mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 02:12:14 +00:00
290 lines
10 KiB
Plaintext
290 lines
10 KiB
Plaintext
/obj/vehicle/ridden/scooter
|
|
name = "scooter"
|
|
desc = "A fun way to get around."
|
|
icon_state = "scooter"
|
|
|
|
/obj/vehicle/ridden/scooter/Initialize()
|
|
. = ..()
|
|
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
|
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0), TEXT_SOUTH = list(-2), TEXT_EAST = list(0), TEXT_WEST = list( 2)))
|
|
|
|
|
|
/obj/vehicle/ridden/scooter/wrench_act(mob/living/user, obj/item/I)
|
|
to_chat(user, "<span class='notice'>You begin to remove the handlebars...</span>")
|
|
if(I.use_tool(src, user, 40, volume=50))
|
|
var/obj/vehicle/ridden/scooter/skateboard/S = new(drop_location())
|
|
new /obj/item/stack/rods(drop_location(), 2)
|
|
to_chat(user, "<span class='notice'>You remove the handlebars from [src].</span>")
|
|
if(has_buckled_mobs())
|
|
var/mob/living/carbon/H = buckled_mobs[1]
|
|
unbuckle_mob(H)
|
|
S.buckle_mob(H)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
/obj/vehicle/ridden/scooter/Moved()
|
|
. = ..()
|
|
for(var/m in buckled_mobs)
|
|
var/mob/living/buckled_mob = m
|
|
if(buckled_mob.get_num_legs(FALSE) > 0)
|
|
buckled_mob.pixel_y = 5
|
|
else
|
|
buckled_mob.pixel_y = -4
|
|
|
|
/obj/vehicle/ridden/scooter/buckle_mob(mob/living/M, force = 0, check_loc = 1)
|
|
if(!istype(M))
|
|
return 0
|
|
if(M.get_num_legs() < 2 && M.get_num_arms() <= 0)
|
|
to_chat(M, "<span class='warning'>Your limbless body can't ride \the [src].</span>")
|
|
return 0
|
|
. = ..()
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard
|
|
name = "improvised skateboard"
|
|
desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
|
|
icon_state = "skateboard"
|
|
density = FALSE
|
|
arms_required = 0
|
|
var/datum/effect_system/spark_spread/sparks
|
|
///Whether the board is currently grinding
|
|
var/grinding = FALSE
|
|
///Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions
|
|
var/next_crash
|
|
///Stores the default icon state
|
|
var/board_icon = "skateboard"
|
|
///The handheld item counterpart for the board
|
|
var/board_item_type = /obj/item/melee/skateboard
|
|
///Stamina drain multiplier
|
|
var/instability = 10
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/Initialize()
|
|
. = ..()
|
|
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
|
D.vehicle_move_delay = 1
|
|
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
|
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
|
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
|
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
|
|
sparks = new
|
|
sparks.set_up(1, 0, src)
|
|
sparks.attach(src)
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/Destroy()
|
|
if(sparks)
|
|
QDEL_NULL(sparks)
|
|
. = ..()
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/relaymove()
|
|
if (grinding || world.time < next_crash)
|
|
return FALSE
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/generate_actions()
|
|
. = ..()
|
|
initialize_controller_action_type(/datum/action/vehicle/ridden/scooter/skateboard/ollie, VEHICLE_CONTROL_DRIVE)
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
|
|
density = TRUE
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/post_unbuckle_mob(mob/living/M)
|
|
if(!has_buckled_mobs())
|
|
density = FALSE
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/Bump(atom/A)
|
|
. = ..()
|
|
if(A.density && has_buckled_mobs())
|
|
var/mob/living/H = buckled_mobs[1]
|
|
H.adjustStaminaLoss(instability*6)
|
|
playsound(src, 'sound/effects/bang.ogg', 40, TRUE)
|
|
if(!iscarbon(H) || H.getStaminaLoss() >= 100 || grinding || world.time < next_crash)
|
|
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
|
|
unbuckle_mob(H)
|
|
H.throw_at(throw_target, 3, 2)
|
|
var/head_slot = H.get_item_by_slot(ITEM_SLOT_HEAD)
|
|
if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
|
|
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
|
|
H.updatehealth()
|
|
visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
|
|
H.Knockdown(80)
|
|
else
|
|
var/backdir = turn(dir, 180)
|
|
vehicle_move(backdir)
|
|
H.spin(4, 1)
|
|
next_crash = world.time + 10
|
|
|
|
///Moves the vehicle forward and if it lands on a table, repeats
|
|
/obj/vehicle/ridden/scooter/skateboard/proc/grind()
|
|
vehicle_move(dir)
|
|
if(has_buckled_mobs() && locate(/obj/structure/table) in loc.contents)
|
|
var/mob/living/L = buckled_mobs[1]
|
|
L.adjustStaminaLoss(instability*0.5)
|
|
if (L.getStaminaLoss() >= 100)
|
|
playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
|
|
unbuckle_mob(L)
|
|
var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals))
|
|
L.throw_at(throw_target, 2, 2)
|
|
visible_message("<span class='danger'>[L] loses [L.p_their()] footing and slams on the ground!</span>")
|
|
L.Knockdown(40)
|
|
grinding = FALSE
|
|
icon_state = board_icon
|
|
return
|
|
else
|
|
playsound(src, 'sound/vehicles/skateboard_roll.ogg', 50, TRUE)
|
|
if(prob (25))
|
|
sparks.start() //the most radical way to start plasma fires
|
|
addtimer(CALLBACK(src, .proc/grind), 2)
|
|
return
|
|
else
|
|
grinding = FALSE
|
|
icon_state = board_icon
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
|
|
. = ..()
|
|
var/mob/living/carbon/M = usr
|
|
if(!istype(M) || M.incapacitated() || !Adjacent(M))
|
|
return
|
|
if(has_buckled_mobs() && over_object == M)
|
|
to_chat(M, "<span class='warning'>You can't lift this up when somebody's on it.</span>")
|
|
return
|
|
if(over_object == M)
|
|
var/board = new board_item_type(get_turf(M))
|
|
M.put_in_hands(board)
|
|
qdel(src)
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/pro
|
|
name = "skateboard"
|
|
desc = "A RaDSTORMz brand professional skateboard. Looks a lot more stable than the average board."
|
|
icon_state = "skateboard2"
|
|
board_icon = "skateboard2"
|
|
board_item_type = /obj/item/melee/skateboard/pro
|
|
instability = 6
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/hoverboard/
|
|
name = "hoverboard"
|
|
desc = "A blast from the past, so retro!"
|
|
board_item_type = /obj/item/melee/skateboard/hoverboard
|
|
instability = 3
|
|
icon_state = "hoverboard_red"
|
|
board_icon = "hoverboard_red"
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/hoverboard/screwdriver_act(mob/living/user, obj/item/I)
|
|
return FALSE
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/hoverboard/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/stack/rods))
|
|
return
|
|
else
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
|
name = "\improper Board Of Directors"
|
|
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
|
board_item_type = /obj/item/melee/skateboard/hoverboard/admin
|
|
instability = 0
|
|
icon_state = "hoverboard_nt"
|
|
board_icon = "hoverboard_nt"
|
|
|
|
//CONSTRUCTION
|
|
/obj/item/scooter_frame
|
|
name = "scooter frame"
|
|
desc = "A metal frame for building a scooter. Looks like you'll need to add some metal to make wheels."
|
|
icon = 'icons/obj/vehicles.dmi'
|
|
icon_state = "scooter_frame"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
|
|
/obj/item/scooter_frame/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/stack/sheet/metal))
|
|
if(!I.tool_start_check(user, amount=5))
|
|
return
|
|
to_chat(user, "<span class='notice'>You begin to add wheels to [src].</span>")
|
|
if(I.use_tool(src, user, 80, volume=50, amount=5))
|
|
to_chat(user, "<span class='notice'>You finish making wheels for [src].</span>")
|
|
new /obj/vehicle/ridden/scooter/skateboard(user.loc)
|
|
qdel(src)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/scooter_frame/wrench_act(mob/living/user, obj/item/I)
|
|
to_chat(user, "<span class='notice'>You deconstruct [src].</span>")
|
|
new /obj/item/stack/rods(drop_location(), 10)
|
|
I.play_tool_sound(src)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/stack/rods))
|
|
if(!I.tool_start_check(user, amount=2))
|
|
return
|
|
to_chat(user, "<span class='notice'>You begin making handlebars for [src].</span>")
|
|
if(I.use_tool(src, user, 25, volume=50, amount=2))
|
|
to_chat(user, "<span class='notice'>You add the rods to [src], creating handlebars.</span>")
|
|
var/obj/vehicle/ridden/scooter/S = new(loc)
|
|
if(has_buckled_mobs())
|
|
var/mob/living/carbon/H = buckled_mobs[1]
|
|
unbuckle_mob(H)
|
|
S.buckle_mob(H)
|
|
qdel(src)
|
|
else
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/screwdriver_act(mob/living/user, obj/item/I)
|
|
if(..())
|
|
return TRUE
|
|
to_chat(user, "<span class='notice'>You begin to deconstruct and remove the wheels on [src]...</span>")
|
|
if(I.use_tool(src, user, 20, volume=50))
|
|
to_chat(user, "<span class='notice'>You deconstruct the wheels on [src].</span>")
|
|
new /obj/item/stack/sheet/metal(drop_location(), 5)
|
|
new /obj/item/scooter_frame(drop_location())
|
|
if(has_buckled_mobs())
|
|
var/mob/living/carbon/H = buckled_mobs[1]
|
|
unbuckle_mob(H)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
/obj/vehicle/ridden/scooter/skateboard/wrench_act(mob/living/user, obj/item/I)
|
|
return
|
|
|
|
//Wheelys
|
|
/obj/vehicle/ridden/scooter/wheelys
|
|
name = "Wheely-Heels"
|
|
desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either."
|
|
icon = null
|
|
density = FALSE
|
|
|
|
/obj/vehicle/ridden/scooter/wheelys/Initialize()
|
|
. = ..()
|
|
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
|
D.vehicle_move_delay = 1
|
|
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
|
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
|
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
|
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
|
|
|
|
/obj/vehicle/ridden/scooter/wheelys/post_unbuckle_mob(mob/living/M)
|
|
if(!has_buckled_mobs())
|
|
to_chat(M, "<span class='notice'>You pop the Wheely-Heel's wheels back into place.</span>")
|
|
moveToNullspace()
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/scooter/wheelys/post_buckle_mob(mob/living/M)
|
|
to_chat(M, "<span class='notice'>You pop out the Wheely-Heel's wheels.</span>")
|
|
return ..()
|
|
|
|
/obj/vehicle/ridden/scooter/wheelys/Bump(atom/A)
|
|
. = ..()
|
|
if(A.density && has_buckled_mobs())
|
|
var/mob/living/H = buckled_mobs[1]
|
|
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
|
|
unbuckle_mob(H)
|
|
H.throw_at(throw_target, 4, 3)
|
|
H.DefaultCombatKnockdown(30)
|
|
H.adjustStaminaLoss(30)
|
|
var/head_slot = H.get_item_by_slot(ITEM_SLOT_HEAD)
|
|
if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
|
|
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1)
|
|
H.updatehealth()
|
|
visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
|
|
playsound(src, 'sound/effects/bang.ogg', 50, 1)
|