mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
488 lines
19 KiB
Plaintext
488 lines
19 KiB
Plaintext
/// The limbgrower. Makes organd and limbs with synthflesh and chems.
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/// See [limbgrower_designs.dm] for everything we can make.
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/obj/machinery/limbgrower
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name = "limb grower"
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desc = "It grows new limbs using Synthflesh."
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icon = 'icons/obj/machines/limbgrower.dmi'
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icon_state = "limbgrower_idleoff"
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density = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 10
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active_power_usage = 100
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circuit = /obj/item/circuitboard/machine/limbgrower
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/// The category of limbs we're browing in our UI.
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var/selected_category = "human"
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/// If we're currently printing something.
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var/busy = FALSE
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/// How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.
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var/production_coefficient = 1
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/// How long it takes for us to print a limb. Affected by production_coefficient.
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var/production_speed = 3 SECONDS
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/// The design we're printing currently.
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var/datum/design/being_built
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/// Our internal techweb for limbgrower designs.
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var/datum/techweb/stored_research
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/// All the categories of organs we can print.
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var/list/categories = list(
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"human",
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"lizard",
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"mammal",
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"insect",
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"fly",
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"plasmaman",
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"xeno",
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"other",
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)
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var/obj/item/disk/data/dna_disk
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/obj/machinery/limbgrower/Initialize(mapload)
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create_reagents(100, OPENCONTAINER)
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stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
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. = ..()
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AddComponent(/datum/component/plumbing/simple_demand)
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AddComponent(/datum/component/simple_rotation, ROTATION_WRENCH | ROTATION_CLOCKWISE, null, CALLBACK(src, .proc/can_be_rotated))
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/obj/machinery/limbgrower/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Limbgrower", src)
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ui.open()
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/obj/machinery/limbgrower/ui_data(mob/user)
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var/list/data = list()
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if(reagents.reagent_list.len)
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for(var/datum/reagent/reagent_id in reagents.reagent_list)
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var/list/reagent_data = list(
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reagent_name = reagent_id.name,
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reagent_amount = reagent_id.volume,
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reagent_type = reagent_id.type
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)
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data["reagents"] += list(reagent_data)
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else
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data["reagents"] = list()
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data["total_reagents"] = reagents.total_volume
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data["max_reagents"] = reagents.maximum_volume
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data["busy"] = busy
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var/list/disk_data = list()
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disk_data["disk"] = dna_disk //Do i, the machine, have a disk?
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if(dna_disk)
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if(dna_disk.fields["name"])
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disk_data["name"] = dna_disk.fields["name"]
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else if(dna_disk.genetic_makeup_buffer["name"])
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disk_data["name"] = dna_disk.genetic_makeup_buffer["name"]
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else
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disk_data["name"] = "No name"
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//Name for the human saved if there is one
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data["disk"] = disk_data
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return data
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/obj/machinery/limbgrower/ui_static_data(mob/user)
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var/list/data = list()
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data["categories"] = list()
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var/species_categories = categories.Copy()
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for(var/species in species_categories)
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species_categories[species] = list()
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for(var/design_id in stored_research.researched_designs)
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var/datum/design/limb_design = SSresearch.techweb_design_by_id(design_id)
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for(var/found_category in species_categories)
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if(found_category in limb_design.category)
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species_categories[found_category] += limb_design
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for(var/category in species_categories)
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var/list/category_data = list(
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name = category,
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designs = list(),
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)
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for(var/datum/design/found_design in species_categories[category])
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var/list/all_reagents = list()
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for(var/reagent_typepath in found_design.reagents_list)
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var/datum/reagent/reagent_id = find_reagent_object_from_type(reagent_typepath)
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var/list/reagent_data = list(
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name = reagent_id.name,
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amount = (found_design.reagents_list[reagent_typepath] * production_coefficient),
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)
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all_reagents += list(reagent_data)
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category_data["designs"] += list(list(
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parent_category = category,
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name = found_design.name,
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id = found_design.id,
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needed_reagents = all_reagents,
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))
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data["categories"] += list(category_data)
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return data
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/obj/machinery/limbgrower/on_deconstruction()
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for(var/obj/item/reagent_containers/glass/our_beaker in component_parts)
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reagents.trans_to(our_beaker, our_beaker.reagents.maximum_volume)
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..()
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/obj/machinery/limbgrower/attackby(obj/item/user_item, mob/living/user, params)
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if (busy)
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to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
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return
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if(ispath(user_item.type, /obj/item/reagent_containers/blood) && user.a_intent != INTENT_HARM)
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var/obj/item/reagent_containers/blood/B = user_item
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if(!B.reagents.get_reagents())
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to_chat(user, "<span class=\"alert\">You can't fill [src] with an empty [B.name]!</span>")
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return
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if(reagents.total_volume == reagents.maximum_volume)
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to_chat(user, "<span class=\"alert\">\The [src] can't hold more blood!</span>")
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return
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user.visible_message("<span class='notice'>[user] drains the [user_item] into [src] using the blood bag port on [src].</span>",
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"You drain the [user_item] into [src] using the blood bag port.")
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B.reagents.trans_to(src, B.amount_per_transfer_from_this)
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return
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if(default_deconstruction_screwdriver(user, "limbgrower_panelopen", "limbgrower_idleoff", user_item))
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ui_close(user)
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return
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if(user_item.tool_behaviour == TOOL_WRENCH && panel_open)
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return ..()
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if(panel_open && default_deconstruction_crowbar(user_item))
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return
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if(istype(user_item, /obj/item/disk))
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if(dna_disk)
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to_chat(user, "<span class='warning'>\The [src] already has a dna disk, take it out first!</span>")
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return
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else
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user_item.forceMove(src)
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dna_disk = user_item
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to_chat(user, "<span class='notice'>You insert \the [user_item] into \the [src].</span>")
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
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return
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if(user.a_intent != INTENT_HELP)
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return ..()
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/obj/machinery/limbgrower/proc/can_be_rotated()
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if(panel_open)
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return TRUE
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return FALSE
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/obj/machinery/limbgrower/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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if (busy)
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to_chat(usr, "<span class='danger'>\The [src] is busy. Please wait for completion of previous operation.</span>")
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return
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switch(action)
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if("empty_reagent")
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reagents.del_reagent(text2path(params["reagent_type"]))
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. = TRUE
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if("eject_disk")
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eject_disk(usr)
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if("make_limb")
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being_built = stored_research.isDesignResearchedID(params["design_id"])
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if(!being_built)
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CRASH("[src] was passed an invalid design id!")
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/// All the reagents we're using to make our organ.
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var/list/consumed_reagents_list = being_built.reagents_list.Copy()
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/// The amount of power we're going to use, based on how much reagent we use.
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var/power = 0
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for(var/reagent_id in consumed_reagents_list)
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consumed_reagents_list[reagent_id] *= production_coefficient
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if(!reagents.has_reagent(reagent_id, consumed_reagents_list[reagent_id]))
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audible_message("<span class='warning'>\The [src] buzzes and states \"INSUFFICENT REAGENTS\"</span>")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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return
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power = max(2000, (power + consumed_reagents_list[reagent_id]))
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busy = TRUE
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use_power(power)
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flick("limbgrower_fill",src)
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icon_state = "limbgrower_idleon"
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selected_category = params["active_tab"]
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addtimer(CALLBACK(src, .proc/build_item, consumed_reagents_list), production_speed * production_coefficient)
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. = TRUE
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return
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/*
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* The process of beginning to build a limb or organ.
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* Goes through and sanity checks that we actually have enough reagent to build our item.
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* Then, remove those reagents from our reagents datum.
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*
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* After the reagents are handled, we can proceede with making the limb or organ. (Limbs are handled in a separate proc)
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*
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* modified_consumed_reagents_list - the list of reagents we will consume on build, modified by the production coefficient.
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*/
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/obj/machinery/limbgrower/proc/build_item(list/modified_consumed_reagents_list)
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reagent_usage(modified_consumed_reagents_list)
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var/built_typepath = being_built.build_path
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// If we have a bodypart, we need to initialize the limb on its own. Otherwise we can build it here.
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if(ispath(built_typepath, /mob/living/carbon/human/chestonly))
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if(!build_mob_chest(built_typepath, FALSE))
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reagent_usage(modified_consumed_reagents_list, FALSE)
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else if(ispath(built_typepath, /obj/item/bodypart))
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build_limb(built_typepath)
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else if(ispath(built_typepath, /obj/item/organ/genital)) //genitals are uhh... customizable
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build_genital(built_typepath)
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else
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new built_typepath(loc)
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busy = FALSE
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flick("limbgrower_unfill", src)
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icon_state = "limbgrower_idleoff"
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/obj/machinery/limbgrower/proc/reagent_usage(modified_consumed_reagents_list, remove = TRUE)
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// Apparently, having a boolean in a loop is worse than doing it twice
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if(remove)
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for(var/reagent_id in modified_consumed_reagents_list)
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if(reagent_sanity_check(reagent_id, modified_consumed_reagents_list[reagent_id]))
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reagents.remove_reagent(reagent_id, modified_consumed_reagents_list[reagent_id])
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else
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for(var/reagent_id in modified_consumed_reagents_list)
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if(reagent_sanity_check(reagent_id, modified_consumed_reagents_list[reagent_id]))
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reagents.add_reagent(reagent_id, modified_consumed_reagents_list[reagent_id])
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/obj/machinery/limbgrower/proc/reagent_sanity_check(reagent_id, amount)
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if(reagents.has_reagent(reagent_id, amount))
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return TRUE
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audible_message("<span class='warning'>\The [src] buzzes, with a screen showing: INSUFFICENT REAGENTS</span>")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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return FALSE
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/*
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* The process of putting together a limb.
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* This is called from after we remove the reagents, so this proc is just initializing the limb type.
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*
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* This proc handles skin / mutant color, greyscaling, names and descriptions, and various other limb creation steps.
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*
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* built_typepath - the path of the bodypart we're building.
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*/
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/obj/machinery/limbgrower/proc/build_limb(built_typepath)
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//i need to create a body part manually using a set icon (otherwise it doesnt appear)
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var/obj/item/bodypart/limb
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var/datum/species/selected = GLOB.species_datums[selected_category]
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limb = new built_typepath(loc)
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limb.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
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limb.species_id = selected.limbs_id
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limb.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
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limb.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
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limb.update_limb(TRUE)
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limb.update_icon_dropped()
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limb.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
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limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
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limb.forcereplace = TRUE
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for(var/obj/item/bodypart/BP in limb)
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BP.base_bp_icon = selected.icon_limbs || DEFAULT_BODYPART_ICON_ORGANIC
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BP.species_id = selected.limbs_id
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BP.color_src = (MUTCOLORS in selected.species_traits ? MUTCOLORS : (selected.use_skintones ? SKINTONE : FALSE))
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BP.should_draw_gender = (selected.sexes && (limb.body_zone in list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)))
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BP.update_limb(TRUE)
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BP.update_icon_dropped()
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BP.name = "\improper synthetic [lowertext(selected.name)] [limb.name]"
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BP.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
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/*
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* Builds genitals, modifies to be the same
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* as the person's cloning data on the data disk
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*/
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/obj/machinery/limbgrower/proc/build_genital(built_typepath)
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//i needed to create a way to customize gene tools using dna
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var/list/features = dna_disk?.fields["features"]
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if(length(features))
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switch(built_typepath)
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if(/obj/item/organ/genital/penis)
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var/obj/item/organ/genital/penis/penis = new(loc)
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if(features["has_cock"])
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penis.shape = features["cock_shape"]
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penis.length = features["cock_shape"]
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penis.diameter_ratio = features["cock_diameter_ratio"]
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penis.color = sanitize_hexcolor(features["cock_color"], 6, TRUE)
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penis.update()
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if(/obj/item/organ/genital/testicles)
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var/obj/item/organ/genital/testicles/balls = new(loc)
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if(features["has_balls"])
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balls.color = sanitize_hexcolor(features["balls_color"], 6, TRUE)
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balls.shape = features["balls_shape"]
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balls.size = features["balls_size"]
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balls.fluid_rate = features["balls_cum_rate"]
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balls.fluid_mult = features["balls_cum_mult"]
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balls.fluid_efficiency = features["balls_efficiency"]
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balls.update()
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if(/obj/item/organ/genital/vagina)
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var/obj/item/organ/genital/vagina/vegana = new(loc)
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if(features["has_vag"])
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vegana.color = sanitize_hexcolor(features["vag_color"], 6, TRUE)
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vegana.shape = features["vag_shape"]
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vegana.update()
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if(/obj/item/organ/genital/breasts)
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var/obj/item/organ/genital/breasts/boobs = new(loc)
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if(features["has_breasts"])
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boobs.color = sanitize_hexcolor(features["breasts_color"], 6, TRUE)
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boobs.size = features["breasts_size"]
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boobs.shape = features["breasts_shape"]
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if(!features["breasts_producing"])
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boobs.genital_flags &= ~(GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
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boobs.update()
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if(/obj/item/organ/genital/butt)
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var/obj/item/organ/genital/butt/ass = new(loc)
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if(features["has_butt"])
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ass.color = sanitize_hexcolor(features["butt_color"], 6, TRUE)
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ass.size = features["butt_size"]
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ass.update()
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else
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new built_typepath(loc)
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else
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new built_typepath(loc)
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/obj/machinery/limbgrower/proc/build_mob_chest(built_typepath)
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// Create a mob with a chest, but nothing else
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if(!ispath(built_typepath, /mob/living/carbon/human/chestonly))
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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visible_message(src, "Buzzes, an error screen appearing on its display.")
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return FALSE
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// Fields is from cloning, a much fuller scan, genetic_makeup_buffer is less so
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var/dna_genetics = dna_disk?.genetic_makeup_buffer
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var/dna_cloning = dna_disk?.fields
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var/datum/species/selected = GLOB.species_datums[selected_category]
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var/mob/living/carbon/human/chestonly/C = new(loc)
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C.real_name = length(dna_genetics) ? dna_genetics["name"] : "Synthetic Humanoid #[rand(10000, 99999)]"
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if(length(dna_cloning))
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C.hardset_dna(dna_cloning["UI"], dna_cloning["SE"], dna_cloning["name"], dna_cloning["blood_type"], dna_cloning["mrace"], dna_cloning["features"])
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else if(length(dna_genetics))
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C.hardset_dna(dna_genetics["UI"], null, dna_genetics["name"], dna_genetics["blood_type"])
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else
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C.real_name = "Synthetic Humanoid #[rand(10000, 99999)]"
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C.hair_style = "bald"
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C.skin_tone = "albino"
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C.set_species(selected)
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C.set_resting(TRUE, TRUE)
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// Don't want to cause it to deathgasp..
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C.stat = DEAD
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C.adjustOxyLoss(200)
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// Limb replacement causes toxloss, which can cause too much suffering for the doctor that I don't want
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C.adjustCloneLoss(45)
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C.med_hud_set_status()
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C.med_hud_set_health()
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C.underwear = "Nude"
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C.undershirt = "Nude"
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C.saved_underwear = ""
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C.saved_undershirt = ""
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// Just enough to start reviving them, I hope
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C.blood_volume = BLOOD_VOLUME_SURVIVE
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// At some point, make a way to deal with species regenerate_organs
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// Remove all the organs
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for(var/organ in C.internal_organs)
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var/obj/item/organ/O = organ
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O.Remove(organ)
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C.update_body(TRUE)
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C.update_hair()
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C.update_body_parts()
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C.update_appearance()
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return TRUE
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/obj/machinery/limbgrower/RefreshParts()
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reagents.maximum_volume = 0
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for(var/obj/item/reagent_containers/glass/our_beaker in component_parts)
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reagents.maximum_volume += our_beaker.volume
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our_beaker.reagents.trans_to(src, our_beaker.reagents.total_volume)
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production_coefficient = 1.2
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for(var/obj/item/stock_parts/manipulator/our_manipulator in component_parts)
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production_coefficient -= our_manipulator.rating * 0.2
|
|
production_coefficient = clamp(production_coefficient, 0, 1) // coefficient goes from 1 -> 0.8 -> 0.6 -> 0.4
|
|
|
|
/obj/machinery/limbgrower/examine(mob/user)
|
|
. = ..()
|
|
if(!panel_open)
|
|
. += "<span class='notice'>It looks like as if the panel were open you could rotate it with a <b>wrench</b>.</span>"
|
|
else
|
|
. += "<span class='notice'>The panel is open.</span>"
|
|
if(in_range(user, src) || isobserver(user))
|
|
. += "<span class='notice'>The status display reads: Storing up to <b>[reagents.maximum_volume]u</b> of reagents.<br>Reagent consumption rate at <b>[production_coefficient * 100]%</b>.</span>"
|
|
|
|
/*
|
|
* Checks our reagent list to see if a design can be built.
|
|
*
|
|
* limb_design - the design we're checking for buildability.
|
|
*
|
|
* returns TRUE if we have enough reagent to build it. Returns FALSE if we do not.
|
|
*/
|
|
/obj/machinery/limbgrower/proc/can_build(datum/design/limb_design)
|
|
for(var/datum/reagent/reagent_id in limb_design.reagents_list)
|
|
if(!reagents.has_reagent(reagent_id, limb_design.reagents_list[reagent_id] * production_coefficient))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/// Emagging a limbgrower allows you to build synthetic armblades.
|
|
/obj/machinery/limbgrower/emag_act(mob/user)
|
|
. = ..()
|
|
if(obj_flags & EMAGGED)
|
|
return
|
|
for(var/design_id in SSresearch.techweb_designs)
|
|
var/datum/design/found_design = SSresearch.techweb_design_by_id(design_id)
|
|
if((found_design.build_type & LIMBGROWER) && ("emagged" in found_design.category))
|
|
stored_research.add_design(found_design)
|
|
to_chat(user, "<span class='warning'>A warning flashes onto the screen, stating that safety overrides have been deactivated!</span>")
|
|
obj_flags |= EMAGGED
|
|
update_static_data(user)
|
|
|
|
/obj/machinery/limbgrower/AltClick(mob/living/user)
|
|
. = ..()
|
|
eject_disk(user)
|
|
|
|
/obj/machinery/limbgrower/proc/eject_disk(mob/user)
|
|
if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
|
if(busy)
|
|
to_chat(user, "<span class=\"alert\">\The [src] is busy. Please wait for completion of previous operation.</span>")
|
|
else
|
|
if(dna_disk)
|
|
dna_disk.forceMove(src.loc)
|
|
user.put_in_active_hand(dna_disk)
|
|
to_chat(user, "<span class='notice'>You remove \the [dna_disk] from \the [src].</span>")
|
|
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
|
dna_disk = null
|
|
else
|
|
to_chat(user, "<span class='warning'>\The [src] has doesn't have a disk on it!")
|
|
|
|
//Defines some vars that makes limbs appears, TO-DO: define every single species.
|
|
|
|
/datum/species/human
|
|
limbs_id = SPECIES_HUMAN
|
|
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
|
|
|
/datum/species/lizard
|
|
limbs_id = SPECIES_LIZARD
|
|
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
|
|
|
/datum/species/mammal
|
|
limbs_id = SPECIES_MAMMAL
|
|
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
|
|
|
/datum/species/insect
|
|
limbs_id = SPECIES_INSECT
|
|
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|
|
|
|
/datum/species/fly
|
|
limbs_id = SPECIES_FLY
|
|
icon_limbs = 'icons/mob/human_parts.dmi'
|
|
|
|
/datum/species/plasmaman
|
|
limbs_id = SPECIES_PLASMAMAN
|
|
icon_limbs = 'icons/mob/human_parts.dmi'
|
|
|
|
/datum/species/xeno
|
|
limbs_id = SPECIES_XENOHYBRID
|
|
icon_limbs = 'icons/mob/human_parts_greyscale.dmi'
|