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28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM.
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// Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity.
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// Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug.
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// Mutable appearances are children of images, just so you know.
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/mutable_appearance
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var/category // listen i want to store some meta information on mutable appearances don't judge me
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/mutable_appearance/New()
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..()
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plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
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// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
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// Helper similar to image()
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/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE, color = "#FFFFFF", blend_mode = BLEND_DEFAULT)
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var/mutable_appearance/MA = new()
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MA.icon = icon
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MA.icon_state = icon_state
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MA.layer = layer
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MA.plane = plane
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MA.alpha = alpha
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MA.appearance_flags |= appearance_flags
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MA.color = color
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MA.blend_mode = blend_mode
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return MA
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