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S.P.L.U.R.T-Station-13/code/modules/events/meteor_wave.dm
SandPoot 54641ce201 send
2023-01-23 20:44:28 -03:00

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// Normal strength
#define SINGULO_BEACON_DISTURBANCE 0.2 //singularity beacon also improve the odds of meteor waves and speed them up a little.
#define SINGULO_BEACON_MAX_DISTURBANCE 0.6 //maximum cap due to how meteor waves can be potentially round ending.
/datum/round_event_control/meteor_wave
name = "Meteor Wave: Normal"
typepath = /datum/round_event/meteor_wave
weight = 4
min_players = 15
max_occurrences = 3
earliest_start = 25 MINUTES
category = EVENT_CATEGORY_SPACE
description = "A regular meteor wave."
/datum/round_event/meteor_wave
start_when = 6
end_when = 66
announce_when = 1
threat = 15
var/list/wave_type
var/wave_name = "normal"
var/direction
/datum/round_event/meteor_wave/setup()
announce_when = 1
start_when = 150 // 5 minutes
if(GLOB.singularity_counter)
start_when *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
end_when = start_when + 60
/datum/round_event/meteor_wave/New()
..()
if(!wave_type)
determine_wave_type()
/datum/round_event/meteor_wave/proc/determine_wave_type()
if(!wave_name)
wave_name = pickweight(list(
"normal" = 50,
"threatening" = 40,
"catastrophic" = 10))
if(!direction)
direction = pick(GLOB.cardinals)
switch(wave_name)
if("normal")
wave_type = GLOB.meteors_normal
if("threatening")
wave_type = GLOB.meteors_threatening
if("catastrophic")
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
wave_type = GLOB.meteorsSPOOKY
else
wave_type = GLOB.meteors_catastrophic
if("meaty")
wave_type = GLOB.meteorsB
if("space dust")
wave_type = GLOB.meteorsC
if("halloween")
wave_type = GLOB.meteorsSPOOKY
else
WARNING("Wave name of [wave_name] not recognised.")
kill()
/datum/round_event/meteor_wave/announce(fake)
priority_announce(generateMeteorString(start_when,TRUE,direction), "Meteor Alert", "meteors", has_important_message = TRUE)
/proc/generateMeteorString(start_when,syndiealert,direction)
var/directionstring
switch(direction)
if(NORTH)
directionstring = " towards the fore"
if(SOUTH)
directionstring = " towards the aft"
if(EAST)
directionstring = " towards starboard"
if(WEST)
directionstring = " towards port"
return "Meteors have been detected on a collision course with the station[directionstring]. Estimated time until impact: [round((start_when * SSevents.wait) / 10, 0.1)] seconds.[GLOB.singularity_counter && syndiealert ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]"
/datum/round_event/meteor_wave/tick()
if(ISMULTIPLE(activeFor, 3))
spawn_meteors(5, wave_type, direction) //meteor list types defined in gamemode/meteor/meteors.dm
/datum/round_event_control/meteor_wave/threatening
name = "Meteor Wave: Threatening"
typepath = /datum/round_event/meteor_wave/threatening
weight = 5
min_players = 20
max_occurrences = 3
earliest_start = 35 MINUTES
description = "A meteor wave with higher chance of big meteors."
/datum/round_event/meteor_wave/threatening
wave_name = "threatening"
threat = 25
/datum/round_event_control/meteor_wave/catastrophic
name = "Meteor Wave: Catastrophic"
typepath = /datum/round_event/meteor_wave/catastrophic
weight = 7
min_players = 25
max_occurrences = 3
earliest_start = 45 MINUTES
description = "A meteor wave that might summon a tunguska class meteor."
/datum/round_event/meteor_wave/catastrophic
wave_name = "catastrophic"
threat = 35
#undef SINGULO_BEACON_DISTURBANCE
#undef SINGULO_BEACON_MAX_DISTURBANCE