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S.P.L.U.R.T-Station-13/code/modules/surgery/burn_dressing.dm
DeltaFire 5f32fa88e9 biomech wound surgeries
Since IPCs and synths can get wounds, they should prooobably also have access to the surgeries to fix them. instead of having to use the super-slow ways.
2020-10-29 21:34:54 +01:00

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/////BURN FIXING SURGERIES//////
///// Debride burnt flesh
/datum/surgery/debride
name = "Debride infected flesh"
steps = list(/datum/surgery_step/debride, /datum/surgery_step/dress)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/burn
/datum/surgery/debride/can_start(mob/living/user, mob/living/carbon/target)
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
var/datum/wound/burn/burn_wound = targeted_bodypart.get_wound_type(targetable_wound)
return(burn_wound && burn_wound.infestation > 0)
/datum/surgery/debride/biomech
name = "Debride infected synthetic flesh"
requires_bodypart_type = BODYPART_HYBRID
//SURGERY STEPS
///// Debride
/datum/surgery_step/debride
name = "excise infection"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCALPEL = 85, TOOL_SAW = 60, TOOL_WIRECUTTER = 40)
time = 30
repeatable = TRUE
/datum/surgery_step/debride/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound.infestation <= 0)
to_chat(user, "<span class='notice'>[target]'s [parse_zone(user.zone_selected)] has no infected flesh to remove!</span>")
surgery.status++
repeatable = FALSE
return
display_results(user, target, "<span class='notice'>You begin to excise infected flesh from [target]'s [parse_zone(user.zone_selected)]...</span>",
"<span class='notice'>[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)] with [tool].</span>",
"<span class='notice'>[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)].</span>")
else
user.visible_message("<span class='notice'>[user] looks for [target]'s [parse_zone(user.zone_selected)].</span>", "<span class='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
/datum/surgery_step/debride/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
display_results(user, target, "<span class='notice'>You successfully excise some of the infected flesh from [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='notice'>[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)]!</span>")
log_combat(user, target, "excised infected flesh in", addition="INTENT: [uppertext(user.a_intent)]")
surgery.operated_bodypart.receive_damage(brute=3, wound_bonus=CANT_WOUND)
burn_wound.infestation -= 0.5
burn_wound.sanitization += 0.5
if(burn_wound.infestation <= 0)
repeatable = FALSE
else
to_chat(user, "<span class='warning'>[target] has no infected flesh there!</span>")
return ..()
/datum/surgery_step/debride/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0)
..()
display_results(user, target, "<span class='notice'>You carve away some of the healthy flesh from [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='notice'>[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)]!</span>")
surgery.operated_bodypart.receive_damage(brute=rand(4,8), sharpness=TRUE)
/datum/surgery_step/debride/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
if(!..())
return
var/datum/wound/burn/burn_wound = surgery.operated_wound
while(burn_wound && burn_wound.infestation > 0.25)
if(!..())
break
///// Dressing burns
/datum/surgery_step/dress
name = "bandage burns"
implements = list(/obj/item/stack/medical/gauze = 100, /obj/item/stack/sticky_tape/surgical = 100)
time = 40
/datum/surgery_step/dress/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
display_results(user, target, "<span class='notice'>You begin to dress the burns on [target]'s [parse_zone(user.zone_selected)]...</span>",
"<span class='notice'>[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)] with [tool].</span>",
"<span class='notice'>[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)].</span>")
else
user.visible_message("<span class='notice'>[user] looks for [target]'s [parse_zone(user.zone_selected)].</span>", "<span class='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
/datum/surgery_step/dress/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
display_results(user, target, "<span class='notice'>You successfully wrap [target]'s [parse_zone(target_zone)] with [tool].</span>",
"<span class='notice'>[user] successfully wraps [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='notice'>[user] successfully wraps [target]'s [parse_zone(target_zone)]!</span>")
log_combat(user, target, "dressed burns in", addition="INTENT: [uppertext(user.a_intent)]")
burn_wound.sanitization += 3
burn_wound.flesh_healing += 5
var/obj/item/bodypart/the_part = target.get_bodypart(target_zone)
the_part.apply_gauze(tool)
else
to_chat(user, "<span class='warning'>[target] has no burns there!</span>")
return ..()
/datum/surgery_step/dress/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0)
..()
if(istype(tool, /obj/item/stack))
var/obj/item/stack/used_stack = tool
used_stack.use(1)