Files
S.P.L.U.R.T-Station-13/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm

139 lines
5.0 KiB
Plaintext

/obj/structure/closet/secure_closet/engineering_chief
name = "\proper chief engineer's locker"
req_access = list(ACCESS_CE)
icon_state = "ce"
/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/tank/jetpack/suit(src)
new /obj/item/cartridge/ce(src)
new /obj/item/radio/headset/heads/ce(src)
new /obj/item/megaphone/command(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/holosign_creator/engineering(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/door_remote/chief_engineer(src)
new /obj/item/inducer(src)
new /obj/item/circuitboard/machine/techfab/department/engineering(src)
new /obj/item/extinguisher/advanced(src)
new /obj/item/storage/photo_album/CE(src)
new /obj/item/storage/lockbox/medal/engineering(src)
new /obj/item/construction/rcd/loaded/upgraded(src)
new /obj/item/clothing/suit/hooded/wintercoat/ce(src)
new /obj/item/clothing/head/beret/ce/white(src)
new /obj/item/storage/bag/construction(src)
new /obj/item/storage/bag/material(src)
new /obj/item/mod/construction/armor/advanced(src)
new /obj/item/mod/module/rad_protection(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng"
icon_door = "eng_elec"
/obj/structure/closet/secure_closet/engineering_electrical/PopulateContents()
..()
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/inducer(src)
new /obj/item/inducer(src)
for(var/i in 1 to 3)
new /obj/item/storage/toolbox/electrical(src)
for(var/i in 1 to 3)
new /obj/item/electronics/apc(src)
for(var/i in 1 to 3)
new /obj/item/multitool(src)
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies locker"
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng"
icon_door = "eng_weld"
/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/head/welding(src)
for(var/i in 1 to 3)
new /obj/item/weldingtool/largetank(src)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng_secure"
/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
..()
new /obj/item/radio/headset/headset_eng(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/storage/box/emptysandbags(src)
new /obj/item/cartridge/engineering(src)
new /obj/item/storage/bag/construction(src)
new /obj/item/storage/bag/material(src)
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(ACCESS_ATMOSPHERICS)
icon_state = "atmos"
/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
..()
new /obj/item/radio/headset/headset_eng(src)
new /obj/item/pipe_dispenser(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/analyzer(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/holosign_creator/firelock(src) //what if atmos techs could test things they are meant to test, wild, innit?
new /obj/item/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
new /obj/item/clothing/glasses/meson/engine/tray(src)
new /obj/item/extinguisher/advanced(src)
new /obj/item/cartridge/atmos(src)
new /obj/item/storage/bag/construction(src)
new /obj/item/storage/bag/material(src)
/*
* Empty lockers
* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
*/
/obj/structure/closet/secure_closet/engineering_chief/empty
/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_electrical/empty
/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_welding/empty
/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_personal/empty
/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/atmospherics/empty
/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
return