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S.P.L.U.R.T-Station-13/code/modules/research/designs/mining_designs.dm
2021-03-17 15:49:57 -05:00

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/////////////////Mining//////////////////
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/datum/design/cargo_express
name = "Computer Design (Express Supply Console)"//shes beautiful
desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
id = "cargoexpress"//the coder reading this
build_type = IMPRINTER
materials = list(/datum/material/glass = 1000)
build_path = /obj/item/circuitboard/computer/cargo/express
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/bluespace_pod
name = "Supply Drop Pod Upgrade Disk"
desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
id = "bluespace_pod"//the coder reading this
build_type = PROTOLATHE
materials = list(/datum/material/glass = 1000)
build_path = /obj/item/disk/cargo/bluespace_pod
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 6000, /datum/material/glass = 1000) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 6000, /datum/material/glass = 1000, /datum/material/diamond = 2000) //Yes, a whole diamond is needed.
build_path = /obj/item/pickaxe/drill/diamonddrill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1500, /datum/material/glass = 500, /datum/material/plasma = 400)
build_path = /obj/item/gun/energy/plasmacutter
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000, /datum/material/plasma = 2000, /datum/material/gold = 500)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasteel_pick
name = "plasteel-tipped pickaxe"
desc = "A pickaxe with a plasteel pick head. Less robust at cracking rock walls and digging up dirt than the titanium pickaxe, but better at cracking open skulls."
id = "plasteel_pick"
build_type = PROTOLATHE
materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
build_path = /obj/item/pickaxe/plasteel
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/titanium_pick
name = "titanium-tipped pickaxe"
desc = "A pickaxe with a titanium pick head. Extremely robust at cracking rock walls and digging up dirt, but less than the plasteel pickaxe at cracking open skulls."
id = "titanium_pick"
build_type = PROTOLATHE
materials = list(/datum/material/titanium = 4000)
build_path = /obj/item/pickaxe/titanium
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 6000, /datum/material/glass = 2000, /datum/material/silver = 2000, /datum/material/diamond = 6000)
build_path = /obj/item/pickaxe/drill/jackhammer
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1500, /datum/material/silver = 1000, /datum/material/uranium = 1000)
build_path = /obj/item/resonator/upgraded
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 8000, /datum/material/glass = 1500, /datum/material/silver = 2000, /datum/material/gold = 2000, /datum/material/diamond = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO