mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
5982 lines
320 KiB
YAML
5982 lines
320 KiB
YAML
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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---
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2015-04-04:
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ACCount:
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- rscadd: Emergency welding tool added to emergency toolbox.
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- rscadd: Changed industrial welding tool sprite.
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- tweak: Replaced welder in syndicate toolbox with industrial one.
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- tweak: All tools in syndicate toolbox are red. Corporate style!
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- tweak: Red crowbar is a bit more robust.
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- bugfix: 'Fixed two bugs: welder icon disappearing and drone toolbox spawning with
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invisible cable coil.'
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AnturK:
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- rscadd: 'Picket signs: table crafted with a rod and two cardboard sheets, write
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on them with pen or crayon.'
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Cheridan:
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- wip: The bar's layout has been changed with a poker table and re-arranged seating.
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Dannno:
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- rscadd: Added gun lockers for shotguns and energy guns. Click on the lockers with
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an item to close them if they're full.
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Gun Hog:
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- rscadd: Nanotrasen research has finalized improvements for the experimental Reactive
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Teleport Armor. The armor is now made of a thinner, lightweight material which
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will not hinder movement. In addition, the armor shows an increase in responsiveness,
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activating in at least 50% of tests.
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Incoming:
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- rscadd: The iconic blood-red hardsuits of nuke ops can now be purchased for a
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moderate sum of 8 TC by traitors.
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Jordie0608:
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- tweak: Cyborg mining drills now use up their internal battery before drawing power
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from a borg's cell.
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- bugfix: Fixes cyborg mining drills not recharging.
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RemieRichards:
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- rscadd: Burning mobs will ignite others they bump into or when they are stepped
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on.
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Xhuis:
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- tweak: Malfunctioning AIs can no longer leave the station z-level. Upon doing
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this, they will fail the round.
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- tweak: Phazon exosuits now require an anomaly core as the final step in their
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construction.
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xxalpha:
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- rscadd: Added Nutriment Pump, Nutriment Pump Plus and Reviver implants.
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- tweak: Added origin technologies to all implants.
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- tweak: 'The following implants are now much harder to obtain: X-ray, Thermals,
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Anti-Stun, Nutriment Pump Plus, Reviver.'
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- tweak: Cauterizing a surgery wound will now heal some of the damage done by the
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bonesaw if it was used as part of the same surgery.
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- tweak: Added ability for Medical HUDs to detect cybernetic implants in humans.
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2015-04-09:
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Iamgoofball:
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- rscadd: Quite a lot of cleanables can now be scooped up with a beaker in order
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to acquire the contents.
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- rscadd: Light a piece of paper on fire with a lighter, and scoop up the ashes!
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- rscadd: Scoop up the flour the clown sprayed everywhere as a 'joke'!
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- rscadd: Scoop up the oil left behind by exploding robots for re-usage in chemistry!
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- rscadd: You can splash the contents of a beaker onto the floor to create a Chemical
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Pile! This pile can be heated or blown up and have the reagents take the effects.
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Make a string of black powder around a department in maint. and then heat it
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with a welder today!
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- rscadd: Reagents now can have processing effects when just sitting in a beaker.
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- rscadd: Pyrosium and Cryostylane now feed off of oxygen and heat/cool the beaker
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without having to be inside of a person!
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- rscadd: Reagents can now respond to explosions!
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- rscadd: Black Powder now instantly detonates if there is an explosion that effects
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it.
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- rscadd: Fire now heats up beakers and their contents!
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- rscadd: Activate some smoke powder in style by lighting the beaker on fire with
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a burning hot plasma fire!
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RemieRichards:
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- tweak: Ninja stars are summoned to your hand to be thrown rather than automatically
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targetting nearby mobs.
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- rscadd: 'Added Sword Recall: pulls your katana towards you, hitting mobs in the
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way. Free if within sight, cost scales with distance otherwise.'
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- rscadd: Enemies can be electrocuted by a ninja as the cost of his energy, stunning
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and injuring them.
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- rscdel: Removed SpiderOS, functions moved to status panel.
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- bugfix: Fixed energy nets not anchoring target, katana emag spam and sound delay.
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optimumtact:
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- bugfix: Mimes can't use megaphone without breaking their vow anymore.
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phil235:
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- tweak: Flying animals no longer triggers mouse traps, bear traps or mines.
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2015-04-11:
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Gun Hog:
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- tweak: Nanotrasen has approved an access upgrade for Cargo Technicians! They are
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now authorized to release minerals from the ore redemption machine, to allow
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proper inventory management and shipping.
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Iamgoofball:
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- tweak: Blobbernauts no longer deal chemical damage, brute damage increased however.
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Ikarrus:
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- experiment: Getting converted by a rev or cultist will stun you for a few seconds.
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Incoming5643:
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- bugfix: Fixes some AI malf powers being usable when dead.
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MrPerson:
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- tweak: Reduces movement speed penalty from being cold.
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Xhuis:
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- rscadd: Adds a pizza bomb traitor item for 4 telecrystals. It's a bomb, diguised
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as a pizza box. You can also attempt to defuse it by using wirecutters.
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kingofkosmos:
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- rscadd: Activating internals with an adjusted breath mask will automatically push
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it up to normal state.
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- tweak: Masks can now be adjusted when buckled to a chair.
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optimumtact:
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- tweak: Stun batons no longer lose charge over time when on.
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phil235:
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- tweak: The AI holopads now use a popup window just like computers and other machines.
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- rscdel: Nerfs kinetic accelerator and plasma cutters. Plasma cutter is no longer
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in the mining vendor. Reduces the drilling cost of all drills.
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- rscadd: Adding 40+ new food and drink recipes, mostly using the newest plants.
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Notably rice recipes, burritos, nachos, salads, pizzas.
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- tweak: Opening the tablecrafting window can now also be done by dragging the mouse
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from any food (that's on a table) onto you.
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- rscadd: The kitchen cabinet starts with one rice pack.
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- tweak: Glasses with unknown reagent will no longer be always brown but will take
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the color of their reagents.
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2015-04-13:
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AnturK:
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- rscadd: 'Spacemen have learned the basics of martial arts: Boxing, unleash it''s
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power by wearing Boxing Gloves.'
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- rscadd: While boxing you can't grab or disarm, but you hit harder with a knockout
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chance that scales off stamina damage above 50.
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- rscadd: Rumors have been heard of powerful martial styles avaliable only to the
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gods themselves.
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CosmicScientist:
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- rscadd: Added a dehydrated space carp to traitor items, bought with telecrystals.
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Use dehydrated space carp in hand to school them on loyalty. Add water to create
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a vicious murder machine just for the halibut.
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- tweak: The toy carp plushie now has attack verbs for fun, hit your friend with
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one today. I put my sole into this mod.
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- wip: If you can think of a better fish pun let minnow but I shouldn't leave it
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to salmon else.
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Ikarrus:
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- tweak: Gang bosses can no longer purchase certain potent traitor items but instead
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have access to some of a nuke op's arsenal of weapons.
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Incoming5643:
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- rscadd: 'Three new chemical types of blob can occur: Omnizine, Morphine and Space
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Drugs.'
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MrPerson:
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- experiment: New lighting system! Lighting now smoothly transfers from one lighting
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level to the next.
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Xhuis:
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- rscadd: There have been... odd sighting in Space Station 13's sector. Alien organisms
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have appeared on stations 57, 23, and outlying.
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- rscadd: Nanotrasen personnel have reason to believe that Space Station 13 is under
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attack by shadowlings. We have little intel on these creatures, but be on the
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lookout for odd behavior and dark areas. Use plenty of lights.
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Zelacks:
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- tweak: Defibs no longer have a minimum damage requirement for a successful revive.
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Patients will have 150 total damage on a successful revive.
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- tweak: Additional feedback is given for several failure states of the defib.
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xxalpha:
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- wip: Airlock crushing damage increased.
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2015-04-16:
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AnturK:
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- rscadd: Nanotrasen authorities are reporting sightings of unidentified space craft
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near space station 13. Report any strange sightings or mental breakdowns to
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central command.
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- rscadd: 'PS : Abductions are not covered by health insurance.'
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- rscadd: Shadowlings and their thralls now have HUD icons.
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- rscadd: Thralls learn their master's objectives when enthralled.
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- rscadd: Regenerate Chitin ability lets shadowlings re-equip their armor if lost.
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- tweak: Loyalty implanted people take 25% longer to enthrall, but lose their implant
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and become immune to re-implanting.
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- experiment: Shadowlings now have a message in their spawning text which specifies
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that cooperation is mandatory.
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- bugfix: Veil now works on equipped lights.
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- bugfix: Shadowlings now take correct amount of burn damage and in light and heal
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clone and brain damage in darkness.
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- bugfix: Fixes 'Round end code broke' displaying every round.
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- bugfix: Shadowlings who ascend will nore greentext properly.
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Gun Hog:
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- rscadd: Thinktronic Systems, LTD. has increased the Value of the Value-PAK PDA
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cartridge! Standard issue for Captain PDAs, it can now access security bots,
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medibots, cleanbots, and floorbots ALL AT ONCE! In addition, it can also connect
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to your station's Newscaster network at NO EXTRA CHARGE! As a Thank you for
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our contract with them, they have thrown in Newscaster access for the HumanResources9001
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cartridge, Heads of Personnel rejoice!
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- tweak: The Newscaster app has also gotten a free upgrade which allows it to display
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images and comments inside of posts!
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- bugfix: Nanotrasen has concurrently released a patch for bots which will allow
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off-station bots to properly patrol.
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Incoming5643:
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- rscadd: Changeling head slugs have been given player control, ventcrawling, and
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a short escape period after egg laying.
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MrStonedOne:
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- rscadd: Admin ghosts can now drag ghosts to mobs to put that ghost in control
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of that mob.
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Xhuis:
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- rscadd: Nanotrasen scientists have recently observed a strange genome shift in
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green slimes. Experiments have shown that injection of radium into an active
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green slime extract will create a very unstable mutation toxin. Use with caution.
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2015-04-19:
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AnturK:
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- bugfix: Observers can now see abductor hivemind messages.
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- rscadd: 'Adds advanced baton for abductors: Stun, Sleep and Cuff in one tool.'
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- rscadd: Abductor agents now have vest cameras.
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- imageadd: New sprites for abductors and their gear made by Ausops.
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Fayrik:
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- rscadd: Added jobban options for Abductors and Deathsquads.
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- tweak: Made admin antag spawning buttons more efficient and less prone to failure.
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Xhuis:
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- rscadd: Recent sightings aboard space stations shows that spirits seem to be manifesting
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as malevolent revenants and draining the life of crew. The chaplain may be helpful
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in stopping this new threat.
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kingofkosmos:
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- wip: Girder and machine frame construction protocols has been changed. They can
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now be secured/unsecured with a wrench and disassembled with a welder.
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2015-04-20:
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Fayrik:
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- rscadd: Abductors now get advanced camera consoles.
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- tweak: Redesigned Centcom again. There's a bar at the thunderdome now.
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- rscadd: Headsets can now be locked to a spesific frequency, this only occurs for
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nuke ops and deathsquads.
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- rscadd: The Centcom channel is now available over all z-levels, regardless of
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telecomms status.
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- tweak: The Deathsquad space suits have been upgraded to hardsuits.
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- rscadd: The Deathsquad now have thermal imaging huds, which can swap which hud
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they display on the fly.
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phil235:
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- tweak: Reagents are now back to being metabolized every tick. Fixes frost oil
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and capsaicin not working.
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- tweak: Fixes not being able to make sterilizine.
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- rscadd: Adding overdose to space drug, causing mild hallucination and toxin and
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brain damage.
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- tweak: Nerfed healing power of stimulant reagent. Buffed ephedrine a bit.
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- rscadd: Nitroglycerin can now be stabilized with stabilizing agent, and explodes
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when heated.
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2015-04-21:
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Ikarrus:
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- wip: Gang mode has had some considerable work done on it, including a new objective
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and currency dynamic.
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- rscadd: <b>New objective:</b> Claim half the station as territory by tagging it
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with spray cans supplied to gang bosses, but usable by any member.
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- wip: An area can only be tagged by one gang at a time, remove your opponent's
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tag or spray over it.
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- rscadd: <b>New recruitment:</b> Recruiment pens replace flashes, stab people to
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recruit them.
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- experiment: Recruitment is silent, but causes brief seizures and has a cooldown
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that scales upwards with a gang's size.
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- rscadd: <b>New tool:</b> The Gangtool is used by bosses and lieutenants to recall
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the shuttle and purchase supplies.
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- rscadd: Pistols, ammo, spraycans, recruitment pens and additional gangtools can
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all be bought.
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- tweak: Gangtools also alert the user of promotions, purchases and territory changes
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within the gang.
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- rscadd: Lieutenants are promoted from gang members when given their own gangtool;
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they're immune to deconversion and able to do anything a boss can except promotion.
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- rscadd: <b>New currency:</b> Influence is used to purchase with the gangtool and
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is generated every 5 minutes by each territory owned by the gang.
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- tweak: Thermite can be cleaned off walls now.
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2015-04-22:
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Incoming5643:
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- rscadd: 'Adds a new fun button for admins: ''Set Round End Sound''. You can use
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the set round end sound button to set the round end sound. Glad we cleared that
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up!'
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Miauw62:
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- wip: Very slightly expanded atmos and added an external airlock.
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Xhuis:
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- bugfix: A few issues have been fixed for revenants. In addition, the Mind Blast/Mind
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Spike sound effect has been removed.
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- rscadd: Adds the Hypnotize ability to revenants. It will cause a target to fall
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asleep after a short time.
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xxalpha:
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- rscadd: Added an Exosuit Mining Scanner to the robotics fabricator.
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- tweak: Buffed Ripley's movement and drilling speed in low pressure environments.
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2015-04-25:
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Boggart:
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- rscadd: Generalizes handheld instrument code and Ports Nienhaus's guitar, sounds
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by BartNixon of Tau Ceti.
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- rscadd: Fixes being unable to build disposal pipes on walls, makes changing the
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RPD's settings not affect pipes that are currently building, makes the RPD use
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the datum/browser ui, makes it use categories and makes it show the selected
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mode.
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Gun Hog:
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- rscadd: Nanotrasen has provided designs for fabrication of APC power control modules.
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You may print them at any autolathe.
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Ikarrus:
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- rscadd: Gangs can now purchase switchblades, a relatively cheap and decently robust
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melee weapon.
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- tweak: Gangs now require at least 66% control of the station to win.
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- tweak: Gang spraycan uses reduced to 15.
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- tweak: Pistol cost increased to 30 Influence
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- tweak: Promotions now start off cheap at 20 influence but get more expensive the
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more people you promote.
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Xhuis:
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- rscadd: Added a Create Antagonist button for revenants.
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- rscdel: Removed Mind Blast.
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- bugfix: Revenants no longer get killed by explosions.
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- tweak: Mind spike cooldown increased to 4 seconds.
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- tweak: Harvest now takes 8 seconds and requires you to be adjacent to the target.
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- tweak: Hypnotise sleeps targets for longer.
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- tweak: Revenant now starts with 3 strikes.
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phil235:
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- tweak: Telecom machines are now deconstructed the same way as all other constructable
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machines.
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- tweak: You can no longer overdose on nicotine but you can get addicted (very mild
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effects).
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2015-04-29:
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AndroidSFV:
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- tweak: Dehydrated carp now are friendly to both the imprinter of the plushie as
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well as any coded-in allies (I.E. Nuke Ops team), and unfriendly to carp of
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other origin othan than yourself or your coded-in allies. Dehydrated carp that
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are not imprinted will still have the same behavior as regular carp.
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AnturK:
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- rscadd: Advanced cameras now have all functionality of the abductor consoles.
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- tweak: Pinpoint teleportation takes 8 seconds and spawns a flashy silhouette at
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the target location. Can be used as distraction since it appears even if teleporter
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is empty.
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- bugfix: Abductors are now immune to viruses.
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- bugfix: Dissection surgery ignores clothes.
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- bugfix: Non-abductors can escape the ship by fiddling with consoles enough.
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- rscadd: Three new negative glands.
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- rscadd: Bloody glands spray blood everywhere and injure the host.
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- rscadd: Bodysnatch glands turn the host into a cocoon that hatches doppelgangers.
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- rscadd: Plasma glands cause the host to explode into a cloud of plasma.
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GoonOnMoon:
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- rscadd: Added a new assault rifle to the game for use by Nanotrasen fighting forces
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in special events. Also happens to be available in the Liberation Station vending
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machine and the summon guns spell usable by the wizard and badminnery.
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Iamgoofball:
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- rscdel: Acid blob has been removed.
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- tweak: Charcoal and Silver Sulf are more powerful now.
|
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- tweak: Styptic power and Silver Sulf metabolize at the default rate.
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Ikarrus:
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- rscadd: Spraycans and crayons can now draw Poseur Tags, aka Fake Gang Tags, as
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grafiti.
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- tweak: Influence income changed to provide weaker gangs a bigger boost, while
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slowing down stronger gangs to promote opportunity for comebacks.
|
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- tweak: Gangs only earn influence on territories they have held on to since the
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previous Status Report (the income calculation every 5 minutes). This places
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more significance on defending your existing territory.
|
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- bugfix: You must be in the territory physically to tag it now. So no more tagging
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everything from maint.
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- tweak: Gang income delay reduced to 3 minutes intervals.
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- tweak: Gang Capture goal reduced to 50%
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- tweak: Gang spraycan use increased to 20
|
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- tweak: Gang Boss icon is now a red [G] icon to make it stand out better from regular
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gang icons
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JJRcop:
|
|
- tweak: TED's kill duration has been halved.
|
|
- tweak: Escaping from the TED's field no longer kills you.
|
|
RemieRichards:
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|
- rscadd: Adds Easels and canvases for custom drawings.
|
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- imageadd: Place a canvas on an easel and draw on it with crayons, clean one pixel
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with a rag or soap and activate it in-hand to erase the whole canvas.
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- rscadd: Ports VG's Ventcrawling overhaul!
|
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- tweak: Crawling through vents is no longer instant, you now have to move and navigate
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manually
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|
- rscadd: While inside pipes and other atmos machinery, you now see pipe vision
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phil235:
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|
- bugfix: Podplants are no longer unharvestable.
|
|
- tweak: Choosing your clown, mime, cyborg and AI name as well as religion and deity
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is now done in the preferences window. As a chaplain , your bible's icon is
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now chosen by clicking the bible.
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2015-04-30:
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Fayrik:
|
|
- rscadd: Ported NanoUI to most atmospherics equipment.
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|
TheVekter:
|
|
- tweak: Hooch is now made with 2 parts Ethanol, 1 part Welder fuel and 1 part Universal
|
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Enzyme as a catalyst.
|
|
- tweak: No-slip shoes are paintable, painting them doesn't remove no-slip properties.
|
|
2015-05-01:
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Ikarrus:
|
|
- rscadd: Gang bosses can now rally their gang to their location with their gangtool.
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- rscadd: Gangtools can no longer recall the shuttle if station integrity is lower
|
|
than 70%
|
|
- rscdel: Removed requirement to be in the territory to tag it.
|
|
- tweak: Recruitment Pen cost reduced to 40.
|
|
- bugfix: Communications console should now accurately print the (lack of a) location
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of the last shuttle call.
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Xhuis:
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|
- rscdel: Revenants will no longer spawn without admin intervention. They are pending
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a remake.
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2015-05-02:
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Boggart:
|
|
- bugfix: Cryo tubes can no longer be used for ventcrawling.
|
|
Ikarrus:
|
|
- rscadd: Admins can choose the strength and size of Centcom teams to send, ranging
|
|
from officials to deathsquads, with the 'Make Centcom Respone Team' button.
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|
phil235:
|
|
- tweak: Space carps can no longer knock down anyone, but they now deal additional
|
|
stamina damage to humans.
|
|
- tweak: Radiation effects from uranium walls are nerfed to the level of uranium
|
|
floor.
|
|
- rscadd: You can no longer put an inactive MMI in a cyborg shell. Ghosted brains
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|
now get an alert when someone puts their brain in a MMI. You can now examine
|
|
the MMI to see if its brain is active.
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|
2015-05-03:
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AnturK:
|
|
- rscadd: Abductors can purchase spare gear with experimentation points.
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|
Ikarrus:
|
|
- rscadd: Admins can now adjust the pre-game delay time.
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|
MrStonedOne:
|
|
- experiment: MasterController and subsystem rejiggering!
|
|
- rscadd: The MC can now dynamcially change the rate a subsystem is triggered based
|
|
on how laggy it's being. This has been applied to atmos to allow for faster
|
|
air processing without lagging the server
|
|
- tweak: Pipes and atmos machinery now processes in tune with air, rather than seperately.
|
|
- bugfix: Fixed hotspots and fire causing more lag than they needed to
|
|
- bugfix: Fixed some objects not getting garbage collected because they didn't properly
|
|
clear references in Destory()
|
|
- tweak: The qdel subsystem will now limit its processing time to a 5th of a second
|
|
each tick to prevent lag when a lot of deletes happen
|
|
- bugfix: Fixed the ticker not showing a tip of the round if an admin forces the
|
|
round to start immediately
|
|
2015-05-04:
|
|
Firecage:
|
|
- bugfix: Emagged windoors can now be deconstructed.
|
|
RemieRichards:
|
|
- rscadd: Adds Plasmamen, a species that breathes plasma and bursts into flames
|
|
if they don't wear special suits.
|
|
- imageadd: New burning icon for all humanoid mobs.
|
|
- imageadd: New sprite for Skeletons to match Plasmamen.
|
|
oranges:
|
|
- tweak: Thanks to recent advances in fork science, you no longer need to aim at
|
|
your eyes to eat the food off a fork
|
|
xxalpha:
|
|
- rscadd: 'Adds a new barsign: ''The Net''.'
|
|
2015-05-05:
|
|
Firecage:
|
|
- bugfix: Golems and skeletons no longer fall over when stepping on shards.
|
|
Gun Hog:
|
|
- bugfix: Mining borg diamond drill upgrade now functional.
|
|
Ikarrus:
|
|
- tweak: Doubled the initial charge of SMESs in Engineering.
|
|
- tweak: Influence cap for gangs has been increased.
|
|
incoming5643:
|
|
- bugfix: All modes now select their antagonists before job selection, this means
|
|
that a player who prefers roles normally immune to being certain antagonists
|
|
(implanted roles/silicons) can still have a fair shot at every antagonist roll
|
|
they opt into. If they're selected they simply will not end up with an incompatible
|
|
job.
|
|
- bugfix: As an example if someone loved to play Head of Security (humor me here)
|
|
and had it set to high, and the only other jobs he had set were security officer
|
|
at medium and botanist at low but he was selected to be a traitor, he would
|
|
spawn as a botanist even if there ended up being no Head of Security.
|
|
- experiment: Please give playing security another chance if you'd written it off
|
|
because it affected your antag chances.
|
|
xxalpha:
|
|
- bugfix: Hulks can now break windoors.
|
|
- bugfix: Fixed smoking pipe messages. Fixed emptying a smoking pipe with nothing
|
|
in it.
|
|
2015-05-06:
|
|
Jordie0608:
|
|
- bugfix: Borgs can now open lockers with the 'Toggle Open' verb.
|
|
Thunder12345:
|
|
- bugfix: Severed the cryo tube's connection to the spirit world. Ghosts will no
|
|
longer be able to eject people from cryo. Please report further instances of
|
|
poltergeist activity to your local exorcist.
|
|
Xhuis:
|
|
- tweak: Many minor technical changes have been made to cult.
|
|
- rscadd: Cultist communications now show the name of the person using them. Emergency
|
|
communications do not do this.
|
|
- rscadd: Emergency communication does less damage.
|
|
xxalpha:
|
|
- rscadd: Engineering cyborgs can now pick their cable coil color whenever they
|
|
want.
|
|
2015-05-07:
|
|
Xhuis:
|
|
- rscadd: Emagged defibrillators will now do burn damage and stop the patient's
|
|
heart if used in harm intent.
|
|
- tweak: The previous stunning functionality of the emagged defibrillator has been
|
|
moved to disarm intent.
|
|
phil235:
|
|
- tweak: Temperature effects from frost oil and capsaicin reagents and basilisk
|
|
have been buffed to be significant again.
|
|
xxalpha:
|
|
- tweak: Hulks can now break windoors.
|
|
2015-05-08:
|
|
Firecage:
|
|
- tweak: Mobs can now be buckled to operating tables.
|
|
Gun Hog:
|
|
- rscadd: 'Top scientists at Nanotrasen have made strong progress in Artificial
|
|
Intelligence technology, and have completed a design for replicating a human
|
|
mind: Positronic Brains. Prototypes produced on your research station should
|
|
be compatible with all Man-Machine Interface compliant machines, be it Mechs,
|
|
AIs, and even Cyborg bodies. Please note that Cyborgs created from artificial
|
|
brains are called Androids.'
|
|
- tweak: The pAI role preference and related jobbans have been renamed to properly
|
|
reflect that they are not soley for pAI, but include drones and positroinc prains.
|
|
astralenigma:
|
|
- tweak: Cargo packages are now delivered with their manifests taped to the outside.
|
|
Click on them with an open hand to remove them.
|
|
optimumtact:
|
|
- tweak: Machine frame and girder deconstruction now uses a screwdriver instead
|
|
of welding tool.
|
|
2015-05-09:
|
|
Firecage:
|
|
- tweak: Increased the manifestation chance of super powers.
|
|
Ikarrus:
|
|
- experiment: 'Loyalty implants will no longer survive deconverting a gangster.
|
|
Security now needs to use two of them if they want the permanent effects: The
|
|
first to deconvert them, and the second to make them loyal.'
|
|
KorPhaeron:
|
|
- tweak: Slime mutation chance now starts at 30%.
|
|
- rscadd: Baby slimes have a -5% to 5% difference of their parent's mutation chance,
|
|
allowing you to breed slimes that are more likely to mutate.
|
|
- rscdel: Plasma and epinephrine no longer affect mutation chance of slimes.
|
|
- rscadd: Red slime extract and plasma makes a potion that can increase mutation
|
|
chance, Blue slime extract and plasma potions will decrease it.
|
|
2015-05-10:
|
|
AnturK:
|
|
- bugfix: Fixed borg's cells draining much faster than they're meant to.
|
|
Gun Hog:
|
|
- tweak: Station bot performance greatly increased.
|
|
- rscadd: Captain PDA cartridge now includes nearly all utilities and functions,
|
|
including signaller and all bots! HoP now has janitor and quartermaster functions!
|
|
The RD and Roboticists now have access to Floor, Clean, and Medibots!
|
|
- tweak: Bot access on PDA is now one button across all PDAs. You will only see
|
|
what bots you can access, however.
|
|
- rscadd: Cartridges that include a signaller have been improved so they will work
|
|
on a larger frequency range.
|
|
- tweak: All bots now have Robotics access, so they may be set to patrol and released
|
|
once constructed.
|
|
- tweak: Roboticists now have access to bot navigation beacons. They are found under
|
|
the floor tiles as patrol route nodes.
|
|
2015-05-11:
|
|
Firecage:
|
|
- imageadd: New icons for Industrial and Experimental welding tools.
|
|
Gun Hog:
|
|
- rscdel: The power mechanic for mining drills and the jackhammer has been removed.
|
|
They no longer require cells or recharging.
|
|
- bugfix: The diamond drill upgrade for mining cyborgs has been fixed.
|
|
Xhuis:
|
|
- rscadd: Adds the pneumatic cannon, attach an air tank and shoot anything out of
|
|
it.
|
|
- rscadd: Improvised pneumatic cannons can be tablecrafted with a wrench, 4 metal,
|
|
2 pipes, a pipe manifold, a pipe valve and 8 package wrappers.
|
|
spasticVerbalizer:
|
|
- bugfix: False walls no longer stackable.
|
|
2015-05-13:
|
|
Firecage:
|
|
- rscadd: Kudzu is now admin-logged in Investigate.
|
|
GunHog:
|
|
- tweak: Positronic brains are now entered by clicking on an empty one, in the same
|
|
manner as drones.
|
|
- rscadd: Ghosts are alerted when a new posibrain is made.
|
|
Jordie0608:
|
|
- rscadd: Borg reagent containers (beakers, spraybottles, shakers etc.) are no longer
|
|
emptied when stowed.
|
|
- bugfix: Fixes North and West Mining Outposts having empty SMESs.
|
|
- bugfix: Aliens and slimes can smash metal foam again.
|
|
- rscdel: Deconstructing reinforced walls no longer creates additional rods out
|
|
of nowhere.
|
|
- imageadd: Pepperspray now has inhand sprites.
|
|
Xhuis:
|
|
- bugfix: Fixes the recipe for pneumatic cannons; it now only requires a wrench,
|
|
4 metal, 2 pipes and 8 package wrappers .
|
|
2015-05-15:
|
|
xxalpha:
|
|
- bugfix: Fixed emitter beams not being reflectable.
|
|
2015-05-16:
|
|
MartiUK:
|
|
- bugfix: Fixed a typo when cleaning a Microwave.
|
|
- bugfix: Fixed a typo when burning someone with a lighter.
|
|
2015-05-20:
|
|
xxalpha:
|
|
- rscadd: Added three drone shells to the derelict.
|
|
2015-05-22:
|
|
Jordie0608:
|
|
- tweak: Smothering someone with a damp rag when in harm intent will apply reagents
|
|
onto them, for acid-burning their face; otherwise it will inject them, for drugging
|
|
with chloral hydrate.
|
|
- imageadd: The healthdoll is now blue when at full health to make it more clear
|
|
when a body part is injured.
|
|
2015-05-25:
|
|
spasticVerbalizer:
|
|
- tweak: Glass airlocks can now be made heat-proof by using a sheet of reinforced
|
|
glass to create the window, regular glass creates a normal glass airlock.
|
|
xxalpha:
|
|
- bugfix: You can no longer drop items inside mechas nor machinery (this includes
|
|
gas pipes, disposal pipes, cryopods, sleepers, etc.).
|
|
- bugfix: Fixed exploit of changelings being able to keep thermal vision after resetting
|
|
their powers.
|
|
- bugfix: Fixed being able to implant NODROP items with cavity implant surgery.
|
|
2015-05-26:
|
|
CosmicScientist:
|
|
- spellcheck: Corrected wording for the pAI, donksoft riot darts and some tip of
|
|
the round tips.
|
|
xxalpha:
|
|
- bugfix: Fixed changeling revival.
|
|
2015-05-30:
|
|
duncathan:
|
|
- bugfix: Fixes passive gates not auto-coloring.
|
|
spasticVerbalizer:
|
|
- tweak: Players trying to speak but unable to will now get a message.
|
|
2015-05-31:
|
|
duncathan:
|
|
- tweak: Clarified the ability to retract changeling armblades.
|
|
2015-06-04:
|
|
Cuboos:
|
|
- rscadd: Added casting and firing sounds for wizard spells and staves.
|
|
- rscadd: A new title theme has been added.
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen has approved the designs for destination taggers and hand labelers
|
|
in the autolathe.
|
|
Palpatine213:
|
|
- tweak: Allows sechuds to have their id locks removed via emag as well as EMP
|
|
2015-06-05:
|
|
CandyClown:
|
|
- tweak: Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
|
|
CorruptComputer:
|
|
- bugfix: Security lockers no longer spawn in front of each other on Box.
|
|
- bugfix: Hooked up the scrubbers in QM's office on Box.
|
|
- bugfix: Fixed bar disposals on Box
|
|
- bugfix: Fixed the stacked heater+freezer in expirementor maint on Box
|
|
- tweak: Made the turbine into Atmos and Engineering access only, and renamed the
|
|
doors to Turbine on Box.
|
|
Ikarrus:
|
|
- rscadd: Gang Bosses will now be able to discreetly send messages to everyone in
|
|
their gang for 5 influence a message.
|
|
- tweak: Conversion pens now use a flat 60sec cooldown rate.
|
|
KorPhaeron:
|
|
- rscadd: You can now lay tiles on the asteroid. Go nuts building forts.
|
|
2015-06-06:
|
|
Incoming5643:
|
|
- rscadd: Antagonists with escape alone can now escape with others on the shuttle,
|
|
so long as they are also antagonists.
|
|
- rscadd: Antagonists with escape alone can also win if non-antagonists are on the
|
|
shuttle provided they are locked in the brig.
|
|
- rscadd: Escaping to syndicate space on board the nuke op shuttle is now a valid
|
|
way to escape the station.
|
|
Jordie0608:
|
|
- rscadd: Admin-delaying the round now works once it has finished.
|
|
2015-06-07:
|
|
Aranclanos:
|
|
- rscadd: Malfunctioning AIs can preview placement of a Robotic Factory.
|
|
Iamgoofball:
|
|
- rscadd: Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine
|
|
have been re-added.
|
|
RemieRichards:
|
|
- rscadd: Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
|
|
kingofkosmos:
|
|
- tweak: Mops can now be wet from normal buckets and sinks.
|
|
2015-06-08:
|
|
AnturK:
|
|
- imageadd: Improved the interface of Spellbooks.
|
|
Cheridan:
|
|
- tweak: Push-force from Atmospherics now depends on an entity's weight, heavier
|
|
objects are less prone to being pushed.
|
|
- rscadd: Magboots and No-Slip shoes now prevent pushing from spacewind.
|
|
Firecage:
|
|
- rscadd: Protolathes can now build Experimental Welding Tools.
|
|
2015-06-09:
|
|
Aranclanos:
|
|
- wip: Structures and machines can now be built on shuttles.
|
|
Iamgoofball:
|
|
- rscadd: 'Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock
|
|
parts and can be used to upgrade machines at range without needing to open their
|
|
maintenance panel.'
|
|
- rscadd: A new tier of stock parts have been added, they're very expensive to produce
|
|
but provide ample improvements.
|
|
- experiment: Many machines can now also be upgraded.
|
|
- tweak: 'Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.'
|
|
- tweak: 'Gibber: Matter Bins increase yield of meat and Manipulators speed up operation
|
|
time, at high level can gib creatures with clothes.'
|
|
- tweak: 'Seed Extractor: Matter Bins increase storage and Manipulators multiply
|
|
seed production.'
|
|
- tweak: 'Monkey Recycler: Matter Bins increase the amount of monkey cubes produced
|
|
and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.'
|
|
- tweak: 'Crusher: Matter Bins increase material yield and Manipulators increase
|
|
chance to yield materials, at high level there is a chance for rarer materials.'
|
|
- tweak: 'Holopad: Capacitors increase an AI''s traversal range from the holopad.'
|
|
- tweak: 'Smartfridge: Matter Bins increase storage.'
|
|
- tweak: 'Processor: Matter Bins increase yield and Manipulators speed up operation
|
|
time.'
|
|
- tweak: 'Microwave: Matter Bins increase storage.'
|
|
- tweak: 'Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase
|
|
points per ore and Manipulators speed up operation time.'
|
|
- tweak: 'Hydroponics Tray: Manipulators improve water and nutrients efficiency.'
|
|
- tweak: 'Biogenerator: Matter Bins increase storage.'
|
|
bananacreampie:
|
|
- rscadd: Added several new options to the ghostform sprites
|
|
2015-06-11:
|
|
Cheridan:
|
|
- rscdel: Removes the powerdrain for individiual active modules on cyborgs.
|
|
2015-06-12:
|
|
Ikarrus:
|
|
- experiment: <B>Gang Updates</b>
|
|
- rscadd: 'New objective: To win, Gangs must now buy a Dominator machine (50 influence)
|
|
and defend it for a varying time frame.<br>* The location of the dominator is
|
|
broadcasted to the entire station the moment it is activated<br>* The more territories
|
|
the gang controls, the less time it will take<br>* Gangs no longer win by capturing
|
|
territories'
|
|
- rscadd: A choice of gang outfits are now purchasable for 1 influence each
|
|
- rscadd: Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
|
|
- rscadd: Bulletproof armor vests are now purchasable for 10 influence
|
|
- tweak: Gang messages are now free to send
|
|
- tweak: Prices of pistols and pens reduced to 20 and 30, respectively
|
|
- tweak: Gang spraycans have been made a lot less obvious. They look nearly identical
|
|
to regular ones, now.
|
|
- rscdel: Gangs will no longer be notified how much territory the enemy controls
|
|
Incoming5643:
|
|
- rscadd: Growing tired of reports of slain members, the Wizard Federation has cautiously
|
|
sactioned the dark path of lichdom. Beware of the powerful lich who hides his
|
|
phylactery well, for he is immortal!
|
|
- rscadd: The trick to defeating liches is to destroy either their body or their
|
|
phylactery item before they can ressurect to it. The more a lich is slain the
|
|
longer it will take him to make use of his phylactery and the more likely the
|
|
crew is to catch him during a vunerable moment.
|
|
- rscremove: Due to the addition of proper liching, skeletons as a choosable race
|
|
from magic mirrors has been discontinued. My apologies to the powergamers. A
|
|
special admin version of the mirror that allows for skeletons has also been
|
|
added to the code.
|
|
Miauw:
|
|
- tweak: 'AIs have received several minor nerfs in order to increase antagonist
|
|
counterplay:'
|
|
- tweak: AI tracking is no longer instant, it takes an amount of time that increases
|
|
with distance from the AI eye, up to 4 seconds. The AI detector item will light
|
|
up when an AI begins tracking.
|
|
- tweak: A random camera failure event has been added, which will break one or two
|
|
random cameras.
|
|
- tweak: You can no longer keep tracking people that are outside of your camera
|
|
vision.
|
|
- tweak: Camera wires have been removed. Screwdriver a camera to open the panel,
|
|
then use wirecutters to disable it or a multitool to change the focus.
|
|
- tweak: You can now hit cameras with items to break them. To repair a camera, simply
|
|
open the panel and use wirecutters on it.
|
|
- tweak: Camera alerts now only happen after a camera is reactivated.
|
|
RemieRichards:
|
|
- rscadd: New optional explosion effect ported from /vg/'s DeityLink, Explosions
|
|
that are affected by Walls and Doors
|
|
2015-06-14:
|
|
Ikarrus:
|
|
- rscadd: White suits added to gang outfits
|
|
- tweak: Gang outfits are now free, but are now limited in stock (that replenishes
|
|
over time)
|
|
- tweak: While attempting a Hostile Takeover, gangs do not gain influence. Instead,
|
|
the takeover timer will be reduced by how many territories they control.
|
|
- tweak: Spraycan cost reduced to 5 influence.
|
|
- tweak: Recruitment Pen cooldown increased to 2 minutes, but is reduced if the
|
|
enemy gang has more members than yours.
|
|
- tweak: Tommy guns no longer deal stamina damage.
|
|
- rscdel: Gangtools can no longer recall the shuttle if the game mode is not Gang
|
|
War
|
|
2015-06-15:
|
|
Incoming5643:
|
|
- rscadd: Lizards can now choose from a wide varity of physical appearances in character
|
|
creation! Sprites made by WJohn. Hiss Responsibly.
|
|
Kor:
|
|
- rscadd: A terrible new creature stalks the halls of SS13.
|
|
- rscadd: The wizard has a new artefact related to said creature.
|
|
- rscadd: Added a new sepia slime plasma reaction. Try it out!
|
|
spasticVerbalizer:
|
|
- bugfix: Drones can now properly quick-equip.
|
|
2015-06-18:
|
|
AnturK:
|
|
- rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
|
|
your next message!
|
|
Ikarrus:
|
|
- rscadd: Department Management consoles have been added to Head of Staff offices.
|
|
These will enable heads to modify ID's access to their department, as well as
|
|
preform demotions.
|
|
Miauw:
|
|
- tweak: Bullets can now damage cameras.
|
|
- tweak: Camera alarms now trigger 90 seconds after the first EMP pulse, instead
|
|
of when all EMP pulses run out.
|
|
- tweak: Makes the force required to damage cameras greater than or equal to ten
|
|
instead of greater than ten.
|
|
- tweak: Camera alarms now trigger when cameras are disabled with brute force or
|
|
bullets.
|
|
Xhuis:
|
|
- rscadd: Nanotrasen scientists have determined that a delaminating supermatter
|
|
shard combining with a gravitational singularity is an extremely bad idea. They
|
|
advise keeping the two as far apart as possible.
|
|
phil235:
|
|
- rscdel: Nerfed the xray gun. Its range is now 15 tiles.
|
|
2015-06-20:
|
|
Dorsisdwarf:
|
|
- tweak: Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
|
|
- rscadd: Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
|
|
Ikarrus:
|
|
- rscadd: Wearing your gang's outfit now increases influence and shortens takeover
|
|
time faster.
|
|
- rscadd: Added several more options for gang outfits
|
|
- rscadd: Pinpointers will now point at active dominators.
|
|
- tweak: Gang outfits are now slightly armored
|
|
- tweak: Gang tags are now named 'graffiti' to make them harder to detect
|
|
- tweak: Initial takeover timer is now capped at 5 minutes (50% control)
|
|
- tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
|
|
if your game_options.txt is up to date.'
|
|
- rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
|
|
longer deconvert gangsters, but it can still prevent recruitments.
|
|
- tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
|
|
Unlike tommy guns gangs will be able to purchase ammo for uzis.
|
|
Jordie0608:
|
|
- tweak: 'For Admins: Jump-to-Mob (JMP) notification command replaced with Follow
|
|
(FLW).'
|
|
- rscadd: Message and Follow links added to many notifications.
|
|
- rscadd: New buttons to toggle nuke and set security level.
|
|
- spellcheck: Flamethrowers are logged in attack_log.
|
|
Thunder12345:
|
|
- rscadd: Combat shotguns are now semi automatic, and will be pumped automatically
|
|
after firing.
|
|
- tweak: Combat shotgun capacity has been reduced to six shells.
|
|
Xhuis:
|
|
- rscadd: You will now trip over securitrons if you run over them whilst they are
|
|
chasing a target.
|
|
- rscadd: An admin-spawnable drone dispenser has been added that will automatically
|
|
create drone shells when supplied with materials.
|
|
- rscadd: Airlock charges are available to traitors and will cause a lethal explosion
|
|
on the next person to open the door.
|
|
- rscadd: Nuclear operatives can now buy drum magazines for their Bulldog shotguns
|
|
filled with lethal poison-filled darts.
|
|
- rscadd: When a malfunctioning AI declares Delta, all blue tiles in its core will
|
|
begin flashing red.
|
|
- rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
|
|
rejoice!
|
|
- rscadd: More suicide messages have been added for a few items.
|
|
2015-06-21:
|
|
GunHog:
|
|
- tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
|
|
now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
|
|
- tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
|
|
lasers instead of simply shooting faster.
|
|
- rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
|
|
the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
|
|
of exosuit technology, from the Ripley APLU design to even experimental Phazon
|
|
units. Simply upload your AI to the exosuit's internal computer via the InteliCard
|
|
device. Per safety regulations, the exosuit must have maintenance protocols
|
|
enabled in order to remove an AI from it.
|
|
- rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
|
|
For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
|
|
pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
|
|
be gibbed if the mech is destroyed - they cannot be carded out of the mech or
|
|
shunt to an APC.
|
|
Iamgoofball:
|
|
- rscdel: Blobs can no longer have Morphine as their chemical.
|
|
duncathan:
|
|
- tweak: Heat exchangers now update their color to match that of the pipe connected
|
|
to them.
|
|
- tweak: Heat exchangers are on longer dense.
|
|
2015-06-22:
|
|
Iamgoofball:
|
|
- rscdel: Removed failure chance and delay when emagging an APC.
|
|
KorPhaeron:
|
|
- tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
|
|
laser damage reduction of all armor suits.
|
|
LaharlMontogmmery:
|
|
- rscadd: You can now click and drag a storage container to empty it's contents
|
|
into another container, disposal bin or floor tile.
|
|
Xhuis:
|
|
- experiment: Revenants have received a considerable overhaul.
|
|
- rscadd: Revenants will no longer share spawn points with space carp and will spawn
|
|
in locations like the morgue and prisoner transfer center.
|
|
- rscadd: Revenants can no longer cross tiles covered in holy water.
|
|
- rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
|
|
to malfunction, holy water over tiles to evaporate, and a few other effects.
|
|
- rscadd: Upon death, revenants will appear and play a sound before rapidly fading
|
|
away and leaving behind glimmering residue as evidence of their demise.
|
|
- rscadd: This residue lingers with the essence of the revenant. If left unattended,
|
|
it may reform into a new revenant. Simply scattering it is enough to stop this,
|
|
but it also has high research levels.
|
|
- rscadd: Revenants now have fluff objectives as well as a set essence goal.
|
|
- tweak: Revenanants will be revealed for longer when using abilities and also receive
|
|
feedback on this revealing.
|
|
- tweak: Revenants can now only spawn via random event with a specific amount of
|
|
dead mobs on the station. The default for this is 10.
|
|
- bugfix: Revenants can no longer use abilities from inside walls.
|
|
- rscdel: Directly lethal abilities have been removed from revenants. In addition,
|
|
they can no longer harvest unconscious people, only the dead.
|
|
2015-06-23:
|
|
Fayrik:
|
|
- rscadd: NanoUI is now Telekenesis aware, but due to other constraints, NanoUI
|
|
interfaces are read only at a distance.
|
|
- tweak: Refactored all NanoUI interfaces to use a more universal proc.
|
|
- tweak: Adjusted the refresh time of the NanoUI SubSystem. All interfaces will
|
|
update less, but register mouse clicks faster.
|
|
- bugfix: Removed automatic updates on atmospheric pumps, canisters and tanks, making
|
|
them respond to button clicks much faster.
|
|
- bugfix: Atmos alarm reset buttons work now. Probably.
|
|
Iamgoofball:
|
|
- rscadd: Adds a progress bar when performing actions.
|
|
Ikarrus:
|
|
- rscadd: New gang names with tags created by Joan
|
|
- rscadd: C4 explosive can be purchased by gangs for 10 influence.
|
|
- tweak: Recruitment pen cost increased to 50.
|
|
- rscadd: Lieutenants recieve one free recruitment pen.
|
|
- tweak: Recruitment pens are now stealthy and no longer give a tiny prick message.
|
|
- tweak: Increased chance of deconversion with head trauma
|
|
- tweak: Recalling the shuttle now takes about a minute to work, during which you
|
|
won't be able to use your gangtool.
|
|
- rscadd: Pinpointers no longer point at dominators. Instead, dominators will beep
|
|
while active.
|
|
- rscadd: Added puffer jackets and vests.
|
|
- tweak: Increased gang outfit armor. It is moderately resistant to bullets now.
|
|
- rscdel: Removed bulletproof vests from gangtool menu.
|
|
Jordie0608:
|
|
- rscadd: Admins can now flag ckeys to be alerted when they connect to the server.
|
|
MrStonedOne:
|
|
- rscadd: Admins can now reject poor adminhelps. This will tell the player how to
|
|
construct a useful adminhelp and give them back their adminhelp verb
|
|
RemieRichards:
|
|
- tweak: Cumulative armour damage resistance is now capped at 90%, you will now
|
|
always take at bare minimum, 10% of the incoming damage.
|
|
- rscadd: Added a system for Armour Penetration to items, it works by temporarily
|
|
(It does NOT damage the armour or anything) reducing the armour values by the
|
|
AP value during the attack instance.
|
|
- rscadd: 'The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour
|
|
is used for all the remaining calculations instead of Armour (Eg: 80 Melee -
|
|
15 AP = 65 Melee).'
|
|
- rscadd: The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of
|
|
10.
|
|
- tweak: You can now unwrench pipes who's internal pressures are greater than that
|
|
of their environment...
|
|
- rscadd: However it will throw you away from the pipe at extreme speed! (You are
|
|
warned beforehand if the pipe will do this, allowing you to cancel)
|
|
Vekter:
|
|
- bugfix: Finally fixed immovable rods! They will now properly bisect the station
|
|
(and crit anyone unlucky enough to be in their path).
|
|
- tweak: Increased Meteor activity detected in the vicinity of the station. Be advised
|
|
that many storms may be more violent than they once were.
|
|
- rscadd: Gravitational anomalies will now throw items at mobs in their vicinity.
|
|
Take care while scanning them.
|
|
- rscadd: Flux anomalies explode much more violently now. Get there and destroy
|
|
them, or risk losing half a department.
|
|
xxalpha:
|
|
- rscadd: 'Added a new Reviver implant: now it revives you from unconsciousness
|
|
rather than death.'
|
|
- rscadd: Added cybernetic implants and a cybernetic implants bundle to the Nuke
|
|
Ops uplink.
|
|
- bugfix: Fixed Nutriment pump implant printing.
|
|
- tweak: Health Analyzers now have the ability to detect cybernetic implants.
|
|
- tweak: X-Ray implants are now much harder to unlock.
|
|
2015-06-24:
|
|
Ikarrus:
|
|
- rscadd: Request Console message sent to major departments will now be broadcasted
|
|
on that department's radio.
|
|
- rscadd: Request Consoles can be used to quicly declare a security, medical, or
|
|
engineering emergency.
|
|
2015-06-25:
|
|
Iamgoofball:
|
|
- rscadd: Changes up how Explosive Implants work.
|
|
- rscadd: They have become Microbomb Implants. They cost 1 TC each. Each implant
|
|
you inject increases the size of the explosion. You gib on usage, regardless
|
|
of explosion size.
|
|
- rscadd: A Macrobomb implant was added for 20 TC. It is the equivalent of injecting
|
|
20 microbombs.
|
|
- rscadd: Nuke Ops start with microbomb implants again.
|
|
2015-06-26:
|
|
Ikarrus:
|
|
- imageadd: Added a couple of new gang tag resprites by Joan.
|
|
Kor:
|
|
- tweak: Summon Guns has returned to its former glory. The spell will once again
|
|
create antagonists, now with the objective to steal as many guns as possible.
|
|
- tweak: Summon Guns once again costs a spell point, rather than granting one.
|
|
phil235:
|
|
- tweak: Buffs traitor stimpack (and adrenalin implant) to be more efficient against
|
|
stuns/knockdowns.
|
|
pudl:
|
|
- rscadd: You can now play games of mastermind to unlock abandoned crates found
|
|
throughout space.
|
|
2015-06-27:
|
|
Ikarrus:
|
|
- rscadd: Some objects can be burned now.
|
|
- rscadd: Bombs will shred your clothes, with respect to their layering and armor
|
|
values. Exterior clothing will shield clothing underneath. Storage items will
|
|
drop their contents when bombed this way.
|
|
Laharl Montogmmery:
|
|
- rscadd: 'Storage Content Transfer : Bluespace Boogaloo! You can now transfer the
|
|
content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7
|
|
tiles.'
|
|
MrStonedOne:
|
|
- tweak: Admins will now receive a notification when one of them starts to reply
|
|
to an adminhelp to cut down on multiple responses to adminhelps and let admins
|
|
know when an adminhelp isn't getting replied to.
|
|
- rscadd: The keyword finder in admin helps (adds a (?) link next to player names
|
|
in the text of adminhelps) has been added for all player to admin pms, as well
|
|
as admin say.
|
|
NullQuery:
|
|
- wip: Introduces html_interface, a module to streamline the management of browser
|
|
windows.
|
|
- rscadd: Adds playing cards that utilize a new HTML window management system.
|
|
Vekter:
|
|
- rscadd: Added a new military jacket to the Autodrobe and ClothesMate.
|
|
2015-06-28:
|
|
Ikarrus:
|
|
- rscadd: Gang Lieutenants can buy gang tools now, but at a higher cost than the
|
|
original boss
|
|
- rscadd: Gang leaders can register additional gangtools to themselves for use as
|
|
spares.
|
|
- tweak: Number of maximum lieutenants lowered to 2
|
|
- tweak: Pistol cost increased to 25 influence
|
|
- tweak: Uzi cost increased to 50 influence
|
|
- tweak: Uzi Ammo decreased to 20 influence
|
|
- rscadd: Overcoats added to items the biogenerator can produce.
|
|
- rscdel: Micro and Macro bomb implants are now restricted to the Nuclear game mode.
|
|
phil235:
|
|
- tweak: Smoke (and foam) no longer distribute more reagents than they have. The
|
|
amount of clouds in a smoke now depends on the amount of smoke created. Acid
|
|
no longer melts items on a mob at low volume, and the chances to melt them increases
|
|
with the amount applied on the mob. Sprays can now contain acid again.
|
|
2015-06-29:
|
|
Ikarrus:
|
|
- rscadd: Clothing has been separated out of equipment lockers into wardrobes to
|
|
reduce clutter.
|
|
Incoming5643:
|
|
- rscadd: The secrets of the rainbow slimes have finally been revealed. To attain
|
|
this rare blob you must breed a slime with a 100% mutation chance!
|
|
- rscadd: Rainbow slime cores will generate a randomly colored slime when injected
|
|
with plasma. It's a good plan B if the slimes aren't cooperating in terms of
|
|
colors. You can get any color slime this way, pray to the RNG!
|
|
Xhuis:
|
|
- rscadd: The Sleeping Carp clan has made its presence known on Space Station 13.
|
|
Some gangs will name themselves after this group and practice martial arts rather
|
|
than using traditional gang weaponry. These shadowboxers are not to be taken
|
|
lightly.
|
|
oranges:
|
|
- tweak: Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand
|
|
jetpacks have been greatly improved in speed and handling
|
|
2015-07-01:
|
|
Ikarrus:
|
|
- rscadd: Multiple gang leaders are spawned at round start, the number which depends
|
|
on server population
|
|
- rscdel: Gangsters can no longer be promoted mid-game.
|
|
- rscadd: Security can once again deconvert gangsters with loyalty implants
|
|
- rscadd: Added an Implant Breaker item to the gangtool as a purchasable item for
|
|
10 influence each<BR>* They are a one-use item that destroys all implants in
|
|
the target, including loyalty implants<BR>* They will also attempt to recruit
|
|
the target before destroying itself
|
|
- rscdel: Implanters no longer work if the target is wearing headgear. Remove them
|
|
first.
|
|
NullQuery:
|
|
- tweak: The crew monitoring computer, AI crew monitoring popup and the handheld
|
|
crew monitor now update automatically.
|
|
- tweak: 'Crew monitoring: The health information has been turned into a health
|
|
indicator. It goes from green to red. Hovering over the icon shows detailed
|
|
information (if available).'
|
|
- tweak: 'Crew monitoring: The location coordinates have been hidden. You can see
|
|
them by hovering over the ''Location'' column.'
|
|
- rscadd: 'Crew monitoring: A minimap has been added so you can easily see where
|
|
people are.'
|
|
- tweak: 'Crew monitoring: Players who are not in range of a camera are not shown
|
|
on the minimap.'
|
|
- tweak: 'Crew monitoring: AI players can quickly move to other locations or track
|
|
players by clicking the minimap or items in the table.'
|
|
- tweak: 'Crew monitoring: For AI players, health information always shows a white
|
|
indicator instead of green-to-red. This is a deliberate limitation to prevent
|
|
the AI from becoming too omnipresent.'
|
|
phil235:
|
|
- tweak: Space drug overdose no longer cause brute/brain damage but you hallucinate
|
|
more. Space Drug Blob now makes you hallucinate even if you don't overdose on
|
|
its space drug.
|
|
xxalpha:
|
|
- rscadd: 'Added a new traitor objective: steal the station''s self-destruct nuke
|
|
plutonium core.'
|
|
2015-07-02:
|
|
Ikarrus:
|
|
- rscadd: Throwing reagent containers such as drinks or beakers may spill their
|
|
contents onto whatever they hit
|
|
- rscadd: Slipping while carrying items in your hand may cause ~accidents~
|
|
- tweak: Mounted and portable flashers can now only be burned out from overuse,
|
|
similar to flashes.
|
|
oranges:
|
|
- tweak: Thanks to department budget cuts we've had to remove the security cameras
|
|
built into officer helmets, Nanotrasen apologies for this inconvenience.
|
|
2015-07-03:
|
|
Ikarrus:
|
|
- experiment: Added support for up to six gangs at a time. Admins may add additional
|
|
gangs to any round.
|
|
- experiment: Gang mode now has a chance to start with a third gang.
|
|
- rscadd: Promotion of lieutenants have been re-added
|
|
- rscadd: Every lieutenant promoted will lengthen the gang's recruitment cooldowns
|
|
by one minute.
|
|
- rscdel: Only gang bosses will be able to recall the shuttle from their gangtool.
|
|
- rscadd: A recruitment pen that has not been used for a while will accumilate charges,
|
|
so you are no longer punished for waiting to convert people.
|
|
- rscadd: Gangs are now fully functional outside of gang mode.
|
|
Ricotez:
|
|
- rscadd: 'Added two categories of mutant bodyparts for humans with the same system
|
|
that lizards use: ears and tails. Right now only admins can edit these.'
|
|
- rscadd: Updated the system that checks for which jobs your character qualifies
|
|
to be species-dependant. At this moment you won't notice any differences, but
|
|
in the future coders can use this to be more specific about which jobs a species
|
|
is allowed in under which circumstances.
|
|
- imageadd: 'Added one option to both categories, taken from the kitty ears: a cat
|
|
tail and cat ears.'
|
|
- rscadd: 'Added a new button to the VV menu drop-down list for admins: Toggle Purrbation.
|
|
Putting a human on purrbation will give them cat ears and a cat tail, and send
|
|
them the message ''You suddenly feel valid.'' Using the button a second time
|
|
removes the effects.'
|
|
- wip: 'Adding categories for tattoos and scars is in the works. (Read: I need sprites!)'
|
|
oranges:
|
|
- tweak: Engineers in nanotrasen's safety equipment department announced the release
|
|
of a new and improved version of the X25 taser trigger, previous triggers, which
|
|
suffered from a long line of misfire problems were recalled enmasse. Nanotrasen
|
|
refused to comment on rumours that the previous trigger design was the work
|
|
of a saboteur.
|
|
2015-07-04:
|
|
Gun Hog:
|
|
- tweak: The Ore Redemption Machine now allows users to release minerals without
|
|
having to insert an ID first.
|
|
Ikarrus:
|
|
- bugfix: Fixed items that logically shouldn't spill, spilling their contents when
|
|
thrown
|
|
- bugfix: Fixed Bartender's non-spilling powers
|
|
- bugfix: Fixed thrown beakers not applying their contents onto floors
|
|
- bugfix: Fixed unable to transfer reagents between beakers you are holding
|
|
- bugfix: Fixed bombs shredding clothes that should have been protected by covering
|
|
clothes
|
|
- bugfix: Fixed gang mode.
|
|
MMMiracles:
|
|
- rscadd: Added patriotic underwear apparel due to the most god damn american holiday
|
|
being just around the corner.
|
|
- rscadd: Also adds some other stuff for those inferior countires too, I guess.
|
|
2015-07-05:
|
|
AlexanderUlanH & Xhuis:
|
|
- rscadd: Shadowling Ascendants have a new ability to send messages to the world.
|
|
- bugfix: Glare now properly silences targets.
|
|
- bugfix: Veil now turns off held lights.
|
|
- tweak: Drain Thralls replaced with Drain Life, which targets all nearby humans.
|
|
- rscadd: Spatial Relocation replaced with Black Recuperation which lets you revive
|
|
a dead thrall every five minutes.
|
|
- rscdel: Removed Vortex.
|
|
- tweak: Shadowlings can now only enthrall five people before being forced to hatch;
|
|
Hatched shadowlings can continue to enthrall however non-hatched ones can't
|
|
pass the global limit.
|
|
- tweak: Enthralling sends a message to all nearby humans.
|
|
- tweak: Removed cooldown on Glacial Freeze.
|
|
Ikarrus:
|
|
- tweak: Reactive armor may now teleport user to space tiles. Be careful using it
|
|
around space.
|
|
Razharas:
|
|
- tweak: Firing pins can now be removed by tablecrafting a gun with a plasmacutter,
|
|
screwdriver and wirecutters.
|
|
RemieRichards:
|
|
- imageadd: Melee attacks with weapons now display and animation of the weapon over
|
|
the target.
|
|
- rscadd: Tablecrafting window now shows all recipies and has been split into categorized
|
|
tabs.
|
|
- rscdel: 30 item limit removed.
|
|
Sabbat:
|
|
- rscadd: Updated the cult armor rune to let you get additional equipment or abilities
|
|
based on what you're wearing or holding. Some nerfed versions of wizard spells
|
|
can be used by the cult in exchange for unique clothing, these spells require
|
|
the cult robes or armor in order to use. No armor choices are mandatory, you
|
|
will always have the option of the default choice.
|
|
- rscadd: Zealot - Default armor rune. If none of the required clothing is worn
|
|
this will be chosen automatically. Is the same as ever.
|
|
- rscadd: Summoner - If you are wearing the wizard robe and hat when using the armor
|
|
rune this choice will be available. User will receive magus robes and hat and
|
|
nerfed versions of the summon shard and summon shell spells.
|
|
- rscadd: Traveler - Available to people wearing EVA suit and helmet. Replaces the
|
|
EVA suit and helmet with the cult space suit and space helmet. Gives you a sword.
|
|
- rscadd: Marauder - Available to people wearing the captain's space suit and helmet.
|
|
Same as Traveler except user is given a spell of summon creature (two creatures).
|
|
They can and will attack the user.
|
|
- rscadd: Trickster - Available if wearing the RD's reactive teleport armor. Gives
|
|
you magus robes, a wand of doors, and a nerfed version of Blink.
|
|
- rscadd: Physician - Available if wearing the CMO's labcoat. Gives you a wand of
|
|
life.
|
|
TheVekter:
|
|
- rscadd: Ian now has a dog-bed in the HoP's office.
|
|
nukeop:
|
|
- rscadd: Uplinks now have a syndicate surgery bag containing surgery tools, a muzzle,
|
|
a straightjacket and a syndicate MMI.
|
|
- rscadd: Syndicate MMIs can only be placed in cyborgs to create an unlinked cyborg
|
|
with syndicate laws.
|
|
2015-07-06:
|
|
Ikarrus:
|
|
- tweak: Increased Uzi SMG cost to 60 influence.
|
|
- tweak: Increased Uzi ammo cost to 40 influence.
|
|
- tweak: Domination attempt limit is reduced to 1 per gang while the shuttle is
|
|
docked with the station.
|
|
- tweak: Gang bosses can promote and recall the shuttle using spare gangtools
|
|
- bugfix: Fixed Gang bosses getting deconverted with head trauma
|
|
- rscadd: Lizard characters can now get random names unique from humans.
|
|
2015-07-07:
|
|
Ikarrus:
|
|
- bugfix: Fixed bug where gang messages would occasionally fail to send.
|
|
- bugfix: Fixed bug that prevented implant breakers from recruiting security.
|
|
- tweak: Implanters are now only blocked by helmets with THICKMATERIAL
|
|
- rscdel: Light severity explosions no longer shred clothes.
|
|
MMMiracles:
|
|
- rscadd: Adds a new crate to cargo in the security section, for when desperate
|
|
times call for desperate measures.
|
|
NullQuery:
|
|
- bugfix: Crew monitoring computers now sort by department and rank again.
|
|
- tweak: 'Crew monitoring computer: Hovering over a dot on the minimap will now
|
|
jump to the appropriate entry in the table.'
|
|
- bugfix: sNPCs were given ID cards with blank assignments.
|
|
2015-07-09:
|
|
AlexanderUlanH:
|
|
- rscadd: Riot Shotguns now spawn loaded with rubber pellet shells that deal high
|
|
stamina damage.
|
|
kingofkosmos:
|
|
- tweak: Both beakers and drinking glasses can now be be drunk from, fed to mobs
|
|
and splashed on mobs, turfs and most objects with harm intent.
|
|
nukeop:
|
|
- tweak: RCDs have a larger storage and can be loaded with glass, metal and plasteel.
|
|
- rscadd: Grilles and Windows can be made with an RCD.
|
|
- rscadd: Engi-Vend machine now has three RCDs.
|
|
- rscdel: Removed RCD as a steal objective.
|
|
2015-07-10:
|
|
Ikarrus:
|
|
- rscadd: 'New Changeling Ability: False Armblade Sting. It creates an undroppable
|
|
armblade on the target temporarily. It will appear exactly like a real one,
|
|
except you can''t do anything with it.'
|
|
- tweak: Transform stings are no longer stealthy.
|
|
2015-07-11:
|
|
Dorsidwarf:
|
|
- tweak: Due to a new Syndicate budget, uplink implants are now only 14 TC.
|
|
- tweak: In order to facilitate inter-agent communication, Syndicate Encryption
|
|
Keys have been reduced to 2TC. They retain the ability to intercept all channels
|
|
and speak on a private frequency.
|
|
Ikarrus:
|
|
- tweak: Robotic augmentations have been made a bit more difficult to maintain.
|
|
2015-07-13:
|
|
Ikarrus:
|
|
- imageadd: Loyalty Implant HUD Icon has been updated.
|
|
duncathan:
|
|
- tweak: Greatly shortened the time it takes to lay pipes with the RPD and to unwrench
|
|
pipes in general.
|
|
- rscadd: Added Optical T-Ray scanners to R&D and Atmospheric Technician closets.
|
|
Optical T-Ray Scanners function identically to a handheld scanner.
|
|
2015-07-14:
|
|
AnturK:
|
|
- rscadd: New species of mimic was spotted in the wilderness of space. Watch out!
|
|
Jordie0608:
|
|
- rscadd: Added a Local Narrate verb for admins.
|
|
2015-07-17:
|
|
Ikarrus:
|
|
- bugfix: Virology is no longer all-access.
|
|
- rscadd: Changelings now have the ability to swap forms with another being.
|
|
- tweak: Halved Domination Time.
|
|
- tweak: Reinforced windows and windoors are a bit more resistant to fires and blasts.
|
|
MrStonedOne:
|
|
- tweak: 'Scrubbers now use power: 10w + 10w for every gas its configured to filter.
|
|
(60w for siphon)'
|
|
- rscadd: Scrubbers can now be configured to operate on a 3x3 range via the air
|
|
alarm at a high cost (ranging from 100w to 1000w depending on how many tiles
|
|
are near it that aren't blocked and how much power it's using normally)
|
|
- tweak: Huge portable scrubbers (like in toxins storage) now use a 3x3 range rather
|
|
then a higher volume rate
|
|
- bugfix: Fixed issue with atmos not allowing low levels of plasma to spread
|
|
- bugfix: Fixed issue with atmos not adding or removing plasma overlays in some
|
|
cases
|
|
- tweak: Panic siphon now uses a 3x3 area range rather then increasing the scrubbers
|
|
intake rate by 8x
|
|
- tweak: Replace air uses 3x3 range for the first stage
|
|
- rscadd: 'Air alarms now have 3 new environmental modes:'
|
|
- rscadd: Siphon - Panic siphon without the panic, operates on a 1 tile range
|
|
- rscadd: Contaminated - Activates all gas filters and 3x3 scrubbing mode
|
|
- rscadd: Refill Air - 3 times the normal vent output
|
|
2015-07-18:
|
|
AlexanderUlanH:
|
|
- tweak: Reduced stun duration of tabling to be closer to other stuns.
|
|
Iamgoofball:
|
|
- tweak: The Bioterror Chemical Sprayer is now filled with a more deadly mix of
|
|
chemicals.
|
|
RemieRichards:
|
|
- tweak: Changelings now regenerate chemicals and geneticdamage while dead, but
|
|
only up to specific caps (50% of their max chem storage, and 50 geneticdamage)
|
|
- tweak: Fakedeath's length has been reduced from 80s dead (1 minute 20) to 40s
|
|
dead
|
|
- rscadd: Changelings now get to see the last 8 messages the person they absorbed
|
|
said, to allow them to better impersonate their victim's speech patterns
|
|
Steelpoint:
|
|
- tweak: Reduced weight of Sechailer, it now fits in boxes.
|
|
phil:
|
|
- tweak: Smoke and foam touch reactions gets buffed.
|
|
- rscadd: Reagent dispensers (watertank, fueltank) tells you how much reagents they
|
|
have left when examined.
|
|
- tweak: Liquid dark matter blob spore smoke now cannot throw you. The effects of
|
|
sorium, blob sorium, liquid dark matter and blob liquid dark matter are now
|
|
scaled by their volume. Sorium/LDM blob's touch now throws the mobs who are
|
|
close but simply moves the mobs that are further away.
|
|
2015-07-19:
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen advancements in cyborg technology now allow for integrated
|
|
headlamps! As such, the flashlight package normally used as a module is now
|
|
seamlessly merged with their systems!
|
|
Ikarrus:
|
|
- rscadd: Asimov's subject of "human beings" can now be modified by uploaders.
|
|
- rscadd: Eaxmining AI modules while adjacent to them will show you what laws it
|
|
will upload.
|
|
MMMiracles:
|
|
- soundadd: Adds a TWANG sound effect when hitting things with a guitar.
|
|
2015-07-20:
|
|
AnturK:
|
|
- tweak: Lightning Bolt now always bounces 5 times and deals 15 to 50 burn damage
|
|
to each target depending on the chargeup
|
|
KorPaheron:
|
|
- rscadd: Added the Multiverse Sword, a new wizard artifact that can summon clones
|
|
of yourself from other universes, allowing for dangerous amounts of recursion.
|
|
phil235:
|
|
- tweak: Mechs no longer use object verbs and the exosuit interface tab. They now
|
|
use action buttons. Mechs now have a cycle equipment action button to change
|
|
weapon faster than by using the view stats window. Mechs get two special alerts
|
|
when their battery or health is low. Mechs now properly consume energy when
|
|
moving and having their lights on. Using a mech tool that takes time to act
|
|
now shows a progress bar (e.g. mech drill).
|
|
- rscadd: Mechs now have a cycle equipment action button to change weapon faster
|
|
than by using the view stats window.
|
|
- rscadd: Mechs get two special alerts when their battery or health is low.
|
|
- tweak: Mechs now properly consume energy when moving and having their lights on.
|
|
- rscadd: Using a mech tool that takes time to act now shows a progress bar (e.g.
|
|
mech drill).
|
|
2015-07-21:
|
|
Fayrik:
|
|
- tweak: Syndicate Donksoft gear now costs less.
|
|
Xhuis:
|
|
- rscadd: Firelocks may now be constructed and deconstructed with standard tools.
|
|
Circuit boards can be produced at a standard autolathe.
|
|
phil235:
|
|
- tweak: Thrown things no longer bounces off walls, unless they're in no gravity.
|
|
Heavy items and mobs thrown can push the mobs and non anchored objects they
|
|
land on. Throwing a mob onto a mob in no gravity will push each one in opposite
|
|
direction. Thrown mobs landing on wall, or dense object or mob gets stunned
|
|
and a bit injured. The damage when mob hit a wall is nerfed.
|
|
2015-07-23:
|
|
NullQuery:
|
|
- tweak: 'Crew monitoring: The minimap now supports scaling. You can zoom in and
|
|
out using the buttons. Hovering over an entry in the table centers the minimap
|
|
on that part of the screen.'
|
|
- tweak: 'Crew monitoring: If the window is wide enough the health indicator will
|
|
expand to show full health data (if available).'
|
|
- tweak: 'Crew monitoring: Clicking on the area name will now copy the coordinates
|
|
to your clipboard.'
|
|
- tweak: 'Crew monitoring: The AI can view health information again, but there is
|
|
a 5 second delay between updates for everyone watching.'
|
|
freerealestate:
|
|
- rscadd: Added resist hotkeys for borgs and humans. With hotkeys mode, use CTRL+C
|
|
or C as a human and CTRL+C, C or END as a borg. With hotkeys mode off, use CTRL+C
|
|
as a human and END as a borg.
|
|
xxalpha:
|
|
- bugfix: Changeling augmented eyesight night vision is now working.
|
|
2015-07-24:
|
|
Incoming5643:
|
|
- rscadd: The spells disintegrate and flesh to stone have had their mechanics changed.
|
|
Using these spells will spawn a special touch weapon in a free hand (your dominant
|
|
hand if possible) that can then be used to inflict the spell on the target of
|
|
your choice. Having the touch weapon out is obvious, this is not a stealth based
|
|
change. Clicking the spell while the hand is out will let you return the charge
|
|
without using it.
|
|
- rscdel: The spell won't begin to recharge until the hand attack is either used
|
|
or returned. Additionally these changes mean you can no longer use these spells
|
|
while stunned or handcuffed. As a suggestion remember that the mutate spell
|
|
allows you to break out of cuffs very easily, and warping abilities will keep
|
|
you from getting cuffed to begin with!
|
|
2015-07-25:
|
|
Dorsisdwarf:
|
|
- tweak: Due to a fire sale at Syndicate HQ, many of the more interesting traitor
|
|
gadgets have been cut in price dramatically. Please take this opportunity to
|
|
make full use, as we cannot guarantee that the sale will last!
|
|
bgobandit:
|
|
- bugfix: Under pressure from the Animal Rights Consortium, Nanotrasen has improved
|
|
conditions at its cat and dog breeding facilities. Cats and pugs are now much
|
|
more responsive to their owners.
|
|
duncathan:
|
|
- tweak: Restores RPD delay on disposals machines.
|
|
xxalpha:
|
|
- tweak: Agent IDs are now rewrittable.
|
|
2015-07-26:
|
|
Phil235:
|
|
- rscadd: Sechailers will now break when used too often.
|
|
- imageadd: Mechs now have new action button sprites.
|
|
Steelpoint:
|
|
- rscadd: Security Officers now spawn with a security breathmask in their internals
|
|
box.
|
|
- imageadd: Abductor's batons now changes color with modes.
|
|
- imageadd: Unique sprites for Abductor hand cuffs and paper.
|
|
goosefraba19:
|
|
- imageadd: Updated the Power Monitoring Console with better alignment and colorized
|
|
readouts.
|
|
2015-07-27:
|
|
Bgobandit:
|
|
- bugfix: Burgers can now be made from corgi meat again.
|
|
Ikarrus:
|
|
- rscadd: Added shutters to the armory to allow quick access when needed.
|
|
- bugfix: Security can now use the Brig external airlocks.
|
|
- rscadd: Added a join queue when the server has exceeded the population cap.
|
|
- tweak: Decreased the cost of Body Swap and removed it's genetic damage.
|
|
kingofkosmos:
|
|
- rscadd: Added a link to re-enter corpse to alert when your body is placed in a
|
|
cloning scanner.
|
|
2015-07-28:
|
|
Anonus:
|
|
- imageadd: New gang tags for Omni and Prima gangs.
|
|
Chiefwaffles:
|
|
- rscadd: After realizing how often AIs tend to 'disappear', Central Command has
|
|
authorized the shipment of the Automated Announcement System to take over the
|
|
AI's responsibility of announcing new arrivals.
|
|
- rscadd: In addition, users are able to configure the messages to their liking.
|
|
Early testing has shown that this feature may be vulnerable to malicious external
|
|
elements!
|
|
- rscadd: The station's R&D software has been updated so it can now succesfully
|
|
create its own prototype AAS board once the prerequisite levels have been met.
|
|
Dorsisdwarf:
|
|
- tweak: Increased the cost of Bioterror darts to 6TC.
|
|
Incoming5643:
|
|
- experiment: Double Agents no longer know they're Double Agents and not just standard
|
|
Traitors.
|
|
xxalpha:
|
|
- rscdel: Removed Anti-Drop and Nutriment Pump implants from Nuclear Operative's
|
|
uplink.
|
|
2015-07-29:
|
|
AnturK:
|
|
- rscadd: Aliens can now mine through asteroid rock.
|
|
GunHog:
|
|
- tweak: Cyborg headlamps have a short cooldown before reactivation when forcibly
|
|
deactivated.
|
|
- bugfix: Shadowling's Veil now shuts down headlamps for the ability's entire duration.
|
|
Kor:
|
|
- rscadd: Eating the heart of a Slaughter Demon will grant you dark powers.
|
|
freerealestate:
|
|
- bugfix: Fixed bug where copying with ctrl+C didn't work due to it being assigned
|
|
to resist.
|
|
- rscadd: Changed resist to B (hotkeys mode) and ctrl+B (either mode) instead.
|
|
- rscdel: Removed End resist from cyborgs.
|
|
2015-07-30:
|
|
Gun Hog:
|
|
- tweak: The Reactivate Camera power for Malfunctining AIs now costs 10 CPU, and
|
|
works on the entire camera network, up to 30 cameras fixed.
|
|
- tweak: The Upgrade Cameras power now costs 35 CPU, upgrades all cameras in the
|
|
network to have EMP proofing, X-ray, and gives the AI night-vision.
|
|
Ikarrus:
|
|
- rscadd: Door Access buttons can now be emagged to remove access restrictions.
|
|
LordPidey:
|
|
- rscadd: Added a new medication, Miner's Salve. It heals brute/burn damage over
|
|
time, and has the side effect of making the patient think their wounds are fully
|
|
healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal,
|
|
and a sheet of plasma.
|
|
- rscadd: Added a grinder to the mining station.
|
|
Midaychi:
|
|
- rscadd: Random loot has been added to the derelict as salvage for drones.
|
|
Scones:
|
|
- rscadd: Adds a Rice Hat to the biogenerator.
|
|
2015-08-02:
|
|
Incoming5643:
|
|
- rscadd: Syndicate toolboxes now come with never before seen red insulated gloves.
|
|
Steelpoint:
|
|
- bugfix: Fixed multiple mapping errors for Boxstation and the mining base.
|
|
- rscadd: A circuit imprinter and exosuit fabrication board have been added to tech
|
|
storage.
|
|
SvartaSvansen:
|
|
- rscadd: Our lizard engineers have worked hard and managed to improve Centcom airlocks
|
|
so they no longer disintegrate when the electronics are removed!
|
|
- tweak: Put a safety net in place so future airlocks without assemblies produce
|
|
the default assembly instead of disintegrating.
|
|
2015-08-04:
|
|
Kor:
|
|
- rscadd: Soulstones will now attempt to pull ghosts from beyond if the targeted
|
|
corpse has no soul.
|
|
Summoner99:
|
|
- rscadd: Added the *roar emote back to Alien Larva
|
|
- bugfix: Fixed aliens not being able to do the *hiss and *screech emotes
|
|
- tweak: 'Changed how the plural emote system works and now some emotes have plural
|
|
versions, example is: *hiss and *hisses.'
|
|
2015-08-05:
|
|
CoreOverload:
|
|
- rscadd: Implants, implant cases and implanters got RnD levels and can be DA'ed
|
|
for science.
|
|
- rscadd: Surgically removed implant can be placed into an implant case. Remove
|
|
implant with empty implant case in inactive hand.
|
|
- rscadd: Surgical steps now got progress bars.
|
|
- rscadd: You can cancel a surgery by using drape on operable body part again. This
|
|
works only before you perform surgery's first step.
|
|
- rscadd: Operating computer shows next step for surgeries. No more alt-tabbing
|
|
to view next step on wiki while operating.
|
|
- tweak: You cannot start two surgeries on one body part at once. You can start
|
|
two multiloc surgeries (i.e. two augumentations) on diffirent body parts at
|
|
once.
|
|
- tweak: Monkey <-> Human transformations now keep your internal organs, cyberimplants
|
|
and xeno embryos included.
|
|
Ikarrus:
|
|
- rscdel: Head beatings no longer deconvert gangsters.
|
|
LordPidey:
|
|
- rscadd: 'Added a new chemical. Spray tan. It is made by mixing orange juice with
|
|
oil or corn oil. Warning: overexposure may result in orange douchebaggery.'
|
|
Xhuis:
|
|
- rscadd: Shadowling thralls can now be deconverted via surgery or borging.
|
|
- rscadd: Thralls can be revealed by examining them. They can hide this by wearing
|
|
a mask.
|
|
- rscadd: Thralls have a few minor abilities they can use in addition to night vision.
|
|
- rscadd: Hatch-exclusive abilities can no longer be used if you are not the shadowling
|
|
mutant race.
|
|
- rscadd: Ascendants are now immune to bombs and singularities. Honk.
|
|
- rscadd: A Centcom report has been added for shadowlings.
|
|
- tweak: Ascending no longer kills all shadowling thralls. This allows antagonists
|
|
who were enthralled to succeed along with the ascendants.
|
|
- tweak: Annihilate now has different sound and a shorter delay before the target
|
|
explodes. In addition, it now works on all mobs, instead of just humans.
|
|
- bugfix: Glacial Blast now properly has no cooldown if used while phase shifting.
|
|
- bugfix: Fixes a runtime if a target with no mind is enthralled.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen scientists have achieved the tremendous breakthrough of injecting
|
|
gold slime extracts with water. Pets ensued.
|
|
2015-08-06:
|
|
AnturK:
|
|
- rscadd: Adds the voodoo doll as a mining treasure, link it with a victim with
|
|
an item previously held by them.
|
|
- rscadd: Once linked the voodoo doll can be used to injure, confuse and control
|
|
the victim.
|
|
Core0verlad:
|
|
- tweak: Items can now be removed from storage containers inside storage containers.
|
|
- imageadd: Beds and bedsheets have new sprites.
|
|
- rscdel: MMIs are no longer ID locked.
|
|
KorPhaeron:
|
|
- tweak: Slaughter Demon's have had their health reduced to 200 and their speed
|
|
reduced but they get a speed boost when exiting blood.
|
|
MrPerson:
|
|
- rscadd: Items stacks now automatically merge unless thrown when moved onto the
|
|
same tile.
|
|
2015-08-07:
|
|
KorPhaeron:
|
|
- rscadd: Added a new Guardian Mob that can be summoned to manifest inside a mob.
|
|
- rscadd: Guardians can communicate with their host and materialize themselves to
|
|
protect their host with magic powers.
|
|
- rscadd: Guardians are invincible but cannot live without or too far from their
|
|
host, they also relay injuries they suffer to the host.
|
|
Phil235:
|
|
- bugfix: Fixed being able to run into your own bullet.
|
|
RemieRichards:
|
|
- rscadd: You no longer need to click on an item in a storage container to remove
|
|
it, clicking anywhere around the item works.
|
|
bustygoku:
|
|
- rscdel: Removed the chance for a disease to make you a carrier on transfer.
|
|
phil235:
|
|
- tweak: The plasma cutter's fire rate is now a bit lower but its projectile can
|
|
pierce multiple asteroid walls and its range isn't lowered in pressurized environment
|
|
anymore.
|
|
2015-08-09:
|
|
RemieRichards:
|
|
- rscadd: 'Nanotrasen Mandatory FunCo Subsidiary: CoderbusGames, would like to announce
|
|
an update to Orion Trail!'
|
|
- rscadd: 'Spaceports: Buy/Sell Crew, Trade Fuel for Food, Trade Food for Fuel,
|
|
Buy Spare Electronics, Engine Parts and Hull Plates, or maybe you think you''re
|
|
tough enough to attack the spaceport?'
|
|
- rscadd: 'Changelings: Changelings can now sneak into your crew, Changelings eat
|
|
double the standard food ration and have a chance to Ambush the rest of the
|
|
crew!'
|
|
- rscadd: 'Kill Crewmembers: Do you suspect changelings? or dont feel you have enough
|
|
food rations? Just shoot somebody in the head, at any time!'
|
|
2015-08-12:
|
|
CosmicScientist:
|
|
- rscadd: Added Space Carp costume to the code, get it from an autodrobe near you.
|
|
- rscadd: Added Ian costume to the code, take his place under the HoP's hand, get
|
|
it from an autodrobe or corgi hide, keep it away from washing machines or it'll
|
|
meat its end as clothing.
|
|
- rscadd: Added Space Carp spacesuit to the code, I know what I'm praying for.
|
|
bgobandit:
|
|
- rscadd: After multiple complaints from WaffleCo food activists, Nanotrasen has
|
|
added real chocolate, berry juice and blue flavouring to its ice cream products.
|
|
2015-08-13:
|
|
CoreOverload:
|
|
- rscadd: 'Added a new 8TC traitor item: subspace storage implant. It allows you
|
|
to store two box-sized items in (almost) undetectable storage. '
|
|
- tweak: Changed the way most of the surgical operations work. See wiki for new
|
|
steps.
|
|
- tweak: You can cancel step 2+ surgeries with drapes and cautery in inactive hand.
|
|
- tweak: Defib no longer works on humans who have no heart. Changeling/thrall/cult/strange
|
|
reagent revives are still working, and this is intended.
|
|
- rscadd: You can eat all organs raw now, with exception for brains and cyberimplants.
|
|
- rscadd: Some xenos abilities are linked to their organs. Play with xenos' guts
|
|
for fun and profit!
|
|
RemieRichards:
|
|
- rscadd: Modifying a string (Text) variable with View Variables or View Variables
|
|
Mass Modify now allows you to embed variables like real byond strings, For example
|
|
the variable real_name; you could set a text var to [real_name] and it would
|
|
be replaced with the actual contents of the var, This allows for Mass fixing
|
|
of certain variables but it's also useful for badmin gimmickery
|
|
2015-08-15:
|
|
Miauw:
|
|
- rscadd: Changeling transformations have been upgraded to also include clothing
|
|
instead of just DNA.
|
|
- tweak: Patches no longer work on dead people.
|
|
- rscadd: Added 15-force edaggers that function like pens when off.
|
|
MrPerson:
|
|
- rscadd: Objects being dragged will no longer get shoved out of your grasp by space
|
|
wind. Retrieving dead bodies should be possible.
|
|
RemieRichards:
|
|
- rscadd: Added Changeling Team Objectives, these are handed out to all lings, with
|
|
the chance of a round having one being 20*number_of_lings% (3 lings = 60%)
|
|
- rscadd: 'Impersonate Department (Team Objective): As many members of a department
|
|
as can reasonably be picked are chosen for the lings to kill, replace and escape
|
|
as'
|
|
- rscadd: 'Impersonate Heads (Team Objective): 3 to 6 Heads of Staff are chosen
|
|
for the lings to kill, replace and escape as'
|
|
- tweak: If the Changelings have a Team Objective, their usual Kill, Maroon, Etc.
|
|
objectives will not pick other changelings, to discourage backstabbing in teamling
|
|
- tweak: Changeling Engorged Glands is now the default storage and regen rate, Engorged
|
|
Glands remains for an extra boost
|
|
- rscadd: Armblades can now be used to open powered doors, however it takes 10 seconds
|
|
of the changeling standing still, Their ability to instantly open unpowered
|
|
doors remains unchanged
|
|
- rscdel: Debrain objective is no longer handed out to lings, it's as good as broken
|
|
these days
|
|
- rscadd: Changelings may now purchase a togglable version of the Chameleon Skin
|
|
genetics mutation, for 2 DNA
|
|
2015-08-16:
|
|
Joan:
|
|
- rscadd: Revenants will now occasionally spawn as an event.
|
|
- tweak: Revenants gain more energy from Harvesting, and can Harvest from people
|
|
in crit.
|
|
- tweak: Revenant powers are more effective, and no longer freeze you in place,
|
|
besides Harvest.
|
|
- tweak: Slain Revenants will respawn much faster.
|
|
- bugfix: Fixed a whole bunch of revenant bugs, including one that caused the objective
|
|
to always fail.
|
|
Kor:
|
|
- rscadd: The wizard can now stop time.
|
|
MMMiracles:
|
|
- tweak: Revamps bioterror darts into a less-lethal, syringe form. Removed the coniine
|
|
and spore toxins to keep it solely for quiet take-downs.
|
|
2015-08-18:
|
|
CoreOverload:
|
|
- rscadd: Added a new low-tech eye cyberimplant in RnD - welding shield implant.
|
|
- rscadd: Implanter and empty implant case added to protolathe.
|
|
- rscadd: You can sell tech disks and maxed reliability design disks in cargo for
|
|
supply points.
|
|
- tweak: DA menu shows current research levels.
|
|
- tweak: You can print cyberimplants in updated mech fab.
|
|
Supermichael777:
|
|
- bugfix: Added an ooc hotkey for borgs = O. They simply didn't have one and it
|
|
was a consistency issue
|
|
- rscadd: Also added Ctrl+O as an any mode keycombo so you dont have to backspace
|
|
and type ooc. Added to hotkey mode to remain consistent with all other Ctrl
|
|
combos
|
|
bustygoku:
|
|
- tweak: Most backpacks now have 21 or more slots, but are still weight restricted.
|
|
What this means is that you can have a lot of tiny weight items, but only 7
|
|
medium items just like before.
|
|
phil235:
|
|
- tweak: Janicart rider no longer slip on wet floor or bananas. Moving on a floor
|
|
tile with lube while buckled (chair, roller bed, etc) will make you fall off.
|
|
2015-08-19:
|
|
Joan:
|
|
- rscadd: Added a new revenant ability; Malfunction. It does bad stuff to machines.
|
|
- tweak: Defile and Overload Lights now briefly stun the revenant.
|
|
- tweak: You can now Harvest a target by clicking on them while next to them.
|
|
- bugfix: Harvesting no longer leaves you draining if the target is deleted mid-drain
|
|
attempt.
|
|
- rscdel: Defile no longer emags bots or disables cyborgs, Malfunction does that
|
|
now.
|
|
Kor:
|
|
- rscadd: The Ranged and Scout guardian types have been merged, and gained a new
|
|
surveillance snare ability.
|
|
SconesC:
|
|
- rscadd: Added Military Belts to traitor uplinks.
|
|
bgobandit:
|
|
- rscadd: CentComm now offers its cargo department toys, as well as detective gear
|
|
so their boss can figure out which tech wasted all the points on them.
|
|
phil235:
|
|
- rscadd: You can now partially protect yourself from blob attack effects by wearing
|
|
impermeable clothes like hardsuits, medical clothes, masks, etc. Max protection
|
|
effect is capped at 50%.
|
|
- rscdel: Splashing someone with chemicals no longer injects those chemicals in
|
|
their body.
|
|
- bugfix: Fixes splashing acid on items or floor with items not having any effect.
|
|
2015-08-28:
|
|
bgobandit:
|
|
- bugfix: 'Overheard at CentComm: ''This burn kit said salicyclic acid would heal
|
|
my burns! WHO MADE THIS SHIT?'' A muffled honking is heard in the background.
|
|
(Burn first-aid kits now contain an appropriate burn pill.)'
|
|
- rscadd: Oxandrolone, a new burn healing medication, has been added to burn first-aid
|
|
kits and to chemistry. Ingesting 25 units or more causes burn and brute damage.
|
|
2015-09-01:
|
|
Dorsidwarf:
|
|
- tweak: Changelings' Digital Camoflague ability now renders them totally invisible
|
|
to the AI
|
|
ExcessiveUseOfCobblestone:
|
|
- rscadd: Added health analyzer to the autolathe.
|
|
- tweak: Moved Cloning board to Medical Machinery section.
|
|
- tweak: Moved Telesci stuff to Teleporter section.
|
|
Fox P McCloud:
|
|
- tweak: Adds the emitter board to to the circuit imprinter for R&D.
|
|
Gun Hog:
|
|
- tweak: The Disable RCD Malfunction power is now Destroy RCDs! It costs 25 CPU
|
|
(down from 50), causes RCDs to explode, can be used multiple times, and no longer
|
|
affects cyborgs.
|
|
Kor:
|
|
- rscadd: Revheads and Gang leaders now spawn with chameleon security HUDs, for
|
|
keeping track of loyalty implanted crew.
|
|
- rscadd: Syndicate thermals now have a chameleon function as well, allowing you
|
|
to disguise the goggles to match your job.
|
|
Miauw:
|
|
- tweak: Edaggers actually work now and have been buffed to 18 brute and 2 TC.
|
|
Oisin100:
|
|
- rscadd: Nanotransen discover ancient human knowledge confirming that trees produce
|
|
Oxygen From Carbon Dioxide
|
|
- tweak: Trees now require Oxygen to live. And will die in extreme temperatures
|
|
Xhuis:
|
|
- rscadd: The arcade machines have been stocked with a xenomorph action figure that
|
|
comes with realistic sounds!
|
|
- rscadd: Darksight now has its own icon.
|
|
- rscadd: Empowered thralls have been added. While obvious, they are more powerful
|
|
and can resist dethralling while conscious. Only 5 can exist at one time.
|
|
- rscadd: Shadowlings can now change their night vision radius by using the action
|
|
button their eyes (glasses) now provide.
|
|
- tweak: Torches are dimmer, being as bright as flashlights, and no longer fit on
|
|
belts.
|
|
- tweak: Black Recuperation now has a 1 minute cooldown, down from 5. It can also
|
|
be used to empower living thralls.
|
|
- tweak: Guise can now be used outside of darkness and makes the user more invisible
|
|
than before.
|
|
- bugfix: Enthrall now functions properly when a shadowling is not hatched, allowing
|
|
them to enthrall up to 5 people before hatching.
|
|
xxalpha:
|
|
- tweak: Blood crawling is now a spell.
|
|
- rscadd: Engineering cyborgs now have a constant magpulse.
|
|
- tweak: Changed foam spreading to be like gas spreading.
|
|
2015-09-05:
|
|
Shadowlight213:
|
|
- rscadd: The syndicate have taken notice of the camera bug's woeful underuse, and
|
|
have managed to combine all of its upgrades into one!
|
|
2015-09-06:
|
|
Fox P McCloud:
|
|
- bugfix: Fixes gold sheets having plasma as their material.
|
|
Xhuis:
|
|
- bugfix: Nanotrasen inspectors have discovered a fault in the buckles of chairs
|
|
and beds. This has been fixed and you are now able to buckle again.
|
|
2015-09-07:
|
|
xxalpha:
|
|
- tweak: Changed xeno weed spread to be like gas spread.
|
|
2015-09-09:
|
|
Joan:
|
|
- rscadd: New blob chemical; Cryogenic Liquid. Cools down targets.
|
|
- tweak: Tweaked names, colors, and effects of remaining blob chemicals;
|
|
- tweak: Skin Ripper is now Ripping Tendrils and does minor stamina damage, in addition
|
|
to the brute damage.
|
|
- tweak: Toxic Goop is now Envenomed Filaments and injects targets with spore toxin
|
|
and causes hallucinations, in addition to the toxin damage.
|
|
- tweak: Lung Destroying Toxin is now Lexorin Jelly and does brute damage instead
|
|
of toxin damage. The oxygen loss it causes can also no longer crit you in one
|
|
hit.
|
|
- tweak: Explosive Gelatin is now Kinetic Gelatin and does random brute damage,
|
|
instead of randomly exploding targets.
|
|
- rscdel: Skin Melter, Radioactive Liquid, Omnizine, and Space Drugs blob chemicals
|
|
are gone.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen has commissioned two new corporate motivational posters for
|
|
your perusal and edification.
|
|
- rscadd: Nanotrasen also wishes to remind the crew that non-authorized posters
|
|
ARE CONTRABAND. Especially those new ones with Rule 34. Perverts.
|
|
2015-09-11:
|
|
CosmicScientist:
|
|
- tweak: Drone dispenser now has a var for its cooldown, get var editing.
|
|
2015-09-13:
|
|
Fox P McCloud:
|
|
- bugfix: Fixes an exploit and inconsistency issue with a few material amounts on
|
|
a few items and designs.
|
|
- bugfix: Fixes Bibles/holy books not properly revealing runes.
|
|
- bugfix: fixes stimulants not properly applying its speedbuff.
|
|
Gun Hog:
|
|
- tweak: Nanotrasen scientists have proposed a refined prototype design for the
|
|
nuclear powered Advanced Energy guns to include a taser function along with
|
|
the disable and kill modes. Addtionally, they have modified the chassis blueprint
|
|
to include a hardpoint for attachable seclites.
|
|
Iamgoofball:
|
|
- tweak: Reduced the cost of changeling armor to 1 and increased it's armor values.
|
|
Jordie0608:
|
|
- rscadd: You can now view the reason of a jobban from character setup.
|
|
xxalpha:
|
|
- rscadd: Drying agent splashed on galoshes will turn them into absorbent galoshes
|
|
that dry wet floors they walk on.
|
|
- rscadd: Drying agent can be made with ethanol, sodium and stable plasma.
|
|
2015-09-14:
|
|
Fox P McCloud:
|
|
- tweak: Adds a mining voucher to the Quartermaster's locker.
|
|
Thunder12345:
|
|
- rscadd: The captain has been issued with a new jacket for formal occasions.
|
|
- tweak: Research has shown that is is possible to build technological shotshells
|
|
without the need for silver. The design blueprints supplied to your station
|
|
have been updated accordingly.
|
|
xxalpha:
|
|
- bugfix: Fixed not being able to grab things from storage while inside aliens.
|
|
- bugfix: Fixed two progress bars when devouring.
|
|
- rscadd: Shields will now block alien hunter pounces.
|
|
- tweak: Alien hunters health reduced to 125 from 150. Alien sentinels health increased
|
|
to 150 from 125.
|
|
- tweak: Alien hunters will no longer be transparent when stalking, this ability
|
|
was given to alien sentinels.
|
|
- tweak: Alien slashing now deals constant 20 damage but has a chance to miss.
|
|
- tweak: Reduced alien disarm stun duration vs cyborgs, from 7 seconds to 2 seconds.
|
|
- tweak: Alien sentinels now move as fast as humans.
|
|
- tweak: Facehuggers and alien eggs layers increased to be higher than resin walls.
|
|
2015-09-16:
|
|
Razharas:
|
|
- tweak: Replaces the space cube with space torus. Space levels are now each round
|
|
randomly placed on the grid with at least one neigbour, any side of the space
|
|
level that doesnt have neigbour will loop either onto itself or onto the opposite
|
|
side of the furthest straight-connected space level on the same axis.
|
|
Supermichael777:
|
|
- tweak: The detomax pda cartridge no longer blows its user up.
|
|
Xhuis:
|
|
- experimental: Cultists will now be able to create all runes without needing to
|
|
research or collect words. This is subject to change.
|
|
- tweak: Cult code has been significantly improved and will run much faster and
|
|
be more responsive.
|
|
- tweak: Conversion runes can now be invoked with less than three cultists, but
|
|
take a small amount of time to convert the target.
|
|
- tweak: Armor runes will only outfit the user with standard armor, rather than
|
|
having different loadouts for different worn clothing items.
|
|
- tweak: Astral Journey runes will now pull the user back to the rune if they are
|
|
moved. The user also has a different color while on the rune.
|
|
- tweak: Free Cultist has been removed. Summon Cultist now works even if the target
|
|
is restrained.
|
|
- tweak: Sacrifice and Raise Dead runes now offer more precise target selection.
|
|
- soundadd: Sacrifice runes now have different sounds, and gib rather than dust
|
|
(assuming the target is not a silicon).
|
|
- tweak: There is no longer a maximum cap on active runes.
|
|
- tweak: Runes have been renamed to Rites. For instance, the Teleport rune is now
|
|
the Rite of Translocation. The only exception to this is the rune to summon
|
|
Nar-Sie, which is a Ritual.
|
|
- tweak: Nar-Sie now has a new summon sound.
|
|
- tweak: The Nar-Sie summon rune has a new 3x3 sprite.
|
|
- tweak: The stun rune no longer stuns cultists.
|
|
- rscadd: The Rite of False Truths had been added, that will make all nearby runes
|
|
appear as if they were drawn in crayon.
|
|
- rscadd: Runes can now be examined by cultists to determine their name, function,
|
|
and words.
|
|
phil235:
|
|
- tweak: Riot and energy shield users now have a chance to block things thrown at
|
|
them as well as xeno leaping at them.
|
|
2015-09-17:
|
|
bgobandit:
|
|
- rscadd: Meatspikes can now be constructed and deconstructed with metal and rods,
|
|
as well as wrenched and unwrenched! Humans and corgis can be used on them as
|
|
well.
|
|
xxalpha:
|
|
- tweak: 'Reworked nuke deconstruction: Standardized steps, partial reparation (use
|
|
metal) to contain radiation.'
|
|
- rscadd: New portable nuke, self-destruct terminal, syndie screwdriver sprites
|
|
by WJohnston.
|
|
2015-09-19:
|
|
Xhuis:
|
|
- rscadd: Shadowlings are now able to sacrifice a thrall to extend the shuttle timer
|
|
by 15 minutes. This will not stack.
|
|
- bugfix: Additional abilities granted by Collective Mind will now properly have
|
|
icons.
|
|
- bugfix: Shadowlings now have their antagonism removed if turned into a silicon.
|
|
- tweak: The order of abilities unlocked by Collective Mind has been changed. It
|
|
now starts with Sonic Screech.
|
|
- tweak: Veil now destroys glowshrooms in a much larger radius than before.
|
|
2015-09-20:
|
|
Xhuis:
|
|
- tweak: Rites have been renamed to their old runes, which reflect their functionality.
|
|
- tweak: Examining a talisman no longer opens the paper GUI.
|
|
- tweak: Armor talismans have been re-added.
|
|
- tweak: EMP talismans now have the same range as their rune counterpart.
|
|
- tweak: Some talismans now cost health to use, costing more or less depending on
|
|
their effect.
|
|
- tweak: Scribing runes now deals 0.1 brute damage instead of 1.
|
|
- tweak: Bind Talisman runes no longer deal 5 brute damage when invoking.
|
|
- tweak: Rune shapes and colors are now identical to their old versions.
|
|
- tweak: Conversion runes can no longer be used by yourself, and require a static
|
|
2 cultists.
|
|
2015-09-22:
|
|
Kor:
|
|
- rscadd: A new admin command, Offer Control to Ghosts, can be found in the view
|
|
variables menu. It will randomly select a willing candidate from among dead
|
|
players, providing a fair method of replacing antagonists.
|
|
Xhuis:
|
|
- tweak: When a morph changes form, a message is shown to nearby people. This also
|
|
happens upon undisguising.
|
|
- tweak: Morphs now have an attack sound and message.
|
|
- tweak: The Spawn Morph event now plays a sound to the chosen candidate.
|
|
- tweak: Slaughter demons (and other creatures with blood crawl) now take two seconds
|
|
to emerge from blood pools. Entering is still instantaneous.
|
|
- tweak: The demon heart's sprite has been updated.
|
|
- tweak: Eating a demon heart now surgically implants the heart into your chest.
|
|
If the heart is removed from you, you lose the ability. Someone else can eat
|
|
the heart to gain the ability.
|
|
- tweak: Blood Crawl no longer has a 1-second cooldown, instead having none.
|
|
- tweak: You can no longer hold items when attempting to Blood Crawl, nor can you
|
|
use any items while Blood Crawling.
|
|
- tweak: Creatures that can Blood Crawl now take two seconds to emerge from blood
|
|
pools.
|
|
- tweak: Slaughter demons now store devoured creatures, and will drop them upon
|
|
death.
|
|
- tweak: Revenants now have the ability to speak to the dead.
|
|
- tweak: Revenant abilities now have icons.
|
|
- tweak: Malfunction no longer EMPs a specific area - it will instead EMP nearby
|
|
machines directly and stun cyborgs. Dominators are immune to this.
|
|
- tweak: Revenants now have directional sprites.
|
|
- tweak: Overload Lights now has a smaller radius.
|
|
- tweak: Defile no longer corrupts tiles.
|
|
- tweak: When glimmering residue reforms, the game will attempt to place the old
|
|
revenant in control of the new one. If this cannot be done, it will find a random
|
|
candidate.
|
|
- tweak: Revenants can no longer see ghosts. They can see other revenants, however,
|
|
and ghosts can still see revenants.
|
|
- tweak: The Spawn Slaughter Demon event now plays a sound to the chosen candidate.
|
|
phil235:
|
|
- rscdel: Lizards and other non human species can no longer acquire the hulk mutation.
|
|
Hulks no longer have red eyes
|
|
- bugfix: Monkeys now always have dna and a blood type (compatible with humans).
|
|
- bugfix: Monkey transformation no longer deletes the human's clothes.
|
|
- bugfix: Space Retrovirus now correctly transfers dna SE to the infected human.
|
|
- bugfix: Changeling's Anatomic Panacea removes alien embryo again.
|
|
- bugfix: Cloning someone now correctly sets up their dna UE.
|
|
- bugfix: Fixes the laser eyes mutation not giving glowing red eyes to the human.
|
|
- bugfix: Using changeling readaptation now properly removes all evolutions bought
|
|
(arm blade, chameleon skin, organic suit).
|
|
xxalpha:
|
|
- rscadd: Added a researchable cyborg self-repair module to the robotics fabricator.
|
|
2015-09-23:
|
|
Xhuis:
|
|
- rscadd: Syndicate medical cyborgs have been added.
|
|
- rscadd: The Dart Pistol is now available from the uplink for 4 telecrystals. It
|
|
functions as a pocket-sized syringe gun with a quieter firing sound.
|
|
- tweak: Boxes of riot foam darts now cost 2 telecrystals, down from 10, and are
|
|
available to traitors.
|
|
- tweak: Foam dart pistols now cost 3 telecrystals, down from 6.
|
|
- tweak: Syndicate cyborg teleporters now allow a choice between Assault and Medical
|
|
cyborgs.
|
|
- tweak: Syndicate cyborgs are now distinguished as Syndicate Assault.
|
|
- tweak: Syndicate cyborg energy swords now cost 50 energy per use, down from 500.
|
|
- tweak: Airlock charges now cost 2 telecrystals, down from 5.
|
|
- tweak: Airlock charges are much more powerful.
|
|
- tweak: There is no longer a 25% chance to detonate an airlock charge while removing
|
|
it.
|
|
- tweak: The description of many uplink items has been changed to better reflect
|
|
their use.
|
|
2015-09-24:
|
|
Jordie0608:
|
|
- tweak: Advanced energy guns now only critically fail after successive minor failures.
|
|
Cease firing after multiple recent minor failures to avoid critical ones.
|
|
Kor:
|
|
- rscadd: Guardian Spirit types and powers have been heavily reworked. Full details
|
|
of each type are available on the wiki.
|
|
- rscadd: Guardian damage transfer to users now deals cloneloss if their user is
|
|
in crit.
|
|
- rscadd: Guardians are now undergoing a trial run in the traitor uplink, under
|
|
the name of Holoparasites.
|
|
- rscadd: You can now hang human mobs (dead or alive) from meatspikes. Escaping
|
|
the meatspike will further damage the victim.
|
|
- rscdel: You can no longer slam humans into the meatspike as an attack.
|
|
2015-09-25:
|
|
Xhuis:
|
|
- rscadd: Changelings have a new ablity, Biodegrade. Costing 30 chemicals and having
|
|
an unlock cost of 1, it allows them to dissolve handcuffs and straight jackets
|
|
in 3 seconds, and escape from lockers in 7.
|
|
- tweak: Fleshmend's effectiveness is now halved each time it is used in a short
|
|
time span.
|
|
- tweak: Last Resort now blinds and confuses nearby humans and briefly disables
|
|
silicons upon use.
|
|
- tweak: Headslugs now have 50 health, up from 20.
|
|
2015-09-26:
|
|
MMMiracles:
|
|
- rscadd: Nanotrasen's genetic researchers have rediscovered the inactive dwarfism
|
|
genetic defect inside all bipedal humanoids. Suffer not the short to live.
|
|
WJohnston:
|
|
- tweak: Repiped the entire station. Atmosia and the disposals loop were not touched.
|
|
- tweak: Moved mulebot delivery from misc lab to RnD.
|
|
2015-09-28:
|
|
Feemjmeem:
|
|
- bugfix: Rechargers can now be wrenched and unwrenched by cyborgs.
|
|
- bugfix: Rechargers no longer stop working forever if you move them from an unpowered
|
|
area to a powered area, and now actually look powered off when they are.
|
|
- bugfix: Guns and batons can no longer be placed in unwrenched chargers.
|
|
Razharas:
|
|
- rscadd: Added button to preferences menu that kills all currently playing sounds
|
|
when pressed, now you can kill midis and any other sounds for real.
|
|
phil235:
|
|
- bugfix: Fixed the syndicate cyborg's grenade launcher.
|
|
- tweak: You can modify the dna of corpses again.
|
|
2015-09-29:
|
|
Kor:
|
|
- bugfix: The Chaos holoparasite can now actually set people on fire properly.
|
|
- tweak: Guardian powers are now used via alt+click rather than shift+click.
|
|
- tweak: Added an alert chime for ghosts when someone is summoning a Guardian.
|
|
2015-10-04:
|
|
Fox P McCloud:
|
|
- tweak: Adds a bar of soap to the janitor's locker.
|
|
- rscadd: Re-adds the advanced mop as a researchable R&D item.
|
|
- rscadd: Adds a bluespace trashbag as a researchable R&D item; can hold large quantities
|
|
of garbage.
|
|
Jordie0608:
|
|
- rscadd: Added Special Verb 'Create Poll', an in-game interface to create server
|
|
polls for admins with +permissions.
|
|
MrPerson:
|
|
- rscdel: Removed NTSL. Sorry. People could write scripts that crashed the server,
|
|
and this is the only thing that can be done to prevent them from doing that.
|
|
MrStonedOne:
|
|
- rscdel: Removed feature where quick consecutive ghost orbits while moving could
|
|
be used to fuck with your sprite
|
|
- bugfix: Fixed ghosts losing floating animation when returning from an orbit
|
|
- bugfix: Fixed logic error that prevented orbit's automatic cancel when the orbiting
|
|
thing moved in certain situations.
|
|
- rscadd: Ghost Orbit size now changes based on the icon size of the thing they
|
|
are orbiting (for that sweet sweet singulo orbiting action)
|
|
- tweak: Removed needless checks in ghost orbit, you can now orbit yourself and
|
|
restart an orbit around the thing you are already orbiting
|
|
Xhuis:
|
|
- rscadd: Syndicate Medical cyborgs now have cryptographic sequencers.
|
|
- rscdel: Syndicate Medical cyborgs no longer have syringes.
|
|
- tweak: Restorative Nanites now heal much more damage per type.
|
|
- bugfix: Operative pinpointers now actually point toward the nearest operative.
|
|
- bugfix: Syndicate Assault cyborgs no longer start with medical supplies.
|
|
- bugfix: Energy saws now have a proper icon.
|
|
- bugfix: Non-operatives can now longer use operative pinpointers or Syndicate cyborg
|
|
teleporters.
|
|
- tweak: Doctor's Delight now requires cryoxadone in its recipe instead of omnizine.
|
|
- tweak: Doctor's Delight now restores half a point of brute, burn, toxin, and oxygen
|
|
damage per tick.
|
|
- tweak: Doctor's Delight now drains nutrition while it's in your system (that is,
|
|
unless you're a doctor).
|
|
- bugfix: Syndicate roboticists have given Syndicate medical cyborgs sharper hypospray
|
|
needles - they are now able to penetrate armor.
|
|
2015-10-06:
|
|
Gun Hog, for WJohnston:
|
|
- rscadd: 'Add new Xenomorph caste: The Praetorian. Drones may become this on their
|
|
way to growing into a full queen, and a queen may promote one if there is not
|
|
one already.'
|
|
- tweak: Xenomorph queens are now GIGANTIC, along with the new Praetorian. Together,
|
|
they are considered royals.
|
|
- tweak: Queens are now significantly tougher to make up for their huge size.
|
|
- bugfix: All forms of dead xenomorph may now be grabbed and placed on a surgery
|
|
table for organ harvesting!
|
|
Xhuis:
|
|
- rscadd: Maintenance drones now have a more descriptive message when examined.
|
|
- tweak: A recent Nanotrasen firmware update to drones has increased vulnerability
|
|
to foreign influences. Please periodically check drones for abnormal behavior
|
|
or status LED malfunction. Note, however, that cryptographic sequencers will
|
|
not incur this behavior.
|
|
- tweak: In response to complaints about rogue drones, Nanotrasen engineers have
|
|
allowed factory resets on all drones by simply using a wrench.
|
|
- experiment: Central Command reminds drones to immediately retreat, if possible,
|
|
when a law override is begun. Not doing so may anger the gods and incur their
|
|
wrath!
|
|
- rscadd: Some virus symptoms that had no messages now have them.
|
|
- rscadd: 'New virology symptom: Weakness. This will cause stamina damage and fainting
|
|
spells.'
|
|
- tweak: Many virus symptom messages have been changed to be more threatening.
|
|
2015-10-07:
|
|
Kor:
|
|
- rscadd: The alien queen can now perform a tail sweep attack, throwing back and
|
|
stunning all nearby foes.
|
|
2015-10-13:
|
|
AnturK:
|
|
- rscadd: Display cases can now be built using 5 wood planks and 10 glass sheets.
|
|
- rscadd: Add airlock electronics to open it with id later, otherwise you'll have
|
|
to use crowbar
|
|
- tweak: Broken display cases can be fixed with glass sheets or removed using crowbar
|
|
- tweak: Added start_showpiece_type variable for mappers to create custom displays
|
|
- rscadd: Syndicate Lone Operatives spotted near the nanotrasen stations! Keep the
|
|
disk safe!
|
|
- tweak: Admin spawned nuclear operatives will now have access to nukeop equipment
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen's research team has released a new, high tech design for Science
|
|
Goggles, which previously did nothing! They new come fitted with a portable
|
|
scanning module which will display the potential research data gained from experimenting
|
|
with an object. Nanotrasen has also released drivers which shall enable the
|
|
prototype hardsuit's built in scan visor.
|
|
- rscadd: Supporting this new design, Nanotrasen has seen fit to provide blueprints
|
|
for Science Goggles to the station's protolathe.
|
|
Kor:
|
|
- tweak: Gang implanters now only break implants/deconvert gangsters, meaning you
|
|
will have to use a pen to convert them afterwards.
|
|
- rscadd: An important function, accessible via alt+click, has been restored to
|
|
the detectives hat.
|
|
- sounddel: When Nar-Sie is created, they now use the old sound effect.
|
|
Steelpoint:
|
|
- rscadd: The Chief Medical Officers 'Medical Hardsuit' has been added to the CMO's
|
|
office. Boasts the usage of lightweight materials allowing fast movement while
|
|
wearing the suit as well as complete biological protection to airborne and similar
|
|
pathogens.
|
|
- rscadd: The Head of Security's personal 'HoS Hardsuit' has been added to the HoS's
|
|
office. This Hardsuit is slightly more armored than the regular Security Hardsuit.
|
|
- rscadd: The Research Directors 'Prototype Hardsuit' has been added to the RD's
|
|
office. This Hardsuit offers the highest levels of protection against explosive,
|
|
as well as biological, attacks, as well as fireproofing.
|
|
- rscdel: The Command EVA space suits, due to budget concerns, have been removed
|
|
and reloacted to another space station.
|
|
Xhuis:
|
|
- rscdel: All instances of autorifles have been removed from Security.
|
|
- rscadd: The armory has been re-mapped.
|
|
- tweak: The spell book has received a rebalancing! There are now ten uses by default,
|
|
but most spells cost two uses. Some underused spells, like Blind, Smoke, and
|
|
Forcewall, only cost a single use.
|
|
- experiment: After searching through the Sleeping Carp's ancient monastery in deep
|
|
space, more secrets have been uncovered of their traditional fighting techniques.
|
|
- tweak: Members of the Sleeping Carp gang are now able to deflect all ranged projectiles.
|
|
- tweak: Members of the Sleeping Carp gang are now uanble to use any type of ranged
|
|
weaponry. Doing so would be dishonorable.
|
|
- tweak: The Sleeping Carp martial art's effects are more damaging, and many stuns
|
|
have been increased in duration.
|
|
phil235:
|
|
- bugfix: Fixes critical bug causing multiple hits from single projectile.
|
|
- bugfix: Fixes not being able to shoot a mob on same tile as the shooter.
|
|
- bugfix: Clicking your mob (without targeting your mouth) no longer causes you
|
|
to shoot yourself.
|
|
- bugfix: Fixes not being able to shoot non human mobs at point blank.
|
|
- rscdel: Morphs no longer automatically drop the things they swallowed, you have
|
|
to butcher their corpse to retrieve their contents.
|
|
- bugfix: butchering a corpse no longer also attacks it.
|
|
- rscdel: Dipping cigarette (to asbsorb liquids) in a glass can now only be done
|
|
with an unlit cigarette. Lit cigarette now heats up the glass content (like
|
|
other heat sources).
|
|
- bugfix: Fixes trashbag not being able to pickup drinks and ammo casings.
|
|
- tweak: Slimes now attaches themselves to mobs via buckling.
|
|
2015-10-16:
|
|
MrStonedOne:
|
|
- rscadd: Added a reconnect option to the file menu. This will allow you to reconnect
|
|
to the game server without closing and re-opening the game window. This should
|
|
also prevent another byond ad from playing during reconnections.
|
|
Xhuis:
|
|
- rscadd: A gamebreaking bug has been fixed with buckets. You can now wear them
|
|
on your head.
|
|
bgobandit:
|
|
- rscadd: The Grape Growers Consortium has complained that Nanotrasen kitchens do
|
|
not use their products enough. HQ has come up with a few recipes to pacify them.
|
|
Goddamn winos.
|
|
2015-10-19:
|
|
AnturK:
|
|
- rscadd: Handheld T-Ray Scanners now detect critters in pipes.
|
|
Kor:
|
|
- tweak: Weapons and projectiles that are armour piercing now have an increased
|
|
chance to bypass riot shields.
|
|
- tweak: Slipping on lube now deals slightly more damage, but is concentrated on
|
|
a random body part, rather than spread to your entire body.
|
|
- tweak: Slipping on water no longer deals damage
|
|
- rscadd: You can now attach grenades and C4 to spears to create explosive lances.
|
|
This is done via table crafting. Alt+click the spear to set a war cry.
|
|
Shadowlight213:
|
|
- rscadd: In response to reports of stranded drones, Nanotrasen has added magnets
|
|
to drone legs. They are no longer affected by lack of gravity or spacewind!
|
|
- bugfix: Drones can now set Airlock access on RCDs.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen loves recycling! In the highly unlikely occasion that your
|
|
space station accumulates gibs, scoop 'em up and bring them to chemistry to
|
|
recycle into soap, candles, or even delicious meat product!
|
|
- rscadd: L3 biohazard closets now contain bio-bag satchels for the safe collection
|
|
of biowaste products, such as slime extracts.
|
|
phil235:
|
|
- rscdel: Removing Smile, Swedish, Chav and Elvis mutations from genetics. These
|
|
mutation can still be acquired via adminspawned dna injector.
|
|
- rscadd: Added a dna injector for laser eyes mutation for admin use.
|
|
- bugfix: Fixes winter coat hood sprite appearing as a bucket.
|
|
- bugfix: Fixes using razor on non human shaving non existent hair.
|
|
- bugfix: Fixes chair deconstruction dropping too much metal.
|
|
- bugfix: Fixes snapcorn not giving seeds.
|
|
- bugfix: Fixes portable chem dispenser.
|
|
- tweak: Changing the transfer amount of all reagent containers (beaker, bucket,
|
|
glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank,
|
|
fueltank, pepperspray dispenser) no longer have their own transfer amounts and
|
|
use the reagent container's transfer amount instead (except for sprays which
|
|
get 50u for faster refilling).
|
|
2015-10-23:
|
|
Incoming5643:
|
|
- rscadd: 'Syndicate bomb payloads will now detonate if set on fire long enough.
|
|
Note that the casings for the bombs is fireproof, so if you want to set fire
|
|
to a bombcore you''ll need to remove it from the case first (cut all wires,
|
|
then crowbar it out). A reassurance from our explosives department: it is, and
|
|
always has been, impossible to detonate a syndicate bomb that isn''t ticking
|
|
with wirecutters alone.'
|
|
Xhuis:
|
|
- rscadd: Geiger counters have been added and are obtainable from autolathes and
|
|
EngiVends. They will measure the severity of radiation pulses while in your
|
|
pockets, belt, or hands. One can scan a mob's radiation level by switching to
|
|
Help intent and clicking on it. These counters never really discard the radiation
|
|
they store, and rumor has it this can be used in nefarious ways...
|
|
- tweak: When a mob is impacted by radiation, the radiation is now relayed to all
|
|
items on the mob.
|
|
2015-10-24:
|
|
Kor:
|
|
- rscadd: The friendly gold slime reaction now spawns three mobs.
|
|
phil235:
|
|
- tweak: Changed the effects of alcohol to be more realistic. The effects of alcohol
|
|
now appear twice as fast. Drunkenness now scales with how much alcohol is in
|
|
you, not how long you've been drinking. This means drinking very little but
|
|
continuously no longer makes you very drunk, or confused/slurring for a long
|
|
time or give you alcohol poisoning. The dizziness and slurring effects now properly
|
|
scale with how drunk you are (and dizziness is generally more pronounced).
|
|
2015-10-25:
|
|
Incoming5643:
|
|
- rscadd: The spell Charge has been added to the spellbook. It can be used to extend
|
|
the life of magic and energy weapons and even reset the cooldowns of held wizards!
|
|
It cannot reset your own cooldowns.
|
|
- rscadd: The Staff of Healing has been added to the spellbook. Heals all damage
|
|
and raises the dead! Can't be used on yourself however.
|
|
- bugfix: The exploit that allowed you to use the staff of healing on yourself by
|
|
suicide has been fixed.
|
|
Jordie0608:
|
|
- rscadd: You can now selectively mute non-admin players from OOC with the Ignore
|
|
verb in the OOC tab.
|
|
Tkdrg:
|
|
- rscadd: Added chainsaws. They can be tablecrafted using a circular saw, a plasteel
|
|
sheet, some cable coil, and a welding tool. Don't forget to turn it on!
|
|
2015-10-26:
|
|
Fox P McCloud:
|
|
- tweak: Standardizes the slowdown of most spacesuits to 1 as opposed to 2.
|
|
Incoming5643:
|
|
- rscadd: 48x48 pixel mode (x1.5 zoom) has been added to the Icons menu (top left).
|
|
While playing in 32x32 or 64x64 will still provide a clearer looking station,
|
|
for those of us with resolutions that fall into the gap between the two zooms
|
|
this can provide a more consistant looking station than stretch to fit.
|
|
- rscadd: 96x96 pixel mode (x3 zoom) has also been added for our players who enjoy
|
|
looking at spacemen on their 4k monitors at a crisp and consistent scale.
|
|
- tweak: The lich spell has been subjected to some gentle nerfing. When you die
|
|
a string of energy will tie your new body to your old body for a short time,
|
|
aiding others in determining your location. The duration of this beam scales
|
|
with the number of deaths you've avoided.
|
|
- tweak: Additionally the post revival stun now also scales in this way.
|
|
- tweak: The spell will also fail if the item and the wizard don't share the same
|
|
z level, though the nature of space means the odds of the item (or the wizard)
|
|
looping around back to the station is pretty high.
|
|
- rscadd: The spell is still really good.
|
|
2015-10-27:
|
|
Joan:
|
|
- bugfix: You can now click on things under timestop effects, instead of clicking
|
|
the effect and looking like a fool.
|
|
Kor:
|
|
- rscadd: Added a zombie mob that turns its kills into more zombies. Currently adminspawn
|
|
and xenobio only.
|
|
- rscadd: Using water with a red slime extract will now yield a speed potion. Using
|
|
the speed potion on an item of clothing will paint it red and remove its slowdown.
|
|
MrStonedOne:
|
|
- rscadd: You may now access the setup character screen when not in the lobby via
|
|
the game preferences verb in the preferences tab
|
|
- rscadd: The round end restart delay can now be configured by server operators.
|
|
New servers will default to 90 seconds while old servers will default to the
|
|
old 25 seconds until they import the config option to their server.
|
|
2015-10-28:
|
|
Tkdrg:
|
|
- rscadd: Added a Ghost On-screen HUD. It can be toggled using the "Toggle Ghost
|
|
HUD" verb. Thank you Razharas for the sprites!
|
|
- rscadd: Ghosts can now use the "Toggle med/sec HUD" verb to see the basic secHUD
|
|
(jobs only) or the medHUD of humans.
|
|
- rscadd: Ghost will now get clickable icon alerts from events such as being put
|
|
in a cloner, drones being created, Nar-sie being summoned, among others. The
|
|
older chat messages were kept. These alerts can not be toggled.
|
|
2015-10-29:
|
|
Kor:
|
|
- tweak: Slightly changed what items spawn on the captain vs in his locker, hopefully
|
|
saving some annoying inventory shuffle at roundstart.
|
|
2015-10-30:
|
|
Incoming5643:
|
|
- rscadd: Slimepeople can now split if they contain 200 units of slime jelly, and
|
|
slimepeople will now slowly generate slime jelly up to 200 units provided they
|
|
are very well fed. Split slimepeople are NOT player controlled, but rather the
|
|
original slime person can swap between the two mobs at will. If one of the slimepeople
|
|
should die under player control, the player won't be able to swap back to their
|
|
living body. Splitting only creates a new body, any items you have on you are
|
|
not duplicated.
|
|
- rscadd: Slimepeople now take half damage from sources of heat, but double damage
|
|
from sources of cold. Lasers good, Space bad.
|
|
2015-11-01:
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen listens! After numerous complaints and petitions from Security
|
|
personnel regarding energy weapon upkeep, we have authorized the construction
|
|
and maintenance of your station's weapon rechargers. As an added bonus, we have
|
|
also provided a more modular design for the devices, allowing for greater recharge
|
|
rates if fitted with a more efficient capacitor!
|
|
- rscadd: Added Diagnostic HUDs! They can be used to view the health and cell status
|
|
of borgs and mechs. Silicons have them built in, Roboticists get two in their
|
|
locker, and the RD's hardsuit has one built in.
|
|
Incoming5643:
|
|
- rscadd: The number of roundstart head revolutionaries nows depends on the roundstart
|
|
security force as well as the roundstart heads
|
|
- rscadd: The maximum number of head revs is 3, the minimum is 1. If there is fewer
|
|
than three station heads there will never be more than that number of head revs
|
|
at roundstart. For every three vacant security roles (Head of Security/Warden/Security
|
|
Officer/Detective) at roundstart the number of starting head revs will be reduced
|
|
by 1.
|
|
- rscadd: Head revolutionaries can be gained during play if the security/head roles
|
|
are filled. They are drawn from existing revolutionaries.
|
|
- rscadd: Added dental implant surgery. While targeting the mouth drill a hole in
|
|
a tooth then stick a pill in there for hands free later use.
|
|
Kor:
|
|
- rscadd: Added an experimental control console for Xenobiology. Ask the admins
|
|
if you'd like to try it out. It may not work on maps other than Box if they
|
|
have renamed the Xenobiology Lab.
|
|
- rscadd: Injecting blood into a cerulean slime will yield a special one use set
|
|
of blueprints that will allow you to expand the territory your camera can cover.
|
|
Kor and Remie:
|
|
- rscadd: Added as series of laser reflector structures, the frame of which can
|
|
be built with 5 metal sheets.
|
|
- rscadd: Completing the frame with 5 glass sheets creates a mirror that will reflect
|
|
lasers at a 90 degree angle.
|
|
- rscadd: Completing the frame with 10 reinforced glass sheets creates a double
|
|
sided mirror that reflects lasers at a 90 degree angle.
|
|
- rscadd: Completing the frame with a single diamond sheet creates a box that will
|
|
redirect all lasers that hit it from any angle in a single direction.
|
|
MMMiracles:
|
|
- tweak: Energy Swords can now embed when thrown for a 75% chance. Embedding
|
|
2015-11-05:
|
|
AnturK:
|
|
- rscadd: Added wild shapeshift spell for wizards.
|
|
2015-11-08:
|
|
Cuboos:
|
|
- soundadd: Added a new and better sounding flashbang sound and a ringing sound
|
|
for flashbang deaf effect
|
|
JJRcop:
|
|
- tweak: Chronosuits have had their movement revised, they now take time to teleport
|
|
depending on how far you've traveled, and don't teleport automatically anymore
|
|
unless you stop moving for a short moment, or press the new ' Teleport Now'
|
|
button.
|
|
- rscadd: Added new outfit that allows admins to dress people up in the chrono equipment
|
|
easier.
|
|
Jalleo:
|
|
- tweak: Due to a recently discovered report it turns out The Wizard Federation
|
|
has devised a way for CEOs to stop having some teas from their Smartfridges
|
|
due to this change all smartfridges will temporarily be unable to stack contents.
|
|
Joan:
|
|
- tweak: Revenant draining now takes about 5 seconds to complete and can be interrupted
|
|
by dragging the target away.
|
|
- tweak: Revenants can now tell if they are currently visible.
|
|
- tweak: Revenant ability costs tweaked; Defile now costs 40 essence to cast, Overload
|
|
Lights now costs 45 essence to cast, and Malfunction now costs 50 essence to
|
|
cast.
|
|
- tweak: Malfunction now affects non-machine objects, even if they're not being
|
|
held by a human.
|
|
- tweak: Defile does an extremely low amount of toxin damage to humans and confuses,
|
|
but does much less stamina damage and stuns the revenant for slightly longer.
|
|
- tweak: Overload Lights will no longer shock if the light is broken after a light
|
|
is chosen to shock an area.
|
|
Kor:
|
|
- rscadd: Using water on a dark blue slime extract will now yield a new potion capable
|
|
of completely fireproofing clothing items.
|
|
- rscadd: You can once again click+drag mobs into disposal units. Xenobiologists
|
|
rejoice.
|
|
Xhuis:
|
|
- tweak: Shadowling abilities now require the user to be human.
|
|
- tweak: Enthralling now takes 21 seconds (down from 30).
|
|
- tweak: Regenerate Chitin has been renamed to Rapid Re-Hatch.
|
|
- tweak: Dethralling surgery's final step now requires a flash, penlight, or flashlight.
|
|
- tweak: Dethralling surgery now produces a black tumor, which has a high biological
|
|
tech origin but dies quickly in the light.
|
|
- rscdel: Shadowlings no longer have Enthrall before hatching.
|
|
- rscadd: Shadowling clothing now has icons to better reflect its existence.
|
|
- rscdel: Ascendant Broadcast has been removed.
|
|
- rscdel: Destroy Engines is now removed from the user after it is used once.
|
|
2015-11-11:
|
|
AnturK:
|
|
- tweak: DNA Injectors now grant temporary powers on every use. Duration dependent
|
|
on activated powers and machine upgrades
|
|
- rscadd: 'Delayed Transfer added to DNA Scanner - It will activate on the next
|
|
closing of scanner door '
|
|
- rscadd: 'UI+UE injectors/buffer transfers added for convinience '
|
|
- tweak: Injector creation timeout cut in half
|
|
Firecage:
|
|
- rscadd: NanoTrasen specialists has developed a new type of operating table. You
|
|
can now make one yourself with only some rods and a sheet of silver!
|
|
Kor:
|
|
- rscadd: Adds immovable and indestructible reflector structures for badmin use.
|
|
- rscadd: The Mjolnir has been added to the wizards spellbook.
|
|
- rscadd: The Singularity Hammer has been added to the wizards spellbook.
|
|
- rscadd: The Supermatter Sword has been added to the wizards spellbook.
|
|
- rscadd: The Veil Render has been added to the wizards spellbook.
|
|
- rscadd: Trigger Multiverse War (give the entire crew multiswords) has been added
|
|
to the wizards spellbook, at a cost of 8 points.
|
|
- rscadd: Converting (to cultist, rev, or gangster) a jobbaned player will now automatically
|
|
offer control of their character to ghosts.
|
|
- rscadd: Emergency Response Teams and Deathsquads no longer accept non-human members
|
|
if the server is configured to bar mutants from being heads of staff.
|
|
LordPidey:
|
|
- rscadd: Nanotransen doctors have re-approved Saline-Glucose Solution for usage
|
|
in IV drips, when blood supplies are low. Simple pills will not suffice.
|
|
MMMiracles:
|
|
- tweak: Water slips have been nerfed to a more reasonable duration. It is still
|
|
a guaranteed way to disarm an opponent and obtain their weapon, but you can
|
|
no longer manage to cuff/choke everyone who manages to slip without a problem.
|
|
MrStonedOne:
|
|
- bugfix: Fixes the smartfridge not stacking items.
|
|
Xhuis:
|
|
- soundadd: The emergency shuttle now plays unique sounds (thanks to Cuboos for
|
|
creating them) when launching from the station and arriving at Central Command.
|
|
torger597:
|
|
- rscadd: Added a syringe to boxed poison kits.
|
|
2015-11-12:
|
|
Dunc:
|
|
- rscdel: DNA injectors have been restored to their original permanent RNG state
|
|
from the impermanent guaranteed state.
|
|
Xhuis:
|
|
- rscadd: Reagents can no longer be determined by examining a reagent container
|
|
without the proper apparatus. Silicons and ghosts can always see reagents.
|
|
- rscadd: Science goggles now allow reagents to be seen on examine. In addition,
|
|
chemists now start wearing them. The bartender has a pair that looks and functions
|
|
like sunglasses.
|
|
2015-11-13:
|
|
as334:
|
|
- rscadd: Nanotrasen has hired a brand new supply of ~~expendable labor~~ *LOYAL
|
|
CREW MEMBERS* please welcome them with open arms.
|
|
- rscadd: Plasmamen are now a playable race. They require plasma gas to survive
|
|
and will ignite in oxygen environments.
|
|
2015-11-15:
|
|
CosmicScientist:
|
|
- tweak: Hopefully made the dehydrated carp's uplink description 100% clear.
|
|
- tweak: Made the dehydrated carp cost 1 TC (instead of 3) to help with your traitor
|
|
gear combos.
|
|
Incoming5643:
|
|
- tweak: The supermatter sword was being far too kind in the hands of men. They
|
|
should now have <b>the desired effect</b> when swung at people.
|
|
Joan:
|
|
- tweak: Anomalies move more often, are resistant to explosions and will only be
|
|
destroyed if they are in devastation range. You shouldn't bomb them, though.
|
|
- tweak: Hyper-energetic flux anomaly will shock mobs that run into it, or if it
|
|
runs into them.
|
|
- tweak: Bluespace anomaly will occasionally teleport mobs away from it in a small
|
|
radius.
|
|
- tweak: Vortex anomalies will sometimes throw objects at nearby living mobs.
|
|
- tweak: Pyroclastic anomalies will produce bigger, hotter fires, and if not disabled,
|
|
it will release an additional burst of flame. In addition, the resulting slime
|
|
will be rabid and thus attack much more aggressively.
|
|
- bugfix: Gravitational anomalies will now properly throw objects at nearby living
|
|
things.
|
|
MrStonedOne:
|
|
- bugfix: Away mission loading will no longer improperly expand the width of the
|
|
game world to two times the size of the away mission map.
|
|
- tweak: This should also improve the speed of loading away missions, since the
|
|
game doesn't have to resize the world
|
|
RemieRichards:
|
|
- rscadd: Deities now start off with the ability to place 1 free turret
|
|
- tweak: HoG Claymores now do 30 Brute (Down from 40) but now have 15 Armour Penetration
|
|
(Up from 0)
|
|
- bugfix: Killing the other god objective is fixed
|
|
- tweak: Turrets will no longer attack handcuffed people
|
|
- rscadd: Followers are now informed of their god's death
|
|
- rscadd: Followers are now informed of the location of their god's nexus when it
|
|
is placed
|
|
- tweak: Gods can no longer place structures near the enemy god's nexus
|
|
2015-11-16:
|
|
Gun Hog:
|
|
- tweak: The Combat tech requirement for Loyalty Firing Pins has been reduced from
|
|
6 to 5.
|
|
Joan:
|
|
- tweak: Plasmamen can now man the bar.
|
|
- tweak: Defile no longer directly affects mobs. Instead, it rips up floors and
|
|
opens most machines and lockers.
|
|
- rscadd: Blight added. Blight infects humans with a virus that does a set amount
|
|
of damage over time and is relatively easily cured. Blight also badly affects
|
|
nonhuman mobs and other living things.
|
|
- experiment: While the cure to Blight is simple, it's not in this changelog. Use
|
|
a medical analyzer to find the cure.
|
|
- tweak: Tweaked costs and stuntimes of abilities;
|
|
- tweak: Defile now costs 30 essence and stuns for about a second.
|
|
- tweak: Overload Lights now costs 40 essence.
|
|
- tweak: Malfunction now costs 45 essence.
|
|
- rscadd: Blight costs 50 essence and 200 essence to unlock.
|
|
- imageadd: Transmit has a new, spookier icon.
|
|
- bugfix: Revenant abilities can be given to non-revenants, and will work as normal
|
|
spells instead of runtiming.
|
|
bgobandit:
|
|
- rscadd: Blood packs can now be labeled with a pen.
|
|
2015-11-17:
|
|
Xhuis:
|
|
- tweak: Many medicines have received rebalancing. Expect underused chemicals like
|
|
Oxandralone to be much more effective in restoring damage.
|
|
- tweak: Many toxins are now more or less efficient.
|
|
- tweak: The descriptions of many reagents have been made more accurate.
|
|
- rscadd: 'New poison: Heparin. Made from Formaldehyde, Sodium, Chlorine, and Lithium.
|
|
Functions as an anticoagulant, inducing uncontrollable bleeding and small amounts
|
|
of bruising.'
|
|
- rscadd: 'New poison: Teslium. Made from Plasma, Silver, and Black Powder, heated
|
|
to 400K. Modifies examine text and induces periodic shocks in the victim as
|
|
well as making all shocks against them more damaging.'
|
|
- rscadd: Two Chemistry books have been placed in the lab. When used, they will
|
|
link to the wiki page for chemistry in the same vein as other wiki books.
|
|
2015-11-18:
|
|
oranges:
|
|
- tweak: Nanotrasen apologies for a recent bad batch of synthflesh that was shipped
|
|
to the station, any rumours of death or serious injury are false and should
|
|
be reported to your nearest political officer. At most, only light burns would
|
|
result.
|
|
phil235:
|
|
- bugfix: Remotely detonating a planted c4 with a signaler now works again.
|
|
2015-11-19:
|
|
Joan:
|
|
- rscadd: Constructs have action buttons for their spells.
|
|
- imageadd: The Juggernaut forcewall now has a new, more cult-appropriate sprite.
|
|
- imageadd: Cult floors and walls now have a glow effect when being created.
|
|
- bugfix: Nar-Sie and Artificers will properly produce cult flooring.
|
|
- spellcheck: Nar-Sie is a she.
|
|
2015-11-20:
|
|
AnturK:
|
|
- tweak: Staff of Doors now creates random types of doors.
|
|
Incoming5643:
|
|
- bugfix: Setting your species to something other than human (if available) once
|
|
again saves properly. Note that if you join a round where your species setting
|
|
is no longer valid it will be reset to human.
|
|
PKPenguin321:
|
|
- tweak: Healing Fountains in Hand of God now give cultists a better and more culty
|
|
healing chemical instead of Doctor's Delight.
|
|
kingofkosmos:
|
|
- rscadd: Added the ability to upgrade your grab by clicking the grabbed mob repeatedly.
|
|
octareenroon91:
|
|
- rscadd: Add the four-color pen, which writes in black, red, green, and blue.
|
|
- rscadd: Adds two such pens to the Bureaucracy supply pack.
|
|
2015-11-21:
|
|
Joan:
|
|
- rscadd: Blobs now have a hud, with jump to node, create storage blob, create resource
|
|
blob, create node blob, create factory blob, readapt chemical, relocate core,
|
|
and jump to core buttons.
|
|
- tweak: Manual blob expansion is now triggered by clicking anything next to a blob
|
|
tile, instead of by ctrl-click.
|
|
- tweak: 'Rally Spores no longer has a cost. Reminder: You can middle-click anything
|
|
you can see to rally spores to it.'
|
|
- tweak: Creating a Shield Blob with hotkeys is now ctrl-click instead of alt-click.
|
|
- rscadd: Removing a blob now refunds some points based on the blob type, usually
|
|
around 40% of initial cost. Hotkey for removal is alt-click.
|
|
- rscadd: Blobs now have the *Blob Help* verb which will pull up useful information,
|
|
including what your reagent does.
|
|
- tweak: Storage Blobs now cost 20, from 40. Storage Blobs also cannot be removed
|
|
by blob removal.
|
|
- tweak: Readapt Chemical now costs 40, from 50.
|
|
octareenroon91:
|
|
- rscadd: Add numbers and a star graffiti to crayon/spraycan designs.
|
|
2015-11-23:
|
|
octareenroon91:
|
|
- rscadd: Spilling oxygen or nitrogen will obtain a release of the corresponding
|
|
atmospheric gas in the effected tile.
|
|
- rscadd: 'Carbon Dioxide has been added as a reagent. Recipe: 2:1 carbon:oxygen,
|
|
heated to 777K.'
|
|
- rscadd: Spilling CO2 will produce CO2 gas.
|
|
2015-11-24:
|
|
Kor:
|
|
- rscadd: Added a lava turf. Expect to see it in away missions or in admin 'events'
|
|
2015-11-25:
|
|
Incoming5643:
|
|
- experiment: A number of popular stunning spells have undergone balance changes.
|
|
Note that for the most part the stuns themselves are untouched.
|
|
- experiment: 'Lightning Bolt Changes:'
|
|
- rscdel: You can no longer throw the bolt whenever you want, it will fire itself
|
|
once it's done charging.
|
|
- rscadd: Getting hit by a bolt will do a flat 30 burn now, as opposed to scaling
|
|
with how long the wizard spent charging the spell. Unless said wizard made a
|
|
habit of charging lightning bolt to near maximum every time this is a buff to
|
|
damage.
|
|
- rscdel: Every time the bolt jumps the next shock will do five less burn damage.
|
|
- rscadd: Lightning bolts can still jump back to the same body, so the maximum number
|
|
of bolts you can be hit by in a single casting is three, and the maximum amount
|
|
of damage you could take for that is 60 burn.
|
|
- experiment: 'Magic Missile Changes:'
|
|
- rscdel: Cooldown raised to 20 seconds, up from 15
|
|
- rscadd: Cooldown reduction from taking the spell multiple times raised from 1.5
|
|
seconds to 3.5 seconds. Rank 5 magic missile now has a cooldown of 6 seconds,
|
|
down from 9, and is effectively a permastun.
|
|
- experiment: 'Time Stop Changes:'
|
|
- rscadd: Time Stop field now persists for 10 seconds, up from 9
|
|
- rscdel: Cooldown raised to 50 seconds, up from 40
|
|
- rscadd: Cooldown reduction from taking the spell multiple times raised from 7.75
|
|
seconds to 10 seconds. Rank 5 time stop now has a cooldown of 10 seconds, up
|
|
from 9, and is effectively a permastun.
|
|
Kor:
|
|
- rscadd: Escape pods can now be launched to the asteroid during red and delta level
|
|
security alerts. Pods launched in this manner will not travel to Centcomm at
|
|
the end of the round.
|
|
- rscadd: Each pod is now equipped with a safe that contains two emergency space
|
|
suits and mining pickaxes. This safe will only open during red or delta level
|
|
security alerts.
|
|
MrStonedOne:
|
|
- bugfix: fixes interfaces (like the "ready" button) being unresponsive for the
|
|
first minute or two after connecting.
|
|
- tweak: Burn related code has been changed
|
|
- tweak: This will give a small buff to fires by making them burn for longer
|
|
- tweak: This will give a massive nerf to plasma related bombs
|
|
- tweak: I am actively seeking feedback, if the nerf to bombs is too bad we can
|
|
still tweak stuff
|
|
PKPenguin321:
|
|
- rscadd: Chainsaws (both arm-mounted and not arm-mounted) can now be used in surgeries
|
|
as a ghetto sawing tool. Arm-mounted chainsaws are a teeny bit more precise
|
|
than regular ol' everyday chainsaws.
|
|
YotaXP:
|
|
- tweak: Spruced up the preview icons on the Character Setup dialog.
|
|
incoming5643:
|
|
- rscdel: Citing shenanigan quality concerns the wizard federation has withdrawn
|
|
supermatter swords and veil renderers from spellbooks.
|
|
neersighted:
|
|
- bugfix: Make Airlock Electronics use standard ID checks, allowing Drones to use
|
|
them.
|
|
2015-11-26:
|
|
neersighted:
|
|
- tweak: Cyborg Toner is now refilled by recharging stations.
|
|
oranges:
|
|
- tweak: Removed the 'gloves' from the sailor dress which looked weird since it
|
|
was a blouse basically
|
|
- tweak: Made the skirt on the blue/red skirts less blocky,
|
|
- tweak: Made the striped dress consistent at every direction
|
|
2015-11-27:
|
|
AnturK:
|
|
- rscadd: Turret control panels can now be made through frames available at autolathe.
|
|
- rscadd: Unlocked turrets can be linked with built controls with multiool
|
|
JJRcop:
|
|
- bugfix: Restores golem shock immunity.
|
|
Kor and Ausops:
|
|
- rscadd: Added four different suits of medieval plate armour.
|
|
- rscadd: The Chaplain starts with a suit of Templar armour in his locker. God wills
|
|
it!
|
|
- rscadd: Rumour has it that Nanotrasen is now training a new elite unit of soldiers
|
|
to deal with paranormal threats. Corporate was unable to be reached for comment.
|
|
MMMiracles:
|
|
- rscadd: Adds a brand new away mission for the gateway called 'Caves'.
|
|
- rscadd: The away mission has multiple levels to explore and could be quite dangerous,
|
|
running in without proper preparation is unadvised.
|
|
YotaXP:
|
|
- bugfix: Drones can now use the pick-up verb, and watertanks no longer get jammed
|
|
in their internal storage.
|
|
bgobandit:
|
|
- rscadd: Due to changes in Nanotrasen's mining supply chain, ore redemption machines
|
|
now offer a variety of upgraded items! However, certain items are more expensive.
|
|
Point values for minerals have been adjusted to reflect their scarcity.
|
|
- rscadd: Nanotrasen R&D has discovered how to improve upon the resonator and kinetic
|
|
accelerator.
|
|
- rscadd: After a colossal tectonic event on Nanotrasen's asteroid, ores are distributed
|
|
more randomly.
|
|
- rscadd: Bluespace crystals have been discovered to be ore. They will now fit into
|
|
satchels and ore boxes.
|
|
- rscadd: Mech advanced mining scanners now include meson functionality.
|
|
neersighted:
|
|
- bugfix: Wooden Barricades now take bullet damage.
|
|
- tweak: Rebalance Wooden Barricade damage.
|
|
2015-11-28:
|
|
TechnoAlchemisto:
|
|
- tweak: Cloaks are now worn in your exosuit slot!
|
|
2015-11-29:
|
|
Firecage:
|
|
- rscadd: Hand tools now have variable operating speeds.
|
|
GunHog:
|
|
- tweak: Nanotrasen has improved the interface for the hand-held teleportation device.
|
|
It will now provide the user with the name of the destination tracking beacon.
|
|
JJRcop:
|
|
- bugfix: Fixes changeling Hive Absorb DNA ability runtime.
|
|
Joan:
|
|
- imageadd: When sacrificing a target with the sacrifice rune, Nar-Sie herself will
|
|
briefly appear to consume them.
|
|
- imageadd: When an artificer repairs a construct, there is a visible beam between
|
|
it and the target.
|
|
- imageadd: When reviving a target with the raise dead rune, there is a visible
|
|
beam between the two corpses used.
|
|
- imageadd: When draining a target with the blood drain rune, there is a visible
|
|
beam between you and the rune.
|
|
- imageadd: Construct sprites are now consistent and all bob in the air.
|
|
- rscadd: Most cult messages now use the cult span classes, though visible messages
|
|
from cult things generally do not.
|
|
- bugfix: Examining a cultist talisman as a cultist no longer causes the paper popup
|
|
to appear.
|
|
- bugfix: You no longer need to press two buttons to read a cultist tome.
|
|
- spellcheck: Cult should have a few less typos and grammatical errors.
|
|
- spellcheck: The sacrifice rune now uses the proper invocation.
|
|
KorPhaeron:
|
|
- rscadd: Guardians and holoparasites can now be manually recalled by their master.
|
|
- rscadd: The ghost controlling a guardian or holoparasite can be repicked by their
|
|
master, only one use which is removed when a new ghost is chosen.
|
|
MrStonedOne:
|
|
- rscadd: Re-adds 100% chance timed injectors, as it was removed over a misunderstanding.
|
|
- bugfix: Fixes bug with injectors having a 100% power chance despite not being
|
|
timed
|
|
- bugfix: Fixes the excessive amount of time it took the game to initialize.
|
|
- bugfix: Fixes some interface bugs.
|
|
- rscadd: when an interface window has to send a lot of resources before it can
|
|
open, it will now tell you with a "sending resources" line so you know why it's
|
|
not opening right away.
|
|
PKPenguin321:
|
|
- rscadd: Teleprods can now be constructed. Make them via tablecrafting, or by putting
|
|
a bluespace crystal onto a stunprod. They warp the target to a random nearby
|
|
area (which may include space/the inside of a wall) in addition to giving the
|
|
victim a brief stun. Like stunprods, they require a power cell to function.
|
|
- rscadd: Teleprods can have their crystal removed and be made back into stunprods
|
|
by using them in your hand when they have no cell installed.
|
|
- imageadd: Mounted chainsaws now have a unique inhand sprite.
|
|
Remie + Kor:
|
|
- tweak: Holopads now use AltClick to request the AI
|
|
Shadowlight213:
|
|
- tweak: Syndie melee mobs have been buffed.
|
|
TheNightingale:
|
|
- rscadd: Nuclear operatives can now buy the Elite Syndicate Hardsuit for 8 TC that
|
|
has better armor and fireproofing.
|
|
- tweak: Added throwing stars and Syndicate playing cards to nuclear operative's
|
|
uplink.
|
|
Yolopanther12:
|
|
- rscadd: Added the ability to use a box of lights on a light replacer to more quickly
|
|
refill it to capacity.
|
|
incoming5643:
|
|
- rscadd: OOC will now take steps to try and prevent accidental IC from people who
|
|
mistakenly use OOC instead of say. This doesn't catch all mistakes, so please
|
|
don't test it.
|
|
ktccd:
|
|
- bugfix: Blob pieces on some areas no longer count for blob mode victory (Such
|
|
as space or asteroid).
|
|
- bugfix: Blobcode no longer spawns and destroys blobs uselessly, which fixes other
|
|
stuff too.
|
|
- bugfix: Asteroid areas are no longer valid gang territory.
|
|
neersighted:
|
|
- experiment: Nanotrasen would like to announce NanoUI 2.0, now being rolled out
|
|
across all our stations. Existing NanoUI devices have been updated, and more
|
|
will be added soon. Please report any bugs to Nanotrasen Support.
|
|
- tweak: Many NanoUI interfaces have had +/- buttons replaced with input fields.
|
|
- tweak: Some NanoUI interfaces have had more information added.
|
|
- bugfix: Drones can now interact with NanoUI windows.
|
|
swankcookie:
|
|
- bugfix: Fixes issue of space-Christians forgetting about the true, humbling values
|
|
of space-Christmas.
|
|
- rscadd: Adds snowmen outfits
|
|
2015-11-30:
|
|
neersighted:
|
|
- bugfix: Nanotrasen would like to apologize for Chemistry being stuck on NanoUI
|
|
1.0... Please report any further bugs to Nanotrasen Support.
|
|
- tweak: NanoUI becomes... difficult to operate with brain damage. Who would have
|
|
guessed?
|
|
- tweak: Telekinesis enables you to use NanoUI at a distance.
|
|
- bugfix: Canisters require physical proximity to actuate...
|
|
- bugfix: NanoUI no longer leaks memory on click.
|
|
2015-12-01:
|
|
Kor:
|
|
- rscadd: The away mission Listening Post, originally mapped by Petethegoat, has
|
|
removed as a mission. It is now present in normal deep space.
|
|
neersighted:
|
|
- tweak: Attack animations are now directional!
|
|
- rscadd: Nanotrasen brand Airlock Electronics now sport our latest NanoUI interface!
|
|
Upgrade your electronics today!
|
|
- bugfix: Cryo now knocks you out.
|
|
- bugfix: Resisting out of cryo has a delay.
|
|
- rscadd: Cryo auto-ejection can now be configured.
|
|
- rscdel: Remove Cryo eject verb (resist out).
|
|
- bugfix: Cryo works... Love, neersighted
|
|
swankcookie:
|
|
- tweak: Switches cloak usage to overclothing slot
|
|
2015-12-02:
|
|
GunHog:
|
|
- bugfix: Nanotrasen has discovered a flaw in the weapon recharging station's design
|
|
that makes it incompatible with the Rapid Part Exchange Device. This has been
|
|
corrected.
|
|
neersighted:
|
|
- tweak: You can now stop pulling by trying to pull the same object again.
|
|
- rscadd: Nanotrasen is proud to announce that even the dead can use our state of
|
|
the art NanoUI technology.
|
|
2015-12-03:
|
|
Joan:
|
|
- rscadd: Artificers now have feedback when healing other constructs, showing how
|
|
much health the target has.
|
|
- tweak: Constructs can move in space.
|
|
- imageadd: Fixes cult flooring not lining up with normal floors.
|
|
- imageadd: Fixes a juggernaut back spine not glowing where it should.
|
|
Spudboy:
|
|
- tweak: Realigned the librarian's PDA.
|
|
Swankcookie:
|
|
- bugfix: Cakehat now creates light
|
|
YotaXP:
|
|
- rscadd: Rolled out a new line of space heaters around the station. This new model
|
|
has the functionality to cool down the environment, as well as heat it. Additionally,
|
|
they can be built and upgraded like any other machine.
|
|
neersighted:
|
|
- bugfix: Dominator now shows the correct area name on non-Box maps.
|
|
- bugfix: Unwrenching atmos pipes is less... nuts...
|
|
- bugfix: You don't get hopelessly spun when standing on a unwrenched pipe... Don't
|
|
try it, though.
|
|
- tweak: You can now cancel pulling by Ctrl+Clicking anything else
|
|
- tweak: Chemistry Dispensers now have a built-in drain!
|
|
2015-12-05:
|
|
Joan:
|
|
- rscdel: Magic missiles no longer do damage.
|
|
2015-12-06:
|
|
Gun Hog:
|
|
- rscadd: Nanotrasen is proud to announce that it has improved its Diagnostic HUD
|
|
firmware to include the station's automated robot population! New features include
|
|
integrity tracking, Off/On status, and mode tracking! If your little robot friend
|
|
suddenly manages to acquire free will, you will be able to track that as well!
|
|
- tweak: Artificial Intelligence units may find that their bot management interface
|
|
now shows when a robot gains free will. This is also displayed on the Personal
|
|
Data Assistant's bot control interface.
|
|
neersighted:
|
|
- bugfix: Cryo now properly checks it is on before healing...
|
|
2015-12-07:
|
|
octareenroon91:
|
|
- rscadd: Wallets now use the access of all IDs stored inside them.
|
|
- rscadd: As the accesses of all IDs are merged, two IDs in a wallet may grant access
|
|
to a door that neither one alone would open.
|
|
- bugfix: Wallets used to be useless for access if the first ID card put into it
|
|
was taken out, until another ID card was put back in. That should not happen
|
|
anymore.
|
|
2015-12-08:
|
|
Joan:
|
|
- experiment: Revenants can no longer move through walls and windows while revealed,
|
|
though they can move through tables, plastic flaps, mobs, and other similarly
|
|
thin objects.
|
|
- tweak: Defile now reveals for 4 seconds, from 8.
|
|
- tweak: Overload lights now reveals for 10 seconds, from 8.
|
|
- tweak: Blight now reveals for 6 seconds, from 8.
|
|
- rscadd: Blight has a higher chance of applying stamina damage to the infected.
|
|
Kor:
|
|
- rscadd: The blocking system has been completely overhauled. Any held item, exosuit,
|
|
or jumpsuit can now have a chance to block, or a custom on hit effect. Different
|
|
shields can now have different block chances.
|
|
- rscadd: The clowns jumpsuit now honks when you beat the owner.
|
|
- rscadd: There is a new (admin only for now) suit of reactive armour that ignites
|
|
attackers instead of warping you.
|
|
- rscadd: Shields will no longer block hugs. Give peace a chance.
|
|
neersighted:
|
|
- tweak: MC tab reworked, more items made available.
|
|
- rscadd: Admins can now click entries in the MC tab to debug.
|
|
2015-12-09:
|
|
GunHog:
|
|
- tweak: Nanotrasen has discovered new strains of Xenomorph which resist penetration
|
|
by known injection devices, including syringes. This seems to only extend to
|
|
the large 'Royal' strains, designed 'Queen' and 'Praetorian'. Extreme caution
|
|
is advised should these specimens escape containment.
|
|
- rscadd: Ghosts may now use Diagnostic HUD.
|
|
- tweak: Feedback added for which HUD is active.
|
|
Kor:
|
|
- rscadd: Security barricades now block gunfire 80% of the time while deployed.
|
|
- rscadd: Standing adjacent to barricades will allow you to shoot over them.
|
|
MrStonedOne:
|
|
- rscadd: noslip floors make you slightly faster
|
|
Shadowlight213:
|
|
- rscadd: Admins can now interact with mos of the station's machinery as if they
|
|
were an AI when ghosting.
|
|
incoming5643:
|
|
- rscadd: a mutation of glowshrooms, glowcaps, have recently been discovered in
|
|
botany.
|
|
ktccd:
|
|
- bugfix: Blobs now require the correct amount of blobs to win that scales depending
|
|
on number of blobs, instead of a set value of 700.
|
|
2015-12-12:
|
|
Joan:
|
|
- tweak: The blob Split Consciousness ability now requires a node under the overmind's
|
|
selector, instead of picking the oldest living node to spawn a core on.
|
|
- bugfix: Revenant antagonist preference can once again be toggled from the Game
|
|
Preferences menu.
|
|
Kor:
|
|
- rscadd: You now have a chance to flip while attacking with a dualsaber.
|
|
- rscadd: Bluespace survival capsules have been added to escape pod safes.
|
|
- rscadd: Standing between activating shield generators now has disastrous consequences.
|
|
Lo6a4evskiy:
|
|
- bugfix: Ninja drains power properly, no more infinite stealth.
|
|
RemieRichards:
|
|
- rscadd: Adds a Synth Species
|
|
- rscadd: Species can now react to being force set by admins, used for Synth species
|
|
2015-12-13:
|
|
Kor:
|
|
- rscadd: Adds reactive stealth armor. Admin spawn only.
|
|
2015-12-15:
|
|
Incoming5643:
|
|
- rscadd: The summon events... event "RPG loot" now allows for items to have bonuses
|
|
of up to +15!
|
|
- rscadd: The "RPG loot" event now also improves the damage reduction of armor!
|
|
- rscadd: <s>Check out the item mall for new item fortification scrolls!</s>
|
|
as334:
|
|
- rscadd: New research has shown that when when plasma reaches a high enough temperature
|
|
in the presence of a carbon catalyst, it undergoes a violent and powerful fusion
|
|
reaction.
|
|
- rscadd: Adds a new gas reaction, fusion. Heat up plasma and carbon dioxide in
|
|
order to produce large amounts of energy and heat.
|
|
oranges:
|
|
- tweak: hulk no longer stuns
|
|
- tweak: John Cena
|
|
2015-12-16:
|
|
AnturK:
|
|
- rscadd: Medical Beam Gun now available for Nuclear Operatives and ERT Medics.
|
|
Joan:
|
|
- tweak: Revenant Overload Lights reveal time lowered from 10 seconds to 8 seconds,
|
|
shock damage increased from 18 to 20.
|
|
- tweak: Revenant Blight reveal time lowered from 6 seconds to 5 seconds.
|
|
Kor:
|
|
- rscadd: Styptic once again works in patches.
|
|
- rscadd: Nuke Op team leaders can now activate challenge mode if more than 50 players
|
|
are online.
|
|
- rscadd: Xenobio mobs will no longer spontaneously murder their friends if you
|
|
give them sentience
|
|
The-Albinobigfoot:
|
|
- bugfix: The Wishgranter now displays its faith in humans with curbed enthusiasm.
|
|
Tkdrg:
|
|
- experiment: Cult has been overhauled in an attempt to make the gamemode more fun.
|
|
- rscdel: Cult onversion and stunpapers have been removed. So have most cult objectives.
|
|
- tweak: The cult's single objective is now defend and feed a large construct shell
|
|
in order to summon the Geometer.
|
|
- tweak: The cult must sacrifice souls in order to acquire summoning orbs, which
|
|
must be inserted inside said shell.
|
|
- tweak: The large construct shell can be procured by using a summoning orb in hand,
|
|
but it is vulnerable to attack.
|
|
- tweak: Once enough orbs are inserted, the station will go Delta. After three minutes,
|
|
the cult will have won.
|
|
- rscadd: Cult communications now no longer damage you when done without a tome.
|
|
- rscadd: Cultists now start with a sacrificial dagger, with bleeding effects and
|
|
high throwing damage.
|
|
- rscadd: Most existing runes were buffed, merged, or removed. A Immolate rune and
|
|
a Time Stop rune were added. Experiment!
|
|
- experiment: Each cultist now gets a random set of runes in their tomes. Pool together
|
|
your knowledge in order to thrive.
|
|
neersighted:
|
|
- experiment: NanoUI 3.0
|
|
- experiment: Completely rewrite NanoUI frontend; rework backend.
|
|
- tweak: Re-design NanoUI interface to be much more attractive.
|
|
- tweak: Reduce NanoUI LOC count/resource size.
|
|
- tweak: Reduce NanoUI tickrate; make UIs update properly.
|
|
- rscadd: Add chromeless NanoUI mode.
|
|
- rscadd: NanoUI's chromeless mode can be toggled with the 'Fancy NanoUI' preference.
|
|
- bugfix: Allow NanoUI to work on IE8-IE11, and Edge.
|
|
- bugfix: Close holes that allow NanoUI href spoofing.
|
|
2015-12-17:
|
|
Kor:
|
|
- rscadd: Security barricades are now deployed via grenade. You can no longer move
|
|
them after they've been deployed, you must destroy them.
|
|
- rscadd: You can now shoot through wooden barricades while adjacent, while any
|
|
other gunfire has a 50% chance of being blocked.
|
|
- rscadd: There are no longer restrictions against implanting the nuclear disk in
|
|
people.
|
|
- rscadd: If the station is destroyed in a nuclear blast, any surviving traitors
|
|
will complete their "escape alive" objective regardless of their location.
|
|
- rscadd: Hulks now lose hulk when going into crit, rather than at 25 health.
|
|
- rscadd: Shuttles will no longer drag random tiles of space with them. This means
|
|
you can be thrown out of partially destroyed escape shuttles very easily.
|
|
- rscadd: The people and objects on destroyed tiles won't be along for the ride
|
|
when the shuttle moves either.
|
|
- rscadd: Adds hardsuits with built in energy shielding. CTF and security versions
|
|
are admin only.
|
|
- rscadd: Nuclear operatives can buy a shielded hardsuit for 30tc.
|
|
- rscadd: Traitors can now buy a Mulligan for 4 telecrystals, a syringe that completely
|
|
randomizes your name and appearance.
|
|
- rscadd: The spy bundle now includes a switchblade and Mulligan.
|
|
MMMiracles:
|
|
- rscadd: A set of coordinates have recently reappeared on the Nanotrasen gateway
|
|
project. Ask your local central official about participation.
|
|
MrStonedOne:
|
|
- tweak: 'Ghosts can now double click on ANY movable thing (ie: not a turf) to orbit
|
|
it'
|
|
PKPenguin321:
|
|
- rscadd: Dope golden necklaces have been added. They're a jumpsuit attachment like
|
|
ties and are completely cosmetic.
|
|
- rscadd: Dope necklaces can be bought from the clothesmate with a coin. Three are
|
|
in the clothesmate by default, so you can get your posse going. Gangs that aren't
|
|
Sleeping Carp can also purchase necklaces for 1 influence each. Dope.
|
|
xxalpha:
|
|
- tweak: Restores the ability to bolt and unbolt operating airlocks.
|
|
2015-12-18:
|
|
Incoming5643:
|
|
- rscadd: Soon to be blobs in blob mode can now burst at their choosing. However
|
|
they will still burst if they wait too long.
|
|
- rscadd: Burst responsibly.
|
|
Joan:
|
|
- rscadd: 'New blob chemicals:'
|
|
- rscadd: Pressurized Slime, which is grey, does low brute, oxygen, and stamina
|
|
damage, but releases water when damaged or destroyed.
|
|
- rscadd: Energized Fibers, which is light yellow, does low burn damage, high stamina
|
|
damage, and heals if hit with stamina damage.
|
|
- rscadd: Hallucinogenic Nectar, which is pink, does low toxin damage, causes vivid
|
|
hallucinations, and does some bonus toxin damage over time.
|
|
- tweak: Replaces Kinetic Gelatin with Reactive Gelatin, which does less brute damage,
|
|
but if hit with brute damage in melee, damages all nearby objects.
|
|
- wip: 'Changes three of the old blob chemicals:'
|
|
- tweak: Ripping Tendrils does slightly more stamina damage
|
|
- tweak: Envenomed Filaments no longer causes hallucinations, but does some stamina
|
|
damage in addition to toxin damage over time.
|
|
- tweak: Cryogenic Liquid will freeze targets more effectively.
|
|
Kor:
|
|
- rscadd: Shooting someone who is holding a grenade has a chance to set the grenade
|
|
off.
|
|
- rscadd: Shooting someone who is holding a flamethrower has a chance to rupture
|
|
the fuel tank.
|
|
- tweak: Shields have a bonus against blocking thrown projectiles.
|
|
Swankcookie:
|
|
- rscadd: lanterns no longer turn into flashlights when you pick them up.
|
|
bgobandit:
|
|
- rscadd: Lizard tails can now be severed by surgeons with a circular saw and cautery,
|
|
and attached the same way augmented limbs are.
|
|
- rscadd: The Animal Rights Consortium is horrified by Nanotrasen stations' sudden
|
|
rise of illegal lizard tail trade, with such atrocities as lizardskin hats,
|
|
lizard whips, lizard clubs and even lizard kebab!
|
|
neersighted:
|
|
- tweak: NanoUI should now load much faster, as the filesize and file count have
|
|
been reduced
|
|
2015-12-20:
|
|
Joan:
|
|
- tweak: Reduces Lexorin Jelly's oxygen damage significantly.
|
|
- experiment: Blobbernaut chemical application on attack is back, but much less
|
|
absurd this time; blobbernauts with an overmind will do 70% of the normal chem
|
|
damage(plus 4) and attack at a much slower rate than the blob itself can.
|
|
- wip: As an example, a blobbernaut with the Ripping Tendrils chemical would do
|
|
14.5 brute and 10.5 stamina damage per hit.
|
|
Kor:
|
|
- rscadd: Adds reactive tesla armour. Adminspawn only.
|
|
- rscadd: Adds the legendary spear, Grey Tide. Admin only.
|
|
- rscadd: Nuke Ops can now purchase penetrator rounds for their sniper rifles.
|
|
- rscadd: Nuke ops can now purchase additional team members for 25 telecrystals.
|
|
They don't come with any gear other than a pistol however, so remember to save
|
|
some points for them.
|
|
- rscadd: Nuke Ops now have an assault pod. A 30tc targeting device will allow you
|
|
to select any area on the station as its landing zone. The pod is one way, so
|
|
don't forget your nuke.
|
|
- rscdel: The teleporter board is no longer available for purchase in the uplink.
|
|
- rscdel: After finding absolutely nothing of value, Nanotrasen away teams placed
|
|
charges and scuttled the abandoned space hotel.
|
|
- rscadd: Metastation now has xenobiology computers.
|
|
- rscadd: Metastation now has escape pod computers.
|
|
- rscadd: A distress signal has been detected broadcasting in an asteroid field
|
|
near Space Station 13.
|
|
- rscadd: Clicking the (F) follow link for AI speech will now make you orbit their
|
|
camera eye.
|
|
MMMiracles:
|
|
- tweak: The SAW has been revamped slightly. It now requires a free hand to fire,
|
|
but includes 4 new ammo variants along with a TC cost decrease for both the
|
|
gun and the ammo boxes.
|
|
MrStonedOne:
|
|
- bugfix: Fixes ghost orbit breaking ghost floating
|
|
- bugfix: Fixes orbiting ever breaking golem spawning
|
|
- bugfix: 'Fixes orbiting ever preventing that ghost from showing up in pictures
|
|
taken by ghost cameras resdel: Fixes being able to break your ghost sprite by
|
|
multiple quick consecutive orbits (FINAL SOLUTION, PROVE ME WRONG YOU CAN''T)'
|
|
Remie:
|
|
- rscadd: 'Byond members can now choose how their ghost orbits things, their choices
|
|
are: Circle, Triangle, Square, Pentagon and Hexagon!'
|
|
- tweak: orbit() should be much cheaper for clients now, allowing those of you with
|
|
potato PCs to survive mega ghost swirling better.
|
|
incoming5643:
|
|
- bugfix: the terror of double tailed lizards and featureless clones should now
|
|
be over
|
|
- rscdel: the emote *stopwag no longer works, just *wag again to stop instead
|
|
2015-12-21:
|
|
AnturK:
|
|
- tweak: Ghost HUD and Ghost Inquisitiveness toggles are now persistent between
|
|
rounds.
|
|
Kor:
|
|
- rscadd: Malfunctioning AIs have been merged with traitor AIs. They no longer appear
|
|
in their own mode.
|
|
- rscadd: Hacking APCs now gives you points to spend on your modules. Save up enough
|
|
points and you can buy a doomsday device on a 450 second timer.
|
|
- rscadd: The detectives revolver reskins on alt click now.
|
|
- rscadd: You can now dual wield guns. Firing a gun will automatically fire the
|
|
gun held in your off hand if you are on harm intent.
|
|
LanCartwright:
|
|
- tweak: The TC costs for nuke ops have been rebalanced. Guns, viscerators and mechs
|
|
are cheaper, ammo and borgs are more expensive.
|
|
- rscadd: Most guns can now be bought in bundles, together with some ammo and freebies
|
|
for a special discount.
|
|
The-Albinobigfoot:
|
|
- rscadd: Nuclear Operative families may once again requisition ultra-adhesive footwear.
|
|
2015-12-22:
|
|
Iamgoofball:
|
|
- rscadd: Tesla engine has been added alongside the singularity engine to all maps.
|
|
Joan:
|
|
- wip: 'Adds three new blob chemicals:'
|
|
- rscadd: Replicating Foam, which is brown, does brute damage, has bonus expansion,
|
|
and has a chance to expand when damaged.
|
|
- rscadd: Sporing Pods, which is light orange, does low toxin damage, and has a
|
|
chance to produce weak spores when expanding or killed.
|
|
- rscadd: Synchronous Mesh, which is teal, does brute damage and bonus damage for
|
|
each blob tile near the target, and splits damage taken between nearby blobs.
|
|
- experiment: Synchronous Mesh blobs take 25% more damage, to compensate for the
|
|
spread damage.
|
|
Kor:
|
|
- rscadd: Cayenne will no longer be targeted by the syndicate turrets.
|
|
- tweak: Energy shields now only reflect energy projectiles.
|
|
- rscadd: Added accelerator sniper rounds to uplink, a weak projectile that ramps
|
|
up damage the farther it flies.
|
|
MMMiracles:
|
|
- bugfix: Saber magazines have been dropped to 21 per magazine. When asked, Nanotrasens
|
|
official ballistic department replied "There is indeed such a thing as too much
|
|
bullet."
|
|
Xhuis:
|
|
- tweak: Stun batons can now be blocked by shields, blocked hits don't deduct charge.
|
|
xxalpha:
|
|
- rscadd: Janitor cyborgs now have a bottle of drying agent.
|
|
2015-12-25:
|
|
Joan:
|
|
- rscdel: The blob Split Consciousness ability has been removed.
|
|
- tweak: The blob mode now spawns more roundstart blobs, instead.
|
|
Kor:
|
|
- rscadd: AI holograms no longer drift in zero gravity
|
|
LanCartwright:
|
|
- tweak: Shotguns shells now have one extra pellet.
|
|
MrStonedOne:
|
|
- bugfix: Screen shakes will no longer allow you to see through walls
|
|
- tweak: Screen shakes will now move with you when moving rather than lag your client
|
|
behind your mob
|
|
- tweak: Screen shakes are now less laggy in higher tickrates
|
|
2015-12-26:
|
|
Buggy123:
|
|
- tweak: Salicyclic Acid now rapidly heals severe bruising and slowly heals minor
|
|
ones.
|
|
Iamgoofball:
|
|
- tweak: Telsa energy ball now shoots only a single, powerful beam of lightning
|
|
that can arc between mobs.
|
|
- soundadd: Energy ball can now be heard when near-by.
|
|
Incoming5643:
|
|
- tweak: Animated objects now revert if they have no one to attack for a while.
|
|
- rscadd: Added Golden revolver, a powerful sounding gun with large recoil.
|
|
Kor:
|
|
- rscadd: Transform Sting is now actually functional.
|
|
MrStonedOne:
|
|
- tweak: Movement in no gravity now allows you to push off of things only dense
|
|
to some mobs if it is dense to you (such as tables/blob tiles) rather than just
|
|
objects that are only dense to all mobs.
|
|
- bugfix: Long/timed actions will now cancel properly if you move and quickly move
|
|
back to the right location.
|
|
2015-12-27:
|
|
Joan:
|
|
- rscadd: Overmind-created blobbernauts are now player-controlled if possible.
|
|
- tweak: Creating a blobbernaut no longer destroys the factory, instead doing heavy
|
|
damage to it and preventing it from spawning spores for one minute.
|
|
- tweak: You cannot spawn blobbernauts from overly damaged factories.
|
|
- rscadd: Procedure 5-6 may be issued for biohazard containment under certain situations.
|
|
- tweak: Blobs will now burst slightly later on average, and the nuke report with
|
|
the nuke code will arrive slightly earlier.
|
|
Kor:
|
|
- soundadd: Spacemen now announce when they are changing magazines.
|
|
- rscadd: Command headsets now have a toggle to let you have larger radio speech.
|
|
LanCartwright:
|
|
- rscdel: The Syndicate Ship no longer spawns with Bulldog shotguns, operative have
|
|
been given 10 extra telecrystals instead.
|
|
MrStonedOne:
|
|
- bugfix: Flashes that were emp'ed were incorrectly flashing people in range of
|
|
the emper, not in range of the flash.
|
|
- tweak: Flashes in a mob's inventory that are emp'ed will only aoe stun if it is
|
|
not inside of a container like a backpack/box
|
|
2015-12-28:
|
|
AnturK:
|
|
- rscadd: You can now write an entire word with crayons by setting it as a buffer
|
|
and then clicking the target tiles in the right order.
|
|
Joan:
|
|
- rscdel: Blobbernauts can no longer smash walls of any type.
|
|
MrStonedOne:
|
|
- tweak: Progress bars now have 20 states instead of 5.
|
|
- bugfix: Bump mining should be fixed.
|
|
- tweak: Long actions now checks for movement/changed hands/etc more often to prevent
|
|
edge cases.
|
|
- tweak: Multiple progress bars will now stack properly, rather than fight each
|
|
other for focus.
|
|
Ressler:
|
|
- rscadd: Adds the reagent Haloperidol.
|
|
- rscadd: It is an anti-drug reagent, good for stopping assistants hyped up on meth,
|
|
bath salts, and equally illegal drugs.
|
|
- rscadd: It can be made with Chlorine, Fluorine, Aluminum, Potassium Iodide, and
|
|
Oil.
|
|
neersighted:
|
|
- bugfix: Make NanoUIs transfer upon (un)ghosting.
|
|
- bugfix: Fix NanoUIs jumping when resized/dragged.
|
|
- bugfix: Lots of other NanoUI bugs.
|
|
2015-12-31:
|
|
Bawhoppen:
|
|
- rscadd: Nanotrasen has opened the availability of tactical SWAT gear to station's
|
|
cargo department
|
|
- rscadd: Due to a new trade agreement with Chinese space suit manufacturers, Nanotrasen
|
|
can now obtain basic space suits much cheaper; This has been reflected in the
|
|
cargo prices
|
|
- rscadd: Amateur medieval enthusiasts have found a quick way to easily make wooden
|
|
bucklers.
|
|
Joan:
|
|
- imageadd: Replaced every book sprite in the game with new, consistent versions.
|
|
- imageadd: Except the one-use wizard spellbooks, which already got new sprites.
|
|
PKPenguin321:
|
|
- rscadd: Chest implants have been added that allow you to morph your arms into
|
|
a gun and back at will. There are two variants, a taser version and a laser
|
|
version. Both versions are self-charging. Getting EMPed with one of these implants
|
|
results in the implant breaking and loads of fire damage. The implants are currently
|
|
admin-only.
|
|
- tweak: The telecrystal price for thermal imaging goggles has been lowered from
|
|
6 to 4.
|
|
incoming5643:
|
|
- rscadd: The wizard federation has finally updated their assortment of guns for
|
|
the summon guns event. Look forward to getting shot in the face with a whole
|
|
new batch of interesting and rarely seen weaponry!
|
|
2016-01-01:
|
|
Iamgoofball:
|
|
- experiment: Redid how objectives are assigned, they're now a lot more random in
|
|
terms of what you can get.
|
|
Incoming5643:
|
|
- tweak: Removed gender restrictions from socks.
|
|
Joan:
|
|
- rscdel: Storage Blobs are gone; they were effectively a waste of resources, as
|
|
there are more or less no points at which you should need them, unless you were
|
|
winning excessively hard.
|
|
- rscdel: Blobs can no longer burst early; instead, the button gives some early
|
|
help and serves to indicate you're a blob.
|
|
- wip: Blobbernauts now poll candidates instead of grabbing a candidate immediately.
|
|
The poll is 5 seconds, so that there's no significant pause between making a
|
|
blobbernaut and it doing stuff.
|
|
- rscadd: Blobbernaut creation replaces Storage Blob creation on the blob HUD.
|
|
- tweak: Overmind communication is now much larger and easier to see, and blob mobs,
|
|
such as blobbernauts, will hear it.
|
|
Kor:
|
|
- rscadd: The wizard has a new spell, Lesser Summon Guns. This summons an unending
|
|
stream of single shot bolt action rifles into his hands, automatically replacing
|
|
themselves as you fire.
|
|
- bugfix: Fixes successive generations of grey tide clones not despawning.
|
|
- tweak: Using challenge ops now delays shuttle refuel.
|
|
- rscadd: Added a new wizard event, Advanced Darkness.
|
|
MrStonedOne:
|
|
- experiment: GHOST POPUP RE-WORK
|
|
- bugfix: Ghost popups will no longer steal focus
|
|
- bugfix: Ghost popups will no longer submit on key press (regardless of focus)
|
|
unless you tab to a button first
|
|
- tweak: Ghost popups will close themselves after the time out has ended
|
|
- rscadd: Ghost popups are now themed.
|
|
- tweak: Long actions (like resisting out of handcuffs) will no longer count space/nograv
|
|
drifting as the user moving.
|
|
- tweak: This does not apply to the target of a long action if that target isn't
|
|
you. Pulling something while space drifting and working on it intentionally
|
|
won't work.
|
|
2016-01-02:
|
|
Kor:
|
|
- rscadd: Guardians/Parasites are now named after constellations, and have new sprites
|
|
from Ausops.
|
|
Kor and GunHog:
|
|
- rscadd: Malfunctioning AIs can now purchase Enhanced Surveillance for 30 points,
|
|
which allows them to "hear" with their camera eye.
|
|
MMMiracles:
|
|
- rscadd: A distress signal was recently discovered with gateway coordinates attached
|
|
to a far-off research facility owned by Nanotrasen. The signal was sent out
|
|
in hopes of someone competent receiving it, unfortunately, your station was
|
|
the only one to respond. Local security forces may not be welcoming your arrival
|
|
group with open arms.
|
|
2016-01-07:
|
|
KorPhaeron:
|
|
- tweak: Doubled cost of Lesser Summon Guns to 4 and increased charge time to 75
|
|
seconds.
|
|
TrustyGun:
|
|
- rscadd: 'Added two new UI styles: black and green Operative and pale green Slimecore.'
|
|
2016-01-09:
|
|
Wjohnston:
|
|
- wip: AI Satellite has been remapped to make it more secure.
|
|
2016-01-11:
|
|
Joan:
|
|
- rscdel: Blob cores and nodes no longer cause normal pulsed blobs to animate. Factories
|
|
and resource nodes will still animate.
|
|
- imageadd: Holoparasite sprites have been updated again, are now named after silvery
|
|
metals and flowers and can also be colored purple, blue or yellow.
|
|
xxalpha:
|
|
- tweak: Pipes and cables under walls, intact floors, grilles and reinforced windows
|
|
will now be shielded from explosions until exposed.
|
|
2016-01-13:
|
|
Joan:
|
|
- imageadd: Alien whisper ability has a new icon
|
|
MrStonedOne:
|
|
- tweak: Control clicking on the thing you are pulling will no longer unpull, instead
|
|
control clicking on anything too far away to be pulled will unpull. (reminder
|
|
that the delete key also unpulls)
|
|
OneArmedYeti:
|
|
- imageadd: To help with colorblindness, gang HUDs have been changed so leaders
|
|
have a border and normal gangster icons are smaller.
|
|
2016-01-15:
|
|
Joan:
|
|
- bugfix: Holoparasites can no longer beat their owner to death while inside of
|
|
them.
|
|
- spellcheck: Updates traitor holoparasite descriptions for accuracy.
|
|
- spellcheck: Adds 8 additional silvery metals to the holoparasite name pool.
|
|
- imageadd: Adds two new holoparasite colors, light purple and red.
|
|
- imageadd: Holoparasite HUD buttons now have new sprites.
|
|
- imageadd: Adds glow effects when guardians teleport or recall, including fire
|
|
guardian teleporting and support guardian teleporting.
|
|
Kor:
|
|
- rscadd: Washing machines are activated via alt+click rather than a right click
|
|
verb.
|
|
2016-01-16:
|
|
Joan:
|
|
- imageadd: Alien queens and praetorians have suitably large speechbubbles.
|
|
- imageadd: Syndicate cyborgs and syndrones have suitably evil robotic speechbubbles.
|
|
- imageadd: Blob mobs have suitably uncomfortable-looking speechbubbles.
|
|
- imageadd: Holoparasites and guardians have suitably robotic and magical speechbubbles.
|
|
- imageadd: Swarmers have suitably holographic speechbubbles.
|
|
- imageadd: Slimes have suitably slimy speechbubbles.
|
|
2016-01-17:
|
|
Joan:
|
|
- bugfix: You can once again repair a hacked APC by using an APC frame on it instead
|
|
of welding it off the wall, at the same stage as you'd weld it off the wall.
|
|
MrStonedOne:
|
|
- bugfix: Control clicking on a turf now un-pulls
|
|
2016-01-19:
|
|
neersighted:
|
|
- rscadd: Many many interfaces have been ported to tgui; uplinks and MULEbots being
|
|
the most important
|
|
- rscadd: You can now tune radios by entering a frequency
|
|
- bugfix: Air Alarms now support any gas
|
|
2016-01-23:
|
|
neersighted:
|
|
- experiment: Refactor wires; port wire interface to tgui.
|
|
- rscadd: Wire colors are now fully randomized.
|
|
- rscdel: Remove pizza bombs, as the code and sprites were terrible.
|
|
- rscadd: Add pizza bomb cores, which can be combined with a pizza box to make a
|
|
pizza bomb.
|
|
octareenroon91:
|
|
- bugfix: Chemistry machinery should now all equally accept beakers, drinking glasses,
|
|
etc.
|
|
2016-01-27:
|
|
Joan:
|
|
- tweak: Golems have about a 40% chance to stun with punches, from about 60%.
|
|
- tweak: Millitary Synths have about a 50% chance to stun with punches, from literally
|
|
100%.
|
|
- wip: Blobbernaut creation costs 30 points, and does much more damage to the factory.
|
|
- rscdel: Blob factories regenerate at half normal rate.
|
|
- tweak: Blob reagents tweaked;
|
|
- rscadd: Ripping Tendrils does slightly more brute damage, but less stamina damage.
|
|
- rscdel: Lexorin Jelly does less brute damage.
|
|
- rscadd: Energized Fibers does slightly more burn damage.
|
|
- rscadd: Sporing Pods does slightly more toxin damage.
|
|
- rscadd: Replicating Foam will try to replicate when hit more often.
|
|
- rscadd: Hallucinogenic Nectar does slightly more toxin damage and causes hallucinations
|
|
for longer.
|
|
- rscadd: Cryogenic Liquid does more burn damage.
|
|
- experiment: Synchronous Mesh does slightly less damage with one blob but massive
|
|
damage with more than one nearby blob.
|
|
- rscdel: Dark Matter does less brute damage.
|
|
- rscdel: Sorium does slightly less brute damage.
|
|
- rscdel: Pressurized Slime has a lower chance to emit water when killed and when
|
|
attacking targets.
|
|
- tweak: Supermatter explosion is no longer capped, and under normal conditions
|
|
will produce a 8/16/24 explosion when delaminating.
|
|
- imageadd: Blob tiles now do an attack animation when failing to expand into a
|
|
turf.
|
|
- imageadd: Overmind-directed expansion is more visible than automatic expansion.
|
|
Kor:
|
|
- rscadd: Capture the flag has been added in space near central command. The spawners
|
|
are disabled by default, so be sure to harass admins when you die until they
|
|
let you play. The arena was mapped by Ausops.
|
|
- rscadd: Nuke ops can purchase mosin nagants for 2 telecrystals.
|
|
MrStonedOne:
|
|
- bugfix: Fixes the powersink drawing less power than the smeses put out.
|
|
- tweak: Made the powersink hold significantly more power before overloading and
|
|
going boom.
|
|
- tweak: Buffed the explosion of the power sink when it overloads. You are suggested
|
|
to think twice about wiring the engine to the grid.
|
|
PKPenguin321:
|
|
- rscadd: The Autoimplanter, a device that can insert cyberimplants into humans
|
|
instantly and without the need of surgery, has been added to the game. It is
|
|
currently only obtainable by nuke ops, by way of being included in the Box of
|
|
Implants.
|
|
2016-01-28:
|
|
Joan:
|
|
- rscadd: Blobs can communicate before bursting to allow for more coordination.
|
|
Kor:
|
|
- rscadd: Butchering mobs by attacking them with sharp objects will only happen
|
|
on harm intent. This means it is possible to do surgery on aliens again.
|
|
2016-01-29:
|
|
Joan:
|
|
- rscadd: Holoparasites can now see their summoner's health at all times. The health
|
|
displayed is a percentage, with 0 being dead.
|
|
- imageadd: Holoparasites now have visual flashes on the summoner's location when
|
|
recalled due to range limits and when manifesting.
|
|
Kor:
|
|
- rscadd: Red xenobio potions now work on vehicles (janitor cart, ATV, secway, etc),
|
|
causing them to go faster.
|
|
- rscadd: Stuffing people in bins uses clickdrag instead of grab.
|
|
2016-01-30:
|
|
Boredone:
|
|
- tweak: Due to an experiment gone wrong, the Research Director's Teleport Armor
|
|
now causes some mild radiation poisoning on teleportation to the wearer.
|
|
Francinum:
|
|
- rscadd: Added two new female underwear styles.
|
|
Kor:
|
|
- rscadd: You can now use the abandoned white ship as an escape route at round end.
|
|
This is possible on Box, Meta, and Dream.
|
|
- rscadd: Added support so that mappers can make any shuttle function as an escape
|
|
shuttle.
|
|
MMMiracles:
|
|
- rscadd: Three new bra sets have been added for the ladies out there who want to
|
|
show their patriotism.
|
|
xxalpha:
|
|
- rscadd: Blueprints will now allow the expansion of an existing area by giving
|
|
its name to a new adjacent area.
|
|
- rscadd: Added a no power warning cyborg verb to Robot Commands.
|
|
2016-01-31:
|
|
Kor:
|
|
- rscadd: Added a special AI upgrade disk that allows normal AIs to use malf modules
|
|
and hack APCs. It is admin only.
|
|
- rscadd: Added an AI upgrade disk that grants AIs the lipreading power. It is admin
|
|
only.
|
|
2016-02-01:
|
|
Erwgd:
|
|
- rscadd: The Kitchen Vending machine now stocks salt shakers and pepper mills!
|
|
- rscadd: The NutriMax now stocks spades, cultivators and plant analyzers.
|
|
- rscadd: Rice seeds are now stocked in the MegaSeed Servitor, and the seeds supply
|
|
crate now contains a pack of rice seeds.
|
|
- rscdel: Botanists should be aware that wheat stalks can no longer mutate into
|
|
rice.
|
|
Fayrik:
|
|
- rscadd: pAI cards can now be inserted into simple robots, to allow for more robust
|
|
robot personalities.
|
|
PKPenguin321:
|
|
- rscadd: You can now store knives, pens, switchblades, and energy daggers in certain
|
|
types of shoes (such as jackboots, workboots, winter boots, combat boots, or
|
|
no-slips).
|
|
- rscadd: Horns can now be stored in clown shoes. Honk.
|
|
TrustyGun:
|
|
- rscadd: Adds gag handcuffs to the prize pool for arcade machines. They act like
|
|
regular handcuffs, but you break out of them in a second.
|
|
WJohnston:
|
|
- rscadd: Adds missing booze & soda dispenser, library console, fixes door access
|
|
and a few other minor things to Efficiency Station
|
|
- rscadd: Also adds direction tags so people can find their way around better.
|
|
bgobandit:
|
|
- rscadd: On Valentine's Day, all spacemen will receive candy hearts and valentines
|
|
for their special someones! Label valentines with a pen.
|
|
- rscadd: Note that today is not Valentine's Day.
|
|
2016-02-05:
|
|
Joan:
|
|
- experiment: Blob expansion is faster near the expanding blob, but slower further
|
|
away from it.
|
|
- tweak: Blob spores produce a slightly larger smoke cloud when dying. Sporing Pods
|
|
spores and blob zombies produce the current small cloud.
|
|
- rscdel: Blobbernauts can no longer pull anything at all.
|
|
- tweak: Blobbernauts health reduced to 200, but blobbernauts now take half brute
|
|
damage.
|
|
- tweak: Blobbernauts now take massive damage from fire.
|
|
- tweak: Blobbernauts do approximately 3 more damage when attacking.
|
|
- wip: Replicating Foam will expand more actively when damaged.
|
|
- rscadd: Adds Electromagnetic Web, which is light blue, does burn damage and EMPs
|
|
targets, and causes a small EMP when dying.
|
|
- rscadd: Electromagnetic Web takes more damage; a normal blob that hasn't been
|
|
near a node or the core for 6~ seconds can be oneshotted by a laser.
|
|
- rscadd: Anomalies, such as pyroclastic and vortex anomalies, now appear at the
|
|
bottom of the ghost orbit and observe menus.
|
|
Kor:
|
|
- rscadd: Nuke ops can purchase sentience potions for 4tc
|
|
MMMiracles:
|
|
- tweak: Bulldog now starts with stun-slugs instead of its usual 60-brute slugs.
|
|
Slugs now cost 3 TC instead of 2.
|
|
- tweak: Most SAW ammo has been slightly buffed in damage so maybe it'll be worth
|
|
buying now along with a slight cost decrease for the gun itself.
|
|
- tweak: Incen shells for the shotgun now apply extra firestacks on hit so it actually
|
|
sets people on fire instead of turning them into a light show.
|
|
- tweak: Incen rounds for the SAW now leave a fire trail similar to the bulldog's
|
|
dragonsbreath round.
|
|
- rscadd: Nuke Ops now have the ability to purchase breaching shells, a weaker variant
|
|
of the meteorslugs that can still push back people/airlocks/mechs/corgis.
|
|
- bugfix: SAW should now use its in-hand sprites for an open-closed magazine
|
|
PKPenguin321:
|
|
- rscadd: You can now sharpen carrots into shivs by using a knife or hatchet on
|
|
them.
|
|
bgobandit:
|
|
- rscadd: Seven new emoji have been added to hasten the death of the English language.
|
|
octareenroon91:
|
|
- rscadd: Player-controlled medibots can examine a patient to know what chems are
|
|
in the patient's body.
|
|
- bugfix: autolathes have been showing extra copies of the hacked designs, but no
|
|
more.
|
|
2016-02-06:
|
|
LordPidey:
|
|
- rscadd: Added suicide command for pipe valves. It's quite messy.
|
|
Lzimann:
|
|
- tweak: Combat Mechas now have a increased chance of destroying a wall with punches
|
|
(40% for walls and 20% for reinforced walls)!
|
|
- rscadd: Combat mechas can now destroy tables and racks with a punch!
|
|
neersighted:
|
|
- rscadd: The Syndicate has stolen the latest tgui improvements from Nanotrasen!
|
|
All uplinks now feature filtering/search.
|
|
- rscadd: Nanotrasen is proud to announce its next generation sleepers, featuring
|
|
tgui!
|
|
- rscadd: Portable atmospheric components have been overhauled to use the latest
|
|
interface technology.
|
|
- rscdel: The Area Atmosphere Computer has been removed.
|
|
- rscadd: Huge scrubbers now require power.
|
|
- rscdel: Borg jetpacks are now refilled from a recharger and not a canister.
|
|
- rscadd: Power monitors now have a state of the art graph. Hopefully they're actually
|
|
useful to someone.
|
|
- rscadd: Cargo consoles have been redesigned and now feature search and a shopping
|
|
cart!
|
|
2016-02-08:
|
|
Incoming5643:
|
|
- rscadd: Poly will now speak a line or emote when pet.
|
|
- rscadd: Poly now responds to getting fed crackers by becoming more annoying for
|
|
the round.
|
|
- experiment: Every day he is growing stronger
|
|
Kor:
|
|
- rscadd: A certain hygiene obsessed alien is now obtainable via xenobiology gold
|
|
cores.
|
|
- rscadd: Add laserguns with swappable, rechargeable magazines. They are adminspawn
|
|
only.
|
|
- rscadd: Operatives now get their pinpointers in their pocket when they spawn,
|
|
meaning reinforcements automatically come with them (and hopefully people stop
|
|
forgetting them in general).
|
|
- rscadd: Capture the flag now features a high speed instagib mode, with guns courtesy
|
|
of MMMiracles.
|
|
phil235:
|
|
- tweak: The vision updates for mobs are now instantaneous (e.g. you don't have
|
|
to wait one second to see again when removing your welding helmet)
|
|
- tweak: Your vision is now affected when you're inside something or viewing through
|
|
a camera. You can no longer see mobs or objects when ventcrawling (unless you
|
|
have xray for example), an xray user viewing through a camera do not see through
|
|
walls around the camera. On the other hand, cameras with an xray upgrade let
|
|
you see through walls. Unfocused camera now give you the same effect as when
|
|
you are nearsighted. Being inside closets, morgue container and disposal bins
|
|
give you some vision impairments.
|
|
- rscadd: The ability to toggle your hud on and off (with f12) is now available
|
|
to all mobs not just humans.
|
|
2016-02-09:
|
|
AnturK:
|
|
- rscadd: Syndicate Operatives can now buy bags full of plastic explosives for 9
|
|
TC.
|
|
Gun Hog:
|
|
- rscadd: '"Nanotrasen has drafted a design for an exosuit version of the medical
|
|
nanite projector normally issued to its Emergency Response Personnel. With sufficient
|
|
research, a prototype may be fabricated for field testing!"'
|
|
incoming5643:
|
|
- rscadd: The wizard spell wild shapeshift has been made less terrible.
|
|
neersighted:
|
|
- rscadd: Internals tanks now provide an action button
|
|
- rscadd: Jetpacks now emit the gas consumed for propulsion onto their turf
|
|
- rscdel: Jetpacks no longer have object verbs
|
|
- rscdel: tgui no longer has internals buttons
|
|
- bugfix: Malf AI's flood ability now correctly sets vent pressure bounds -- the
|
|
results are devastating... Try it!
|
|
2016-02-10:
|
|
Joan:
|
|
- rscadd: Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically
|
|
whenever they're on blobs near a node or the core.
|
|
- tweak: Blob expansion no longer has a chance to fail inversely proportional with
|
|
the expanding blob's health. Blobs still, however, expand at roughly the same
|
|
rate as they do currently.
|
|
- experiment: Adds five new blob chemicals.
|
|
- rscadd: Adds Penetrating Spines, which is sea green and does brute damage through
|
|
armor. The damage can still be reduced by bio protection.
|
|
- rscadd: Adds Explosive Lattice, which is dark orange and does brute damage to
|
|
all mobs near the target. Explosive Lattice is very resistant to explosions.
|
|
- rscadd: Adds Cyclonic Grid, which is a light blueish green and does oxygen damage,
|
|
in addition to randomly throwing or pulling nearby objects.
|
|
- rscadd: Adds Zombifying Feelers, which is a fleshy zombie color and does toxin
|
|
damage, in addition to killing and reviving unconscious humans as blob zombies.
|
|
- rscadd: Adds Regenerative Materia, which is light pink and does toxin damage,
|
|
in addition to making the attacked mob think it is at full health.
|
|
- wip: Tweaks some of the existing blob chemicals slightly.
|
|
- rscadd: Sporing Pods can produce spores when killed by damage less than 21, from
|
|
less than 20. This means lasers can produce spores.
|
|
- rscadd: Reactive Gelatin has a slightly higher maximum damage and will attack
|
|
the nearby area when hit with brute damage projectiles, from just when attacked
|
|
by brute damage in melee.
|
|
- tweak: Sorium, Dark Matter, and the new Cyclonic Grid will not throw mobs with
|
|
the 'blob' faction, such as blobbernauts and spores.
|
|
Kor:
|
|
- rscadd: The chaplain can now transform the null rod into a holy weapon of his
|
|
choice by using it in hand. Each one has different strengths and drawbacks.
|
|
MrStonedOne:
|
|
- tweak: Tesla balance changes
|
|
- tweak: Tesla will now require increasingly more energy to trigger new orbiting
|
|
balls. First ball comes with 32 energy (down from 300), fourth requires 256
|
|
(down from 1200), and so on and on, doubling with each new ball. Balls after
|
|
7 are increasingly harder to get than before, whereas balls before 6 are easier
|
|
to get.
|
|
- rscadd: MULTIBOLT IS BACK!
|
|
- tweak: Be warned that in multibolt all but 1 primary bolt now have a random shocking
|
|
range, meaning they may still target a close human over a far away grounding
|
|
rod as the rod may be out of range.
|
|
- tweak: Power output of tesla massively dropped, it should no longer put out almost
|
|
twice the power of a stage 3 singulo with maxed collectors without any balls,
|
|
you'll need at least 3 balls for that now.
|
|
- tweak: Tesla can now lose power, causing ball count to drop. Tesla will never
|
|
shrink out of existence, just lose its balls.
|
|
- tweak: Tesla is now more likely to head in the direction of the thing it last
|
|
zapped.
|
|
PKPenguin321:
|
|
- rscadd: Chameleon Jumpsuits now have slight melee, bullet, and laser protection.
|
|
- tweak: The armor values for security helmets, caps, and berets have all been brought
|
|
in line. Consequently, helmets and berets are a teeny bit better, and caps now
|
|
have the slight bomb protection that the other two had.
|
|
- experiment: The time needed to complete most tablecrafting recipes has been cut
|
|
in half to make tablecrafting less annoying to use.
|
|
Shadowlight213:
|
|
- rscadd: pAI controlled mulebots can now run people over.
|
|
- tweak: Mulebot health has been greatly decreased.
|
|
neersighted:
|
|
- rscadd: Horizontal (lying) mobs now fit into crates
|
|
- rscadd: Mobs may now be stuffed into crates, as with lockers
|
|
- rscadd: Stuffing into a locker deals a mild stun (the same as tabling)
|
|
octareenroon91:
|
|
- rscadd: New designs can now be added to Autolathes via a design disk. Simply use
|
|
a disk containing a suitable design on your autolathe.
|
|
2016-02-11:
|
|
neersighted:
|
|
- rscdel: Remove all cyborg jetpacks... They were awful...
|
|
- rscadd: Adds borg ion thrusters, which are available as an upgrade module for
|
|
any borg.
|
|
- rscdel: Jetpack stabilizers are always on, but now we have...
|
|
- rscadd: Jetpack turbo mode, to move at sanic speed in space.
|
|
2016-02-12:
|
|
Kor:
|
|
- rscadd: Malf AIs can now get the objective to have a robot army by the end of
|
|
the round.
|
|
- rscadd: Malf AIs can now get the objective to ensure only human crew (no mutants)
|
|
are on the shuttle at round end.
|
|
- rscadd: Malf AIs can now get the objective to prevent a crewmember from escaping
|
|
the station, while requiring that crewmember still be alive.
|
|
neersighted:
|
|
- rscadd: Cybernetic implants purchased from the uplink now include a free autoimplanter!
|
|
octareenroon91:
|
|
- rscdel: You can no longer kill yourself with the SORD
|
|
- rscadd: Suicide attempts with the SORD will inflict 200 stamina damage. You will
|
|
only die of shame.
|
|
- bugfix: Cleanup to suicide verb code.
|
|
2016-02-13:
|
|
Buggy123:
|
|
- rscadd: You can now build cable coils using the autolathe.
|
|
Fox McCloud:
|
|
- bugfix: Fixes the sleeping carp martial arts grab not being an instant aggressive
|
|
grab
|
|
KazeEspada:
|
|
- rscadd: 'New backpack options available! New options include: Department Bags,
|
|
Leather Satchels, and Dufflebags!'
|
|
Kor:
|
|
- rscadd: Chainsaw sword, force weapon, and war hammer have all been added as Chaplain
|
|
weapon options.
|
|
Malkevin:
|
|
- tweak: Tracking implants have been upgraded. The old clunky manually adjusted
|
|
number system has been replaced with an automated ID scanner, this will show
|
|
the implant carrier's name on both the Prisoner Management Console and the hand
|
|
tracker. Happy deep striking!
|
|
PKPenguin321:
|
|
- tweak: 'Traitor EMP kits have had their cost reduced from 5 to 2, and no longer
|
|
contain the EMP flashlight. rcsadd: EMP flashlights can now be bought separately
|
|
for 2 TCs.'
|
|
Zerrien:
|
|
- rscadd: Conveyor pieces can be placed as corner pieces when building in non-cardinal
|
|
directions.
|
|
- rscadd: Using a wrench on a conveyor rotates it while in place.
|
|
neersighted:
|
|
- tweak: Gibtonite can now be pulled.
|
|
- tweak: Slowdown factors are ignored when in zero gravity.
|
|
phil235:
|
|
- rscadd: Brains can no longer be blinded.
|
|
- bugfix: Fixes brain being immortal. They are immune to everything but melee weapon
|
|
attacks. Brains not inside a MMI can now be attacked just like MMIs. Damaged
|
|
brain can't be put into a robot, they can still be put inside a brainless humanoid
|
|
corpse and cloned, but deffibing the corpse always fails (can't revive someone
|
|
with a brain beaten to a pulp).
|
|
2016-02-14:
|
|
Joan:
|
|
- rscadd: Blobbernauts can now speak to overminds and other blobbernauts with :b
|
|
- rscadd: Blobs can now expand onto lattices and catwalks.
|
|
- rscdel: Blob expansion on space tiles with no supports is much slower.
|
|
- tweak: Blob Sorium and Dark Matter now have less range on targets with bio protection.
|
|
- tweak: Blob Sorium does slightly less damage.
|
|
2016-02-17:
|
|
Fox McCloud:
|
|
- tweak: Laser eyes mutation no longer drains nutrition
|
|
Joan:
|
|
- rscdel: The sleeping carp gang no longer has special equipment and an inability
|
|
to use pneumatic cannons.
|
|
PKPenguin321:
|
|
- tweak: The traitor surgery bag now costs 3 TC, down from 4.
|
|
Zerrien:
|
|
- rscadd: adds unique icons for the two medical patch types
|
|
2016-02-18:
|
|
Kor:
|
|
- rscadd: 'Four more chaplain weapon options have been added: hanzo steel, light
|
|
energy sword, dark energy sword, and monk''s staff.'
|
|
2016-02-19:
|
|
AnturK:
|
|
- rscadd: Chairs and stools can now be picked up and used as weapons by dragging
|
|
them over your character.
|
|
PKPenguin321:
|
|
- rscadd: The cleanbot uprising has begun.
|
|
- rscadd: Emagged cleanbots are much scarier now. Standing on top of one will yield
|
|
very devastating results, namely in the form of powerful flesh-eating acid.
|
|
2016-02-20:
|
|
CPTANT:
|
|
- tweak: Due to new crystals Nanotrasen lasers weapons may now set you on FIRE.
|
|
Joan:
|
|
- imageadd: Blobbernauts and blob spores now have a visual healing effect when being
|
|
healed by the blob.
|
|
xxalpha:
|
|
- rscadd: 'New event: Portal Storm.'
|
|
- rscadd: Kinetic accelerators now reload automatically.
|
|
2016-02-24:
|
|
CPTANT:
|
|
- tweak: stamina regeneration is now 50% faster.
|
|
Joan:
|
|
- rscadd: Revenants now have an essence display on their HUD
|
|
- rscadd: Revenants retain the essence cap from the previous revenant when reforming,
|
|
minus any perfect souls.
|
|
- rscadd: Revenants can now toggle their night vision.
|
|
- tweak: Revenant Defile has one tile more of range, but does less damage to windows.
|
|
- tweak: Revenant Blight kills space vines and glowshrooms slightly more rapidly.
|
|
- tweak: Delays before appearing when harvesting are slightly randomized.
|
|
- tweak: Revenant fluff objectives have been changed to be slightly more interesting.
|
|
RemieRichards:
|
|
- rscadd: Cursed heart item for wizards, allows them to heal themselves in exchange
|
|
for having to MANUALLY beat their heart every 6 seconds. Heals 25 brute/burn/oxy
|
|
damage per correctly timed pump.
|
|
Steelpoint:
|
|
- tweak: Syndicate engineers have reinforced the exterior of their stealth attack
|
|
ships. Nuclear Operative ship hull walls are now, once again, indestructible.
|
|
- tweak: In addition Syndicate engineers had the opportunity to revamp the interior
|
|
of stealth attack ships. The inside of Op ships now has a slightly new layout,
|
|
including a expanded medbay, as well as additional medical and explosive equipment.
|
|
- rscadd: Thanks to covert Syndicate operatives, strike teams can now bring the
|
|
stealth attack ship within very close proximity to the station codenamed 'Boxstation'.
|
|
A new ship destination labeled 'south maintenance airlock' is now available
|
|
to Op strike teams.
|
|
phil235:
|
|
- rscadd: Holo tape is replaced by holo barriers.
|
|
- rscadd: The action button of gas tanks and jetpacks now turn green when you turn
|
|
your internals on.
|
|
2016-02-26:
|
|
Iamgoofball:
|
|
- rscadd: Adds the Chameleon Kit to uplinks for 4 telecrystals containing a Chameleon
|
|
Jumpsuit/Exosuit/Gloves/Shoes/Glasses/Hat/Mask/Backpack/Radio/Stamp/Gun/PDA.
|
|
- rscadd: The chameleon gun fires no-damage lasers regardless of what it looks like.
|
|
- rscadd: The Voice Changer has been merged into the Chameleon Mask.
|
|
- rscadd: No-slip shoes have been combined into Chameleon Shoes.
|
|
- rscdel: Space Ninjas no longer have voice changing capabilities.
|
|
- rscdel: The Chameleon Jumpsuit has been replaced by the Chameleon Kit in the uplink
|
|
for the same price.
|
|
- tweak: All chameleon clothing items have lost EMP vulnerability.
|
|
- tweak: Chameleon equipment provides very minor armor.
|
|
- experimental: Agent ID Cards can now use chameleon technology to look like any
|
|
other ID card.
|
|
- bugfix: The Chameleon Kit is actually purchasable now. It doesn't give a single
|
|
chameleon jumpsuit anymore.
|
|
PKPenguin321:
|
|
- rscadd: The kitchen vendor now contains two sharpening blocks.
|
|
- rscadd: Only items that are already sharp (such as fire axes, knives, etc) can
|
|
be sharpened. Items used on sharpening blocks become sharper and deadlier. The
|
|
sharpening blocks themselves can only be used once, and you can only sharpen
|
|
items once.
|
|
- tweak: The EMP kit has been buffed. It now contains five EMP grenades, up from
|
|
two.
|
|
- tweak: The EMP implant found in the EMP kit has been buffed. It now has three
|
|
uses, up from two.
|
|
2016-03-02:
|
|
CoreOverload:
|
|
- rscadd: A new "breathing tube" mouth implant. It allows you to use internals without
|
|
a mask and protects you from being choked. It doesn't protect you from the grab
|
|
itself.
|
|
- tweak: Arm cannon implants are now actually implanted into the arms, not into
|
|
the chest.
|
|
- bugfix: Arm cannons have an action button again.
|
|
- tweak: Heart removal is no longer instakill. It puts you in condition similar
|
|
to heart attack instead. You can fix it by installing a new heart and applying
|
|
defibrillator if it wasn't beating.
|
|
- rscadd: You can now make a stopped heart beat again by squeezing it. It will stop
|
|
beating very soon, so you better be quick if you want to install it without
|
|
using defibrillator.
|
|
- rscadd: There is now a chance to recover some of the internal organs when butchering
|
|
aliens or monkeys.
|
|
- rscadd: A new organ - lungs. When removed, it will give you breathing and speaking
|
|
troubles.
|
|
- rscadd: Human burgers are, once again, named after the generous meat donors that
|
|
made them possible.
|
|
Fox McCloud:
|
|
- rscadd: Gibbing mobs will now throw their internal organs
|
|
Gun Hog:
|
|
- rscadd: Ghost security HUDs now show arrest status and implants.
|
|
- tweak: The Alien queen, upon her death, will now severely weaken the remaining
|
|
alien forces.
|
|
Joan:
|
|
- tweak: Replicating Foam has a lower chance to expand when hit.
|
|
- tweak: Penetrating Spines is now purple instead of sea green.
|
|
- imageadd: Blobbernauts now have a brief animation when produced.
|
|
- experiment: Adds five new blob chemicals. This is a total of 25 blob chemicals.
|
|
Will it ever stop?
|
|
- rscadd: Draining Spikes, which is reddish pink and does medium brute damage, and
|
|
drains blood from targets.
|
|
- rscadd: Shifting Fragments, which is tan and does medium brute damage, and shifts
|
|
position when attacked.
|
|
- rscadd: Flammable Goo, which is reddish orange and does low burn and toxin damage,
|
|
and when hit with burn damage, emits a burst of flame. It takes more damage
|
|
from burn, though.
|
|
- rscadd: Poisonous Strands, which is lavender and does burn, fire, and toxin damage
|
|
over a few seconds, instead of instantly.
|
|
- rscadd: Adaptive Nexuses, which is dark blue and does medium brute damage, and
|
|
reaps 5-10 resources from unconscious humans, killing them in the process.
|
|
- wip: Confused about what the chemical you're fighting does? Look at https://tgstation13.org/wiki/Blob#Blob_Chemicals
|
|
- rscadd: Adds 'Support and Mechanized Exosuits' and 'Space Suits and Hardsuits'
|
|
categories to the syndicate uplink.
|
|
- rscadd: Nuke op reinforcements and mechs have been moved to the first category.
|
|
Syndicate space suits and hardsuits have been moved to the second category.
|
|
- bugfix: Traitors can now properly buy the blood-red hardsuit for 8 TC.
|
|
- tweak: Nuke ops can no longer buy the blood-red hardsuit, as the elite hardsuit
|
|
costs the same amount while being absolutely better.
|
|
Kor:
|
|
- rscadd: Added door control remotes. Clicking on doors while holding them will
|
|
let you open/bolt/toggle emergency access depending on the mode. They will not
|
|
work on doors that have their IDscan disabled (rogue AIs take note!)
|
|
- rscadd: The Captain, RD, CE, HoS, CMO, and QM all now have door control remotes
|
|
in their lockers.
|
|
LanCartwright:
|
|
- rscadd: Adds Uranium to Virus reaction. Will create a random symptom between 5
|
|
and 6 when mixed with blood.
|
|
- rscadd: Adds Virus rations, which creates a level 1 symptom when mixed with blood.
|
|
- rscadd: Adds Mutagenic agar, which creates a level 3 symptom.
|
|
- rscadd: Adds Sucrose agar which creates a level 4 symptom.
|
|
- rscadd: Adds Weak virus plasma, which creates a level 5 symptom.
|
|
- rscadd: Adds Virus plasma, which creates a level 6 symptom.
|
|
- rscadd: Adds Virus food and Mutagen reaction, creating Mutagenic agar.
|
|
- rscadd: Adds Virus food and Synaptizine reaction, creating Virus rations.
|
|
- rscadd: Adds Virus food and Plasma reaction, creating Virus plasma.
|
|
- rscadd: Adds Synaptizine and Virus plasma reaction, creating weakened virus plasma.
|
|
- rscadd: Adds Sugar and Mutagenic agar reaction, creating sucrose agar.
|
|
- rscadd: Adds Saline glucose solution and Mutagenic agar reaction, creating sucrose
|
|
agar.
|
|
- rscadd: Adds Viral self-adaptation symptom, which boosts stealth and resistance,
|
|
but lowers stage speed.
|
|
- rscadd: Adds Viral evolutionary acceleration, which bosts stage speed and transmittability,
|
|
but lowers stealth and resistance.
|
|
- rscadd: Flypeople now vomit when they eat nutriment.
|
|
- rscadd: Flypeople can now suck the vomit off the floor to gain it's nutritional
|
|
content.
|
|
- rscadd: Flypeople now must suck puke chunks and vomit to fill themselves of food
|
|
content.
|
|
Malkevin:
|
|
- tweak: Sec officers have two sets of cuffs again (one on spawn, one in locker)
|
|
- tweak: Done some optimisation of sec spawn equipment lists and lockers to remove
|
|
some of the repetitive clicking, sec belts are now preloaded with equipment.
|
|
- tweak: HoS has a full baton instead of the collapsible one
|
|
- tweak: Detective has a classic police baton and pepper spray instead of the collapsible
|
|
baton (someone made police batons shit, so don't get overly happy)
|
|
- bugfix: pop scaled additional lockers spawned were the wrong type, changed them
|
|
to the right type which has batons now (actually belts now that I've changed
|
|
them).
|
|
MrStonedOne:
|
|
- tweak: Suit sensors will now favor higher levels for starting amount with the
|
|
exception of the max level, that remains unchanged.
|
|
- tweak: 'Old odds: 25% off 25% binary lifesigns 25% full lifesigns 25% coordinates'
|
|
- tweak: 'New odds: 12.5% off 25% binary lifesigns 37.5% full lifesigns 25% coordinates'
|
|
PKPenguin321:
|
|
- rscadd: Bolas are now in the game. They're a simple device fashioned from a cable
|
|
and two weights on the end, designed to entangle enemies by wrapping around
|
|
their legs upon being thrown at them. The victim can remove them rather quickly,
|
|
however.
|
|
- rscadd: Bolas can be crafted by applying 6 metal sheets to cablecuffs. They can
|
|
also be tablecrafted.
|
|
Sestren413:
|
|
- rscadd: Botanists have access to a new banana mutation now, bluespace bananas.
|
|
These will teleport anyone unfortunate enough to slip on their peel.
|
|
Shadowlight213:
|
|
- rscadd: A wave of dark energy has been detected in the area. Corgi births may
|
|
be affected.
|
|
Shadowlight213 and Robustin:
|
|
- rscadd: '"Old Cult is back baby!"'
|
|
- tweak: '"Cult survival objective disabled"'
|
|
- tweak: '"Imbuing talismans now consumes the imbue rune"'
|
|
- tweak: '"Invoking the stun talisman now hurts the cultist more"'
|
|
- tweak: '"The stun talisman duration is nerfed by 10%, mute is nerfed by 60% but
|
|
a stutter and special new slur effect will last much longer"'
|
|
- tweak: '"The old cult has retained the rune of time stop, now requiring 3 cultists
|
|
to invoke"'
|
|
- rscdel: '"New Cult is removed!"'
|
|
bgobandit:
|
|
- rscadd: CentComm has been informed that cargo is receiving new forms of contraband
|
|
in crates. Remember, Nanotrasen has a zero-tolerance contraband policy!
|
|
lordpidey:
|
|
- rscadd: New virology symptom, projectile vomiting. It is a level four symptom.
|
|
2016-03-03:
|
|
Joan:
|
|
- tweak: Blobbernauts now die slowly when not near a blob.
|
|
- rscadd: Blobbernauts can now see their health and the core health of the overmind
|
|
that created them.
|
|
2016-03-05:
|
|
CoreOverload:
|
|
- imageadd: Cyborg tools (screwdriver, crowbar, wrench, etc) now have new fancy
|
|
sprites.
|
|
- tweak: Said cyborg tools have received a buff and are now two times faster than
|
|
their non-cyborg counterparts.
|
|
Joan:
|
|
- tweak: Replicating Foam has lower expand chances when hit and on normal expand.
|
|
- bugfix: Shifting Fragments will no longer try and fail to swap with invalid blobs
|
|
when hit.
|
|
- tweak: Electromagnetic Web no longer always EMPs targets, instead doing it at
|
|
a 25% chance.
|
|
- tweak: Synchronous Mesh now only takes bonus damage from fire, bombs, and flashbangs.
|
|
- tweak: Synchronous Mesh no longer tries to split damage to blob cores or nodes.
|
|
Cores and nodes still split damage to nearby blobs, however.
|
|
- tweak: Blobbernauts now attack much slower.
|
|
- tweak: Blobbernauts are now maximum one per factory, reduce that factory's health
|
|
drastically, and die slowly if that factory is destroyed.
|
|
- experiment: Factories must still have above 50% health to produce blobbernauts.
|
|
2016-03-07:
|
|
WJohnston:
|
|
- tweak: Queens and praetorians have new sprites!
|
|
2016-03-09:
|
|
Joan:
|
|
- rscadd: Blobs can now attack people that end up on top of blob tiles with Left-Click
|
|
or the Expand/Attack Blob verb.
|
|
- tweak: The Toxin Filter virology symptom now heals 4-8 toxin damage instead of
|
|
8-14.
|
|
- tweak: The Damage Converter virology symptom will now do toxin damage for each
|
|
limb healed.
|
|
MrStonedOne:
|
|
- tweak: Centcom has improved the the tesla generator! The generated tesla energy
|
|
balls should now be more stable! Growing quicker and dissipating slower. It
|
|
seems to also move around a touch more but that shouldn't be an issue as the
|
|
the tesla escaping containment is unheard of!
|
|
2016-03-10:
|
|
Joan:
|
|
- rscadd: The blob can now be shocked by the tesla.
|
|
- tweak: Strong blobs are now much more resistant to brute damage.
|
|
- wip: Tweaks blob reagents;
|
|
- rscdel: Removes Ripping Tendrils.
|
|
- rscdel: Removes Draining Spikes.
|
|
- tweak: Cryogenic Liquid does less burn damage.
|
|
- tweak: Pressurized Slime does less brute damage.
|
|
- tweak: Reactive Gelatin now has a lower minimum damage.
|
|
- tweak: Poisonous Strands applies its damage over a longer period of time.
|
|
- tweak: Sporing Pods now does much less damage, and is less likely to produce spores
|
|
when killed.
|
|
- tweak: Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments do
|
|
less toxin damage.
|
|
- rscadd: Energized Fibers no longer heals when hit with stamina damage, and is
|
|
instead immune to the tesla.
|
|
- rscadd: Boiling Oil now takes damage from extinguisher blasts. Boiling Oil blobbernauts,
|
|
however, do not.
|
|
- tweak: Replicating Foam now takes increased brute damage and when expanding from
|
|
damage, will not expand again.
|
|
- tweak: Flammable Goo takes 50% increased burn damage, from 30%.
|
|
- tweak: Explosive Lattice now takes much higher damage from fire, flashbangs, and
|
|
the tesla.
|
|
- experiment: Electromagnetic Web takes full brute damage, lasers will now one-hit
|
|
normal blobs, and the death EMP is smaller.
|
|
2016-03-12:
|
|
Joan:
|
|
- bugfix: Blobbernauts and blob spores can now move near blob tiles in no gravity.
|
|
- tweak: Boiling Oil does slightly more damage and takes slightly less damage when
|
|
extinguished.
|
|
- rscadd: Flammable Goo now applies firestacks to targets, but does not ignite them.
|
|
Jordie0608:
|
|
- rscadd: Show Server Revision will now tell you if a PR is test merged currently.
|
|
PKPenguin321:
|
|
- rscadd: Added reinforced bolas. They do a very short stun in addition to normal
|
|
functions, and take twice as long to break out of when compared to regular bolas.
|
|
- tweak: The traitor's Throwing Star Box has been made into the Throwing Weapons
|
|
Box. It now contains two reinforced bolas in addition to its old contents. It
|
|
also costs 5 TCs, down from 6.
|
|
tkdrg:
|
|
- tweak: The detective's revolver now takes three full seconds to reload.
|
|
xxalpha:
|
|
- rscadd: Detective can be a Traitor/Double Agent.
|
|
- tweak: Removed Detective's access to security lockers and secbots.
|
|
- tweak: Removed bowman's headset from Detective's locker.
|
|
- tweak: Box Brig Security Office and Locker Room require a higher access level
|
|
(Security Officer level).
|
|
2016-03-13:
|
|
Dorsisdwarf:
|
|
- rscadd: 'Adds Robo-Doctor board (The Hippocratic Oath: Now on your beepbot)'
|
|
- rscadd: Adds Reporter board (The truth will set ye free (termsandconditionsmayapply))
|
|
- rscadd: Adds Live and Let Live board
|
|
- rscadd: Adds Thermodynamics as a dangerous board.
|
|
Impisi:
|
|
- tweak: Improvised shells now deal more far more damage but are more inaccurate.
|
|
- tweak: Overloaded shells now require liquid plasma in addition to black powder.
|
|
Shells now fire explosive pellets that are good at hurting you and everything
|
|
in front of you.
|
|
Joan:
|
|
- rscdel: Blob gamemode blobs will no longer burst from people.
|
|
- rscadd: Instead, the blob gamemode spawns overminds, which can place their blob
|
|
core underneath them in an unobserved area.
|
|
- rscadd: The overminds can, until they have placed a blob core, move to any non-space,
|
|
non-shuttle tile.
|
|
- rscadd: If the overminds fail to place a blob core within a time limit, it will
|
|
be automatically placed for them at a random blob spawnpoint.
|
|
- tweak: The time before the overmind automatically places the core is slightly
|
|
lower than the previous average time it'd take a blob to burst.
|
|
2016-03-15:
|
|
Cuboos:
|
|
- soundadd: Modded the current door sound and added a few new ones, unique sound
|
|
for closing, bolting up/down and a nifty denied sound.
|
|
Isratosh:
|
|
- rscadd: Security flashlights can now be attached to the bulletproof helmets.
|
|
Joan:
|
|
- tweak: Resource blobs produce resources for their overmind slightly slower for
|
|
each resource blob their overmind has.
|
|
- rscadd: Blob overminds get one free chemical reroll.
|
|
- rscadd: Blob overminds can no longer place resource and factory blobs out of range
|
|
of cores and nodes, unless they Toggle Node Requirement off. It is on by default.
|
|
- rscadd: Blob UI buttons now have tooltips.
|
|
- tweak: Cores and nodes will expand slightly slower.
|
|
- tweak: Blob Chemicals no longer trigger effects on dead mobs.
|
|
- tweak: Shifting Fragments has a lower chance to move shields with normal expansion
|
|
and will no longer shift blobs to the location of a dying blob.
|
|
- tweak: Flammable Goo no longer applies fire to tiles with blobs.
|
|
- tweak: Electromagnetic Web has a slightly higher EMP range.
|
|
Kor:
|
|
- rscadd: Hunger was accidentally disabled sometime back in October 2015. We finally
|
|
noticed and fixed it.
|
|
Kor (And all the lovely maintainers and spriters who helped me along the way):
|
|
- rscadd: Adds a new, lava themed planet to mine on,with randomly generated rivers
|
|
of lava and islands of volcanic rock. This mine is used on Box and Metastation.
|
|
Other mappers may enable it at their discretion.
|
|
- rscadd: Added deadly ash storms to mining.
|
|
- rscadd: Added slightly deadlier variants of mining mobs to lavaland, with sprites
|
|
done by my girlfriend.
|
|
- rscadd: Added portable survival capsules to mining equipment lockers. Don't forget
|
|
these, or you might get caught out by a storm. You may purchase more at the
|
|
venders.
|
|
- rscadd: Added randomly loaded ruins to mining. These maps contain new and unique
|
|
items not seen elsewhere in thegame. There are around a dozen of them added
|
|
with the "release" of lavaland, though I plan for many more.
|
|
- rscadd: Some ruins contain sleepers which allow you to spawn as various roles,
|
|
such as survivors of a shuttle crash stranded in the wilderness. You can find
|
|
these sleepers in the orbit list.
|
|
- rscadd: You can now fly the abandoned white ship to lavaland.
|
|
LanCartwright:
|
|
- tweak: Choking now deals damage based on virus' Stage speed and virus Stealth.
|
|
- tweak: Fever heats the body based on Transmittability and Stage speed.
|
|
- tweak: Spontaneous Combustion now adjusts firestacks based on stage speed minus
|
|
Stealth.
|
|
- tweak: Necrotizing Fasciitis now deals damage based on lower Stealth values.
|
|
- tweak: Toxic Filter now heals based on Stage speed.
|
|
- tweak: Deoxyribonucleic Acid Restoration now heals brain damage based on Stage
|
|
speed minus Stealth.
|
|
- tweak: Shivering now chills based on Stealth and Resistance.
|
|
- rscadd: Proc for the total stage speed of a virus' symptoms.
|
|
- rscadd: Proc for the total stealth of a virus' symptoms.
|
|
- rscadd: Proc for the total resistance of a virus' symptoms.
|
|
- rscadd: Proc for the total transmittance speed of a virus' symptoms.
|
|
MrStonedOne:
|
|
- rscdel: 'Lag has been removed from the following systems: mob life()/virus process,
|
|
machine/object/event processing, atmos, deletion subsystem, lighting, explosions,
|
|
singularity''s eat(), timers, wall smoothing, mass var edit, mass proc calls(and
|
|
all of sdql2), map loader, and the away mission loader.'
|
|
- rscdel: Removed limit on bomb cap of 32,64,128, it can now go to the MOON.
|
|
- tweak: Minimap generation is now a config option that defaults to off so coders
|
|
don't have to wait for it to generate to test their code, server operators should
|
|
note that they need to enable it on production servers that want minimap generation.
|
|
- wip: if you find any things that still lag, please report them to MrStonedOne
|
|
for lag removal.
|
|
- experiment: I'm gonna take this time to shill out that, Lummox JR, byond's only
|
|
dev, coded the tool that made this change possible, he lives off of byond membership
|
|
donations, if you like the lag removal, become a byond member or at least throw
|
|
5 bucks byond's way for doing this.
|
|
- experiment: Feel free to ask for bomb cap removals when solo antag, but remember,
|
|
the later in the round it is, the more likely you'll get it.
|
|
PKPenguin321:
|
|
- rscadd: Scooters and skateboards have been added.
|
|
- rscadd: Use rods to make a scooter frame. From there, apply metal to make wheels,
|
|
creating a skateboard. Apply a few more rods to make a full scooter. You can
|
|
also use tablecrafting to create them, their recipes can be found under the
|
|
Misc. category.
|
|
- rscadd: Each step of scooter deconstruction is performed with either a wrench
|
|
or a screwdriver, depending on the step.
|
|
xxalpha:
|
|
- rscadd: Scrubber clog event now ejects cockroaches.
|
|
2016-03-17:
|
|
CoreOverload:
|
|
- rscdel: The recent jetpacks nerf is finally reverted. Turbo mode is dead and stabilization
|
|
is once again can be toggled on and off.
|
|
- rscadd: 'Added a new chest cyberimplant: implantable thrusters set. This implant
|
|
is a built-in jetpack that has no stabilization mode at all and can use gas
|
|
from environment (if 30+ kPa) or from internals. It can also use plasma from
|
|
plasma vessel organ, if you have one.'
|
|
Joan:
|
|
- tweak: Moved the security hud's icons down slightly to allow it to coexist with
|
|
medical and antag huds.
|
|
Shadowlight213:
|
|
- rscadd: HOG deity can now be heard by all of its followers!
|
|
- tweak: The prophet no longer needs to wear his hat to speak with his deity.
|
|
- rscadd: The prophet's hat and staff have a new functionality! Use the staff inhand
|
|
to reveal hidden structures.
|
|
- rscadd: Deities can now hide their structures from view! Pretend to be a book
|
|
club when sec bursts in. experiment:Only enemy prophets or your own deity can
|
|
reveal these structures and they are disabled when hidden.
|
|
2016-03-19:
|
|
Joan:
|
|
- imageadd: Xray lasers now have unique inhands.
|
|
- imageadd: Xray lasers have been recolored to match R&D equipment.
|
|
Zombehz:
|
|
- rscadd: Adds 'chicken' nuggets* in 4 shapes, including regular, star, corgi, and
|
|
lizard. it. They are made with one cutlet of meat.
|
|
2016-03-20:
|
|
Joan:
|
|
- rscadd: Nar-Sie will now corrupt airlocks, tables, windows, and windoors.
|
|
- rscadd: Corrupted airlocks have no access restrictions.
|
|
- tweak: Nar-Sie no longer causes destruction while moving around in favor of additional
|
|
corruption.
|
|
- tweak: The surplus crate is less likely to give you eight space suits.
|
|
- bugfix: Nukeops can once again buy noslips. The nuke op magboots are still better
|
|
than noslips, buy them instead.
|
|
Kor:
|
|
- rscadd: Runtime now has a chance to spawn with a more classic look.
|
|
- rscadd: Killing a necropolis tendril will now drop a chest full of spooky loot.
|
|
- rscadd: Killing a necropolis tendril will now cause the ground to collapse around
|
|
it after 5 seconds.
|
|
2016-03-21:
|
|
CoreOverload:
|
|
- rscadd: You can now construct and deconstruct wall mounted flashes by using a
|
|
wrench on empty wall flash. A crate with four linked "flash frame - flash controller"
|
|
pairs is added to cargo.
|
|
Joan:
|
|
- rscadd: Explosive Holoparasites now have a 33% chance to explosively teleport
|
|
attacked targets, doing damage to everyone near the target's appearance point.
|
|
- tweak: Explosive Holoparasite bombs can now detonate when living mobs bump them.
|
|
- rscadd: Adds lightning holoparasites, which have medium damage resist, a weak
|
|
attack, have a lightning chain to their summoner, and apply lightning chains
|
|
when attacking targets.
|
|
- rscadd: Lightning chains shock everyone nearby, doing low burn damage. This is
|
|
excluding the parasite and summoner; chains will shock enemies they're attached
|
|
to.
|
|
- tweak: Holoparasites can now smash tables and lockers.
|
|
PKPenguin321 && !JJRcop:
|
|
- rscadd: Milk, which is good for your bones, is now extra beneficial to species
|
|
that are mostly comprised of bones.
|
|
kingofkosmos:
|
|
- rscdel: The backpack close-button has got a visual overhaul.
|
|
- rscadd: All storage items can be closed by clicking on them again.
|
|
2016-03-23:
|
|
Iamgoofball:
|
|
- rscadd: Cargo now works off of Credits.
|
|
- rscadd: Cargo now plays the Stock Market.
|
|
- rscadd: Buy Low, Sell High
|
|
2016-03-24:
|
|
Iamgoofball:
|
|
- rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should
|
|
be.
|
|
- rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single
|
|
fireball.
|
|
Joan:
|
|
- tweak: Lightning Holoparasites will actually shock relatively often instead of
|
|
'sometimes, maybe, if you're really lucky'
|
|
PKPenguin321:
|
|
- tweak: Sand now fits in your pockets
|
|
- rscadd: Sand can now be thrown into people's eyes, doing slight stamina damage,
|
|
making their vision slightly blurry, and making them stumble when they walk
|
|
for a short time.
|
|
RemieRichards:
|
|
- rscadd: BEES
|
|
- rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
|
|
can be grinded to obtain honey, a decent nutriment+healing chemical
|
|
- rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
|
|
her DNA to match that reagent, meaning all honeycombs produced will contain
|
|
that reagent in small amounts
|
|
- rscadd: Bees with reagents will attack with that reagent
|
|
Xhuis:
|
|
- experiment: Alcohol has received multiple tweaks.
|
|
- tweak: Drunkenness will now be displayed on examine as long as the target's face
|
|
is not hidden, ranging from a slight flush to being a completely drunken wreck.
|
|
This also helps to measure alcohol poisoning, although the appearance will remain
|
|
for thirty seconds after the alcohol leaves the imbiber's bloodstream.
|
|
- tweak: Alcohol poisoning now has different effects. It begins with standard things
|
|
such as confusion, dizziness, and slurring, but eventually escalates to constant
|
|
vomiting, blacking out, and toxin damage.
|
|
- tweak: Drinks now have a wide variety of alcoholism. Grog is barely a drink whatsoever,
|
|
for instance, but Manly Dorf will completely floor you with too much consumption.
|
|
Note that drinks based off of whiskey and vodka are the hardest, whereas beer
|
|
and wine are the softest.
|
|
- tweak: The speed of alcohol poisoning has been slightly reduced.
|
|
- rscadd: Some drinks have received unique effects. Experiment!
|
|
- rscadd: A new base alcohol joins the lineup! Absinthe has been added, and is very
|
|
strong.
|
|
- rscadd: Whiskey Sour, made with Whiskey, Lemon Juice, and Sugar, simply expands
|
|
the existing whiskey-based lineup.
|
|
- rscadd: Fetching Fizz, made with Nuka-Cola and Iron, will pull all nearby ores
|
|
in the direction of the imbiber.
|
|
- rscadd: Hearty Punch, made with Brave Bull, Syndicate Bomb, and Absinthe, will
|
|
provide extreme healing in critical condition.
|
|
- rscadd: Bacchus' Blessing, made with four of the most powerful alcohols on the
|
|
station, is over three times stronger than any other alcohol on the station.
|
|
Consume in small amounts or risk death.
|
|
2016-03-26:
|
|
CPTANT:
|
|
- tweak: Nanotrasen found a new taser supplier. The new tasers hold 12 shots, down
|
|
people with 2 hits and hybrid tasers now have a light laser attached.
|
|
CoreOverload:
|
|
- tweak: Sorting junctions now support multiple sorting tags.
|
|
Fox McCloud:
|
|
- bugfix: Fixes Shadowlings not being spaceproof to pressure
|
|
- bugfix: Fixes being able to receive multiple spells as a Lesser Shadowling
|
|
Joan:
|
|
- rscadd: Adds assassin holoparasites, which do low damage and take full damage,
|
|
but can go invisible, causing their next attack to do massive damage and ignore
|
|
armor.
|
|
- rscadd: Assassin holoparasite stealth will be broken by attacking or taking damage,
|
|
which will briefly prevent the parasite from recalling.
|
|
- rscadd: Traitor holoparasite injectors include this parasite type.
|
|
Kor:
|
|
- rscadd: There are a couple new lavaland ruins, including one with a new ghost
|
|
role.
|
|
PKPenguin321:
|
|
- tweak: The RD's reactive teleport armor now has a cooldown between teleports.
|
|
EMPing it will cause it to shut down and have a longer cooldown applied.
|
|
- imageadd: Bolas, both reinforced and regular, now have newer, sexier sprites.
|
|
2016-03-29:
|
|
Bawhoppen:
|
|
- tweak: Bruisepacks, ointment, and gauze now will apply significanty faster.
|
|
- rscdel: SWAT crates no longer contain combat knives.
|
|
- rscadd: SWAT crates now contain combat gloves.
|
|
- rscadd: Combat knives now can be ordered in their own crate.
|
|
Iamsaltball:
|
|
- rscadd: GRAB SUPER NERFED
|
|
- rscadd: IT'S WAY EASIER TO ESCAPE GRABS NOW
|
|
- rscadd: IT TAKES WAY LONGER TO UPGRADE GRABS NOW
|
|
- rscadd: 'YOU CAN ACTUALLY FUCKING ESCAPE GRABS NOW TOO #WOW #WHOA'
|
|
- rscadd: GRAB TEXT IS ALL BIG BOLD AND RED MUCH LIKE YOUR MOM LAST NIGHT
|
|
- experiment: GIT GUDDERS GO FUCK YOURSELVES YOU CAN'T GET GOOD AGAINST "LOL INSTANT
|
|
PERMASTUN THAT ISN'T OBVIOUS IN CHAT LIKE THE REST OF THE STUNS"
|
|
Joan:
|
|
- tweak: Ghost revival/body creation alerts now use the ghost's hud style.
|
|
- imageadd: Support holoparasites now have a healing effect with their color when
|
|
successfully healing a target.
|
|
- tweak: Ranged holoparasite projectiles now take on the color of the holoparasite.
|
|
- bugfix: Holoparasite communication(holo->summoner) now sends the message to all
|
|
holoparasites the summoner has.
|
|
- bugfix: If you have multiple holoparasites for some reason, Reset Guardian allows
|
|
you to choose which to reset.
|
|
- tweak: Resetting a holoparasite also resets its color and name, to make it more
|
|
obvious it's a new player.
|
|
- rscadd: Holoparasites can now see their summoner's health and various ability
|
|
cooldowns from the status panel.
|
|
- rscadd: Blobbernauts are now alerted when their factory is destroyed.
|
|
KazeEspada:
|
|
- bugfix: Blob Mobs no longer swap with other mobs.
|
|
RemieRichards:
|
|
- rscadd: Added the ability to make Apiaries and Honey frames with wood
|
|
- rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
|
|
- rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
|
|
it on an existing Queen, to split her into two Queens
|
|
- tweak: Made homeless bees more obvious
|
|
- bugfix: Fixed a typo that made almost all bees homeless, severely reducing the
|
|
odds of getting honeycomb
|
|
- tweak: Made bee progress reports (50% towards new honeycomb, etc.) always show,
|
|
even if it's 0%
|
|
- tweak: Made some feedback text more obvious
|
|
- bugfix: Fixed being able to duplicate the bee holder object, this was not exploity,
|
|
just weird
|
|
- bugfix: Fixed being able to put two (or more) queens in the same apiary
|
|
- bugfix: Fixed some runtimes from hydro code assuming a plant gene exists
|
|
- bugfix: Fixed runtime when you use a honeycomb in your hand
|
|
- tweak: It now takes and uses 5u of a reagent to give a bee that reagent
|
|
- rscdel: Removed unused icon file
|
|
Ricotez:
|
|
- imageadd: The default white ghost form now has directional sprites.
|
|
- rscadd: The default white ghost form now also has (your) hair! Here's how it works.
|
|
- experiment: If you ghost from a body, you'll get the hair from that body. If it
|
|
has hair.
|
|
- experiment: If you hit Observe, you'll get the hair from the character you had
|
|
active in your setup window. If they had hair.
|
|
- wip: This only works with the default white ghost form right now (because the
|
|
other forms have the wrong shape or lack directional sprites), and with human
|
|
bodies since they're the only ones that have hair. Sorry lizards and plasmamen!
|
|
You'll get your turn next time.
|
|
- rscadd: A new preference called Ghost Accessories. This lets you configure if
|
|
you want your ghost sprite to show both hair and directional sprites, only directional
|
|
sprites or just use its original default version without directional sprites.
|
|
- rscadd: 'A new preference called Ghosts of Others. This preference is clientside
|
|
and lets you configure how other ghosts appear to you: as their own setting,
|
|
as the form they chose but without any hair or directional sprites, or as the
|
|
simple white ghost sprite if you''re sick of those premium users with their
|
|
rainbow ghosts.'
|
|
- experiment: The layout of the ghost preference buttons has slightly changed. The
|
|
old Choose Ghost Form and Choose Ghost Orbit are now a part of Ghost Customization,
|
|
which also contains the new Ghost Accessories button. Clicking Ghost Customization
|
|
will send you directly to Ghost Accessories if you don't have premium. The Preferences
|
|
tab now also contains the Ghost Display button, which lets you configure how
|
|
other ghosts appear to you.
|
|
- bugfix: Fixed a bug where the toggles for Ghost Accessories and Ghosts of Others
|
|
in the Preferences menu wouldn't save your preference update to your save file.
|
|
- bugfix: Renamed the "Ghost Display Settings" preference toggle button to "Ghosts
|
|
of Others", so it fits with the name the preference has everywhere else.
|
|
TehZombehz:
|
|
- rscadd: Paper sacks are now craftable by tablecrafting with 5 sheets of paper.
|
|
- rscadd: 'Comes in 5 different designs: Use a pen on a paper sack to change the
|
|
design.'
|
|
- rscadd: Certain paper sack designs can be modified with a sharp object to craft
|
|
a (creepy) paper sack hat.
|
|
Xhuis:
|
|
- bugfix: Portal storm messages now use the station name rather than the world name.
|
|
- bugfix: Shadowlings can no longer glare while shadow walking.
|
|
- bugfix: Progress bars are now properly shown when reloading revolvers.
|
|
- bugfix: Cyborgs and AIs are no longer knocked out when being stuffed into lockers.
|
|
- bugfix: Plasmamen can no longer be the patient zero of the space retrovirus.
|
|
- bugfix: Cyborgs and AIs now properly display death messages.
|
|
- bugfix: Revenants can no longer be closed into lockers.
|
|
- bugfix: Airlocks no longer play sounds or flash lights when denying access if
|
|
the airlock has no power.
|
|
- bugfix: Job spawn icons in mapping have been fixed.
|
|
- bugfix: Gibtonite's disarm message no longer include the outside viewer.
|
|
- bugfix: Cult walls and girders are now more streamlined and can be built with
|
|
runed metal.
|
|
- bugfix: Positronic brains and MMIs can no longer see ghosts.
|
|
- rscadd: When someone is turned into a statue, the statue now appears as a greyscale
|
|
version of them.
|
|
- rscadd: Returning from a statue to a human now knocks you down.
|
|
- rscdel: Flesh to Stone no longer works on dead mobs.
|
|
- bugfix: Wall-mounted flasher crates now have the proper price.
|
|
- bugfix: Wall-mounted flasher frames now have icons.
|
|
- bugfix: Upgraded resonators now have an inhand sprite.
|
|
2016-03-30:
|
|
Coiax:
|
|
- rscadd: Geiger counters can now be stored in the suit storage of radiation suits
|
|
RemieRichards:
|
|
- bugfix: fixes shift-clicking action buttons not instantly resetting their location.
|
|
(I'm only making a changelog for this because apparently barely noone even knows
|
|
you can move the buttons, let alone reset them...)
|
|
TehZombehz:
|
|
- rscadd: Honey buns and honey nut bars are now craftable using honey.
|
|
- tweak: Brewing mead now requires actual honey.
|
|
2016-04-01:
|
|
Erwgd:
|
|
- bugfix: Weed Killer bottles and Pest Killer bottles now contain 50 units.
|
|
- rscadd: The biogenerator can now make empty bottles and black pepper.
|
|
Isratosh:
|
|
- rscadd: Added an admin jump button to explosion logs.
|
|
Joan:
|
|
- rscadd: Traitors can now buy charger holoparasites.
|
|
- rscadd: Charger holoparasites move extremely fast, do medium damage, and can charge
|
|
at a location, damaging the first target it hits and forcing them to drop any
|
|
items they're holding.
|
|
Kor:
|
|
- rscadd: Mechas are now storm proof
|
|
- rscadd: Kinetic Accelerators now require two hands to fire, but are free standard
|
|
gear for miners.
|
|
- rscadd: All mining scanners are now automatic, with the advanced version having
|
|
longer range.
|
|
- rscadd: The QM and HoP no longer have spare vouchers.
|
|
- rscadd: You can buy a pack of two survival capsules with your mining voucher.
|
|
- rscadd: Mining Bots will no longer cause friendly fire incidents. They'll hold
|
|
fire if you are between them and their target
|
|
- rscadd: There are now four different mining drone upgrades available in the vendor.
|
|
- rscadd: Resonators can now have more fields and deal more melee damage.
|
|
- rscadd: Lavaland miners now have explorer's suits instead of hardsuits. Sprites
|
|
by Ausops.
|
|
- rscadd: You can now butcher Goliath's for their meat. It cooks well in lava.
|
|
Shadowlight213:
|
|
- rscadd: Clients now have a volume preference for admin-played sounds.
|
|
TehZombehz:
|
|
- rscadd: The 'Plasteel Chef' program has provided station chefs with complimentary
|
|
ingredient packages. There are several package themes, and chefs are provided
|
|
a random package on arrival.
|
|
coiax:
|
|
- rscadd: Free Golems on Lavaland have been naming their newborn siblings with a
|
|
wider range of geology terms
|
|
2016-04-02:
|
|
Eaglendia:
|
|
- rscadd: Central Command has released a new, more functional run of their most
|
|
stylish fashion line.
|
|
- rscadd: Head of Staff cloaks can now hold specific items - the antique laser gun
|
|
for the Captain, the replica energy gun for the Head of Security, the hypospray
|
|
for the Chief Medical Officer, the Hand Teleporter or RPED for the Research
|
|
Director, and the RCD or RPD for the Chief Engineer.
|
|
2016-04-03:
|
|
Erwgd:
|
|
- rscadd: Our valued colleagues in the security department are reminded to search
|
|
boots for hidden items (such as knives or syringes) as part of standard search
|
|
procedures. Alt-click a pair of boots to remove any hidden items.
|
|
Isratosh:
|
|
- bugfix: Fixed rudimentary transform not working properly on ghosts with minds.
|
|
- rscadd: Admin logs for bluespace capsules not activated on the mining Z level.
|
|
2016-04-04:
|
|
TechnoAlchemisto:
|
|
- rscadd: The recipes for some Trekchems are now back in the game
|
|
- rscadd: Bicaridine can be made with carbon, oxygen, and sugar.
|
|
- rscadd: Kelotane can be made with silicon and carbon.
|
|
- rscadd: Antitoxin can be made with nitrogen, silicon, and potassium
|
|
- rscadd: tricordrazine can be made by combining all three.
|
|
2016-04-05:
|
|
Erwgd:
|
|
- rscadd: Utility belts of all kinds can now accept gloves. Most belts, except janitorial
|
|
belts, may now also hold station bounced radios.
|
|
- rscadd: Hazard vests and most jackets can carry a station bounced radio as well.
|
|
Labcoats can be used to store a handheld crew monitor.
|
|
- rscadd: The autolathe can now make toolboxes.
|
|
Joan:
|
|
- rscadd: Adds protector holoparasites to traitor holoparasite injectors.
|
|
- rscadd: Protector holoparasites cause the summoner to teleport to them when out
|
|
of range, instead of the other way around.
|
|
- rscadd: Protector holoparasites have two modes; Combat, where they do and take
|
|
medium damage, and Protection, where they do and take almost no damage, but
|
|
move slightly slower.
|
|
- tweak: Explosive Holoparasites no longer teleport non-mobs when attacking, but
|
|
have a higher chance to teleport mobs.
|
|
- rscdel: Explosive Holoparasite bombs no longer trigger on their summoner or any
|
|
other parasites their summoner has.
|
|
- bugfix: Ranged Holoparasites no longer have nightvision active by default. It
|
|
can still be toggled on.
|
|
- tweak: Ranged Holoparasite snares no longer alert if the crossing mob is their
|
|
summoner or one of the parasites their summoner has.
|
|
- tweak: Ranged Holoparasites are slightly less visible in scout mode.
|
|
- tweak: Standard Holoparasites attack 20% faster than other parasite types.
|
|
- rscdel: Support Holoparasite beacons no longer require safe atmospheric conditions,
|
|
but the warp channel takes slightly longer, and is preceded with a visible message.
|
|
- tweak: Zombies can no longer destroy more than one airlock at a time.
|
|
- rscadd: The mining station has been updated.
|
|
MrStonedOne:
|
|
- bugfix: Centcom is glad to announce the end of sending workers to our control
|
|
group for space exposure testing, a fake station in "space" that noticeably
|
|
had air in "space".
|
|
TechnoAlchemisto:
|
|
- tweak: Detective scanners are now smaller.
|
|
- tweak: Pickaxes now fit in explorer suit exosuit slots.
|
|
bgobandit:
|
|
- rscadd: Alt-clicking a fire extinguisher cabinet opens and closes it. That is
|
|
all.
|
|
2016-04-06:
|
|
CoreOverload:
|
|
- rscadd: You can now put slimes in stasis by exposing them to room temp CO2. Useful
|
|
for both fighting the slimes and safely storing them.
|
|
Erwgd:
|
|
- rscadd: The autolathe can now make hydroponics tools! Access the design routines
|
|
in the Misc. category of the machine.
|
|
LanCartwright:
|
|
- tweak: Custom viruses with stealth values of 3 or above are now invisible on the
|
|
PANDEMIC and no longer visible on health huds.
|
|
MrStonedOne:
|
|
- bugfix: Centcom is happy to report that our single sided windows and our windoors
|
|
should once again create an airtight seal.
|
|
bgobandit:
|
|
- rscadd: Honk! Nanotrasen's clowning and development department has invented the
|
|
clown megaphone, standard in all clowning loadouts! Honk honk!
|
|
2016-04-07:
|
|
Kor:
|
|
- rscadd: The Laser Cannon in RD has been replaced with the Accelerator Laser Cannon.
|
|
Try it out!
|
|
- rscadd: Mechas now have armour facings. Attacking the front will deal far less
|
|
damage, while attacking the back will deal massive bonus damage.
|
|
- rscadd: EMPs now deal far less damage/drain to mechas.
|
|
Kor and Ausops:
|
|
- rscadd: Survival pod interiors have been redone.
|
|
- rscadd: Survival pods now contain a stationary GPS computer.
|
|
- rscadd: You can now toggle your GPS off with alt+click.
|
|
bgobandit:
|
|
- rscadd: Due to budget cuts, Nanotrasen is no longer utilizing copy-protected paper
|
|
for its classified documents. Fortunately, our world-class security team has
|
|
always prevented any thefts or photocopies from being made!
|
|
- rscadd: Secret documents can be photocopied. If you have an objective to steal
|
|
any set of documents, a photocopy will be accepted. If you must steal red or
|
|
blue documents, a photocopy will NOT be accepted. Enterprising traitors can
|
|
forge the red/blue seal with a crayon to take advantage of this.
|
|
2016-04-09:
|
|
GunHog:
|
|
- rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks
|
|
open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera!
|
|
- tweak: Alien Drone health increased to 125 hp.
|
|
- tweak: Alien drone is now faster!
|
|
- tweak: Alien egg and larva maturation times halved.
|
|
- tweak: Resin membrane health increased to 160 hp.
|
|
- rscadd: Aliens may now open firelocks.
|
|
- rscadd: Aliens may now unweld scrubbers and vents. (From the outside!)
|
|
- tweak: Droppers no longer affect aliens.
|
|
Joan:
|
|
- rscdel: You can no longer drop survival capsules on top of dense objects, such
|
|
as the windows in the emergency shuttle. You can still drop them on non-dense
|
|
objects and mobs, however.
|
|
- tweak: Swarmers can now deconstruct objects simply by clicking.
|
|
- rscadd: Swarmers can still teleport mobs away via ctrl-click.
|
|
- bugfix: Emps will now properly damage swarmers.
|
|
Kor:
|
|
- rscadd: Added wisp lanterns to necropolis chests.
|
|
- rscadd: Added red/blue cube pairs to necropolis chests.
|
|
- rscadd: Added meat hooks to necropolis chests.
|
|
- rscadd: Added immortality talismans to necropolis chests.
|
|
- rscadd: Added paradox bags to necropolis chests.
|
|
- rscadd: Ripley drills work again. Go tear up lavaland.
|
|
PKPenguin321:
|
|
- tweak: Goofball's grab nerf has been reverted.
|
|
TechnoAlchemisto:
|
|
- tweak: Pickaxe upgrades are now better.
|
|
coiax:
|
|
- tweak: Efficiency Station Testing Lab now has a Drone Shell Dispenser
|
|
- tweak: Fixed an issue with a door on the Golem Ship
|
|
- rscadd: The unfathomable entity Carp'sie has blessed vir followers with mysterious
|
|
carp guardians.
|
|
- rscadd: Nanotrasen Cyborgs are now able to empty ore boxes without human assistance
|
|
- rscadd: Ore boxes are now craftable with 4 planks of wood
|
|
- tweak: Ore boxes now drop their contents when destroyed, or dismantled with a
|
|
crowbar
|
|
coiax, bobdobbington, Core0verload:
|
|
- rscadd: An experimental plant DNA manipulator, based on machinery recovered from
|
|
ancient seed vaults, has been installed in the Botany department.
|
|
2016-04-11:
|
|
Joan:
|
|
- rscadd: Blob cores will take slight brute damage from explosions.
|
|
RandomMarine:
|
|
- rscadd: Additional luxuries have been added to golem ships. Including new rewards.
|
|
Praise be to The Liberator!
|
|
- rscdel: However, jaunters are no longer easily obtained by free golems.
|
|
RemieRichards:
|
|
- rscadd: The Station Blueprints now display the piping/wiring and some of the machinery
|
|
the station started with, to assist in repairs
|
|
coiax:
|
|
- rscadd: Emagging the cargo console also unlocks regular contraband, in addition
|
|
to syndicate gear
|
|
- rscadd: A working drone shell dispenser is now on display in MetaStation's museum,
|
|
displaying the virtue of the tireless little workers!
|
|
- rscadd: Dreamstation now has a drone shell dispenser in the Toxins Launch Room
|
|
2016-04-12:
|
|
Incoming5643:
|
|
- rscadd: Leading scientists have finally proven that humans (and xenos) in fact
|
|
have tongues in their mouths.
|
|
- rscadd: Swapping out tongues allows the various races to change their speech impediments.
|
|
Putting a xeno tongue in someone allows them to make the hissing sound like
|
|
a xeno whenever they speak.
|
|
- rscdel: There are no erp mechanics tied to this feature.
|
|
- experiment: Remember that tongues are stored in the MOUTH, selecting the head
|
|
isn't good enough.
|
|
Kor:
|
|
- rscadd: Ash walker starting gear has been rebalanced.
|
|
- rscadd: Ash walkers can no longer use guns.
|
|
TrustyGun:
|
|
- rscadd: After carefully investing in the market, the Captain had enough money
|
|
to replace his silver flask with a golden one!
|
|
- rscadd: The Detective is now bringing his personalized flask to work, due to the
|
|
grim work he has to do.
|
|
- rscadd: The Booze-O-Mat now stocks 3 flasks.
|
|
2016-04-16:
|
|
Bawhoppen:
|
|
- tweak: Cryo is no longer god-awful.
|
|
CoreOverload:
|
|
- rscadd: A lot of items are now exportable in cargo.
|
|
- rscadd: Use Export Scanner to check any item's export value.
|
|
Erwgd:
|
|
- rscadd: Forks, bowls, drinking glasses, shot glasses and shakers can now be made
|
|
and recycled in the autolathe! Access the designs in the new 'Dinnerware' category.
|
|
- tweak: Kitchen knives have been moved to the Dinnerware category of the autolathe.
|
|
- rscadd: Butcher's cleavers can now be made in a hacked autolathe.
|
|
Fox McCloud:
|
|
- rscadd: Slime batteries now self-recharge.
|
|
- rscadd: Adds transference potion. A potion that allows the user to transfer their
|
|
consciousness to a simple mob.
|
|
- rscadd: Adds rainbow slime core reaction that generates a consciousness transference
|
|
potion when injected with blood.
|
|
Iamgoofball, Lati, Geo_Jerkal, Tanquetsunami25:
|
|
- rscadd: Lati requested that the Slime Processor will now automatically scoop up
|
|
any dead slimes into itself for processing.
|
|
- rscadd: Geo_Jerkal requested that you be able to mix Arnold Palmers with Tea and
|
|
Lemon Juice.
|
|
- rscadd: Tanquetsunami25 requested that cyborg be able to boop.
|
|
Incoming5643:
|
|
- rscdel: Removed the horrible meme skeletons, please don't sue us.
|
|
Kor:
|
|
- rscadd: Adrenals, no slips, surplus crates and SUHTANDOS now have minimum population
|
|
requirements before they can be purchased.
|
|
KorPhaeron:
|
|
- rscadd: You now need to butcher goliaths and watchers on lavaland to receive their
|
|
loot. Use the combat knives to do so.
|
|
Lati:
|
|
- rscadd: Custom floor tiles can now be added to floorbots. They will start replacing
|
|
other tiles with these tiles if the option is toggled on.
|
|
coiax:
|
|
- rscadd: Boxstation, not to be outdone by all the other competing station designs,
|
|
has installed a drone shell dispenser in the Testing Lab, which makes automated
|
|
drones to help fix the station.
|
|
- rscadd: Toy fans, rejoyce! The famous skeleton brothers from the beloved game
|
|
Belowyarn now have toys that you can win from the arcade machines!
|
|
- rscadd: Airlock painters can be printed at your local autolathe
|
|
- rscadd: Please do not attempt suicide with the airlock painter or the medical
|
|
wrench.
|
|
- rscadd: Metastation now has a plant DNA manipulator in Botany.
|
|
- rscadd: Using the fire extinguisher on yourself or others while in HELP intent
|
|
will spray you or them, rather than beat their probably flaming body with a
|
|
metal object.
|
|
- tweak: Alt-clicking extinguishers to empty them now wets the floor underneath
|
|
them.
|
|
lordpidey:
|
|
- rscadd: Meth labs can now blow up if you don't purify the ingredients or over-heat
|
|
the end product.
|
|
nullbear:
|
|
- rscadd: Added attack verbs for heart and tongue organs
|
|
- tweak: Maximum output of air pumps has been raised.
|
|
2016-04-18:
|
|
Joan:
|
|
- rscdel: Crates are now dense even when open.
|
|
- rscadd: You can now climb onto crates in the same way as table and sandbags, though
|
|
climbing onto crates is very fast and does not stun you.
|
|
- wip: You can walk on crates, provided both are closed/open or the crate you're
|
|
on is closed.
|
|
- rscdel: You can't close or open a crate if there's a large mob on top of it.
|
|
- rscadd: Stuffing items into a closet or crate is now instant and does not close
|
|
the closet or crate. Stuffing mobs into a closet or crate still takes time and
|
|
closes the closet/crate in question.
|
|
- imageadd: Crowbars and wirecutters have new inhand sprites. Crowbars can now be
|
|
distinguished from wrenches in-hand.
|
|
RandomMarine:
|
|
- tweak: Cloth items removed from biogenerator. Instead, it can create stacking
|
|
cloth that crafts those items.
|
|
- rscadd: In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags,
|
|
bio bags, black shoes, bedsheets, and bandages.
|
|
- tweak: Bedsheets now tear into cloth instead of directly into bandages.
|
|
Shadowlight213:
|
|
- tweak: AI will be notified when one of their cyborgs is detonated.
|
|
coiax:
|
|
- bugfix: Fixed slime grinders not sucking up more than one slime
|
|
- rscadd: Drones now start with a spacious dufflebag full of tools, so they will
|
|
stop stealing the captain's
|
|
- bugfix: Fixed issues with drones wearing chameleon headgear.
|
|
- rscadd: Added admin-only "snowflake drone" (also known as drone camogear) headgear.
|
|
nullbear:
|
|
- bugfix: Fixes air canisters being silent when bashed.
|
|
2016-04-20:
|
|
Erwgd:
|
|
- rscadd: The autolathe can now make trays.
|
|
Fox McCloud:
|
|
- bugfix: Fixes abductor vests having no cooldown between uses
|
|
Kor:
|
|
- rscadd: You can now craft boats and oars out of goliath hides. These boats can
|
|
move in lava.
|
|
- rscadd: Added a spooky, upgraded boat to necropolis chests.
|
|
coiax:
|
|
- tweak: Slime grinders now cease suction of new slimes while grinding
|
|
coiax, Joan:
|
|
- rscadd: Drone dufflebags now have their own sprite.
|
|
kevinz000:
|
|
- rscadd: 'Admin Detection Multitool: A multitool that shows when administrators
|
|
are watching you! Now you can grief in safety!'
|
|
- tweak: Syndicate R&D scientists have significantly increased the range of their
|
|
"AI detection multitools", making them turn yellow when an AI's tracking is
|
|
near, but not on you just yet!
|
|
2016-04-21:
|
|
Kor:
|
|
- rscadd: Mechas can now toggle strafing mode.
|
|
2016-04-22:
|
|
Bawhoppen:
|
|
- rscadd: Security belts can now hold any type of grenade. This includes barrier
|
|
grenades.
|
|
- rscadd: Janitorial belts are now able to store chem grenades.
|
|
- rscadd: Military belts have been given a size upgrade, so they can now hold larger
|
|
items.
|
|
- rscadd: Bandoliers have been given a buff and now can hold a much larger amount
|
|
of ammunition.
|
|
nullbear:
|
|
- bugfix: xenobio console is deconstructable again.
|
|
- tweak: syndibomb recipe calls for any matter bin, scaling effectiveness with tier.
|
|
2016-04-23:
|
|
Joan:
|
|
- bugfix: Aliens can now open crates and lockers.
|
|
- bugfix: Aliens and monkeys can now climb climbable objects, such as crates and
|
|
sandbags.
|
|
- rscadd: Aliens climb very, very fast.
|
|
Kor:
|
|
- rscadd: Running HE pipes over lava will now heat the gas inside.
|
|
- rscadd: Alt+clicking on your mecha (while inside it) will toggle strafing mode.
|
|
Mercenaryblue:
|
|
- rscadd: Allowed all corgis to wear red wizard hats.
|
|
TechnoAlchemisto:
|
|
- rscadd: Goliaths now drop bones, and Watchers drop sinews.
|
|
- rscadd: You can craft primitive gear from bone and sinew.
|
|
coiax:
|
|
- bugfix: Non-humans are now able to interact with bee boxes.
|
|
2016-04-25:
|
|
Joan:
|
|
- bugfix: You can once again hit a closet or crate with an item to open it.
|
|
Kor Razharas:
|
|
- rscadd: Adds support for autoclicking.
|
|
- rscadd: The Shock Revolver has been added to RnD.
|
|
- rscadd: The Laser Gatling Gun has been added to RnD. The Gatling Gun uses autoclick
|
|
to fire as you hold down the mouse.
|
|
- rscadd: The Research Director now starts with a box of firing pins.
|
|
- rscadd: The SABR and Stun Revolver recipes have been removed from RnD
|
|
coiax:
|
|
- rscadd: Laughter demons are like slaughter demons, but they tickle people to death
|
|
- tweak: Slaughter demons are no longer able to cast spells while phased.
|
|
- tweak: Wizards can now speak while ethereal, but still cannot cast spells while
|
|
ethereal.
|
|
- rscadd: 'Centcom''s "drone expert" reports that drones vision filters have been
|
|
upgraded to include the option of making all beings appear as harmless animals.
|
|
info: As always, all drone filters are togglable.'
|
|
- rscadd: As a sign of friendship between the Free Golems and Centcom, they have
|
|
modified Centcom's jaunter to be worn around a user's waist, which will save
|
|
them from falling to their death in a chasm.
|
|
- experiment: The Golems warn that these modifications have created a risk of accidental
|
|
activation when exposed to heavy electromagnetic fields.
|
|
- tweak: Renamed hivelord stabilizer to stabilizing serum.
|
|
- rscadd: Centcom regret to inform you that new instabilities with nearby gas giants
|
|
are causing exospheric bubbles to affect the telecommunications processors.
|
|
Please contact your supervisor for further instructions.
|
|
- rscadd: The Janitor's Union has mandated additional features to station light
|
|
replacer devices.
|
|
- rscadd: The light replacer now can be used on the floor to replace the bulbs of
|
|
any lights on that tile.
|
|
- rscadd: The light replacer now eats replaced bulbs, and after a certain number
|
|
of bulb fragments (four) will recycle them into a new bulb.
|
|
- tweak: The description of the light replacer is now more informative.
|
|
- rscadd: Clown mask appearance toggle now has an action button.
|
|
2016-04-26:
|
|
Iamgoofball & Super Aggro Crag:
|
|
- tweak: Fluorosulfuric Acid now has doubled acid power.
|
|
- experiment: Fluorosulfuric Acid now does BONUS burn damage scaling on the time
|
|
it's been inside the consumer.
|
|
Joan:
|
|
- tweak: Blobbernauts now spawn at half health.
|
|
- tweak: Blobbernauts regeneration on blob is now 2.5 health per tick, from 5.
|
|
- tweak: Blobbernauts now cost 40 resources to produce, from 30.
|
|
- rscdel: Factories supporting blobbernauts do not spawn spores.
|
|
Lati:
|
|
- tweak: Syndicate bomb can be only delayed once by pulsing the delay wire. Time
|
|
gained from this is changed from 10 seconds to 30 seconds.
|
|
TechnoAlchemisto:
|
|
- tweak: Goliath plates can now be stacked.
|
|
phil235:
|
|
- rscadd: More structures and machines are now breakable and/or destroyable with
|
|
melee weapon. Additionally, Some structures and machines that are already breakable/destroyable
|
|
are now affected by more attack methods (gun projectiles, thrown items, melee
|
|
weapons, xeno/animal attacks, explosions).
|
|
- rscadd: Hitting any machine now always makes a sound.
|
|
- rscadd: You can hit closed closets/crates and doors by using an item on harm intent
|
|
(but it doesn't actually hurt them).
|
|
- rscadd: you can now burst filled water balloons with sharp items.
|
|
- bugfix: Wooden barricade drops wood when destroyed.
|
|
- bugfix: Slot machines with coins inside are deconstructable now.
|
|
2016-04-27:
|
|
TechnoAlchemisto:
|
|
- rscadd: Miners can now select explorer belts from the mining vendor using their
|
|
vouchers, or mining points.
|
|
2016-04-28:
|
|
Bawhoppen:
|
|
- tweak: Sandbags are no longer tablecrafted. Now you just put in sand (or ash)
|
|
by hand to make them.
|
|
- rscadd: Miners and Engis now get boxes of empty sandbags in their lockers. Miners
|
|
also get a few premade aswell.
|
|
- rscadd: You can now break sandstone down into normal sand.
|
|
Joan:
|
|
- rscadd: Attacking a blob with an analyzer will tell you what its chemical does,
|
|
its health, and a small fact about the blob analyzed.
|
|
- rscdel: 'NERFS:'
|
|
- tweak: Zombifying Feelers does less toxin damage.
|
|
- tweak: Adaptive Nexuses does slightly less brute damage.
|
|
- tweak: Replicating Foam does slightly less brute damage.
|
|
- tweak: Blob Sorium does slightly less brute damage.
|
|
- tweak: Blob Dark Matter does slightly less brute damage.
|
|
- tweak: Cyrogenic Liquid injects slightly less frost oil and ice and does slightly
|
|
less stamina damage.
|
|
- tweak: Pressurized Slime does less brute, oxygen, and stamina damage, and extinguishes
|
|
objects and people on turfs it wets.
|
|
- rscdel: Blob core strong blobs no longer give points when removed.
|
|
- wip: 'PROBABLY BUFFS:'
|
|
- tweak: Flammable Goo now does slightly more burn damage and applies more firestacks,
|
|
but applies fire to blob tiles that don't share its chemical.
|
|
- tweak: Energized Fibers does slightly more burn damage, slightly less stamina
|
|
damage, and now takes damage from EMPs.
|
|
- rscadd: 'BUFFS:'
|
|
- tweak: Boiling Oil does slightly more burn damage and applies more firestacks.
|
|
- tweak: Reactive Gelatin does slightly more damage on average.
|
|
- tweak: Penetrating Spines now also ignores bio resistance in addition to armor.
|
|
- tweak: Hallucinogenic Nectar causes more hallucinations.
|
|
- tweak: Normal strong blobs now refund 4 points when removed, from 2.
|
|
- rscadd: Charger holoparasites now play a sound when hitting a target, as well
|
|
as shaking the target's camera.
|
|
PKPenguin321:
|
|
- rscadd: The warden's locker now contains krav maga gloves.
|
|
TechnoAlchemisto:
|
|
- rscadd: You can now craft skull helmets from bones.
|
|
- rscadd: Syndicate bombs are now harder to detect
|
|
2016-04-29:
|
|
Bawhoppen:
|
|
- rscadd: Several lesser-used uplink's TC cost have been rebalanced.
|
|
- tweak: Steckhin down from 9TC to 7TC.
|
|
- tweak: Tactical medkit down from 9TC to 4TC.
|
|
- tweak: Syndicate magboots from 3TC to 2TC.
|
|
- tweak: Powersinks down from 10TC to 6TC.
|
|
- tweak: Stealth rad-laser down from 5TC to 3TC.
|
|
- tweak: Bundles have been updated accordingly.
|
|
Incoming5643:
|
|
- rscadd: The staff/wand of door creation can now also be used to open airlock doors.
|
|
- rscadd: Doors spawned by the staff/wand now start open. Keep this in mind the
|
|
next time you try to turn every wall on the escape shuttle into a door.
|
|
Robustin:
|
|
- rscdel: The Teleport Other, Veil, Imbue, Reveal, Disguise, Blood Drain, Timestop,
|
|
Stun, Deafen, Blind, Armaments, Construct Shell and Summon Tome runes are gone.
|
|
- rscadd: Disguise, Veil/Reveal, Construct Shell and Armaments are now talismans.
|
|
The Construction talisman requires 25 sheets of metal.
|
|
- rscadd: Cultists will now receive a warning when attempting to use emergency communion
|
|
or create the Nar-Sie rune
|
|
- rscadd: Cultists can now create talismans with a super-simple Talisman-Creation
|
|
rune. It takes about 10 seconds to invoke and will present a menu of all the
|
|
talisman choices available. Its as simple as tossing the paper on, clicking
|
|
the rune, and selecting your talisman.
|
|
- rscadd: Cultists now have a proc, "How to Play" that will give a basic explanation
|
|
of how to succeed as a cultist.
|
|
- rscadd: The new Talisman of Horror is a stealthy talisman that will cause hallucinations
|
|
in the victim. Great for undermining security without having to commit to murder
|
|
them in middle of the hall.
|
|
- rscadd: Creating the Summon Nar-Sie rune does takes slightly less time, but now
|
|
adds a 3x3 square of red barrier shields (60hp each) to prevent the rune-scriber
|
|
from being bumped by other idiots. This works in conjunction with the rune's
|
|
warning to give crew a chance to stop the summoning. Manifest ghost has a weaker
|
|
1x1 shield to prevent bumps as well.
|
|
- rscadd: Talismans are now color-coded by their effect so you can easily organize
|
|
and deploy talismans.
|
|
- rscadd: You can now make colored paper in the washing machine using crayons or
|
|
stamps, honk.
|
|
- rscadd: The Electromagnetic Disruption rune will now scale with the number of
|
|
cultists invoking the rune. **A full 9-cultist invocation will EMP the entire
|
|
station!**
|
|
- rscadd: Armaments will now give the recipient a new cult bola.
|
|
- rscadd: The new Talisman of Shackling will apply handcuffs directly to the victim.
|
|
These cuffs will disappear when removed.
|
|
- tweak: Cult slur is a little less potent so victims might be able to squeeze in
|
|
a coherent word or two if you let them keep jabbering on the radio, stun talismans
|
|
now have less of a health cost and the stun is back to 10 seconds, from 9.
|
|
- tweak: Rune and Talisman names now give a much clearer idea of what they do.
|
|
- experiment: The following changes are courtesy of ChangelingRain
|
|
- rscadd: The Teleport rune now allows cultists to select which rune to teleport
|
|
to, and teleports everything on it.
|
|
- rscadd: Veil and Reveal are merged into Talisman of Veiling. Veiling has two uses,
|
|
the first use will hide and the second use will reveal.
|
|
- rscadd: New icons for the cult bola
|
|
- tweak: You can now attack fellow cultists with a Talisman of Arming to arm them
|
|
with robes and a sword.
|
|
- tweak: You can now only place one rune per tile.
|
|
- tweak: Ghosts are notified when a new manifest rune is created.
|
|
TechnoAlchemisto:
|
|
- rscadd: Sinew can now be fashioned into restraints.
|
|
coiax:
|
|
- tweak: Internals Crate now contains breath masks and small tanks.
|
|
- rscadd: Metal foam grenade box crate added for 1000 points
|
|
- rscadd: Added two Engineering Mesons to Engineering Gear Crate
|
|
- tweak: Engineering Gear now costs 1300
|
|
- rscadd: Breach Shield Generator Crate added for 2500 points
|
|
- rscadd: Grounding Rod Crate added for 1700 points
|
|
- rscadd: PACMAN Generator Crate added for 2500
|
|
- rscadd: Defibrillator Crate added for 2500
|
|
- rscadd: Added more helmets to the Laser Tag Crate.
|
|
- rscadd: Nanotrasen Customs report that some wide band suppliers have been providing
|
|
"alternative" firing pins. Nanotrasen reminds all crewmembers that contraband
|
|
is contraband.
|
|
- rscadd: Contraband crates now appear visually similar to legitimate crates.
|
|
- bugfix: The cargo shuttle's normal transit time has been restored.
|
|
nullbear:
|
|
- rscadd: Adds a preference option, allowing players to toggle whether recipes with
|
|
no matching components should be hidden.
|
|
2016-04-30:
|
|
Joan:
|
|
- rscadd: Blobs attempting to attack the supermatter will instead be eaten by it.
|
|
- experiment: This doesn't mean throwing a supermatter shard at the blob is a good
|
|
idea; blobs attacking it will gradually damage it, eventually resulting in a
|
|
massive explosion, and it will not consume blobs if on a space turf.
|
|
- tweak: Hitting a locker or crate with an ID, PDA with ID, or wallet with ID will
|
|
try to toggle the lock instead of trying to open it.
|
|
- imageadd: Cable coils, cablecuffs, and zipties now all have properly colored inhands.
|
|
Kor:
|
|
- rscadd: Megafauna have been added to lavaland.
|
|
- rscadd: Ash Drakes have been spotted roaming the wastes. Use your GPS to track
|
|
their fiery signals.
|
|
- rscadd: You can now knock on the Necropolis door, but it's probably best that
|
|
you don't.
|
|
Mercenaryblue:
|
|
- rscadd: Adds a basic paper plane to the game. Fold paper with alt-clicking.
|
|
- rscadd: Paper planes are now fully compatible with every stamps on station.
|
|
bgobandit:
|
|
- rscadd: 'Nanotrasen has released Cards Against Spess! Visit your local library
|
|
for a copy. Warning: may cause breakage of the fourth wall.'
|
|
2016-05-02:
|
|
Joan:
|
|
- tweak: Blob spores spawn from factories 2 seconds faster, but the factory goes
|
|
on cooldown when any of its spores die.
|
|
- experiment: You can examine tomes, soulstones, and construct shells to see what
|
|
you can do with them.
|
|
- rscadd: Releasing a shade from a soulstone now allows you to reuse that soulstone
|
|
for capturing shades or souls, instead of preventing the stone's use forever
|
|
if the shade dies.
|
|
- imageadd: Runes now actually pulse red on failure.
|
|
- rscadd: The Summon Cultist rune no longer includes the cultists invoking it in
|
|
the selection menu.
|
|
- tweak: Imperfect Communication renamed to Emergency Communication.
|
|
- rscdel: You can no longer hide the Nar-Sie rune with a Talisman of Veiling/Revealing.
|
|
Kor:
|
|
- rscadd: Engineering cyborgs now have internal blueprints.
|
|
Lzimann:
|
|
- tweak: Automatic nexus placing time changed from 2 to 15 minutes.
|
|
- tweak: Prophet's gear(hat and staff) prioritizes the backpack instead of automatically
|
|
equipping.
|
|
- rscadd: Divine telepathy and prophet to god speak now have a follow button for
|
|
ghosts.
|
|
- rscadd: Divine telepathy and prophet to god speak now has the god's color.
|
|
- bugfix: CTF spawn protection trap is no longer constructable
|
|
Mercenaryblue:
|
|
- tweak: Drastically reduced the chances of eye damage when throwing a paper plane.
|
|
RandomMarine:
|
|
- tweak: Medical HUDs improved. To better prioritize patients, subjects deep into
|
|
critical condition have a blinking red outline around the entire HUD icon, and
|
|
will blink more rapidly when very close to death.
|
|
TechnoAlchemisto:
|
|
- tweak: Security uniforms have been made more professional, and more tactical.
|
|
TrustyGun:
|
|
- rscadd: By crafting together a legion skull, a goliath steak, ketchup, and capsaicin
|
|
oil, you can create Stuffed Legion! Be careful, it's hot.
|
|
coiax:
|
|
- rscadd: Centcom Department of [REDACTED] have announced a change of supplier of
|
|
[EXPLETIVE DELETED]. As such, for security reasons, the absinthe [MOVE ALONG
|
|
CITIZEN] will instead be [NOTHING TO SEE HERE]. We hope that this will not affect
|
|
the performance of the [INFORMATION ABOVE YOUR SECURITY CLEARANCE].
|
|
nullbear:
|
|
- rscadd: A reminder for crew to avoid mopping floors in cold rooms, as the water
|
|
will freeze and provide a dangerous slipping hazard known as 'ice'. Running
|
|
on it is not recommended.
|
|
- rscadd: Frostoil is an effective chemical for rapidly cooling areas in the event
|
|
of a fire.
|
|
- rscadd: Added X4, a breaching charge more destructive than C4, it can be purchased
|
|
from uplinks.
|
|
- rscadd: C4 can be used with assemblies.
|
|
- bugfix: Fixes chembomb recipe to use any matter bin. Again.
|
|
- bugfix: ARG's disappear once finished reacting.
|
|
2016-05-03:
|
|
coiax, Robustin:
|
|
- tweak: Changeling Fleshmend is much less effective when used repeatedly in a short
|
|
time. Changeling Panacea is much more effective at purging reagents, reducing
|
|
radiation and now reduces braindamage.
|
|
2016-05-04:
|
|
Fox McCloud:
|
|
- tweak: shock revolver projectiles are now energy instead of bullets
|
|
Joan:
|
|
- rscdel: Cultists no longer communicate via tomes.
|
|
- rscadd: Cultists now communicate via the 'Communion' action button.
|
|
- rscadd: Examining the blob with an active research scanner or medical hud will
|
|
display effects, akin to hitting it with an analyzer.
|
|
- rscadd: Improved medical HUDs to work on all living creatures.
|
|
- rscadd: Drones and swarmers, being machines, require a diagnostic HUD for analysis
|
|
instead.
|
|
TechnoAlchemist:
|
|
- rscadd: You can now craft cloaks from the scales of fallen ash drakes, look for
|
|
the recipe in tablecrafting!
|
|
coiax:
|
|
- rscadd: The Service and the Standard cyborg module now have a spraycan built in,
|
|
for hijinks and passing on important urban messages. The Service cyborg module
|
|
also has a cyborg-hand labeler, in case anything needs to be labelled.
|
|
- rscadd: 'Centcom Suicide Prevention wishes to remind the station: Please do not
|
|
kill yourself with a hand labeler.'
|
|
xxalpha:
|
|
- bugfix: Fixed the mk-honk prototype shoes.
|
|
2016-05-05:
|
|
Joan:
|
|
- tweak: Revenants are slower while revealed.
|
|
- rscdel: Revenants can no longer cast inside dense objects.
|
|
- tweak: Lying down will cure Blight much, much faster.
|
|
\"Macho Man\" Randy Savage:
|
|
- rscadd: OOOHHH YEAAAAHHHH
|
|
- rscadd: SNAP INTO A JLIM SIM WITH THE ALL NEW WRESTLING BELT
|
|
- rscadd: YOU CAN FREAKOUT YOUR OPPONENTS WITH THE 5 HOT MOVES ON THIS BELT YEAH
|
|
- rscadd: PRAY TO THE LOCAL SPACE GODS TO EXCHANGE YOUR TELECRYSTALS TO ENSURE THE
|
|
CREAM RISES TO THE TOP
|
|
2016-05-07:
|
|
Robustin:
|
|
- rscadd: A small pantry has been added to SW maintenance.
|
|
nullbear:
|
|
- rscadd: Makes Shift+Middleclick the hotkey for pointing.
|
|
phil235:
|
|
- rscadd: DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being
|
|
attacked with a heavy sharp item on a specific bodypart can cause dismemberment.
|
|
- rscadd: You can't be handcuffed or legcuffed if you're missing an arm or leg.
|
|
You can't use items when you have no legs, your arms are too busy helping you
|
|
crawl, unless your are buckled to a chair. You're slower when missing a leg.
|
|
- rscadd: You lose organs and items if the bodypart they are inside gets cut off.
|
|
You can always retrieve them by cutting the dropped bodypart with a sharp object.
|
|
- rscadd: Medbay can replace your missing limbs with robotic parts via surgery,
|
|
or amputate you.
|
|
- rscadd: Changelings do not die when decapitated! They can regrow all their limbs
|
|
with Fleshmend, or just one arm with Arm Blade or Organic Shield.
|
|
- rscadd: Your chest cannot be dropped, but it will spill its organs onto the ground
|
|
when dismembered.
|
|
2016-05-08:
|
|
CoreOverload:
|
|
- rscadd: You can now de-power inactive swarmers with a screwdriver to prevent them
|
|
from activating.
|
|
- rscadd: Recycle depowered swarmers in autolathe or sell them in cargo!
|
|
Joan:
|
|
- rscadd: Cultist constructs, and shades, can now invoke runes by clicking them.
|
|
- rscdel: This does not include Manifest Ghost, Blood Boil, or Astral Journey runes.
|
|
- rscadd: Medical huds will now show parasites in dead creatures.
|
|
KorPhaeron:
|
|
- rscadd: Burn weapons can now dismember, and they reduce the limb to ash in the
|
|
process
|
|
- rscadd: Weapons with high AP values will now dismember limbs much easier. These
|
|
values are subject to change depending on how things play out over the next
|
|
week or two.
|
|
- rscadd: Various weapons with high AP values had them lowered (chaplain scythe,
|
|
energy sword, dualsaber) to prevent them taking limbs off in a single hit.
|
|
- rscadd: The chaplain has two new weapons (they are mechanically identical to previous
|
|
weapons, before anyone gets upset about balance). One is dismemberment themed,
|
|
the other is related to a new antagonist.
|
|
Mercenaryblue:
|
|
- rscadd: Throwing a Banana Cream Pie will now knock down and cream the target's
|
|
face.
|
|
- rscadd: You can clean off the cream with the usual methods, such as soap, shower,
|
|
cleaner spray, etc.
|
|
- rscadd: The Clown Federation would like to remind the crew that the HoS is worth
|
|
double points! Honk!
|
|
Robustin:
|
|
- experiment: There are rumors that the Cult's 'Talisman of Construction', which
|
|
turns ordinary metal for construct shells, can be used on plasteel to create
|
|
structures. If the stories are true, the cult has been producing relics of incredible
|
|
power through this transmutation.
|
|
coiax:
|
|
- rscadd: To save credits, Centcom has subcontracted out emergency shuttle design
|
|
to third parties. Rest assured, all of these produced shuttles meet our stringent
|
|
quality control.
|
|
- tweak: Lavaland ruins spawning chances have been modified. Expect to see more
|
|
smaller and less round affecting ruins, and no duplicates of major ruins, like
|
|
ash walkers or golems.
|
|
lordpidey:
|
|
- rscadd: Infernal devils have been seen onboard our spacestations, offering great
|
|
boons in exchange for souls.
|
|
- rscadd: Employees are reminded that their souls already belong to nanotrasen. If
|
|
you have sold your soul in error, a lawyer or head of personnel can help return
|
|
your soul to Nanotrasen by hitting you with your employment contract.
|
|
- rscadd: Nanotrasen headquarters will be bluespacing employment contracts into
|
|
the Lawyer's office filing cabinet when a new arrival reaches the station. It
|
|
is recommended that the lawyer create copies of some of these for safe keeping.
|
|
- rscadd: Due to the recent infernal incursions, the station library has been equipped
|
|
with a Codex Gigas to help research infernal weaknesses. Please note that reading
|
|
this book may have unintended side effects. Also note, you must spell the devil's
|
|
name exactly, as there are countless demons with similar names.
|
|
- rscadd: When a devil dies, if the proper banishment ritual is not performed on
|
|
it's remains, the devil will revive itself at the cost of some of it's power. The
|
|
banishment ritual is described in the Codex Gigas.
|
|
- rscadd: When a demon gains enough souls, It's form will mutate to a more demonic
|
|
looking form. The Arch-demon form is known to be on par with an ascended shadowling
|
|
in power.
|
|
2016-05-09:
|
|
Joan:
|
|
- tweak: Sporing Pods produces spores when expanding slightly more often.
|
|
- tweak: Replicating Foam now only expands when hit with burn damage, from all damage,
|
|
but does so at a higher chance. Free expansion from it is, however, more rare.
|
|
- tweak: Penetrating Spines does slightly more brute damage, and Poisonous Strands
|
|
does its damage 50% faster.
|
|
KorPhaeron:
|
|
- rscadd: The AI no longer has a tracking delay because artificial lag is the most
|
|
miserable thing in the world.
|
|
Razharas:
|
|
- tweak: crafting can now be done everywhere, little button near the intents with
|
|
hammer on it(its not T) opens the crafting menu, if you are in a locker or mech
|
|
only things in your hands will be considered for crafting
|
|
coiax:
|
|
- tweak: Skeletons now have bone "tongues"
|
|
2016-05-11:
|
|
Joan:
|
|
- rscadd: Shades can move in space.
|
|
- rscadd: Artificers can now heal shades.
|
|
coiax:
|
|
- tweak: Added action button to chameleon stamp
|
|
- rscadd: Added APPROVED and DENIED stamps to Bureaucracy Crate
|
|
- rscadd: Added the cream pie closet to various maps. Added contraband Cream Pie
|
|
Crate to Cargo.
|
|
pudl:
|
|
- rscadd: The armory has been redesigned.
|
|
2016-05-12:
|
|
Shadowlight and coiax:
|
|
- rscdel: Due to numerous reports of teams using human weapons instead of stealth
|
|
when carrying out their assignments, future teams have been genetically modified
|
|
to only be able to use their assigned blaster and are unable to use human weapons.
|
|
2016-05-13:
|
|
Joan:
|
|
- rscadd: Cultists can now unanchor and reanchor cult structures by hitting them
|
|
with a tome. Unanchored cult structures don't do anything.
|
|
KorPhaeron:
|
|
- rscadd: Drake attacks are now much easier to avoid.
|
|
- rscadd: Player controlled drakes can now consume bodies to heal, and alt+click
|
|
targets to divebomb them.
|
|
TechnoAlchemisto:
|
|
- rscadd: More items have been added to the mining vendor, check them out!
|
|
2016-05-14:
|
|
Cruix:
|
|
- bugfix: Fixed foam darts with the safety cap removed being reset when fired.
|
|
- rscadd: Added the ability to remove pens from foam darts.
|
|
- bugfix: Foam darts with pens inside them are no longer destroyed when fired.
|
|
- bugfix: Foam darts no longer drop two darts when fired at a person on a janicart.
|
|
Joan:
|
|
- rscdel: The Raise Dead rune no longer accepts dead cultists as a sacrifice to
|
|
raise the dead.
|
|
Metacide:
|
|
- rscadd: 'A small update for MetaStation, changes include:'
|
|
- rscadd: Added extra grounding rods to the engine area to stop camera destruction.
|
|
- rscadd: Added canvases and extra crayons to art storage and some easels to maint.
|
|
- rscadd: Added formal security uniform crate for parades to the warden's gear area.
|
|
- rscadd: The armory securitron now starts active.
|
|
- rscadd: The genetics APC now starts unlocked.
|
|
- rscadd: Other minor changes and fixes as detailed on the wiki page.
|
|
coiax, Nienhaus:
|
|
- rscdel: Unfortunately, the Belowyarn toys have been withdrawn from distribution
|
|
due to Assistants choking on the batteries. Centcom has sent their condolences
|
|
to the battery manufacturing plant.
|
|
- rscadd: We are introducing Oh-cee the original content skeleton figurines. Pull
|
|
its string, and hear it say a variety of phrases. Not suitable for infants or
|
|
assistants under 36 months.
|
|
- tweak: Note that pulling the string of all talking toys is now visible to others.
|
|
- rscadd: Talking toys produce a lot more chatter than they did before. So do some
|
|
skeleton "tongues".
|
|
pudl:
|
|
- rscadd: Adds normal security headsets to security lockers
|
|
xxalpha:
|
|
- bugfix: Fixed drone dispenser multiplying glass or metal.
|
|
2016-05-15:
|
|
Iamgoofball:
|
|
- rscadd: Nanotrasen is short on cash, and are now borrowing escape shuttles from
|
|
other stations, and Space Apartments.
|
|
Mercenaryblue:
|
|
- rscadd: Turns out a bike horn made with Bananium is flipping awesome! Honk!
|
|
2016-05-18:
|
|
Cruix:
|
|
- bugfix: unwrapping an item with telekinesis no longer teleports the item into
|
|
your hand.
|
|
Metacide:
|
|
- rscadd: 'MetaStation: the library and chapel have had windows removed to make
|
|
them feel more isolated.'
|
|
MrStonedOne:
|
|
- tweak: Tesla has been rebalanced.
|
|
- tweak: It should now lose balls slower, increase balls faster, and be a bit more
|
|
aggressive about finding nearby grounding rods.
|
|
- tweak: additional zaps from it's orbiting balls should be a bit more varied, but
|
|
a touch less powerful.
|
|
Robustin:
|
|
- rscadd: Lings have a new default ability, Hivemind Link. This lets you bring a
|
|
neck-grabbed victim into hivemind communications after short period of time.
|
|
You can talk to victims who are in crit/muted and perhaps persuade them to help
|
|
you, give you intel, or even a PDA code. The link will stabilize crit victims
|
|
to help ensure they do not die during the link.
|
|
Shadowlight213:
|
|
- bugfix: Cleanbot and floorbot scanning has greatly improved. they should prioritize
|
|
areas next to them, as well as resolve themselves stacking on the same tiles.
|
|
coiax:
|
|
- rscadd: Kinetic accelerators only require one hand to be fired, as before
|
|
- rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs
|
|
that person is carrying.
|
|
- rscdel: Kinetic accelerators lose their charge quickly if not equipped or being
|
|
held
|
|
- rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem ship)
|
|
overcome these flaws
|
|
2016-05-19:
|
|
Razharas:
|
|
- rscadd: HE pipes once again work in space and in lava.
|
|
- rscadd: Space cools down station air again
|
|
2016-05-20:
|
|
KorPhaeron:
|
|
- rscadd: The HoS now has a pinpointer, the Warden now has his door remote.
|
|
bgobandit:
|
|
- rscadd: Nanotrasen has begun to research BZ, a hallucinogenic gas. We trust you
|
|
will use it responsibly.
|
|
- rscadd: BZ causes hallucinations once breathed in and, at high doses, has a chance
|
|
of doing brain damage.
|
|
- rscadd: BZ is known to cause unusual stasis-like behavior in the slime species.
|
|
coiax:
|
|
- rscadd: Neurotoxin spit can be used as makeshift space propulsion
|
|
2016-05-21:
|
|
Iamsaltball:
|
|
- rscadd: Heads of Staff now have basic Maint. access.
|
|
NicholasM10:
|
|
- rscadd: The chef can now make Khinkali and Khachapuri
|
|
coiax:
|
|
- rscdel: NOBREATH species (golems, skeletons, abductors, ash walkers, zombies)
|
|
no longer have or require lungs. They no longer take suffocation/oxyloss damage,
|
|
cannot give CPR and cannot benefit from CPR. Instead of suffocation damage,
|
|
during crit they take gradual brute damage.
|
|
- rscdel: NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species
|
|
no longer have or require hearts.
|
|
- tweak: NOBREATH species that require hearts still take damage from heart attacks,
|
|
as their tissues die and the lack of circulation causes toxins to build up.
|
|
- rscdel: NOHUNGER (plasmamen, skeletons) species no longer have appendixes.
|
|
coiax, OPDingo:
|
|
- tweak: Renamed and reskinned legion's heart to legion's soul to avoid confusion;
|
|
it is not a substitute heart, it is a supplemental chest organ.
|
|
- rscadd: Legion's souls are now more obviously inert when becoming inert.
|
|
nullbear:
|
|
- tweak: Wetness updates less often.
|
|
- rscadd: Wetness now stacks. Spraying lube over a tile that already has lube, will
|
|
make the lube take longer to dry. Likewise, dumping 100 units of lube will take
|
|
longer to dry than if only 10 units were dumped. (lube used to last just as
|
|
long, regardless of whether it was 1u, or 100u) There is a limit, however, and
|
|
you can't stack infinite lube.
|
|
- tweak: Hotter temperatures cause water to evaporate more quickly. At 100C, water
|
|
will boil away instantly.
|
|
- rscadd: About 5 seconds of wetness are removed from a tile for each unit of drying
|
|
agent. Absorbant Galoshes remain the most effective method of drying, and dry
|
|
tiles instantly regardless of wetness.
|
|
2016-05-22:
|
|
coiax:
|
|
- rscdel: Lavaland monsters now give ruins a wide berth.
|
|
- bugfix: Glass tables now break when people are pushed onto them.
|
|
2016-05-23:
|
|
CoreOverload:
|
|
- rscadd: New cyberimplant, "Toolset Arm", is now available in RnD.
|
|
coiax, OPDingo:
|
|
- rscadd: Crayons and spraycans are now easier to use.
|
|
- rscdel: Centcom announce due to budget cuts their supplier of rainbow crayons
|
|
has been forced to use more... exotic chemicals. Please do not ingest your standard
|
|
issue crayon.
|
|
kevinz000:
|
|
- rscadd: 'Peacekeeper borgs: Security borgs but without any stuns or restraints!
|
|
Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector
|
|
that confuses living things, and a weak holobarrier projector! It also comes
|
|
with the ability to hug.'
|
|
- rscadd: 'Cookie Synthesizer: Self recharging RCD that prints out cookies!'
|
|
- tweak: Nanotrasen scientists have added a hugging module to medical and peacekeeper
|
|
cyborgs to boost emotions during human-cyborg interaction.
|
|
2016-05-24:
|
|
Joan:
|
|
- rscdel: You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.
|
|
Kiazusho:
|
|
- rscadd: Added three new advanced syringes to R&D
|
|
2016-05-26:
|
|
Xhuis:
|
|
- rscadd: Purge all untruths and honor Ratvar.
|
|
coiax:
|
|
- bugfix: Fixes bug where bolt of change to the host would kill an attached guardian.
|
|
- bugfix: Fixes bug where bolt of change to laughter demon would not release its
|
|
friends.
|
|
- bugfix: Fixes bug where bolt of change to morphling would not release its contents.
|
|
- bugfix: Fixes bug where bolt of change transforming someone into a drone would
|
|
not give them hacked laws and vision.
|
|
- bugfix: Blobbernauts created by a staff of change are now "independent" and will
|
|
not decay if seperated from a blob or missing a factory.
|
|
- rscadd: Independent blobbernauts added to gold slime core spawn pool.
|
|
- rscadd: Medical scanners now inform the user if the dead subject is within the
|
|
(currently) 120 second defib window.
|
|
- rscadd: Ghosts now have the "Restore Character Name" verb, which will set their
|
|
ghost appearance and dead chat name to their character preferences.
|
|
- bugfix: Mob spawners now give any generated names to the mind of the spawned mob,
|
|
meaning ghosts will have the name they had in life.
|
|
- bugfix: Fixes interaction with envy's knife and lavaland spawns.
|
|
- bugfix: Fixes a bug where swarmers teleporting humans would incorrectly display
|
|
a visible message about restraints breaking.
|
|
- rscdel: Emagging the emergency shuttle computer with less than ten seconds until
|
|
launch no longer gives additional time.
|
|
- rscadd: The emergency shuttle computer now reads the ID in your ID slot, rather
|
|
than your hand.
|
|
2016-05-27:
|
|
coiax:
|
|
- rscdel: Gatling gun removed from R&D for pressing ceremonial reasons.
|
|
phil235:
|
|
- tweak: Pull and Grab are merged together. Pulling stays unchanged. Using an empty
|
|
hand with grab intent on a mob will pull them. Using an empty hand with grab
|
|
intent on a mob that you're already pulling will try to upgrade your grip to
|
|
aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but
|
|
they act exactly like a handcuff, preventing you from using your hands until
|
|
you escape the grip. You can break free from the grip by trying to move or using
|
|
the resist button.
|
|
- tweak: Someone pulling a restrained mob now swap position with them instead of
|
|
getting blocked by the mob, unable to even push them.
|
|
2016-05-29:
|
|
GunHog:
|
|
- rscadd: The CE, RD, and CMO have been issued megaphones.
|
|
Paprika, Crystalwarrior, Korphaeron and Bawhoppen:
|
|
- rscadd: Pixel projectiles. This is easier to see than explain, so go fire a weapon.
|
|
Xhuis:
|
|
- rscadd: Ratvar and Nar-Sie now actively seek each other out if they both exist.
|
|
- tweak: Celestial gateway animations have been twweaked.
|
|
- tweak: Ratvar now has a new sound and message upon spawning.
|
|
- tweak: Ratvar now only moves one tile at a time.
|
|
- bugfix: The celestial gateway now takes an unreasonably long amount of time.
|
|
- bugfix: God clashing is now much more likely to work properly.
|
|
- bugfix: Function Call now works as intended.
|
|
- bugfix: Break Will now works as intended.
|
|
- bugfix: Holy water now properly deconverts servants of Ratvar.
|
|
- bugfix: Deconverted servants of Ratvar are no longer considered servants.
|
|
pudl:
|
|
- rscadd: Chemicals should now have color, instead of just being pink.
|
|
2016-05-30:
|
|
coiax:
|
|
- rscadd: A new Shuttle Manipulator verb has been added for quick access to probably
|
|
the best and <strike>most</strike> mostly bugfree feature on /tg/.
|
|
- rscadd: Spectral sword is now a point of interest for ghosts.
|
|
- bugfix: Clicking the spectral sword action now orbits the sword, instead of just
|
|
teleporting to its location.
|
|
- bugfix: Gang tags can again be sprayed over.
|
|
- bugfix: Fixes bug where the wisp was unable to be recalled to the lantern.
|
|
xxalpha:
|
|
- rscdel: Engineering, CE and Atmos hardsuits no longer have in-built jetpacks.
|
|
2016-05-31:
|
|
CoreOverload:
|
|
- rscadd: 'Cleanbot software was updated to version 1.2, improving pathfinding and
|
|
adding two new cleaning options: "Clean Trash" and "Exterminate Pests".'
|
|
- experiment: New cleaning options are still experimental and disabled by default.
|
|
Kiazusho:
|
|
- bugfix: Changeling organic suit and chitin armor can be toggled off once again.
|
|
Kor:
|
|
- rscadd: The Japanese Animes button is back,
|
|
- rscadd: 'The chaplain has three new weapons: The possessed blade, the extra-dimensional
|
|
blade, and the nautical energy sword. The former has a new power, the latter
|
|
two are normal sword reskins.'
|
|
- rscadd: The chapel mass driver has been buffed.
|
|
coiax:
|
|
- rscdel: Zombies can no longer be butchered
|
|
- rscadd: If you encounter an infectious zombie, be cautious, its claws will infect
|
|
you, and on death you will rise with them. If you manage to kill the beast,
|
|
you can remove the corruption from its brain via surgery, or just chop off the
|
|
head to stop it coming back.
|
|
- rscadd: Adds some stock computers and lavaland to Birdboat Station.
|
|
- bugfix: Free Golem scientists have proved that as beings made out of stone, golems
|
|
are immune to all electrical discharges, including the tesla.
|
|
- rscadd: Nuclear bombs are now points of interest. Never miss a borg steal a nuke
|
|
from the syndicate shuttle again!
|
|
- rscadd: Alt-clicking a spraycan toggles the cap.
|
|
2016-06-01:
|
|
coiax:
|
|
- rscadd: Added a mirror to the beach biodome. Beach Bums, rejoyce!
|
|
pudl:
|
|
- rscadd: The brig infirmary has received a redesign.
|
|
2016-06-02:
|
|
Joan:
|
|
- tweak: Closed false walls will block air.
|
|
Lati:
|
|
- rscadd: R&D required levels and origin tech levels have been rebalanced
|
|
- experiment: Overall, items buildable in R&D have lower tech levels and items in
|
|
other departments have their tech levels raised. Remember to use science goggles
|
|
to see tech levels of items!
|
|
- tweak: There are now level gates at high levels. R&D scientists will need help
|
|
from others to get past these level gates.
|
|
- tweak: Other departments such as hydroponics and genetics will be important to
|
|
R&D's progress now and xenobio, mining and cargo are more important than before
|
|
- tweak: Efficiency upgrades are back in R&D machines and tweaked to be less powerful
|
|
in autolathes
|
|
- rscdel: Reliability has been removed from all items
|
|
- bugfix: Most bugs in R&D machines should be fixed
|
|
PKPenguin321 & Nienhaus:
|
|
- rscadd: Letterman jackets are now available from the ClothesMate.
|
|
Quiltyquilty:
|
|
- rscadd: The bar has seen a redesign.
|
|
coiax:
|
|
- rscadd: Clone pods now notify the medical channel on a successful clone. They
|
|
also notify the medical channel if the clone dies or is horribly mutilated;
|
|
but not if it is ejected early by authorised medical personnel.
|
|
- rscadd: Cloning pods now are more capable of cloning humanoid species that do
|
|
not breathe.
|
|
- bugfix: You can only be damaged once by a shuttle's arrival. It is still unpleasant
|
|
to be in the path of one though; try to avoid it.
|
|
- rscadd: Adds Asteroid emergency shuttle to shuttle templates. It is a very oddly
|
|
shaped one though, it might not be compatible with all stations.
|
|
- rscdel: The Chaplain soulshard can only turn a body into a shade once. A released
|
|
shade can still be reabsorbed by the stone to heal it.
|
|
- rscadd: The shuttle manipulator now has a Fast Travel button, for those admins
|
|
that really want a shuttle to get to where its going FAST.
|
|
2016-06-04:
|
|
MrStonedOne:
|
|
- bugfix: fixes see_darkness improperly hiding ghosts in certain cases.
|
|
Xhuis:
|
|
- tweak: Clockwork marauders can now smash walls and tables.
|
|
- tweak: Servants are no longer turned into harvesters by Nar-Sie but instead take
|
|
heavy brute damage and begin to bleed. Similarly, cultists are no longer converted
|
|
by Ratvar but instead take heavy fire damage and are set ablaze.
|
|
- rscadd: Added clockwork reclaimers. Ghosts can now click on Ratvar to become clockwork
|
|
reclaimers - small constructs capable of forcefully converting those that still
|
|
resist Ratvar's reign. Alt-clicking a valid target will allow the reclaimer
|
|
to leap onto the head of any non-servant, latching onto their head and converting
|
|
the target if they are able. The target will be outfitted with an unremovable,
|
|
acid-proof hat version of the reclaimer. The reclaimer will be able to speak
|
|
as normal and attack its host and anything nearby. If the reclaimer's host goes
|
|
unconscious or dies, it will leap free.
|
|
- rscadd: Added pinion airlocks. These airlocks can only be opened by servants and
|
|
conventional deconstruction will not work on them. They can be created by proselytizing
|
|
a normal airlock or from Ratvar.
|
|
- rscadd: Added ratvarian windows. They are created when Ratvar twists the form
|
|
of a normal window, and there are both single-direction and full-tile variants.
|
|
- bugfix: Non-servants can no longer use clockwork proselytizers or mending motors.
|
|
- bugfix: Servants are now deconverted properly.
|
|
coiax:
|
|
- bugfix: The cloning pod now sounds robotic on the radio.
|
|
- rscadd: For extra observer drama, ghosts can now visibly see the countdown of
|
|
syndicate bombs, nuclear devices, cloning pods, gang dominators and AI doomsday
|
|
devices.
|
|
2016-06-05:
|
|
Joan:
|
|
- rscadd: Clockwork structures can be damaged by projectiles and simple animals,
|
|
and will actually drop debris when destroyed.
|
|
- rscadd: AIs and Cyborgs that serve Ratvar can control clockwork airlocks and clockwork
|
|
windoors.
|
|
- rscadd: The clockwork proselytizer can now proselytize windows, doors, grilles,
|
|
and windoors.
|
|
- rscadd: The clockwork proselytizer can proselytize wall gears and alloy shards
|
|
to produce replicant alloy. It can also proselytize replicant alloy to refill,
|
|
in addition to refilling by attacking it with alloy.
|
|
- rscadd: The clockwork proselytizer can replace clockwork floors with clockwork
|
|
walls and vice versa.
|
|
- rscadd: Ratvar will convert windoors, tables, and computers in addition to everything
|
|
else.
|
|
- tweak: Ratvar now moves around much faster.
|
|
- rscadd: Ratvar and Nar-Sie will break each other's objects.
|
|
- tweak: The blind eye from a broken ocular warden now serves as a belligerent eye
|
|
instead of as replicant alloy. The pinion lock from a deconstructed clockwork
|
|
airlock now serves as a vanguard cogwheel instead of as replicant alloy.
|
|
- rscadd: Clockwork walls drop a wall gear when removed by a welding tool. The wall
|
|
gear is dense, but can be climbed over or unwrenched, and drops alloy shards
|
|
when broken. Clockwork walls drop alloy shards when broken by other means.
|
|
- bugfix: Fixed Nar-Sie wandering while battling Ratvar.
|
|
- bugfix: Ratvarian Spears now last for the proper 5 minute duration.
|
|
- bugfix: Servant communication now has ghost follow links.
|
|
- imageadd: New sigil sprites, courtesy Skowron.
|
|
- imageadd: Sigils of Transgression have a visual effect when stunning a target.
|
|
- imageadd: Clockwork spears now have a visual effect when breaking.
|
|
PKPenguin321:
|
|
- rscadd: The CMO's medical HUD implant now comes with a one-use autoimplanter for
|
|
ease of use.
|
|
RemieRichards:
|
|
- rscadd: Slimes may now be ordered to attack! You must be VERY good friends with
|
|
the slime(s) to give this command, asking them to attack their friends or other
|
|
slimes will result in them liking you less so be careful!
|
|
X-TheDark:
|
|
- rscadd: Mech battery replacement improved. The inserted battery's charge will
|
|
be set to the same percentage of the removed one's (or 10%, if removed one's
|
|
was less).
|
|
coiax:
|
|
- bugfix: Clicking the (F) link when an AI talks in binary chat will follow its
|
|
camera eye, the same as when (F) is clicked for its radio chat.
|
|
- bugfix: Laughter demons should now always let their friends go when asked correctly.
|
|
- rscadd: Cloning pods now grab the clone's mind when the body is ejected, rather
|
|
than when it starts cloning.
|
|
- rscadd: Wizards have been experimenting with summoning the slightly less lethal
|
|
"laughter demon". Please be aware that these demons appear to be nearly as dangerous
|
|
as their slaughter cousins. But adorable, nonetheless.
|
|
kevinz000:
|
|
- rscadd: Gravity Guns! It is a mildly expensive R&D gun that has a 5 second cooldown
|
|
between shots, but doesn't need to be recharged. It has two modes, attract and
|
|
repulse. For all your gravity-manipulation needs!
|
|
2016-06-07:
|
|
Bobylein:
|
|
- rscadd: Nanotrasen is finally able to source transparent bottles for chemistry.
|
|
Iamgoofball:
|
|
- experiment: The Greytide Virus got some teeth.
|
|
Joan:
|
|
- wip: This is a bunch of Clockwork Cult changes.
|
|
- rscadd: Added the Clockwork Obelisk, an Application scripture that produces a
|
|
clockwork obelisk, which can Hierophant Broadcast a large message to all servants
|
|
or open a Spatial Gateway with 5 uses and a 10 second duration to any conscious
|
|
servant or clockwork obelisk.
|
|
- wip: Spatial Gateways of any source have doubled uses and duration when the target
|
|
is a clockwork obelisk.
|
|
- rscadd: Added the Mania Motor, an Application scripture that produces a mania
|
|
motor, which, while active, causes hallucinations and brain damage in all nearby
|
|
humans.
|
|
- wip: The Mania Motor will try to convert any non-servant human directly adjacent
|
|
to it at an additional power cost and will remove brain damage, hallucinations,
|
|
and the druggy effect from servants.
|
|
- rscadd: Added the Vitality Matrix, an Application scripture that produces a sigil
|
|
that will slowly drain health from non-servants that remain on it. Servants
|
|
that remain on the sigil will instead be healed with the vitality drained from
|
|
non-servants.
|
|
- wip: The Vitality Matrix can revive dead servants for a cost of 25 vitality plus
|
|
all non-oxygen damage the servant has. If it cannot immediately revive a servant,
|
|
it will still heal their corpse.
|
|
- experiment: Most clockwork structures, including the Mending Motor, Interdiction
|
|
Lens, and the newly added Clockwork Obelisk and Mania Motor, now require power
|
|
to function.
|
|
- wip: Mending Motors can still use alloy for power.
|
|
- tweak: The Sigil of Transmission has been remade into a power battery and will
|
|
power directly adjecent clockwork structures. Sigils of Transmission start off
|
|
with 4000 power and can be recharged with Volt Void.
|
|
- tweak: Volt Void drains somewhat more power, but will not damage the invoker unless
|
|
they drain too much power. Invokers with augmented limbs will instead have those
|
|
limbs healed unless they drain especially massive amounts of power.
|
|
- wip: Using Volt Void on top of a Sigil of Transmission will transfer most of the
|
|
power drained to the Sigil of Transmission, effectively making it far less likely
|
|
to damage the invoker.
|
|
- rscdel: You can no longer stack most sigils and clockwork objects with themself.
|
|
You can still have multiple different objects or sigils on a tile, however.
|
|
- tweak: The Break Will Script has been renamed to Dementia Doctrine, is slightly
|
|
faster, and causes slightly more brain damage.
|
|
- tweak: The Judicial Visor now uses an action button instead of alt-click. Cultists
|
|
of Nar-Sie judged by the visor will be stunned for half duration, but will be
|
|
set on fire.
|
|
- tweak: Multiple scriptures have had their component requirements changed. The
|
|
Summon Judicial Visor Script has been reduced from a Script to a Driver.
|
|
- rscadd: Recollection will now show both required and consumed components.
|
|
- tweak: Clockwork Marauders can now emerge from their host if their host is at
|
|
or below 60% total health(for humans, this is 20 health out of crit)
|
|
- tweak: Clockwork Marauders will slowly heal if directly adjacent to their host
|
|
and have a slightly larger threshold for their no-Fatigue bonus damage.
|
|
Quiltyquilty:
|
|
- rscadd: Botany, atmospherics and cargo now all have access to high-capacity watertanks.
|
|
- rscadd: The bar has now been outfitted with custom bar stools.
|
|
Xhuis:
|
|
- rscdel: Removed the global message played when Nar-Sie _begins_ to spawn (but
|
|
not when it actually spawns).
|
|
- tweak: Drunkenness recovery speed now increases with how drunk the imbiber is
|
|
and is much quicker when the imbiber is asleep.
|
|
- tweak: Suit storage units now take three seconds to enter (up from one) and have
|
|
different sounds and messages for UV ray cauterization.
|
|
- bugfix: Fixed some bugs with the suit storage unit, inserting mobs, and contents
|
|
to seemed to duplicate themselves.
|
|
- bugfix: The Summon Nar-Sie rune can now only be drawn on original station tiles
|
|
and fails to invoke if scribed on the station then moved elsewhere.
|
|
coiax:
|
|
- rscdel: Bluespace shelter capsules can no longer be used on shuttles.
|
|
- rscadd: Bluespace shelters may have different capsules stored. View what your
|
|
capsule has inside by examining it.
|
|
- rscdel: The Nar'sie rune cannot be scribed on shuttles or off Z-level.
|
|
- rscadd: The Raise Dead rune automatically grabs the ghost of the raised corpse.
|
|
- rscadd: Deadchat is now notified when a sentient mob dies.
|
|
phil235:
|
|
- rscadd: Monkeys and all other animals that should have blood now has it. Beating
|
|
them up will make you and your weapon bloody, just like beating a human does.
|
|
Dragging them when wounded and lying will leave a blood trail. Their blood is
|
|
still mostly cosmetic, they suffer no effects from low blood level, unlike humans.
|
|
- rscadd: When a mob leaves a blood trail while dragged, it loses blood. You can
|
|
no longer drag a corpse to make an inifinite amount of blood trails, because
|
|
once the victim's blood reaches a certain threshold it no longer leaves a blood
|
|
trail (and no longer lose any more blood). The threshold depends on how much
|
|
damage the mob has taken. You can always avoid hurting the dragged mob by making
|
|
them stand up or by buckling them to something or by putting them in a container.
|
|
- rscdel: You can no longer empty a mob of its blood entirely with a syringe, once
|
|
the mob's blood volume reaches a critically low level you are unable to draw
|
|
any more blood from it.
|
|
- tweak: A changeling absorbing a human now sucks all their blood.
|
|
2016-06-08:
|
|
Cruix:
|
|
- bugfix: Changelings no longer lose the regenerate ability if they respect while
|
|
in regenerative stasis.
|
|
Fox McCloud:
|
|
- bugfix: Fixes Experimentor critical reactions not working
|
|
- bugfix: Fixes Experimentor item cloning not working
|
|
- bugfix: Fixes Experimentor producing coffee vending machines instead of coffe
|
|
cups
|
|
- tweak: Experimentor can only clone critical reaction items instead of anything
|
|
with an origin tech
|
|
GunHog:
|
|
- rscadd: Nanotrasen has approved the Hyper-Kenetic Accelerator upgrade for cyborg
|
|
mining modules.
|
|
- tweak: Each of the heads' ID computers are now themed for their department!
|
|
Joan:
|
|
- tweak: Anima Fragments have slightly more health and move faster, but slow down
|
|
temporarily when taking damage. Also they can move in space now.
|
|
Kor:
|
|
- rscadd: The clown will play a sad trombone noise upon death.
|
|
- rscadd: Colossi now roam the wastes.
|
|
- rscadd: Bubblegum now roams the wastes.
|
|
PKPenguin321:
|
|
- rscadd: You can now emag chemical dispensers, such as the ones in chemistry or
|
|
the bar, to unlock illegal chemicals.
|
|
lordpidey:
|
|
- tweak: Infernal jaunt has been significantly nerfed with an enter and exit delay.
|
|
2016-06-09:
|
|
GunHog:
|
|
- rscadd: Nanotrasen scientists have completed a design for adapting mining cyborgs
|
|
to the Lavaland Wastes in the form of anti-ash storm plating. Research for this
|
|
technology must be adapted at your local station.
|
|
Joan:
|
|
- tweak: Anima Fragments have slightly less health and damage and will slow down
|
|
for longer when hit.
|
|
Kor:
|
|
- rscadd: The captain now spawns with the station charter, which allows him to name
|
|
the station.
|
|
Papa Bones:
|
|
- tweak: Loyalty implants have been refluffed to mindshield implants, they are mechanically
|
|
the same.
|
|
Xhuis:
|
|
- rscadd: You can now remove all plants and weeds from a hydroponics tray by using
|
|
a spade on it.
|
|
- rscadd: Added meatwheat, a mutated variant of wheat that can be crushed into meat
|
|
substitute.
|
|
- rscadd: Added ambrosia gaia, a mysterious plant that is rumored to provide nutrients
|
|
and water to any soil - hydroponic or otherwise - that it's planted in.
|
|
- rscadd: Added cherry bombs, a mutated variant of blue cherries that have an explosively
|
|
good taste. Oh, and don't pluck the stems.
|
|
coiax:
|
|
- tweak: The beacons from support guardians are now structures, rather than replacing
|
|
the floor tile. In practice, this will change little, aside from not leaving
|
|
empty plating when a beacon is removed because a new one has been placed.
|
|
nullbear:
|
|
- tweak: Removes the restriction on wormhole jaunters, preventing them from teleporting
|
|
you to beacons on other z-levels.
|
|
- tweak: No longer able to use beacons to bypass normal shuttle/centcomm anti-bluespace
|
|
measures.
|
|
2016-06-11:
|
|
Joan:
|
|
- rscadd: Clockwork Slabs, Clockwork Caches near walls, and Tinkerer's Daemons will
|
|
now be more likely to generate components that the clockwork cult has the least
|
|
of.
|
|
- rscadd: Destroyed Clockwork Caches will drop all Tinkerer's Daemons in them.
|
|
- tweak: Clockwork Caches can now only generate a component every 30 seconds(when
|
|
near a clockwork wall), Clockwork Slabs can only generate a component every
|
|
40 seconds, and Tinkerer's Daemons can only generate a component every 20 seconds.
|
|
This should result in higher component generation for everything except Clockwork
|
|
Caches near clockwork walls.
|
|
- tweak: Adding a component to a Clockwork Slab instead puts that component in the
|
|
global component cache.
|
|
- tweak: Clockwork Slabs only generate components if held by a mob or in a mob's
|
|
storage, and when generating a component will prevent other Slabs held from
|
|
generating a component.
|
|
- tweak: The Replicant Driver no longer costs a Replicant Alloy to invoke; basically
|
|
you can throw free Slabs at converts.
|
|
- rscdel: Clockwork Slabs no longer have Repository as a menu option; instead, you
|
|
can examine them to see how many components they have access to.
|
|
- rscdel: Clockwork Caches directly on top of clockwork walls won't generate components
|
|
from that wall.
|
|
Lzimann:
|
|
- rscadd: Bar stools are now constructable with metal!
|
|
coiax:
|
|
- rscadd: Ghosts are notified when someone arrives on the Arrivals Shuttle. This
|
|
is independent of the announcement system, and the (F) link will follow the
|
|
arrived person.
|
|
- tweak: Slimes and aliens with custom names now retain those names when changing
|
|
forms.
|
|
kevinz000:
|
|
- bugfix: Malf AI hacking an APC that is then destroyed will no longer bug the AI
|
|
- bugfix: Being turned into a Revolutionary now stuns you for a short while.
|
|
- bugfix: Kinetic Accelerators no longer drop their firing pin or cell when destroyed
|
|
by lava
|
|
phil235:
|
|
- rscadd: Firelock assemblies can be reinforced with plasteel to construct heavy
|
|
firelocks.
|
|
2016-06-12:
|
|
Joan:
|
|
- rscadd: Attacking a human you are pulling or have grabbed with a ratvarian spear
|
|
will impale them, doing massive damage, stunning the target, and breaking the
|
|
spear if they remain conscious after being attacked.
|
|
- tweak: The Function Call verb is now an action button.
|
|
Xhuis:
|
|
- rscdel: While experimenting with floral genetic engineering, Nanotrasen botanists
|
|
discovered an explosive variety of the cherry plant. Due to gross misuse, the
|
|
genes used to produce this strain have been isolated and removed while Central
|
|
Command decides how best to modify it.
|
|
xxalpha:
|
|
- rscadd: 'New wizard spell: Spacetime Distortion.'
|
|
- rscadd: 3x1 grafitti
|
|
2016-06-13:
|
|
Joan:
|
|
- tweak: Sigils of Transgression will now only stun for about 5 seconds, from around
|
|
10 seconds.
|
|
- tweak: Sigils of Submission take about 5 seconds to convert a target, from around
|
|
3 seconds, and will glow faintly.
|
|
- rscadd: Sigils of any type can be attacked with an open hand to destroy them,
|
|
instead of requiring harm intent. Servants still require harm intent to do so.
|
|
Lati:
|
|
- rscadd: Nanotrasen has added one of their rare machine prototypes to cargo's selection.
|
|
It might be valuable to research.
|
|
Xhuis:
|
|
- rscadd: You can now create living cake/cat hybrids through a slightly expensive
|
|
crafting recipe. These "caks" are remarkably resilient, quickly regenerating
|
|
any brute damage dealt, and can be attacked on harm intent to take a bite to
|
|
be fed by a small amount. They serve as mobile sources of food and make great
|
|
pets.
|
|
- rscadd: If a brain occupied by a player is used in the crafting recipe for caks,
|
|
that player then takes control of the cak!
|
|
2016-06-14:
|
|
Joan:
|
|
- tweak: The Gateway to the Celestial Derelict now takes exactly 5 minutes to successfully
|
|
summon Ratvar and has 500 health, from 1000.
|
|
- rscadd: You can now actually hit people adjacent to the Gateway; only the center
|
|
of the Gateway can be attacked. The Gateway is also now dense, allowing you
|
|
to more easily shoot at it.
|
|
- rscadd: All Scripture in the Clockwork Slab's recital has a simple description.
|
|
Razharas:
|
|
- rscadd: Wiki now has the method of cultivating kudzu vines that was in game for
|
|
over a year. https://tgstation13.org/wiki/Guide_to_hydroponics#Kudzu
|
|
kevinz000:
|
|
- tweak: Gravity Guns should no longer destroy local reality when set to attract
|
|
and shot in an east cardinal direction. Added safety checks has slightly increased
|
|
the cost of the gun's fabrication. Nanotrasen apologizes for the inconvenience.
|
|
- bugfix: Gravity guns now have an inhand sprite.
|
|
2016-06-16:
|
|
GunHog:
|
|
- rscadd: In response to alarmingly high mining cyborg losses, Nanotrasen has equipped
|
|
the units with an internal positioning beacon, as standard within the module.
|
|
Joan:
|
|
- rscadd: You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to
|
|
refill the Proselytizer from the global component cache.
|
|
- tweak: The Clockwork Proselytizer requires slightly less alloy to convert windows
|
|
and windoors.
|
|
- tweak: Several clockwork objects have more useful descriptions, most notably including
|
|
structures, which will show a general health level to non-servants and exact
|
|
health to servants.
|
|
- imageadd: The Clockwork Proselytizer has new, more appropriate inhands.
|
|
- tweak: Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability
|
|
to all servants in range for 15 seconds instead of buffing maximum health.
|
|
- tweak: Impaling a target with a ratvarian spear no longer breaks the spear.
|
|
- tweak: Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned
|
|
from a Judicial Visor) explode one second faster.
|
|
- rscdel: Removed Dementia Doctrine, replacing it with an Application sigil.
|
|
- rscadd: Adds the Sigil of Accession, the previously-mentioned Application sigil,
|
|
which is much like a Sigil of Submission, except it isn't removed on converting
|
|
un-mindshielded targets and will disappear after converting a mindshielded target.
|
|
- tweak: Sigil of Submission is now a Script instead of a Driver; It's unlocked
|
|
one tier up, so you have to rely on the Drivers you have until you get Scripts,
|
|
instead of spamming both Driver sigils for free converts.
|
|
- rscadd: To replace Sigil of Submission in the Driver tier; Added Taunting Tirade,
|
|
which is a chanted scripture with a very fast invocation, which, on chanting,
|
|
confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker
|
|
a brief time to relocate before continuing the chant.
|
|
- rscadd: Ghosts can now see the Gateway to the Celestial Derelict's remaining time
|
|
as a countdown.
|
|
- tweak: Anima Fragments are now slightly slower if not at maximum health and no
|
|
longer drop a soul vessel when destroyed.
|
|
Quiltyquilty:
|
|
- rscdel: Patches now hold only 40u.
|
|
- rscdel: Patches in first aid kits now only contain 20u of chemicals.
|
|
coiax:
|
|
- rscadd: Polymorphed mobs now have the same name, and where possible, the same
|
|
equipment as their previous form.
|
|
2016-06-19:
|
|
Joan:
|
|
- tweak: Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown
|
|
decreased from 20 seconds to 16 seconds.
|
|
- tweak: Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.
|
|
- tweak: Chaos holoparasite attack damage decreased from 10 to 7, range decreased
|
|
from 10 to 7.
|
|
- tweak: Lightning holoparasite attack damage increased from 5 to 7, chain damage
|
|
increased by 33%.
|
|
- rscdel: Clock cult scripture unlock now only counts humans and silicons.
|
|
- rscadd: Servants of ratvar can now create cogscarab shells with a Script scripture.
|
|
Adding a soul vessel to one will produce a small, drone-like being with an inbuilt
|
|
proselytizer and tools.
|
|
- imageadd: Clockwork mobs have their own speechbubble icons.
|
|
- tweak: Invoking Sevtug now causes massive hallucinations, brain damage, confusion,
|
|
and dizziness for all non-servant humans on the same zlevel as the invoker.
|
|
- rscdel: Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.
|
|
- tweak: Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's
|
|
Caches now produce(if near a clockwork wall) a component every 35 seconds, from
|
|
30.
|
|
- experiment: 'Tinkerer''s daemons have a slightly higher cooldown for each component
|
|
of the type they chose to produce that''s already in the cache: This is very
|
|
slight, but it''ll add up if you have a lot of one component type and are trying
|
|
to get more of it with daemons; 5 of a component type will add a second of delay.'
|
|
Kor and Iamgoofball:
|
|
- rscadd: Miners can now purchase fulton extraction packs.
|
|
- rscadd: Miners can now purchase fulton medivac packs.
|
|
- rscadd: Two new fulton related bundles are available for purchase with vouchers.
|
|
Quiltyquilty:
|
|
- rscadd: Beepsky now has his own home in the labor shuttle room.
|
|
Wizard's Federation:
|
|
- bugfix: We've fired the old Pope, who was actually an apprentice in disguise.
|
|
We've a-pope-riately replaced him with a much more experienced magic user.
|
|
- rscadd: Some less-then-sane people have been sighted forming mysterious cults
|
|
in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.
|
|
- bugfix: We've rejiggered our trans-dimensional rifts, and almost all cases of
|
|
clergy members being flung into nothingness should be resolved.
|
|
- bugfix: All members of the Space Wizard's Clergy have been appropriately warned
|
|
about usage of skin-to-stone spells, and such there should be no more instances
|
|
of permanent statueification.
|
|
Xhuis:
|
|
- tweak: Revenants have been renamed to umbras and have undergone some tweaks.
|
|
coiax:
|
|
- rscadd: Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs
|
|
are encouraged to share information with station repair drones.
|
|
- rscadd: Potted plants can now be ordered from cargo.
|
|
- rscdel: AI turrets no longer fire at drones.
|
|
2016-06-20:
|
|
Kor:
|
|
- rscadd: Cult runes can only be scribed on station and on mining.
|
|
- rscadd: The comms console now has a new option allowing you to communicate with
|
|
the other server.
|
|
Quiltyquilty:
|
|
- rscadd: The detective has been moved to above the post office.
|
|
coiax:
|
|
- rscadd: Birdboat's supply loop has been split into two unconnected halves, to
|
|
maintain award winning air quality.
|
|
incoming5643:
|
|
- experiment: New abilities for some races!
|
|
- rscadd: Skeletons (liches) and zombies now are much more susceptible to limb loss,
|
|
but can also reattach lost limbs manually without surgery.
|
|
- rscadd: Slimepeople can now lose their limbs, but also can regenerate them if
|
|
they have the jelly for it. Additionally slimepeople will (involuntarily) lose
|
|
limbs and convert them to slime jelly if they're extremely low on jelly.
|
|
- rscadd: Zombies and slimepeople now have reversed toxic damage, what usually heals
|
|
now hurts and what usually hurts now heals. Keep in mind that while you could
|
|
for example heal with unstable mutagen, you'd still mutate. Beware of secondary
|
|
effects! Drugs like antitoxin are especially dangerous to these races now since
|
|
not only do they do toxin damage, but they remove other toxic chems before they
|
|
can heal you. Be wary also of wide band healing drugs like omnizine.
|
|
- rscadd: For slime people the above mechanic also adds/drains slime jelly. So yes
|
|
inhaling plasma is now a valid way to build jelly (but you'll still suffocate
|
|
if there's no oxygen).
|
|
- rscadd: Pod people now mutate if shot with the mutation setting of the floral
|
|
somatoray.
|
|
2016-06-22:
|
|
Cheridan:
|
|
- tweak: Flashes no longer stun cyborgs, instead working almost exactly like a human,
|
|
causing them to become confused and unequip their current module.
|
|
Joan:
|
|
- rscdel: Those who do not serve Ratvar cannot understand His creations.
|
|
- rscadd: You can now repair clockwork structures with a clockwork proselytizer.
|
|
This is about a third as efficient as a mending motor, costing 2 liquified alloy
|
|
to 1 health, and also about a third as fast.
|
|
- tweak: Scarab proselytizers are more efficient and will reap more alloy from metal
|
|
and plasteel.
|
|
- rscadd: They can also directly convert rods to alloy.
|
|
- tweak: Nuclear bombs will no longer explode the station if in space. Please be
|
|
aware of this.
|
|
Kor:
|
|
- rscadd: You can now pick up potted plants.
|
|
PKPenguin321:
|
|
- rscadd: You can now pick up a skateboard and use it as a weapon by dragging it
|
|
to yourself.
|
|
- imageadd: Skateboards have been given brand new sprites, courtesy of JStheguy
|
|
Quiltyquilty:
|
|
- rscadd: The AI is back in the center of the station. The gravity generator is
|
|
now where the SMES room used to be. The SMESes are in the equipment room.
|
|
Supermichael777:
|
|
- rscadd: Flaps are no longer space-racist and now accept all bots.
|
|
Xhuis:
|
|
- tweak: Holy weapons, such as the null rod and possessed blade, now protect from
|
|
Ratvar's magic.
|
|
coiax:
|
|
- rscadd: Certain custom station names may be rejected by Centcom.
|
|
- rscadd: Drone shells can be ordered in Emergency supplies at Cargo.
|
|
2016-06-23:
|
|
Joan:
|
|
- tweak: Tinkerer's Caches generate components(when near clockwork walls) every
|
|
minute and a half, from every 35 seconds. Clockwork Slabs generate components
|
|
once per minute, from once per 50 seconds.
|
|
- tweak: Spatial Gateway will last four seconds per invoker, instead of two per
|
|
invoker.
|
|
- rscdel: Clockwork floors now only heal toxin damage on servants of Ratvar.
|
|
- rscdel: You can no longer place ocular wardens very close to other ocular wardens.
|
|
- tweak: The Flame produced by a Judicial Visor is no longer an effective melee
|
|
weapon and will trigger on all intents, not just harm intent.
|
|
Wizard's Federation:
|
|
- bugfix: Acolytes of Hades have revealed their true forms.
|
|
- rscadd: We've discovered a way to traverse portals left behind by Hades, and have
|
|
discovered a great treasure through it.
|
|
- bugfix: Hades has undergone Anger Management classes, and should no longer remain
|
|
wrathful for the duration of his visit.
|
|
coiax:
|
|
- rscadd: Changelings now evolve powers via the cellular emporium, which they can
|
|
access via an action button.
|
|
- rscadd: Due to budget cuts, the shuttle's hyperspace engines now create a visual
|
|
distortion at their destination, a few seconds before arrival. Crewmembers are
|
|
encouraged to use these "ripples" as an indication of where not to stand.
|
|
- bugfix: Shuttles now only run over mobs in turfs they are moving into, rather
|
|
than the entire rectangle.
|
|
- rscadd: If you are an observer, you can click on transition edges of a Z-level
|
|
in order to move as a mob would.
|
|
- rscadd: Due to safety concerns, the Hyperfractal Gigashuttle now has some safety
|
|
grilles to prevent accidental matter energising.
|
|
coiax, incoming:
|
|
- rscadd: Due to budget cuts, the builtin anti-orbit engines on the station have
|
|
been removed. As such, expect the station to start orbiting the system again,
|
|
and encounter an unpredictable stellar environment.
|
|
- rscdel: All permanent structures (not on station, Centcom or lavaland) have been
|
|
removed.
|
|
- rscadd: All removed structures are now space ruins, and can be placed randomly
|
|
in space ruin zlevels.
|
|
- wip: The White Ship remains at its current location, but has lost any reliable
|
|
landmarks near it. Its starting position will be made more random in a coming
|
|
update.
|
|
- rscadd: The Space Bar has a small atmos system added and a teleporter. Some other
|
|
ruins have been cleaned up to not have atmos active turfs.
|
|
2016-06-24:
|
|
Joan:
|
|
- experiment: The Interdiction Lens has been reworked; instead of allowing you to
|
|
disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all
|
|
APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling
|
|
that power into nearby Sigils of Transmission, then disables all cameras and
|
|
radios in that same area.
|
|
- wip: If it fails to find anything it could disable or drain any power, it turns
|
|
off for 2 minutes.
|
|
- tweak: You can now target yourself with Sentinel's Compromise, allowing you to
|
|
heal yourself with it.
|
|
- rscadd: Flashes will once again stun borgs, but for a much shorter time than they
|
|
previously did; average stun time is reduced from the previous average of 15
|
|
seconds to about 6 seconds. The confusion remains, but it will no longer unequip
|
|
borg modules.
|
|
MMMiracles:
|
|
- tweak: Metastation xenobiology's lights and cell have been modified so it won't
|
|
drain 5 minutes into the round.
|
|
SnipeDragon:
|
|
- bugfix: Changelings created at round start now correctly receive their Antag HUD.
|
|
Xhuis:
|
|
- rscadd: Cardboard cutouts have been added. Now you can set up advertisements for
|
|
your clown mart.
|
|
2016-06-26:
|
|
Basilman:
|
|
- rscadd: The Donor prompt for becoming an alien queen maid is now an action button
|
|
instead, and can be toggled on and off.
|
|
Joan:
|
|
- rscadd: Fellowship Armory now invokes faster for each nearby servant and provides
|
|
clockwork gauntlets, which are shock-resistant and provide armor to the arms.
|
|
- tweak: It's not wise to equip clockwork armor if you don't serve Ratvar.
|
|
- bugfix: A full set of clockwork armor will now actually cover all limbs.
|
|
coiax:
|
|
- rscadd: Our administrators, here at /tg/, don't get enough credit for their wealth
|
|
of experience and knowledge. Now they get the chance to share that with you
|
|
by giving out custom tips!
|
|
- tweak: Gang domination now uses the same timing method as shuttles, making their
|
|
domination times more accurate.
|
|
- rscdel: The default shuttle transit time is now 15 seconds.
|
|
- rscadd: Please do not commit suicide with the nuclear authentication disk.
|
|
- rscadd: Observers now have a visible countdown for borg factories, silicons can
|
|
examine the factory to determine how long it has remaining until it is ready.
|
|
- rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
|
|
- rscadd: When servants recite, they now talk in a strange voice that is more noticable.
|
|
2016-06-28:
|
|
CoreOverload:
|
|
- rscadd: Kinetic accelerator now supports seclite attachment.
|
|
- rscadd: All cyborgs have been outfitted with ash-proof plating.
|
|
- rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
|
|
- rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
|
|
Joan:
|
|
- rscdel: Clockwork Marauders are no longer totally invincible to damage unless
|
|
a holy weapon was involved.
|
|
- rscadd: Clockwork Marauders will take damage when attacked, but unless they're
|
|
fighting excessive amounts, they'll be forced to return to their host before
|
|
they'd normally die.
|
|
- experiment: A holy weapon held in either hand in the presence of a marauder will
|
|
massively increase the damage they take, making it much more likely the marauder
|
|
can be killed.
|
|
- tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
|
|
- rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
|
|
the damage from them, and an additional chance to immediately counter, attacking
|
|
whoever tried to attack them.
|
|
- wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
|
|
will block thrown items and projectiles, and gradually regenerate.
|
|
- experiment: Clockwork Marauders no longer have a verb to communicate; they instead
|
|
use :b to do so.
|
|
- rscadd: Faked deaths are now effectively indistinguishable from real deaths.
|
|
MMMiracles:
|
|
- rscadd: Adds some ruins for space and lavaland. Balance not included.
|
|
- rscadd: Adds spooky ghosts.
|
|
SnipeDragon:
|
|
- bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
|
|
Wizard's Federation:
|
|
- rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
|
|
and their clothes can now be cut off them.
|
|
- rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
|
|
target.
|
|
- bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
|
|
and as it was deemed unholy, he will no longer do it.
|
|
- rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
|
|
ancient relics used to call upon Hades in a time of need.
|
|
Xhuis:
|
|
- rscdel: You can no longer put paper cups back onto water coolers. In addition,
|
|
they're now just called "liquid coolers" instead of changing based on their
|
|
contents.
|
|
coiax:
|
|
- rscadd: Status displays added to a variety of shuttle templates.
|
|
- rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
|
|
as well as taking three times the amount of time to draw.
|
|
- rscadd: All items inside the supply shuttle will now be sold, regardless of whether
|
|
they're inside a container or not.
|
|
- bugfix: Fixes issue where the AI core APC on Metastation would not charge.
|
|
'name: Lzimann':
|
|
- rscadd: Engineer and atmos wintercoat can hold the RPD now!
|
|
optional name here:
|
|
- rscdel: Shadowlings have been completely removed.
|
|
oranges:
|
|
- tweak: You can now hear dice
|
|
timkoster1:
|
|
- rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
|
|
to lordpidey for about everything.
|
|
2016-06-29:
|
|
Joan:
|
|
- rscadd: Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with
|
|
a usable slab instead of as a Reclaimer.
|
|
- bugfix: You can no longer permanently block hostile simple mobs with sandbags
|
|
and other barricades.
|
|
MrStonedOne:
|
|
- rscadd: Ghosts may now jump between the two linked servers using the new Server
|
|
Hop verb. Rather than whine in deadchat about dieing, you can just go play a
|
|
new round on the other server.
|
|
coiax:
|
|
- rscadd: Adds a new UI to slimepeople, allowing them to select more easily which
|
|
body to swap to
|
|
- rscadd: Slimepeople swapping consciousness between bodies is now visible to onlookers
|
|
- bugfix: The AI malfunction "Hostile Lockdown" power now restores the station doors
|
|
to normal after 90 seconds, rather than keeping everything shut forever.
|
|
2016-07-01:
|
|
Flavo:
|
|
- bugfix: fixed a bug where lights would not update.
|
|
Joan:
|
|
- rscadd: Clockwork Slabs now use an action button to communicate instead of the
|
|
"Report" option in the menu after using a slab.
|
|
- tweak: Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage
|
|
slot(if wearing clockwork armor), where they can be used as hands-free communication.
|
|
- imageadd: Clockwork items with action buttons have a new, clockwork-y background.
|
|
- rscadd: Judicial Visors now tell the user how many targets the Judicial Blast
|
|
struck.
|
|
- soundadd: Judicial Markers now have sounds when appearing and exploding.
|
|
- tweak: Wet turfs should remain that way for slightly longer than 5 seconds now.
|
|
- rscadd: Drones and Swarmers should now sound more robotic.
|
|
- tweak: Ratvarian Spears will stun cyborgs and cultists for twice as long when
|
|
thrown; on cyborgs, this should be long enough to use Guvax on them.
|
|
- rscdel: Removed the Justicar's Gavel application scripture.
|
|
- tweak: Vitality Matrices will drain and heal 50% faster, and the base cost to
|
|
revive is 20% lower; 20, from 25.
|
|
- rscadd: Vitality Matrices will not revive or heal corpses unless they can grab
|
|
the ghost of the corpse, and will immediately grab the ghost when reviving.
|
|
- rscadd: Swarmers consuming swarmer shells now refunds the swarmer the entire cost
|
|
of the shell instead of 2% of the shell's cost.
|
|
- experiment: Application scriptures require at least 75 CV, from 50.
|
|
- experiment: Revenant scriptures require at least 4 Caches, from 3, and at least
|
|
150 CV, from 100.
|
|
- experiment: Judgement scripture requires at least 12 servants, from 10, 5 Caches,
|
|
from 3, and at least 250 CV, from 100.
|
|
- experiment: Script and Application scripture have had their component costs and
|
|
requirements tweaked to reduce overuse of certain components.
|
|
- wip: Invoke times for a few scriptures that were instant are now very short instead.
|
|
Kor:
|
|
- rscdel: Holoparasites are no longer in the uplink
|
|
NikNak:
|
|
- tweak: Showcases are now movable and deconstructable. Wrench them to unanchor
|
|
and then screwdriver and crowbar to deconstruct.
|
|
Papa Bones:
|
|
- tweak: Security now has energy bolas available to them in their vending machines,
|
|
check them out!
|
|
bobdobbington:
|
|
- rscadd: Added skub to the AutoDrobe as a premium item.
|
|
coiax:
|
|
- rscadd: The CTF arena regenerates every round, and the blue team now shoot blue
|
|
lasers.
|
|
- rscadd: Adds some descriptions to alien surgery tools
|
|
- rscadd: The agent vest can be locked and unlocked (toggling the NODROP flag)
|
|
- rscadd: An abductor team can spend data points to purchase an agent vest (note
|
|
that only abductor agents are trained in their use)
|
|
- rscadd: The nuke disk reappears on the station in far more random locations, but
|
|
tends to re-materialise in safe pressurised areas that aren't on fire.
|
|
'name: Lzimann':
|
|
- tweak: Mulebots with pAI cards no longer stun people
|
|
2016-07-02:
|
|
Joan:
|
|
- rscadd: Clockwork Proselytizers can now reform stored alloy into usable component
|
|
alloy when used in-hand.
|
|
- rscdel: Mending motors start with 2500W of power in alloy, from 5000. Sigils of
|
|
Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start
|
|
with 90 alloy, from 100.
|
|
- rscdel: Umbras have been removed.
|
|
- rscadd: Revenants have been readded, though they are now vulnerable to salt piles.
|
|
MMMiracles:
|
|
- rscadd: Added the power fist, a gauntlet with a piston-powered ram attached to
|
|
the top for traitors to punch people across the station. Punch people into walls
|
|
for added fun.
|
|
incoming5643:
|
|
- rscadd: 'Nuke ops can now harness the power of METAL BOXES: special versions of
|
|
cardboard boxes that can take a lot of abuse and can fit the whole team if need
|
|
be. They''re not nearly as light as their cardboard brothers though...'
|
|
kevinz000:
|
|
- rscadd: Some new emojis have been added to OOC for your enjoyment. Try them out.
|
|
- rscadd: 'New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon,
|
|
gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.'
|
|
2016-08-15:
|
|
Jay:
|
|
- bugfix: Fixes taur sprites
|
|
- tweak: Re-enables taurs
|