Files
S.P.L.U.R.T-Station-13/code/game/objects/structures/electricchair.dm
2023-01-15 03:01:03 +00:00

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/obj/structure/chair/e_chair
name = "electric chair"
desc = "Looks absolutely SHOCKING!"
icon_state = "echair0"
var/obj/item/assembly/shock_kit/part = null
var/last_time = 1
item_chair = null
/obj/structure/chair/e_chair/New()
..()
add_overlay(mutable_appearance('icons/obj/chairs.dmi', "echair_over", MOB_LAYER + 1))
/obj/structure/chair/e_chair/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_WRENCH)
var/obj/structure/chair/C = new /obj/structure/chair(loc)
W.play_tool_sound(src)
C.setDir(dir)
if (part)
part.forceMove(loc)
part.master = null
part = null
qdel(src)
/obj/structure/chair/e_chair/proc/shock()
if(last_time + 50 > world.time)
return
last_time = world.time
// special power handling
var/area/A = get_area(src)
if(!isarea(A))
return
if(!A.powered(EQUIP))
return
A.use_power(EQUIP, 5000)
flick("echair_shock", src)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(12, 1, src)
s.start()
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.electrocute_act(85, src, 1)
to_chat(buckled_mob, "<span class='userdanger'>You feel a deep shock course through your body!</span>")
addtimer(CALLBACK(buckled_mob, /mob/living.proc/electrocute_act, 85, src, 1), 1)
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='italics'>You hear a deep sharp shock!</span>")
/obj/structure/chair/e_chair/Destroy()
if(part)
QDEL_NULL(part)
return ..()