mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
86 lines
3.1 KiB
Plaintext
86 lines
3.1 KiB
Plaintext
/datum/round_event_control/sentience
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name = "Random Human-level Intelligence"
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typepath = /datum/round_event/ghost_role/sentience
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weight = 10
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category = EVENT_CATEGORY_FRIENDLY
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description = "An animal or robot becomes sentient!"
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/datum/round_event/ghost_role/sentience
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minimum_required = 1
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role_name = "random animal"
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var/animals = 1
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var/one = "one"
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/// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
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var/blacklisted_biotypes = MOB_EPIC
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fakeable = TRUE
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/datum/round_event/ghost_role/sentience/announce(fake)
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var/sentience_report = ""
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var/data = pick("scans from our long-range sensors", "our sophisticated probabilistic models", "our omnipotence", "the communications traffic on your station", "energy emissions we detected", "\[REDACTED\]")
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var/pets = pick("animals/bots", "bots/animals", "pets", "simple animals", "lesser lifeforms", "\[REDACTED\]")
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var/strength = pick("human", "moderate", "lizard", "security", "command", "clown", "low", "very low", "\[REDACTED\]")
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sentience_report += "Based on [data], we believe that [one] of the station's [pets] has developed [strength] level intelligence, and the ability to communicate."
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priority_announce(sentience_report,"[command_name()] Medium-Priority Update")
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/datum/round_event/ghost_role/sentience/spawn_role()
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var/list/mob/dead/observer/candidates
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candidates = get_candidates(ROLE_SENTIENCE, null, ROLE_SENTIENCE)
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// find our chosen mob to breathe life into
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// Mobs have to be simple animals, mindless and on station
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var/list/potential = list()
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for(var/mob/living/simple_animal/L in GLOB.alive_mob_list)
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var/turf/T = get_turf(L)
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if(!T || !is_station_level(T.z))
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continue
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if(L.mob_biotypes & blacklisted_biotypes) //hey can you don't
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continue
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if(!(L in GLOB.player_list) && !L.mind && !L.incapacitated())
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potential += L
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if(!potential.len)
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return WAITING_FOR_SOMETHING
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/spawned_animals = 0
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while(spawned_animals < animals && candidates.len && potential.len)
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var/mob/living/simple_animal/SA = pick_n_take(potential)
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var/mob/SG = pick_n_take(candidates)
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spawned_animals++
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SG.transfer_ckey(SA, FALSE)
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SA.grant_all_languages(TRUE, FALSE, FALSE)
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SA.sentience_act()
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SA.maxHealth = max(SA.maxHealth, 200)
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SA.health = SA.maxHealth
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SA.del_on_death = FALSE
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spawned_mobs += SA
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SA.AddElement(/datum/element/ghost_role_eligibility, penalize_on_ghost = TRUE)
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to_chat(SA, "<span class='userdanger'>Hello world!</span>")
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to_chat(SA, "<span class='warning'>Due to freak radiation and/or chemicals \
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and/or lucky chance, you have gained human level intelligence \
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and the ability to speak and understand human language!</span>")
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return SUCCESSFUL_SPAWN
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/datum/round_event_control/sentience/all
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name = "Station-wide Human-level Intelligence"
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typepath = /datum/round_event/ghost_role/sentience/all
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weight = 0
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category = EVENT_CATEGORY_FRIENDLY
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description = "ALL animals and robots become sentient, provided there is enough ghosts."
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/datum/round_event/ghost_role/sentience/all
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one = "all"
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animals = INFINITY // as many as there are ghosts and animals
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// cockroach pride, station wide
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