mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.
If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.
There's an internal GPS onboard so crew will always be able to follow the shuttle.
Crew of 3, moderately armed. (Balance pending)
Shuttle engines have 3 minute cooldown between jumps.
Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
635 lines
21 KiB
Plaintext
635 lines
21 KiB
Plaintext
#define HIGHLIGHT_DYNAMIC_TRANSIT 0
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#define MAX_TRANSIT_REQUEST_RETRIES 10
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SUBSYSTEM_DEF(shuttle)
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name = "Shuttle"
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wait = 10
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init_order = INIT_ORDER_SHUTTLE
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flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
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runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
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var/list/mobile = list()
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var/list/stationary = list()
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var/list/transit = list()
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var/list/turf/transit_turfs = list()
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var/list/transit_requesters = list()
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var/list/transit_request_failures = list()
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var/clear_transit = FALSE
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//emergency shuttle stuff
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var/obj/docking_port/mobile/emergency/emergency
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var/obj/docking_port/mobile/arrivals/arrivals
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var/obj/docking_port/mobile/emergency/backup/backup_shuttle
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var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
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var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
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var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
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var/area/emergencyLastCallLoc
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var/emergencyCallAmount = 0 //how many times the escape shuttle was called
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var/emergencyNoEscape
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var/emergencyNoRecall = FALSE
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var/list/hostileEnvironments = list() //Things blocking escape shuttle from leaving
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var/list/tradeBlockade = list() //Things blocking cargo from leaving.
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var/supplyBlocked = FALSE
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//supply shuttle stuff
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var/obj/docking_port/mobile/supply/supply
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var/ordernum = 1 //order number given to next order
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var/points = 5000 //number of trade-points we have
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var/centcom_message = "" //Remarks from CentCom on how well you checked the last order.
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var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentCom, associated with their potencies
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var/list/supply_packs = list()
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var/list/shoppinglist = list()
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var/list/requestlist = list()
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var/list/orderhistory = list()
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var/datum/round_event/shuttle_loan/shuttle_loan
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var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
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var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
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var/lockdown = FALSE //disallow transit after nuke goes off
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var/auto_call = 99000 //time before in deciseconds in which the shuttle is auto called. Default is 2½ hours plus 15 for the shuttle. So total is 3.
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/datum/controller/subsystem/shuttle/Initialize(timeofday)
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if(!arrivals)
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WARNING("No /obj/docking_port/mobile/arrivals placed on the map!")
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if(!emergency)
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WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
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if(!backup_shuttle)
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WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
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if(!supply)
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WARNING("No /obj/docking_port/mobile/supply placed on the map!")
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ordernum = rand(1, 9000)
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for(var/pack in subtypesof(/datum/supply_pack))
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var/datum/supply_pack/P = new pack()
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if(!P.contains)
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continue
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supply_packs[P.type] = P
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if(!transit_turfs.len)
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setup_transit_zone()
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initial_move()
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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color_space()
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#endif
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..()
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/datum/controller/subsystem/shuttle/proc/setup_transit_zone()
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// transit zone
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var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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for(var/i in block(A, B))
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var/turf/T = i
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T.ChangeTurf(/turf/open/space)
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transit_turfs += T
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T.flags_1 |= UNUSED_TRANSIT_TURF_1
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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/datum/controller/subsystem/shuttle/proc/color_space()
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var/turf/A = get_turf(locate(SHUTTLE_TRANSIT_BORDER,SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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var/turf/B = get_turf(locate(world.maxx - SHUTTLE_TRANSIT_BORDER,world.maxy - SHUTTLE_TRANSIT_BORDER,ZLEVEL_TRANSIT))
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for(var/i in block(A, B))
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var/turf/T = i
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// Only dying the "pure" space, not the transit tiles
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if(istype(T, /turf/open/space/transit) || !isspaceturf(T))
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continue
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if((T.x == A.x) || (T.x == B.x) || (T.y == A.y) || (T.y == B.y))
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T.color = "#ffff00"
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else
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T.color = "#00ffff"
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#endif
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/datum/controller/subsystem/shuttle/fire()
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for(var/thing in mobile)
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if(!thing)
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mobile.Remove(thing)
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continue
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var/obj/docking_port/mobile/P = thing
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P.check()
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var/changed_transit = FALSE
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for(var/thing in transit)
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var/obj/docking_port/stationary/transit/T = thing
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if(!T.owner)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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// This next one removes transit docks/zones that aren't
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// immediately being used. This will mean that the zone creation
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// code will be running a lot.
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var/obj/docking_port/mobile/owner = T.owner
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if(owner)
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var/idle = owner.mode == SHUTTLE_IDLE
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var/not_centcom_evac = owner.launch_status == NOLAUNCH
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var/not_in_use = (!T.get_docked())
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if(idle && not_centcom_evac && not_in_use)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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if(clear_transit)
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transit_requesters.Cut()
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for(var/i in transit)
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qdel(i, force=TRUE)
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setup_transit_zone()
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clear_transit = FALSE
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changed_transit = TRUE
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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if(changed_transit)
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color_space()
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#endif
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CheckAutoEvac()
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while(transit_requesters.len)
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var/requester = popleft(transit_requesters)
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var/success = generate_transit_dock(requester)
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if(!success) // BACK OF THE QUEUE
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transit_request_failures[requester]++
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if(transit_request_failures[requester] < MAX_TRANSIT_REQUEST_RETRIES)
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transit_requesters += requester
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else
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var/obj/docking_port/mobile/M = requester
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M.transit_failure()
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if(MC_TICK_CHECK)
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break
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/datum/controller/subsystem/shuttle/proc/CheckAutoEvac()
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if(emergencyNoEscape || emergencyNoRecall || !emergency)
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return
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var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
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if(!threshold)
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return
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var/alive = 0
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for(var/I in GLOB.player_list)
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var/mob/M = I
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if(M.stat != DEAD)
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++alive
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var/total = GLOB.joined_player_list.len
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if(alive / total <= threshold)
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var/msg = "Automatically dispatching shuttle due to crew death."
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message_admins(msg)
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log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
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emergencyNoRecall = TRUE
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priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
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if(emergency.timeLeft(1) > emergencyCallTime * 0.4)
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emergency.request(null, set_coefficient = 0.4)
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/datum/controller/subsystem/shuttle/proc/getShuttle(id)
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for(var/obj/docking_port/mobile/M in mobile)
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if(M.id == id)
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return M
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WARNING("couldn't find shuttle with id: [id]")
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/datum/controller/subsystem/shuttle/proc/getDock(id)
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for(var/obj/docking_port/stationary/S in stationary)
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if(S.id == id)
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return S
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WARNING("couldn't find dock with id: [id]")
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/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
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if(!emergency)
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WARNING("requestEvac(): There is no emergency shuttle, but the \
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shuttle was called. Using the backup shuttle instead.")
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if(!backup_shuttle)
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throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
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or backup shuttle! The game will be unresolvable. This is \
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possibly a mapping error, more likely a bug with the shuttle \
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manipulation system, or badminry. It is possible to manually \
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resolve this problem by loading an emergency shuttle template \
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manually, and then calling register() on the mobile docking port. \
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Good luck.")
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return
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emergency = backup_shuttle
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var/srd = CONFIG_GET(number/shuttle_refuel_delay)
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if(world.time - SSticker.round_start_time < srd)
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to_chat(user, "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before trying again.")
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return
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switch(emergency.mode)
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if(SHUTTLE_RECALL)
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to_chat(user, "The emergency shuttle may not be called while returning to CentCom.")
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return
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if(SHUTTLE_CALL)
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to_chat(user, "The emergency shuttle is already on its way.")
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return
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if(SHUTTLE_DOCKED)
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to_chat(user, "The emergency shuttle is already here.")
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return
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if(SHUTTLE_IGNITING)
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to_chat(user, "The emergency shuttle is firing its engines to leave.")
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return
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if(SHUTTLE_ESCAPE)
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to_chat(user, "The emergency shuttle is moving away to a safe distance.")
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return
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if(SHUTTLE_STRANDED)
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to_chat(user, "The emergency shuttle has been disabled by CentCom.")
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return
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call_reason = trim(html_encode(call_reason))
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
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to_chat(user, "You must provide a reason.")
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return
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var/area/signal_origin = get_area(user)
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var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
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emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
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else
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emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
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log_game("[key_name(user)] has called the shuttle.")
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if(call_reason)
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SSblackbox.add_details("shuttle_reason", call_reason)
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log_game("Shuttle call reason: [call_reason]")
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message_admins("[key_name_admin(user)] has called the shuttle. (<A HREF='?_src_=holder;[HrefToken()];trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
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/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
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if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
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return
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emergency.cancel()
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if(!admiral_message)
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admiral_message = pick(GLOB.admiral_messages)
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var/intercepttext = "<font size = 3><b>NanoTrasen Update</b>: Request For Shuttle.</font><hr>\
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To whom it may concern:<br><br>\
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We have taken note of the situation upon [station_name()] and have come to the \
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conclusion that it does not warrant the abandonment of the station.<br>\
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If you do not agree with our opinion we suggest that you open a direct \
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line with us and explain the nature of your crisis.<br><br>\
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<i>This message has been automatically generated based upon readings from long \
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range diagnostic tools. To assure the quality of your request every finalized report \
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is reviewed by an on-call rear admiral.<br>\
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<b>Rear Admiral's Notes:</b> \
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[admiral_message]"
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print_command_report(intercepttext, announce = TRUE)
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// Called when an emergency shuttle mobile docking port is
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// destroyed, which will only happen with admin intervention
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/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
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// When a new emergency shuttle is created, it will override the
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// backup shuttle.
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src.emergency = src.backup_shuttle
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/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
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if(canRecall())
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emergency.cancel(get_area(user))
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log_game("[key_name(user)] has recalled the shuttle.")
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message_admins("[key_name_admin(user)] has recalled the shuttle.")
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return 1
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/datum/controller/subsystem/shuttle/proc/canRecall()
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if(!emergency || emergency.mode != SHUTTLE_CALL)
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return
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if(SSticker.mode.name == "meteor")
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return
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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if(emergency.timeLeft(1) < emergencyCallTime)
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return
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if(SEC_LEVEL_BLUE)
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if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
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return
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else
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if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
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return
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return 1
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/datum/controller/subsystem/shuttle/proc/autoEvac()
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var/callShuttle = 1
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for(var/thing in GLOB.shuttle_caller_list)
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if(isAI(thing))
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var/mob/living/silicon/ai/AI = thing
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if(AI.deployed_shell && !AI.deployed_shell.client)
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continue
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if(AI.stat || !AI.client)
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continue
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else if(istype(thing, /obj/machinery/computer/communications))
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var/obj/machinery/computer/communications/C = thing
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if(C.stat & BROKEN)
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continue
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var/turf/T = get_turf(thing)
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if(T && (T.z in GLOB.station_z_levels))
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callShuttle = 0
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break
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if(callShuttle)
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if(EMERGENCY_IDLE_OR_RECALLED)
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emergency.request(null, set_coefficient = 2.5)
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log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
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hostileEnvironments[bad] = TRUE
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checkHostileEnvironment()
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/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
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hostileEnvironments -= bad
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checkHostileEnvironment()
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/datum/controller/subsystem/shuttle/proc/registerTradeBlockade(datum/bad)
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tradeBlockade[bad] = TRUE
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checkTradeBlockade()
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/datum/controller/subsystem/shuttle/proc/clearTradeBlockade(datum/bad)
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tradeBlockade -= bad
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checkTradeBlockade()
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/datum/controller/subsystem/shuttle/proc/checkTradeBlockade()
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for(var/datum/d in tradeBlockade)
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if(!istype(d) || QDELETED(d))
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tradeBlockade -= d
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supplyBlocked = tradeBlockade.len
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if(supplyBlocked && (supply.mode == SHUTTLE_IGNITING))
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supply.mode = SHUTTLE_STRANDED
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supply.timer = null
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//Make all cargo consoles speak up
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if(!supplyBlocked && (supply.mode == SHUTTLE_STRANDED))
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supply.mode = SHUTTLE_DOCKED
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//Make all cargo consoles speak up
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/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
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for(var/datum/d in hostileEnvironments)
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if(!istype(d) || QDELETED(d))
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hostileEnvironments -= d
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emergencyNoEscape = hostileEnvironments.len
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if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
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emergency.mode = SHUTTLE_STRANDED
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emergency.timer = null
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emergency.sound_played = FALSE
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priority_announce("Hostile environment detected. \
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Departure has been postponed indefinitely pending \
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conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
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if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
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emergency.mode = SHUTTLE_DOCKED
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emergency.setTimer(emergencyDockTime)
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priority_announce("Hostile environment resolved. \
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You have 3 minutes to board the Emergency Shuttle.",
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null, 'sound/AI/shuttledock.ogg', "Priority")
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//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
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/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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if(!M)
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return 1
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var/obj/docking_port/stationary/dockedAt = M.get_docked()
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var/destination = dockHome
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if(dockedAt && dockedAt.id == dockHome)
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destination = dockAway
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if(timed)
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if(M.request(getDock(destination)))
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return 2
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else
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if(M.dock(getDock(destination)) != DOCKING_SUCCESS)
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return 2
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return 0 //dock successful
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/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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var/obj/docking_port/stationary/D = getDock(dockId)
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if(!M)
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return 1
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if(timed)
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if(M.request(D))
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return 2
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else
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if(M.dock(D) != DOCKING_SUCCESS)
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return 2
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return 0 //dock successful
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/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
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if(!istype(M))
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throw EXCEPTION("[M] is not a mobile docking port")
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if(M.assigned_transit)
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return
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else
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if(!(M in transit_requesters))
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transit_requesters += M
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/datum/controller/subsystem/shuttle/proc/autoEnd()
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if(world.time > auto_call && EMERGENCY_IDLE_OR_RECALLED) //3 hours
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SSshuttle.emergency.request(null, 1.5)
|
|
priority_announce("The shift has come to an end and the shuttle called.")
|
|
log_game("Round time limit reached. Shuttle has been auto-called.")
|
|
message_admins("Round time limit reached. Shuttle called.")
|
|
|
|
/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
|
|
// First, determine the size of the needed zone
|
|
// Because of shuttle rotation, the "width" of the shuttle is not
|
|
// always x.
|
|
var/travel_dir = M.preferred_direction
|
|
// Remember, the direction is the direction we appear to be
|
|
// coming from
|
|
var/dock_angle = dir2angle(M.preferred_direction) + dir2angle(M.port_direction) + 180
|
|
var/dock_dir = angle2dir(dock_angle)
|
|
|
|
var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
|
|
var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
|
|
|
|
// Shuttles travelling on their side have their dimensions swapped
|
|
// from our perspective
|
|
switch(dock_dir)
|
|
if(NORTH, SOUTH)
|
|
transit_width += M.width
|
|
transit_height += M.height
|
|
if(EAST, WEST)
|
|
transit_width += M.height
|
|
transit_height += M.width
|
|
/*
|
|
to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
|
|
[transit_height] in height. The travel dir is [travel_dir]."
|
|
*/
|
|
|
|
// Then find a place to put the zone
|
|
|
|
var/list/proposed_zone
|
|
|
|
base:
|
|
for(var/i in transit_turfs)
|
|
CHECK_TICK
|
|
var/turf/topleft = i
|
|
if(!(topleft.flags_1 & UNUSED_TRANSIT_TURF_1))
|
|
continue
|
|
var/turf/bottomright = locate(topleft.x + transit_width,
|
|
topleft.y + transit_height, topleft.z)
|
|
if(!bottomright)
|
|
continue
|
|
if(!(bottomright.flags_1 & UNUSED_TRANSIT_TURF_1))
|
|
continue
|
|
|
|
proposed_zone = block(topleft, bottomright)
|
|
if(!proposed_zone)
|
|
continue
|
|
for(var/j in proposed_zone)
|
|
var/turf/T = j
|
|
if(!T)
|
|
continue base
|
|
if(!(T.flags_1 & UNUSED_TRANSIT_TURF_1))
|
|
continue base
|
|
break base
|
|
|
|
if((!proposed_zone) || (!proposed_zone.len))
|
|
return FALSE
|
|
|
|
var/turf/topleft = proposed_zone[1]
|
|
// Then create a transit docking port in the middle
|
|
var/coords = M.return_coords(0, 0, dock_dir)
|
|
/* 0------2
|
|
| |
|
|
| |
|
|
| x |
|
|
3------1
|
|
*/
|
|
|
|
var/x0 = coords[1]
|
|
var/y0 = coords[2]
|
|
var/x1 = coords[3]
|
|
var/y1 = coords[4]
|
|
// Then we want the point closest to -infinity,-infinity
|
|
var/x2 = min(x0, x1)
|
|
var/y2 = min(y0, y1)
|
|
/*
|
|
var/lowx = topleft.x + SHUTTLE_TRANSIT_BORDER
|
|
var/lowy = topleft.y + SHUTTLE_TRANSIT_BORDER
|
|
|
|
var/turf/low_point = locate(lowx, lowy, topleft.z)
|
|
new /obj/effect/landmark/stationary(low_point)
|
|
to_chat(world, "Starting at the low point, we go [x2],[y2]")
|
|
*/
|
|
// Then invert the numbers
|
|
var/transit_x = topleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
|
|
var/transit_y = topleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
|
|
|
|
var/transit_path = /turf/open/space/transit
|
|
switch(travel_dir)
|
|
if(NORTH)
|
|
transit_path = /turf/open/space/transit/north
|
|
if(SOUTH)
|
|
transit_path = /turf/open/space/transit/south
|
|
if(EAST)
|
|
transit_path = /turf/open/space/transit/east
|
|
if(WEST)
|
|
transit_path = /turf/open/space/transit/west
|
|
|
|
var/turf/midpoint = locate(transit_x, transit_y, topleft.z)
|
|
if(!midpoint)
|
|
return FALSE
|
|
var/area/shuttle/transit/A = new()
|
|
A.parallax_movedir = travel_dir
|
|
A.contents = proposed_zone
|
|
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
|
|
new_transit_dock.assigned_turfs = proposed_zone
|
|
new_transit_dock.name = "Transit for [M.id]/[M.name]"
|
|
new_transit_dock.turf_type = transit_path
|
|
new_transit_dock.owner = M
|
|
new_transit_dock.assigned_area = A
|
|
|
|
|
|
// Add 180, because ports point inwards, rather than outwards
|
|
new_transit_dock.setDir(angle2dir(dock_angle))
|
|
|
|
for(var/i in new_transit_dock.assigned_turfs)
|
|
var/turf/T = i
|
|
T.ChangeTurf(transit_path)
|
|
T.flags_1 &= ~(UNUSED_TRANSIT_TURF_1)
|
|
|
|
M.assigned_transit = new_transit_dock
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/shuttle/proc/initial_move()
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(!M.roundstart_move)
|
|
continue
|
|
M.dockRoundstart()
|
|
M.roundstart_move = FALSE
|
|
CHECK_TICK
|
|
|
|
/datum/controller/subsystem/shuttle/Recover()
|
|
if (istype(SSshuttle.mobile))
|
|
mobile = SSshuttle.mobile
|
|
if (istype(SSshuttle.stationary))
|
|
stationary = SSshuttle.stationary
|
|
if (istype(SSshuttle.transit))
|
|
transit = SSshuttle.transit
|
|
|
|
if (istype(SSshuttle.transit_turfs))
|
|
transit_turfs = SSshuttle.transit_turfs
|
|
if (istype(SSshuttle.transit_requesters))
|
|
transit_requesters = SSshuttle.transit_requesters
|
|
if (istype(SSshuttle.transit_request_failures))
|
|
transit_request_failures = SSshuttle.transit_request_failures
|
|
|
|
if (istype(SSshuttle.emergency))
|
|
emergency = SSshuttle.emergency
|
|
if (istype(SSshuttle.arrivals))
|
|
arrivals = SSshuttle.arrivals
|
|
if (istype(SSshuttle.backup_shuttle))
|
|
backup_shuttle = SSshuttle.backup_shuttle
|
|
|
|
if (istype(SSshuttle.emergencyLastCallLoc))
|
|
emergencyLastCallLoc = SSshuttle.emergencyLastCallLoc
|
|
|
|
if (istype(SSshuttle.hostileEnvironments))
|
|
hostileEnvironments = SSshuttle.hostileEnvironments
|
|
|
|
if (istype(SSshuttle.supply))
|
|
supply = SSshuttle.supply
|
|
|
|
if (istype(SSshuttle.discoveredPlants))
|
|
discoveredPlants = SSshuttle.discoveredPlants
|
|
|
|
if (istype(SSshuttle.shoppinglist))
|
|
shoppinglist = SSshuttle.shoppinglist
|
|
if (istype(SSshuttle.requestlist))
|
|
requestlist = SSshuttle.requestlist
|
|
if (istype(SSshuttle.orderhistory))
|
|
orderhistory = SSshuttle.orderhistory
|
|
|
|
if (istype(SSshuttle.shuttle_loan))
|
|
shuttle_loan = SSshuttle.shuttle_loan
|
|
|
|
if (istype(SSshuttle.shuttle_purchase_requirements_met))
|
|
shuttle_purchase_requirements_met = SSshuttle.shuttle_purchase_requirements_met
|
|
|
|
if (clear_transit)
|
|
WARNING("The shuttle subsystem crashed and was recovered while clearing transit.")
|
|
|
|
centcom_message = SSshuttle.centcom_message
|
|
ordernum = SSshuttle.ordernum
|
|
points = SSshuttle.points
|
|
emergencyNoEscape = SSshuttle.emergencyNoEscape
|
|
emergencyCallAmount = SSshuttle.emergencyCallAmount
|
|
shuttle_purchased = SSshuttle.shuttle_purchased
|
|
lockdown = SSshuttle.lockdown
|
|
|
|
|
|
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
|
|
var/area/current = get_area(A)
|
|
if(istype(current, /area/shuttle) && !istype(current, /area/shuttle/transit))
|
|
return TRUE
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(M.is_in_shuttle_bounds(A))
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/shuttle/proc/get_containing_shuttle(atom/A)
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(M.is_in_shuttle_bounds(A))
|
|
return M
|