to recover some of the internal organs when butchering
aliens or monkeys.
- rscadd: A new organ - lungs. When removed, it will give you breathing and speaking
troubles.
- rscadd: Human burgers are, once again, named after the generous meat donors that
made them possible.
Fox McCloud:
- rscadd: Gibbing mobs will now throw their internal organs
Gun Hog:
- rscadd: Ghost security HUDs now show arrest status and implants.
- tweak: The Alien queen, upon her death, will now severely weaken the remaining
alien forces.
Joan:
- tweak: Replicating Foam has a lower chance to expand when hit.
- tweak: Penetrating Spines is now purple instead of sea green.
- imageadd: Blobbernauts now have a brief animation when produced.
- experiment: Adds five new blob chemicals. This is a total of 25 blob chemicals.
Will it ever stop?
- rscadd: Draining Spikes, which is reddish pink and does medium brute damage, and
drains blood from targets.
- rscadd: Shifting Fragments, which is tan and does medium brute damage, and shifts
position when attacked.
- rscadd: Flammable Goo, which is reddish orange and does low burn and toxin damage,
and when hit with burn damage, emits a burst of flame. It takes more damage
from burn, though.
- rscadd: Poisonous Strands, which is lavender and does burn, fire, and toxin damage
over a few seconds, instead of instantly.
- rscadd: Adaptive Nexuses, which is dark blue and does medium brute damage, and
reaps 5-10 resources from unconscious humans, killing them in the process.
- wip: Confused about what the chemical you're fighting does? Look at https://tgstation13.org/wiki/Blob#Blob_Chemicals
- rscadd: Adds 'Support and Mechanized Exosuits' and 'Space Suits and Hardsuits'
categories to the syndicate uplink.
- rscadd: Nuke op reinforcements and mechs have been moved to the first category.
Syndicate space suits and hardsuits have been moved to the second category.
- bugfix: Traitors can now properly buy the blood-red hardsuit for 8 TC.
- tweak: Nuke ops can no longer buy the blood-red hardsuit, as the elite hardsuit
costs the same amount while being absolutely better.
Kor:
- rscadd: Added door control remotes. Clicking on doors while holding them will
let you open/bolt/toggle emergency access depending on the mode. They will not
work on doors that have their IDscan disabled (rogue AIs take note!)
- rscadd: The Captain, RD, CE, HoS, CMO, and QM all now have door control remotes
in their lockers.
LanCartwright:
- rscadd: Adds Uranium to Virus reaction. Will create a random symptom between 5
and 6 when mixed with blood.
- rscadd: Adds Virus rations, which creates a level 1 symptom when mixed with blood.
- rscadd: Adds Mutagenic agar, which creates a level 3 symptom.
- rscadd: Adds Sucrose agar which creates a level 4 symptom.
- rscadd: Adds Weak virus plasma, which creates a level 5 symptom.
- rscadd: Adds Virus plasma, which creates a level 6 symptom.
- rscadd: Adds Virus food and Mutagen reaction, creating Mutagenic agar.
- rscadd: Adds Virus food and Synaptizine reaction, creating Virus rations.
- rscadd: Adds Virus food and Plasma reaction, creating Virus plasma.
- rscadd: Adds Synaptizine and Virus plasma reaction, creating weakened virus plasma.
- rscadd: Adds Sugar and Mutagenic agar reaction, creating sucrose agar.
- rscadd: Adds Saline glucose solution and Mutagenic agar reaction, creating sucrose
agar.
- rscadd: Adds Viral self-adaptation symptom, which boosts stealth and resistance,
but lowers stage speed.
- rscadd: Adds Viral evolutionary acceleration, which bosts stage speed and transmittability,
but lowers stealth and resistance.
- rscadd: Flypeople now vomit when they eat nutriment.
- rscadd: Flypeople can now suck the vomit off the floor to gain it's nutritional
content.
- rscadd: Flypeople now must suck puke chunks and vomit to fill themselves of food
content.
Malkevin:
- tweak: Sec officers have two sets of cuffs again (one on spawn, one in locker)
- tweak: Done some optimisation of sec spawn equipment lists and lockers to remove
some of the repetitive clicking, sec belts are now preloaded with equipment.
- tweak: HoS has a full baton instead of the collapsible one
- tweak: Detective has a classic police baton and pepper spray instead of the collapsible
baton (someone made police batons shit, so don't get overly happy)
- bugfix: pop scaled additional lockers spawned were the wrong type, changed them
to the right type which has batons now (actually belts now that I've changed
them).
MrStonedOne:
- tweak: Suit sensors will now favor higher levels for starting amount with the
exception of the max level, that remains unchanged.
- tweak: 'Old odds: 25% off 25% binary lifesigns 25% full lifesigns 25% coordinates'
- tweak: 'New odds: 12.5% off 25% binary lifesigns 37.5% full lifesigns 25% coordinates'
PKPenguin321:
- rscadd: Bolas are now in the game. They're a simple device fashioned from a cable
and two weights on the end, designed to entangle enemies by wrapping around
their legs upon being thrown at them. The victim can remove them rather quickly,
however.
- rscadd: Bolas can be crafted by applying 6 metal sheets to cablecuffs. They can
also be tablecrafted.
Sestren413:
- rscadd: Botanists have access to a new banana mutation now, bluespace bananas.
These will teleport anyone unfortunate enough to slip on their peel.
Shadowlight213:
- rscadd: A wave of dark energy has been detected in the area. Corgi births may
be affected.
Shadowlight213 and Robustin:
- rscadd: '"Old Cult is back baby!"'
- tweak: '"Cult survival objective disabled"'
- tweak: '"Imbuing talismans now consumes the imbue rune"'
- tweak: '"Invoking the stun talisman now hurts the cultist more"'
- tweak: '"The stun talisman duration is nerfed by 10%, mute is nerfed by 60% but
a stutter and special new slur effect will last much longer"'
- tweak: '"The old cult has retained the rune of time stop, now requiring 3 cultists
to invoke"'
- rscdel: '"New Cult is removed!"'
bgobandit:
- rscadd: CentComm has been informed that cargo is receiving new forms of contraband
in crates. Remember, Nanotrasen has a zero-tolerance contraband policy!
lordpidey:
- rscadd: New virology symptom, projectile vomiting. It is a level four symptom.
2016-03-03:
Joan:
- tweak: Blobbernauts now die slowly when not near a blob.
- rscadd: Blobbernauts can now see their health and the core health of the overmind
that created them.
2016-03-05:
CoreOverload:
- imageadd: Cyborg tools (screwdriver, crowbar, wrench, etc) now have new fancy
sprites.
- tweak: Said cyborg tools have received a buff and are now two times faster than
their non-cyborg counterparts.
Joan:
- tweak: Replicating Foam has lower expand chances when hit and on normal expand.
- bugfix: Shifting Fragments will no longer try and fail to swap with invalid blobs
when hit.
- tweak: Electromagnetic Web no longer always EMPs targets, instead doing it at
a 25% chance.
- tweak: Synchronous Mesh now only takes bonus damage from fire, bombs, and flashbangs.
- tweak: Synchronous Mesh no longer tries to split damage to blob cores or nodes.
Cores and nodes still split damage to nearby blobs, however.
- tweak: Blobbernauts now attack much slower.
- tweak: Blobbernauts are now maximum one per factory, reduce that factory's health
drastically, and die slowly if that factory is destroyed.
- experiment: Factories must still have above 50% health to produce blobbernauts.
2016-03-07:
WJohnston:
- tweak: Queens and praetorians have new sprites!
2016-03-09:
Joan:
- rscadd: Blobs can now attack people that end up on top of blob tiles with Left-Click
or the Expand/Attack Blob verb.
- tweak: The Toxin Filter virology symptom now heals 4-8 toxin damage instead of
8-14.
- tweak: The Damage Converter virology symptom will now do toxin damage for each
limb healed.
MrStonedOne:
- tweak: Centcom has improved the the tesla generator! The generated tesla energy
balls should now be more stable! Growing quicker and dissipating slower. It
seems to also move around a touch more but that shouldn't be an issue as the
the tesla escaping containment is unheard of!
2016-03-10:
Joan:
- rscadd: The blob can now be shocked by the tesla.
- tweak: Strong blobs are now much more resistant to brute damage.
- wip: Tweaks blob reagents;
- rscdel: Removes Ripping Tendrils.
- rscdel: Removes Draining Spikes.
- tweak: Cryogenic Liquid does less burn damage.
- tweak: Pressurized Slime does less brute damage.
- tweak: Reactive Gelatin now has a lower minimum damage.
- tweak: Poisonous Strands applies its damage over a longer period of time.
- tweak: Sporing Pods now does much less damage, and is less likely to produce spores
when killed.
- tweak: Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments do
less toxin damage.
- rscadd: Energized Fibers no longer heals when hit with stamina damage, and is
instead immune to the tesla.
- rscadd: Boiling Oil now takes damage from extinguisher blasts. Boiling Oil blobbernauts,
however, do not.
- tweak: Replicating Foam now takes increased brute damage and when expanding from
damage, will not expand again.
- tweak: Flammable Goo takes 50% increased burn damage, from 30%.
- tweak: Explosive Lattice now takes much higher damage from fire, flashbangs, and
the tesla.
- experiment: Electromagnetic Web takes full brute damage, lasers will now one-hit
normal blobs, and the death EMP is smaller.
2016-03-12:
Joan:
- bugfix: Blobbernauts and blob spores can now move near blob tiles in no gravity.
- tweak: Boiling Oil does slightly more damage and takes slightly less damage when
extinguished.
- rscadd: Flammable Goo now applies firestacks to targets, but does not ignite them.
Jordie0608:
- rscadd: Show Server Revision will now tell you if a PR is test merged currently.
PKPenguin321:
- rscadd: Added reinforced bolas. They do a very short stun in addition to normal
functions, and take twice as long to break out of when compared to regular bolas.
- tweak: The traitor's Throwing Star Box has been made into the Throwing Weapons
Box. It now contains two reinforced bolas in addition to its old contents. It
also costs 5 TCs, down from 6.
tkdrg:
- tweak: The detective's revolver now takes three full seconds to reload.
xxalpha:
- rscadd: Detective can be a Traitor/Double Agent.
- tweak: Removed Detective's access to security lockers and secbots.
- tweak: Removed bowman's headset from Detective's locker.
- tweak: Box Brig Security Office and Locker Room require a higher access level
(Security Officer level).
2016-03-13:
Dorsisdwarf:
- rscadd: 'Adds Robo-Doctor board (The Hippocratic Oath: Now on your beepbot)'
- rscadd: Adds Reporter board (The truth will set ye free (termsandconditionsmayapply))
- rscadd: Adds Live and Let Live board
- rscadd: Adds Thermodynamics as a dangerous board.
Impisi:
- tweak: Improvised shells now deal more far more damage but are more inaccurate.
- tweak: Overloaded shells now require liquid plasma in addition to black powder.
Shells now fire explosive pellets that are good at hurting you and everything
in front of you.
Joan:
- rscdel: Blob gamemode blobs will no longer burst from people.
- rscadd: Instead, the blob gamemode spawns overminds, which can place their blob
core underneath them in an unobserved area.
- rscadd: The overminds can, until they have placed a blob core, move to any non-space,
non-shuttle tile.
- rscadd: If the overminds fail to place a blob core within a time limit, it will
be automatically placed for them at a random blob spawnpoint.
- tweak: The time before the overmind automatically places the core is slightly
lower than the previous average time it'd take a blob to burst.
2016-03-15:
Cuboos:
- soundadd: Modded the current door sound and added a few new ones, unique sound
for closing, bolting up/down and a nifty denied sound.
Isratosh:
- rscadd: Security flashlights can now be attached to the bulletproof helmets.
Joan:
- tweak: Resource blobs produce resources for their overmind slightly slower for
each resource blob their overmind has.
- rscadd: Blob overminds get one free chemical reroll.
- rscadd: Blob overminds can no longer place resource and factory blobs out of range
of cores and nodes, unless they Toggle Node Requirement off. It is on by default.
- rscadd: Blob UI buttons now have tooltips.
- tweak: Cores and nodes will expand slightly slower.
- tweak: Blob Chemicals no longer trigger effects on dead mobs.
- tweak: Shifting Fragments has a lower chance to move shields with normal expansion
and will no longer shift blobs to the location of a dying blob.
- tweak: Flammable Goo no longer applies fire to tiles with blobs.
- tweak: Electromagnetic Web has a slightly higher EMP range.
Kor:
- rscadd: Hunger was accidentally disabled sometime back in October 2015. We finally
noticed and fixed it.
Kor (And all the lovely maintainers and spriters who helped me along the way):
- rscadd: Adds a new, lava themed planet to mine on,with randomly generated rivers
of lava and islands of volcanic rock. This mine is used on Box and Metastation.
Other mappers may enable it at their discretion.
- rscadd: Added deadly ash storms to mining.
- rscadd: Added slightly deadlier variants of mining mobs to lavaland, with sprites
done by my girlfriend.
- rscadd: Added portable survival capsules to mining equipment lockers. Don't forget
these, or you might get caught out by a storm. You may purchase more at the
venders.
- rscadd: Added randomly loaded ruins to mining. These maps contain new and unique
items not seen elsewhere in thegame. There are around a dozen of them added
with the "release" of lavaland, though I plan for many more.
- rscadd: Some ruins contain sleepers which allow you to spawn as various roles,
such as survivors of a shuttle crash stranded in the wilderness. You can find
these sleepers in the orbit list.
- rscadd: You can now fly the abandoned white ship to lavaland.
LanCartwright:
- tweak: Choking now deals damage based on virus' Stage speed and virus Stealth.
- tweak: Fever heats the body based on Transmittability and Stage speed.
- tweak: Spontaneous Combustion now adjusts firestacks based on stage speed minus
Stealth.
- tweak: Necrotizing Fasciitis now deals damage based on lower Stealth values.
- tweak: Toxic Filter now heals based on Stage speed.
- tweak: Deoxyribonucleic Acid Restoration now heals brain damage based on Stage
speed minus Stealth.
- tweak: Shivering now chills based on Stealth and Resistance.
- rscadd: Proc for the total stage speed of a virus' symptoms.
- rscadd: Proc for the total stealth of a virus' symptoms.
- rscadd: Proc for the total resistance of a virus' symptoms.
- rscadd: Proc for the total transmittance speed of a virus' symptoms.
MrStonedOne:
- rscdel: 'Lag has been removed from the following systems: mob life()/virus process,
machine/object/event processing, atmos, deletion subsystem, lighting, explosions,
singularity''s eat(), timers, wall smoothing, mass var edit, mass proc calls(and
all of sdql2), map loader, and the away mission loader.'
- rscdel: Removed limit on bomb cap of 32,64,128, it can now go to the MOON.
- tweak: Minimap generation is now a config option that defaults to off so coders
don't have to wait for it to generate to test their code, server operators should
note that they need to enable it on production servers that want minimap generation.
- wip: if you find any things that still lag, please report them to MrStonedOne
for lag removal.
- experiment: I'm gonna take this time to shill out that, Lummox JR, byond's only
dev, coded the tool that made this change possible, he lives off of byond membership
donations, if you like the lag removal, become a byond member or at least throw
5 bucks byond's way for doing this.
- experiment: Feel free to ask for bomb cap removals when solo antag, but remember,
the later in the round it is, the more likely you'll get it.
PKPenguin321:
- rscadd: Scooters and skateboards have been added.
- rscadd: Use rods to make a scooter frame. From there, apply metal to make wheels,
creating a skateboard. Apply a few more rods to make a full scooter. You can
also use tablecrafting to create them, their recipes can be found under the
Misc. category.
- rscadd: Each step of scooter deconstruction is performed with either a wrench
or a screwdriver, depending on the step.
xxalpha:
- rscadd: Scrubber clog event now ejects cockroaches.
2016-03-17:
CoreOverload:
- rscdel: The recent jetpacks nerf is finally reverted. Turbo mode is dead and stabilization
is once again can be toggled on and off.
- rscadd: 'Added a new chest cyberimplant: implantable thrusters set. This implant
is a built-in jetpack that has no stabilization mode at all and can use gas
from environment (if 30+ kPa) or from internals. It can also use plasma from
plasma vessel organ, if you have one.'
Joan:
- tweak: Moved the security hud's icons down slightly to allow it to coexist with
medical and antag huds.
Shadowlight213:
- rscadd: HOG deity can now be heard by all of its followers!
- tweak: The prophet no longer needs to wear his hat to speak with his deity.
- rscadd: The prophet's hat and staff have a new functionality! Use the staff inhand
to reveal hidden structures.
- rscadd: Deities can now hide their structures from view! Pretend to be a book
club when sec bursts in. experiment:Only enemy prophets or your own deity can
reveal these structures and they are disabled when hidden.
2016-03-19:
Joan:
- imageadd: Xray lasers now have unique inhands.
- imageadd: Xray lasers have been recolored to match R&D equipment.
Zombehz:
- rscadd: Adds 'chicken' nuggets* in 4 shapes, including regular, star, corgi, and
lizard. it. They are made with one cutlet of meat.
2016-03-20:
Joan:
- rscadd: Nar-Sie will now corrupt airlocks, tables, windows, and windoors.
- rscadd: Corrupted airlocks have no access restrictions.
- tweak: Nar-Sie no longer causes destruction while moving around in favor of additional
corruption.
- tweak: The surplus crate is less likely to give you eight space suits.
- bugfix: Nukeops can once again buy noslips. The nuke op magboots are still better
than noslips, buy them instead.
Kor:
- rscadd: Runtime now has a chance to spawn with a more classic look.
- rscadd: Killing a necropolis tendril will now drop a chest full of spooky loot.
- rscadd: Killing a necropolis tendril will now cause the ground to collapse around
it after 5 seconds.
2016-03-21:
CoreOverload:
- rscadd: You can now construct and deconstruct wall mounted flashes by using a
wrench on empty wall flash. A crate with four linked "flash frame - flash controller"
pairs is added to cargo.
Joan:
- rscadd: Explosive Holoparasites now have a 33% chance to explosively teleport
attacked targets, doing damage to everyone near the target's appearance point.
- tweak: Explosive Holoparasite bombs can now detonate when living mobs bump them.
- rscadd: Adds lightning holoparasites, which have medium damage resist, a weak
attack, have a lightning chain to their summoner, and apply lightning chains
when attacking targets.
- rscadd: Lightning chains shock everyone nearby, doing low burn damage. This is
excluding the parasite and summoner; chains will shock enemies they're attached
to.
- tweak: Holoparasites can now smash tables and lockers.
PKPenguin321 && !JJRcop:
- rscadd: Milk, which is good for your bones, is now extra beneficial to species
that are mostly comprised of bones.
kingofkosmos:
- rscdel: The backpack close-button has got a visual overhaul.
- rscadd: All storage items can be closed by clicking on them again.
2016-03-23:
Iamgoofball:
- rscadd: Cargo now works off of Credits.
- rscadd: Cargo now plays the Stock Market.
- rscadd: Buy Low, Sell High
2016-03-24:
Iamgoofball:
- rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should
be.
- rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single
fireball.
Joan:
- tweak: Lightning Holoparasites will actually shock relatively often instead of
'sometimes, maybe, if you're really lucky'
PKPenguin321:
- tweak: Sand now fits in your pockets
- rscadd: Sand can now be thrown into people's eyes, doing slight stamina damage,
making their vision slightly blurry, and making them stumble when they walk
for a short time.
RemieRichards:
- rscadd: BEES
- rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
can be grinded to obtain honey, a decent nutriment+healing chemical
- rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
her DNA to match that reagent, meaning all honeycombs produced will contain
that reagent in small amounts
- rscadd: Bees with reagents will attack with that reagent
Xhuis:
- experiment: Alcohol has received multiple tweaks.
- tweak: Drunkenness will now be displayed on examine as long as the target's face
is not hidden, ranging from a slight flush to being a completely drunken wreck.
This also helps to measure alcohol poisoning, although the appearance will remain
for thirty seconds after the alcohol leaves the imbiber's bloodstream.
- tweak: Alcohol poisoning now has different effects. It begins with standard things
such as confusion, dizziness, and slurring, but eventually escalates to constant
vomiting, blacking out, and toxin damage.
- tweak: Drinks now have a wide variety of alcoholism. Grog is barely a drink whatsoever,
for instance, but Manly Dorf will completely floor you with too much consumption.
Note that drinks based off of whiskey and vodka are the hardest, whereas beer
and wine are the softest.
- tweak: The speed of alcohol poisoning has been slightly reduced.
- rscadd: Some drinks have received unique effects. Experiment!
- rscadd: A new base alcohol joins the lineup! Absinthe has been added, and is very
strong.
- rscadd: Whiskey Sour, made with Whiskey, Lemon Juice, and Sugar, simply expands
the existing whiskey-based lineup.
- rscadd: Fetching Fizz, made with Nuka-Cola and Iron, will pull all nearby ores
in the direction of the imbiber.
- rscadd: Hearty Punch, made with Brave Bull, Syndicate Bomb, and Absinthe, will
provide extreme healing in critical condition.
- rscadd: Bacchus' Blessing, made with four of the most powerful alcohols on the
station, is over three times stronger than any other alcohol on the station.
Consume in small amounts or risk death.
2016-03-26:
CPTANT:
- tweak: Nanotrasen found a new taser supplier. The new tasers hold 12 shots, down
people with 2 hits and hybrid tasers now have a light laser attached.
CoreOverload:
- tweak: Sorting junctions now support multiple sorting tags.
Fox McCloud:
- bugfix: Fixes Shadowlings not being spaceproof to pressure
- bugfix: Fixes being able to receive multiple spells as a Lesser Shadowling
Joan:
- rscadd: Adds assassin holoparasites, which do low damage and take full damage,
but can go invisible, causing their next attack to do massive damage and ignore
armor.
- rscadd: Assassin holoparasite stealth will be broken by attacking or taking damage,
which will briefly prevent the parasite from recalling.
- rscadd: Traitor holoparasite injectors include this parasite type.
Kor:
- rscadd: There are a couple new lavaland ruins, including one with a new ghost
role.
PKPenguin321:
- tweak: The RD's reactive teleport armor now has a cooldown between teleports.
EMPing it will cause it to shut down and have a longer cooldown applied.
- imageadd: Bolas, both reinforced and regular, now have newer, sexier sprites.
2016-03-29:
Bawhoppen:
- tweak: Bruisepacks, ointment, and gauze now will apply significanty faster.
- rscdel: SWAT crates no longer contain combat knives.
- rscadd: SWAT crates now contain combat gloves.
- rscadd: Combat knives now can be ordered in their own crate.
Iamsaltball:
- rscadd: GRAB SUPER NERFED
- rscadd: IT'S WAY EASIER TO ESCAPE GRABS NOW
- rscadd: IT TAKES WAY LONGER TO UPGRADE GRABS NOW
- rscadd: 'YOU CAN ACTUALLY FUCKING ESCAPE GRABS NOW TOO #WOW #WHOA'
- rscadd: GRAB TEXT IS ALL BIG BOLD AND RED MUCH LIKE YOUR MOM LAST NIGHT
- experiment: GIT GUDDERS GO FUCK YOURSELVES YOU CAN'T GET GOOD AGAINST "LOL INSTANT
PERMASTUN THAT ISN'T OBVIOUS IN CHAT LIKE THE REST OF THE STUNS"
Joan:
- tweak: Ghost revival/body creation alerts now use the ghost's hud style.
- imageadd: Support holoparasites now have a healing effect with their color when
successfully healing a target.
- tweak: Ranged holoparasite projectiles now take on the color of the holoparasite.
- bugfix: Holoparasite communication(holo->summoner) now sends the message to all
holoparasites the summoner has.
- bugfix: If you have multiple holoparasites for some reason, Reset Guardian allows
you to choose which to reset.
- tweak: Resetting a holoparasite also resets its color and name, to make it more
obvious it's a new player.
- rscadd: Holoparasites can now see their summoner's health and various ability
cooldowns from the status panel.
- rscadd: Blobbernauts are now alerted when their factory is destroyed.
KazeEspada:
- bugfix: Blob Mobs no longer swap with other mobs.
RemieRichards:
- rscadd: Added the ability to make Apiaries and Honey frames with wood
- rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
- rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
it on an existing Queen, to split her into two Queens
- tweak: Made homeless bees more obvious
- bugfix: Fixed a typo that made almost all bees homeless, severely reducing the
odds of getting honeycomb
- tweak: Made bee progress reports (50% towards new honeycomb, etc.) always show,
even if it's 0%
- tweak: Made some feedback text more obvious
- bugfix: Fixed being able to duplicate the bee holder object, this was not exploity,
just weird
- bugfix: Fixed being able to put two (or more) queens in the same apiary
- bugfix: Fixed some runtimes from hydro code assuming a plant gene exists
- bugfix: Fixed runtime when you use a honeycomb in your hand
- tweak: It now takes and uses 5u of a reagent to give a bee that reagent
- rscdel: Removed unused icon file
Ricotez:
- imageadd: The default white ghost form now has directional sprites.
- rscadd: The default white ghost form now also has (your) hair! Here's how it works.
- experiment: If you ghost from a body, you'll get the hair from that body. If it
has hair.
- experiment: If you hit Observe, you'll get the hair from the character you had
active in your setup window. If they had hair.
- wip: This only works with the default white ghost form right now (because the
other forms have the wrong shape or lack directional sprites), and with human
bodies since they're the only ones that have hair. Sorry lizards and plasmamen!
You'll get your turn next time.
- rscadd: A new preference called Ghost Accessories. This lets you configure if
you want your ghost sprite to show both hair and directional sprites, only directional
sprites or just use its original default version without directional sprites.
- rscadd: 'A new preference called Ghosts of Others. This preference is clientside
and lets you configure how other ghosts appear to you: as their own setting,
as the form they chose but without any hair or directional sprites, or as the
simple white ghost sprite if you''re sick of those premium users with their
rainbow ghosts.'
- experiment: The layout of the ghost preference buttons has slightly changed. The
old Choose Ghost Form and Choose Ghost Orbit are now a part of Ghost Customization,
which also contains the new Ghost Accessories button. Clicking Ghost Customization
will send you directly to Ghost Accessories if you don't have premium. The Preferences
tab now also contains the Ghost Display button, which lets you configure how
other ghosts appear to you.
- bugfix: Fixed a bug where the toggles for Ghost Accessories and Ghosts of Others
in the Preferences menu wouldn't save your preference update to your save file.
- bugfix: Renamed the "Ghost Display Settings" preference toggle button to "Ghosts
of Others", so it fits with the name the preference has everywhere else.
TehZombehz:
- rscadd: Paper sacks are now craftable by tablecrafting with 5 sheets of paper.
- rscadd: 'Comes in 5 different designs: Use a pen on a paper sack to change the
design.'
- rscadd: Certain paper sack designs can be modified with a sharp object to craft
a (creepy) paper sack hat.
Xhuis:
- bugfix: Portal storm messages now use the station name rather than the world name.
- bugfix: Shadowlings can no longer glare while shadow walking.
- bugfix: Progress bars are now properly shown when reloading revolvers.
- bugfix: Cyborgs and AIs are no longer knocked out when being stuffed into lockers.
- bugfix: Plasmamen can no longer be the patient zero of the space retrovirus.
- bugfix: Cyborgs and AIs now properly display death messages.
- bugfix: Revenants can no longer be closed into lockers.
- bugfix: Airlocks no longer play sounds or flash lights when denying access if
the airlock has no power.
- bugfix: Job spawn icons in mapping have been fixed.
- bugfix: Gibtonite's disarm message no longer include the outside viewer.
- bugfix: Cult walls and girders are now more streamlined and can be built with
runed metal.
- bugfix: Positronic brains and MMIs can no longer see ghosts.
- rscadd: When someone is turned into a statue, the statue now appears as a greyscale
version of them.
- rscadd: Returning from a statue to a human now knocks you down.
- rscdel: Flesh to Stone no longer works on dead mobs.
- bugfix: Wall-mounted flasher crates now have the proper price.
- bugfix: Wall-mounted flasher frames now have icons.
- bugfix: Upgraded resonators now have an inhand sprite.
2016-03-30:
Coiax:
- rscadd: Geiger counters can now be stored in the suit storage of radiation suits
RemieRichards:
- bugfix: fixes shift-clicking action buttons not instantly resetting their location.
(I'm only making a changelog for this because apparently barely noone even knows
you can move the buttons, let alone reset them...)
TehZombehz:
- rscadd: Honey buns and honey nut bars are now craftable using honey.
- tweak: Brewing mead now requires actual honey.
2016-04-01:
Erwgd:
- bugfix: Weed Killer bottles and Pest Killer bottles now contain 50 units.
- rscadd: The biogenerator can now make empty bottles and black pepper.
Isratosh:
- rscadd: Added an admin jump button to explosion logs.
Joan:
- rscadd: Traitors can now buy charger holoparasites.
- rscadd: Charger holoparasites move extremely fast, do medium damage, and can charge
at a location, damaging the first target it hits and forcing them to drop any
items they're holding.
Kor:
- rscadd: Mechas are now storm proof
- rscadd: Kinetic Accelerators now require two hands to fire, but are free standard
gear for miners.
- rscadd: All mining scanners are now automatic, with the advanced version having
longer range.
- rscadd: The QM and HoP no longer have spare vouchers.
- rscadd: You can buy a pack of two survival capsules with your mining voucher.
- rscadd: Mining Bots will no longer cause friendly fire incidents. They'll hold
fire if you are between them and their target
- rscadd: There are now four different mining drone upgrades available in the vendor.
- rscadd: Resonators can now have more fields and deal more melee damage.
- rscadd: Lavaland miners now have explorer's suits instead of hardsuits. Sprites
by Ausops.
- rscadd: You can now butcher Goliath's for their meat. It cooks well in lava.
Shadowlight213:
- rscadd: Clients now have a volume preference for admin-played sounds.
TehZombehz:
- rscadd: The 'Plasteel Chef' program has provided station chefs with complimentary
ingredient packages. There are several package themes, and chefs are provided
a random package on arrival.
coiax:
- rscadd: Free Golems on Lavaland have been naming their newborn siblings with a
wider range of geology terms
2016-04-02:
Eaglendia:
- rscadd: Central Command has released a new, more functional run of their most
stylish fashion line.
- rscadd: Head of Staff cloaks can now hold specific items - the antique laser gun
for the Captain, the replica energy gun for the Head of Security, the hypospray
for the Chief Medical Officer, the Hand Teleporter or RPED for the Research
Director, and the RCD or RPD for the Chief Engineer.
2016-04-03:
Erwgd:
- rscadd: Our valued colleagues in the security department are reminded to search
boots for hidden items (such as knives or syringes) as part of standard search
procedures. Alt-click a pair of boots to remove any hidden items.
Isratosh:
- bugfix: Fixed rudimentary transform not working properly on ghosts with minds.
- rscadd: Admin logs for bluespace capsules not activated on the mining Z level.
2016-04-04:
TechnoAlchemisto:
- rscadd: The recipes for some Trekchems are now back in the game
- rscadd: Bicaridine can be made with carbon, oxygen, and sugar.
- rscadd: Kelotane can be made with silicon and carbon.
- rscadd: Antitoxin can be made with nitrogen, silicon, and potassium
- rscadd: tricordrazine can be made by combining all three.
2016-04-05:
Erwgd:
- rscadd: Utility belts of all kinds can now accept gloves. Most belts, except janitorial
belts, may now also hold station bounced radios.
- rscadd: Hazard vests and most jackets can carry a station bounced radio as well.
Labcoats can be used to store a handheld crew monitor.
- rscadd: The autolathe can now make toolboxes.
Joan:
- rscadd: Adds protector holoparasites to traitor holoparasite injectors.
- rscadd: Protector holoparasites cause the summoner to teleport to them when out
of range, instead of the other way around.
- rscadd: Protector holoparasites have two modes; Combat, where they do and take
medium damage, and Protection, where they do and take almost no damage, but
move slightly slower.
- tweak: Explosive Holoparasites no longer teleport non-mobs when attacking, but
have a higher chance to teleport mobs.
- rscdel: Explosive Holoparasite bombs no longer trigger on their summoner or any
other parasites their summoner has.
- bugfix: Ranged Holoparasites no longer have nightvision active by default. It
can still be toggled on.
- tweak: Ranged Holoparasite snares no longer alert if the crossing mob is their
summoner or one of the parasites their summoner has.
- tweak: Ranged Holoparasites are slightly less visible in scout mode.
- tweak: Standard Holoparasites attack 20% faster than other parasite types.
- rscdel: Support Holoparasite beacons no longer require safe atmospheric conditions,
but the warp channel takes slightly longer, and is preceded with a visible message.
- tweak: Zombies can no longer destroy more than one airlock at a time.
- rscadd: The mining station has been updated.
MrStonedOne:
- bugfix: Centcom is glad to announce the end of sending workers to our control
group for space exposure testing, a fake station in "space" that noticeably
had air in "space".
TechnoAlchemisto:
- tweak: Detective scanners are now smaller.
- tweak: Pickaxes now fit in explorer suit exosuit slots.
bgobandit:
- rscadd: Alt-clicking a fire extinguisher cabinet opens and closes it. That is
all.
2016-04-06:
CoreOverload:
- rscadd: You can now put slimes in stasis by exposing them to room temp CO2. Useful
for both fighting the slimes and safely storing them.
Erwgd:
- rscadd: The autolathe can now make hydroponics tools! Access the design routines
in the Misc. category of the machine.
LanCartwright:
- tweak: Custom viruses with stealth values of 3 or above are now invisible on the
PANDEMIC and no longer visible on health huds.
MrStonedOne:
- bugfix: Centcom is happy to report that our single sided windows and our windoors
should once again create an airtight seal.
bgobandit:
- rscadd: Honk! Nanotrasen's clowning and development department has invented the
clown megaphone, standard in all clowning loadouts! Honk honk!
2016-04-07:
Kor:
- rscadd: The Laser Cannon in RD has been replaced with the Accelerator Laser Cannon.
Try it out!
- rscadd: Mechas now have armour facings. Attacking the front will deal far less
damage, while attacking the back will deal massive bonus damage.
- rscadd: EMPs now deal far less damage/drain to mechas.
Kor and Ausops:
- rscadd: Survival pod interiors have been redone.
- rscadd: Survival pods now contain a stationary GPS computer.
- rscadd: You can now toggle your GPS off with alt+click.
bgobandit:
- rscadd: Due to budget cuts, Nanotrasen is no longer utilizing copy-protected paper
for its classified documents. Fortunately, our world-class security team has
always prevented any thefts or photocopies from being made!
- rscadd: Secret documents can be photocopied. If you have an objective to steal
any set of documents, a photocopy will be accepted. If you must steal red or
blue documents, a photocopy will NOT be accepted. Enterprising traitors can
forge the red/blue seal with a crayon to take advantage of this.
2016-04-09:
GunHog:
- rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks
open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!
- tweak: Alien Drone health increased to 125 hp.
- tweak: Alien drone is now faster!
- tweak: Alien egg and larva maturation times halved.
- tweak: Resin membrane health increased to 160 hp.
- rscadd: Aliens may now open firelocks.
- rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)
- tweak: Droppers no longer affect aliens.
Joan:
- rscdel: You can no longer drop survival capsules on top of dense objects, such
as the windows in the emergency shuttle. You can still drop them on non-dense
objects and mobs, however.
- tweak: Swarmers can now deconstruct objects simply by clicking.
- rscadd: Swarmers can still teleport mobs away via ctrl-click.
- bugfix: Emps will now properly damage swarmers.
Kor:
- rscadd: Added wisp lanterns to necropolis chests.
- rscadd: Added red/blue cube pairs to necropolis chests.
- rscadd: Added meat hooks to necropolis chests.
- rscadd: Added immortality talismans to necropolis chests.
- rscadd: Added paradox bags to necropolis chests.
- rscadd: Ripley drills work again. Go tear up lavaland.
PKPenguin321:
- tweak: Goofball's grab nerf has been reverted.
TechnoAlchemisto:
- tweak: Pickaxe upgrades are now better.
coiax:
- tweak: Efficiency Station Testing Lab now has a Drone Shell Dispenser
- tweak: Fixed an issue with a door on the Golem Ship
- rscadd: The unfathomable entity Carp'sie has blessed vir followers with mysterious
carp guardians.
- rscadd: Nanotrasen Cyborgs are now able to empty ore boxes without human assistance
- rscadd: Ore boxes are now craftable with 4 planks of wood
- tweak: Ore boxes now drop their contents when destroyed, or dismantled with a
crowbar
coiax, bobdobbington, Core0verload:
- rscadd: An experimental plant DNA manipulator, based on machinery recovered from
ancient seed vaults, has been installed in the Botany department.
2016-04-11:
Joan:
- rscadd: Blob cores will take slight brute damage from explosions.
RandomMarine:
- rscadd: Additional luxuries have been added to golem ships. Including new rewards.
Praise be to The Liberator!
- rscdel: However, jaunters are no longer easily obtained by free golems.
RemieRichards:
- rscadd: The Station Blueprints now display the piping/wiring and some of the machinery
the station started with, to assist in repairs
coiax:
- rscadd: Emagging the cargo console also unlocks regular contraband, in addition
to syndicate gear
- rscadd: A working drone shell dispenser is now on display in MetaStation's museum,
displaying the virtue of the tireless little workers!
- rscadd: Dreamstation now has a drone shell dispenser in the Toxins Launch Room
2016-04-12:
Incoming5643:
- rscadd: Leading scientists have finally proven that humans (and xenos) in fact
have tongues in their mouths.
- rscadd: Swapping out tongues allows the various races to change their speech impediments.
Putting a xeno tongue in someone allows them to make the hissing sound like
a xeno whenever they speak.
- rscdel: There are no erp mechanics tied to this feature.
- experiment: Remember that tongues are stored in the MOUTH, selecting the head
isn't good enough.
Kor:
- rscadd: Ash walker starting gear has been rebalanced.
- rscadd: Ash walkers can no longer use guns.
TrustyGun:
- rscadd: After carefully investing in the market, the Captain had enough money
to replace his silver flask with a golden one!
- rscadd: The Detective is now bringing his personalized flask to work, due to the
grim work he has to do.
- rscadd: The Booze-O-Mat now stocks 3 flasks.
2016-04-16:
Bawhoppen:
- tweak: Cryo is no longer god-awful.
CoreOverload:
- rscadd: A lot of items are now exportable in cargo.
- rscadd: Use Export Scanner to check any item's export value.
Erwgd:
- rscadd: Forks, bowls, drinking glasses, shot glasses and shakers can now be made
and recycled in the autolathe! Access the designs in the new 'Dinnerware' category.
- tweak: Kitchen knives have been moved to the Dinnerware category of the autolathe.
- rscadd: Butcher's cleavers can now be made in a hacked autolathe.
Fox McCloud:
- rscadd: Slime batteries now self-recharge.
- rscadd: Adds transference potion. A potion that allows the user to transfer their
consciousness to a simple mob.
- rscadd: Adds rainbow slime core reaction that generates a consciousness transference
potion when injected with blood.
Iamgoofball, Lati, Geo_Jerkal, Tanquetsunami25:
- rscadd: Lati requested that the Slime Processor will now automatically scoop up
any dead slimes into itself for processing.
- rscadd: Geo_Jerkal requested that you be able to mix Arnold Palmers with Tea and
Lemon Juice.
- rscadd: Tanquetsunami25 requested that cyborg be able to boop.
Incoming5643:
- rscdel: Removed the horrible meme skeletons, please don't sue us.
Kor:
- rscadd: Adrenals, no slips, surplus crates and SUHTANDOS now have minimum population
requirements before they can be purchased.
KorPhaeron:
- rscadd: You now need to butcher goliaths and watchers on lavaland to receive their
loot. Use the combat knives to do so.
Lati:
- rscadd: Custom floor tiles can now be added to floorbots. They will start replacing
other tiles with these tiles if the option is toggled on.
coiax:
- rscadd: Boxstation, not to be outdone by all the other competing station designs,
has installed a drone shell dispenser in the Testing Lab, which makes automated
drones to help fix the station.
- rscadd: Toy fans, rejoyce! The famous skeleton brothers from the beloved game
Belowyarn now have toys that you can win from the arcade machines!
- rscadd: Airlock painters can be printed at your local autolathe
- rscadd: Please do not attempt suicide with the airlock painter or the medical
wrench.
- rscadd: Metastation now has a plant DNA manipulator in Botany.
- rscadd: Using the fire extinguisher on yourself or others while in HELP intent
will spray you or them, rather than beat their probably flaming body with a
metal object.
- tweak: Alt-clicking extinguishers to empty them now wets the floor underneath
them.
lordpidey:
- rscadd: Meth labs can now blow up if you don't purify the ingredients or over-heat
the end product.
nullbear:
- rscadd: Added attack verbs for heart and tongue organs
- tweak: Maximum output of air pumps has been raised.
2016-04-18:
Joan:
- rscdel: Crates are now dense even when open.
- rscadd: You can now climb onto crates in the same way as table and sandbags, though
climbing onto crates is very fast and does not stun you.
- wip: You can walk on crates, provided both are closed/open or the crate you're
on is closed.
- rscdel: You can't close or open a crate if there's a large mob on top of it.
- rscadd: Stuffing items into a closet or crate is now instant and does not close
the closet or crate. Stuffing mobs into a closet or crate still takes time and
closes the closet/crate in question.
- imageadd: Crowbars and wirecutters have new inhand sprites. Crowbars can now be
distinguished from wrenches in-hand.
RandomMarine:
- tweak: Cloth items removed from biogenerator. Instead, it can create stacking
cloth that crafts those items.
- rscadd: In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags,
bio bags, black shoes, bedsheets, and bandages.
- tweak: Bedsheets now tear into cloth instead of directly into bandages.
Shadowlight213:
- tweak: AI will be notified when one of their cyborgs is detonated.
coiax:
- bugfix: Fixed slime grinders not sucking up more than one slime
- rscadd: Drones now start with a spacious dufflebag full of tools, so they will
stop stealing the captain's
- bugfix: Fixed issues with drones wearing chameleon headgear.
- rscadd: Added admin-only "snowflake drone" (also known as drone camogear) headgear.
nullbear:
- bugfix: Fixes air canisters being silent when bashed.
2016-04-20:
Erwgd:
- rscadd: The autolathe can now make trays.
Fox McCloud:
- bugfix: Fixes abductor vests having no cooldown between uses
Kor:
- rscadd: You can now craft boats and oars out of goliath hides. These boats can
move in lava.
- rscadd: Added a spooky, upgraded boat to necropolis chests.
coiax:
- tweak: Slime grinders now cease suction of new slimes while grinding
coiax, Joan:
- rscadd: Drone dufflebags now have their own sprite.
kevinz000:
- rscadd: 'Admin Detection Multitool: A multitool that shows when administrators
are watching you! Now you can grief in safety!'
- tweak: Syndicate R&D scientists have significantly increased the range of their
"AI detection multitools", making them turn yellow when an AI's tracking is
near, but not on you just yet!
2016-04-21:
Kor:
- rscadd: Mechas can now toggle strafing mode.
2016-04-22:
Bawhoppen:
- rscadd: Security belts can now hold any type of grenade. This includes barrier
grenades.
- rscadd: Janitorial belts are now able to store chem grenades.
- rscadd: Military belts have been given a size upgrade, so they can now hold larger
items.
- rscadd: Bandoliers have been given a buff and now can hold a much larger amount
of ammunition.
nullbear:
- bugfix: xenobio console is deconstructable again.
- tweak: syndibomb recipe calls for any matter bin, scaling effectiveness with tier.
2016-04-23:
Joan:
- bugfix: Aliens can now open crates and lockers.
- bugfix: Aliens and monkeys can now climb climbable objects, such as crates and
sandbags.
- rscadd: Aliens climb very, very fast.
Kor:
- rscadd: Running HE pipes over lava will now heat the gas inside.
- rscadd: Alt+clicking on your mecha (while inside it) will toggle strafing mode.
Mercenaryblue:
- rscadd: Allowed all corgis to wear red wizard hats.
TechnoAlchemisto:
- rscadd: Goliaths now drop bones, and Watchers drop sinews.
- rscadd: You can craft primitive gear from bone and sinew.
coiax:
- bugfix: Non-humans are now able to interact with bee boxes.
2016-04-25:
Joan:
- bugfix: You can once again hit a closet or crate with an item to open it.
Kor Razharas:
- rscadd: Adds support for autoclicking.
- rscadd: The Shock Revolver has been added to RnD.
- rscadd: The Laser Gatling Gun has been added to RnD. The Gatling Gun uses autoclick
to fire as you hold down the mouse.
- rscadd: The Research Director now starts with a box of firing pins.
- rscadd: The SABR and Stun Revolver recipes have been removed from RnD
coiax:
- rscadd: Laughter demons are like slaughter demons, but they tickle people to death
- tweak: Slaughter demons are no longer able to cast spells while phased.
- tweak: Wizards can now speak while ethereal, but still cannot cast spells while
ethereal.
- rscadd: 'Centcom''s "drone expert" reports that drones vision filters have been
upgraded to include the option of making all beings appear as harmless animals.
info: As always, all drone filters are togglable.'
- rscadd: As a sign of friendship between the Free Golems and Centcom, they have
modified Centcom's jaunter to be worn around a user's waist, which will save
them from falling to their death in a chasm.
- experiment: The Golems warn that these modifications have created a risk of accidental
activation when exposed to heavy electromagnetic fields.
- tweak: Renamed hivelord stabilizer to stabilizing serum.
- rscadd: Centcom regret to inform you that new instabilities with nearby gas giants
are causing exospheric bubbles to affect the telecommunications processors.
Please contact your supervisor for further instructions.
- rscadd: The Janitor's Union has mandated additional features to station light
replacer devices.
- rscadd: The light replacer now can be used on the floor to replace the bulbs of
any lights on that tile.
- rscadd: The light replacer now eats replaced bulbs, and after a certain number
of bulb fragments (four) will recycle them into a new bulb.
- tweak: The description of the light replacer is now more informative.
- rscadd: Clown mask appearance toggle now has an action button.
2016-04-26:
Iamgoofball & Super Aggro Crag:
- tweak: Fluorosulfuric Acid now has doubled acid power.
- experiment: Fluorosulfuric Acid now does BONUS burn damage scaling on the time
it's been inside the consumer.
Joan:
- tweak: Blobbernauts now spawn at half health.
- tweak: Blobbernauts regeneration on blob is now 2.5 health per tick, from 5.
- tweak: Blobbernauts now cost 40 resources to produce, from 30.
- rscdel: Factories supporting blobbernauts do not spawn spores.
Lati:
- tweak: Syndicate bomb can be only delayed once by pulsing the delay wire. Time
gained from this is changed from 10 seconds to 30 seconds.
TechnoAlchemisto:
- tweak: Goliath plates can now be stacked.
phil235:
- rscadd: More structures and machines are now breakable and/or destroyable with
melee weapon. Additionally, Some structures and machines that are already breakable/destroyable
are now affected by more attack methods (gun projectiles, thrown items, melee
weapons, xeno/animal attacks, explosions).
- rscadd: Hitting any machine now always makes a sound.
- rscadd: You can hit closed closets/crates and doors by using an item on harm intent
(but it doesn't actually hurt them).
- rscadd: you can now burst filled water balloons with sharp items.
- bugfix: Wooden barricade drops wood when destroyed.
- bugfix: Slot machines with coins inside are deconstructable now.
2016-04-27:
TechnoAlchemisto:
- rscadd: Miners can now select explorer belts from the mining vendor using their
vouchers, or mining points.
2016-04-28:
Bawhoppen:
- tweak: Sandbags are no longer tablecrafted. Now you just put in sand (or ash)
by hand to make them.
- rscadd: Miners and Engis now get boxes of empty sandbags in their lockers. Miners
also get a few premade aswell.
- rscadd: You can now break sandstone down into normal sand.
Joan:
- rscadd: Attacking a blob with an analyzer will tell you what its chemical does,
its health, and a small fact about the blob analyzed.
- rscdel: 'NERFS:'
- tweak: Zombifying Feelers does less toxin damage.
- tweak: Adaptive Nexuses does slightly less brute damage.
- tweak: Replicating Foam does slightly less brute damage.
- tweak: Blob Sorium does slightly less brute damage.
- tweak: Blob Dark Matter does slightly less brute damage.
- tweak: Cyrogenic Liquid injects slightly less frost oil and ice and does slightly
less stamina damage.
- tweak: Pressurized Slime does less brute, oxygen, and stamina damage, and extinguishes
objects and people on turfs it wets.
- rscdel: Blob core strong blobs no longer give points when removed.
- wip: 'PROBABLY BUFFS:'
- tweak: Flammable Goo now does slightly more burn damage and applies more firestacks,
but applies fire to blob tiles that don't share its chemical.
- tweak: Energized Fibers does slightly more burn damage, slightly less stamina
damage, and now takes damage from EMPs.
- rscadd: 'BUFFS:'
- tweak: Boiling Oil does slightly more burn damage and applies more firestacks.
- tweak: Reactive Gelatin does slightly more damage on average.
- tweak: Penetrating Spines now also ignores bio resistance in addition to armor.
- tweak: Hallucinogenic Nectar causes more hallucinations.
- tweak: Normal strong blobs now refund 4 points when removed, from 2.
- rscadd: Charger holoparasites now play a sound when hitting a target, as well
as shaking the target's camera.
PKPenguin321:
- rscadd: The warden's locker now contains krav maga gloves.
TechnoAlchemisto:
- rscadd: You can now craft skull helmets from bones.
- rscadd: Syndicate bombs are now harder to detect
2016-04-29:
Bawhoppen:
- rscadd: Several lesser-used uplink's TC cost have been rebalanced.
- tweak: Steckhin down from 9TC to 7TC.
- tweak: Tactical medkit down from 9TC to 4TC.
- tweak: Syndicate magboots from 3TC to 2TC.
- tweak: Powersinks down from 10TC to 6TC.
- tweak: Stealth rad-laser down from 5TC to 3TC.
- tweak: Bundles have been updated accordingly.
Incoming5643:
- rscadd: The staff/wand of door creation can now also be used to open airlock doors.
- rscadd: Doors spawned by the staff/wand now start open. Keep this in mind the
next time you try to turn every wall on the escape shuttle into a door.
Robustin:
- rscdel: The Teleport Other, Veil, Imbue, Reveal, Disguise, Blood Drain, Timestop,
Stun, Deafen, Blind, Armaments, Construct Shell and Summon Tome runes are gone.
- rscadd: Disguise, Veil/Reveal, Construct Shell and Armaments are now talismans.
The Construction talisman requires 25 sheets of metal.
- rscadd: Cultists will now receive a warning when attempting to use emergency communion
or create the Nar-Sie rune
- rscadd: Cultists can now create talismans with a super-simple Talisman-Creation
rune. It takes about 10 seconds to invoke and will present a menu of all the
talisman choices available. Its as simple as tossing the paper on, clicking
the rune, and selecting your talisman.
- rscadd: Cultists now have a proc, "How to Play" that will give a basic explanation
of how to succeed as a cultist.
- rscadd: The new Talisman of Horror is a stealthy talisman that will cause hallucinations
in the victim. Great for undermining security without having to commit to murder
them in middle of the hall.
- rscadd: Creating the Summon Nar-Sie rune does takes slightly less time, but now
adds a 3x3 square of red barrier shields (60hp each) to prevent the rune-scriber
from being bumped by other idiots. This works in conjunction with the rune's
warning to give crew a chance to stop the summoning. Manifest ghost has a weaker
1x1 shield to prevent bumps as well.
- rscadd: Talismans are now color-coded by their effect so you can easily organize
and deploy talismans.
- rscadd: You can now make colored paper in the washing machine using crayons or
stamps, honk.
- rscadd: The Electromagnetic Disruption rune will now scale with the number of
cultists invoking the rune. **A full 9-cultist invocation will EMP the entire
station!**
- rscadd: Armaments will now give the recipient a new cult bola.
- rscadd: The new Talisman of Shackling will apply handcuffs directly to the victim.
These cuffs will disappear when removed.
- tweak: Cult slur is a little less potent so victims might be able to squeeze in
a coherent word or two if you let them keep jabbering on the radio, stun talismans
now have less of a health cost and the stun is back to 10 seconds, from 9.
- tweak: Rune and Talisman names now give a much clearer idea of what they do.
- experiment: The following changes are courtesy of ChangelingRain
- rscadd: The Teleport rune now allows cultists to select which rune to teleport
to, and teleports everything on it.
- rscadd: Veil and Reveal are merged into Talisman of Veiling. Veiling has two uses,
the first use will hide and the second use will reveal.
- rscadd: New icons for the cult bola
- tweak: You can now attack fellow cultists with a Talisman of Arming to arm them
with robes and a sword.
- tweak: You can now only place one rune per tile.
- tweak: Ghosts are notified when a new manifest rune is created.
TechnoAlchemisto:
- rscadd: Sinew can now be fashioned into restraints.
coiax:
- tweak: Internals Crate now contains breath masks and small tanks.
- rscadd: Metal foam grenade box crate added for 1000 points
- rscadd: Added two Engineering Mesons to Engineering Gear Crate
- tweak: Engineering Gear now costs 1300
- rscadd: Breach Shield Generator Crate added for 2500 points
- rscadd: Grounding Rod Crate added for 1700 points
- rscadd: PACMAN Generator Crate added for 2500
- rscadd: Defibrillator Crate added for 2500
- rscadd: Added more helmets to the Laser Tag Crate.
- rscadd: Nanotrasen Customs report that some wide band suppliers have been providing
"alternative" firing pins. Nanotrasen reminds all crewmembers that contraband
is contraband.
- rscadd: Contraband crates now appear visually similar to legitimate crates.
- bugfix: The cargo shuttle's normal transit time has been restored.
nullbear:
- rscadd: Adds a preference option, allowing players to toggle whether recipes with
no matching components should be hidden.
2016-04-30:
Joan:
- rscadd: Blobs attempting to attack the supermatter will instead be eaten by it.
- experiment: This doesn't mean throwing a supermatter shard at the blob is a good
idea; blobs attacking it will gradually damage it, eventually resulting in a
massive explosion, and it will not consume blobs if on a space turf.
- tweak: Hitting a locker or crate with an ID, PDA with ID, or wallet with ID will
try to toggle the lock instead of trying to open it.
- imageadd: Cable coils, cablecuffs, and zipties now all have properly colored inhands.
Kor:
- rscadd: Megafauna have been added to lavaland.
- rscadd: Ash Drakes have been spotted roaming the wastes. Use your GPS to track
their fiery signals.
- rscadd: You can now knock on the Necropolis door, but it's probably best that
you don't.
Mercenaryblue:
- rscadd: Adds a basic paper plane to the game. Fold paper with alt-clicking.
- rscadd: Paper planes are now fully compatible with every stamps on station.
bgobandit:
- rscadd: 'Nanotrasen has released Cards Against Spess! Visit your local library
for a copy. Warning: may cause breakage of the fourth wall.'
2016-05-02:
Joan:
- tweak: Blob spores spawn from factories 2 seconds faster, but the factory goes
on cooldown when any of its spores die.
- experiment: You can examine tomes, soulstones, and construct shells to see what
you can do with them.
- rscadd: Releasing a shade from a soulstone now allows you to reuse that soulstone
for capturing shades or souls, instead of preventing the stone's use forever
if the shade dies.
- imageadd: Runes now actually pulse red on failure.
- rscadd: The Summon Cultist rune no longer includes the cultists invoking it in
the selection menu.
- tweak: Imperfect Communication renamed to Emergency Communication.
- rscdel: You can no longer hide the Nar-Sie rune with a Talisman of Veiling/Revealing.
Kor:
- rscadd: Engineering cyborgs now have internal blueprints.
Lzimann:
- tweak: Automatic nexus placing time changed from 2 to 15 minutes.
- tweak: Prophet's gear(hat and staff) prioritizes the backpack instead of automatically
equipping.
- rscadd: Divine telepathy and prophet to god speak now have a follow button for
ghosts.
- rscadd: Divine telepathy and prophet to god speak now has the god's color.
- bugfix: CTF spawn protection trap is no longer constructable
Mercenaryblue:
- tweak: Drastically reduced the chances of eye damage when throwing a paper plane.
RandomMarine:
- tweak: Medical HUDs improved. To better prioritize patients, subjects deep into
critical condition have a blinking red outline around the entire HUD icon, and
will blink more rapidly when very close to death.
TechnoAlchemisto:
- tweak: Security uniforms have been made more professional, and more tactical.
TrustyGun:
- rscadd: By crafting together a legion skull, a goliath steak, ketchup, and capsaicin
oil, you can create Stuffed Legion! Be careful, it's hot.
coiax:
- rscadd: Centcom Department of [REDACTED] have announced a change of supplier of
[EXPLETIVE DELETED]. As such, for security reasons, the absinthe [MOVE ALONG
CITIZEN] will instead be [NOTHING TO SEE HERE]. We hope that this will not affect
the performance of the [INFORMATION ABOVE YOUR SECURITY CLEARANCE].
nullbear:
- rscadd: A reminder for crew to avoid mopping floors in cold rooms, as the water
will freeze and provide a dangerous slipping hazard known as 'ice'. Running
on it is not recommended.
- rscadd: Frostoil is an effective chemical for rapidly cooling areas in the event
of a fire.
- rscadd: Added X4, a breaching charge more destructive than C4, it can be purchased
from uplinks.
- rscadd: C4 can be used with assemblies.
- bugfix: Fixes chembomb recipe to use any matter bin. Again.
- bugfix: ARG's disappear once finished reacting.
2016-05-03:
coiax, Robustin:
- tweak: Changeling Fleshmend is much less effective when used repeatedly in a short
time. Changeling Panacea is much more effective at purging reagents, reducing
radiation and now reduces braindamage.
2016-05-04:
Fox McCloud:
- tweak: shock revolver projectiles are now energy instead of bullets
Joan:
- rscdel: Cultists no longer communicate via tomes.
- rscadd: Cultists now communicate via the 'Communion' action button.
- rscadd: Examining the blob with an active research scanner or medical hud will
display effects, akin to hitting it with an analyzer.
- rscadd: Improved medical HUDs to work on all living creatures.
- rscadd: Drones and swarmers, being machines, require a diagnostic HUD for analysis
instead.
TechnoAlchemist:
- rscadd: You can now craft cloaks from the scales of fallen ash drakes, look for
the recipe in tablecrafting!
coiax:
- rscadd: The Service and the Standard cyborg module now have a spraycan built in,
for hijinks and passing on important urban messages. The Service cyborg module
also has a cyborg-hand labeler, in case anything needs to be labelled.
- rscadd: 'Centcom Suicide Prevention wishes to remind the station: Please do not
kill yourself with a hand labeler.'
xxalpha:
- bugfix: Fixed the mk-honk prototype shoes.
2016-05-05:
Joan:
- tweak: Revenants are slower while revealed.
- rscdel: Revenants can no longer cast inside dense objects.
- tweak: Lying down will cure Blight much, much faster.
\"Macho Man\" Randy Savage:
- rscadd: OOOHHH YEAAAAHHHH
- rscadd: SNAP INTO A JLIM SIM WITH THE ALL NEW WRESTLING BELT
- rscadd: YOU CAN FREAKOUT YOUR OPPONENTS WITH THE 5 HOT MOVES ON THIS BELT YEAH
- rscadd: PRAY TO THE LOCAL SPACE GODS TO EXCHANGE YOUR TELECRYSTALS TO ENSURE THE
CREAM RISES TO THE TOP
2016-05-07:
Robustin:
- rscadd: A small pantry has been added to SW maintenance.
nullbear:
- rscadd: Makes Shift+Middleclick the hotkey for pointing.
phil235:
- rscadd: DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being
attacked with a heavy sharp item on a specific bodypart can cause dismemberment.
- rscadd: You can't be handcuffed or legcuffed if you're missing an arm or leg.
You can't use items when you have no legs, your arms are too busy helping you
crawl, unless your are buckled to a chair. You're slower when missing a leg.
- rscadd: You lose organs and items if the bodypart they are inside gets cut off.
You can always retrieve them by cutting the dropped bodypart with a sharp object.
- rscadd: Medbay can replace your missing limbs with robotic parts via surgery,
or amputate you.
- rscadd: Changelings do not die when decapitated! They can regrow all their limbs
with Fleshmend, or just one arm with Arm Blade or Organic Shield.
- rscadd: Your chest cannot be dropped, but it will spill its organs onto the ground
when dismembered.
2016-05-08:
CoreOverload:
- rscadd: You can now de-power inactive swarmers with a screwdriver to prevent them
from activating.
- rscadd: Recycle depowered swarmers in autolathe or sell them in cargo!
Joan:
- rscadd: Cultist constructs, and shades, can now invoke runes by clicking them.
- rscdel: This does not include Manifest Ghost, Blood Boil, or Astral Journey runes.
- rscadd: Medical huds will now show parasites in dead creatures.
KorPhaeron:
- rscadd: Burn weapons can now dismember, and they reduce the limb to ash in the
process
- rscadd: Weapons with high AP values will now dismember limbs much easier. These
values are subject to change depending on how things play out over the next
week or two.
- rscadd: Various weapons with high AP values had them lowered (chaplain scythe,
energy sword, dualsaber) to prevent them taking limbs off in a single hit.
- rscadd: The chaplain has two new weapons (they are mechanically identical to previous
weapons, before anyone gets upset about balance). One is dismemberment themed,
the other is related to a new antagonist.
Mercenaryblue:
- rscadd: Throwing a Banana Cream Pie will now knock down and cream the target's
face.
- rscadd: You can clean off the cream with the usual methods, such as soap, shower,
cleaner spray, etc.
- rscadd: The Clown Federation would like to remind the crew that the HoS is worth
double points! Honk!
Robustin:
- experiment: There are rumors that the Cult's 'Talisman of Construction', which
turns ordinary metal for construct shells, can be used on plasteel to create
structures. If the stories are true, the cult has been producing relics of incredible
power through this transmutation.
coiax:
- rscadd: To save credits, Centcom has subcontracted out emergency shuttle design
to third parties. Rest assured, all of these produced shuttles meet our stringent
quality control.
- tweak: Lavaland ruins spawning chances have been modified. Expect to see more
smaller and less round affecting ruins, and no duplicates of major ruins, like
ash walkers or golems.
lordpidey:
- rscadd: Infernal devils have been seen onboard our spacestations, offering great
boons in exchange for souls.
- rscadd: Employees are reminded that their souls already belong to nanotrasen. If
you have sold your soul in error, a lawyer or head of personnel can help return
your soul to Nanotrasen by hitting you with your employment contract.
- rscadd: Nanotrasen headquarters will be bluespacing employment contracts into
the Lawyer's office filing cabinet when a new arrival reaches the station. It
is recommended that the lawyer create copies of some of these for safe keeping.
- rscadd: Due to the recent infernal incursions, the station library has been equipped
with a Codex Gigas to help research infernal weaknesses. Please note that reading
this book may have unintended side effects. Also note, you must spell the devil's
name exactly, as there are countless demons with similar names.
- rscadd: When a devil dies, if the proper banishment ritual is not performed on
it's remains, the devil will revive itself at the cost of some of it's power. The
banishment ritual is described in the Codex Gigas.
- rscadd: When a demon gains enough souls, It's form will mutate to a more demonic
looking form. The Arch-demon form is known to be on par with an ascended shadowling
in power.
2016-05-09:
Joan:
- tweak: Sporing Pods produces spores when expanding slightly more often.
- tweak: Replicating Foam now only expands when hit with burn damage, from all damage,
but does so at a higher chance. Free expansion from it is, however, more rare.
- tweak: Penetrating Spines does slightly more brute damage, and Poisonous Strands
does its damage 50% faster.
KorPhaeron:
- rscadd: The AI no longer has a tracking delay because artificial lag is the most
miserable thing in the world.
Razharas:
- tweak: crafting can now be done everywhere, little button near the intents with
hammer on it(its not T) opens the crafting menu, if you are in a locker or mech
only things in your hands will be considered for crafting
coiax:
- tweak: Skeletons now have bone "tongues"
2016-05-11:
Joan:
- rscadd: Shades can move in space.
- rscadd: Artificers can now heal shades.
coiax:
- tweak: Added action button to chameleon stamp
- rscadd: Added APPROVED and DENIED stamps to Bureaucracy Crate
- rscadd: Added the cream pie closet to various maps. Added contraband Cream Pie
Crate to Cargo.
pudl:
- rscadd: The armory has been redesigned.
2016-05-12:
Shadowlight and coiax:
- rscdel: Due to numerous reports of teams using human weapons instead of stealth
when carrying out their assignments, future teams have been genetically modified
to only be able to use their assigned blaster and are unable to use human weapons.
2016-05-13:
Joan:
- rscadd: Cultists can now unanchor and reanchor cult structures by hitting them
with a tome. Unanchored cult structures don't do anything.
KorPhaeron:
- rscadd: Drake attacks are now much easier to avoid.
- rscadd: Player controlled drakes can now consume bodies to heal, and alt+click
targets to divebomb them.
TechnoAlchemisto:
- rscadd: More items have been added to the mining vendor, check them out!
2016-05-14:
Cruix:
- bugfix: Fixed foam darts with the safety cap removed being reset when fired.
- rscadd: Added the ability to remove pens from foam darts.
- bugfix: Foam darts with pens inside them are no longer destroyed when fired.
- bugfix: Foam darts no longer drop two darts when fired at a person on a janicart.
Joan:
- rscdel: The Raise Dead rune no longer accepts dead cultists as a sacrifice to
raise the dead.
Metacide:
- rscadd: 'A small update for MetaStation, changes include:'
- rscadd: Added extra grounding rods to the engine area to stop camera destruction.
- rscadd: Added canvases and extra crayons to art storage and some easels to maint.
- rscadd: Added formal security uniform crate for parades to the warden's gear area.
- rscadd: The armory securitron now starts active.
- rscadd: The genetics APC now starts unlocked.
- rscadd: Other minor changes and fixes as detailed on the wiki page.
coiax, Nienhaus:
- rscdel: Unfortunately, the Belowyarn toys have been withdrawn from distribution
due to Assistants choking on the batteries. Centcom has sent their condolences
to the battery manufacturing plant.
- rscadd: We are introducing Oh-cee the original content skeleton figurines. Pull
its string, and hear it say a variety of phrases. Not suitable for infants or
assistants under 36 months.
- tweak: Note that pulling the string of all talking toys is now visible to others.
- rscadd: Talking toys produce a lot more chatter than they did before. So do some
skeleton "tongues".
pudl:
- rscadd: Adds normal security headsets to security lockers
xxalpha:
- bugfix: Fixed drone dispenser multiplying glass or metal.
2016-05-15:
Iamgoofball:
- rscadd: Nanotrasen is short on cash, and are now borrowing escape shuttles from
other stations, and Space Apartments.
Mercenaryblue:
- rscadd: Turns out a bike horn made with Bananium is flipping awesome! Honk!
2016-05-18:
Cruix:
- bugfix: unwrapping an item with telekinesis no longer teleports the item into
your hand.
Metacide:
- rscadd: 'MetaStation: the library and chapel have had windows removed to make
them feel more isolated.'
MrStonedOne:
- tweak: Tesla has been rebalanced.
- tweak: It should now lose balls slower, increase balls faster, and be a bit more
aggressive about finding nearby grounding rods.
- tweak: additional zaps from it's orbiting balls should be a bit more varied, but
a touch less powerful.
Robustin:
- rscadd: Lings have a new default ability, Hivemind Link. This lets you bring a
neck-grabbed victim into hivemind communications after short period of time.
You can talk to victims who are in crit/muted and perhaps persuade them to help
you, give you intel, or even a PDA code. The link will stabilize crit victims
to help ensure they do not die during the link.
Shadowlight213:
- bugfix: Cleanbot and floorbot scanning has greatly improved. they should prioritize
areas next to them, as well as resolve themselves stacking on the same tiles.
coiax:
- rscadd: Kinetic accelerators only require one hand to be fired, as before
- rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs
that person is carrying.
- rscdel: Kinetic accelerators lose their charge quickly if not equipped or being
held
- rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem ship)
overcome these flaws
2016-05-19:
Razharas:
- rscadd: HE pipes once again work in space and in lava.
- rscadd: Space cools down station air again
2016-05-20:
KorPhaeron:
- rscadd: The HoS now has a pinpointer, the Warden now has his door remote.
bgobandit:
- rscadd: Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you
will use it responsibly.
- rscadd: BZ causes hallucinations once breathed in and, at high doses, has a chance
of doing brain damage.
- rscadd: BZ is known to cause unusual stasis-like behavior in the slime species.
coiax:
- rscadd: Neurotoxin spit can be used as makeshift space propulsion
2016-05-21:
Iamsaltball:
- rscadd: Heads of Staff now have basic Maint. access.
NicholasM10:
- rscadd: The chef can now make Khinkali and Khachapuri
coiax:
- rscdel: NOBREATH species (golems, skeletons, abductors, ash walkers, zombies)
no longer have or require lungs. They no longer take suffocation/oxyloss damage,
cannot give CPR and cannot benefit from CPR. Instead of suffocation damage,
during crit they take gradual brute damage.
- rscdel: NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species
no longer have or require hearts.
- tweak: NOBREATH species that require hearts still take damage from heart attacks,
as their tissues die and the lack of circulation causes toxins to build up.
- rscdel: NOHUNGER (plasmamen, skeletons) species no longer have appendixes.
coiax, OPDingo:
- tweak: Renamed and reskinned legion's heart to legion's soul to avoid confusion;
it is not a substitute heart, it is a supplemental chest organ.
- rscadd: Legion's souls are now more obviously inert when becoming inert.
nullbear:
- tweak: Wetness updates less often.
- rscadd: Wetness now stacks. Spraying lube over a tile that already has lube, will
make the lube take longer to dry. Likewise, dumping 100 units of lube will take
longer to dry than if only 10 units were dumped. (lube used to last just as
long, regardless of whether it was 1u, or 100u) There is a limit, however, and
you can't stack infinite lube.
- tweak: Hotter temperatures cause water to evaporate more quickly. At 100C, water
will boil away instantly.
- rscadd: About 5 seconds of wetness are removed from a tile for each unit of drying
agent. Absorbant Galoshes remain the most effective method of drying, and dry
tiles instantly regardless of wetness.
2016-05-22:
coiax:
- rscdel: Lavaland monsters now give ruins a wide berth.
- bugfix: Glass tables now break when people are pushed onto them.
2016-05-23:
CoreOverload:
- rscadd: New cyberimplant, "Toolset Arm", is now available in RnD.
coiax, OPDingo:
- rscadd: Crayons and spraycans are now easier to use.
- rscdel: Centcom announce due to budget cuts their supplier of rainbow crayons
has been forced to use more... exotic chemicals. Please do not ingest your standard
issue crayon.
kevinz000:
- rscadd: 'Peacekeeper borgs: Security borgs but without any stuns or restraints!
Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector
that confuses living things, and a weak holobarrier projector! It also comes
with the ability to hug.'
- rscadd: 'Cookie Synthesizer: Self recharging RCD that prints out cookies!'
- tweak: Nanotrasen scientists have added a hugging module to medical and peacekeeper
cyborgs to boost emotions during human-cyborg interaction.
2016-05-24:
Joan:
- rscdel: You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.
Kiazusho:
- rscadd: Added three new advanced syringes to R&D
2016-05-26:
Xhuis:
- rscadd: Purge all untruths and honor Ratvar.
coiax:
- bugfix: Fixes bug where bolt of change to the host would kill an attached guardian.
- bugfix: Fixes bug where bolt of change to laughter demon would not release its
friends.
- bugfix: Fixes bug where bolt of change to morphling would not release its contents.
- bugfix: Fixes bug where bolt of change transforming someone into a drone would
not give them hacked laws and vision.
- bugfix: Blobbernauts created by a staff of change are now "independent" and will
not decay if seperated from a blob or missing a factory.
- rscadd: Independent blobbernauts added to gold slime core spawn pool.
- rscadd: Medical scanners now inform the user if the dead subject is within the
(currently) 120 second defib window.
- rscadd: Ghosts now have the "Restore Character Name" verb, which will set their
ghost appearance and dead chat name to their character preferences.
- bugfix: Mob spawners now give any generated names to the mind of the spawned mob,
meaning ghosts will have the name they had in life.
- bugfix: Fixes interaction with envy's knife and lavaland spawns.
- bugfix: Fixes a bug where swarmers teleporting humans would incorrectly display
a visible message about restraints breaking.
- rscdel: Emagging the emergency shuttle computer with less than ten seconds until
launch no longer gives additional time.
- rscadd: The emergency shuttle computer now reads the ID in your ID slot, rather
than your hand.
2016-05-27:
coiax:
- rscdel: Gatling gun removed from R&D for pressing ceremonial reasons.
phil235:
- tweak: Pull and Grab are merged together. Pulling stays unchanged. Using an empty
hand with grab intent on a mob will pull them. Using an empty hand with grab
intent on a mob that you're already pulling will try to upgrade your grip to
aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but
they act exactly like a handcuff, preventing you from using your hands until
you escape the grip. You can break free from the grip by trying to move or using
the resist button.
- tweak: Someone pulling a restrained mob now swap position with them instead of
getting blocked by the mob, unable to even push them.
2016-05-29:
GunHog:
- rscadd: The CE, RD, and CMO have been issued megaphones.
Paprika, Crystalwarrior, Korphaeron and Bawhoppen:
- rscadd: Pixel projectiles. This is easier to see than explain, so go fire a weapon.
Xhuis:
- rscadd: Ratvar and Nar-Sie now actively seek each other out if they both exist.
- tweak: Celestial gateway animations have been twweaked.
- tweak: Ratvar now has a new sound and message upon spawning.
- tweak: Ratvar now only moves one tile at a time.
- bugfix: The celestial gateway now takes an unreasonably long amount of time.
- bugfix: God clashing is now much more likely to work properly.
- bugfix: Function Call now works as intended.
- bugfix: Break Will now works as intended.
- bugfix: Holy water now properly deconverts servants of Ratvar.
- bugfix: Deconverted servants of Ratvar are no longer considered servants.
pudl:
- rscadd: Chemicals should now have color, instead of just being pink.
2016-05-30:
coiax:
- rscadd: A new Shuttle Manipulator verb has been added for quick access to probably
the best and <strike>most</strike> mostly bugfree feature on /tg/.
- rscadd: Spectral sword is now a point of interest for ghosts.
- bugfix: Clicking the spectral sword action now orbits the sword, instead of just
teleporting to its location.
- bugfix: Gang tags can again be sprayed over.
- bugfix: Fixes bug where the wisp was unable to be recalled to the lantern.
xxalpha:
- rscdel: Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.
2016-05-31:
CoreOverload:
- rscadd: 'Cleanbot software was updated to version 1.2, improving pathfinding and
adding two new cleaning options: "Clean Trash" and "Exterminate Pests".'
- experiment: New cleaning options are still experimental and disabled by default.
Kiazusho:
- bugfix: Changeling organic suit and chitin armor can be toggled off once again.
Kor:
- rscadd: The Japanese Animes button is back,
- rscadd: 'The chaplain has three new weapons: The possessed blade, the extra-dimensional
blade, and the nautical energy sword. The former has a new power, the latter
two are normal sword reskins.'
- rscadd: The chapel mass driver has been buffed.
coiax:
- rscdel: Zombies can no longer be butchered
- rscadd: If you encounter an infectious zombie, be cautious, its claws will infect
you, and on death you will rise with them. If you manage to kill the beast,
you can remove the corruption from its brain via surgery, or just chop off the
head to stop it coming back.
- rscadd: Adds some stock computers and lavaland to Birdboat Station.
- bugfix: Free Golem scientists have proved that as beings made out of stone, golems
are immune to all electrical discharges, including the tesla.
- rscadd: Nuclear bombs are now points of interest. Never miss a borg steal a nuke
from the syndicate shuttle again!
- rscadd: Alt-clicking a spraycan toggles the cap.
2016-06-01:
coiax:
- rscadd: Added a mirror to the beach biodome. Beach Bums, rejoyce!
pudl:
- rscadd: The brig infirmary has received a redesign.
2016-06-02:
Joan:
- tweak: Closed false walls will block air.
Lati:
- rscadd: R&D required levels and origin tech levels have been rebalanced
- experiment: Overall, items buildable in R&D have lower tech levels and items in
other departments have their tech levels raised. Remember to use science goggles
to see tech levels of items!
- tweak: There are now level gates at high levels. R&D scientists will need help
from others to get past these level gates.
- tweak: Other departments such as hydroponics and genetics will be important to
R&D's progress now and xenobio, mining and cargo are more important than before
- tweak: Efficiency upgrades are back in R&D machines and tweaked to be less powerful
in autolathes
- rscdel: Reliability has been removed from all items
- bugfix: Most bugs in R&D machines should be fixed
PKPenguin321 & Nienhaus:
- rscadd: Letterman jackets are now available from the ClothesMate.
Quiltyquilty:
- rscadd: The bar has seen a redesign.
coiax:
- rscadd: Clone pods now notify the medical channel on a successful clone. They
also notify the medical channel if the clone dies or is horribly mutilated;
but not if it is ejected early by authorised medical personnel.
- rscadd: Cloning pods now are more capable of cloning humanoid species that do
not breathe.
- bugfix: You can only be damaged once by a shuttle's arrival. It is still unpleasant
to be in the path of one though; try to avoid it.
- rscadd: Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly
shaped one though, it might not be compatible with all stations.
- rscdel: The Chaplain soulshard can only turn a body into a shade once. A released
shade can still be reabsorbed by the stone to heal it.
- rscadd: The shuttle manipulator now has a Fast Travel button, for those admins
that really want a shuttle to get to where its going FAST.
2016-06-04:
MrStonedOne:
- bugfix: fixes see_darkness improperly hiding ghosts in certain cases.
Xhuis:
- tweak: Clockwork marauders can now smash walls and tables.
- tweak: Servants are no longer turned into harvesters by Nar-Sie but instead take
heavy brute damage and begin to bleed. Similarly, cultists are no longer converted
by Ratvar but instead take heavy fire damage and are set ablaze.
- rscadd: Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork
reclaimers - small constructs capable of forcefully converting those that still
resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer
to leap onto the head of any non-servant, latching onto their head and converting
the target if they are able. The target will be outfitted with an unremovable,
acid-proof hat version of the reclaimer. The reclaimer will be able to speak
as normal and attack its host and anything nearby. If the reclaimer's host goes
unconscious or dies, it will leap free.
- rscadd: Added pinion airlocks. These airlocks can only be opened by servants and
conventional deconstruction will not work on them. They can be created by proselytizing
a normal airlock or from Ratvar.
- rscadd: Added ratvarian windows. They are created when Ratvar twists the form
of a normal window, and there are both single-direction and full-tile variants.
- bugfix: Non-servants can no longer use clockwork proselytizers or mending motors.
- bugfix: Servants are now deconverted properly.
coiax:
- bugfix: The cloning pod now sounds robotic on the radio.
- rscadd: For extra observer drama, ghosts can now visibly see the countdown of
syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday
devices.
2016-06-05:
Joan:
- rscadd: Clockwork structures can be damaged by projectiles and simple animals,
and will actually drop debris when destroyed.
- rscadd: AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork
windoors.
- rscadd: The clockwork proselytizer can now proselytize windows, doors, grilles,
and windoors.
- rscadd: The clockwork proselytizer can proselytize wall gears and alloy shards
to produce replicant alloy. It can also proselytize replicant alloy to refill,
in addition to refilling by attacking it with alloy.
- rscadd: The clockwork proselytizer can replace clockwork floors with clockwork
walls and vice versa.
- rscadd: Ratvar will convert windoors, tables, and computers in addition to everything
else.
- tweak: Ratvar now moves around much faster.
- rscadd: Ratvar and Nar-Sie will break each other's objects.
- tweak: The blind eye from a broken ocular warden now serves as a belligerent eye
instead of as replicant alloy. The pinion lock from a deconstructed clockwork
airlock now serves as a vanguard cogwheel instead of as replicant alloy.
- rscadd: Clockwork walls drop a wall gear when removed by a welding tool. The wall
gear is dense, but can be climbed over or unwrenched, and drops alloy shards
when broken. Clockwork walls drop alloy shards when broken by other means.
- bugfix: Fixed Nar-Sie wandering while battling Ratvar.
- bugfix: Ratvarian Spears now last for the proper 5 minute duration.
- bugfix: Servant communication now has ghost follow links.
- imageadd: New sigil sprites, courtesy Skowron.
- imageadd: Sigils of Transgression have a visual effect when stunning a target.
- imageadd: Clockwork spears now have a visual effect when breaking.
PKPenguin321:
- rscadd: The CMO's medical HUD implant now comes with a one-use autoimplanter for
ease of use.
RemieRichards:
- rscadd: Slimes may now be ordered to attack! You must be VERY good friends with
the slime(s) to give this command, asking them to attack their friends or other
slimes will result in them liking you less so be careful!
X-TheDark:
- rscadd: Mech battery replacement improved. The inserted battery's charge will
be set to the same percentage of the removed one's (or 10%, if removed one's
was less).
coiax:
- bugfix: Clicking the (F) link when an AI talks in binary chat will follow its
camera eye, the same as when (F) is clicked for its radio chat.
- bugfix: Laughter demons should now always let their friends go when asked correctly.
- rscadd: Cloning pods now grab the clone's mind when the body is ejected, rather
than when it starts cloning.
- rscadd: Wizards have been experimenting with summoning the slightly less lethal
"laughter demon". Please be aware that these demons appear to be nearly as dangerous
as their slaughter cousins. But adorable, nonetheless.
kevinz000:
- rscadd: Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown
between shots, but doesn't need to be recharged. It has two modes, attract and
repulse. For all your gravity-manipulation needs!
2016-06-07:
Bobylein:
- rscadd: Nanotrasen is finally able to source transparent bottles for chemistry.
Iamgoofball:
- experiment: The Greytide Virus got some teeth.
Joan:
- wip: This is a bunch of Clockwork Cult changes.
- rscadd: Added the Clockwork Obelisk, an Application scripture that produces a
clockwork obelisk, which can Hierophant Broadcast a large message to all servants
or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious
servant or clockwork obelisk.
- wip: Spatial Gateways of any source have doubled uses and duration when the target
is a clockwork obelisk.
- rscadd: Added the Mania Motor, an Application scripture that produces a mania
motor, which, while active, causes hallucinations and brain damage in all nearby
humans.
- wip: The Mania Motor will try to convert any non-servant human directly adjacent
to it at an additional power cost and will remove brain damage, hallucinations,
and the druggy effect from servants.
- rscadd: Added the Vitality Matrix, an Application scripture that produces a sigil
that will slowly drain health from non-servants that remain on it. Servants
that remain on the sigil will instead be healed with the vitality drained from
non-servants.
- wip: The Vitality Matrix can revive dead servants for a cost of 25 vitality plus
all non-oxygen damage the servant has. If it cannot immediately revive a servant,
it will still heal their corpse.
- experiment: Most clockwork structures, including the Mending Motor, Interdiction
Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power
to function.
- wip: Mending Motors can still use alloy for power.
- tweak: The Sigil of Transmission has been remade into a power battery and will
power directly adjecent clockwork structures. Sigils of Transmission start off
with 4000 power and can be recharged with Volt Void.
- tweak: Volt Void drains somewhat more power, but will not damage the invoker unless
they drain too much power. Invokers with augmented limbs will instead have those
limbs healed unless they drain especially massive amounts of power.
- wip: Using Volt Void on top of a Sigil of Transmission will transfer most of the
power drained to the Sigil of Transmission, effectively making it far less likely
to damage the invoker.
- rscdel: You can no longer stack most sigils and clockwork objects with themself.
You can still have multiple different objects or sigils on a tile, however.
- tweak: The Break Will Script has been renamed to Dementia Doctrine, is slightly
faster, and causes slightly more brain damage.
- tweak: The Judicial Visor now uses an action button instead of alt-click. Cultists
of Nar-Sie judged by the visor will be stunned for half duration, but will be
set on fire.
- tweak: Multiple scriptures have had their component requirements changed. The
Summon Judicial Visor Script has been reduced from a Script to a Driver.
- rscadd: Recollection will now show both required and consumed components.
- tweak: Clockwork Marauders can now emerge from their host if their host is at
or below 60% total health(for humans, this is 20 health out of crit)
- tweak: Clockwork Marauders will slowly heal if directly adjacent to their host
and have a slightly larger threshold for their no-Fatigue bonus damage.
Quiltyquilty:
- rscadd: Botany, atmospherics and cargo now all have access to high-capacity watertanks.
- rscadd: The bar has now been outfitted with custom bar stools.
Xhuis:
- rscdel: Removed the global message played when Nar-Sie _begins_ to spawn (but
not when it actually spawns).
- tweak: Drunkenness recovery speed now increases with how drunk the imbiber is
and is much quicker when the imbiber is asleep.
- tweak: Suit storage units now take three seconds to enter (up from one) and have
different sounds and messages for UV ray cauterization.
- bugfix: Fixed some bugs with the suit storage unit, inserting mobs, and contents
to seemed to duplicate themselves.
- bugfix: The Summon Nar-Sie rune can now only be drawn on original station tiles
and fails to invoke if scribed on the station then moved elsewhere.
coiax:
- rscdel: Bluespace shelter capsules can no longer be used on shuttles.
- rscadd: Bluespace shelters may have different capsules stored. View what your
capsule has inside by examining it.
- rscdel: The Nar'sie rune cannot be scribed on shuttles or off Z-level.
- rscadd: The Raise Dead rune automatically grabs the ghost of the raised corpse.
- rscadd: Deadchat is now notified when a sentient mob dies.
phil235:
- rscadd: Monkeys and all other animals that should have blood now has it. Beating
them up will make you and your weapon bloody, just like beating a human does.
Dragging them when wounded and lying will leave a blood trail. Their blood is
still mostly cosmetic, they suffer no effects from low blood level, unlike humans.
- rscadd: When a mob leaves a blood trail while dragged, it loses blood. You can
no longer drag a corpse to make an inifinite amount of blood trails, because
once the victim's blood reaches a certain threshold it no longer leaves a blood
trail (and no longer lose any more blood). The threshold depends on how much
damage the mob has taken. You can always avoid hurting the dragged mob by making
them stand up or by buckling them to something or by putting them in a container.
- rscdel: You can no longer empty a mob of its blood entirely with a syringe, once
the mob's blood volume reaches a critically low level you are unable to draw
any more blood from it.
- tweak: A changeling absorbing a human now sucks all their blood.
2016-06-08:
Cruix:
- bugfix: Changelings no longer lose the regenerate ability if they respect while
in regenerative stasis.
Fox McCloud:
- bugfix: Fixes Experimentor critical reactions not working
- bugfix: Fixes Experimentor item cloning not working
- bugfix: Fixes Experimentor producing coffee vending machines instead of coffe
cups
- tweak: Experimentor can only clone critical reaction items instead of anything
with an origin tech
GunHog:
- rscadd: Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg
mining modules.
- tweak: Each of the heads' ID computers are now themed for their department!
Joan:
- tweak: Anima Fragments have slightly more health and move faster, but slow down
temporarily when taking damage. Also they can move in space now.
Kor:
- rscadd: The clown will play a sad trombone noise upon death.
- rscadd: Colossi now roam the wastes.
- rscadd: Bubblegum now roams the wastes.
PKPenguin321:
- rscadd: You can now emag chemical dispensers, such as the ones in chemistry or
the bar, to unlock illegal chemicals.
lordpidey:
- tweak: Infernal jaunt has been significantly nerfed with an enter and exit delay.
2016-06-09:
GunHog:
- rscadd: Nanotrasen scientists have completed a design for adapting mining cyborgs
to the Lavaland Wastes in the form of anti-ash storm plating. Research for this
technology must be adapted at your local station.
Joan:
- tweak: Anima Fragments have slightly less health and damage and will slow down
for longer when hit.
Kor:
- rscadd: The captain now spawns with the station charter, which allows him to name
the station.
Papa Bones:
- tweak: Loyalty implants have been refluffed to mindshield implants, they are mechanically
the same.
Xhuis:
- rscadd: You can now remove all plants and weeds from a hydroponics tray by using
a spade on it.
- rscadd: Added meatwheat, a mutated variant of wheat that can be crushed into meat
substitute.
- rscadd: Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients
and water to any soil - hydroponic or otherwise - that it's planted in.
- rscadd: Added cherry bombs, a mutated variant of blue cherries that have an explosively
good taste. Oh, and don't pluck the stems.
coiax:
- tweak: The beacons from support guardians are now structures, rather than replacing
the floor tile. In practice, this will change little, aside from not leaving
empty plating when a beacon is removed because a new one has been placed.
nullbear:
- tweak: Removes the restriction on wormhole jaunters, preventing them from teleporting
you to beacons on other z-levels.
- tweak: No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace
measures.
2016-06-11:
Joan:
- rscadd: Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will
now be more likely to generate components that the clockwork cult has the least
of.
- rscadd: Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.
- tweak: Clockwork Caches can now only generate a component every 30 seconds(when
near a clockwork wall), Clockwork Slabs can only generate a component every
40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds.
This should result in higher component generation for everything except Clockwork
Caches near clockwork walls.
- tweak: Adding a component to a Clockwork Slab instead puts that component in the
global component cache.
- tweak: Clockwork Slabs only generate components if held by a mob or in a mob's
storage, and when generating a component will prevent other Slabs held from
generating a component.
- tweak: The Replicant Driver no longer costs a Replicant Alloy to invoke; basically
you can throw free Slabs at converts.
- rscdel: Clockwork Slabs no longer have Repository as a menu option; instead, you
can examine them to see how many components they have access to.
- rscdel: Clockwork Caches directly on top of clockwork walls won't generate components
from that wall.
Lzimann:
- rscadd: Bar stools are now constructable with metal!
coiax:
- rscadd: Ghosts are notified when someone arrives on the Arrivals Shuttle. This
is independent of the announcement system, and the (F) link will follow the
arrived person.
- tweak: Slimes and aliens with custom names now retain those names when changing
forms.
kevinz000:
- bugfix: Malf AI hacking an APC that is then destroyed will no longer bug the AI
- bugfix: Being turned into a Revolutionary now stuns you for a short while.
- bugfix: Kinetic Accelerators no longer drop their firing pin or cell when destroyed
by lava
phil235:
- rscadd: Firelock assemblies can be reinforced with plasteel to construct heavy
firelocks.
2016-06-12:
Joan:
- rscadd: Attacking a human you are pulling or have grabbed with a ratvarian spear
will impale them, doing massive damage, stunning the target, and breaking the
spear if they remain conscious after being attacked.
- tweak: The Function Call verb is now an action button.
Xhuis:
- rscdel: While experimenting with floral genetic engineering, Nanotrasen botanists
discovered an explosive variety of the cherry plant. Due to gross misuse, the
genes used to produce this strain have been isolated and removed while Central
Command decides how best to modify it.
xxalpha:
- rscadd: 'New wizard spell: Spacetime Distortion.'
- rscadd: 3x1 grafitti
2016-06-13:
Joan:
- tweak: Sigils of Transgression will now only stun for about 5 seconds, from around
10 seconds.
- tweak: Sigils of Submission take about 5 seconds to convert a target, from around
3 seconds, and will glow faintly.
- rscadd: Sigils of any type can be attacked with an open hand to destroy them,
instead of requiring harm intent. Servants still require harm intent to do so.
Lati:
- rscadd: Nanotrasen has added one of their rare machine prototypes to cargo's selection.
It might be valuable to research.
Xhuis:
- rscadd: You can now create living cake/cat hybrids through a slightly expensive
crafting recipe. These "caks" are remarkably resilient, quickly regenerating
any brute damage dealt, and can be attacked on harm intent to take a bite to
be fed by a small amount. They serve as mobile sources of food and make great
pets.
- rscadd: If a brain occupied by a player is used in the crafting recipe for caks,
that player then takes control of the cak!
2016-06-14:
Joan:
- tweak: The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully
summon Ratvar and has 500 health, from 1000.
- rscadd: You can now actually hit people adjacent to the Gateway; only the center
of the Gateway can be attacked. The Gateway is also now dense, allowing you
to more easily shoot at it.
- rscadd: All Scripture in the Clockwork Slab's recital has a simple description.
Razharas:
- rscadd: Wiki now has the method of cultivating kudzu vines that was in game for
over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu
kevinz000:
- tweak: Gravity Guns should no longer destroy local reality when set to attract
and shot in an east cardinal direction. Added safety checks has slightly increased
the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.
- bugfix: Gravity guns now have an inhand sprite.
2016-06-16:
GunHog:
- rscadd: In response to alarmingly high mining cyborg losses, Nanotrasen has equipped
the units with an internal positioning beacon, as standard within the module.
Joan:
- rscadd: You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to
refill the Proselytizer from the global component cache.
- tweak: The Clockwork Proselytizer requires slightly less alloy to convert windows
and windoors.
- tweak: Several clockwork objects have more useful descriptions, most notably including
structures, which will show a general health level to non-servants and exact
health to servants.
- imageadd: The Clockwork Proselytizer has new, more appropriate inhands.
- tweak: Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability
to all servants in range for 15 seconds instead of buffing maximum health.
- tweak: Impaling a target with a ratvarian spear no longer breaks the spear.
- tweak: Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned
from a Judicial Visor) explode one second faster.
- rscdel: Removed Dementia Doctrine, replacing it with an Application sigil.
- rscadd: Adds the Sigil of Accession, the previously-mentioned Application sigil,
which is much like a Sigil of Submission, except it isn't removed on converting
un-mindshielded targets and will disappear after converting a mindshielded target.
- tweak: Sigil of Submission is now a Script instead of a Driver; It's unlocked
one tier up, so you have to rely on the Drivers you have until you get Scripts,
instead of spamming both Driver sigils for free converts.
- rscadd: To replace Sigil of Submission in the Driver tier; Added Taunting Tirade,
which is a chanted scripture with a very fast invocation, which, on chanting,
confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker
a brief time to relocate before continuing the chant.
- rscadd: Ghosts can now see the Gateway to the Celestial Derelict's remaining time
as a countdown.
- tweak: Anima Fragments are now slightly slower if not at maximum health and no
longer drop a soul vessel when destroyed.
Quiltyquilty:
- rscdel: Patches now hold only 40u.
- rscdel: Patches in first aid kits now only contain 20u of chemicals.
coiax:
- rscadd: Polymorphed mobs now have the same name, and where possible, the same
equipment as their previous form.
2016-06-19:
Joan:
- tweak: Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown
decreased from 20 seconds to 16 seconds.
- tweak: Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.
- tweak: Chaos holoparasite attack damage decreased from 10 to 7, range decreased
from 10 to 7.
- tweak: Lightning holoparasite attack damage increased from 5 to 7, chain damage
increased by 33%.
- rscdel: Clock cult scripture unlock now only counts humans and silicons.
- rscadd: Servants of ratvar can now create cogscarab shells with a Script scripture.
Adding a soul vessel to one will produce a small, drone-like being with an inbuilt
proselytizer and tools.
- imageadd: Clockwork mobs have their own speechbubble icons.
- tweak: Invoking Sevtug now causes massive hallucinations, brain damage, confusion,
and dizziness for all non-servant humans on the same zlevel as the invoker.
- rscdel: Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.
- tweak: Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's
Caches now produce(if near a clockwork wall) a component every 35 seconds, from
30.
- experiment: 'Tinkerer''s daemons have a slightly higher cooldown for each component
of the type they chose to produce that''s already in the cache: This is very
slight, but it''ll add up if you have a lot of one component type and are trying
to get more of it with daemons; 5 of a component type will add a second of delay.'
Kor and Iamgoofball:
- rscadd: Miners can now purchase fulton extraction packs.
- rscadd: Miners can now purchase fulton medivac packs.
- rscadd: Two new fulton related bundles are available for purchase with vouchers.
Quiltyquilty:
- rscadd: Beepsky now has his own home in the labor shuttle room.
Wizard's Federation:
- bugfix: We've fired the old Pope, who was actually an apprentice in disguise.
We've a-pope-riately replaced him with a much more experienced magic user.
- rscadd: Some less-then-sane people have been sighted forming mysterious cults
in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.
- bugfix: We've rejiggered our trans-dimensional rifts, and almost all cases of
clergy members being flung into nothingness should be resolved.
- bugfix: All members of the Space Wizard's Clergy have been appropriately warned
about usage of skin-to-stone spells, and such there should be no more instances
of permanent statueification.
Xhuis:
- tweak: Revenants have been renamed to umbras and have undergone some tweaks.
coiax:
- rscadd: Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs
are encouraged to share information with station repair drones.
- rscadd: Potted plants can now be ordered from cargo.
- rscdel: AI turrets no longer fire at drones.
2016-06-20:
Kor:
- rscadd: Cult runes can only be scribed on station and on mining.
- rscadd: The comms console now has a new option allowing you to communicate with
the other server.
Quiltyquilty:
- rscadd: The detective has been moved to above the post office.
coiax:
- rscadd: Birdboat's supply loop has been split into two unconnected halves, to
maintain award winning air quality.
incoming5643:
- experiment: New abilities for some races!
- rscadd: Skeletons (liches) and zombies now are much more susceptible to limb loss,
but can also reattach lost limbs manually without surgery.
- rscadd: Slimepeople can now lose their limbs, but also can regenerate them if
they have the jelly for it. Additionally slimepeople will (involuntarily) lose
limbs and convert them to slime jelly if they're extremely low on jelly.
- rscadd: Zombies and slimepeople now have reversed toxic damage, what usually heals
now hurts and what usually hurts now heals. Keep in mind that while you could
for example heal with unstable mutagen, you'd still mutate. Beware of secondary
effects! Drugs like antitoxin are especially dangerous to these races now since
not only do they do toxin damage, but they remove other toxic chems before they
can heal you. Be wary also of wide band healing drugs like omnizine.
- rscadd: For slime people the above mechanic also adds/drains slime jelly. So yes
inhaling plasma is now a valid way to build jelly (but you'll still suffocate
if there's no oxygen).
- rscadd: Pod people now mutate if shot with the mutation setting of the floral
somatoray.
2016-06-22:
Cheridan:
- tweak: Flashes no longer stun cyborgs, instead working almost exactly like a human,
causing them to become confused and unequip their current module.
Joan:
- rscdel: Those who do not serve Ratvar cannot understand His creations.
- rscadd: You can now repair clockwork structures with a clockwork proselytizer.
This is about a third as efficient as a mending motor, costing 2 liquified alloy
to 1 health, and also about a third as fast.
- tweak: Scarab proselytizers are more efficient and will reap more alloy from metal
and plasteel.
- rscadd: They can also directly convert rods to alloy.
- tweak: Nuclear bombs will no longer explode the station if in space. Please be
aware of this.
Kor:
- rscadd: You can now pick up potted plants.
PKPenguin321:
- rscadd: You can now pick up a skateboard and use it as a weapon by dragging it
to yourself.
- imageadd: Skateboards have been given brand new sprites, courtesy of JStheguy
Quiltyquilty:
- rscadd: The AI is back in the center of the station. The gravity generator is
now where the SMES room used to be. The SMESes are in the equipment room.
Supermichael777:
- rscadd: Flaps are no longer space-racist and now accept all bots.
Xhuis:
- tweak: Holy weapons, such as the null rod and possessed blade, now protect from
Ratvar's magic.
coiax:
- rscadd: Certain custom station names may be rejected by Centcom.
- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
2016-06-23:
Joan:
- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
minute and a half, from every 35 seconds. Clockwork Slabs generate components
once per minute, from once per 50 seconds.
- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
invoker.
- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
weapon and will trigger on all intents, not just harm intent.
Wizard's Federation:
- bugfix: Acolytes of Hades have revealed their true forms.
- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
discovered a great treasure through it.
- bugfix: Hades has undergone Anger Management classes, and should no longer remain
wrathful for the duration of his visit.
coiax:
- rscadd: Changelings now evolve powers via the cellular emporium, which they can
access via an action button.
- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
distortion at their destination, a few seconds before arrival. Crewmembers are
encouraged to use these "ripples" as an indication of where not to stand.
- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
than the entire rectangle.
- rscadd: If you are an observer, you can click on transition edges of a Z-level
in order to move as a mob would.
- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
grilles to prevent accidental matter energising.
coiax, incoming:
- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
been removed. As such, expect the station to start orbiting the system again,
and encounter an unpredictable stellar environment.
- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
removed.
- rscadd: All removed structures are now space ruins, and can be placed randomly
in space ruin zlevels.
- wip: The White Ship remains at its current location, but has lost any reliable
landmarks near it. Its starting position will be made more random in a coming
update.
- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
ruins have been cleaned up to not have atmos active turfs.
2016-06-24:
Joan:
- experiment: The Interdiction Lens has been reworked; instead of allowing you to
disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all
APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling
that power into nearby Sigils of Transmission, then disables all cameras and
radios in that same area.
- wip: If it fails to find anything it could disable or drain any power, it turns
off for 2 minutes.
- tweak: You can now target yourself with Sentinel's Compromise, allowing you to
heal yourself with it.
- rscadd: Flashes will once again stun borgs, but for a much shorter time than they
previously did; average stun time is reduced from the previous average of 15
seconds to about 6 seconds. The confusion remains, but it will no longer unequip
borg modules.
MMMiracles:
- tweak: Metastation xenobiology's lights and cell have been modified so it won't
drain 5 minutes into the round.
SnipeDragon:
- bugfix: Changelings created at round start now correctly receive their Antag HUD.
Xhuis:
- rscadd: Cardboard cutouts have been added. Now you can set up advertisements for
your clown mart.
2016-06-26:
Basilman:
- rscadd: The Donor prompt for becoming an alien queen maid is now an action button
instead, and can be toggled on and off.
Joan:
- rscadd: Fellowship Armory now invokes faster for each nearby servant and provides
clockwork gauntlets, which are shock-resistant and provide armor to the arms.
- tweak: It's not wise to equip clockwork armor if you don't serve Ratvar.
- bugfix: A full set of clockwork armor will now actually cover all limbs.
coiax:
- rscadd: Our administrators, here at /tg/, don't get enough credit for their wealth
of experience and knowledge. Now they get the chance to share that with you
by giving out custom tips!
- tweak: Gang domination now uses the same timing method as shuttles, making their
domination times more accurate.
- rscdel: The default shuttle transit time is now 15 seconds.
- rscadd: Please do not commit suicide with the nuclear authentication disk.
- rscadd: Observers now have a visible countdown for borg factories, silicons can
examine the factory to determine how long it has remaining until it is ready.
- rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
- rscadd: When servants recite, they now talk in a strange voice that is more noticable.
2016-06-28:
CoreOverload:
- rscadd: Kinetic accelerator now supports seclite attachment.
- rscadd: All cyborgs have been outfitted with ash-proof plating.
- rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
- rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
Joan:
- rscdel: Clockwork Marauders are no longer totally invincible to damage unless
a holy weapon was involved.
- rscadd: Clockwork Marauders will take damage when attacked, but unless they're
fighting excessive amounts, they'll be forced to return to their host before
they'd normally die.
- experiment: A holy weapon held in either hand in the presence of a marauder will
massively increase the damage they take, making it much more likely the marauder
can be killed.
- tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
- rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
the damage from them, and an additional chance to immediately counter, attacking
whoever tried to attack them.
- wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
will block thrown items and projectiles, and gradually regenerate.
- experiment: Clockwork Marauders no longer have a verb to communicate; they instead
use :b to do so.
- rscadd: Faked deaths are now effectively indistinguishable from real deaths.
MMMiracles:
- rscadd: Adds some ruins for space and lavaland. Balance not included.
- rscadd: Adds spooky ghosts.
SnipeDragon:
- bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
Wizard's Federation:
- rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
and their clothes can now be cut off them.
- rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
target.
- bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
and as it was deemed unholy, he will no longer do it.
- rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
ancient relics used to call upon Hades in a time of need.
Xhuis:
- rscdel: You can no longer put paper cups back onto water coolers. In addition,
they're now just called "liquid coolers" instead of changing based on their
contents.
coiax:
- rscadd: Status displays added to a variety of shuttle templates.
- rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
as well as taking three times the amount of time to draw.
- rscadd: All items inside the supply shuttle will now be sold, regardless of whether
they're inside a container or not.
- bugfix: Fixes issue where the AI core APC on Metastation would not charge.
'name: Lzimann':
- rscadd: Engineer and atmos wintercoat can hold the RPD now!
optional name here:
- rscdel: Shadowlings have been completely removed.
oranges:
- tweak: You can now hear dice
timkoster1:
- rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
to lordpidey for about everything.
2016-06-29:
Joan:
- rscadd: Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with
a usable slab instead of as a Reclaimer.
- bugfix: You can no longer permanently block hostile simple mobs with sandbags
and other barricades.
MrStonedOne:
- rscadd: Ghosts may now jump between the two linked servers using the new Server
Hop verb. Rather than whine in deadchat about dieing, you can just go play a
new round on the other server.
coiax:
- rscadd: Adds a new UI to slimepeople, allowing them to select more easily which
body to swap to
- rscadd: Slimepeople swapping consciousness between bodies is now visible to onlookers
- bugfix: The AI malfunction "Hostile Lockdown" power now restores the station doors
to normal after 90 seconds, rather than keeping everything shut forever.
2016-07-01:
Flavo:
- bugfix: fixed a bug where lights would not update.
Joan:
- rscadd: Clockwork Slabs now use an action button to communicate instead of the
"Report" option in the menu after using a slab.
- tweak: Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage
slot(if wearing clockwork armor), where they can be used as hands-free communication.
- imageadd: Clockwork items with action buttons have a new, clockwork-y background.
- rscadd: Judicial Visors now tell the user how many targets the Judicial Blast
struck.
- soundadd: Judicial Markers now have sounds when appearing and exploding.
- tweak: Wet turfs should remain that way for slightly longer than 5 seconds now.
- rscadd: Drones and Swarmers should now sound more robotic.
- tweak: Ratvarian Spears will stun cyborgs and cultists for twice as long when
thrown; on cyborgs, this should be long enough to use Guvax on them.
- rscdel: Removed the Justicar's Gavel application scripture.
- tweak: Vitality Matrices will drain and heal 50% faster, and the base cost to
revive is 20% lower; 20, from 25.
- rscadd: Vitality Matrices will not revive or heal corpses unless they can grab
the ghost of the corpse, and will immediately grab the ghost when reviving.
- rscadd: Swarmers consuming swarmer shells now refunds the swarmer the entire cost
of the shell instead of 2% of the shell's cost.
- experiment: Application scriptures require at least 75 CV, from 50.
- experiment: Revenant scriptures require at least 4 Caches, from 3, and at least
150 CV, from 100.
- experiment: Judgement scripture requires at least 12 servants, from 10, 5 Caches,
from 3, and at least 250 CV, from 100.
- experiment: Script and Application scripture have had their component costs and
requirements tweaked to reduce overuse of certain components.
- wip: Invoke times for a few scriptures that were instant are now very short instead.
Kor:
- rscdel: Holoparasites are no longer in the uplink
NikNak:
- tweak: Showcases are now movable and deconstructable. Wrench them to unanchor
and then screwdriver and crowbar to deconstruct.
Papa Bones:
- tweak: Security now has energy bolas available to them in their vending machines,
check them out!
bobdobbington:
- rscadd: Added skub to the AutoDrobe as a premium item.
coiax:
- rscadd: The CTF arena regenerates every round, and the blue team now shoot blue
lasers.
- rscadd: Adds some descriptions to alien surgery tools
- rscadd: The agent vest can be locked and unlocked (toggling the NODROP flag)
- rscadd: An abductor team can spend data points to purchase an agent vest (note
that only abductor agents are trained in their use)
- rscadd: The nuke disk reappears on the station in far more random locations, but
tends to re-materialise in safe pressurised areas that aren't on fire.
'name: Lzimann':
- tweak: Mulebots with pAI cards no longer stun people
2016-07-02:
Joan:
- rscadd: Clockwork Proselytizers can now reform stored alloy into usable component
alloy when used in-hand.
- rscdel: Mending motors start with 2500W of power in alloy, from 5000. Sigils of
Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start
with 90 alloy, from 100.
- rscdel: Umbras have been removed.
- rscadd: Revenants have been readded, though they are now vulnerable to salt piles.
MMMiracles:
- rscadd: Added the power fist, a gauntlet with a piston-powered ram attached to
the top for traitors to punch people across the station. Punch people into walls
for added fun.
incoming5643:
- rscadd: 'Nuke ops can now harness the power of METAL BOXES: special versions of
cardboard boxes that can take a lot of abuse and can fit the whole team if need
be. They''re not nearly as light as their cardboard brothers though...'
kevinz000:
- rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
- rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
2016-08-15:
Jay:
- bugfix: Fixes taur sprites
- tweak: Re-enables taurs