mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
82 lines
4.3 KiB
Plaintext
82 lines
4.3 KiB
Plaintext
/datum/surgery/coronary_bypass
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name = "Coronary Bypass"
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise_heart, /datum/surgery_step/coronary_bypass, /datum/surgery_step/close)
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possible_locs = list(BODY_ZONE_CHEST)
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requires_bodypart_type = BODYPART_ORGANIC
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/datum/surgery/coronary_bypass/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
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var/obj/item/organ/heart/H = target.getorganslot(ORGAN_SLOT_HEART)
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if(H)
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if(H.damage > 60 && !H.operated)
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return TRUE
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return FALSE
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//an incision but with greater bleed, and a 90% base success chance
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/datum/surgery_step/incise_heart
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name = "incise heart"
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implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
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/obj/item/shard = 25)
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time = 16
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/datum/surgery_step/incise_heart/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s heart...</span>",
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"[user] begins to make an incision in [target]'s heart.",
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"[user] begins to make an incision in [target]'s heart.")
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/datum/surgery_step/incise_heart/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if (!(NOBLOOD in H.dna.species.species_traits))
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display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s heart.</span>",
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"Blood pools around the incision in [H]'s heart.",
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"")
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var/obj/item/bodypart/BP = H.get_bodypart(target_zone)
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BP.generic_bleedstacks += 10
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H.adjustBruteLoss(10)
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return TRUE
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/datum/surgery_step/incise_heart/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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display_results(user, target, "<span class='warning'>You screw up, cutting too deeply into the heart!</span>",
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"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest!</span>",
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"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest!</span>")
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var/obj/item/bodypart/BP = H.get_bodypart(target_zone)
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BP.generic_bleedstacks += 10
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H.adjustOrganLoss(ORGAN_SLOT_HEART, 10)
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H.adjustBruteLoss(10)
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//grafts a coronary bypass onto the individual's heart, success chance is 90% base again
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/datum/surgery_step/coronary_bypass
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name = "graft coronary bypass"
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implements = list(TOOL_HEMOSTAT = 90, TOOL_WIRECUTTER = 35, /obj/item/stack/packageWrap = 15, /obj/item/stack/cable_coil = 5)
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time = 90
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/datum/surgery_step/coronary_bypass/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to graft a bypass onto [target]'s heart...</span>",
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"[user] begins to graft something onto [target]'s heart!",
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"[user] begins to graft something onto [target]'s heart!")
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/datum/surgery_step/coronary_bypass/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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target.setOrganLoss(ORGAN_SLOT_HEART, 60)
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var/obj/item/organ/heart/heart = target.getorganslot(ORGAN_SLOT_HEART)
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if(heart) //slightly worrying if we lost our heart mid-operation, but that's life
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heart.operated = TRUE
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display_results(user, target, "<span class='notice'>You successfully graft a bypass onto [target]'s heart.</span>",
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"[user] finishes grafting something onto [target]'s heart.",
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"[user] finishes grafting something onto [target]'s heart.")
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return TRUE
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/datum/surgery_step/coronary_bypass/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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display_results(user, target, "<span class='warning'>You screw up in attaching the graft, and it tears off, tearing part of the heart!</span>",
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"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest profusely!</span>",
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"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest profusely!</span>")
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H.adjustOrganLoss(ORGAN_SLOT_HEART, 20)
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var/obj/item/bodypart/BP = H.get_bodypart(target_zone)
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BP.generic_bleedstacks += 30
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return FALSE
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