mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 07:48:55 +00:00
190 lines
6.6 KiB
Plaintext
190 lines
6.6 KiB
Plaintext
/datum/surgery
|
|
var/name = "surgery"
|
|
var/desc = "surgery description"
|
|
var/status = 1
|
|
var/list/steps = list() //Steps in a surgery
|
|
var/step_in_progress = 0 //Actively performing a Surgery
|
|
var/can_cancel = 1 //Can cancel this surgery after step 1 with cautery
|
|
var/list/target_mobtypes = list(/mob/living/carbon/human) //Acceptable Species
|
|
var/location = BODY_ZONE_CHEST //Surgery location
|
|
var/requires_bodypart_type = BODYPART_ORGANIC //Prevents you from performing an operation on incorrect limbs. 0 for any limb type
|
|
var/list/possible_locs = list() //Multiple locations
|
|
var/ignore_clothes = 0 //This surgery ignores clothes
|
|
var/mob/living/carbon/target //Operation target mob
|
|
var/obj/item/bodypart/operated_bodypart //Operable body part
|
|
var/requires_bodypart = TRUE //Surgery available only when a bodypart is present, or only when it is missing.
|
|
var/success_multiplier = 0 //Step success propability multiplier
|
|
var/requires_real_bodypart = 0 //Some surgeries don't work on limbs that don't really exist
|
|
var/lying_required = TRUE //Does the vicitm needs to be lying down.
|
|
var/requires_tech = FALSE
|
|
var/replaced_by
|
|
var/datum/wound/operated_wound //The actual wound datum instance we're targeting
|
|
var/datum/wound/targetable_wound //The wound type this surgery targets
|
|
|
|
/datum/surgery/New(surgery_target, surgery_location, surgery_bodypart)
|
|
..()
|
|
if(surgery_target)
|
|
target = surgery_target
|
|
target.surgeries += src
|
|
if(surgery_location)
|
|
location = surgery_location
|
|
if(surgery_bodypart)
|
|
operated_bodypart = surgery_bodypart
|
|
if(targetable_wound)
|
|
operated_wound = operated_bodypart.get_wound_type(targetable_wound)
|
|
operated_wound.attached_surgery = src
|
|
|
|
/datum/surgery/Destroy()
|
|
if(operated_wound)
|
|
operated_wound.attached_surgery = null
|
|
if(target)
|
|
target.surgeries -= src
|
|
target = null
|
|
operated_bodypart = null
|
|
return ..()
|
|
|
|
|
|
/datum/surgery/proc/can_start(mob/user, mob/living/patient, obj/item/tool) //FALSE to not show in list
|
|
. = TRUE
|
|
if(replaced_by == /datum/surgery)
|
|
return FALSE
|
|
|
|
if(HAS_TRAIT(user, TRAIT_SURGEON) || HAS_TRAIT(user.mind, TRAIT_SURGEON))
|
|
if(replaced_by)
|
|
return FALSE
|
|
else
|
|
return TRUE
|
|
|
|
if(!requires_tech && !replaced_by)
|
|
return TRUE
|
|
// True surgeons (like abductor scientists) need no instructions
|
|
|
|
if(requires_tech)
|
|
. = FALSE
|
|
|
|
var/list/advanced_surgeries = list()
|
|
if(iscyborg(user))
|
|
var/mob/living/silicon/robot/R = user
|
|
var/obj/item/surgical_processor/SP = locate() in R.module.modules
|
|
if(SP)
|
|
advanced_surgeries |= SP.advanced_surgeries
|
|
else
|
|
var/obj/item/surgical_processor/SP
|
|
for(var/obj/item/surgical_processor/processor in user.held_items)
|
|
SP = processor
|
|
break
|
|
if(!SP)
|
|
SP = locate(/obj/item/surgical_processor) in get_turf(user)
|
|
if(SP)
|
|
advanced_surgeries |= SP.advanced_surgeries
|
|
|
|
var/turf/T = get_turf(patient)
|
|
var/obj/structure/table/optable/table = locate(/obj/structure/table/optable, T)
|
|
if(table?.computer && !(table.computer.stat & (NOPOWER|BROKEN)))
|
|
advanced_surgeries |= table.computer.advanced_surgeries
|
|
|
|
if(istype(tool, /obj/item/surgical_drapes/advanced))
|
|
var/obj/item/surgical_drapes/advanced/A = tool
|
|
advanced_surgeries |= A.get_advanced_surgeries()
|
|
|
|
if(replaced_by in advanced_surgeries)
|
|
return FALSE
|
|
if(type in advanced_surgeries)
|
|
return TRUE
|
|
|
|
/datum/surgery/proc/next_step(mob/user, intent)
|
|
if(step_in_progress)
|
|
return 1
|
|
|
|
var/try_to_fail = FALSE
|
|
if(intent == INTENT_DISARM)
|
|
try_to_fail = TRUE
|
|
|
|
var/datum/surgery_step/S = get_surgery_step()
|
|
if(S)
|
|
var/obj/item/tool = user.get_active_held_item()
|
|
if(S.try_op(user, target, user.zone_selected, tool, src, try_to_fail))
|
|
return TRUE
|
|
if(iscyborg(user) && user.a_intent != INTENT_HARM) //to save asimov borgs a LOT of heartache
|
|
return TRUE
|
|
if(tool && tool.item_flags & SURGICAL_TOOL) //Just because you used the wrong tool it doesn't mean you meant to whack the patient with it
|
|
to_chat(user, "<span class='warning'>This step requires a different tool!</span>")
|
|
return TRUE
|
|
|
|
/datum/surgery/proc/get_surgery_step()
|
|
var/step_type = steps[status]
|
|
return new step_type
|
|
|
|
/datum/surgery/proc/get_surgery_next_step()
|
|
if(status < steps.len)
|
|
var/step_type = steps[status + 1]
|
|
return new step_type
|
|
else
|
|
return null
|
|
|
|
/datum/surgery/proc/complete()
|
|
SSblackbox.record_feedback("tally", "surgeries_completed", 1, type)
|
|
qdel(src)
|
|
|
|
/datum/surgery/proc/get_propability_multiplier()
|
|
var/propability = 0.5
|
|
var/turf/T = get_turf(target)
|
|
|
|
if(locate(/obj/structure/table/optable, T))
|
|
propability = 1
|
|
else if(locate(/obj/machinery/stasis))
|
|
propability = 0.9
|
|
else if(locate(/obj/structure/table, T))
|
|
propability = 0.8
|
|
else if(locate(/obj/structure/bed, T))
|
|
propability = 0.7
|
|
|
|
return propability + success_multiplier
|
|
|
|
/datum/surgery/advanced
|
|
name = "advanced surgery"
|
|
requires_tech = TRUE
|
|
|
|
/obj/item/disk/surgery
|
|
name = "Surgery Procedure Disk"
|
|
desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console."
|
|
icon_state = "datadisk1"
|
|
custom_materials = list(/datum/material/iron=300, /datum/material/glass=100)
|
|
var/list/surgeries
|
|
|
|
/obj/item/disk/surgery/debug
|
|
name = "Debug Surgery Disk"
|
|
desc = "A disk that contains all existing surgery procedures."
|
|
icon_state = "datadisk1"
|
|
custom_materials = list(/datum/material/iron=300, /datum/material/glass=100)
|
|
|
|
/obj/item/disk/surgery/debug/Initialize(mapload)
|
|
. = ..()
|
|
surgeries = list()
|
|
var/list/req_tech_surgeries = subtypesof(/datum/surgery)
|
|
for(var/i in req_tech_surgeries)
|
|
var/datum/surgery/beep = i
|
|
if(initial(beep.requires_tech))
|
|
surgeries += beep
|
|
|
|
//INFO
|
|
//Check /mob/living/carbon/attackby for how surgery progresses, and also /mob/living/carbon/attack_hand.
|
|
//As of Feb 21 2013 they are in code/modules/mob/living/carbon/carbon.dm, lines 459 and 51 respectively.
|
|
//Other important variables are var/list/surgeries (/mob/living) and var/list/internal_organs (/mob/living/carbon)
|
|
// var/list/bodyparts (/mob/living/carbon/human) is the LIMBS of a Mob.
|
|
//Surgical procedures are initiated by attempt_initiate_surgery(), which is called by surgical drapes and bedsheets.
|
|
|
|
|
|
//TODO
|
|
//specific steps for some surgeries (fluff text)
|
|
//more interesting failure options
|
|
//randomised complications
|
|
//more surgeries!
|
|
//add a probability modifier for the state of the surgeon- health, twitching, etc. blindness, god forbid.
|
|
//helper for converting a zone_sel.selecting to body part (for damage)
|
|
|
|
|
|
//RESOLVED ISSUES //"Todo" jobs that have been completed
|
|
//combine hands/feet into the arms - Hands/feet were removed - RR
|
|
//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see possible_locs var - c0
|