mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
233 lines
6.8 KiB
Plaintext
233 lines
6.8 KiB
Plaintext
//Designed for things that need precision trajectories like projectiles.
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//Don't use this for anything that you don't absolutely have to use this with (like projectiles!) because it isn't worth using a datum unless you need accuracy down to decimal places in pixels.
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//You might see places where it does - 16 - 1. This is intentionally 17 instead of 16, because of how byond's tiles work and how not doing it will result in rounding errors like things getting put on the wrong turf.
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#define RETURN_PRECISE_POSITION(A) new /datum/position(A)
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#define RETURN_PRECISE_POINT(A) new /datum/point(A)
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#define RETURN_POINT_VECTOR(ATOM, ANGLE, SPEED) (new /datum/point/vector(ATOM, null, null, null, null, ANGLE, SPEED))
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#define RETURN_POINT_VECTOR_INCREMENT(ATOM, ANGLE, SPEED, AMT) (new /datum/point/vector(ATOM, null, null, null, null, ANGLE, SPEED, AMT))
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/proc/point_midpoint_points(datum/point/a, datum/point/b) //Obviously will not support multiZ calculations! Same for the two below.
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var/datum/point/P = new
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P.x = a.x + (b.x - a.x) / 2
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P.y = a.y + (b.y - a.y) / 2
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P.z = a.z
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return P
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/proc/pixel_length_between_points(datum/point/a, datum/point/b)
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return sqrt(((b.x - a.x) ** 2) + ((b.y - a.y) ** 2))
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/proc/angle_between_points(datum/point/a, datum/point/b)
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return arctan((b.y - a.y), (b.x - a.x))
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/datum/position //For positions with map x/y/z and pixel x/y so you don't have to return lists. Could use addition/subtraction in the future I guess.
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var/x = 0
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var/y = 0
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var/z = 0
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var/pixel_x = 0
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var/pixel_y = 0
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/datum/position/proc/valid()
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return x && y && z && !isnull(pixel_x) && !isnull(pixel_y)
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/datum/position/New(_x = 0, _y = 0, _z = 0, _pixel_x = 0, _pixel_y = 0) //first argument can also be a /datum/point.
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if(istype(_x, /datum/point))
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var/datum/point/P = _x
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var/turf/T = P.return_turf()
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_x = T.x
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_y = T.y
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_z = T.z
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_pixel_x = P.return_px()
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_pixel_y = P.return_py()
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else if(isatom(_x))
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var/atom/A = _x
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_x = A.x
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_y = A.y
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_z = A.z
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_pixel_x = A.pixel_x
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_pixel_y = A.pixel_y
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x = _x
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y = _y
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z = _z
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pixel_x = _pixel_x
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pixel_y = _pixel_y
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/datum/position/proc/return_turf()
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return locate(x, y, z)
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/datum/position/proc/return_px()
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return pixel_x
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/datum/position/proc/return_py()
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return pixel_y
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/datum/position/proc/return_point()
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return new /datum/point(src)
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/datum/point //A precise point on the map in absolute pixel locations based on world.icon_size. Pixels are FROM THE EDGE OF THE MAP!
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var/x = 0
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var/y = 0
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var/z = 0
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/datum/point/proc/valid()
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return x && y && z
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/datum/point/proc/copy_to(datum/point/p = new)
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p.x = x
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p.y = y
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p.z = z
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return p
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/datum/point/New(_x, _y, _z, _pixel_x = 0, _pixel_y = 0) //first argument can also be a /datum/position or /atom.
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if(istype(_x, /datum/position))
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var/datum/position/P = _x
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_x = P.x
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_y = P.y
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_z = P.z
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_pixel_x = P.pixel_x
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_pixel_y = P.pixel_y
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else if(istype(_x, /atom))
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var/atom/A = _x
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_x = A.x
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_y = A.y
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_z = A.z
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_pixel_x = A.pixel_x
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_pixel_y = A.pixel_y
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initialize_location(_x, _y, _z, _pixel_x, _pixel_y)
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/datum/point/proc/initialize_location(tile_x, tile_y, tile_z, p_x = 0, p_y = 0)
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if(!isnull(tile_x))
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x = ((tile_x - 1) * world.icon_size) + world.icon_size / 2 + p_x + 1
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if(!isnull(tile_y))
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y = ((tile_y - 1) * world.icon_size) + world.icon_size / 2 + p_y + 1
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if(!isnull(tile_z))
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z = tile_z
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/datum/point/proc/debug_out()
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var/turf/T = return_turf()
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return "\ref[src] aX [x] aY [y] aZ [z] pX [return_px()] pY [return_py()] mX [T.x] mY [T.y] mZ [T.z]"
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/datum/point/proc/move_atom_to_src(atom/movable/AM)
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AM.forceMove(return_turf())
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AM.pixel_x = return_px()
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AM.pixel_y = return_py()
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/datum/point/proc/return_turf()
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return locate(CEILING(x / world.icon_size, 1), CEILING(y / world.icon_size, 1), z)
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/datum/point/proc/return_coordinates() //[turf_x, turf_y, z]
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return list(CEILING(x / world.icon_size, 1), CEILING(y / world.icon_size, 1), z)
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/datum/point/proc/return_position()
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return new /datum/position(src)
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/datum/point/proc/return_px()
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return MODULUS(x, world.icon_size) - 16 - 1
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/datum/point/proc/return_py()
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return MODULUS(y, world.icon_size) - 16 - 1
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/datum/point/vector
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var/speed = 32 //pixels per iteration
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var/iteration = 0
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var/angle = 0
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var/mpx = 0 //calculated x/y movement amounts to prevent having to do trig every step.
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var/mpy = 0
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var/starting_x = 0 //just like before, pixels from EDGE of map! This is set in initialize_location().
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var/starting_y = 0
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var/starting_z = 0
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/datum/point/vector/New(_x, _y, _z, _pixel_x = 0, _pixel_y = 0, _angle, _speed, initial_increment = 0)
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..()
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initialize_trajectory(_speed, _angle)
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if(initial_increment)
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increment(initial_increment)
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/datum/point/vector/initialize_location(tile_x, tile_y, tile_z, p_x = 0, p_y = 0)
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. = ..()
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starting_x = x
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starting_y = y
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starting_z = z
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/datum/point/vector/copy_to(datum/point/vector/v = new)
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..(v)
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v.speed = speed
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v.iteration = iteration
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v.angle = angle
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v.mpx = mpx
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v.mpy = mpy
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v.starting_x = starting_x
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v.starting_y = starting_y
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v.starting_z = starting_z
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return v
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/datum/point/vector/proc/initialize_trajectory(pixel_speed, new_angle)
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if(!isnull(pixel_speed))
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speed = pixel_speed
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set_angle(new_angle)
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/datum/point/vector/proc/set_angle(new_angle) //calculations use "byond angle" where north is 0 instead of 90, and south is 180 instead of 270.
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if(isnull(angle))
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return
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angle = new_angle
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update_offsets()
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/datum/point/vector/proc/update_offsets()
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mpx = sin(angle) * speed
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mpy = cos(angle) * speed
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/datum/point/vector/proc/set_speed(new_speed)
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if(isnull(new_speed) || speed == new_speed)
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return
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speed = new_speed
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update_offsets()
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/datum/point/vector/proc/increment(multiplier = 1)
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iteration++
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x += mpx * (multiplier)
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y += mpy * (multiplier)
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/datum/point/vector/proc/pixel_increment(pixels = 32, update_iteration = TRUE, realistic_iteration = FALSE)
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if(update_iteration)
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iteration += realistic_iteration? round(pixels / speed) : 1
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x += sin(angle) * pixels
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y += cos(angle) * pixels
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/datum/point/vector/proc/return_vector_after_increments(amount = 7, multiplier = 1, force_simulate = FALSE)
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var/datum/point/vector/v = copy_to()
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if(force_simulate)
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for(var/i in 1 to amount)
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v.increment(multiplier)
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else
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v.increment(multiplier * amount)
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return v
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/datum/point/vector/proc/on_z_change()
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return
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/datum/point/vector/processed //pixel_speed is per decisecond.
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var/last_process = 0
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var/last_move = 0
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var/paused = FALSE
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/datum/point/vector/processed/Destroy()
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STOP_PROCESSING(SSprojectiles, src)
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return ..()
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/datum/point/vector/processed/proc/start()
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last_process = world.time
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last_move = world.time
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START_PROCESSING(SSprojectiles, src)
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/datum/point/vector/processed/process()
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if(paused)
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last_move += world.time - last_process
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last_process = world.time
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return
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var/needed_time = world.time - last_move
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last_process = world.time
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last_move = world.time
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increment(needed_time / SSprojectiles.wait)
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