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S.P.L.U.R.T-Station-13/code/_onclick/right_other_mobs.dm
silicons 44d3a0aa27 fixes
2020-07-24 20:37:02 -07:00

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/mob/living/carbon/human/AltUnarmedAttack(atom/A, proximity)
if(!has_active_hand())
to_chat(src, "<span class='notice'>You look at the state of the universe and sigh.</span>") //lets face it, people rarely ever see this message in its intended condition.
return TRUE
return A.alt_attack_hand(src)
/mob/living/carbon/human/AltRangedAttack(atom/A, params)
if(isturf(A) || incapacitated()) // pretty annoying to wave your fist at floors and walls. And useless.
return
if(!CheckActionCooldown(CLICK_CD_RANGE))
return
DelayNextAction()
var/list/target_viewers = fov_viewers(11, A) //doesn't check for blindness.
if(!(src in target_viewers)) //click catcher issuing calls for out of view objects.
return TRUE
if(!has_active_hand())
to_chat(src, "<span class='notice'>You ponder your life choices and sigh.</span>")
return TRUE
var/list/src_viewers = viewers(DEFAULT_MESSAGE_RANGE, src) - src // src has a different message.
var/the_action = "waves to [A]"
var/what_action = "waves to something you can't see"
var/self_action = "wave to [A]"
switch(a_intent)
if(INTENT_DISARM)
the_action = "shoos away [A]"
what_action = "shoo away something out of your vision"
self_action = "shoo away [A]"
if(INTENT_GRAB)
the_action = "beckons [A] to come"
what_action = "beckons something out of your vision to come"
self_action = "beckon [A] to come"
if(INTENT_HARM)
var/pronoun = "[p_their()]"
the_action = "shakes [pronoun] fist at [A]"
what_action = "shakes [pronoun] fist at something out of your vision"
self_action = "shake your fist at [A]"
if(!eye_blind)
to_chat(src, "You [self_action].")
for(var/B in src_viewers)
var/mob/M = B
if(!M.eye_blind)
var/message = (M in target_viewers) ? the_action : what_action
to_chat(M, "[src] [message].")
return TRUE
/atom/proc/alt_attack_hand(mob/user)
return FALSE