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S.P.L.U.R.T-Station-13/code/game/machinery/igniter.dm

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/obj/machinery/igniter
name = "igniter"
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter0"
plane = FLOOR_PLANE
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 4
max_integrity = 300
armor = list(MELEE = 50, BULLET = 30, LASER = 70, ENERGY = 50, BOMB = 20, BIO = 0, RAD = 0, FIRE = 100, ACID = 70)
resistance_flags = FIRE_PROOF
var/id = null
var/on = FALSE
/obj/machinery/igniter/incinerator_toxmix
id = INCINERATOR_TOXMIX_IGNITER
/obj/machinery/igniter/incinerator_atmos
id = INCINERATOR_ATMOS_IGNITER
/obj/machinery/igniter/incinerator_syndicatelava
id = INCINERATOR_SYNDICATELAVA_IGNITER
/obj/machinery/igniter/on
on = TRUE
icon_state = "igniter1"
/obj/machinery/igniter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
use_power(50)
on = !( on )
icon_state = "igniter[on]"
/obj/machinery/igniter/process() //ugh why is this even in process()?
if (src.on && !(stat & NOPOWER) )
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(700,10,1)
return 1
/obj/machinery/igniter/Initialize(mapload)
. = ..()
icon_state = "igniter[on]"
/obj/machinery/igniter/power_change()
if(!( stat & NOPOWER) )
icon_state = "igniter[src.on]"
else
icon_state = "igniter0"
/obj/machinery/igniter/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
id = "[idnum][id]"
// Wall mounted remote-control igniter.
/obj/machinery/sparker
name = "mounted igniter"
desc = "A wall-mounted ignition device."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "migniter"
resistance_flags = FIRE_PROOF
var/id = null
var/disable = 0
var/last_spark = 0
var/base_state = "migniter"
var/datum/effect_system/spark_spread/spark_system
/obj/machinery/sparker/toxmix
id = INCINERATOR_TOXMIX_IGNITER
/obj/machinery/sparker/Initialize(mapload)
. = ..()
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(2, 1, src)
spark_system.attach(src)
/obj/machinery/sparker/Destroy()
QDEL_NULL(spark_system)
return ..()
/obj/machinery/sparker/power_change()
if ( powered() && disable == 0 )
stat &= ~NOPOWER
icon_state = "[base_state]"
// src.sd_SetLuminosity(2)
else
stat |= ~NOPOWER
icon_state = "[base_state]-p"
// src.sd_SetLuminosity(0)
/obj/machinery/sparker/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_SCREWDRIVER)
add_fingerprint(user)
src.disable = !src.disable
if (src.disable)
user.visible_message("[user] has disabled \the [src]!", "<span class='notice'>You disable the connection to \the [src].</span>")
icon_state = "[base_state]-d"
if (!src.disable)
user.visible_message("[user] has reconnected \the [src]!", "<span class='notice'>You fix the connection to \the [src].</span>")
if(src.powered())
icon_state = "[base_state]"
else
icon_state = "[base_state]-p"
else
return ..()
/obj/machinery/sparker/attack_ai()
if (anchored)
return src.ignite()
else
return
/obj/machinery/sparker/proc/ignite()
if (!(powered()))
return
if ((src.disable) || (src.last_spark && world.time < src.last_spark + 50))
return
flick("[base_state]-spark", src)
spark_system.start()
last_spark = world.time
use_power(1000)
var/turf/location = src.loc
if (isturf(location))
location.hotspot_expose(1000,100,1)
return 1
/obj/machinery/sparker/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
if(!(stat & (BROKEN|NOPOWER)))
ignite()