Files
S.P.L.U.R.T-Station-13/code/modules/modular_computers/file_system/programs/jobmanagement.dm
LetterN 99019166e4 i think it works
MAJOR antag backend update
- you cannot bruteforce the pen anymore
- uplink now uses bitflag to lock purchases
- poplock is handled entirely by the buyable uplink items
- tgui antag intro (for selected ones)
2021-10-30 11:45:50 +08:00

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/// The time since the last job opening was created
// GLOBAL_VAR_INIT(time_last_changed_position, 0)
/datum/computer_file/program/job_management
filename = "plexagoncore"
filedesc = "Plexagon HR Core"
category = PROGRAM_CATEGORY_CREW
program_icon_state = "id"
extended_desc = "Program for viewing and changing job slot avalibility."
transfer_access = ACCESS_HEADS
requires_ntnet = TRUE
size = 4
tgui_id = "NtosJobManager"
program_icon = "address-book"
var/change_position_cooldown = 30
//Jobs you cannot open new positions for
var/list/blacklisted = list(
"AI",
"Assistant",
"Prisoner",
"Cyborg",
"Captain",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
"Research Director",
"Chief Medical Officer",
"Quartermaster")
//The scaling factor of max total positions in relation to the total amount of people on board the station in %
var/max_relative_positions = 30 //30%: Seems reasonable, limit of 6 @ 20 players
//This is used to keep track of opened positions for jobs to allow instant closing
//Assoc array: "JobName" = (int)<Opened Positions>
var/list/opened_positions = list()
/datum/computer_file/program/job_management/New()
..()
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
/datum/computer_file/program/job_management/proc/can_open_job(datum/job/job)
if(job?.title in blacklisted)
return FALSE
if((job.total_positions <= length(GLOB.player_list) * (max_relative_positions / 100)))
var/delta = (world.time / 10) - GLOB.time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] < 0))
return TRUE
return FALSE
/datum/computer_file/program/job_management/proc/can_close_job(datum/job/job)
if(job?.title in blacklisted)
return FALSE
if(job.total_positions > job.current_positions)
var/delta = (world.time / 10) - GLOB.time_last_changed_position
if((change_position_cooldown < delta) || (opened_positions[job.title] > 0))
return TRUE
return FALSE
/datum/computer_file/program/job_management/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/user_id = card_slot?.stored_card
if(!user_id || !(ACCESS_CHANGE_IDS in user_id.access))
return
switch(action)
if("PRG_open_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j || !can_open_job(j))
return
if(opened_positions[edit_job_target] >= 0)
GLOB.time_last_changed_position = world.time / 10
j.total_positions++
opened_positions[edit_job_target]++
log_game("[key_name(usr)] opened a [j.title] job position, for a total of [j.total_positions] open job slots.")
playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
return TRUE
if("PRG_close_job")
var/edit_job_target = params["target"]
var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j || !can_close_job(j))
return
//Allow instant closing without cooldown if a position has been opened before
if(opened_positions[edit_job_target] <= 0)
GLOB.time_last_changed_position = world.time / 10
j.total_positions--
opened_positions[edit_job_target]--
log_game("[key_name(usr)] closed a [j.title] job position, leaving [j.total_positions] open job slots.")
playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
return TRUE
if("PRG_priority")
var/priority_target = params["target"]
var/datum/job/j = SSjob.GetJob(priority_target)
if(!j || (j?.title in blacklisted))
return
if(j.total_positions <= j.current_positions)
return
if(j in SSjob.prioritized_jobs)
SSjob.prioritized_jobs -= j
else
if(length(SSjob.prioritized_jobs) < 5)
SSjob.prioritized_jobs += j
else
computer.say("Error: CentCom employment protocols restrict prioritising more than 5 jobs.")
playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
return TRUE
/datum/computer_file/program/job_management/ui_data(mob/user)
var/list/data = get_header_data()
var/authed = FALSE
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/user_id = card_slot?.stored_card
if(user_id && (ACCESS_CHANGE_IDS in user_id.access))
authed = TRUE
data["authed"] = authed
var/list/pos = list()
for(var/j in SSjob.occupations)
var/datum/job/job = j
if(job.title in blacklisted)
continue
pos += list(list(
"title" = job.title,
"current" = job.current_positions,
"total" = job.total_positions,
"status_open" = authed ? can_open_job(job) : FALSE,
"status_close" = authed ? can_close_job(job) : FALSE,
))
data["slots"] = pos
var/delta = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
data["cooldown"] = delta < 0 ? 0 : delta
var/list/priority = list()
for(var/j in SSjob.prioritized_jobs)
var/datum/job/job = j
priority += job.title
data["prioritized"] = priority
return data