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133 lines
4.7 KiB
Plaintext
133 lines
4.7 KiB
Plaintext
/**
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* # Energy Katana
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*
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* The space ninja's katana.
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*
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* The katana that only space ninja spawns with. Comes with 30 force and throwforce, along with a signature special jaunting system.
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* Upon clicking on a tile with the dash on, the user will teleport to that tile, assuming their target was not dense.
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* The katana has 3 dashes stored at maximum, and upon using the dash, it will return 20 seconds after it was used.
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* It also has a special feature where if it is tossed at a space ninja who owns it (determined by the ninja suit), the ninja will catch the katana instead of being hit by it.
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*
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*/
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/obj/item/energy_katana
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name = "energy katana"
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desc = "A katana infused with strong energy."
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icon_state = "energy_katana"
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item_state = "energy_katana"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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force = 30
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throwforce = 30
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block_chance = 50
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armour_penetration = 50
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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slot_flags = ITEM_SLOT_BELT
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sharpness = SHARP_EDGED
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obj_flags = UNIQUE_RENAME // here is a shitpost and i cannot wait for ninjas naming their sword very rude things
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max_integrity = 200
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/datum/effect_system/spark_spread/spark_system
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var/datum/action/innate/dash/ninja/jaunt
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var/dash_toggled = TRUE
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/obj/item/energy_katana/Initialize()
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. = ..()
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jaunt = new(src)
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/energy_katana/attack_self(mob/user)
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dash_toggled = !dash_toggled
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to_chat(user, "<span class='notice'>You [dash_toggled ? "enable" : "disable"] the dash function on [src].</span>")
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/obj/item/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/H = user
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var/obj/item/clothing/suit/space/space_ninja/ninja_suit = H.wear_suit
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if(!istype(ninja_suit))// do you actually have a ninja suit on
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to_chat(user, "<span class='warning'><b>ERROR</b>: garments incompatible with carbon material jaunt. Please suit up in compatible garments.</span>")
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return
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if(!dash_toggled || Adjacent(target) || target.density)// is where you are going not a wall
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return
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if(!ninja_suit.s_coold == 0)// are you not currently on the ability cooldown
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to_chat(user, "<span class='warning'><b>ERROR</b>: suit is on cooldown.</span>")
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return
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jaunt.Teleport(user, target)// okay you can now go my good sir
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/obj/item/energy_katana/pickup(mob/living/user)
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. = ..()
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jaunt.Grant(user, src)
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user.update_icons()
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playsound(src, 'sound/items/unsheath.ogg', 25, 1)
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/obj/item/energy_katana/dropped(mob/user)
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. = ..()
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jaunt.Remove(user)
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user.update_icons()
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//If we hit the Ninja who owns this Katana, they catch it.
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//Works for if the Ninja throws it or it throws itself or someone tries
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//To throw it at the ninja
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/obj/item/energy_katana/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(ishuman(hit_atom))
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var/mob/living/carbon/human/hit_human = hit_atom
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if(istype(hit_human.wear_suit, /obj/item/clothing/suit/space/space_ninja))
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var/obj/item/clothing/suit/space/space_ninja/ninja_suit = hit_human.wear_suit
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if(ninja_suit.energyKatana == src)
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returnToOwner(hit_human, 0, 1)
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return
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..()
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/obj/item/energy_katana/Destroy()
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QDEL_NULL(spark_system)
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QDEL_NULL(jaunt)
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return ..()
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/**
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* Proc called when the katana is recalled to its space ninja.
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*
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* Proc called when space ninja is hit with its suit's katana or the recall ability is used.
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* Arguments:
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* * user - To whom the katana is returning to.
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* * doSpark - whether or not the katana will spark when it returns.
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* * caught - boolean for whether or not the katana was caught or was teleported back.
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*/
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/obj/item/energy_katana/proc/returnToOwner(mob/living/carbon/human/user, doSpark = TRUE, caught = FALSE)
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if(!istype(user))
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return
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forceMove(get_turf(user))
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if(doSpark)
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spark_system.start()
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playsound(get_turf(src), "sparks", 50, 1)
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var/msg = ""
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if(user.put_in_hands(src))
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msg = "Your Energy Katana teleports into your hand!"
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else if(user.equip_to_slot_if_possible(src, ITEM_SLOT_BELT, 0, 1, 1))
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msg = "Your Energy Katana teleports back to you, sheathing itself as it does so!</span>"
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else
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msg = "Your Energy Katana teleports to your location!"
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if(caught)
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if(loc == user)
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msg = "You catch your Energy Katana!"
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else
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msg = "Your Energy Katana lands at your feet!"
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if(msg)
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to_chat(user, "<span class='notice'>[msg]</span>")
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/datum/action/innate/dash/ninja
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current_charges = 3
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max_charges = 3
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charge_rate = 200
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recharge_sound = null
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