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S.P.L.U.R.T-Station-13/code/game/objects/structures/crates_lockers/crates/bins.dm
Ghommie ad4d290ea7 WIP
2020-03-08 19:26:01 +01:00

45 lines
1.2 KiB
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/obj/structure/closet/crate/bin
desc = "A trash bin, place your trash here for the janitor to collect."
name = "trash bin"
icon_state = "largebins"
open_sound = 'sound/effects/bin_open.ogg'
close_sound = 'sound/effects/bin_close.ogg'
material_drop = /obj/item/stack/sheet/metal
material_drop_amount = 10
anchored = TRUE
horizontal = FALSE
delivery_icon = null
/obj/structure/closet/crate/bin/New()
..()
update_icon()
/obj/structure/closet/crate/bin/closet_update_overlays(list/new_overlays)
. = new_overlays
cut_overlays()
if(contents.len == 0)
. += "largebing"
else if(contents.len >= storage_capacity)
. += "largebinr"
else
. += "largebino"
/obj/structure/closet/crate/bin/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/storage/bag/trash))
var/obj/item/storage/bag/trash/T = W
to_chat(user, "<span class='notice'>You fill the bag.</span>")
for(var/obj/item/O in src)
SEND_SIGNAL(T, COMSIG_TRY_STORAGE_INSERT, O, user, TRUE)
T.update_icon()
do_animate()
return TRUE
else
return ..()
/obj/structure/closet/crate/bin/proc/do_animate()
playsound(loc, open_sound, 15, 1, -3)
flick("animate_largebins", src)
spawn(13)
playsound(loc, close_sound, 15, 1, -3)
update_icon()