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S.P.L.U.R.T-Station-13/code/controllers/subsystem/disease.dm
2018-09-11 02:04:10 -05:00

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SUBSYSTEM_DEF(disease)
name = "Disease"
flags = SS_NO_FIRE
var/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
var/list/diseases
var/list/archive_diseases = list()
var/static/list/list_symptoms = subtypesof(/datum/symptom)
/datum/controller/subsystem/disease/PreInit()
if(!diseases)
diseases = subtypesof(/datum/disease)
/datum/controller/subsystem/disease/Initialize(timeofday)
var/list/all_common_diseases = diseases - typesof(/datum/disease/advance)
for(var/common_disease_type in all_common_diseases)
var/datum/disease/prototype = new common_disease_type()
archive_diseases[prototype.GetDiseaseID()] = prototype
return ..()
/datum/controller/subsystem/disease/stat_entry(msg)
..("P:[active_diseases.len]")
/datum/controller/subsystem/disease/proc/get_disease_name(id)
var/datum/disease/advance/A = archive_diseases[id]
if(A.name)
return A.name
else
return "Unknown"